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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy ~= InternalData.RealOwner then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- elseif Input.Sound then
- if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Sounds = {};
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- Event.OnClientEvent:connect(function(Args)
- if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
- end)
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- for x,Sound in pairs(Sounds) do
- if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
- end
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.NewOwner = setmetatable({},{
- __index = function (self,Index)
- local Type = type(InternalData.RealOwner[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return InternalData.RealOwner[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealOwner) end
- })
- --LoadLibrary("RbxUtility").Create
- InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
- if Library == "RbxUtility" then
- return setmetatable({},{
- __tostring = function() return "RbxUtility" end;
- __index = function(self, Index)
- if Index:lower() == "create" then
- return function(Type)
- return function(Data)
- Data = Data or {}
- local Inst = Instance.new(Type)
- for x,y in pairs(Data) do
- if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
- if y == owner then y = InternalData.RealOwner end
- Inst[x] = y
- end
- return Inst
- end
- end
- end
- return InternalData.LoadLibrary(Library)[Index]
- end
- })
- end
- return InternalData.LoadLibrary(Library)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- if Parent == owner then Parent = InternalData.RealOwner end
- if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- elseif Type:lower() == "sound" then
- Real.Parent = owner.Character;
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if Index:lower() == "playbackloudness" then
- return InternalData.SoundLoudness[Real] or 0
- elseif type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
- else
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return InternalData.NewOwner end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["debris"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- if Index2:lower() == "additem" then
- return function (self,Item,Time)
- if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
- return RealService:AddItem(Item,Time)
- end
- end
- return function (self,...) return RealService[Index2](RealService,...) end
- end
- return RealService[Index2]
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
- })
- end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- local lp = game.Players.LocalPlayer
- local ch = Player.Character
- local mouse = lp:GetMouse()
- local euler = CFrame.fromEulerAnglesXYZ
- local rad = math.rad
- local trso = chr.Torso
- local la = Instance.new("Weld",chr['Left Arm'])
- la.Part0=chr['Left Arm']
- la.Part1=chr.Torso
- la.C0=CFrame.new(1.5,0,0)
- local rot = 0
- local ContentProvider = Game:GetService("ContentProvider")
- local function LoadAssets(AssetList)
- -- Takes an asset list and preloads it. Will not wait for them to load.
- for _, AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- LoadAssets({203654824, 192187815, 179678714, 193107910, 187990139, 304026639, 732164703})
- colors = chr['Body Colors']
- colors.HeadColor = BrickColor.new("Tan")
- colors.TorsoColor = BrickColor.new("Tan")
- colors.LeftArmColor = BrickColor.new("Tan")
- colors.RightArmColor = BrickColor.new("Tan")
- colors.LeftLegColor = BrickColor.new("Tan")
- colors.RightLegColor = BrickColor.new("Tan")
- local face = chr.Head:FindFirstChild("face")
- if face then
- face.Texture = "http://www.roblox.com/asset/?id=379091983"
- end
- for i,v in pairs(chr:children()) do
- if v.ClassName == "Hat" then
- print(v.Name.." has been removed, #baldforbieber")
- v:destroy()
- end
- end
- local hd = Instance.new("Weld",chr.Head)
- hd.Part0=chr.Head
- hd.Part1=chr.Torso
- hd.C0=CFrame.new(0,-1.5,0)
- hum = chr.Humanoid
- function CreateMesh(parent, id, x, y, z, texture)
- local m=Instance.new("SpecialMesh", parent)
- m.MeshType = "FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id="..id
- if texture ~= nil then
- m.TextureId="http://www.roblox.com/asset/?id="..texture
- end
- m.Scale = Vector3.new(x,y,z)
- end
- Microphone=function()
- mic = Instance.new("Part", chr)
- CreateMesh(mic, 43996479, 0.3, 0.3, 0.3, 43997070)
- mic.Name = "Microphone"
- mic.Locked = true
- mic.CanCollide=true
- mic.Size=Vector3.new(1,1,1)
- micw = Instance.new("Weld",mic)
- micw.Part0=mic
- micw.Part1=chr['Left Arm']
- micw.C0=CFrame.new(0,0,0)
- micw.C1=euler(rad(0),rad(0),rad(0))
- end
- Hat=function()
- hat = Instance.new("Part", chr)
- CreateMesh(hat, 1028713, 1, 1, 1)
- hat.Name = "Top hat"
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Really black")
- hat.CanCollide=true
- hat.Size=Vector3.new(1,1,1)
- hatw = Instance.new("Weld",hat)
- hatw.Part0=hat
- hatw.Part1=chr['Head']
- hatw.C0=CFrame.new(0,-0.7,0)
- hatw.C1=euler(rad(0),rad(0),rad(0))
- end
- Hat()
- Microphone()
- function Name(msg)
- if hat.Parent then
- pcall(function()
- local Gui = Instance.new('BillboardGui', hat)
- Gui.ExtentsOffset = Vector3.new(0,1.5,0)
- Gui.Size = UDim2.new(0,200,0,300)
- local Frame = Instance.new('Frame',Gui)
- Frame.BackgroundTransparency = 1
- Frame.Size = UDim2.new(1,0,1,0)
- local Txt = Instance.new('TextLabel',Frame)
- Txt.BackgroundTransparency = 1
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Font = 'ArialBold'
- Txt.FontSize = 'Size24'
- Txt.Text = msg
- Txt.TextColor3 = BrickColor.new("Lily white").Color
- Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
- Txt.TextStrokeTransparency = .5
- Txt.TextWrapped = true
- Txt.TextScaled = false
- end)
- else
- end
- end
- function Chat(msg) -- Credit to jillmiles1, kthxbye
- if hat.Parent then
- pcall(function()
- if hat:FindFirstChild("Fazbear Chat Gui") then
- hat['Fazbear Chat Gui']:destroy()
- end
- local Gui = Instance.new('BillboardGui', hat)
- Gui.Name = "Fazbear Chat Gui"
- Gui.ExtentsOffset = Vector3.new(0,3,0)
- Gui.Size = UDim2.new(0,200,0,300)
- local Frame = Instance.new('Frame',Gui)
- Frame.BackgroundTransparency = 1
- Frame.Size = UDim2.new(1,0,1,0)
- local Txt = Instance.new('TextLabel',Frame)
- Txt.BackgroundTransparency = 1
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Font = 'ArialBold'
- Txt.Name = "ChatGui"
- Txt.FontSize = 'Size24'
- Txt.Text = ''
- Txt.TextColor3 = BrickColor.new("Lily white").Color
- Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
- Txt.TextStrokeTransparency = .5
- Txt.TextWrapped = true
- Txt.TextScaled = false
- delay(wait(),function()
- for v = 1, #msg do
- Txt.Text=string.sub(msg,1,v)
- wait(.07)
- end;
- wait(1)
- for v = 1, #Txt.Text do
- Txt.Text=string.sub(msg,-1,v)
- wait(.05)
- end;
- Gui:remove()
- end)
- end)
- else
- end
- end
- local crouch = function()
- la.C1=euler(rad(-90),rad(0),rad(0))
- hd.C1=euler(rad(0),rad(-3),rad(10))
- micw.C1=euler(rad(0),rad(0),rad(0))
- micw.C0=CFrame.new(0,-1,0)
- la.C0=CFrame.new(1.5,-.5,-.5)
- end
- local stand = function()
- la.C1=euler(rad(0),rad(0),rad(0))
- hd.C1=euler(rad(0),rad(0),rad(0))
- micw.C1=euler(rad(180),rad(0),rad(0))
- la.C0=CFrame.new(1.5,0,0)
- micw.C0=CFrame.new(0,-1,0)
- end
- function PlaySound(id, pitch, looped)
- epicsound = Instance.new("Sound")
- epicsound.Name = "FazbearSound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = 1
- epicsound.Pitch = pitch
- if looped == nil then
- looped = true
- else
- looped = looped
- end
- wait()
- epicsound.Looped = looped
- epicsound.Parent = workspace
- if epicsound.SoundId=="rbxassetid://tt" then -- TELL ME, TELL ME, WHERE DA FREAKS AT!
- epicsound.SoundId="rbxassetid://181158033"
- elseif epicsound.SoundId=="rbxassetid://fabulous" then -- FA-FA-FABULOUS!
- epicsound.SoundId="rbxassetid://191819419"
- elseif epicsound.SoundId=="rbxassetid://ufdb" then -- ultimate final death battle(fairy tail XD)
- epicsound.SoundId="rbxassetid://153085393"
- elseif epicsound.SoundId=="rbxassetid://nnm" then
- epicsound.SoundId="rbxassetid://210189234"
- elseif epicsound.SoundId=="rbxassetid://tun" then -- tunak tunak tun
- epicsound.SoundId="rbxassetid://162682002"
- elseif epicsound.SoundId=="rbxassetid://zelda" then
- epicsound.SoundId="rbxassetid://158215156"
- elseif epicsound.SoundId=="rbxassetid://cc" then
- epicsound.SoundId="rbxassetid://177080835"
- end
- es=epicsound:clone()
- es:Stop()
- es.Parent = chr.Torso
- wait()
- es:Play()
- end
- hum.WalkSpeed=50
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- lp.Chatted:connect(function(msg)
- Chat(msg)
- end)
- goldie=true
- crouch()
- function StopMusic()
- if chr.Torso:FindFirstChild("FazbearSound") then
- if chr.Torso.FazbearSound.ClassName == "Sound" then
- chr.Torso.FazbearSound:Stop()
- wait()
- chr.Torso.FazbearSound:Destroy()
- end
- end
- end
- Name("an idiot with a microphone")
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if goldie==false then
- goldie=true
- crouch()
- elseif goldie==true then
- goldie=false
- stand()
- end
- elseif key == "r" then -- Plays a song
- StopMusic()
- PlaySound(732164703, 1, true)
- Chat("Now Playing: Join us for bite! | 732164703")
- elseif key == "f" then -- Plays a song
- StopMusic()
- PlaySound(304026639, 1, true)
- Chat("Now Playing: Fnaf 2: FNAF 2 RAP [2018] | 304026639")
- elseif key == "l" then -- Plays a laugh
- StopMusic()
- PlaySound(179678714, 0.39, false)
- Chat("*laugh*")
- elseif key == "v" then -- Plays a scream
- StopMusic()
- PlaySound(193107910, 1, false)
- Chat("*screams*")
- elseif key == "q" then -- Stops any sound(s) playing from your torso
- StopMusic()
- Chat("All sounds stopped!")
- end
- end)
- hum.Died:connect(function()
- es.Pitch = 10
- wait()
- es:Pause()
- es:Stop()
- es.Name = "Ded"
- wait()
- es:Destroy()
- end)
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