Advertisement
wamandnj

Untitled

Feb 3rd, 2019
248
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. local lp = game.Players.LocalPlayer
  305. local ch = Player.Character
  306. local mouse = lp:GetMouse()
  307. local euler = CFrame.fromEulerAnglesXYZ
  308. local rad = math.rad
  309. local trso = chr.Torso
  310. local la = Instance.new("Weld",chr['Left Arm'])
  311. la.Part0=chr['Left Arm']
  312. la.Part1=chr.Torso
  313. la.C0=CFrame.new(1.5,0,0)
  314. local rot = 0
  315.  
  316. local ContentProvider = Game:GetService("ContentProvider")
  317.  
  318. local function LoadAssets(AssetList)
  319. -- Takes an asset list and preloads it. Will not wait for them to load.
  320.  
  321. for _, AssetId in pairs(AssetList) do
  322. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  323. end
  324. end
  325.  
  326. LoadAssets({203654824, 192187815, 179678714, 193107910, 187990139, 304026639, 732164703})
  327.  
  328.  
  329.  
  330.  
  331.  
  332. colors = chr['Body Colors']
  333.  
  334. colors.HeadColor = BrickColor.new("Tan")
  335. colors.TorsoColor = BrickColor.new("Tan")
  336. colors.LeftArmColor = BrickColor.new("Tan")
  337. colors.RightArmColor = BrickColor.new("Tan")
  338. colors.LeftLegColor = BrickColor.new("Tan")
  339. colors.RightLegColor = BrickColor.new("Tan")
  340.  
  341.  
  342. local face = chr.Head:FindFirstChild("face")
  343.  
  344. if face then
  345. face.Texture = "http://www.roblox.com/asset/?id=379091983"
  346. end
  347.  
  348. for i,v in pairs(chr:children()) do
  349. if v.ClassName == "Hat" then
  350. print(v.Name.." has been removed, #baldforbieber")
  351. v:destroy()
  352. end
  353. end
  354.  
  355.  
  356.  
  357.  
  358. local hd = Instance.new("Weld",chr.Head)
  359. hd.Part0=chr.Head
  360. hd.Part1=chr.Torso
  361. hd.C0=CFrame.new(0,-1.5,0)
  362.  
  363.  
  364.  
  365.  
  366. hum = chr.Humanoid
  367.  
  368.  
  369.  
  370. function CreateMesh(parent, id, x, y, z, texture)
  371. local m=Instance.new("SpecialMesh", parent)
  372. m.MeshType = "FileMesh"
  373. m.MeshId="http://www.roblox.com/asset/?id="..id
  374. if texture ~= nil then
  375. m.TextureId="http://www.roblox.com/asset/?id="..texture
  376. end
  377. m.Scale = Vector3.new(x,y,z)
  378. end
  379.  
  380. Microphone=function()
  381. mic = Instance.new("Part", chr)
  382. CreateMesh(mic, 43996479, 0.3, 0.3, 0.3, 43997070)
  383. mic.Name = "Microphone"
  384. mic.Locked = true
  385. mic.CanCollide=true
  386. mic.Size=Vector3.new(1,1,1)
  387. micw = Instance.new("Weld",mic)
  388. micw.Part0=mic
  389. micw.Part1=chr['Left Arm']
  390. micw.C0=CFrame.new(0,0,0)
  391. micw.C1=euler(rad(0),rad(0),rad(0))
  392. end
  393.  
  394. Hat=function()
  395. hat = Instance.new("Part", chr)
  396. CreateMesh(hat, 1028713, 1, 1, 1)
  397. hat.Name = "Top hat"
  398. hat.Locked = true
  399. hat.BrickColor = BrickColor.new("Really black")
  400. hat.CanCollide=true
  401. hat.Size=Vector3.new(1,1,1)
  402. hatw = Instance.new("Weld",hat)
  403. hatw.Part0=hat
  404. hatw.Part1=chr['Head']
  405. hatw.C0=CFrame.new(0,-0.7,0)
  406. hatw.C1=euler(rad(0),rad(0),rad(0))
  407. end
  408.  
  409. Hat()
  410. Microphone()
  411.  
  412.  
  413. function Name(msg)
  414. if hat.Parent then
  415. pcall(function()
  416. local Gui = Instance.new('BillboardGui', hat)
  417. Gui.ExtentsOffset = Vector3.new(0,1.5,0)
  418. Gui.Size = UDim2.new(0,200,0,300)
  419. local Frame = Instance.new('Frame',Gui)
  420. Frame.BackgroundTransparency = 1
  421. Frame.Size = UDim2.new(1,0,1,0)
  422. local Txt = Instance.new('TextLabel',Frame)
  423. Txt.BackgroundTransparency = 1
  424. Txt.Size = UDim2.new(1,0,1,0)
  425. Txt.Font = 'ArialBold'
  426. Txt.FontSize = 'Size24'
  427. Txt.Text = msg
  428. Txt.TextColor3 = BrickColor.new("Lily white").Color
  429. Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
  430. Txt.TextStrokeTransparency = .5
  431. Txt.TextWrapped = true
  432. Txt.TextScaled = false
  433. end)
  434. else
  435. end
  436. end
  437.  
  438. function Chat(msg) -- Credit to jillmiles1, kthxbye
  439. if hat.Parent then
  440. pcall(function()
  441. if hat:FindFirstChild("Fazbear Chat Gui") then
  442. hat['Fazbear Chat Gui']:destroy()
  443. end
  444. local Gui = Instance.new('BillboardGui', hat)
  445. Gui.Name = "Fazbear Chat Gui"
  446. Gui.ExtentsOffset = Vector3.new(0,3,0)
  447. Gui.Size = UDim2.new(0,200,0,300)
  448. local Frame = Instance.new('Frame',Gui)
  449. Frame.BackgroundTransparency = 1
  450. Frame.Size = UDim2.new(1,0,1,0)
  451. local Txt = Instance.new('TextLabel',Frame)
  452. Txt.BackgroundTransparency = 1
  453. Txt.Size = UDim2.new(1,0,1,0)
  454. Txt.Font = 'ArialBold'
  455. Txt.Name = "ChatGui"
  456. Txt.FontSize = 'Size24'
  457. Txt.Text = ''
  458. Txt.TextColor3 = BrickColor.new("Lily white").Color
  459. Txt.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
  460. Txt.TextStrokeTransparency = .5
  461. Txt.TextWrapped = true
  462. Txt.TextScaled = false
  463. delay(wait(),function()
  464. for v = 1, #msg do
  465. Txt.Text=string.sub(msg,1,v)
  466. wait(.07)
  467. end;
  468. wait(1)
  469. for v = 1, #Txt.Text do
  470. Txt.Text=string.sub(msg,-1,v)
  471. wait(.05)
  472. end;
  473. Gui:remove()
  474. end)
  475. end)
  476. else
  477. end
  478. end
  479.  
  480.  
  481. local crouch = function()
  482. la.C1=euler(rad(-90),rad(0),rad(0))
  483. hd.C1=euler(rad(0),rad(-3),rad(10))
  484. micw.C1=euler(rad(0),rad(0),rad(0))
  485. micw.C0=CFrame.new(0,-1,0)
  486. la.C0=CFrame.new(1.5,-.5,-.5)
  487. end
  488.  
  489. local stand = function()
  490. la.C1=euler(rad(0),rad(0),rad(0))
  491. hd.C1=euler(rad(0),rad(0),rad(0))
  492. micw.C1=euler(rad(180),rad(0),rad(0))
  493. la.C0=CFrame.new(1.5,0,0)
  494. micw.C0=CFrame.new(0,-1,0)
  495. end
  496.  
  497. function PlaySound(id, pitch, looped)
  498. epicsound = Instance.new("Sound")
  499. epicsound.Name = "FazbearSound"
  500. epicsound.SoundId = "rbxassetid://"..id
  501. epicsound.Volume = 1
  502. epicsound.Pitch = pitch
  503. if looped == nil then
  504. looped = true
  505. else
  506. looped = looped
  507. end
  508. wait()
  509. epicsound.Looped = looped
  510. epicsound.Parent = workspace
  511. if epicsound.SoundId=="rbxassetid://tt" then -- TELL ME, TELL ME, WHERE DA FREAKS AT!
  512. epicsound.SoundId="rbxassetid://181158033"
  513. elseif epicsound.SoundId=="rbxassetid://fabulous" then -- FA-FA-FABULOUS!
  514. epicsound.SoundId="rbxassetid://191819419"
  515. elseif epicsound.SoundId=="rbxassetid://ufdb" then -- ultimate final death battle(fairy tail XD)
  516. epicsound.SoundId="rbxassetid://153085393"
  517. elseif epicsound.SoundId=="rbxassetid://nnm" then
  518. epicsound.SoundId="rbxassetid://210189234"
  519. elseif epicsound.SoundId=="rbxassetid://tun" then -- tunak tunak tun
  520. epicsound.SoundId="rbxassetid://162682002"
  521. elseif epicsound.SoundId=="rbxassetid://zelda" then
  522. epicsound.SoundId="rbxassetid://158215156"
  523. elseif epicsound.SoundId=="rbxassetid://cc" then
  524. epicsound.SoundId="rbxassetid://177080835"
  525. end
  526. es=epicsound:clone()
  527. es:Stop()
  528. es.Parent = chr.Torso
  529. wait()
  530. es:Play()
  531. end
  532.  
  533. hum.WalkSpeed=50
  534. hum.MaxHealth = math.huge
  535. hum.Health = math.huge
  536.  
  537.  
  538. lp.Chatted:connect(function(msg)
  539. Chat(msg)
  540. end)
  541.  
  542. goldie=true
  543. crouch()
  544.  
  545. function StopMusic()
  546. if chr.Torso:FindFirstChild("FazbearSound") then
  547. if chr.Torso.FazbearSound.ClassName == "Sound" then
  548. chr.Torso.FazbearSound:Stop()
  549. wait()
  550. chr.Torso.FazbearSound:Destroy()
  551. end
  552. end
  553. end
  554.  
  555. Name("an idiot with a microphone")
  556.  
  557.  
  558. mouse.KeyDown:connect(function(key)
  559. if key == "g" then
  560. if goldie==false then
  561. goldie=true
  562. crouch()
  563. elseif goldie==true then
  564. goldie=false
  565. stand()
  566. end
  567. elseif key == "r" then -- Plays a song
  568. StopMusic()
  569. PlaySound(732164703, 1, true)
  570. Chat("Now Playing: Join us for bite! | 732164703")
  571. elseif key == "f" then -- Plays a song
  572. StopMusic()
  573. PlaySound(304026639, 1, true)
  574. Chat("Now Playing: Fnaf 2: FNAF 2 RAP [2018] | 304026639")
  575. elseif key == "l" then -- Plays a laugh
  576. StopMusic()
  577. PlaySound(179678714, 0.39, false)
  578. Chat("*laugh*")
  579. elseif key == "v" then -- Plays a scream
  580. StopMusic()
  581. PlaySound(193107910, 1, false)
  582. Chat("*screams*")
  583. elseif key == "q" then -- Stops any sound(s) playing from your torso
  584. StopMusic()
  585. Chat("All sounds stopped!")
  586. end
  587. end)
  588.  
  589.  
  590.  
  591. hum.Died:connect(function()
  592. es.Pitch = 10
  593. wait()
  594. es:Pause()
  595. es:Stop()
  596. es.Name = "Ded"
  597. wait()
  598. es:Destroy()
  599. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement