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- jun = script.Parent.Parent
- Stuff = false
- --password
- function ssj()
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- Hair23 = Instance.new("Part")
- Hair23.Parent = jun.Character
- Hair23.Name = "Hair"
- Hair23.formFactor = "Symmetric"
- Hair23.Size = Vector3.new(1, 1, 1)
- Hair23.CFrame = jun.Character.Head.CFrame
- Hair23:BreakJoints()
- Hair23.CanCollide = false
- Hair23.TopSurface = "Smooth"
- Hair23.BottomSurface = "Smooth"
- Hair23.BrickColor = BrickColor.new("Olive")
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair23
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.12, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair23
- Mesh.MeshId = "http://www.roblox.com/asset/?id=74868480"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Hair22 = Instance.new("Part")
- Hair22.Parent = jun.Character
- Hair22.Name = "Hair"
- Hair22.formFactor = "Symmetric"
- Hair22.Size = Vector3.new(1, 1, 1)
- Hair22.CFrame = jun.Character.Head.CFrame
- Hair22:BreakJoints()
- Hair22.CanCollide = false
- Hair22.TopSurface = "Smooth"
- Hair22.BottomSurface = "Smooth"
- Hair22.BrickColor = BrickColor.new("Olive")
- Weld = Instance.new("Weld")
- Weld.Part0 = jun.Character.Head
- Weld.Part1 = Hair22
- Weld.Parent = jun.Character.Head
- Weld.C0 = CFrame.new(0, 0.5, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair22
- Mesh.MeshId = "http://www.roblox.com/asset/?id=19326912"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("White")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("CylinderMesh")
- EffectMesh.Parent = Effect
- EffectMesh.Scale = Vector3.new(1, 1500, 1)
- --[[ex = Instance.new("Explosion")
- ex.Position = jun.Character.Torso.Position
- ex.BlastPressure = 0
- ex.Parent = workspace]]
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2)
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- end
- Effect:Remove()
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 9
- pie.Color = BrickColor.new("Olive").Color
- pie.SecondaryColor = BrickColor.new("White").Color
- pie.SecindarySize = 8
- end
- jun.Character.Humanoid.MaxHealth = 300
- wait(0.3)
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Bright yellow","White")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 100
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "lssj" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "lssj" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 6) == "!" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- jun.Character.Humanoid.Died:connect(OnDeath)
- jun = script.Parent.Parent
- Stuff = false
- --mediafire---
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