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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- bladecolor = BrickColor.new("New Yeller")
- attack = false
- attackdebounce = false
- attacktype = 1
- combo = 0
- damage = 3
- oridamage = 3
- walkdebounce = false
- sheathed = true
- holdingW = false
- holdingA = false
- holdingS = false
- holdingD = false
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW2, LW2 = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Vajra",true) ~= nil then
- Character:findFirstChild("Vajra",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Vajra"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = Character.Torso.BrickColor
- prt1.Name = "Handle1"
- prt1.Size = Vector3.new(1,2,1)
- prt1.CFrame = Torso.CFrame
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Really black")
- prt2.Name = "Handle2"
- prt2.Size = Vector3.new(1,1,1)
- prt2.CFrame = Torso.CFrame
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Gold")
- prt3.Name = "Handle3"
- prt3.Size = Vector3.new(1,1,1)
- prt3.CFrame = Torso.CFrame
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Gold")
- prt4.Name = "Handle4"
- prt4.Size = Vector3.new(0.5,0.5,0.5)
- prt4.CFrame = Torso.CFrame
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Really black")
- prt5.Name = "Handle5"
- prt5.Size = Vector3.new(1,0.5,1)
- prt5.CFrame = Torso.CFrame
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Gold")
- prt6.Name = "Blade1"
- prt6.Size = Vector3.new(1,0.5,1)
- prt6.CFrame = Torso.CFrame
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Gold")
- prt7.Name = "Blade2"
- prt7.Size = Vector3.new(1,0.5,1)
- prt7.CFrame = Torso.CFrame
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Gold")
- prt8.Name = "Blade3"
- prt8.Size = Vector3.new(1,0.5,1)
- prt8.CFrame = Torso.CFrame
- local prt9 = prt2:Clone()
- prt9.Parent = modelzorz
- prt9.Name = "Handle6"
- prt9.Size = Vector3.new(1,1,1)
- prt9.CFrame = Torso.CFrame
- local prt10 = prt3:Clone()
- prt10.Parent = modelzorz
- prt10.Name = "Handle7"
- prt10.Size = Vector3.new(1,1,1)
- prt10.CFrame = Torso.CFrame
- local prt11 = prt4:Clone()
- prt11.Parent = modelzorz
- prt11.Name = "Handle8"
- prt11.Size = Vector3.new(1,0.5,1)
- prt11.CFrame = Torso.CFrame
- local prt12 = prt5:Clone()
- prt12.Parent = modelzorz
- prt12.Name = "Handle9"
- prt12.Size = Vector3.new(1,0.5,1)
- prt12.CFrame = Torso.CFrame
- local prt13 = prt6:Clone()
- prt13.Parent = modelzorz
- prt13.Name = "Blade4"
- prt13.Size = Vector3.new(1,0.5,1)
- prt13.CFrame = Torso.CFrame
- local prt14 = prt7:Clone()
- prt14.Parent = modelzorz
- prt14.Name = "Blade5"
- prt14.Size = Vector3.new(1,0.5,1)
- prt14.CFrame = Torso.CFrame
- local prt15 = prt8:Clone()
- prt15.Parent = modelzorz
- prt15.Name = "Blade6"
- prt15.Size = Vector3.new(1,0.5,1)
- prt15.CFrame = Torso.CFrame
- local part1 = Instance.new("Part")
- part1.formFactor = 1
- part1.Parent = modelzorz
- part1.CanCollide = false
- part1.BrickColor = Character.Torso.BrickColor
- part1.Name = "2Handle1"
- part1.Size = Vector3.new(1,2,1)
- part1.CFrame = Torso.CFrame
- local part2 = Instance.new("Part")
- part2.formFactor = 1
- part2.Parent = modelzorz
- part2.CanCollide = false
- part2.BrickColor = BrickColor.new("Really black")
- part2.Name = "2Handle2"
- part2.Size = Vector3.new(1,1,1)
- part2.CFrame = Torso.CFrame
- local part3 = Instance.new("Part")
- part3.formFactor = 1
- part3.Parent = modelzorz
- part3.CanCollide = false
- part3.BrickColor = BrickColor.new("Gold")
- part3.Name = "2Handle3"
- part3.Size = Vector3.new(1,1,1)
- part3.CFrame = Torso.CFrame
- local part4 = Instance.new("Part")
- part4.formFactor = 1
- part4.Parent = modelzorz
- part4.CanCollide = false
- part4.BrickColor = BrickColor.new("Gold")
- part4.Name = "2Handle4"
- part4.Size = Vector3.new(1,0.5,1)
- part4.CFrame = Torso.CFrame
- local part5 = Instance.new("Part")
- part5.formFactor = 1
- part5.Parent = modelzorz
- part5.CanCollide = false
- part5.BrickColor = BrickColor.new("Really black")
- part5.Name = "2Handle5"
- part5.Size = Vector3.new(1,0.5,1)
- part5.CFrame = Torso.CFrame
- local part6 = Instance.new("Part")
- part6.formFactor = 1
- part6.Parent = modelzorz
- part6.CanCollide = false
- part6.BrickColor = BrickColor.new("Gold")
- part6.Name = "2Blade1"
- part6.Size = Vector3.new(1,0.5,1)
- part6.CFrame = Torso.CFrame
- local part7 = Instance.new("Part")
- part7.formFactor = 1
- part7.Parent = modelzorz
- part7.CanCollide = false
- part7.BrickColor = BrickColor.new("Gold")
- part7.Name = "2Blade2"
- part7.Size = Vector3.new(1,0.5,1)
- part7.CFrame = Torso.CFrame
- local part8 = Instance.new("Part")
- part8.formFactor = 1
- part8.Parent = modelzorz
- part8.CanCollide = false
- part8.BrickColor = BrickColor.new("Gold")
- part8.Name = "2Blade3"
- part8.Size = Vector3.new(1,0.5,1)
- part8.CFrame = Torso.CFrame
- local part9 = part2:Clone()
- part9.Parent = modelzorz
- part9.Name = "2Handle6"
- part9.Size = Vector3.new(1,1,1)
- part9.CFrame = Torso.CFrame
- local part10 = part3:Clone()
- part10.Parent = modelzorz
- part10.Name = "2Handle7"
- part10.Size = Vector3.new(1,1,1)
- part10.CFrame = Torso.CFrame
- local part11 = part4:Clone()
- part11.Parent = modelzorz
- part11.Name = "2Handle8"
- part11.Size = Vector3.new(1,0.5,1)
- part11.CFrame = Torso.CFrame
- local part12 = part5:Clone()
- part12.Parent = modelzorz
- part12.Name = "2Handle9"
- part12.Size = Vector3.new(1,0.5,1)
- part12.CFrame = Torso.CFrame
- local part13 = part6:Clone()
- part13.Parent = modelzorz
- part13.Name = "2Blade4"
- part13.Size = Vector3.new(1,0.5,1)
- part13.CFrame = Torso.CFrame
- local part14 = part7:Clone()
- part14.Parent = modelzorz
- part14.Name = "2Blade5"
- part14.Size = Vector3.new(1,0.5,1)
- part14.CFrame = Torso.CFrame
- local part15 = part8:Clone()
- part15.Parent = modelzorz
- part15.Name = "2Blade6"
- part15.Size = Vector3.new(1,0.5,1)
- part15.CFrame = Torso.CFrame
- modelzorz:BreakJoints()
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.31,0.7,0.31)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.4,0.3,0.4)
- local msh3 = Instance.new("CylinderMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.41,0.3,0.41)
- local msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.47,0.35,0.4)
- local msh5 = Instance.new("BlockMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.37,0.55,0.6)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshId = "http://www.roblox.com/asset/?id=1778999"
- msh6.Scale = Vector3.new(0.35,0.4,0.25)
- local msh7 = Instance.new("SpecialMesh")
- msh7.Parent = prt7
- msh7.MeshId = "http://www.roblox.com/asset/?id=1778999"
- msh7.Scale = Vector3.new(0.35,0.4,0.25)
- local msh8 = Instance.new("SpecialMesh")
- msh8.Parent = prt8
- msh8.MeshId = "http://www.roblox.com/asset/?id=1778999"
- msh8.Scale = Vector3.new(0.35,0.6,0.25)
- local msh9 = msh2:Clone()
- msh9.Parent = prt9
- local msh10 = msh3:Clone()
- msh10.Parent = prt10
- local msh11 = msh4:Clone()
- msh11.Parent = prt11
- local msh12 = msh5:Clone()
- msh12.Parent = prt12
- local msh13 = msh6:Clone()
- msh13.Parent = prt13
- local msh14 = msh7:Clone()
- msh14.Parent = prt14
- local msh15 = msh8:Clone()
- msh15.Parent = prt15
- local mesh1 = Instance.new("CylinderMesh")
- mesh1.Parent = part1
- mesh1.Scale = Vector3.new(0.31,0.7,0.31)
- local mesh2 = Instance.new("CylinderMesh")
- mesh2.Parent = part2
- mesh2.Scale = Vector3.new(0.4,0.3,0.4)
- local mesh3 = Instance.new("CylinderMesh")
- mesh3.Parent = part3
- mesh3.Scale = Vector3.new(0.41,0.3,0.41)
- local mesh4 = Instance.new("BlockMesh")
- mesh4.Parent = part4
- mesh4.Scale = Vector3.new(0.47,0.35,0.4)
- local mesh5 = Instance.new("BlockMesh")
- mesh5.Parent = part5
- mesh5.Scale = Vector3.new(0.37,0.55,0.6)
- local mesh6 = Instance.new("SpecialMesh")
- mesh6.Parent = part6
- mesh6.MeshId = "http://www.roblox.com/asset/?id=1778999"
- mesh6.Scale = Vector3.new(0.35,0.4,0.25)
- local mesh7 = Instance.new("SpecialMesh")
- mesh7.Parent = part7
- mesh7.MeshId = "http://www.roblox.com/asset/?id=1778999"
- mesh7.Scale = Vector3.new(0.35,0.4,0.25)
- local mesh8 = Instance.new("SpecialMesh")
- mesh8.Parent = part8
- mesh8.MeshId = "http://www.roblox.com/asset/?id=1778999"
- mesh8.Scale = Vector3.new(0.35,0.6,0.25)
- local mesh9 = mesh2:Clone()
- mesh9.Parent = part9
- local mesh10 = mesh3:Clone()
- mesh10.Parent = part10
- local mesh11 = mesh4:Clone()
- mesh11.Parent = part11
- local mesh12 = mesh5:Clone()
- mesh12.Parent = part12
- local mesh13 = mesh6:Clone()
- mesh13.Parent = part13
- local mesh14 = mesh7:Clone()
- mesh14.Parent = part14
- local mesh15 = mesh8:Clone()
- mesh15.Parent = part15
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,-0.75)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = prt1
- wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = prt1
- wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.9,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = prt1
- wld4.C0 = CFrame.fromEulerAnglesXYZ(0.8,math.rad(90),0) * CFrame.new(0,1.2,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = prt4
- wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = prt1
- wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(0.5,1.25,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = prt1
- wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-0.5,1.25,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = prt1
- wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)) * CFrame.new(0,1.7,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = prt1
- wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = prt1
- wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.9,0)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = prt1
- wld11.C0 = CFrame.fromEulerAnglesXYZ(0.8,math.rad(90),0) * CFrame.new(0,-1.2,0)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = prt11
- wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = prt1
- wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(0.5,-1.25,0)
- local wld14 = Instance.new("Weld")
- wld14.Parent = prt14
- wld14.Part0 = prt14
- wld14.Part1 = prt1
- wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-0.5,-1.25,0)
- local wld15 = Instance.new("Weld")
- wld15.Parent = prt15
- wld15.Part0 = prt15
- wld15.Part1 = prt1
- wld15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,-1.7,0)
- local weld1 = Instance.new("Weld")
- weld1.Parent = part1
- weld1.Part0 = part1
- weld1.Part1 = Torso
- weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.7) * CFrame.new(0,0,-0.75)
- local weld2 = Instance.new("Weld")
- weld2.Parent = part2
- weld2.Part0 = part2
- weld2.Part1 = part1
- weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
- local weld3 = Instance.new("Weld")
- weld3.Parent = part3
- weld3.Part0 = part3
- weld3.Part1 = part1
- weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.9,0)
- local weld4 = Instance.new("Weld")
- weld4.Parent = part4
- weld4.Part0 = part4
- weld4.Part1 = part1
- weld4.C0 = CFrame.fromEulerAnglesXYZ(0.8,math.rad(90),0) * CFrame.new(0,1.2,0)
- local weld5 = Instance.new("Weld")
- weld5.Parent = part5
- weld5.Part0 = part5
- weld5.Part1 = part4
- weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local weld6 = Instance.new("Weld")
- weld6.Parent = part6
- weld6.Part0 = part6
- weld6.Part1 = part1
- weld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(0.5,1.25,0)
- local weld7 = Instance.new("Weld")
- weld7.Parent = part7
- weld7.Part0 = part7
- weld7.Part1 = part1
- weld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-0.5,1.25,0)
- local weld8 = Instance.new("Weld")
- weld8.Parent = part8
- weld8.Part0 = part8
- weld8.Part1 = part1
- weld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)) * CFrame.new(0,1.7,0)
- local weld9 = Instance.new("Weld")
- weld9.Parent = part9
- weld9.Part0 = part9
- weld9.Part1 = part1
- weld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0)
- local weld10 = Instance.new("Weld")
- weld10.Parent = part10
- weld10.Part0 = part10
- weld10.Part1 = part1
- weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.9,0)
- local weld11 = Instance.new("Weld")
- weld11.Parent = part11
- weld11.Part0 = part11
- weld11.Part1 = part1
- weld11.C0 = CFrame.fromEulerAnglesXYZ(0.8,math.rad(90),0) * CFrame.new(0,-1.2,0)
- local weld12 = Instance.new("Weld")
- weld12.Parent = part12
- weld12.Part0 = part12
- weld12.Part1 = part11
- weld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local weld13 = Instance.new("Weld")
- weld13.Parent = part13
- weld13.Part0 = part13
- weld13.Part1 = part1
- weld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) * CFrame.new(0.5,-1.25,0)
- local weld14 = Instance.new("Weld")
- weld14.Parent = part14
- weld14.Part0 = part14
- weld14.Part1 = part1
- weld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(-0.5,-1.25,0)
- local weld15 = Instance.new("Weld")
- weld15.Parent = part15
- weld15.Part0 = part15
- weld15.Part1 = part1
- weld15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0,-1.7,0)
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Vajra"
- script.Parent = Tool
- end
- Bin = script.Parent
- function unequipweld()
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.7) * CFrame.new(0,0,-0.75)
- weld1.Part1 = Torso
- weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.7) * CFrame.new(0,0,-0.75)
- end
- function equipweld()
- wld1.Part1 = LeftArm
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0)
- weld1.Part1 = RightArm
- weld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- weld1.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90), 0, -1.57) * CFrame.new(0, 1, 0)
- end
- function hideanim()
- for i = 0 , 1 , 0.07 do
- wait(0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- unequipweld()
- wait(0.2)
- for i = 0 , 1 , 0.07 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function equipanim()
- for i = 0 , 1 , 0.085 do
- wait(0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0.3*i,-0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2*i,0.2*i,0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- equipweld()
- wait(0.1)
- for i = 0 , 1 , 0.075 do
- wait(0)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function oneslash()
- attack = true
- combo = 1
- walking = nil
- Walk = nil
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity = Head.CFrame.lookVector * 20
- ss(workspace,1)
- con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.3*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-2.8*i,1.57,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.2,0,-0.5*i)
- end
- vel.Parent = nil
- con1:disconnect()
- wait(0.1)
- attack = false
- end
- function twoslash()
- attack = true
- combo = 2
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity = Head.CFrame.lookVector * 20
- ss(workspace,1)
- con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.3-0.4*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-2.8,-0.3,1.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.2,0,-0.5)
- end
- vel.Parent = nil
- con1:disconnect()
- wait(0.1)
- attack = false
- end
- function threeslash()
- attack = true
- combo = 3
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57+1.57*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3+2.8*i,0.3,-0.3+0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,-0.3+0.3*i,1.3-1.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2+2.3*i,0.2-0.5*i,0.5-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.2-0.2*i,0,-0.5+0.5*i)
- end
- wait(0.2)
- boomeffect()
- bewm(workspace,1)
- ss(workspace,1)
- for i = 0,1,0.25 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.2*i,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.8*i,0.3-0.6*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8*i,-0.3+0.6*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.05)
- attack = false
- end
- function fourslash()
- attack = true
- combo = 4
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- wait()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1*i,-0.3,-0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,-1*i)
- end
- wait(0.2)
- boomeffect2(LeftArm,10,20)
- bewm(workspace,1)
- ss(workspace,1)
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1,-0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3+0.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,-1)
- end
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1,-0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3+0.3-0.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,-1)
- end
- wait(0.1)
- gairo.Parent = nil
- attack = false
- end
- function dashslash()
- attack = true
- combo = 4
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- wait()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1*i,-0.3,-0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,-1*i)
- end
- wait(0.2)
- boomeffect2(LeftArm,5,10)
- bewm(workspace,1)
- ss(workspace,1)
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1,-0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3+0.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,-1)
- end
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.7-1,-0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.3+0.3-0.3*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-1.8,-0.3+0.6,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,-1)
- end
- wait(0.1)
- gairo.Parent = nil
- attack = false
- end
- function Onslaught()
- attack = true
- Character.Humanoid.WalkSpeed = 0
- walking = false
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,-2*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5+0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.37*i,0,0)
- end
- ss(workspace,1)
- wait(0.2)
- con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i = 0,1,0.15 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57+3.5*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8-2*i,0,-2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,1+0.67*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.37,0,0)
- end
- con1:disconnect()
- wait(0.2)
- boomeffect2(RightArm,30,50)
- bewm(workspace,1)
- ss(workspace,1)
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57+3.5) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8-2,0,-2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,1+0.67)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.37,0,-0.3*i)
- end
- for i = 0,1,0.3 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57+3.5) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8-2,0,-2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,1+0.67)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.37,0,-0.3+0.3*i)
- end
- wait(0.2)
- gairo.Parent = nil
- attack = false
- end
- function DestroyerOfHeaven()
- attack = true
- Character.Humanoid.WalkSpeed = 0
- walking = false
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3*i,0.3*i,-0.2*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.2*i,0.2*i,-0.3*i)
- end
- ss(workspace,1)
- wait(0.2)
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity = Head.CFrame.lookVector * 80
- slasheffect()
- con1=Torso.Touched:connect(function(hit) DOH(hit,5,0) end)
- con2=part1.Touched:connect(function(hit) DOH(hit,5,0) end)
- con3=prt1.Touched:connect(function(hit) DOH(hit,5,0) end)
- for i = 0,1,0.2 do
- wait()
- Clone()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57+3.14*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3-1.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,-0.3-0.6*i)
- end
- wait(0.1)
- vel.Parent = nil
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- wait(0.3)
- gairo.Parent = nil
- attack = false
- end
- function OT(hit)
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil and hum ~= Character.Humanoid then
- hum:TakeDamage(damage)
- end
- end
- function OT2(hit)
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil and hum ~= Character.Humanoid then
- hum:TakeDamage(damage)
- local torso = hit.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-RightArm.Position).magnitude<=25 then
- local angle = (torso.Position-(RightArm.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=500
- bodyVelocity.maxForce=Vector3.new(4e+003, 4e+003, 4e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- bodyVelocity:Remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(0.8)
- Gyro:Remove()
- end))
- end
- end
- end
- end
- function ss(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function bewm(parent,pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function boomeffect()
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(2,2,2)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(3,2,2)
- shell.CFrame = Torso.CFrame * CFrame.new(0,-2,-3)
- shell.Parent = game.workspace
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Really black")
- shell.CanCollide = false
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.Scale = Vector3.new(2,2,2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local shell2 = Instance.new("Part")
- mesh2.Parent = shell2
- shell2.Anchored = true
- shell2.formFactor = 1
- shell2.Size = Vector3.new(3,2,2)
- shell2.CFrame = Torso.CFrame * CFrame.new(0,-2,-3)
- shell2.Parent = game.workspace
- shell2.Transparency = 0
- shell2.BrickColor = BrickColor.new("Gold")
- shell2.CanCollide = false
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - shell.Position;
- local mag = targ.magnitude;
- if mag <= 6 and c[i].Name ~= Player.Name then
- DBHit(head,math.random(5,10))
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function(part,mash)
- for i = 0 , 1 , 0.1 do
- wait(0.045)
- mash.Scale = mesh.Scale + Vector3.new(1,1.2,1)
- part.CFrame = shell.CFrame * CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1.5,0)
- part.Transparency = shell.Transparency + 0.2
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell,mesh)
- coroutine.resume(coroutine.create(function(part,mash)
- for i = 0 , 1 , 0.1 do
- wait(0.035)
- mash.Scale = mesh.Scale + Vector3.new(0.8,0.6,0.8)
- part.CFrame = shell.CFrame * CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1.5,0)
- part.Transparency = shell.Transparency + 0.2
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell2,mesh2)
- end
- function boomeffect2(Arm,Numb1,Numb2)
- local mesh = Instance.new("BlockMesh")
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = Arm.CFrame * CFrame.new(0,-1.2,0)
- shell.Parent = game.workspace
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Really black")
- shell.CanCollide = false
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Sphere"
- local shell2 = Instance.new("Part")
- mesh2.Parent = shell2
- shell2.Anchored = true
- shell2.formFactor = 1
- shell2.Size = Vector3.new(2,2,2)
- shell2.CFrame = Arm.CFrame * CFrame.new(0,-1.2,0)
- shell2.Parent = game.workspace
- shell2.Transparency = 0
- shell2.BrickColor = BrickColor.new("Gold")
- shell2.CanCollide = false
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - shell.Position;
- local mag = targ.magnitude;
- if mag <= 6 and c[i].Name ~= Player.Name then
- DBHit2(head,math.random(Numb1,Numb2))
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function(part,mash)
- for i = 0 , 1 , 0.1 do
- wait(0.038)
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- part.Transparency = part.Transparency + 0.2
- mash.Scale = mash.Scale + Vector3.new(0.1,0.1,0.1)
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell,mesh)
- coroutine.resume(coroutine.create(function(part2,mash2)
- for i = 0 , 1 , 0.1 do
- wait(0.038)
- part2.CFrame = part2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- part2.Transparency = part2.Transparency + 0.3
- mash2.Scale = mash2.Scale + Vector3.new(0.6,0.4,0.6)
- end
- part2.Transparency = 1
- part2.Parent = nil
- end),shell2,mesh2)
- end
- function DOHeffect(Arm,Numb1,Numb2,x,y,z)
- local mesh = Instance.new("BlockMesh")
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = Arm.CFrame * CFrame.new(x,y,z)
- shell.Parent = game.workspace
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Really black")
- shell.CanCollide = false
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Sphere"
- local shell2 = Instance.new("Part")
- mesh2.Parent = shell2
- shell2.Anchored = true
- shell2.formFactor = 1
- shell2.Size = Vector3.new(2,2,2)
- shell2.CFrame = Arm.CFrame * CFrame.new(x,y,z)
- shell2.Parent = game.workspace
- shell2.Transparency = 0
- shell2.BrickColor = BrickColor.new("Gold")
- shell2.CanCollide = false
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - shell.Position;
- local mag = targ.magnitude;
- if mag <= 6 and c[i].Name ~= Player.Name then
- DOHHit(head,math.random(Numb1,Numb2),10)
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function(part)
- for i = 0 , 1 , 0.1 do
- wait(0.038)
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- part.Transparency = part.Transparency + 0.2
- mesh.Scale = mesh.Scale + Vector3.new(0.1,0.1,0.1)
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell)
- coroutine.resume(coroutine.create(function(part)
- for i = 0 , 1 , 0.1 do
- wait(0.038)
- part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- part.Transparency = part.Transparency + 0.3
- mesh2.Scale = mesh2.Scale + Vector3.new(0.6,0.4,0.6)
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell2)
- end
- function slasheffect()
- local mesh = Instance.new("BlockMesh")
- mesh.Scale = Vector3.new(0.2,0.2,10)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,2)
- shell.CFrame = Head.CFrame * CFrame.new(0,-2,-10)
- shell.Parent = game.workspace
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Gold")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function(part)
- for i = 0 , 1 , 0.1 do
- wait(0.038)
- --part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- part.Transparency = part.Transparency + 0.15
- --mesh.Scale = mesh.Scale + Vector3.new(0.1,0.1,0.1)
- end
- part.Transparency = 1
- part.Parent = nil
- end),shell)
- end
- function effect()
- local clone = blade1:clone()
- clone.Parent = workspace
- clone.Anchored = true
- clone.Transparency = 0.6
- clone.Reflectance = 0
- clone.Mesh.Scale = clone.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- clone.BrickColor = BrickColor.new("New Yeller")
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- clone.Parent = nil
- end))
- end
- DBHit=function(hit,Damage) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- local tes = math.random(1,2)
- if tes == 1 then
- rl.angularvelocity=Vector3.new(0,0,math.random(-40,40))
- elseif tes == 2 then
- rl.angularvelocity=Vector3.new(math.random(-40,40),0,0)
- end
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DBHit2=function(hit,Damage) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0)
- vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,60,0)
- vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Player.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DOH=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Player.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- s=Instance.new("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- wait(1)
- DOHeffect(hit,5,15,2,0,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,5,15,-2,0.5,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,5,15,2,1,0)
- bewm(workspace,1)
- wait(0.1)
- DOHeffect(hit,5,15,-2,1.5,0)
- bewm(workspace,1)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function Clone()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 40 do ne.Transparency=i/40 wait() end ne.Parent=nil end),n)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.Handle.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 40 do ne.Transparency=i/40 wait() end ne.Parent=nil end),n)
- end
- end
- --[[ for _,v in pairs(modelzorz:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 12 do ne.Transparency=i/12 wait() end ne.Parent=nil end),n)
- end
- end]]
- end
- function Stance()
- while walking == false do
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1*i,-0.3+0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1*i,0.5-0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1-0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1+0.1*i,-0.3+0.1-0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1+0.1*i,0.5-0.1+0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- GetWalk=function()--tell whenever the Humanoid is walking.
- if (Torso.Velocity-Vector3.new(0,Torso.Velocity.y,0)).magnitude>=1 then
- Walk = true
- else
- Walk = false
- end
- print(Walk)
- end
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- hold = true
- if walking == true and combo == 0 then
- attack = true
- Character.Humanoid.WalkSpeed = 0
- wait(0.1)
- walking = false
- fourslash()
- combo = 0
- Stance()
- wait(0.2)
- Character.Humanoid.WalkSpeed = 16
- Stance()
- elseif walking == false then
- if combo == 0 then
- oneslash()
- walking = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- walking = false
- Stance()
- end
- end))
- elseif combo == 1 then
- twoslash()
- walking = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- walking = false
- Stance()
- end
- end))
- elseif combo == 2 then
- threeslash()
- walking = false
- coroutine.resume(coroutine.create(function()
- wait(0.6)
- gairo.Parent = nil
- if attack == false then
- combo = 0
- walking = false
- Stance()
- end
- end))
- elseif combo == 3 then
- fourslash()
- walking = false
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- if attack == false then
- combo = 0
- walking = false
- Stance()
- end
- end))
- end
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if key == "w" then
- holdingW = true
- elseif key == "a" then
- holdingA = true
- elseif key == "s" then
- holdingS = true
- elseif key == "d" then
- holdingD = true
- end
- walking = true
- gairo.Parent = nil
- Character.Humanoid.WalkSpeed = 16
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 0,1,0.1 do
- wait()
- if walking == true then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- wait(0.1)
- while walking == true do
- wait()
- for i = 0,1,0.1 do
- wait()
- if walking == true and attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- for i = 0,1,0.1 do
- wait()
- if walking == true and attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2+2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- --Character.Humanoid.WalkSpeed = 16
- end
- if attack == true then return end
- if key == "z" then
- Onslaught()
- end
- if key == "x" then
- DestroyerOfHeaven()
- end
- end
- function key2(key)
- if attack == true then return end
- if key == "w" then
- holdingW = false
- elseif key == "a" then
- holdingA = false
- elseif key == "s" then
- holdingS = false
- elseif key == "d" then
- holdingD = false
- end
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if walkdebounce == false then
- if holdingW == false and holdingA == false and holdingS == false and holdingD == false then
- coroutine.resume(coroutine.create(function()
- for i = 0,50 do
- wait(0)
- walkdebounce = true
- end
- walkdebounce = false
- end))
- walking = false
- Character.Humanoid.WalkSpeed = 0
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.1*i,3.14,-1.57*i) * CFrame.new(0,0,-0.5)
- end
- gairo.Parent = nil
- wait(0.1)
- while walking == false do
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1*i,-0.3+0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1*i,0.5-0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1-0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1+0.1*i,-0.3+0.1-0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1+0.1*i,0.5-0.1+0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- end
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- sheathed = false
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RHP = ch.Torso["Right Hip"]
- LHP = ch.Torso["Left Hip"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --[[RHP.C0 = CFrame.new(-0.5, -1.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RHP.C1 = CFrame.new(0, 0.5, 0)
- LHP.C0 = CFrame.new(0.5, -1.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LHP.C1 = CFrame.new(0, 0.5, 0) ]]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- --[[RW2.Part0 = ch.Torso
- RW2.C0 = CFrame.new(0.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- RW2.C1 = CFrame.new(0, 0.5, 0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.L = LW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = CFrame.new(-0.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW2.C1 = CFrame.new(0, 0.5, 0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- -- ]]
- equipanim()
- end
- function ds(mouse)
- sheathed = true
- guardy = false
- walking = nil
- Character.Humanoid.WalkSpeed = 16
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- --[[RHP.C0 = CFrame.new(0.5, -1.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
- RHP.C1 = CFrame.new(0, 0, 0)
- LHP.C0 = CFrame.new(-0.5, -1.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
- LHP.C1 = CFrame.new(0, 0, 0) ]]
- gairo.Parent = nil
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- --[[function onRunning(speed)
- if sheathed == false and attack == false then
- if speed>0 then
- walking = true
- gairo.Parent = nil
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 0,1,0.1 do
- wait()
- if walking == true then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- wait(0.1)
- while walking == true do
- wait()
- for i = 0,1,0.1 do
- wait()
- if walking == true and attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- for i = 0,1,0.1 do
- wait()
- if walking == true and attack == false then
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-2+2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- Character.Humanoid.WalkSpeed = 16
- else
- if walkdebounce == false then
- coroutine.resume(coroutine.create(function()
- for i = 0,50 do
- wait(0)
- walkdebounce = true
- end
- walkdebounce = false
- end))
- walking = false
- Character.Humanoid.WalkSpeed = 0
- gairo.Parent = Head
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- gairo.cframe = Head.CFrame
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3,-0.3)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.1*i,3.14,-1.57*i) * CFrame.new(0,0,-0.5)
- end
- gairo.Parent = nil
- wait(0.1)
- while walking == false do
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1*i,-0.3+0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1*i,0.5-0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- for i = 0,1,0.03 do
- wait()
- if walking == false and attack == false then
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.67+0.1-0.1*i,3.14,-1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.3,0.3-0.1+0.1*i,-0.3+0.1-0.1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.2,0.2-0.1+0.1*i,0.5-0.1+0.1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)]]
- wait(1)
- -- lego blockland This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier 2011
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
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