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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Part0 = Instance.new("Part")
- Part1 = Instance.new("Part")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Script5 = Instance.new("Script")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- SpotLight10 = Instance.new("SpotLight")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- MeshPart14 = Instance.new("MeshPart")
- Script15 = Instance.new("Script")
- Camera16 = Instance.new("Camera")
- Model17 = Instance.new("Model")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Model25 = Instance.new("Model")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Script28 = Instance.new("Script")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- SpotLight33 = Instance.new("SpotLight")
- Weld34 = Instance.new("Weld")
- Weld35 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- MeshPart37 = Instance.new("MeshPart")
- Script38 = Instance.new("Script")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- SpotLight45 = Instance.new("SpotLight")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- SpawnLocation68 = Instance.new("SpawnLocation")
- Decal69 = Instance.new("Decal")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- SpotLight86 = Instance.new("SpotLight")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- SpotLight91 = Instance.new("SpotLight")
- Model92 = Instance.new("Model")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Model107 = Instance.new("Model")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- SpotLight117 = Instance.new("SpotLight")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- SpotLight124 = Instance.new("SpotLight")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- SpotLight127 = Instance.new("SpotLight")
- Part128 = Instance.new("Part")
- Model129 = Instance.new("Model")
- Part130 = Instance.new("Part")
- SpecialMesh131 = Instance.new("SpecialMesh")
- Decal132 = Instance.new("Decal")
- Part133 = Instance.new("Part")
- Decal134 = Instance.new("Decal")
- Snap135 = Instance.new("Snap")
- Motor6D136 = Instance.new("Motor6D")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Humanoid141 = Instance.new("Humanoid")
- Part142 = Instance.new("Part")
- BodyColors143 = Instance.new("BodyColors")
- Pants144 = Instance.new("Pants")
- Shirt145 = Instance.new("Shirt")
- Part146 = Instance.new("Part")
- Script147 = Instance.new("Script")
- Fire148 = Instance.new("Fire")
- Script149 = Instance.new("Script")
- SpecialMesh150 = Instance.new("SpecialMesh")
- Camera151 = Instance.new("Camera")
- Model152 = Instance.new("Model")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- MeshPart162 = Instance.new("MeshPart")
- Script163 = Instance.new("Script")
- Part164 = Instance.new("Part")
- Model165 = Instance.new("Model")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Part172 = Instance.new("Part")
- Model173 = Instance.new("Model")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- Model181 = Instance.new("Model")
- Part182 = Instance.new("Part")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Part186 = Instance.new("Part")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- UnionOperation189 = Instance.new("UnionOperation")
- Part190 = Instance.new("Part")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Part193 = Instance.new("Part")
- Part194 = Instance.new("Part")
- Weld195 = Instance.new("Weld")
- Weld196 = Instance.new("Weld")
- Weld197 = Instance.new("Weld")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- MeshPart200 = Instance.new("MeshPart")
- Script201 = Instance.new("Script")
- Part202 = Instance.new("Part")
- Part203 = Instance.new("Part")
- Script204 = Instance.new("Script")
- Part205 = Instance.new("Part")
- SpotLight206 = Instance.new("SpotLight")
- MeshPart207 = Instance.new("MeshPart")
- Script208 = Instance.new("Script")
- Weld209 = Instance.new("Weld")
- Weld210 = Instance.new("Weld")
- Weld211 = Instance.new("Weld")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- SpotLight216 = Instance.new("SpotLight")
- Part217 = Instance.new("Part")
- Part218 = Instance.new("Part")
- Script219 = Instance.new("Script")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Script223 = Instance.new("Script")
- MeshPart224 = Instance.new("MeshPart")
- Script225 = Instance.new("Script")
- Weld226 = Instance.new("Weld")
- Weld227 = Instance.new("Weld")
- Weld228 = Instance.new("Weld")
- Part229 = Instance.new("Part")
- MeshPart230 = Instance.new("MeshPart")
- Script231 = Instance.new("Script")
- Weld232 = Instance.new("Weld")
- Weld233 = Instance.new("Weld")
- Weld234 = Instance.new("Weld")
- Part235 = Instance.new("Part")
- SpotLight236 = Instance.new("SpotLight")
- Part237 = Instance.new("Part")
- Part238 = Instance.new("Part")
- SpotLight239 = Instance.new("SpotLight")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Script244 = Instance.new("Script")
- Part245 = Instance.new("Part")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- Part251 = Instance.new("Part")
- Part0.Parent = mas
- Part0.CFrame = CFrame.new(-36.25, 8.5, 4.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(-36.25, 8.5, 4.25)
- Part0.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part0.Transparency = 1
- Part0.Size = Vector3.new(3, 16.5, 7)
- Part0.Anchored = true
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Burnt Sienna")
- Part0.Material = Enum.Material.Wood
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Burnt Sienna")
- Part1.Parent = mas
- Part1.CFrame = CFrame.new(-6.03080177, 3.7249999, 9.13504791, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part1.Orientation = Vector3.new(0, -30, 0)
- Part1.Position = Vector3.new(-6.03080177, 3.7249999, 9.13504791)
- Part1.Rotation = Vector3.new(0, -30, 0)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Dark stone grey")
- Model2.Parent = mas
- Part3.Parent = Model2
- Part3.CFrame = CFrame.new(-5.05497932, 11.3834057, 7.87998724, -0.258818984, 0.965925813, -8.74227766e-08, 0.965925813, 0.258818984, 0, 2.26266739e-08, -8.44439185e-08, -1)
- Part3.Orientation = Vector3.new(0, -180, 75)
- Part3.Position = Vector3.new(-5.05497932, 11.3834057, 7.87998724)
- Part3.Rotation = Vector3.new(-180, 0, -105)
- Part3.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part3.Size = Vector3.new(1.5, 0.5, 0.5)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Ghost grey")
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Ghost grey")
- Part3.Shape = Enum.PartType.Cylinder
- Part4.Parent = Model2
- Part4.CFrame = CFrame.new(-5.95842552, 11.8220177, 7.87998724, -0.707106829, -8.74227766e-08, 0.707106829, -0.707106829, 0, -0.707106829, 6.18172393e-08, -1, -6.18172393e-08)
- Part4.Orientation = Vector3.new(45, 90, -90)
- Part4.Position = Vector3.new(-5.95842552, 11.8220177, 7.87998724)
- Part4.Rotation = Vector3.new(90, 45, 180)
- Part4.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part4.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Ghost grey")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Ghost grey")
- Script5.Parent = Part4
- table.insert(cors,sandbox(Script5,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- end
- end))
- Part6.Parent = Model2
- Part6.CFrame = CFrame.new(-6.98357964, 11.3624058, 8.12998581, -0.707101285, -0.707101405, -2.64120388e-07, -0.70710212, 0.707101643, 1.27829139e-06, -8.8645487e-07, 1.09993061e-06, -0.99999845)
- Part6.Orientation = Vector3.new(0, -180, -45)
- Part6.Position = Vector3.new(-6.98357964, 11.3624058, 8.12998581)
- Part6.Rotation = Vector3.new(-180, 0, 135)
- Part6.Color = Color3.new(1, 0, 0)
- Part6.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really red")
- Part6.Material = Enum.Material.Neon
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really red")
- Part7.Parent = Model2
- Part7.CFrame = CFrame.new(-4.08907509, 10.3745632, 7.87998724, -0.965925813, 0.258819044, -8.74227766e-08, 0.258819044, 0.965925813, 0, 8.44439185e-08, -2.26266792e-08, -1)
- Part7.Orientation = Vector3.new(0, -180, 15)
- Part7.Position = Vector3.new(-4.08907509, 10.3745632, 7.87998724)
- Part7.Rotation = Vector3.new(-180, 0, -165)
- Part7.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part7.Size = Vector3.new(1.5, 0.5, 0.5)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Ghost grey")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Ghost grey")
- Part7.Shape = Enum.PartType.Cylinder
- Part8.Parent = Model2
- Part8.CFrame = CFrame.new(-4.85631752, 10.5668335, 7.87336349, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part8.Orientation = Vector3.new(0, -180, 0)
- Part8.Position = Vector3.new(-4.85631752, 10.5668335, 7.87336349)
- Part8.Rotation = Vector3.new(-180, 0, -180)
- Part8.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part8.Size = Vector3.new(0.5, 0.5, 0.5)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Ghost grey")
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Ghost grey")
- Part8.Shape = Enum.PartType.Ball
- Part9.Parent = Model2
- Part9.CFrame = CFrame.new(-6.69609356, 11.0748882, 7.87997198, -0.707106709, -0.707105994, -1.76829872e-07, -0.707105994, 0.707106709, 1.93715186e-06, -1.23458381e-06, 1.50722985e-06, -0.999999821)
- Part9.Orientation = Vector3.new(0, -180, -45)
- Part9.Position = Vector3.new(-6.69609356, 11.0748882, 7.87997198)
- Part9.Rotation = Vector3.new(-180, 0, 135)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Really black")
- Part9.Shape = Enum.PartType.Cylinder
- SpotLight10.Parent = Part9
- SpotLight10.Color = Color3.new(1, 0, 0)
- SpotLight10.Face = Enum.NormalId.Right
- SpotLight10.Range = 60
- SpotLight10.Angle = 60
- Weld11.Name = "BTWeld"
- Weld11.Parent = Part9
- Weld11.C1 = CFrame.new(1.04991007, 1.52587891e-05, 0.00669002533, 0.999999285, -5.06639367e-07, -1.30655269e-06, 1.29640102e-06, -1.44541264e-06, 0.999999821, -5.06639424e-07, -0.999999285, -1.43299337e-06)
- Weld11.Part0 = Part9
- Weld11.Part1 = Part4
- Weld11.part1 = Part4
- Weld12.Name = "BTWeld"
- Weld12.Parent = Part9
- Weld12.C1 = CFrame.new(0.0100984573, 11.4147701, 0.0599999428, -1.78814574e-07, 0.999994814, 9.73535521e-07, -0.999995112, -5.06638912e-07, 8.84563974e-07, 1.93951814e-06, -2.11109932e-06, 0.999995291)
- Weld12.Part0 = Part9
- Weld12.Part1 = MeshPart14
- Weld12.part1 = MeshPart14
- Weld13.Name = "BTWeld"
- Weld13.Parent = Part9
- Weld13.C1 = CFrame.new(2.2649765e-05, -0.406592369, 0.250013828, 0.999993443, -1.10268729e-06, -3.48122626e-07, 3.2782421e-07, 0.999993205, 4.07288667e-07, 5.27606801e-07, -4.04159437e-07, 0.999998629)
- Weld13.Part0 = Part9
- Weld13.Part1 = Part6
- Weld13.part1 = Part6
- MeshPart14.Name = "EnhancedCone"
- MeshPart14.Parent = Model2
- MeshPart14.CFrame = CFrame.new(-14.7603779, 2.99633884, 7.93996763, -0.70710218, 0.70710361, -5.55043727e-08, 0.707103133, 0.70710218, -9.2707478e-07, 5.33686944e-07, 3.50013181e-07, -0.999995112)
- MeshPart14.Orientation = Vector3.new(0, -180, 45)
- MeshPart14.Position = Vector3.new(-14.7603779, 2.99633884, 7.93996763)
- MeshPart14.Rotation = Vector3.new(180, 0, -135)
- MeshPart14.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart14.Transparency = 0.89999997615814
- MeshPart14.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart14.BrickColor = BrickColor.new("Persimmon")
- MeshPart14.CanCollide = false
- MeshPart14.Material = Enum.Material.Neon
- MeshPart14.brickColor = BrickColor.new("Persimmon")
- Script15.Parent = MeshPart14
- table.insert(cors,sandbox(Script15,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if part == "HumanoidRootPart" == false then
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Camera16.Parent = mas
- Camera16.CFrame = CFrame.new(-1.6295321, 33.1736755, 19.1809273, 0.968618631, 0.155407935, -0.19397521, -0, 0.780421615, 0.625253677, 0.248551816, -0.605632365, 0.755930901)
- Camera16.CoordinateFrame = CFrame.new(-1.6295321, 33.1736755, 19.1809273, 0.968618631, 0.155407935, -0.19397521, -0, 0.780421615, 0.625253677, 0.248551816, -0.605632365, 0.755930901)
- Camera16.Focus = CFrame.new(-1.24158168, 31.9231682, 17.6690655, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera16.focus = CFrame.new(-1.24158168, 31.9231682, 17.6690655, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Model17.Parent = mas
- Part18.Parent = Model17
- Part18.CFrame = CFrame.new(-2.77500534, 4.47500229, -16.1499977, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part18.Orientation = Vector3.new(0, 90, 0)
- Part18.Position = Vector3.new(-2.77500534, 4.47500229, -16.1499977)
- Part18.Rotation = Vector3.new(0, 89.9800034, 0)
- Part18.Color = Color3.new(0, 1, 0)
- Part18.Size = Vector3.new(0.25, 0.25, 1)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Lime green")
- Part18.Material = Enum.Material.Grass
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Lime green")
- Part19.Parent = Model17
- Part19.CFrame = CFrame.new(-2.27500153, 3.47500157, -16.1249981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.Position = Vector3.new(-2.27500153, 3.47500157, -16.1249981)
- Part19.Color = Color3.new(0, 1, 0)
- Part19.Size = Vector3.new(0.25, 1.75, 0.25)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Lime green")
- Part19.Material = Enum.Material.Grass
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Lime green")
- Part20.Parent = Model17
- Part20.CFrame = CFrame.new(-1.92500305, 3.87500167, -15.7499981, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part20.Orientation = Vector3.new(0, 45, 0)
- Part20.Position = Vector3.new(-1.92500305, 3.87500167, -15.7499981)
- Part20.Rotation = Vector3.new(0, 45, 0)
- Part20.Color = Color3.new(0, 1, 0)
- Part20.Size = Vector3.new(0.25, 0.25, 1)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Lime green")
- Part20.Material = Enum.Material.Grass
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Lime green")
- Part21.Parent = Model17
- Part21.CFrame = CFrame.new(-2.27500153, 2.97500157, -15.7499981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.Position = Vector3.new(-2.27500153, 2.97500157, -15.7499981)
- Part21.Color = Color3.new(0, 1, 0)
- Part21.Size = Vector3.new(0.25, 0.25, 1)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Lime green")
- Part21.Material = Enum.Material.Grass
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Lime green")
- Part22.Parent = Model17
- Part22.CFrame = CFrame.new(-2.27500153, 3.47500157, -16.4999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.Position = Vector3.new(-2.27500153, 3.47500157, -16.4999981)
- Part22.Color = Color3.new(0, 1, 0)
- Part22.Size = Vector3.new(0.25, 0.25, 1)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Lime green")
- Part22.Material = Enum.Material.Grass
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Lime green")
- Part23.Parent = Model17
- Part23.CFrame = CFrame.new(-2.34999847, 1.47500169, -16.1499996, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.99999994)
- Part23.Orientation = Vector3.new(0, 0, 90)
- Part23.Position = Vector3.new(-2.34999847, 1.47500169, -16.1499996)
- Part23.Rotation = Vector3.new(0, 0, 90)
- Part23.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part23.Size = Vector3.new(2.25, 2, 2)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Burnt Sienna")
- Part23.Material = Enum.Material.Pebble
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Burnt Sienna")
- Part23.Shape = Enum.PartType.Cylinder
- Part24.Parent = Model17
- Part24.CFrame = CFrame.new(-2.34999847, 1.37500167, -16.1499996, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.99999994)
- Part24.Orientation = Vector3.new(0, 0, 90)
- Part24.Position = Vector3.new(-2.34999847, 1.37500167, -16.1499996)
- Part24.Rotation = Vector3.new(0, 0, 90)
- Part24.Color = Color3.new(0.666667, 0.333333, 0)
- Part24.Size = Vector3.new(2.25, 2.5, 2.5)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("CGA brown")
- Part24.Material = Enum.Material.Brick
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("CGA brown")
- Part24.Shape = Enum.PartType.Cylinder
- Model25.Parent = mas
- Part26.Parent = Model25
- Part26.CFrame = CFrame.new(-36.2650261, 11.3833838, 8, 0.258818984, -0.965925813, 0, 0.965925813, 0.258818984, 0, 0, 0, 1)
- Part26.Orientation = Vector3.new(0, 0, 75)
- Part26.Position = Vector3.new(-36.2650261, 11.3833838, 8)
- Part26.Rotation = Vector3.new(0, 0, 75)
- Part26.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part26.Size = Vector3.new(1.5, 0.5, 0.5)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Ghost grey")
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Ghost grey")
- Part26.Shape = Enum.PartType.Cylinder
- Part27.Parent = Model25
- Part27.CFrame = CFrame.new(-35.3615799, 11.8219957, 8, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0)
- Part27.Orientation = Vector3.new(45, -90, -90)
- Part27.Position = Vector3.new(-35.3615799, 11.8219957, 8)
- Part27.Rotation = Vector3.new(90, -45, 0)
- Part27.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part27.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part27.Anchored = true
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Ghost grey")
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Ghost grey")
- Script28.Parent = Part27
- table.insert(cors,sandbox(Script28,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- end
- end))
- Part29.Parent = Model25
- Part29.CFrame = CFrame.new(-34.336422, 11.3623886, 7.75000429, 0.707102478, 0.707102299, 1.7158311e-07, -0.707102239, 0.707101583, -1.81117719e-06, 7.58637157e-07, -1.05366144e-06, 0.999991477)
- Part29.Orientation = Vector3.new(0, 0, -45)
- Part29.Position = Vector3.new(-34.336422, 11.3623886, 7.75000429)
- Part29.Rotation = Vector3.new(0, 0, -45)
- Part29.Color = Color3.new(1, 0, 0)
- Part29.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Really red")
- Part29.Material = Enum.Material.Neon
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Really red")
- Part30.Parent = Model25
- Part30.CFrame = CFrame.new(-37.2309341, 10.3745403, 8, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- Part30.Orientation = Vector3.new(0, 0, 15)
- Part30.Position = Vector3.new(-37.2309341, 10.3745403, 8)
- Part30.Rotation = Vector3.new(0, 0, 15)
- Part30.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part30.Size = Vector3.new(1.5, 0.5, 0.5)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Ghost grey")
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Ghost grey")
- Part30.Shape = Enum.PartType.Cylinder
- Part31.Parent = Model25
- Part31.CFrame = CFrame.new(-36.4636879, 10.5668106, 8.00662518, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.Position = Vector3.new(-36.4636879, 10.5668106, 8.00662518)
- Part31.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part31.Size = Vector3.new(0.5, 0.5, 0.5)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Ghost grey")
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Ghost grey")
- Part31.Shape = Enum.PartType.Ball
- Part32.Parent = Model25
- Part32.CFrame = CFrame.new(-34.6238708, 11.0748205, 8.00000286, 0.707102954, 0.707101822, 7.88696752e-08, -0.707101762, 0.70710206, 3.91607387e-07, 2.38179473e-06, -2.54570659e-06, 0.999991477)
- Part32.Orientation = Vector3.new(0, 0, -45)
- Part32.Position = Vector3.new(-34.6238708, 11.0748205, 8.00000286)
- Part32.Rotation = Vector3.new(0, 0, -45)
- Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part32.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Really black")
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Really black")
- Part32.Shape = Enum.PartType.Cylinder
- SpotLight33.Parent = Part32
- SpotLight33.Color = Color3.new(1, 0, 0)
- SpotLight33.Face = Enum.NormalId.Right
- SpotLight33.Range = 60
- SpotLight33.Angle = 60
- Weld34.Name = "BTWeld"
- Weld34.Parent = Part32
- Weld34.C1 = CFrame.new(0.0101013184, 11.4148693, 0.0600113869, -1.78814517e-07, 0.999996006, 9.85954784e-07, -0.999996305, -5.06638855e-07, 8.74414013e-07, 1.94967083e-06, -2.09868267e-06, 0.999995649)
- Weld34.Part0 = Part32
- Weld34.Part1 = MeshPart37
- Weld34.part1 = MeshPart37
- Weld35.Name = "BTWeld"
- Weld35.Parent = Part32
- Weld35.C1 = CFrame.new(1.04997253, 2.86102295e-06, 0.00669288635, 0.999993682, -1.49011612e-07, -2.21138947e-07, 2.38179473e-06, -2.54570659e-06, 0.999991477, -8.64267349e-07, -0.999993086, -3.32677502e-07)
- Weld35.Part0 = Part32
- Weld35.Part1 = Part27
- Weld35.part1 = Part27
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part32
- Weld36.C1 = CFrame.new(8.39233398e-05, -0.406600952, 0.250000477, 1, -6.85455859e-07, -1.62317326e-06, 6.85458303e-07, 1, 1.4920563e-06, 1.62317212e-06, -1.49205721e-06, 1)
- Weld36.Part0 = Part32
- Weld36.Part1 = Part29
- Weld36.part1 = Part29
- MeshPart37.Name = "EnhancedCone"
- MeshPart37.Parent = Model25
- MeshPart37.CFrame = CFrame.new(-26.5595512, 2.99623775, 7.94000959, 0.707098901, -0.707100689, -2.64950586e-08, 0.707099378, 0.707098782, -2.47099297e-06, -1.55975044e-06, -1.50737787e-06, 0.999987125)
- MeshPart37.Orientation = Vector3.new(0, 0, 45)
- MeshPart37.Position = Vector3.new(-26.5595512, 2.99623775, 7.94000959)
- MeshPart37.Rotation = Vector3.new(0, 0, 45)
- MeshPart37.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart37.Transparency = 0.89999997615814
- MeshPart37.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart37.BrickColor = BrickColor.new("Persimmon")
- MeshPart37.CanCollide = false
- MeshPart37.Material = Enum.Material.Neon
- MeshPart37.brickColor = BrickColor.new("Persimmon")
- Script38.Parent = MeshPart37
- table.insert(cors,sandbox(Script38,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Part39.Parent = mas
- Part39.CFrame = CFrame.new(-37.875, 8, 5.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part39.Position = Vector3.new(-37.875, 8, 5.25)
- Part39.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part39.Size = Vector3.new(0.25, 16, 38)
- Part39.Anchored = true
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Cadet blue")
- Part39.Material = Enum.Material.Metal
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Cadet blue")
- Part40.Parent = mas
- Part40.CFrame = CFrame.new(-20.875, 0.125, 13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part40.Position = Vector3.new(-20.875, 0.125, 13)
- Part40.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part40.Size = Vector3.new(34.25, 0.25, 53.5)
- Part40.Anchored = true
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Cyan")
- Part40.Material = Enum.Material.Fabric
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Cyan")
- Part41.Parent = mas
- Part41.CFrame = CFrame.new(-3.875, 8, 5.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part41.Position = Vector3.new(-3.875, 8, 5.25)
- Part41.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part41.Size = Vector3.new(0.25, 16, 38)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Cadet blue")
- Part41.Material = Enum.Material.Metal
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Cadet blue")
- Part42.Parent = mas
- Part42.CFrame = CFrame.new(-34.625, 16.125, -13.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part42.Position = Vector3.new(-34.625, 16.125, -13.75)
- Part42.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part42.Size = Vector3.new(130.75, 0.25, 108.5)
- Part42.Anchored = true
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Baby blue")
- Part42.Material = Enum.Material.Metal
- Part42.Reflectance = 1
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Baby blue")
- Part43.Parent = mas
- Part43.CFrame = CFrame.new(-19.75, 15.875, 8.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part43.Orientation = Vector3.new(0, 0, -90)
- Part43.Position = Vector3.new(-19.75, 15.875, 8.25)
- Part43.Rotation = Vector3.new(0, 0, -90)
- Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part43.Size = Vector3.new(0.25, 2, 2)
- Part43.Anchored = true
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Really black")
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Really black")
- Part43.Shape = Enum.PartType.Cylinder
- Part44.Parent = mas
- Part44.CFrame = CFrame.new(-19.75, 15.75, 8.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part44.Orientation = Vector3.new(0, 0, -90)
- Part44.Position = Vector3.new(-19.75, 15.75, 8.25)
- Part44.Rotation = Vector3.new(0, 0, -90)
- Part44.Color = Color3.new(1, 1, 0)
- Part44.Size = Vector3.new(0.5, 1.5, 1.5)
- Part44.Anchored = true
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.BrickColor = BrickColor.new("New Yeller")
- Part44.Material = Enum.Material.Neon
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("New Yeller")
- Part44.Shape = Enum.PartType.Cylinder
- SpotLight45.Parent = Part44
- SpotLight45.Face = Enum.NormalId.Right
- SpotLight45.Range = 60
- SpotLight45.Angle = 180
- Part46.Parent = mas
- Part46.CFrame = CFrame.new(-31.625, 8, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part46.Position = Vector3.new(-31.625, 8, 24.125)
- Part46.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part46.Size = Vector3.new(12.75, 16, 0.25)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.BrickColor = BrickColor.new("Cadet blue")
- Part46.Material = Enum.Material.Metal
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.brickColor = BrickColor.new("Cadet blue")
- Part47.Parent = mas
- Part47.CFrame = CFrame.new(-10, 8, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part47.Position = Vector3.new(-10, 8, 24.125)
- Part47.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part47.Size = Vector3.new(12.5, 16, 0.25)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Cadet blue")
- Part47.Material = Enum.Material.Metal
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Cadet blue")
- Part48.Parent = mas
- Part48.CFrame = CFrame.new(-16.625, 0.875, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part48.Position = Vector3.new(-16.625, 0.875, 24.125)
- Part48.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part48.Size = Vector3.new(0.75, 0.25, 0.25)
- Part48.Anchored = true
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Cadet blue")
- Part48.Material = Enum.Material.Metal
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Cadet blue")
- Part49.Parent = mas
- Part49.CFrame = CFrame.new(-17, 1.625, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part49.Position = Vector3.new(-17, 1.625, 24.125)
- Part49.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part49.Size = Vector3.new(1.5, 0.25, 0.25)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.BrickColor = BrickColor.new("Cadet blue")
- Part49.Material = Enum.Material.Metal
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.brickColor = BrickColor.new("Cadet blue")
- Part50.Parent = mas
- Part50.CFrame = CFrame.new(-17.625, 2.5, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part50.Position = Vector3.new(-17.625, 2.5, 24.125)
- Part50.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part50.Size = Vector3.new(0.25, 0.5, 0.25)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.BrickColor = BrickColor.new("Cadet blue")
- Part50.Material = Enum.Material.Metal
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.brickColor = BrickColor.new("Cadet blue")
- Part51.Parent = mas
- Part51.CFrame = CFrame.new(-16.625, 2.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part51.Position = Vector3.new(-16.625, 2.375, 24.125)
- Part51.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part51.Size = Vector3.new(0.25, 0.75, 0.25)
- Part51.Anchored = true
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.BrickColor = BrickColor.new("Cadet blue")
- Part51.Material = Enum.Material.Metal
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.brickColor = BrickColor.new("Cadet blue")
- Part52.Parent = mas
- Part52.CFrame = CFrame.new(-18.625, 2.25, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part52.Position = Vector3.new(-18.625, 2.25, 24.125)
- Part52.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part52.Size = Vector3.new(0.25, 1, 0.25)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.BrickColor = BrickColor.new("Cadet blue")
- Part52.Material = Enum.Material.Metal
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.brickColor = BrickColor.new("Cadet blue")
- Part53.Parent = mas
- Part53.CFrame = CFrame.new(-18.375, 2.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.Position = Vector3.new(-18.375, 2.375, 24.125)
- Part53.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part53.Size = Vector3.new(0.75, 0.75, 0.25)
- Part53.Anchored = true
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.BrickColor = BrickColor.new("Cadet blue")
- Part53.Material = Enum.Material.Metal
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.brickColor = BrickColor.new("Cadet blue")
- Part54.Parent = mas
- Part54.CFrame = CFrame.new(-19.75, 2.5, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(-19.75, 2.5, 24.125)
- Part54.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part54.Size = Vector3.new(0.5, 0.5, 0.25)
- Part54.Anchored = true
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.BrickColor = BrickColor.new("Cadet blue")
- Part54.Material = Enum.Material.Metal
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.brickColor = BrickColor.new("Cadet blue")
- Part55.Parent = mas
- Part55.CFrame = CFrame.new(-21.375, 2.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(-21.375, 2.375, 24.125)
- Part55.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part55.Size = Vector3.new(0.75, 0.75, 0.25)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.BrickColor = BrickColor.new("Cadet blue")
- Part55.Material = Enum.Material.Metal
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.brickColor = BrickColor.new("Cadet blue")
- Part56.Parent = mas
- Part56.CFrame = CFrame.new(-20.375, 2.25, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part56.Position = Vector3.new(-20.375, 2.25, 24.125)
- Part56.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part56.Size = Vector3.new(0.25, 1, 0.25)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.BrickColor = BrickColor.new("Cadet blue")
- Part56.Material = Enum.Material.Metal
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.brickColor = BrickColor.new("Cadet blue")
- Part57.Parent = mas
- Part57.CFrame = CFrame.new(-23.125, 2.625, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Position = Vector3.new(-23.125, 2.625, 24.125)
- Part57.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part57.Size = Vector3.new(0.75, 0.25, 0.25)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Cadet blue")
- Part57.Material = Enum.Material.Metal
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Cadet blue")
- Part58.Parent = mas
- Part58.CFrame = CFrame.new(-22.5, 2.5, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part58.Position = Vector3.new(-22.5, 2.5, 24.125)
- Part58.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part58.Size = Vector3.new(0.5, 0.5, 0.25)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.BrickColor = BrickColor.new("Cadet blue")
- Part58.Material = Enum.Material.Metal
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.brickColor = BrickColor.new("Cadet blue")
- Part59.Parent = mas
- Part59.CFrame = CFrame.new(-24.125, 2.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.Position = Vector3.new(-24.125, 2.375, 24.125)
- Part59.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part59.Size = Vector3.new(0.25, 0.75, 0.25)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Cadet blue")
- Part59.Material = Enum.Material.Metal
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Cadet blue")
- Part60.Parent = mas
- Part60.CFrame = CFrame.new(-24.75, 0.875, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part60.Position = Vector3.new(-24.75, 0.875, 24.125)
- Part60.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part60.Size = Vector3.new(1, 0.25, 0.25)
- Part60.Anchored = true
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.BrickColor = BrickColor.new("Cadet blue")
- Part60.Material = Enum.Material.Metal
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Cadet blue")
- Part61.Parent = mas
- Part61.CFrame = CFrame.new(-24.5, 1.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part61.Position = Vector3.new(-24.5, 1.375, 24.125)
- Part61.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part61.Size = Vector3.new(1.5, 0.25, 0.25)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Cadet blue")
- Part61.Material = Enum.Material.Metal
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Cadet blue")
- Part62.Parent = mas
- Part62.CFrame = CFrame.new(-24.625, 1.5, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part62.Position = Vector3.new(-24.625, 1.5, 24.125)
- Part62.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part62.Size = Vector3.new(1.25, 0.5, 0.25)
- Part62.Anchored = true
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Cadet blue")
- Part62.Material = Enum.Material.Metal
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Cadet blue")
- Part63.Parent = mas
- Part63.CFrame = CFrame.new(-25, 2.5, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part63.Position = Vector3.new(-25, 2.5, 24.125)
- Part63.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part63.Size = Vector3.new(0.5, 0.5, 0.25)
- Part63.Anchored = true
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Cadet blue")
- Part63.Material = Enum.Material.Metal
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Cadet blue")
- Part64.Parent = mas
- Part64.CFrame = CFrame.new(-20.75, 9.375, 24.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part64.Position = Vector3.new(-20.75, 9.375, 24.125)
- Part64.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part64.Size = Vector3.new(9, 13.25, 0.25)
- Part64.Anchored = true
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.BrickColor = BrickColor.new("Cadet blue")
- Part64.Material = Enum.Material.Metal
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.brickColor = BrickColor.new("Cadet blue")
- Part65.Parent = mas
- Part65.CFrame = CFrame.new(-14.875, 8, 32, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part65.Position = Vector3.new(-14.875, 8, 32)
- Part65.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part65.Size = Vector3.new(0.25, 16, 15.5)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Cadet blue")
- Part65.Material = Enum.Material.Metal
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Cadet blue")
- Part66.Parent = mas
- Part66.CFrame = CFrame.new(-26.375, 8, 39.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part66.Position = Vector3.new(-26.375, 8, 39.625)
- Part66.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part66.Size = Vector3.new(23.25, 16, 0.25)
- Part66.Anchored = true
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.BrickColor = BrickColor.new("Cadet blue")
- Part66.Material = Enum.Material.Metal
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.brickColor = BrickColor.new("Cadet blue")
- Part67.Parent = mas
- Part67.CFrame = CFrame.new(-37.875, 8, 32, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part67.Position = Vector3.new(-37.875, 8, 32)
- Part67.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part67.Size = Vector3.new(0.25, 16, 15.5)
- Part67.Anchored = true
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.BrickColor = BrickColor.new("Cadet blue")
- Part67.Material = Enum.Material.Metal
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.brickColor = BrickColor.new("Cadet blue")
- SpawnLocation68.Parent = mas
- SpawnLocation68.CFrame = CFrame.new(-33, -1.24997306, 32, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- SpawnLocation68.Position = Vector3.new(-33, -1.24997306, 32)
- SpawnLocation68.Size = Vector3.new(6, 1, 6)
- SpawnLocation68.Anchored = true
- SpawnLocation68.BottomSurface = Enum.SurfaceType.Smooth
- SpawnLocation68.TopSurface = Enum.SurfaceType.Smooth
- Decal69.Parent = SpawnLocation68
- Decal69.Texture = "rbxasset://textures/SpawnLocation.png"
- Decal69.Face = Enum.NormalId.Top
- Part70.Parent = mas
- Part70.CFrame = CFrame.new(-36.25, 2.25, 4.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part70.Position = Vector3.new(-36.25, 2.25, 4.25)
- Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part70.Size = Vector3.new(3, 4, 7)
- Part70.Anchored = true
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Burnt Sienna")
- Part70.Material = Enum.Material.Wood
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Burnt Sienna")
- Part71.Parent = mas
- Part71.CFrame = CFrame.new(-37.7249985, 2.625, 4.25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part71.Position = Vector3.new(-37.7249985, 2.625, 4.25)
- Part71.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part71.Size = Vector3.new(0.0500000007, 4.75, 7)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Burnt Sienna")
- Part71.Material = Enum.Material.Wood
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Burnt Sienna")
- Part72.Parent = mas
- Part72.CFrame = CFrame.new(-36.125, 3.54999995, 4.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part72.Position = Vector3.new(-36.125, 3.54999995, 4.19999981)
- Part72.Color = Color3.new(0.666667, 0.333333, 0)
- Part72.Size = Vector3.new(2.95000005, 1.0999999, 6.5)
- Part72.Anchored = true
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("CGA brown")
- Part72.Material = Enum.Material.Wood
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("CGA brown")
- Part73.Parent = mas
- Part73.CFrame = CFrame.new(-36.125, 2.30000019, 4.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part73.Position = Vector3.new(-36.125, 2.30000019, 4.19999981)
- Part73.Color = Color3.new(0.666667, 0.333333, 0)
- Part73.Size = Vector3.new(2.95000005, 1.0999999, 6.5)
- Part73.Anchored = true
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("CGA brown")
- Part73.Material = Enum.Material.Wood
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("CGA brown")
- Part74.Parent = mas
- Part74.CFrame = CFrame.new(-36.125, 1.05000019, 4.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part74.Position = Vector3.new(-36.125, 1.05000019, 4.19999981)
- Part74.Color = Color3.new(0.666667, 0.333333, 0)
- Part74.Size = Vector3.new(2.95000005, 1.0999999, 6.5)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("CGA brown")
- Part74.Material = Enum.Material.Wood
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("CGA brown")
- Part75.Parent = mas
- Part75.CFrame = CFrame.new(-34.4250031, 3.60580349, 4.307127, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part75.Position = Vector3.new(-34.4250031, 3.60580349, 4.307127)
- Part75.Color = Color3.new(0.666667, 0.333333, 0)
- Part75.Size = Vector3.new(0.849999905, 0.849999905, 0.849999905)
- Part75.Anchored = true
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.BrickColor = BrickColor.new("CGA brown")
- Part75.Material = Enum.Material.Wood
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.brickColor = BrickColor.new("CGA brown")
- Part75.Shape = Enum.PartType.Ball
- Part76.Parent = mas
- Part76.CFrame = CFrame.new(-34.4250031, 2.35580349, 4.307127, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part76.Position = Vector3.new(-34.4250031, 2.35580349, 4.307127)
- Part76.Color = Color3.new(0.666667, 0.333333, 0)
- Part76.Size = Vector3.new(0.849999905, 0.849999905, 0.849999905)
- Part76.Anchored = true
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.BrickColor = BrickColor.new("CGA brown")
- Part76.Material = Enum.Material.Wood
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("CGA brown")
- Part76.Shape = Enum.PartType.Ball
- Part77.Parent = mas
- Part77.CFrame = CFrame.new(-34.4250031, 1.10580349, 4.307127, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part77.Position = Vector3.new(-34.4250031, 1.10580349, 4.307127)
- Part77.Color = Color3.new(0.666667, 0.333333, 0)
- Part77.Size = Vector3.new(0.849999905, 0.849999905, 0.849999905)
- Part77.Anchored = true
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.BrickColor = BrickColor.new("CGA brown")
- Part77.CanCollide = false
- Part77.Material = Enum.Material.Wood
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.brickColor = BrickColor.new("CGA brown")
- Part77.Shape = Enum.PartType.Ball
- Part78.Parent = mas
- Part78.CFrame = CFrame.new(-4.94999981, 3.42499995, 6.72499943, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part78.Position = Vector3.new(-4.94999981, 3.42499995, 6.72499943)
- Part78.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part78.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part78.Anchored = true
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.BrickColor = BrickColor.new("Ghost grey")
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Ghost grey")
- Part79.Parent = mas
- Part79.CFrame = CFrame.new(-5, 1.14999986, 6.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part79.Position = Vector3.new(-5, 1.14999986, 6.69999981)
- Part79.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part79.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part79.Anchored = true
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.BrickColor = BrickColor.new("Baby blue")
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.brickColor = BrickColor.new("Baby blue")
- Part80.Parent = mas
- Part80.CFrame = CFrame.new(-5, 3.29999995, 6.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part80.Position = Vector3.new(-5, 3.29999995, 6.69999981)
- Part80.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part80.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part80.Anchored = true
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Baby blue")
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("Baby blue")
- Part81.Parent = mas
- Part81.CFrame = CFrame.new(-5, 5.5, 6.69999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part81.Position = Vector3.new(-5, 5.5, 6.69999981)
- Part81.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part81.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part81.Anchored = true
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.BrickColor = BrickColor.new("Baby blue")
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.brickColor = BrickColor.new("Baby blue")
- Part82.Parent = mas
- Part82.CFrame = CFrame.new(-5.07500029, 1.47499979, 6.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part82.Position = Vector3.new(-5.07500029, 1.47499979, 6.64999962)
- Part82.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part82.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part82.Anchored = true
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.BrickColor = BrickColor.new("Dark stone grey")
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Dark stone grey")
- Part83.Parent = mas
- Part83.CFrame = CFrame.new(-5.07500029, 3.7249999, 6.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part83.Position = Vector3.new(-5.07500029, 3.7249999, 6.64999962)
- Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part83.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part83.Anchored = true
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.BrickColor = BrickColor.new("Dark stone grey")
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.brickColor = BrickColor.new("Dark stone grey")
- Part84.Parent = mas
- Part84.CFrame = CFrame.new(-5.07500029, 5.92500019, 6.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part84.Position = Vector3.new(-5.07500029, 5.92500019, 6.64999962)
- Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part84.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part84.Anchored = true
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Dark stone grey")
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Dark stone grey")
- Part85.Parent = mas
- Part85.CFrame = CFrame.new(-81.25, 15.75, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part85.Orientation = Vector3.new(0, 0, -90)
- Part85.Position = Vector3.new(-81.25, 15.75, -28.25)
- Part85.Rotation = Vector3.new(0, 0, -90)
- Part85.Color = Color3.new(1, 1, 0)
- Part85.Size = Vector3.new(0.5, 1.5, 1.5)
- Part85.Anchored = true
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.BrickColor = BrickColor.new("New Yeller")
- Part85.Material = Enum.Material.Neon
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.brickColor = BrickColor.new("New Yeller")
- Part85.Shape = Enum.PartType.Cylinder
- SpotLight86.Parent = Part85
- SpotLight86.Face = Enum.NormalId.Right
- SpotLight86.Range = 60
- SpotLight86.Angle = 180
- Part87.Parent = mas
- Part87.CFrame = CFrame.new(-82.4499969, 8, -67.7249985, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part87.Position = Vector3.new(-82.4499969, 8, -67.7249985)
- Part87.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part87.Size = Vector3.new(21, 16, 0.25)
- Part87.Anchored = true
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Cadet blue")
- Part87.Material = Enum.Material.Metal
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Cadet blue")
- Part88.Parent = mas
- Part88.CFrame = CFrame.new(-81.25, 15.875, -54.0999985, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part88.Orientation = Vector3.new(0, 0, -90)
- Part88.Position = Vector3.new(-81.25, 15.875, -54.0999985)
- Part88.Rotation = Vector3.new(0, 0, -90)
- Part88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part88.Size = Vector3.new(0.25, 2, 2)
- Part88.Anchored = true
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.BrickColor = BrickColor.new("Really black")
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.brickColor = BrickColor.new("Really black")
- Part88.Shape = Enum.PartType.Cylinder
- Part89.Parent = mas
- Part89.CFrame = CFrame.new(-81.25, 15.875, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part89.Orientation = Vector3.new(0, 0, -90)
- Part89.Position = Vector3.new(-81.25, 15.875, -28.25)
- Part89.Rotation = Vector3.new(0, 0, -90)
- Part89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part89.Size = Vector3.new(0.25, 2, 2)
- Part89.Anchored = true
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.BrickColor = BrickColor.new("Really black")
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.brickColor = BrickColor.new("Really black")
- Part89.Shape = Enum.PartType.Cylinder
- Part90.Parent = mas
- Part90.CFrame = CFrame.new(-81.25, 15.75, -54.0999985, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part90.Orientation = Vector3.new(0, 0, -90)
- Part90.Position = Vector3.new(-81.25, 15.75, -54.0999985)
- Part90.Rotation = Vector3.new(0, 0, -90)
- Part90.Color = Color3.new(1, 1, 0)
- Part90.Size = Vector3.new(0.5, 1.5, 1.5)
- Part90.Anchored = true
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.BrickColor = BrickColor.new("New Yeller")
- Part90.Material = Enum.Material.Neon
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.brickColor = BrickColor.new("New Yeller")
- Part90.Shape = Enum.PartType.Cylinder
- SpotLight91.Parent = Part90
- SpotLight91.Face = Enum.NormalId.Right
- SpotLight91.Range = 60
- SpotLight91.Angle = 180
- Model92.Parent = mas
- Part93.Parent = Model92
- Part93.CFrame = CFrame.new(-5, 1.14999986, 4.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part93.Position = Vector3.new(-5, 1.14999986, 4.64999962)
- Part93.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part93.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part93.Anchored = true
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Baby blue")
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Baby blue")
- Part94.Parent = Model92
- Part94.CFrame = CFrame.new(-5, 3.29999995, 4.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part94.Position = Vector3.new(-5, 3.29999995, 4.64999962)
- Part94.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part94.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part94.Anchored = true
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.BrickColor = BrickColor.new("Baby blue")
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.brickColor = BrickColor.new("Baby blue")
- Part95.Parent = Model92
- Part95.CFrame = CFrame.new(-4.94999981, 3.42499995, 4.67499924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part95.Position = Vector3.new(-4.94999981, 3.42499995, 4.67499924)
- Part95.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part95.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part95.Anchored = true
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.BrickColor = BrickColor.new("Ghost grey")
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.brickColor = BrickColor.new("Ghost grey")
- Part96.Parent = Model92
- Part96.CFrame = CFrame.new(-5.07500029, 3.7249999, 4.59999943, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part96.Position = Vector3.new(-5.07500029, 3.7249999, 4.59999943)
- Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part96.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part96.Anchored = true
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.BrickColor = BrickColor.new("Dark stone grey")
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.brickColor = BrickColor.new("Dark stone grey")
- Part97.Parent = Model92
- Part97.CFrame = CFrame.new(-5.07500029, 5.92500019, 4.59999943, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part97.Position = Vector3.new(-5.07500029, 5.92500019, 4.59999943)
- Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part97.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part97.Anchored = true
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.BrickColor = BrickColor.new("Dark stone grey")
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.brickColor = BrickColor.new("Dark stone grey")
- Part98.Parent = Model92
- Part98.CFrame = CFrame.new(-5.07500029, 1.47499979, 4.59999943, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part98.Position = Vector3.new(-5.07500029, 1.47499979, 4.59999943)
- Part98.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part98.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part98.Anchored = true
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Dark stone grey")
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Dark stone grey")
- Part99.Parent = Model92
- Part99.CFrame = CFrame.new(-5, 5.5, 4.64999962, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.Position = Vector3.new(-5, 5.5, 4.64999962)
- Part99.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part99.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part99.Anchored = true
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.BrickColor = BrickColor.new("Baby blue")
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.brickColor = BrickColor.new("Baby blue")
- Part100.Parent = mas
- Part100.CFrame = CFrame.new(-72.0749969, 8, -51.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part100.Position = Vector3.new(-72.0749969, 8, -51.625)
- Part100.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part100.Size = Vector3.new(0.25, 16, 32.25)
- Part100.Anchored = true
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.BrickColor = BrickColor.new("Cadet blue")
- Part100.Material = Enum.Material.Metal
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.brickColor = BrickColor.new("Cadet blue")
- Part101.Parent = mas
- Part101.CFrame = CFrame.new(-6.03080177, 1.47499979, 9.13504791, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part101.Orientation = Vector3.new(0, -30, 0)
- Part101.Position = Vector3.new(-6.03080177, 1.47499979, 9.13504791)
- Part101.Rotation = Vector3.new(0, -30, 0)
- Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part101.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part101.Anchored = true
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.BrickColor = BrickColor.new("Dark stone grey")
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.brickColor = BrickColor.new("Dark stone grey")
- Part102.Parent = mas
- Part102.CFrame = CFrame.new(-5.99084949, 5.5, 9.21584892, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part102.Orientation = Vector3.new(0, -30, 0)
- Part102.Position = Vector3.new(-5.99084949, 5.5, 9.21584892)
- Part102.Rotation = Vector3.new(0, -30, 0)
- Part102.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part102.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part102.Anchored = true
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.BrickColor = BrickColor.new("Baby blue")
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.brickColor = BrickColor.new("Baby blue")
- Part103.Parent = mas
- Part103.CFrame = CFrame.new(-5.96004772, 3.42499995, 9.26249981, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part103.Orientation = Vector3.new(0, -30, 0)
- Part103.Position = Vector3.new(-5.96004772, 3.42499995, 9.26249981)
- Part103.Rotation = Vector3.new(0, -30, 0)
- Part103.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part103.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part103.Anchored = true
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Ghost grey")
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Ghost grey")
- Part104.Parent = mas
- Part104.CFrame = CFrame.new(-5.99084949, 1.14999986, 9.21584892, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part104.Orientation = Vector3.new(0, -30, 0)
- Part104.Position = Vector3.new(-5.99084949, 1.14999986, 9.21584892)
- Part104.Rotation = Vector3.new(0, -30, 0)
- Part104.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part104.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part104.Anchored = true
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.BrickColor = BrickColor.new("Baby blue")
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.brickColor = BrickColor.new("Baby blue")
- Part105.Parent = mas
- Part105.CFrame = CFrame.new(-6.03080177, 5.92500019, 9.13504791, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part105.Orientation = Vector3.new(0, -30, 0)
- Part105.Position = Vector3.new(-6.03080177, 5.92500019, 9.13504791)
- Part105.Rotation = Vector3.new(0, -30, 0)
- Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part105.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part105.Anchored = true
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.BrickColor = BrickColor.new("Dark stone grey")
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.brickColor = BrickColor.new("Dark stone grey")
- Part106.Parent = mas
- Part106.CFrame = CFrame.new(-5.99084949, 3.29999995, 9.21584892, 0.866025329, 0, -0.500000179, 0, 1, 0, 0.500000179, 0, 0.866025329)
- Part106.Orientation = Vector3.new(0, -30, 0)
- Part106.Position = Vector3.new(-5.99084949, 3.29999995, 9.21584892)
- Part106.Rotation = Vector3.new(0, -30, 0)
- Part106.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part106.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part106.Anchored = true
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.BrickColor = BrickColor.new("Baby blue")
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.brickColor = BrickColor.new("Baby blue")
- Model107.Parent = mas
- Part108.Parent = Model107
- Part108.CFrame = CFrame.new(-39.2750053, 4.4749999, -16.1499977, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part108.Orientation = Vector3.new(0, 90, 0)
- Part108.Position = Vector3.new(-39.2750053, 4.4749999, -16.1499977)
- Part108.Rotation = Vector3.new(0, 89.9800034, 0)
- Part108.Color = Color3.new(0, 1, 0)
- Part108.Size = Vector3.new(0.25, 0.25, 1)
- Part108.Anchored = true
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.BrickColor = BrickColor.new("Lime green")
- Part108.Material = Enum.Material.Grass
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.brickColor = BrickColor.new("Lime green")
- Part109.Parent = Model107
- Part109.CFrame = CFrame.new(-38.7750015, 3.4749999, -16.1249981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part109.Position = Vector3.new(-38.7750015, 3.4749999, -16.1249981)
- Part109.Color = Color3.new(0, 1, 0)
- Part109.Size = Vector3.new(0.25, 1.75, 0.25)
- Part109.Anchored = true
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.BrickColor = BrickColor.new("Lime green")
- Part109.Material = Enum.Material.Grass
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.brickColor = BrickColor.new("Lime green")
- Part110.Parent = Model107
- Part110.CFrame = CFrame.new(-38.4250031, 3.875, -15.7499981, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part110.Orientation = Vector3.new(0, 45, 0)
- Part110.Position = Vector3.new(-38.4250031, 3.875, -15.7499981)
- Part110.Rotation = Vector3.new(0, 45, 0)
- Part110.Color = Color3.new(0, 1, 0)
- Part110.Size = Vector3.new(0.25, 0.25, 1)
- Part110.Anchored = true
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.BrickColor = BrickColor.new("Lime green")
- Part110.Material = Enum.Material.Grass
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.brickColor = BrickColor.new("Lime green")
- Part111.Parent = Model107
- Part111.CFrame = CFrame.new(-38.7750015, 2.9749999, -15.7499981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part111.Position = Vector3.new(-38.7750015, 2.9749999, -15.7499981)
- Part111.Color = Color3.new(0, 1, 0)
- Part111.Size = Vector3.new(0.25, 0.25, 1)
- Part111.Anchored = true
- Part111.BottomSurface = Enum.SurfaceType.Smooth
- Part111.BrickColor = BrickColor.new("Lime green")
- Part111.Material = Enum.Material.Grass
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.brickColor = BrickColor.new("Lime green")
- Part112.Parent = Model107
- Part112.CFrame = CFrame.new(-38.7750015, 3.4749999, -16.4999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part112.Position = Vector3.new(-38.7750015, 3.4749999, -16.4999981)
- Part112.Color = Color3.new(0, 1, 0)
- Part112.Size = Vector3.new(0.25, 0.25, 1)
- Part112.Anchored = true
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.BrickColor = BrickColor.new("Lime green")
- Part112.Material = Enum.Material.Grass
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.brickColor = BrickColor.new("Lime green")
- Part113.Parent = Model107
- Part113.CFrame = CFrame.new(-38.8499985, 1.47500002, -16.1499996, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.99999994)
- Part113.Orientation = Vector3.new(0, 0, 90)
- Part113.Position = Vector3.new(-38.8499985, 1.47500002, -16.1499996)
- Part113.Rotation = Vector3.new(0, 0, 90)
- Part113.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part113.Size = Vector3.new(2.25, 2, 2)
- Part113.Anchored = true
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.BrickColor = BrickColor.new("Burnt Sienna")
- Part113.Material = Enum.Material.Pebble
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.brickColor = BrickColor.new("Burnt Sienna")
- Part113.Shape = Enum.PartType.Cylinder
- Part114.Parent = Model107
- Part114.CFrame = CFrame.new(-38.8499985, 1.375, -16.1499996, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.99999994)
- Part114.Orientation = Vector3.new(0, 0, 90)
- Part114.Position = Vector3.new(-38.8499985, 1.375, -16.1499996)
- Part114.Rotation = Vector3.new(0, 0, 90)
- Part114.Color = Color3.new(0.666667, 0.333333, 0)
- Part114.Size = Vector3.new(2.25, 2.5, 2.5)
- Part114.Anchored = true
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.BrickColor = BrickColor.new("CGA brown")
- Part114.Material = Enum.Material.Brick
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.brickColor = BrickColor.new("CGA brown")
- Part114.Shape = Enum.PartType.Cylinder
- Part115.Parent = mas
- Part115.CFrame = CFrame.new(-20.875, 8, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part115.Position = Vector3.new(-20.875, 8, -35.625)
- Part115.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part115.Size = Vector3.new(34.25, 16, 0.25)
- Part115.Anchored = true
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.BrickColor = BrickColor.new("Cadet blue")
- Part115.Material = Enum.Material.Metal
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Cadet blue")
- Part116.Parent = mas
- Part116.CFrame = CFrame.new(-19.75, 15.75, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part116.Orientation = Vector3.new(0, 0, -90)
- Part116.Position = Vector3.new(-19.75, 15.75, -28.25)
- Part116.Rotation = Vector3.new(0, 0, -90)
- Part116.Color = Color3.new(1, 1, 0)
- Part116.Size = Vector3.new(0.5, 1.5, 1.5)
- Part116.Anchored = true
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.BrickColor = BrickColor.new("New Yeller")
- Part116.Material = Enum.Material.Neon
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.brickColor = BrickColor.new("New Yeller")
- Part116.Shape = Enum.PartType.Cylinder
- SpotLight117.Parent = Part116
- SpotLight117.Face = Enum.NormalId.Right
- SpotLight117.Range = 60
- SpotLight117.Angle = 180
- Part118.Parent = mas
- Part118.CFrame = CFrame.new(-19.75, 15.875, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part118.Orientation = Vector3.new(0, 0, -90)
- Part118.Position = Vector3.new(-19.75, 15.875, -28.25)
- Part118.Rotation = Vector3.new(0, 0, -90)
- Part118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part118.Size = Vector3.new(0.25, 2, 2)
- Part118.Anchored = true
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Really black")
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Really black")
- Part118.Shape = Enum.PartType.Cylinder
- Part119.Parent = mas
- Part119.CFrame = CFrame.new(13.5, 8, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part119.Position = Vector3.new(13.5, 8, -35.625)
- Part119.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part119.Size = Vector3.new(34.5, 16, 0.25)
- Part119.Anchored = true
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Cadet blue")
- Part119.Material = Enum.Material.Metal
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Cadet blue")
- Part120.Parent = mas
- Part120.CFrame = CFrame.new(13.5, 8, -13.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part120.Position = Vector3.new(13.5, 8, -13.625)
- Part120.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part120.Size = Vector3.new(34.5, 16, 0.25)
- Part120.Anchored = true
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.BrickColor = BrickColor.new("Cadet blue")
- Part120.Material = Enum.Material.Metal
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.brickColor = BrickColor.new("Cadet blue")
- Part121.Parent = mas
- Part121.CFrame = CFrame.new(-65.375, 8, -13.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part121.Position = Vector3.new(-65.375, 8, -13.625)
- Part121.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part121.Size = Vector3.new(55.25, 16, 0.25)
- Part121.Anchored = true
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Cadet blue")
- Part121.Material = Enum.Material.Metal
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Cadet blue")
- Part122.Parent = mas
- Part122.CFrame = CFrame.new(-46, 8, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part122.Position = Vector3.new(-46, 8, -35.625)
- Part122.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part122.Size = Vector3.new(16.5, 16, 0.25)
- Part122.Anchored = true
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Cadet blue")
- Part122.Material = Enum.Material.Metal
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Cadet blue")
- Part123.Parent = mas
- Part123.CFrame = CFrame.new(18.75, 15.75, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part123.Orientation = Vector3.new(0, 0, -90)
- Part123.Position = Vector3.new(18.75, 15.75, -28.25)
- Part123.Rotation = Vector3.new(0, 0, -90)
- Part123.Color = Color3.new(1, 1, 0)
- Part123.Size = Vector3.new(0.5, 1.5, 1.5)
- Part123.Anchored = true
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("New Yeller")
- Part123.Material = Enum.Material.Neon
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("New Yeller")
- Part123.Shape = Enum.PartType.Cylinder
- SpotLight124.Parent = Part123
- SpotLight124.Face = Enum.NormalId.Right
- SpotLight124.Range = 60
- SpotLight124.Angle = 180
- Part125.Parent = mas
- Part125.CFrame = CFrame.new(18.75, 15.875, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part125.Orientation = Vector3.new(0, 0, -90)
- Part125.Position = Vector3.new(18.75, 15.875, -28.25)
- Part125.Rotation = Vector3.new(0, 0, -90)
- Part125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part125.Size = Vector3.new(0.25, 2, 2)
- Part125.Anchored = true
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Really black")
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.brickColor = BrickColor.new("Really black")
- Part125.Shape = Enum.PartType.Cylinder
- Part126.Parent = mas
- Part126.CFrame = CFrame.new(-51.75, 15.75, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part126.Orientation = Vector3.new(0, 0, -90)
- Part126.Position = Vector3.new(-51.75, 15.75, -28.25)
- Part126.Rotation = Vector3.new(0, 0, -90)
- Part126.Color = Color3.new(1, 1, 0)
- Part126.Size = Vector3.new(0.5, 1.5, 1.5)
- Part126.Anchored = true
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.BrickColor = BrickColor.new("New Yeller")
- Part126.Material = Enum.Material.Neon
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.brickColor = BrickColor.new("New Yeller")
- Part126.Shape = Enum.PartType.Cylinder
- SpotLight127.Parent = Part126
- SpotLight127.Face = Enum.NormalId.Right
- SpotLight127.Range = 60
- SpotLight127.Angle = 180
- Part128.Parent = mas
- Part128.CFrame = CFrame.new(-51.75, 15.875, -28.25, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part128.Orientation = Vector3.new(0, 0, -90)
- Part128.Position = Vector3.new(-51.75, 15.875, -28.25)
- Part128.Rotation = Vector3.new(0, 0, -90)
- Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part128.Size = Vector3.new(0.25, 2, 2)
- Part128.Anchored = true
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.BrickColor = BrickColor.new("Really black")
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Really black")
- Part128.Shape = Enum.PartType.Cylinder
- Model129.Name = " "
- Model129.Parent = mas
- Part130.Name = "Head"
- Part130.Parent = Model129
- Part130.CFrame = CFrame.new(-57.9574966, 4.26960421, -36.8350868, -0.96592319, 0.25881657, 0, 0.25881657, 0.96592319, 0, 0, 0, -1)
- Part130.Orientation = Vector3.new(0, 180, 15)
- Part130.Position = Vector3.new(-57.9574966, 4.26960421, -36.8350868)
- Part130.Rotation = Vector3.new(-180, 0, -165)
- Part130.Color = Color3.new(1, 0.8, 0.6)
- Part130.Size = Vector3.new(2, 1, 1)
- Part130.Anchored = true
- Part130.BrickColor = BrickColor.new("Pastel brown")
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.brickColor = BrickColor.new("Pastel brown")
- Part130.FormFactor = Enum.FormFactor.Symmetric
- Part130.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh131.Parent = Part130
- SpecialMesh131.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal132.Parent = Part130
- Decal132.Texture = "http://www.roblox.com/asset/?id=125042132"
- Part133.Name = "Torso"
- Part133.Parent = Model129
- Part133.CFrame = CFrame.new(-58.3457184, 2.82072496, -36.8350868, -0.96592319, 0.25881657, 0, 0.25881657, 0.96592319, 0, 0, 0, -1)
- Part133.Orientation = Vector3.new(0, 180, 15)
- Part133.Position = Vector3.new(-58.3457184, 2.82072496, -36.8350868)
- Part133.Rotation = Vector3.new(-180, 0, -165)
- Part133.Color = Color3.new(1, 0.8, 0.6)
- Part133.Size = Vector3.new(2, 2, 1)
- Part133.Anchored = true
- Part133.BrickColor = BrickColor.new("Pastel brown")
- Part133.LeftParamA = 0
- Part133.LeftParamB = 0
- Part133.LeftSurface = Enum.SurfaceType.Weld
- Part133.RightParamA = 0
- Part133.RightParamB = 0
- Part133.RightSurface = Enum.SurfaceType.Weld
- Part133.brickColor = BrickColor.new("Pastel brown")
- Part133.FormFactor = Enum.FormFactor.Symmetric
- Part133.formFactor = Enum.FormFactor.Symmetric
- Decal134.Name = "roblox"
- Decal134.Parent = Part133
- Snap135.Parent = Part133
- Snap135.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Snap135.C1 = CFrame.new(0, -0.499996185, 0, -0.99999994, 0, 0, 0, 0, 0.99999994, 0, 1, 0)
- Snap135.Part0 = Part133
- Snap135.Part1 = Part130
- Snap135.part1 = Part130
- Motor6D136.Name = "Neck"
- Motor6D136.Parent = Part133
- Motor6D136.MaxVelocity = 0.10000000149012
- Motor6D136.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D136.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D136.Part0 = Part133
- Motor6D136.Part1 = Part130
- Motor6D136.part1 = Part130
- Part137.Name = "Left Arm"
- Part137.Parent = Model129
- Part137.CFrame = CFrame.new(-57.0882988, 3.99999666, -36.8350868, 0.866021812, 0.5, 0, 0.5, -0.866021812, 0, 0, -0, -1)
- Part137.Orientation = Vector3.new(0, 180, 150)
- Part137.Position = Vector3.new(-57.0882988, 3.99999666, -36.8350868)
- Part137.Rotation = Vector3.new(-180, 0, -30)
- Part137.Color = Color3.new(1, 0.8, 0.6)
- Part137.Size = Vector3.new(1, 2, 1)
- Part137.Anchored = true
- Part137.BrickColor = BrickColor.new("Pastel brown")
- Part137.CanCollide = false
- Part137.brickColor = BrickColor.new("Pastel brown")
- Part137.FormFactor = Enum.FormFactor.Symmetric
- Part137.formFactor = Enum.FormFactor.Symmetric
- Part138.Name = "Right Arm"
- Part138.Parent = Model129
- Part138.CFrame = CFrame.new(-59.7382774, 3.14999557, -36.8350868, -0.96592319, 0.25881657, 0, 0.25881657, 0.96592319, 0, 0, 0, -1)
- Part138.Orientation = Vector3.new(0, 180, 15)
- Part138.Position = Vector3.new(-59.7382774, 3.14999557, -36.8350868)
- Part138.Rotation = Vector3.new(-180, 0, -165)
- Part138.Color = Color3.new(1, 0.8, 0.6)
- Part138.Size = Vector3.new(1, 2, 1)
- Part138.Anchored = true
- Part138.BrickColor = BrickColor.new("Pastel brown")
- Part138.CanCollide = false
- Part138.brickColor = BrickColor.new("Pastel brown")
- Part138.FormFactor = Enum.FormFactor.Symmetric
- Part138.formFactor = Enum.FormFactor.Symmetric
- Part139.Name = "Left Leg"
- Part139.Parent = Model129
- Part139.CFrame = CFrame.new(-57.9382858, 1.00000679, -36.8350868, -0.999996901, -1.69873238e-06, 0, -1.69873238e-06, 0.999996901, 0, 0, 0, -1)
- Part139.Orientation = Vector3.new(0, 180, 0)
- Part139.Position = Vector3.new(-57.9382858, 1.00000679, -36.8350868)
- Part139.Rotation = Vector3.new(-180, 0, 180)
- Part139.Color = Color3.new(1, 0.8, 0.6)
- Part139.Size = Vector3.new(1, 2, 1)
- Part139.Anchored = true
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.BrickColor = BrickColor.new("Pastel brown")
- Part139.CanCollide = false
- Part139.brickColor = BrickColor.new("Pastel brown")
- Part139.FormFactor = Enum.FormFactor.Symmetric
- Part139.formFactor = Enum.FormFactor.Symmetric
- Part140.Name = "Right Leg"
- Part140.Parent = Model129
- Part140.CFrame = CFrame.new(-58.9382858, 1.00000679, -36.8350868, -0.999996901, -1.69873238e-06, 0, -1.69873238e-06, 0.999996901, 0, 0, 0, -1)
- Part140.Orientation = Vector3.new(0, 180, 0)
- Part140.Position = Vector3.new(-58.9382858, 1.00000679, -36.8350868)
- Part140.Rotation = Vector3.new(-180, 0, 180)
- Part140.Color = Color3.new(1, 0.8, 0.6)
- Part140.Size = Vector3.new(1, 2, 1)
- Part140.Anchored = true
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.BrickColor = BrickColor.new("Pastel brown")
- Part140.CanCollide = false
- Part140.brickColor = BrickColor.new("Pastel brown")
- Part140.FormFactor = Enum.FormFactor.Symmetric
- Part140.formFactor = Enum.FormFactor.Symmetric
- Humanoid141.Parent = Model129
- Humanoid141.LeftLeg = Part139
- Humanoid141.MaxHealth = 0
- Humanoid141.RightLeg = Part140
- Humanoid141.Torso = Part142
- Humanoid141.maxHealth = 0
- Part142.Name = "HumanoidRootPart"
- Part142.Parent = Model129
- Part142.CFrame = CFrame.new(-58.4382935, 2.99999881, -36.8350868, -0.999996901, -1.69873238e-06, 0, -1.69873238e-06, 0.999996901, 0, 0, 0, -1)
- Part142.Orientation = Vector3.new(0, 180, 0)
- Part142.Position = Vector3.new(-58.4382935, 2.99999881, -36.8350868)
- Part142.Rotation = Vector3.new(-180, 0, 180)
- Part142.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part142.Transparency = 1
- Part142.Size = Vector3.new(2, 2, 1)
- Part142.Anchored = true
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.BrickColor = BrickColor.new("Bright blue")
- Part142.CanCollide = false
- Part142.LeftParamA = 0
- Part142.LeftParamB = 0
- Part142.RightParamA = 0
- Part142.RightParamB = 0
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.brickColor = BrickColor.new("Bright blue")
- Part142.FormFactor = Enum.FormFactor.Symmetric
- Part142.formFactor = Enum.FormFactor.Symmetric
- BodyColors143.Parent = Model129
- BodyColors143.HeadColor = BrickColor.new("Pastel brown")
- BodyColors143.HeadColor3 = Color3.new(1, 0.8, 0.6)
- BodyColors143.LeftArmColor = BrickColor.new("Pastel brown")
- BodyColors143.LeftArmColor3 = Color3.new(1, 0.8, 0.6)
- BodyColors143.LeftLegColor = BrickColor.new("Pastel brown")
- BodyColors143.LeftLegColor3 = Color3.new(1, 0.8, 0.6)
- BodyColors143.RightArmColor = BrickColor.new("Pastel brown")
- BodyColors143.RightArmColor3 = Color3.new(1, 0.8, 0.6)
- BodyColors143.RightLegColor = BrickColor.new("Pastel brown")
- BodyColors143.RightLegColor3 = Color3.new(1, 0.8, 0.6)
- BodyColors143.TorsoColor = BrickColor.new("Pastel brown")
- BodyColors143.TorsoColor3 = Color3.new(1, 0.8, 0.6)
- Pants144.Name = "Pants"
- Pants144.Parent = Model129
- Pants144.PantsTemplate = "rbxassetid://167130523"
- Shirt145.Name = "Shirt"
- Shirt145.Parent = Model129
- Shirt145.ShirtTemplate = "rbxassetid://167130500"
- Part146.Name = "Hard Hat Giver"
- Part146.Parent = Model129
- Part146.CFrame = CFrame.new(-57.793396, 4.76040649, -36.7920074, -0.96592319, 0.25881657, 0, 0.25881657, 0.96592319, 0, 0, 0, -1)
- Part146.Orientation = Vector3.new(0, 180, 15)
- Part146.Position = Vector3.new(-57.793396, 4.76040649, -36.7920074)
- Part146.Rotation = Vector3.new(-180, 0, -165)
- Part146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part146.Size = Vector3.new(1, 0.400000006, 1)
- Part146.Anchored = true
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.BrickColor = BrickColor.new("Really black")
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.brickColor = BrickColor.new("Really black")
- Part146.FormFactor = Enum.FormFactor.Plate
- Part146.formFactor = Enum.FormFactor.Plate
- Script147.Parent = Part146
- table.insert(cors,sandbox(Script147,function()
- -- (Hat Giver Script - Loaded.)
- debounce = true
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
- debounce = false
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "TransitPoliceHat"
- p.Parent = h
- p.Position = hit.Parent:findFirstChild("Head").Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1,1,1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- script.Parent.Mesh:clone().Parent = p
- h.Parent = hit.Parent
- h.AttachmentPos = Vector3.new(0, -0.1, 0)
- wait(5)
- debounce = true
- end
- end
- script.Parent.Touched:connect(onTouched)
- -- Proof to kewlmaiaII
- end))
- Fire148.Parent = Part146
- Fire148.Color = Color3.new(1, 0.678431, 0)
- Fire148.Enabled = false
- Fire148.Size = 30
- Fire148.Heat = 25
- Fire148.SecondaryColor = Color3.new(1, 0, 0)
- Fire148.size = 30
- Script149.Name = "Spread"
- Script149.Parent = Fire148
- table.insert(cors,sandbox(Script149,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1000000
- check.Heat = check.Heat +1000000
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- SpecialMesh150.Parent = Part146
- SpecialMesh150.MeshId = "http://www.roblox.com/asset/?id=1028788"
- SpecialMesh150.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- SpecialMesh150.TextureId = "http://www.roblox.com/asset/?id=24967251"
- SpecialMesh150.MeshType = Enum.MeshType.FileMesh
- Camera151.Name = "ThumbnailCamera"
- Camera151.Parent = Model129
- Camera151.CFrame = CFrame.new(6.86635876, 3.8749969, -11.0208836, -0.991577148, 0.00461057387, 0.129435539, -0, 0.999366224, -0.0355980396, -0.12951763, -0.0352982022, -0.990948677)
- Camera151.CoordinateFrame = CFrame.new(6.86635876, 3.8749969, -11.0208836, -0.991577148, 0.00461057387, 0.129435539, -0, 0.999366224, -0.0355980396, -0.12951763, -0.0352982022, -0.990948677)
- Camera151.Focus = CFrame.new(6.60748768, 3.94619298, -9.03898621, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera151.focus = CFrame.new(6.60748768, 3.94619298, -9.03898621, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Model152.Name = "HitboxBin"
- Model152.Parent = mas
- Part153.Parent = mas
- Part153.CFrame = CFrame.new(-67.0749969, 8, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part153.Position = Vector3.new(-67.0749969, 8, -35.625)
- Part153.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part153.Size = Vector3.new(10.25, 16, 0.25)
- Part153.Anchored = true
- Part153.BottomSurface = Enum.SurfaceType.Smooth
- Part153.BrickColor = BrickColor.new("Cadet blue")
- Part153.Material = Enum.Material.Metal
- Part153.TopSurface = Enum.SurfaceType.Smooth
- Part153.brickColor = BrickColor.new("Cadet blue")
- Part154.Parent = mas
- Part154.CFrame = CFrame.new(-58.0749969, 1.375, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part154.Position = Vector3.new(-58.0749969, 1.375, -35.625)
- Part154.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part154.Size = Vector3.new(7.75, 2.75, 0.25)
- Part154.Anchored = true
- Part154.BottomSurface = Enum.SurfaceType.Smooth
- Part154.BrickColor = BrickColor.new("Cadet blue")
- Part154.Material = Enum.Material.Metal
- Part154.TopSurface = Enum.SurfaceType.Smooth
- Part154.brickColor = BrickColor.new("Cadet blue")
- Part155.Parent = mas
- Part155.CFrame = CFrame.new(-58.0749969, 10.7999992, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part155.Position = Vector3.new(-58.0749969, 10.7999992, -35.625)
- Part155.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part155.Size = Vector3.new(7.75, 10.5, 0.25)
- Part155.Anchored = true
- Part155.BottomSurface = Enum.SurfaceType.Smooth
- Part155.BrickColor = BrickColor.new("Cadet blue")
- Part155.Material = Enum.Material.Metal
- Part155.TopSurface = Enum.SurfaceType.Smooth
- Part155.brickColor = BrickColor.new("Cadet blue")
- Part156.Parent = mas
- Part156.CFrame = CFrame.new(-55.1999969, 2.5, -36.75, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part156.Position = Vector3.new(-55.1999969, 2.5, -36.75)
- Part156.Size = Vector3.new(4, 1, 2)
- Part156.Anchored = true
- Part156.BottomSurface = Enum.SurfaceType.Smooth
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part157.Parent = mas
- Part157.CFrame = CFrame.new(-58.0749969, 4.125, -35.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part157.Position = Vector3.new(-58.0749969, 4.125, -35.625)
- Part157.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part157.Transparency = 0.5
- Part157.Size = Vector3.new(7.75, 2.75, 0.25)
- Part157.Anchored = true
- Part157.BottomSurface = Enum.SurfaceType.Smooth
- Part157.BrickColor = BrickColor.new("Cadet blue")
- Part157.Material = Enum.Material.Metal
- Part157.TopSurface = Enum.SurfaceType.Smooth
- Part157.brickColor = BrickColor.new("Cadet blue")
- Part158.Parent = mas
- Part158.CFrame = CFrame.new(-62.0749969, 8, -41.375, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part158.Position = Vector3.new(-62.0749969, 8, -41.375)
- Part158.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part158.Size = Vector3.new(0.25, 16, 11.75)
- Part158.Anchored = true
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.BrickColor = BrickColor.new("Cadet blue")
- Part158.Material = Enum.Material.Metal
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.brickColor = BrickColor.new("Cadet blue")
- Part159.Parent = mas
- Part159.CFrame = CFrame.new(-53.1999969, 8, -47.125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part159.Position = Vector3.new(-53.1999969, 8, -47.125)
- Part159.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part159.Size = Vector3.new(18, 16, 0.25)
- Part159.Anchored = true
- Part159.BottomSurface = Enum.SurfaceType.Smooth
- Part159.BrickColor = BrickColor.new("Cadet blue")
- Part159.Material = Enum.Material.Metal
- Part159.TopSurface = Enum.SurfaceType.Smooth
- Part159.brickColor = BrickColor.new("Cadet blue")
- Part160.Parent = mas
- Part160.CFrame = CFrame.new(-43.8749962, 8, -41.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part160.Position = Vector3.new(-43.8749962, 8, -41.5)
- Part160.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part160.Size = Vector3.new(0.25, 16, 11.5)
- Part160.Anchored = true
- Part160.BottomSurface = Enum.SurfaceType.Smooth
- Part160.BrickColor = BrickColor.new("Cadet blue")
- Part160.Material = Enum.Material.Metal
- Part160.TopSurface = Enum.SurfaceType.Smooth
- Part160.brickColor = BrickColor.new("Cadet blue")
- Part161.Parent = mas
- Part161.CFrame = CFrame.new(-57.6499939, 2.89999962, -46.875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part161.Position = Vector3.new(-57.6499939, 2.89999962, -46.875)
- Part161.Color = Color3.new(0.666667, 0.333333, 0)
- Part161.Size = Vector3.new(4, 6.5, 0.25)
- Part161.Anchored = true
- Part161.BottomSurface = Enum.SurfaceType.Smooth
- Part161.BrickColor = BrickColor.new("CGA brown")
- Part161.Material = Enum.Material.Wood
- Part161.TopSurface = Enum.SurfaceType.Smooth
- Part161.brickColor = BrickColor.new("CGA brown")
- MeshPart162.Name = "EnhancedCone"
- MeshPart162.Parent = mas
- MeshPart162.CFrame = CFrame.new(-57.7500153, 4.40000486, -20.1499958, 1.55976716e-06, 1.49546952e-06, -1, 1, -3.27823187e-07, 1.55976738e-06, -3.27827934e-07, -1, -1.49547066e-06)
- MeshPart162.Orientation = Vector3.new(0, -90, 90)
- MeshPart162.Position = Vector3.new(-57.7500153, 4.40000486, -20.1499958)
- MeshPart162.Rotation = Vector3.new(-90, -90, 0)
- MeshPart162.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart162.Transparency = 0.89999997615814
- MeshPart162.Size = Vector3.new(21.9499989, 32.2999992, 16.9500008)
- MeshPart162.Anchored = true
- MeshPart162.BrickColor = BrickColor.new("Persimmon")
- MeshPart162.CanCollide = false
- MeshPart162.Material = Enum.Material.Neon
- MeshPart162.brickColor = BrickColor.new("Persimmon")
- Script163.Parent = MeshPart162
- table.insert(cors,sandbox(Script163,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -100 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Part164.Parent = mas
- Part164.CFrame = CFrame.new(-92.875, 8, -40.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part164.Position = Vector3.new(-92.875, 8, -40.625)
- Part164.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part164.Size = Vector3.new(0.25, 16, 54.25)
- Part164.Anchored = true
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.BrickColor = BrickColor.new("Cadet blue")
- Part164.Material = Enum.Material.Metal
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.brickColor = BrickColor.new("Cadet blue")
- Model165.Parent = mas
- Part166.Parent = Model165
- Part166.CFrame = CFrame.new(-43.5500031, 1.40000844, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part166.Orientation = Vector3.new(0, 90, 0)
- Part166.Position = Vector3.new(-43.5500031, 1.40000844, -34.3500023)
- Part166.Rotation = Vector3.new(0, 90, 0)
- Part166.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part166.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part166.Anchored = true
- Part166.BottomSurface = Enum.SurfaceType.Smooth
- Part166.BrickColor = BrickColor.new("Baby blue")
- Part166.TopSurface = Enum.SurfaceType.Smooth
- Part166.brickColor = BrickColor.new("Baby blue")
- Part167.Parent = Model165
- Part167.CFrame = CFrame.new(-43.5500031, 3.55000806, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part167.Orientation = Vector3.new(0, 90, 0)
- Part167.Position = Vector3.new(-43.5500031, 3.55000806, -34.3500023)
- Part167.Rotation = Vector3.new(0, 90, 0)
- Part167.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part167.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part167.Anchored = true
- Part167.BottomSurface = Enum.SurfaceType.Smooth
- Part167.BrickColor = BrickColor.new("Baby blue")
- Part167.TopSurface = Enum.SurfaceType.Smooth
- Part167.brickColor = BrickColor.new("Baby blue")
- Part168.Parent = Model165
- Part168.CFrame = CFrame.new(-43.5250015, 3.67500806, -34.4000015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part168.Orientation = Vector3.new(0, 90, 0)
- Part168.Position = Vector3.new(-43.5250015, 3.67500806, -34.4000015)
- Part168.Rotation = Vector3.new(0, 90, 0)
- Part168.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part168.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part168.Anchored = true
- Part168.BottomSurface = Enum.SurfaceType.Smooth
- Part168.BrickColor = BrickColor.new("Ghost grey")
- Part168.TopSurface = Enum.SurfaceType.Smooth
- Part168.brickColor = BrickColor.new("Ghost grey")
- Part169.Parent = Model165
- Part169.CFrame = CFrame.new(-43.6000023, 3.9750073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part169.Orientation = Vector3.new(0, 90, 0)
- Part169.Position = Vector3.new(-43.6000023, 3.9750073, -34.2750015)
- Part169.Rotation = Vector3.new(0, 90, 0)
- Part169.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part169.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part169.Anchored = true
- Part169.BottomSurface = Enum.SurfaceType.Smooth
- Part169.BrickColor = BrickColor.new("Dark stone grey")
- Part169.TopSurface = Enum.SurfaceType.Smooth
- Part169.brickColor = BrickColor.new("Dark stone grey")
- Part170.Parent = Model165
- Part170.CFrame = CFrame.new(-43.6000023, 6.17500782, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part170.Orientation = Vector3.new(0, 90, 0)
- Part170.Position = Vector3.new(-43.6000023, 6.17500782, -34.2750015)
- Part170.Rotation = Vector3.new(0, 90, 0)
- Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part170.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part170.Anchored = true
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.BrickColor = BrickColor.new("Dark stone grey")
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.brickColor = BrickColor.new("Dark stone grey")
- Part171.Parent = Model165
- Part171.CFrame = CFrame.new(-43.6000023, 1.7250073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part171.Orientation = Vector3.new(0, 90, 0)
- Part171.Position = Vector3.new(-43.6000023, 1.7250073, -34.2750015)
- Part171.Rotation = Vector3.new(0, 90, 0)
- Part171.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part171.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part171.Anchored = true
- Part171.BottomSurface = Enum.SurfaceType.Smooth
- Part171.BrickColor = BrickColor.new("Dark stone grey")
- Part171.TopSurface = Enum.SurfaceType.Smooth
- Part171.brickColor = BrickColor.new("Dark stone grey")
- Part172.Parent = Model165
- Part172.CFrame = CFrame.new(-43.5500031, 5.75000858, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part172.Orientation = Vector3.new(0, 90, 0)
- Part172.Position = Vector3.new(-43.5500031, 5.75000858, -34.3500023)
- Part172.Rotation = Vector3.new(0, 90, 0)
- Part172.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part172.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part172.Anchored = true
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.BrickColor = BrickColor.new("Baby blue")
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.brickColor = BrickColor.new("Baby blue")
- Model173.Parent = mas
- Part174.Parent = Model173
- Part174.CFrame = CFrame.new(-41.0500031, 1.40000844, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part174.Orientation = Vector3.new(0, 90, 0)
- Part174.Position = Vector3.new(-41.0500031, 1.40000844, -34.3500023)
- Part174.Rotation = Vector3.new(0, 90, 0)
- Part174.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part174.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part174.Anchored = true
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.BrickColor = BrickColor.new("Baby blue")
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.brickColor = BrickColor.new("Baby blue")
- Part175.Parent = Model173
- Part175.CFrame = CFrame.new(-41.0500031, 3.55000806, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part175.Orientation = Vector3.new(0, 90, 0)
- Part175.Position = Vector3.new(-41.0500031, 3.55000806, -34.3500023)
- Part175.Rotation = Vector3.new(0, 90, 0)
- Part175.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part175.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part175.Anchored = true
- Part175.BottomSurface = Enum.SurfaceType.Smooth
- Part175.BrickColor = BrickColor.new("Baby blue")
- Part175.TopSurface = Enum.SurfaceType.Smooth
- Part175.brickColor = BrickColor.new("Baby blue")
- Part176.Parent = Model173
- Part176.CFrame = CFrame.new(-41.0250015, 3.67500806, -34.4000015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part176.Orientation = Vector3.new(0, 90, 0)
- Part176.Position = Vector3.new(-41.0250015, 3.67500806, -34.4000015)
- Part176.Rotation = Vector3.new(0, 90, 0)
- Part176.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part176.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part176.Anchored = true
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.BrickColor = BrickColor.new("Ghost grey")
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.brickColor = BrickColor.new("Ghost grey")
- Part177.Parent = Model173
- Part177.CFrame = CFrame.new(-41.1000023, 3.9750073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part177.Orientation = Vector3.new(0, 90, 0)
- Part177.Position = Vector3.new(-41.1000023, 3.9750073, -34.2750015)
- Part177.Rotation = Vector3.new(0, 90, 0)
- Part177.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part177.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part177.Anchored = true
- Part177.BottomSurface = Enum.SurfaceType.Smooth
- Part177.BrickColor = BrickColor.new("Dark stone grey")
- Part177.TopSurface = Enum.SurfaceType.Smooth
- Part177.brickColor = BrickColor.new("Dark stone grey")
- Part178.Parent = Model173
- Part178.CFrame = CFrame.new(-41.1000023, 6.17500782, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part178.Orientation = Vector3.new(0, 90, 0)
- Part178.Position = Vector3.new(-41.1000023, 6.17500782, -34.2750015)
- Part178.Rotation = Vector3.new(0, 90, 0)
- Part178.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part178.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part178.Anchored = true
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.BrickColor = BrickColor.new("Dark stone grey")
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.brickColor = BrickColor.new("Dark stone grey")
- Part179.Parent = Model173
- Part179.CFrame = CFrame.new(-41.1000023, 1.7250073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part179.Orientation = Vector3.new(0, 90, 0)
- Part179.Position = Vector3.new(-41.1000023, 1.7250073, -34.2750015)
- Part179.Rotation = Vector3.new(0, 90, 0)
- Part179.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part179.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part179.Anchored = true
- Part179.BottomSurface = Enum.SurfaceType.Smooth
- Part179.BrickColor = BrickColor.new("Dark stone grey")
- Part179.TopSurface = Enum.SurfaceType.Smooth
- Part179.brickColor = BrickColor.new("Dark stone grey")
- Part180.Parent = Model173
- Part180.CFrame = CFrame.new(-41.0500031, 5.75000858, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part180.Orientation = Vector3.new(0, 90, 0)
- Part180.Position = Vector3.new(-41.0500031, 5.75000858, -34.3500023)
- Part180.Rotation = Vector3.new(0, 90, 0)
- Part180.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part180.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part180.Anchored = true
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.BrickColor = BrickColor.new("Baby blue")
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.brickColor = BrickColor.new("Baby blue")
- Model181.Parent = mas
- Part182.Parent = Model181
- Part182.CFrame = CFrame.new(-38.5500031, 1.40000844, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part182.Orientation = Vector3.new(0, 90, 0)
- Part182.Position = Vector3.new(-38.5500031, 1.40000844, -34.3500023)
- Part182.Rotation = Vector3.new(0, 90, 0)
- Part182.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part182.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part182.Anchored = true
- Part182.BottomSurface = Enum.SurfaceType.Smooth
- Part182.BrickColor = BrickColor.new("Baby blue")
- Part182.TopSurface = Enum.SurfaceType.Smooth
- Part182.brickColor = BrickColor.new("Baby blue")
- Part183.Parent = Model181
- Part183.CFrame = CFrame.new(-38.5500031, 3.55000806, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part183.Orientation = Vector3.new(0, 90, 0)
- Part183.Position = Vector3.new(-38.5500031, 3.55000806, -34.3500023)
- Part183.Rotation = Vector3.new(0, 90, 0)
- Part183.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part183.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part183.Anchored = true
- Part183.BottomSurface = Enum.SurfaceType.Smooth
- Part183.BrickColor = BrickColor.new("Baby blue")
- Part183.TopSurface = Enum.SurfaceType.Smooth
- Part183.brickColor = BrickColor.new("Baby blue")
- Part184.Parent = Model181
- Part184.CFrame = CFrame.new(-38.5250015, 3.67500806, -34.4000015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part184.Orientation = Vector3.new(0, 90, 0)
- Part184.Position = Vector3.new(-38.5250015, 3.67500806, -34.4000015)
- Part184.Rotation = Vector3.new(0, 90, 0)
- Part184.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part184.Size = Vector3.new(1.9000001, 6.3499999, 1.95000005)
- Part184.Anchored = true
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.BrickColor = BrickColor.new("Ghost grey")
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.brickColor = BrickColor.new("Ghost grey")
- Part185.Parent = Model181
- Part185.CFrame = CFrame.new(-38.6000023, 3.9750073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part185.Orientation = Vector3.new(0, 90, 0)
- Part185.Position = Vector3.new(-38.6000023, 3.9750073, -34.2750015)
- Part185.Rotation = Vector3.new(0, 90, 0)
- Part185.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part185.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part185.Anchored = true
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.BrickColor = BrickColor.new("Dark stone grey")
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.brickColor = BrickColor.new("Dark stone grey")
- Part186.Parent = Model181
- Part186.CFrame = CFrame.new(-38.6000023, 6.17500782, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part186.Orientation = Vector3.new(0, 90, 0)
- Part186.Position = Vector3.new(-38.6000023, 6.17500782, -34.2750015)
- Part186.Rotation = Vector3.new(0, 90, 0)
- Part186.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part186.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part186.Anchored = true
- Part186.BottomSurface = Enum.SurfaceType.Smooth
- Part186.BrickColor = BrickColor.new("Dark stone grey")
- Part186.TopSurface = Enum.SurfaceType.Smooth
- Part186.brickColor = BrickColor.new("Dark stone grey")
- Part187.Parent = Model181
- Part187.CFrame = CFrame.new(-38.6000023, 1.7250073, -34.2750015, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part187.Orientation = Vector3.new(0, 90, 0)
- Part187.Position = Vector3.new(-38.6000023, 1.7250073, -34.2750015)
- Part187.Rotation = Vector3.new(0, 90, 0)
- Part187.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part187.Size = Vector3.new(1.95000005, 0.249999851, 1.20000005)
- Part187.Anchored = true
- Part187.BottomSurface = Enum.SurfaceType.Smooth
- Part187.BrickColor = BrickColor.new("Dark stone grey")
- Part187.TopSurface = Enum.SurfaceType.Smooth
- Part187.brickColor = BrickColor.new("Dark stone grey")
- Part188.Parent = Model181
- Part188.CFrame = CFrame.new(-38.5500031, 5.75000858, -34.3500023, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part188.Orientation = Vector3.new(0, 90, 0)
- Part188.Position = Vector3.new(-38.5500031, 5.75000858, -34.3500023)
- Part188.Rotation = Vector3.new(0, 90, 0)
- Part188.Color = Color3.new(0.596078, 0.760784, 0.858824)
- Part188.Size = Vector3.new(1.9000001, 1.69999981, 1.70000005)
- Part188.Anchored = true
- Part188.BottomSurface = Enum.SurfaceType.Smooth
- Part188.BrickColor = BrickColor.new("Baby blue")
- Part188.TopSurface = Enum.SurfaceType.Smooth
- Part188.brickColor = BrickColor.new("Baby blue")
- UnionOperation189.Parent = mas
- UnionOperation189.CFrame = CFrame.new(-20.7499981, 0.124999985, -40.75, 1.93715096e-07, 0.99999994, 0, -0.99999994, 1.93715096e-07, 0, 0, 0, 1)
- UnionOperation189.Orientation = Vector3.new(0, 0, -90)
- UnionOperation189.Position = Vector3.new(-20.7499981, 0.124999985, -40.75)
- UnionOperation189.Rotation = Vector3.new(0, 0, -90)
- UnionOperation189.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- UnionOperation189.Size = Vector3.new(0.250028014, 144.5, 54)
- UnionOperation189.Anchored = true
- UnionOperation189.BrickColor = BrickColor.new("Cyan")
- UnionOperation189.CanCollide = false
- UnionOperation189.Material = Enum.Material.Fabric
- UnionOperation189.brickColor = BrickColor.new("Cyan")
- Part190.Parent = mas
- Part190.CFrame = CFrame.new(13.5, -7.99999905, -13.625, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part190.Position = Vector3.new(13.5, -7.99999905, -13.625)
- Part190.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part190.Size = Vector3.new(34.5, 16, 0.25)
- Part190.Anchored = true
- Part190.BottomSurface = Enum.SurfaceType.Smooth
- Part190.BrickColor = BrickColor.new("Cadet blue")
- Part190.Material = Enum.Material.Metal
- Part190.TopSurface = Enum.SurfaceType.Smooth
- Part190.brickColor = BrickColor.new("Cadet blue")
- Part191.Parent = mas
- Part191.CFrame = CFrame.new(13.5, -7.99999905, -35.3250008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part191.Position = Vector3.new(13.5, -7.99999905, -35.3250008)
- Part191.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part191.Size = Vector3.new(34.5, 16, 0.25)
- Part191.Anchored = true
- Part191.BottomSurface = Enum.SurfaceType.Smooth
- Part191.BrickColor = BrickColor.new("Cadet blue")
- Part191.Material = Enum.Material.Metal
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.brickColor = BrickColor.new("Cadet blue")
- Part192.Parent = mas
- Part192.CFrame = CFrame.new(25.875, -7.99999905, -24.5750008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part192.Position = Vector3.new(25.875, -7.99999905, -24.5750008)
- Part192.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part192.Size = Vector3.new(9.75, 16, 21.75)
- Part192.Anchored = true
- Part192.BottomSurface = Enum.SurfaceType.Smooth
- Part192.BrickColor = BrickColor.new("Cadet blue")
- Part192.Material = Enum.Material.Metal
- Part192.TopSurface = Enum.SurfaceType.Smooth
- Part192.brickColor = BrickColor.new("Cadet blue")
- Part193.Parent = mas
- Part193.CFrame = CFrame.new(-8.02499962, -7.99999905, -24.5750008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part193.Position = Vector3.new(-8.02499962, -7.99999905, -24.5750008)
- Part193.Color = Color3.new(0.623529, 0.678431, 0.752941)
- Part193.Size = Vector3.new(9.75, 16, 21.75)
- Part193.Anchored = true
- Part193.BottomSurface = Enum.SurfaceType.Smooth
- Part193.BrickColor = BrickColor.new("Cadet blue")
- Part193.Material = Enum.Material.Metal
- Part193.TopSurface = Enum.SurfaceType.Smooth
- Part193.brickColor = BrickColor.new("Cadet blue")
- Part194.Parent = mas
- Part194.CFrame = CFrame.new(0.263578832, -2.18761158, -24.3499947, 0.707102537, 0.707102358, 1.7158311e-07, -0.707102299, 0.707101643, -1.81117741e-06, 7.58637157e-07, -1.05366144e-06, 0.999991477)
- Part194.Orientation = Vector3.new(0, 0, -45)
- Part194.Position = Vector3.new(0.263578832, -2.18761158, -24.3499947)
- Part194.Rotation = Vector3.new(0, 0, -45)
- Part194.Color = Color3.new(1, 0, 0)
- Part194.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part194.BottomSurface = Enum.SurfaceType.Smooth
- Part194.BrickColor = BrickColor.new("Really red")
- Part194.Material = Enum.Material.Neon
- Part194.TopSurface = Enum.SurfaceType.Smooth
- Part194.brickColor = BrickColor.new("Really red")
- Weld195.Name = "BTWeld"
- Weld195.Parent = Part194
- Weld195.C1 = CFrame.new(1.04988754, -0.249996185, -0.399904847, 0.999993801, 5.06639481e-07, 1.40202337e-06, 7.58637157e-07, -1.05366144e-06, 0.999991477, -1.78813934e-07, -0.999993205, 1.15936814e-06)
- Weld195.Part0 = Part194
- Weld195.Part1 = Part203
- Weld195.part1 = Part203
- Weld196.Name = "BTWeld"
- Weld196.Parent = Part194
- Weld196.C1 = CFrame.new(0.416688561, 11.4148407, -0.189987183, -1.49012791e-07, 0.999993324, -2.7191229e-06, -0.99999392, -8.34463435e-07, -2.90940488e-06, -7.48748562e-07, 5.06094352e-07, 0.999991477)
- Weld196.Part0 = Part194
- Weld196.Part1 = MeshPart200
- Weld196.part1 = MeshPart200
- Weld197.Name = "BTWeld"
- Weld197.Parent = Part194
- Weld197.C1 = CFrame.new(-8.4400177e-05, 0.406596422, -0.249996185, 1, 2.27376755e-12, -5.37499602e-07, -1.9312915e-12, 1, 7.20987828e-07, 5.37499773e-07, -7.20987771e-07, 1)
- Weld197.Part0 = Part194
- Weld197.Part1 = Part205
- Weld197.part1 = Part205
- Part198.Parent = mas
- Part198.CFrame = CFrame.new(-1.66502547, -2.16661644, -24.0999985, 0.258818984, -0.965925813, 0, 0.965925813, 0.258818984, 0, 0, 0, 1)
- Part198.Orientation = Vector3.new(0, 0, 75)
- Part198.Position = Vector3.new(-1.66502547, -2.16661644, -24.0999985)
- Part198.Rotation = Vector3.new(0, 0, 75)
- Part198.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part198.Size = Vector3.new(1.5, 0.5, 0.5)
- Part198.Anchored = true
- Part198.BottomSurface = Enum.SurfaceType.Smooth
- Part198.BrickColor = BrickColor.new("Ghost grey")
- Part198.TopSurface = Enum.SurfaceType.Smooth
- Part198.brickColor = BrickColor.new("Ghost grey")
- Part198.Shape = Enum.PartType.Cylinder
- Part199.Parent = mas
- Part199.CFrame = CFrame.new(-1.86368728, -2.98318958, -24.0933723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part199.Position = Vector3.new(-1.86368728, -2.98318958, -24.0933723)
- Part199.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part199.Size = Vector3.new(0.5, 0.5, 0.5)
- Part199.Anchored = true
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.BrickColor = BrickColor.new("Ghost grey")
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.brickColor = BrickColor.new("Ghost grey")
- Part199.Shape = Enum.PartType.Ball
- MeshPart200.Name = "EnhancedCone"
- MeshPart200.Parent = mas
- MeshPart200.CFrame = CFrame.new(8.0403595, -10.5536547, -24.1599674, 0.70709753, -0.707098842, 1.56319402e-13, 0.707097054, 0.707097411, -9.23859943e-07, -3.7727541e-06, -3.66801169e-06, 0.999982953)
- MeshPart200.Orientation = Vector3.new(0, 0, 45)
- MeshPart200.Position = Vector3.new(8.0403595, -10.5536547, -24.1599674)
- MeshPart200.Rotation = Vector3.new(0, 0, 45)
- MeshPart200.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart200.Transparency = 0.89999997615814
- MeshPart200.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart200.BrickColor = BrickColor.new("Persimmon")
- MeshPart200.CanCollide = false
- MeshPart200.Material = Enum.Material.Neon
- MeshPart200.brickColor = BrickColor.new("Persimmon")
- Script201.Parent = MeshPart200
- table.insert(cors,sandbox(Script201,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Part202.Parent = mas
- Part202.CFrame = CFrame.new(-2.63093352, -3.17545986, -24.0999985, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- Part202.Orientation = Vector3.new(0, 0, 15)
- Part202.Position = Vector3.new(-2.63093352, -3.17545986, -24.0999985)
- Part202.Rotation = Vector3.new(0, 0, 15)
- Part202.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part202.Size = Vector3.new(1.5, 0.5, 0.5)
- Part202.Anchored = true
- Part202.BottomSurface = Enum.SurfaceType.Smooth
- Part202.BrickColor = BrickColor.new("Ghost grey")
- Part202.TopSurface = Enum.SurfaceType.Smooth
- Part202.brickColor = BrickColor.new("Ghost grey")
- Part202.Shape = Enum.PartType.Cylinder
- Part203.Parent = mas
- Part203.CFrame = CFrame.new(-0.761579335, -1.72800446, -24.0999985, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0)
- Part203.Orientation = Vector3.new(45, -90, -90)
- Part203.Position = Vector3.new(-0.761579335, -1.72800446, -24.0999985)
- Part203.Rotation = Vector3.new(90, -45, 0)
- Part203.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part203.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part203.Anchored = true
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.BrickColor = BrickColor.new("Ghost grey")
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.brickColor = BrickColor.new("Ghost grey")
- Script204.Parent = Part203
- table.insert(cors,sandbox(Script204,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- end
- end))
- Part205.Parent = mas
- Part205.CFrame = CFrame.new(-0.0238667727, -2.47517681, -24.1000004, 0.707102537, 0.707102358, 4.18384332e-08, -0.707102299, 0.707101643, -2.70105647e-06, 2.21142159e-07, -3.32679747e-07, 0.999991477)
- Part205.Orientation = Vector3.new(0, 0, -45)
- Part205.Position = Vector3.new(-0.0238667727, -2.47517681, -24.1000004)
- Part205.Rotation = Vector3.new(0, 0, -45)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.brickColor = BrickColor.new("Really black")
- Part205.Shape = Enum.PartType.Cylinder
- SpotLight206.Parent = Part205
- SpotLight206.Color = Color3.new(1, 0, 0)
- SpotLight206.Face = Enum.NormalId.Right
- SpotLight206.Range = 60
- SpotLight206.Angle = 60
- MeshPart207.Name = "EnhancedCone"
- MeshPart207.Parent = mas
- MeshPart207.CFrame = CFrame.new(9.740448, -10.5537643, -24.1599903, -0.70710665, 0.707107127, -1.24455255e-07, 0.707107127, 0.70710665, 2.16881153e-06, 1.6215846e-06, 1.44557737e-06, -1)
- MeshPart207.Orientation = Vector3.new(0, -180, 45)
- MeshPart207.Position = Vector3.new(9.740448, -10.5537643, -24.1599903)
- MeshPart207.Rotation = Vector3.new(-180, 0, -135)
- MeshPart207.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart207.Transparency = 0.89999997615814
- MeshPart207.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart207.BrickColor = BrickColor.new("Persimmon")
- MeshPart207.CanCollide = false
- MeshPart207.Material = Enum.Material.Neon
- MeshPart207.brickColor = BrickColor.new("Persimmon")
- Script208.Parent = MeshPart207
- table.insert(cors,sandbox(Script208,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Weld209.Name = "BTWeld"
- Weld209.Parent = MeshPart207
- Weld209.C1 = CFrame.new(12.4647293, -0.0599880219, 0.0167789459, -3.27825433e-07, -1.00000012, -1.50739538e-06, -1.55976738e-06, -1.50739459e-06, 1, -1.00000012, 3.27825461e-07, -1.55976727e-06)
- Weld209.Part0 = MeshPart207
- Weld209.Part1 = Part218
- Weld209.part1 = Part218
- Weld210.Name = "BTWeld"
- Weld210.Parent = MeshPart207
- Weld210.C1 = CFrame.new(11.4147701, -0.416675568, 0.190023422, -1.49012749e-07, -0.99999392, -7.48748562e-07, 0.999993324, -8.34463435e-07, 5.06094352e-07, -2.71912268e-06, -2.90940488e-06, 0.999991477)
- Weld210.Part0 = MeshPart207
- Weld210.Part1 = Part214
- Weld210.part1 = Part214
- Weld211.Name = "BTWeld"
- Weld211.Parent = MeshPart207
- Weld211.C1 = CFrame.new(11.4146872, -0.0100870132, -0.0599937439, 5.06635729e-07, -0.99999392, 8.74410034e-07, 0.999993324, -1.78810168e-07, -9.85949782e-07, -1.22707638e-06, -1.28624288e-06, 0.999991477)
- Weld211.Part0 = MeshPart207
- Weld211.Part1 = Part215
- Weld211.part1 = Part215
- Part212.Parent = mas
- Part212.CFrame = CFrame.new(19.6445866, -2.98318958, -24.2266045, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part212.Orientation = Vector3.new(0, -180, 0)
- Part212.Position = Vector3.new(19.6445866, -2.98318958, -24.2266045)
- Part212.Rotation = Vector3.new(-180, 0, -180)
- Part212.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part212.Size = Vector3.new(0.5, 0.5, 0.5)
- Part212.Anchored = true
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.BrickColor = BrickColor.new("Ghost grey")
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.brickColor = BrickColor.new("Ghost grey")
- Part212.Shape = Enum.PartType.Ball
- Part213.Parent = mas
- Part213.CFrame = CFrame.new(19.4459248, -2.16661644, -24.2199783, -0.258818984, 0.965925813, -8.74227766e-08, 0.965925813, 0.258818984, 0, 2.26266739e-08, -8.44439185e-08, -1)
- Part213.Orientation = Vector3.new(0, -180, 75)
- Part213.Position = Vector3.new(19.4459248, -2.16661644, -24.2199783)
- Part213.Rotation = Vector3.new(-180, 0, -105)
- Part213.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part213.Size = Vector3.new(1.5, 0.5, 0.5)
- Part213.Anchored = true
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.BrickColor = BrickColor.new("Ghost grey")
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.brickColor = BrickColor.new("Ghost grey")
- Part213.Shape = Enum.PartType.Cylinder
- Part214.Parent = mas
- Part214.CFrame = CFrame.new(17.517231, -2.18771935, -23.9699593, -0.707102716, -0.707102537, -2.59005276e-07, -0.707102478, 0.707101822, -1.81117753e-06, -6.9682028e-07, 1.1154782e-06, -0.999991477)
- Part214.Orientation = Vector3.new(0, -180, -45)
- Part214.Position = Vector3.new(17.517231, -2.18771935, -23.9699593)
- Part214.Rotation = Vector3.new(180, 0, 135)
- Part214.Color = Color3.new(1, 0, 0)
- Part214.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.BrickColor = BrickColor.new("Really red")
- Part214.Material = Enum.Material.Neon
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.brickColor = BrickColor.new("Really red")
- Part215.Parent = mas
- Part215.CFrame = CFrame.new(17.8046761, -2.47528362, -24.2199574, -0.707103193, -0.70710206, -1.66291855e-07, -0.707102001, 0.707102299, 3.91607728e-07, -2.31997774e-06, 2.60752336e-06, -0.999991477)
- Part215.Orientation = Vector3.new(0, -180, -45)
- Part215.Position = Vector3.new(17.8046761, -2.47528362, -24.2199574)
- Part215.Rotation = Vector3.new(-180, 0, 135)
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.BrickColor = BrickColor.new("Really black")
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.brickColor = BrickColor.new("Really black")
- Part215.Shape = Enum.PartType.Cylinder
- SpotLight216.Parent = Part215
- SpotLight216.Color = Color3.new(1, 0, 0)
- SpotLight216.Face = Enum.NormalId.Right
- SpotLight216.Range = 60
- SpotLight216.Angle = 60
- Part217.Parent = mas
- Part217.CFrame = CFrame.new(20.4118328, -3.17545986, -24.2199783, -0.965925813, 0.258819044, -8.74227766e-08, 0.258819044, 0.965925813, 0, 8.44439185e-08, -2.26266792e-08, -1)
- Part217.Orientation = Vector3.new(0, -180, 15)
- Part217.Position = Vector3.new(20.4118328, -3.17545986, -24.2199783)
- Part217.Rotation = Vector3.new(-180, 0, -165)
- Part217.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part217.Size = Vector3.new(1.5, 0.5, 0.5)
- Part217.Anchored = true
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.BrickColor = BrickColor.new("Ghost grey")
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.brickColor = BrickColor.new("Ghost grey")
- Part217.Shape = Enum.PartType.Cylinder
- Part218.Parent = mas
- Part218.CFrame = CFrame.new(18.5424786, -1.72800446, -24.2199783, -0.707106829, -8.74227766e-08, 0.707106829, -0.707106829, 0, -0.707106829, 6.18172393e-08, -1, -6.18172393e-08)
- Part218.Orientation = Vector3.new(45, 90, -90)
- Part218.Position = Vector3.new(18.5424786, -1.72800446, -24.2199783)
- Part218.Rotation = Vector3.new(90, 45, 180)
- Part218.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part218.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part218.Anchored = true
- Part218.BottomSurface = Enum.SurfaceType.Smooth
- Part218.BrickColor = BrickColor.new("Ghost grey")
- Part218.TopSurface = Enum.SurfaceType.Smooth
- Part218.brickColor = BrickColor.new("Ghost grey")
- Script219.Parent = Part218
- table.insert(cors,sandbox(Script219,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- end
- end))
- Part220.Parent = mas
- Part220.CFrame = CFrame.new(8.83045864, -3.17546034, -35.6813736, 1.26665881e-07, -3.39400188e-08, -1, 0.258819014, 0.965925753, 0, 0.965925813, -0.258819044, 1.31134158e-07)
- Part220.Orientation = Vector3.new(0, -90, 15)
- Part220.Position = Vector3.new(8.83045864, -3.17546034, -35.6813736)
- Part220.Rotation = Vector3.new(-15, -90, 0)
- Part220.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part220.Size = Vector3.new(1.5, 0.5, 0.5)
- Part220.Anchored = true
- Part220.BottomSurface = Enum.SurfaceType.Smooth
- Part220.BrickColor = BrickColor.new("Ghost grey")
- Part220.TopSurface = Enum.SurfaceType.Smooth
- Part220.brickColor = BrickColor.new("Ghost grey")
- Part220.Shape = Enum.PartType.Cylinder
- Part221.Parent = mas
- Part221.CFrame = CFrame.new(8.95044041, -3.17546034, -12.6386051, -4.22219593e-08, 1.13133396e-08, 1, 0.258819014, 0.965925753, 0, -0.965925813, 0.258819044, -4.37113883e-08)
- Part221.Orientation = Vector3.new(0, 90, 15)
- Part221.Position = Vector3.new(8.95044041, -3.17546034, -12.6386051)
- Part221.Rotation = Vector3.new(15, 90, 0)
- Part221.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part221.Size = Vector3.new(1.5, 0.5, 0.5)
- Part221.Anchored = true
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.BrickColor = BrickColor.new("Ghost grey")
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.brickColor = BrickColor.new("Ghost grey")
- Part221.Shape = Enum.PartType.Cylinder
- Part222.Parent = mas
- Part222.CFrame = CFrame.new(8.95043945, -1.72800541, -14.5079594, -3.09086197e-08, 1, 3.09086197e-08, -0.707106769, 0, -0.707106769, -0.707106829, -4.37113883e-08, 0.707106829)
- Part222.Orientation = Vector3.new(45, 0, -90)
- Part222.Position = Vector3.new(8.95043945, -1.72800541, -14.5079594)
- Part222.Rotation = Vector3.new(45, 0, -90)
- Part222.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part222.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part222.Anchored = true
- Part222.BottomSurface = Enum.SurfaceType.Smooth
- Part222.BrickColor = BrickColor.new("Ghost grey")
- Part222.TopSurface = Enum.SurfaceType.Smooth
- Part222.brickColor = BrickColor.new("Ghost grey")
- Script223.Parent = Part222
- table.insert(cors,sandbox(Script223,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- end
- end))
- MeshPart224.Name = "EnhancedCone"
- MeshPart224.Parent = mas
- MeshPart224.CFrame = CFrame.new(8.89044857, -10.5537624, -25.009985, 1.65249321e-06, 1.41466887e-06, -1, 0.707107008, 0.707106471, 2.16881108e-06, 0.707106709, -0.707107127, 1.68166594e-07)
- MeshPart224.Orientation = Vector3.new(0, -90, 45)
- MeshPart224.Position = Vector3.new(8.89044857, -10.5537624, -25.009985)
- MeshPart224.Rotation = Vector3.new(-45, -90, 0)
- MeshPart224.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart224.Transparency = 0.89999997615814
- MeshPart224.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart224.BrickColor = BrickColor.new("Persimmon")
- MeshPart224.CanCollide = false
- MeshPart224.Material = Enum.Material.Neon
- MeshPart224.brickColor = BrickColor.new("Persimmon")
- Script225.Parent = MeshPart224
- table.insert(cors,sandbox(Script225,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Weld226.Name = "BTWeld"
- Weld226.Parent = MeshPart224
- Weld226.C1 = CFrame.new(12.4647303, -0.0599880219, 0.0167751312, -2.68220901e-07, -1, -1.50739504e-06, -1.55976738e-06, -1.5073947e-06, 1, -1.00000012, 4.17232513e-07, -1.55976693e-06)
- Weld226.Part0 = MeshPart224
- Weld226.Part1 = Part243
- Weld226.part1 = Part243
- Weld227.Name = "BTWeld"
- Weld227.Parent = MeshPart224
- Weld227.C1 = CFrame.new(11.4147692, -0.41667366, 0.190022469, 0, -0.999993682, -7.48748221e-07, 0.999993205, -1.01327896e-06, 5.06093897e-07, -2.71912245e-06, -2.90940466e-06, 0.999991477)
- Weld227.Part0 = MeshPart224
- Weld227.Part1 = Part245
- Weld227.part1 = Part245
- Weld228.Name = "BTWeld"
- Weld228.Parent = MeshPart224
- Weld228.C1 = CFrame.new(11.4146843, -0.0100822449, -0.0599946976, 6.85453415e-07, -0.999993682, 8.74410375e-07, 0.999993205, -3.57627869e-07, -9.85950351e-07, -1.2270765e-06, -1.28624322e-06, 0.999991477)
- Weld228.Part0 = MeshPart224
- Weld228.Part1 = Part235
- Weld228.part1 = Part235
- Part229.Parent = mas
- Part229.CFrame = CFrame.new(8.95706558, -2.98319006, -13.4058514, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part229.Orientation = Vector3.new(0, 90, 0)
- Part229.Position = Vector3.new(8.95706558, -2.98319006, -13.4058514)
- Part229.Rotation = Vector3.new(0, 90, 0)
- Part229.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part229.Size = Vector3.new(0.5, 0.5, 0.5)
- Part229.Anchored = true
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.BrickColor = BrickColor.new("Ghost grey")
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.brickColor = BrickColor.new("Ghost grey")
- Part229.Shape = Enum.PartType.Ball
- MeshPart230.Name = "EnhancedCone"
- MeshPart230.Parent = mas
- MeshPart230.CFrame = CFrame.new(8.89044952, -10.5537624, -23.309988, -1.59067599e-06, -1.47648598e-06, 1, 0.707107008, 0.707106471, 2.16881108e-06, -0.707106709, 0.707107127, -8.07438028e-08)
- MeshPart230.Orientation = Vector3.new(0, 90, 45)
- MeshPart230.Position = Vector3.new(8.89044952, -10.5537624, -23.309988)
- MeshPart230.Rotation = Vector3.new(45, 90, 0)
- MeshPart230.Color = Color3.new(1, 0.34902, 0.34902)
- MeshPart230.Transparency = 0.89999997615814
- MeshPart230.Size = Vector3.new(16.6999989, 24.7999992, 14.6999998)
- MeshPart230.BrickColor = BrickColor.new("Persimmon")
- MeshPart230.CanCollide = false
- MeshPart230.Material = Enum.Material.Neon
- MeshPart230.brickColor = BrickColor.new("Persimmon")
- Script231.Parent = MeshPart230
- table.insert(cors,sandbox(Script231,function()
- script.Parent.BrickColor = BrickColor.new("Lime green")
- local damamamma = false
- --howeyap
- function onTouched(part)
- if damamamma == false then
- damamamma = true
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- script.Parent.BrickColor = BrickColor.new("Persimmon")
- h.Health = h.Health -30 -- feel free to change this to however much health you want
- script.Parent.Transparency = .5
- wait(.1)
- script.Parent.Transparency = .6
- wait(.1)
- script.Parent.Transparency = .7
- wait(.1)
- script.Parent.Transparency = .8
- wait(.1)
- script.Parent.Transparency = .9
- wait(.1)
- script.Parent.BrickColor = BrickColor.new("Lime green")
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- while true do
- damamamma = false
- wait(.5)
- end
- end))
- Weld232.Name = "BTWeld"
- Weld232.Parent = MeshPart230
- Weld232.C1 = CFrame.new(12.4647264, -0.0599899292, 0.0167789459, -2.68220901e-07, -1, -1.50739504e-06, -1.55976738e-06, -1.50739459e-06, 1, -1.00000012, 4.17232513e-07, -1.55976693e-06)
- Weld232.Part0 = MeshPart230
- Weld232.Part1 = Part222
- Weld232.part1 = Part222
- Weld233.Name = "BTWeld"
- Weld233.Parent = MeshPart230
- Weld233.C1 = CFrame.new(11.4146824, -0.0100870132, -0.0599946976, 6.85453415e-07, -0.999993682, 8.74410432e-07, 0.999993205, -3.57627869e-07, -9.85950351e-07, -1.22707661e-06, -1.28624299e-06, 0.999991477)
- Weld233.Part0 = MeshPart230
- Weld233.Part1 = Part238
- Weld233.part1 = Part238
- Weld234.Name = "BTWeld"
- Weld234.Parent = MeshPart230
- Weld234.C1 = CFrame.new(11.4147673, -0.416675568, 0.190021515, 0, -0.999993682, -7.48748221e-07, 0.999993205, -1.01327896e-06, 5.06093954e-07, -2.71912245e-06, -2.90940443e-06, 0.999991477)
- Weld234.Part0 = MeshPart230
- Weld234.Part1 = Part242
- Weld234.part1 = Part242
- Part235.Parent = mas
- Part235.CFrame = CFrame.new(8.83048058, -2.47529221, -33.0742149, -2.28906902e-06, 2.63843185e-06, -0.999991477, -0.707101524, 0.707101941, 3.91607387e-07, 0.707103133, 0.70710212, 2.10002881e-07)
- Part235.Orientation = Vector3.new(0, -90, -45)
- Part235.Position = Vector3.new(8.83048058, -2.47529221, -33.0742149)
- Part235.Rotation = Vector3.new(-61.7999992, -89.7600021, -130.940002)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.brickColor = BrickColor.new("Really black")
- Part235.Shape = Enum.PartType.Cylinder
- SpotLight236.Parent = Part235
- SpotLight236.Color = Color3.new(1, 0, 0)
- SpotLight236.Face = Enum.NormalId.Right
- SpotLight236.Range = 60
- SpotLight236.Angle = 60
- Part237.Parent = mas
- Part237.CFrame = CFrame.new(8.95043945, -2.16661739, -13.6045132, -1.13133369e-08, 4.22219593e-08, 1, 0.965925753, 0.258818954, 0, -0.258818984, 0.965925813, -4.37113883e-08)
- Part237.Orientation = Vector3.new(0, 90, 75)
- Part237.Position = Vector3.new(8.95043945, -2.16661739, -13.6045132)
- Part237.Rotation = Vector3.new(75, 90, 0)
- Part237.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part237.Size = Vector3.new(1.5, 0.5, 0.5)
- Part237.Anchored = true
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.BrickColor = BrickColor.new("Ghost grey")
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.brickColor = BrickColor.new("Ghost grey")
- Part237.Shape = Enum.PartType.Cylinder
- Part238.Parent = mas
- Part238.CFrame = CFrame.new(8.95041656, -2.47529125, -15.2457628, 2.35088601e-06, -2.57661486e-06, 0.999991477, -0.707101524, 0.707101941, 3.916075e-07, -0.707103133, -0.70710212, -1.22580616e-07)
- Part238.Orientation = Vector3.new(0, 90, -45)
- Part238.Position = Vector3.new(8.95041656, -2.47529125, -15.2457628)
- Part238.Rotation = Vector3.new(-107.379997, 89.7600021, 47.6199989)
- Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part238.Size = Vector3.new(0.0500000007, 0.899999976, 0.899999976)
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.BrickColor = BrickColor.new("Really black")
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.brickColor = BrickColor.new("Really black")
- Part238.Shape = Enum.PartType.Cylinder
- SpotLight239.Parent = Part238
- SpotLight239.Color = Color3.new(1, 0, 0)
- SpotLight239.Face = Enum.NormalId.Right
- SpotLight239.Range = 60
- SpotLight239.Angle = 60
- Part240.Parent = mas
- Part240.CFrame = CFrame.new(8.83045959, -2.16661739, -34.7154617, 3.39400117e-08, -1.26665881e-07, -1, 0.965925753, 0.258818954, 0, 0.258818984, -0.965925813, 1.31134158e-07)
- Part240.Orientation = Vector3.new(0, -90, 75)
- Part240.Position = Vector3.new(8.83045959, -2.16661739, -34.7154617)
- Part240.Rotation = Vector3.new(-75, -90, 0)
- Part240.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part240.Size = Vector3.new(1.5, 0.5, 0.5)
- Part240.Anchored = true
- Part240.BottomSurface = Enum.SurfaceType.Smooth
- Part240.BrickColor = BrickColor.new("Ghost grey")
- Part240.TopSurface = Enum.SurfaceType.Smooth
- Part240.brickColor = BrickColor.new("Ghost grey")
- Part240.Shape = Enum.PartType.Cylinder
- Part241.Parent = mas
- Part241.CFrame = CFrame.new(8.82383347, -2.98319006, -34.9141235, 1.31134158e-07, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158e-07)
- Part241.Orientation = Vector3.new(0, -90, 0)
- Part241.Position = Vector3.new(8.82383347, -2.98319006, -34.9141235)
- Part241.Rotation = Vector3.new(0, -90, 0)
- Part241.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part241.Size = Vector3.new(0.5, 0.5, 0.5)
- Part241.Anchored = true
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.BrickColor = BrickColor.new("Ghost grey")
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.brickColor = BrickColor.new("Ghost grey")
- Part241.Shape = Enum.PartType.Ball
- Part242.Parent = mas
- Part242.CFrame = CFrame.new(8.70042133, -2.18772411, -15.5332069, 7.27728434e-07, -1.0845697e-06, 0.999991477, -0.707102001, 0.707101464, -1.81117616e-06, -0.707102656, -0.707102597, -2.15293994e-07)
- Part242.Orientation = Vector3.new(0, 90, -45)
- Part242.Position = Vector3.new(8.70042133, -2.18772411, -15.5332069)
- Part242.Rotation = Vector3.new(96.7799988, 89.7600021, 56.1399994)
- Part242.Color = Color3.new(1, 0, 0)
- Part242.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part242.BottomSurface = Enum.SurfaceType.Smooth
- Part242.BrickColor = BrickColor.new("Really red")
- Part242.Material = Enum.Material.Neon
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.brickColor = BrickColor.new("Really red")
- Part243.Parent = mas
- Part243.CFrame = CFrame.new(8.83045959, -1.72800541, -33.8120193, 9.27258554e-08, -1, -9.27258554e-08, -0.707106769, 0, -0.707106769, 0.707106829, 1.31134158e-07, -0.707106829)
- Part243.Orientation = Vector3.new(45, -180, -90)
- Part243.Position = Vector3.new(8.83045959, -1.72800541, -33.8120193)
- Part243.Rotation = Vector3.new(135, 0, 90)
- Part243.Color = Color3.new(0.792157, 0.796078, 0.819608)
- Part243.Size = Vector3.new(2.0999999, 1.04999995, 1.0999999)
- Part243.Anchored = true
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.BrickColor = BrickColor.new("Ghost grey")
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.brickColor = BrickColor.new("Ghost grey")
- Script244.Parent = Part243
- table.insert(cors,sandbox(Script244,function()
- while true do
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(-2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- script.Parent.Rotation = script.Parent.Rotation + Vector3.new(2.5,0,0)
- wait(.3)
- end
- end))
- Part245.Parent = mas
- Part245.CFrame = CFrame.new(9.08047771, -2.18772507, -32.7867661, -6.65911671e-07, 1.14638658e-06, -0.999991477, -0.707102001, 0.707101464, -1.81117662e-06, 0.707102656, 0.707102597, 3.02716273e-07)
- Part245.Orientation = Vector3.new(0, -90, -45)
- Part245.Position = Vector3.new(9.08047771, -2.18772507, -32.7867661)
- Part245.Rotation = Vector3.new(80.5100021, -89.7600021, -120.150002)
- Part245.Color = Color3.new(1, 0, 0)
- Part245.Size = Vector3.new(0.0999999046, 0.149999976, 0.299999893)
- Part245.BottomSurface = Enum.SurfaceType.Smooth
- Part245.BrickColor = BrickColor.new("Really red")
- Part245.Material = Enum.Material.Neon
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.brickColor = BrickColor.new("Really red")
- Part246.Parent = mas
- Part246.CFrame = CFrame.new(7.42499924, -13.6750002, -11.8999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part246.Position = Vector3.new(7.42499924, -13.6750002, -11.8999996)
- Part246.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part246.Size = Vector3.new(34.25, 0.25, 53.5)
- Part246.Anchored = true
- Part246.BottomSurface = Enum.SurfaceType.Smooth
- Part246.BrickColor = BrickColor.new("Cyan")
- Part246.Material = Enum.Material.Fabric
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.brickColor = BrickColor.new("Cyan")
- Part247.Parent = mas
- Part247.CFrame = CFrame.new(-51.875, 0.125, -48.5250015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part247.Position = Vector3.new(-51.875, 0.125, -48.5250015)
- Part247.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part247.Transparency = 1
- Part247.Size = Vector3.new(116.75, 0.25, 69.75)
- Part247.Anchored = true
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.BrickColor = BrickColor.new("Cyan")
- Part247.Material = Enum.Material.Fabric
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.brickColor = BrickColor.new("Cyan")
- Part248.Parent = mas
- Part248.CFrame = CFrame.new(32.125, 0.125, -48.5250015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part248.Position = Vector3.new(32.125, 0.125, -48.5250015)
- Part248.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part248.Transparency = 1
- Part248.Size = Vector3.new(38.75, 0.25, 69.75)
- Part248.Anchored = true
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.BrickColor = BrickColor.new("Cyan")
- Part248.Material = Enum.Material.Fabric
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.brickColor = BrickColor.new("Cyan")
- Part249.Parent = mas
- Part249.CFrame = CFrame.new(25.625, 0.125, -55.4000015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part249.Position = Vector3.new(25.625, 0.125, -55.4000015)
- Part249.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part249.Transparency = 1
- Part249.Size = Vector3.new(51.75, 0.25, 56)
- Part249.Anchored = true
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.BrickColor = BrickColor.new("Cyan")
- Part249.Material = Enum.Material.Fabric
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.brickColor = BrickColor.new("Cyan")
- Part250.Parent = mas
- Part250.CFrame = CFrame.new(25.625, 0.125, -14.1500015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part250.Position = Vector3.new(25.625, 0.125, -14.1500015)
- Part250.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part250.Transparency = 1
- Part250.Size = Vector3.new(51.75, 0.25, 14)
- Part250.Anchored = true
- Part250.BottomSurface = Enum.SurfaceType.Smooth
- Part250.BrickColor = BrickColor.new("Cyan")
- Part250.Material = Enum.Material.Fabric
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.brickColor = BrickColor.new("Cyan")
- Part251.Parent = mas
- Part251.CFrame = CFrame.new(9.74259377, 0.124998927, -24.2640858, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- Part251.Orientation = Vector3.new(0, 0, -90)
- Part251.Position = Vector3.new(9.74259377, 0.124998927, -24.2640858)
- Part251.Rotation = Vector3.new(0, 0, -90)
- Part251.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part251.Transparency = 0.025000000372529
- Part251.Size = Vector3.new(0.25, 6.25, 6.25)
- Part251.Anchored = true
- Part251.BottomSurface = Enum.SurfaceType.Smooth
- Part251.BrickColor = BrickColor.new("Cyan")
- Part251.CanCollide = false
- Part251.Material = Enum.Material.Fabric
- Part251.TopSurface = Enum.SurfaceType.Smooth
- Part251.brickColor = BrickColor.new("Cyan")
- Part251.Shape = Enum.PartType.Cylinder
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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