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- --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410
- --LOCAL SCRIPT: JUST RUN!
- local players = game:GetService("Players")
- local workspac = game:GetService("Workspace")
- Me = players.LocalPlayer
- char = Me.Character
- name = Me.Name
- local pg = Me.PlayerGui
- local human = char.Humanoid
- Torso = char.Torso
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- local nummovs = 6
- local mov = 1
- local peno = false
- local currmov = 1
- local attakin = false
- local asset = "http://roblox.com/asset/?id="
- local sounds = {
- Gun = "2760979",
- Gun2 = "10209859",
- Click = "12222076",
- Imbue = "2785493",
- Ele = "2800815",
- Curse = "13775494",
- Slash = "rbxasset://sounds/swordslash.wav",
- Bow = "16211041"
- }
- function sound(id)
- local sound = Instance.new("Sound", Torso)
- sound.SoundId = id
- sound.Volume = 0.5
- sound:play()
- sound:stop()
- wait()
- sound:play()
- coroutine.resume(coroutine.create(function()
- wait(1)
- sound:remove()
- end))
- end
- function create(prt, parent, siz, cf, can, col, anc, brea, tran, ref, form, weld, part1, cf2, mesh, sca, type, id, bckup)
- part = Instance.new(prt)
- part.formFactor = form
- part.BrickColor = BrickColor.new(col)
- part.Size = siz
- part.Anchored = anc
- part.Transparency = tran
- part.Name = "ShipPart"
- part.Reflectance = ref
- part.CFrame = cf
- part.CanCollide = can
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- if brea == true then
- part:BreakJoints()
- end
- if weld == true then
- weld = Instance.new("Weld")
- weld.Part0 = part
- weld.Part1 = part1
- weld.C1 = cf2
- weld.Parent = part
- end
- if mesh ~= nil then
- mesh = Instance.new(mesh)
- mesh.Scale = sca
- if bckup == true then
- mesh.MeshType = "Sphere"
- end
- if mesh == "SpecialMesh" then
- mesh.MeshType = type
- pcall(function()
- if type == "Wedge" then
- mesh.MeshType = "Wedge"
- end
- if type == "FileMesh" then
- mesh.MeshType = "FileMesh"
- mesh.MeshId = id
- end
- end)
- end
- mesh.Parent = part
- end
- part.Parent = parent
- return part,weld
- end
- pcall(function() char[":P"]:remove() end)
- pcall(function() char["Pen"]:remove() end)
- local Model = Instance.new("Model",char)
- Model.Name = ":P"
- local Model2 = Instance.new("Model",char)
- Model2.Name = "Pen"
- local Model3 = Instance.new("Model",Model2)
- Model3.Name = "Staff"
- local Model4 = Instance.new("Model",Model2)
- Model4.Name = "Sword"
- local Model5 = Instance.new("Model",Model2)
- Model5.Name = "Bow"
- local Model6 = Instance.new("Model",Model2)
- Model6.Name = "Lantern"
- local Model7 = Instance.new("Model",Model2)
- Model7.Name = "Gun"
- local RAB = Instance.new("Part") -- Right Arm Brick
- RAB.formFactor = "Custom"
- RAB.Size = Vector3.new(0.2, 0.2, 0.2)
- RAB.Transparency = 1
- RAB.Parent = Model
- RAB:BreakJoints()
- local RABW = Instance.new("Weld",RAB) -- Right Arm Brick Weld
- RABW.Part0 = Torso
- RABW.Part1 = RAB
- RABW.C1 = CFrame.new(-1.5, -0.5, 0)
- local LAB = Instance.new("Part") -- Right Arm Brick
- LAB.formFactor = "Custom"
- LAB.Size = Vector3.new(0.2, 0.2, 0.2)
- LAB.Transparency = 1
- LAB.Parent = Model
- LAB:BreakJoints()
- local LABW = Instance.new("Weld",LAB) -- Left Arm Brick Weld
- LABW.Part0 = Torso
- LABW.Part1 = LAB
- LABW.C1 = CFrame.new(1.5, -0.5, 0)
- local RAW = Instance.new("Weld",RAB) -- Right Arm Weld
- RAW.Part0 = RAB
- RAW.Part1 = nil
- RAW.C1 = CFrame.new(0, 0.5, 0)
- local LAW = Instance.new("Weld",LAB) -- Left Arm Weld
- LAW.Part0 = LAB
- LAW.Part1 = nil
- LAW.C1 = CFrame.new(0, 0.5, 0)
- --pen
- local shaft = create("Part", Model2, Vector3.new(0.2, 1, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 0, 0, "Custom", true, Rarm, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0), "CylinderMesh", Vector3.new(0.5,1,0.5), derp, id, bckup)
- local shaft2 = create("Part", Model2, Vector3.new(0.2, 0.25, 0.2), CFrame.new(0,0,0), false, "Black", false, true, 0, 0, "Custom", true, shaft, CFrame.new(0,-0.3749,0.05)*CFrame.Angles(math.rad(0),0,0), "BlockMesh", Vector3.new(0.25,1,0.25), derp, id, bckup)
- local shaft3 = create("Part", Model2, Vector3.new(0.2, 0.2, 0.2), CFrame.new(0,0,0), false, "Black", false, true, 0, 0, "Custom", true, shaft, CFrame.new(0,-0.425,0)*CFrame.Angles(math.rad(0),0,0), "CylinderMesh", Vector3.new(0.3,1,0.3), derp, id, bckup)
- local shaft4 = create("Part", Model2, Vector3.new(0.2, 0.2, 0.2), CFrame.new(0,0,0), false, "Black", false, true, 0, 0, "Custom", true, shaft, CFrame.new(0,0.55,0)*CFrame.Angles(math.rad(0),0,0), "SpecialMesh", Vector3.new(0.05,0.15,0.05), "FileMesh", "http://www.roblox.com/asset/?id=1033714", bckup)
- shaft4.Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
- local led, ledw = create("Part", Model2, Vector3.new(0.2, 0.5, 0.2), CFrame.new(0,0,0), false, "Mid stone grey", false, true, 0, 0, "Custom", true, shaft, CFrame.new(0,0.375,0)*CFrame.Angles(math.rad(0),0,0), "CylinderMesh", Vector3.new(0.05,1,0.05), "FileMesh", "http://www.roblox.com/asset/?id=1033714", bckup)
- --staff
- local han = create("Part", Model3, Vector3.new(0.25, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, Rarm, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han2 = create("Part", Model3, Vector3.new(0.5, 0.25, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,0.75,0)*CFrame.Angles(math.rad(0),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han3 = create("Part", Model3, Vector3.new(0.35, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,1.5,0.05)*CFrame.Angles(math.rad(0),0,0), "SpecialMesh", Vector3.new(1,1,1), "Wedge", id, bckup)
- han3.Mesh.MeshType = "Wedge"
- local han4 = create("Part", Model3, Vector3.new(0.35, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,1.5,-0.05)*CFrame.Angles(math.rad(0),math.rad(180),0), "SpecialMesh", Vector3.new(1,1,1), "Wedge", id, bckup)
- han4.Mesh.MeshType = "Wedge"
- local han5 = create("Part", Model3, Vector3.new(0.5, 0.25, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.75,0)*CFrame.Angles(math.rad(0),0,0), "BlockMesh", Vector3.new(1,1,1), derp, id, bckup)
- for i = 1, 6 do
- local han6 = create("Part", Model3, Vector3.new(0.5, 0.25, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.75-(0.25*i),0)*CFrame.Angles(math.rad(45*i),0,0), "BlockMesh", Vector3.new(1-(0.1*i),1,1), derp, id, bckup)
- end
- for i = 1, 6 do
- local han6 = create("Part", Model3, Vector3.new(0.35, 0.1, 0.35), CFrame.new(0,0,0), false, "Black", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.75+(0.25*i),0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,0.5,1), derp, id, bckup)
- end
- for i = 1, 7 do
- local han6 = create("Part", Model3, Vector3.new(0.26, 0.1, 0.26), CFrame.new(0,0,0), false, "Black", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.6+(0.15*i),0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,0.5,1), derp, id, bckup)
- end
- local han7 = create("Part", Model3, Vector3.new(0.5, 0.5, 0.5), CFrame.new(0,0,0), false, "Navy blue", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(0),0,0), "SpecialMesh", Vector3.new(1.5,2,1.5), derp, id, bckup)
- han7.Mesh.MeshType = "Sphere"
- han7.Name = "Orb"
- --sword
- local han = create("Part", Model4, Vector3.new(0.25, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, Rarm, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han2 = create("Part", Model4, Vector3.new(0.5, 0.25, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.85,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)), "SpecialMesh", Vector3.new(1,1,1), "Torso", id, bckup)
- local han3 = create("Part", Model4, Vector3.new(0.5, 0.25, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han2, CFrame.new(0,0,0.25)*CFrame.Angles(math.rad(90),0,math.rad(-45)), "SpecialMesh", Vector3.new(1,1,1), "Torso", id, bckup)
- han3.Mesh.MeshType = "Torso"
- local han4 = create("Part", Model4, Vector3.new(0.5, 0.25, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han2, CFrame.new(0,0,-0.25)*CFrame.Angles(math.rad(90),0,math.rad(-135)), "SpecialMesh", Vector3.new(1,1,1), "Torso", id, bckup)
- han4.Mesh.MeshType = "Torso"
- local han5 = create("Part", Model4, Vector3.new(0.3, 3, 0.2), CFrame.new(0,0,0), false, "Mid stone grey", false, true, 1, 0, "Custom", true, han2, CFrame.new(-1.5,0,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), "SpecialMesh", Vector3.new(1,1,1), "Torso", id, bckup)
- han5.Mesh.MeshType = "Torso"
- han5.Name = "Blade"
- local han7 = create("Part", Model4, Vector3.new(0.3, 0.275, 0.3), CFrame.new(0,0,0), false, "New Yeller", false, true, 1, 0, "Custom", true, han2, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), "SpecialMesh", Vector3.new(1,1,1), "Torso", id, bckup)
- --bow
- local han = create("Part", Model5, Vector3.new(0.25, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, Rarm, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han2 = create("Part", Model5, Vector3.new(0.25, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-1.2,-0.5)*CFrame.Angles(math.rad(45),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han3 = create("Part", Model5, Vector3.new(0.25, 1.5, 0.25), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,1.2,-0.5)*CFrame.Angles(math.rad(-45),0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han4 = create("Part", Model5, Vector3.new(0.2, 3.25, 0.2), CFrame.new(0,0,0), false, "White", false, true, 1, 0, "Custom", true, han, CFrame.new(0,0,-1)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(0.5,1,0.5), derp, id, bckup)
- local han5 = create("Part", Model5, Vector3.new(0.26, 1, 0.26), CFrame.new(0,0,0), false, "Black", false, true, 1, 0, "Custom", true, han, CFrame.new(0,0,0)*CFrame.Angles(0, 0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- --lantern
- local han = create("Part", Model6, Vector3.new(0.5, 0.5, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, Rarm, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han2 = create("Part", Model6, Vector3.new(0.75, 0.25, 0.75), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.25,0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han3 = create("Part", Model6, Vector3.new(0.6, 1, 0.6), CFrame.new(0,0,0), false, "White", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.65,0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- han3.Name = "Glass"
- local han4 = create("Part", Model6, Vector3.new(0.75, 0.25, 0.75), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han3, CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han5 = create("Part", Model6, Vector3.new(0.5, 0.25, 0.5), CFrame.new(0,0,0), false, "Reddish brown", false, true, 1, 0, "Custom", true, han4, CFrame.new(0,-0.25,0)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local bill = Instance.new("BillboardGui", han3)
- bill.Name = "Light"
- bill.Size = UDim2.new(10, 0, 10, 0)
- bill.Enabled = false
- local l1 = Instance.new("ImageLabel", bill)
- l1.Image = "http://www.roblox.com/asset/?id=42835416"
- l1.Size = UDim2.new(2, 0, 2, 0)
- l1.Position = UDim2.new(-0.5, 0, -0.5, 0)
- l1.ZIndex = 0
- l1.BackgroundTransparency = 1
- --gun
- local han = create("Part", Model7, Vector3.new(0.2, 0.3, 0.75), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, Rarm, CFrame.new(0,-1.1,0)*CFrame.Angles(0,0,0), "BlockMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han2z = create("Part", Model7, Vector3.new(0.2, 1, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.5,-0.35)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(1,1,1), derp, id, bckup)
- local han3 = create("Part", Model7, Vector3.new(0.2, 0.75, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.35,-0.25)*CFrame.Angles(0,0,0), "CylinderMesh", Vector3.new(0.75,1,0.75), derp, id, bckup)
- local han4 = create("Part", Model7, Vector3.new(0.2, 0.2, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.15,-0.15)*CFrame.Angles(math.rad(-45),0,0), "BlockMesh", Vector3.new(0.25,1,0.15), derp, id, bckup)
- local han5 = create("Part", Model7, Vector3.new(0.2, 0.25, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.225,0.025)*CFrame.Angles(math.rad(45),0,0), "BlockMesh", Vector3.new(0.25,1,0.15), derp, id, bckup)
- local han6 = create("Part", Model7, Vector3.new(0.2, 0.2, 0.2), CFrame.new(0,0,0), false, "Dark stone grey", false, true, 1, 0, "Custom", true, han, CFrame.new(0,-0.31125,-0.15)*CFrame.Angles(math.rad(90),0,0), "BlockMesh", Vector3.new(0.25,1,0.15), derp, id, bckup)
- local han7 = create("Part", Model7, Vector3.new(0.201, 0.275, 0.6), CFrame.new(0,0,0), false, "Black", false, true, 1, 0, "Custom", true, han, CFrame.new(0,0,0.05)*CFrame.Angles(0,0,0), "BlockMesh", Vector3.new(1,1,1), derp, id, bckup)
- function pen()
- for _,v in pairs(Model3:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model6:children()) do
- pcall(function()
- c.Transparency = 1
- c.Light.Enabled = false
- end)
- end
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,v in pairs(Model4:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,v in pairs(Model5:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model2:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- c.Transparency = 1-(0.1*i)
- wait()
- end
- end))
- end
- end
- function staff()
- for _,v in pairs(Model3:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- v.Transparency = 1-(0.1*i)
- wait()
- end
- if v.Name == "Orb" then
- v.Transparency = 0.5
- end
- end))
- end
- for _,v in pairs(Model5:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model2:children()) do
- coroutine.resume(coroutine.create(function()
- c.Transparency = 1
- end))
- end
- for _,c in pairs(Model6:children()) do
- pcall(function()
- c.Transparency = 1
- c.Light.Enabled = false
- end)
- end
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model4:children()) do
- pcall(function()
- c.Transparency = 1
- wait()
- end)
- end
- end
- function sword()
- for _,v in pairs(Model4:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- v.Transparency = 1-(0.1*i)
- wait()
- end
- end))
- end
- for _,c in pairs(Model2:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,v in pairs(Model5:children()) do
- pcall(function()
- v.Transparency = 1
- end)
- end
- for _,c in pairs(Model6:children()) do
- pcall(function()
- c.Transparency = 1
- c.Light.Enabled = false
- end)
- end
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model3:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- end
- function bow()
- for _,v in pairs(Model5:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- v.Transparency = 1-(0.1*i)
- wait()
- end
- end))
- end
- for _,c in pairs(Model2:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model6:children()) do
- pcall(function()
- c.Transparency = 1
- c.Light.Enabled = false
- end)
- end
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model3:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model4:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- end
- function lamp()
- for _,v in pairs(Model6:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- v.Transparency = 1-(0.1*i)
- wait()
- end
- if v.Name == "Glass" then
- v.Transparency = 0.5
- v.Light.Enabled = true
- end
- end))
- end
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- end))
- end
- for _,c in pairs(Model2:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model3:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model4:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model5:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- end
- function gun()
- for _,v in pairs(Model7:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- v.Transparency = 1-(0.1*i)
- wait()
- end
- end))
- end
- for _,v in pairs(Model6:children()) do
- coroutine.resume(coroutine.create(function()
- v.Transparency = 1
- v.Light.Enabled = false
- end))
- end
- for _,c in pairs(Model2:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model3:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model4:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- for _,c in pairs(Model5:children()) do
- pcall(function()
- c.Transparency = 1
- end)
- end
- end
- coroutine.resume(coroutine.create(function()
- while wait() do
- pcall(function()
- if mov ~= currmov then
- currmov = mov
- if mov == 1 then
- pen()
- elseif mov == 2 then
- staff()
- elseif mov == 3 then
- sword()
- elseif mov == 4 then
- bow()
- elseif mov == 5 then
- lamp()
- elseif mov == 6 then
- gun()
- end
- end
- end)
- end
- end))
- function dmg(pos, mag, dmg)
- for _,v in pairs(workspace:children()) do
- pcall(function()
- if (v.Torso.Position - pos).magnitude <= mag then
- if v.Name ~= Me.Name then
- v.Humanoid:TakeDamage(dmg)
- end
- end
- end)
- end
- end
- function shoot(targ)
- sound(asset..sounds["Gun2"])
- local ray = Instance.new("Part", workspace)
- ray.Name = "Shot"
- ray.BrickColor = BrickColor.new("New Yeller")
- ray.formFactor = "Custom"
- ray.Size = Vector3.new(0.2, 0.2, (targ - han2z.Position).magnitude)
- ray.CanCollide = false
- ray.Anchored = true
- local cf = han2z.CFrame * CFrame.new(0, -0.5, 0)
- ray.CFrame = CFrame.new((cf.p + targ) / 2, targ)
- local raym = Instance.new("BlockMesh", ray)
- raym.Scale = Vector3.new(0.5, 0.5, 1)
- dmg(targ, 1, math.random(50,150))
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- ray:remove()
- end))
- end
- function arrow(targ)
- sound(asset..sounds["Bow"])
- local ray = Instance.new("Part", workspace)
- ray.Name = "Shot"
- ray.BrickColor = BrickColor.new("White")
- ray.formFactor = "Custom"
- ray.Transparency = 0.5
- ray.Size = Vector3.new(0.2, 0.2, (targ - Rarm.Position).magnitude)
- ray.CanCollide = false
- ray.Anchored = true
- local cf = Rarm.CFrame * CFrame.new(0, -0.5, 0)
- ray.CFrame = CFrame.new((cf.p + targ) / 2, targ)
- local raym = Instance.new("BlockMesh", ray)
- raym.Scale = Vector3.new(0.5, 0.5, 1)
- dmg(targ, 1, math.random(70, 210))
- coroutine.resume(coroutine.create(function()
- wait(0.15)
- ray:remove()
- end))
- end
- function orb(pos)
- sound(asset..sounds["Ele"])
- coroutine.resume(coroutine.create(function()
- local ball = Instance.new("Part", workspace)
- ball.formFactor = "Custom"
- ball.BrickColor = BrickColor.new("Really red")
- ball.Size = Vector3.new(1.5,1.5,1.5)
- ball.Name = "Spell"
- ball.CanCollide = true
- ball.CFrame = Model3.Orb.CFrame
- ball:BreakJoints()
- local ballp = Instance.new("BodyPosition", ball)
- ballp.position = pos
- ballp.maxForce = Vector3.new(1000, 50000, 1000)
- local ballm = Instance.new("SpecialMesh", ball)
- ballm.MeshType = "Sphere"
- ball.Touched:connect(function(hit)
- if hit.Parent.Name ~= Me.Name and hit.Name ~= "Spell" and hit.Name ~= "Base" and hit.Parent.Name ~= Model2.Name and hit.Parent.Name ~= Model3.Name and hit.Parent.Name ~= Model4.Name and hit.Parent.Name ~= Model5.Name and hit.Parent.Name ~= Model6.Name and hit.Parent.Name ~= Model7.Name then
- ball.Anchored = true
- for i = 1, 10 do
- ball.Transparency = 0.025*i
- dmg(ball.Position, i, 0.5)
- ballm.Scale = ballm.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- end
- ball:remove()
- end
- end)
- coroutine.resume(coroutine.create(function()
- wait(2.5)
- ball.Anchored = true
- for i = 1, 10 do
- dmg(ball.Position, i, math.random(20,600))
- ball.Transparency = 0.025*i
- ballm.Scale = ballm.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- end
- ball:remove()
- end))
- while wait() do
- if ball.Position == ballp.position then
- ball.Anchored = true
- for i = 1, 10 do
- dmg(ball.Position, i, math.random(20,600))
- ball.Transparency = 0.025*i
- ballm.Scale = ballm.Scale + Vector3.new(0.5, 0.5, 0.5)
- wait()
- end
- ball:remove()
- break
- end
- end
- end))
- end
- function slash()
- local a = math.random(0, 45)
- for i = 0, 1, 0.2 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90+45*i),math.rad(a*i),0)
- wait()
- end
- sound(sounds["Slash"])
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(135-135*i),math.rad(a+0*i),0)
- wait()
- end
- dmg(Model4.Blade.Position, 3, math.random(100, 250))
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(0+90*i),math.rad(a-a*i),0)
- wait()
- end
- end
- if script.Parent.className ~= "HopperBin" then
- local h = Instance.new("HopperBin", Me.Backpack)
- h.Name = "Pen"
- script.Parent = h
- end
- local bin = script.Parent
- function onSelected(mouse)
- RAW.Part1 = Rarm
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90*i),0,0)
- wait()
- end
- mouse.Button1Down:connect(function()
- if mov == 1 then
- sound(asset..sounds["Click"])
- if peno == true then
- peno = false
- ledw.C0 = CFrame.new(0,0.25,0)
- else
- peno = true
- ledw.C0 = CFrame.new(0,0,0)
- end
- elseif mov == 2 then
- orb(mouse.hit.p)
- elseif mov == 3 then
- slash()
- elseif mov == 4 then
- arrow(mouse.hit.p)
- elseif mov == 6 then
- shoot(mouse.hit.p)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if mov == nummovs then
- mov = 1
- else
- mov = mov + 1
- end
- elseif key == "q" then
- if mov == 1 then
- mov = nummovs
- else
- mov = mov - 1
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- end)
- end
- function onDesel(mouse)
- for i = 0, 1, 0.1 do
- RAW.C0 = CFrame.new() * CFrame.Angles(math.rad(90-90*i),0,0)
- wait()
- end
- RAW.Part1 = nil
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDesel)
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