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- options:
- #Tu ustaw itemy które mają być w gui
- item1 = *
- item2 = *
- item3 = *
- item4 = *
- item5 = *
- item6 = *
- #Nazwa itemu powyżej np (n1 = &bDiament)
- n1 = *
- n2 = *
- n3 = *
- n4 = *
- n5 = *
- n6 = *
- #P = Procent dropu itemu (powyżej)
- p1 = *
- p2 = *
- p3 = *
- p4 = *
- p5 = *
- p6 = *
- #Lore = Opis itemku
- lore1 = *
- lore2 = *
- lore3 = *
- lore4 = *
- lore5 = *
- lore6 = *
- command /drop:
- trigger:
- open chest with 6 rows named "&bDrop &7by Kacperski1337" to player
- wait 1 tick
- format slot 0 of player with 1 of {@item1} item named "&6&l{@n1}" with lore "{@lore1}"
- format slot 1 of player with 1 of {@item2} item named "&6&l{@n2}" with lore "{@lore2}"
- format slot 2 of player with 1 of {@item3} item named "&6&l{@n3}" with lore "{@lore3}"
- format slot 3 of player with 1 of {@item4} item named "&6&l{@n4}" with lore "{@lore4}"
- format slot 4 of player with 1 of {@item5} item named "&6&l{@n5}" with lore "{@lore5}"
- format slot 5 of player with 1 of {@item6} item named "&6&l{@n6}" with lore "{@lore6}"
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