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ArcDesLHK

Duskvelgr

Jul 17th, 2022 (edited)
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  1. Duskvelgr Knight
  2. Level 4 DARK Warrior/Effect
  3. 1600/0
  4. During your Main Phase, you can Normal Summon 1 Winged Beast "Duskvelgr" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Duskvelgr Knight" once per turn.
  5.  
  6. Duskvelgr Soldier
  7. Level 4 DARK Warrior/Effect
  8. 1300/1000
  9. If this card is Normal or Special Summoned: You can send 1 Winged Beast "Duskvelgr" monster from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Soldier" once per turn.
  10.  
  11. Duskvelgr Crusader
  12. Level 4 DARK Warrior/Effect
  13. 800/1400
  14. If this card is Normal or Special Summoned: You can Special Summon 1 of your Winged Beast "Duskvelgr" monsters that is banished or in your hand. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Crusader" once per turn.
  15.  
  16. Duskvelgr Warrior
  17. Level 4 DARK Warrior/Effect
  18. 1600/1000
  19. If this card is Normal or Special Summoned: You can Special Summon 1 Winged Beast "Duskvelgr" monster from your Deck or GY, but negate its effects. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Warrior" once per turn.
  20.  
  21. Duskvelgr Avenger
  22. Level 4 DARK Warrior/Effect
  23. 800/2000
  24. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Avenger" once per turn.
  25.  
  26. Duskvelgr Falcon
  27. Level 4 DARK Winged Beast/Effect
  28. 1400/1200
  29. You can Special Summon this card (from your hand) by discarding 1 Warrior "Duskvelgr" monster. You can only Special Summon "Duskvelgr Falcon" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Duskvelgr Falcon" once per turn.
  30.  
  31. Duskvelgr Harpy
  32. Level 4 DARK Winged Beast/Effect
  33. 1300/1400
  34. You can Special Summon this card (from your hand) by discarding 1 "Duskvelgr" Spell/Trap. You can only Special Summon "Duskvelgr Harpy" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Duskvelgr Harpy" once per turn.
  35.  
  36. Duskvelgr Swallow
  37. Level 4 DARK Winged Beast/Effect
  38. 1500/1500
  39. If you control no monsters, you can Special Summon this card (from your hand). If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Duskvelgr Swallow" once per turn.
  40.  
  41. Duskvelgr Sparrow
  42. Level 4 DARK Winged Beast/Effect
  43. 1600/1200
  44. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Duskvelgr Sparrow" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Duskvelgr Sparrow" once per turn.
  45.  
  46. Duskvelgr Eagle
  47. Level 4 DARK Winged Beast/Effect
  48. 1800/800
  49. If a face-up "Duskvelgr" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then, you can send 1 "Duskvelgr" Spell/Trap from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Eagle" once per turn.
  50.  
  51. Duskvelgr Blut Rider
  52. Level 4 Scale 3 DARK Spellcaster/Pendulum/Effect
  53. 1200/1000
  54. During your Main Phase: You can target 1 DARK Xyz Monster you control; attach this card to it as material. You can only use this effect of "Duskvelgr Blut Rider" once per turn.
  55. ----
  56. If this card is in your hand or field: You can target 1 DARK Xyz Monster you control; attach this card to it as material. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Blut Rider" once per turn.
  57.  
  58. Duskvelgr Blut Evolver
  59. Level 7 Scale 4 DARK Spellcaster/Pendulum/Effect
  60. 2500/2000
  61. Xyz Summons of DARK Xyz Monsters cannot be negated. If a DARK Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Duskvelgr Blut Evolver" once per turn.
  62. ----
  63. You can detach 2 materials from DARK Xyz Monsters you control; Special Summon this card from your hand. You can only use this effect of "Duskvelgr Blut Evolver" once per turn. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
  64.  
  65. Duskvelgr Blut Gazer
  66. Level 4 Scale 5 DARK Spellcaster/Pendulum/Effect
  67. 1700/1100
  68. N/A
  69. ----
  70. If this card is in your hand or field: You can target 1 DARK Xyz Monster you control; attach this card to it as material. If this card in your Pendulum Zone is destroyed by a card effect: You can send 1 "Duskvelgr" Spell/Trap from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish 1 "Duskvelgr" Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Duskvelgr Blut Rider" once per turn.
  71.  
  72. Dark Maned Dragon
  73. Rank 4 DARK Dragon/Xyz/Effect
  74. 2500/2000
  75. 2 Level 4 DARK monsters
  76. (This card is always treated as a "Duskvelgr" card.)
  77. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK.
  78.  
  79. Dark Maned Void Dragon
  80. Rank 5 DARK Dragon/Xyz/Effect
  81. 3000/2500
  82. 3 Level 5 DARK monsters
  83. (This card is always treated as a "Duskvelgr" card.)
  84. When this card declares an attack on a face-up monster: You can detach 1 material from this card; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. Negate the effects of a monster destroyed by battle with this card (including in the GY).
  85.  
  86. Dark Maned Velgratory Dragon
  87. Rank 6 DARK Dragon/Xyz/Effect
  88. 3500/3000
  89. 4 Level 6 monsters
  90. (This card is always treated as a "Duskvelgr" card.)
  91. When this card declares an attack on a face-up monster: You can detach 1 material from this card; until the end of this turn, this card gains 1000 ATK, and if it does, that monster's current ATK becomes 0. Banish any monster destroyed by battle with this card.
  92.  
  93. Duskvelgr Broken Blader
  94. Rank 4 DARK Warrior/Xyz/Effect
  95. 2000/2000
  96. 2 Level 4 DARK monsters
  97. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 "Duskvelgr" monster from your Deck to the GY; that opponent's monster loses ATK equal to the ATK of the monster sent to the GY, until the end of this turn. You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. You can only use each effect of "Duskvelgr Broken Blader" once per turn.
  98.  
  99. Duskvelgr Shadow Nightingale
  100. Rank 4 DARK Winged Beast/Xyz/Effect
  101. 1800/2500
  102. 2 Level 4 DARK monsters
  103. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 "Duskvelgr" monster from your Deck to the GY; that opponent's monster loses ATK equal to the ATK of the monster sent to the GY, until the end of this turn. You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Duskvelgr Shadow Nightingale" once per turn.
  104.  
  105. Duskvelgr Yamato Stalker
  106. Link-2 DARK Warrior/Link/Effect
  107. 1800/BL BR
  108. 2 Warrior and/or Winged Beast monsters
  109. You can target 1 of your "Duskvelgr" Spells/Traps that is banished in your GY; Set it to your field. You can only use this effect of "Duskvelgr Yamato Stalker" once per turn. If this card, or a DARK Xyz Monster this card points to, battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  110.  
  111. Duskvelgr Black Phoenix
  112. Link-2 DARK Winged Beast/Xyz/Effect
  113. 1700/BL BR
  114. 2 Warrior and/or Winged Beast monsters
  115. You can target 1 of your "Duskvelgr" Spells/Traps that is banished in your GY; Set it to your field. You can only use this effect of "Duskvelgr Black Phoenix" once per turn. Once per turn, before damage calculation, if this card, or a DARK Xyz Monster this card points to, battles an opponent's monster: You can destroy that monster.
  116.  
  117. Rank-Up-Magic Dusk Force
  118. Normal Spell
  119. Target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "Duskvelgr" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Rank-Up-Magic Dusk Force" per turn.
  120.  
  121. Rank-Up-Magic Dusk Vengeance
  122. Quick-Play Spell
  123. Pay 1000 LP, then target 1 "Duskvelgr" Xyz Monster in your GY; Special Summon it, then Special Summon from your Extra Deck, 1 "Duskvelgr" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon.) You can only activate 1 "Rank-Up-Magic Dusk Vengeance" per turn.
  124.  
  125. Rank-Up-Magic Dusk Redemption
  126. Quick-Play Spell
  127. During the Battle Phase: Target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is up to 2 Ranks higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Rank-Up-Magic Dusk Redemption" per turn.
  128.  
  129. Duskvelgr Blaze
  130. Quick-Play Spell
  131. If you control a "Duskvelgr" monster: Target 1 monster on the field; destroy that target. If this card on the field or in your GY is banished (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use 1 "Duskvelgr Blaze" effect per turn, and only once that turn.
  132.  
  133. Duskvelgr Medal
  134. Quick-Play Spell
  135. If you control a "Duskvelgr" monster: Target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. If this card on the field or in your GY is banished (except during the Damage Step): You can target 1 Set Spell/Trap your opponent controls; destroy it. You can only use 1 "Duskvelgr Medal" effect per turn, and only once that turn.
  136.  
  137. Duskvelgr Castle
  138. Field Spell
  139. All "Duskvelgr" monsters on the field gain 500 ATK. Once per turn, when a "Duskvelgr" monster is Xyz Summoned to your field: You can pay 500 LP; send 1 "Duskvelgr" Spell/Trap from your Deck to the GY. If this card on the field is destroyed by a card effect: You can target 1 "Duskvelgr" Xyz Monster in your GY; Special Summon it, then attach this card to it as material.
  140.  
  141. Duskvelgr Graveyard
  142. Quick-Play Spell
  143. Target 1 "Duskvelgr" monster in your GY; Special Summon it. If this card on the field or in your GY is banished (except during the Damage Step): You can Set 1 "Duskvelgr" Trap directly from your Deck. You can only use 1 "Duskvelgr Graveyard" effect per turn, and only once that turn.
  144.  
  145. Duskvelgr Possession
  146. Normal Spell
  147. Add 1 "Duskvelgr" monster from your Deck to your hand. If this card on the field or in your GY is banished (except during the Damage Step): You can send 1 "Duskvelgr" monster from your Deck to your GY. You can only use 1 "Duskvelgr Possession" effect per turn, and only once that turn.
  148.  
  149. Duskvelgr Sword
  150. Normal Trap
  151. Target 1 "Duskvelgr" monster you control; it gains 1000 ATK until the end of this turn. If this card on the field or in your GY is banished (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. You can only use 1 "Duskvelgr Sword" effect per turn, and only once that turn.
  152.  
  153. Duskvelgr Shield
  154. Normal Trap
  155. Target 1 "Duskvelgr" monster you control; it cannot be destroyed by battle this turn. If this card on the field or in your GY is banished (except during the Damage Step): You can target 1 "Duskvelgr" monster you control; it cannot be destroyed by card effects this turn. You can only use 1 "Duskvelgr Shield" effect per turn, and only once that turn.
  156.  
  157. Duskvelgr Spear
  158. Normal Trap
  159. When an opponent's monster declares an attack while you control a "Duskvelgr" monster: Target the attacking monster; destroy that target. If this card on the field or in your GY is banished (except during the Damage Step): You can destroy 1 random card from your opponent's hand. You can only use 1 "Duskvelgr Spear" effect per turn, and only once that turn.
  160.  
  161. Duskvelgr Crossbow
  162. Normal Trap
  163. If you control a "Duskvelgr" monster: Target up to 3 cards in your opponent's GY; banish them. If this card on the field or in your GY is banished (except during the Damage Step): You can target 1 of your banished "Duskvelgr" Spells/Traps, except "Duskvelgr Crossbow"; add it to your hand. You can only use 1 "Duskvelgr Crossbow" effect per turn, and only once that turn.
  164.  
  165. Duskvelgr Whip
  166. Normal Trap
  167. When a monster that was Special Summoned this turn activates its effect on your opponent's field, while you control a "Duskvelgr" monster: Destroy that card. If this card on the field or in your GY is banished (except during the Damage Step): You can discard 1 "Duskvelgr" card, and if you do, draw 2 cards. You can only use 1 "Duskvelgr Whip" effect per turn, and only once that turn.
  168.  
  169. Duskvelgr Mace
  170. Normal Trap
  171. If you control a "Duskvelgr" monster: Inflict 800 damage to your opponent. If this card on the field or in your GY is banished (except during the Damage Step): You can gain 1000 LP. You can only use 1 "Duskvelgr Mace" effect per turn, and only once that turn.
  172.  
  173. Duskvelgr Hammer
  174. Counter Trap
  175. When a monster effect is activated, while you control a "Duskvelgr" Xyz Monster: Negate the activation, and if you do, destroy it. If this card on the field or in your GY is banished (except during the Damage Step): You can Set 1 "Duskvelgr" Spell directly from your Deck. You can only use 1 "Duskvelgr Hammer" effect per turn, and only once that turn.
  176.  
  177. Duskvelgr Scythe
  178. Counter Trap
  179. When a Spell/Trap Card is activated, while you control a "Duskvelgr" Xyz Monster: Negate the activation, and if you do, destroy it. If this card on the field or in your GY is banished (except during the Damage Step): You can Special Summon 1 "Duskvelgr" monster from your Deck. You can only use 1 "Duskvelgr Scythe" effect per turn, and only once that turn.
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