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- //a LockpickDifficulty(s, <-- difficulty identifier
- //b s, <-- localized description
- //c f, <-- durability (larger -> harder to break picklocks)
- //d f, <-- movement possibility range (angle around the required value where you can move the lock - angle per side)
- //e f, <-- success angle - how much can one deviate from the required angle and still succed(per side)
- //f f, <-- angle randomization range (per side)
- //g f, <-- angle randomization - excluded part (per side)
- //h f, <-- hold to fast-break time (seconds)
- //i i, <-- lockpicks amount to fast-break
- //j i, <-- cube level
- //k i, <-- required lockpicking skill level
- //l i) <-- required lockpick break skill level
- //a SafeDifficulty(s, <-- difficulty identifier
- //b s, <-- localized description
- //c i, <-- combination lenght
- //d i, <-- max number
- //e i, <-- tolerance
- //f f, <-- fast-break
- //g i) <-- cube-level
- //a FrequncyDifficulty(s, <-- difficulty identifier
- //b s, <-- localized description
- //c f, <-- range min
- //d f, <-- range max
- //e i, <-- divisor
- //f f, <-- blocked angle left and right from 6 o'clock, defaults to 0
- //g f) <-- time to hold in valid position for success
- sub main()
- { //a b c d e f g h i j k l
- LockpickDifficulty("easy", "&Lockpicking_Easy&", 1.9, 20.0, 10.00, 90.0, 0.0, 3.0, 2, 0, 1, 1);
- LockpickDifficulty("medium", "&Lockpicking_Medium&", 1.9, 15.0, 7.25, 90.0, 0.0, 3.0, 3, 0, 1, 2);
- LockpickDifficulty("hard", "&Lockpicking_Hard&", 1.9, 8.0, 3.75, 90.0, 0.0, 3.0, 5, 0, 1, 3);
- LockpickDifficulty("impossible", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 7, 0, 1, 4);
- LockpickDifficulty("cube1", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 25, 1, 1, 0);
- LockpickDifficulty("cube2", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 50, 2, 1, 0);
- LockpickDifficulty("cube3", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 100, 3, 1, 0);
- LockpickDifficulty("cube4", "&Lockpicking_Imposible&", 1.9, 5.0, 1.25, 90.0, 0.0, 3.0, 200, 4, 1, 0);
- //a b c d e f g
- SafeDifficulty("safe", "&safe&", 3, 99, 0, 0, 0);
- SafeDifficulty("easy_safe", "&safe&", 3, 39, 0, 0, 0);
- //a b c d e f g
- FrequncyDifficulty("frequency", "&TriggerUse&", 80.0, 450.0, 1, 30, 3.0);
- /*
- CustomizeDifficulty("frequency")
- {
- //StartAudioEventName("wwise name");
- //StopAudioEventName("wwise name");
- //CloseHalfRange(15.0); // -/+ from valid angle
- //GoodHalfRange(2.0); // -/+ from valid angle
- //MoveThreshold(0.0); //minimal change to trigger move wwise event
- //MoveTimeout(2.5); // move wwise event timeout in seconds
- }
- */
- }
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