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Jun 3rd, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. if Player.name == "SenseiAdi" then
  48. warn("Enjoy friend ;3")
  49. end
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90. Player_Size = 1 --Size of the player.
  91. local EXTRATRANS = 0
  92. local Effects2 = {}
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  95. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  96. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  97. local SIZE = 2
  98. local SKILLTEXTCOLOR = C3(0,0,0)
  99. local SKILLTEXTCOLOR2 = C3(1,0,0)
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(0,0,0))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. SOUND.Stopped:Connect(function()
  454. EFFECT:remove()
  455. end)
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  468. function Lightning(Table)
  469. local Color = Table.Color or C3(1,1,1)
  470. local StartPos = Table.Start or Torso.Position
  471. local EndPos = Table.End or Mouse.Hit.p
  472. local SegmentLength = Table.SegmentL or 2
  473. local Thickness = Table.Thickness or 0.1
  474. local Dissapear = Table.DoesFade or false
  475. local Parent = Table.Ignore or Character
  476. local MaxDist = Table.MaxDist or 400
  477. local Branches = Table.Branches or false
  478. local Thicken = Table.Thicken or false
  479. local FadeTime = Table.FadeTime or 15
  480. local FadeIn = Table.FadeIn or false
  481. local Material = Table.Material or "Neon"
  482. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  483. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  484. local LIGHTNINGMODEL = IT("Model",Effects)
  485. LIGHTNINGMODEL.Name = "Lightning"
  486. local LastBolt = nil
  487. for E = 1, DISTANCE do
  488. local ExtraSize = 0
  489. if Thicken == true then
  490. ExtraSize = (DISTANCE-E)/15
  491. end
  492. local TRANSPARENCY = 0
  493. if FadeIn == true then
  494. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  495. if TRANSPARENCY < 0 then
  496. TRANSPARENCY = 0
  497. end
  498. end
  499. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  500. PART.Color = Color
  501. MakeForm(PART,"Cyl")
  502. if LastBolt == nil then
  503. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  504. else
  505. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  506. end
  507. LastBolt = PART
  508. if Branches == true and E < (DISTANCE-5) then
  509. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  510. if CHOICE == 1 then
  511. local LASTBRANCH = nil
  512. for i = 1, MRANDOM(2,5) do
  513. local ExtraSize2 = 0
  514. if Thicken == true then
  515. ExtraSize = ((DISTANCE-E)/25)/i
  516. end
  517. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  518. PART.Color = Color
  519. MakeForm(PART,"Cyl")
  520. if LASTBRANCH == nil then
  521. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  522. else
  523. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  524. end
  525. LASTBRANCH = PART
  526. end
  527. end
  528. end
  529. end
  530. if Dissapear == true then
  531. coroutine.resume(coroutine.create(function()
  532. for i = 1, FadeTime do
  533. Swait()
  534. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  535. if c.ClassName == "Part" then
  536. c.Transparency = c.Transparency + (i/FadeTime)/10
  537. end
  538. end
  539. end
  540. LIGHTNINGMODEL:remove()
  541. end))
  542. elseif Dissapear == false then
  543. Debris:AddItem(LIGHTNINGMODEL,0.1)
  544. end
  545. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  546. end
  547. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. wave.Color = COLOR
  550. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  570. wave.Color = COLOR
  571. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. wave.Transparency = wave.Transparency + (1/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("BlockMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Cyl2" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Wedge" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Wedge"
  595. end
  596. end
  597.  
  598. function SpawnTrail(FROM,TO,BIG)
  599. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  600. MakeForm(TRAIL,"Cyl")
  601. local DIST = (FROM - TO).Magnitude
  602. if BIG == true then
  603. TRAIL.Size = VT(0.5,DIST,0.5)
  604. else
  605. TRAIL.Size = VT(0.25,DIST,0.25)
  606. end
  607. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  608. coroutine.resume(coroutine.create(function()
  609. for i = 1, 5 do
  610. Swait()
  611. TRAIL.Transparency = TRAIL.Transparency + 0.1
  612. end
  613. TRAIL:remove()
  614. end))
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function turnto(position)
  625. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false)
  632. MakeForm(Eyes,"Ball")
  633. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  634. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false)
  635. MakeForm(Eyes,"Ball")
  636. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  637.  
  638. local Particle = IT("ParticleEmitter",nil)
  639. Particle.Enabled = false
  640. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  641. Particle.LightEmission = 0.5
  642. Particle.Rate = 150
  643. Particle.ZOffset = 0.2
  644. Particle.Rotation = NumberRange.new(-180, 180)
  645. Particle.RotSpeed = NumberRange.new(-180, 180)
  646. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  647. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  648.  
  649. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  650. function ParticleEmitter(Table)
  651. local PRTCL = Particle:Clone()
  652. local Speed = Table.Speed or 5
  653. local Drag = Table.Drag or 0
  654. local Size1 = Table.Size1 or 1
  655. local Size2 = Table.Size2 or 5
  656. local Lifetime1 = Table.Lifetime1 or 1
  657. local Lifetime2 = Table.Lifetime2 or 1.5
  658. local Parent = Table.Parent or Torso
  659. local Emit = Table.Emit or 100
  660. local Offset = Table.Offset or 360
  661. local Acel = Table.Acel or VT(0,0,0)
  662. local Enabled = Table.Enabled or false
  663. PRTCL.Parent = Parent
  664. PRTCL.Size = NumberSequence.new(Size1,Size2)
  665. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  666. PRTCL.Speed = NumberRange.new(Speed)
  667. PRTCL.VelocitySpread = Offset
  668. PRTCL.Drag = Drag
  669. PRTCL.Acceleration = Acel
  670. if Enabled == false then
  671. PRTCL:Emit(Emit)
  672. Debris:AddItem(PRTCL,Lifetime2)
  673. else
  674. PRTCL.Enabled = true
  675. end
  676. return PRTCL
  677. end
  678.  
  679.  
  680. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  681. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  682. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  683. MakeForm(Part,"Wedge")
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  685. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  686. MakeForm(Part,"Wedge")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  692. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  693. MakeForm(Part,"Cyl")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  695. for i = 1, 8 do
  696. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  698. end
  699. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  700. MakeForm(Part,"Cyl")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  703. MakeForm(Part,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  706. MakeForm(Part,"Wedge")
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  708. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  711. MakeForm(Part,"Cyl")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  714. MakeForm(Part,"Cyl")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  717. MakeForm(Part,"Cyl")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  720. MakeForm(Part,"Wedge")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  722. local LASTPART = Handle
  723. for i = 1, 10 do
  724. if LASTPART == Handle then
  725. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  726. LASTPART = Part
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. else
  729. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  730. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  731. LASTPART = Part
  732. end
  733. end
  734.  
  735. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  736. MakeForm(Barrel,"Cyl")
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  742. MakeForm(Part,"Wedge")
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  745. MakeForm(Hole,"Cyl")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  747. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  748. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  749. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  750. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  751. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  752. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  753. coroutine.resume(coroutine.create(function()
  754. while wait() do
  755. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  756. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  757. end
  758. end))
  759.  
  760. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  761. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  762.  
  763. for _, c in pairs(Weapon:GetDescendants()) do
  764. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  765. c.Material = "Glass"
  766. c.Color = C3(0,0,0)
  767. elseif c.ClassName == "Part" and c.Name == "Eye" then
  768. c.Color = C3(0,0,0)
  769. c.Material = "Neon"
  770. end
  771. end
  772.  
  773. Weapon.Parent = Character
  774. for _, c in pairs(Weapon:GetChildren()) do
  775. if c.ClassName == "Part" then
  776. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  777. end
  778. end
  779.  
  780. local BODY = {}
  781. for _, c in pairs(Character:GetDescendants()) do
  782. if c:IsA("BasePart") and c.Name ~= "Handle" then
  783. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  784. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  785. end
  786. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  787. elseif c:IsA("JointInstance") then
  788. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  789. end
  790. end
  791. for e = 1, #BODY do
  792. if BODY[e] ~= nil then
  793. local STUFF = BODY[e]
  794. local PART = STUFF[1]
  795. local PARENT = STUFF[2]
  796. local MATERIAL = STUFF[3]
  797. local COLOR = STUFF[4]
  798. local TRANSPARENCY = STUFF[5]
  799. if PART.ClassName == "Part" and PART ~= RootPart then
  800. PART.Material = MATERIAL
  801. PART.Color = COLOR
  802. PART.Transparency = TRANSPARENCY
  803. end
  804. PART.AncestryChanged:Connect(function()
  805. PART.Parent = PARENT
  806. end)
  807. end
  808. end
  809. function refit()
  810. Character.Parent = workspace
  811. for e = 1, #BODY do
  812. if BODY[e] ~= nil then
  813. local STUFF = BODY[e]
  814. local PART = STUFF[1]
  815. local PARENT = STUFF[2]
  816. local MATERIAL = STUFF[3]
  817. local COLOR = STUFF[4]
  818. local TRANSPARENCY = STUFF[5]
  819. if PART:IsA("BasePart") and PART ~= RootPart then
  820. PART.Material = MATERIAL
  821. PART.Color = COLOR
  822. PART.Transparency = TRANSPARENCY+EXTRATRANS
  823. end
  824. if PART.Parent ~= PARENT then
  825. Humanoid:remove()
  826. PART.Parent = PARENT
  827. Humanoid = IT("Humanoid",Character)
  828. end
  829. end
  830. end
  831. end
  832.  
  833. Humanoid.Died:connect(function()
  834. refit()
  835. end)
  836.  
  837. local SKILLTEXTCOLOR = C3(0,0,0)
  838. local SKILLFONT = "Antique"
  839. local SKILLTEXTSIZE = 7
  840.  
  841. Humanoid.Died:connect(function()
  842. ATTACK = true
  843. end)
  844. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  845. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  846. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  847. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  848. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  849. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  850.  
  851. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  852. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  853. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  854. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  855. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  856. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  857. function printbye(Name)
  858. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  859. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  860. end
  861.  
  862. workspace.ChildAdded:connect(function(instance)
  863. for BANISH = 1, #TOBANISH do
  864. if TOBANISH[BANISH] ~= nil then
  865. if instance.Name == TOBANISH[BANISH] then
  866. coroutine.resume(coroutine.create(function()
  867. printbye(instance.Name)
  868. instance:ClearAllChildren()
  869. Debris:AddItem(instance,0.0005)
  870. end))
  871. end
  872. end
  873. end
  874. end)
  875.  
  876. --//=================================\\
  877. --|| DAMAGING
  878. --\\=================================//
  879.  
  880. local asd = Instance.new("ParticleEmitter")
  881. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  882. asd.LightEmission = .1
  883. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  884. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  885. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  886. asd.Transparency = bbb
  887. asd.Size = aaa
  888. asd.ZOffset = .9
  889. asd.Acceleration = Vector3.new(0, -15, 0)
  890. asd.LockedToPart = false
  891. asd.EmissionDirection = "Back"
  892. asd.Lifetime = NumberRange.new(1, 2)
  893. asd.Rotation = NumberRange.new(-100, 100)
  894. asd.RotSpeed = NumberRange.new(-100, 100)
  895. asd.Speed = NumberRange.new(10)
  896. asd.Enabled = false
  897. asd.VelocitySpread = 999
  898. function getbloody(victim,amount)
  899. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  900. PART.CFrame = victim.CFrame
  901. local HITPLAYERSOUNDS = {"356551938","264486467"}
  902. Debris:AddItem(PART,5)
  903. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  904. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  905. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  906. local prtcl = asd:Clone()
  907. prtcl.Parent = PART
  908. prtcl:Emit(amount*10)
  909. end
  910. function Banish(Char)
  911. local NewCharacter = Instance.new("Model",Effects)
  912. NewCharacter.Name = "Ow im ded ;-;"
  913. for _, c in pairs(Char:GetDescendants()) do
  914. if c:IsA("BasePart") and c.Transparency == 0 then
  915. if c.Parent == Char then
  916. getbloody(c,5)
  917. end
  918. c:BreakJoints()
  919. c.Material = "Glass"
  920. c.Color = C3(0.5,0,0)
  921. c.CanCollide = true
  922. c.Transparency = 0.3
  923. if c:FindFirstChildOfClass("SpecialMesh") then
  924. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  925. end
  926. if c.Name == "Head" then
  927. c:ClearAllChildren()
  928. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  929. end
  930. if c.ClassName == "MeshPart" then
  931. c.TextureID = ""
  932. end
  933. if c:FindFirstChildOfClass("BodyPosition") then
  934. c:FindFirstChildOfClass("BodyPosition"):remove()
  935. end
  936. if c:FindFirstChildOfClass("ParticleEmitter") then
  937. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  938. end
  939. c.Parent = NewCharacter
  940. c.Name = "DeadPart"
  941. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  942. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  943. end
  944. end
  945. Char:remove()
  946. Debris:AddItem(NewCharacter,5)
  947. end
  948.  
  949. function ApplyAoE(POSITION,RANGE,ISBANISH)
  950. local CHILDREN = workspace:GetDescendants()
  951. for index, CHILD in pairs(CHILDREN) do
  952. if CHILD.ClassName == "Model" and CHILD ~= Character then
  953. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  954. if HUM then
  955. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  956. if TORSO then
  957. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  958. if ISBANISH == true then
  959. Banish(CHILD)
  960. else
  961. if ISBANISH == "Gravity" then
  962. HUM.PlatformStand = true
  963. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  964. local grav = Instance.new("BodyPosition",TORSO)
  965. grav.D = 15
  966. grav.P = 20000
  967. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  968. grav.position = TORSO.Position
  969. grav.Name = "V3BanishForce"..Player.Name
  970. else
  971. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  972. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  973. end
  974. else
  975. HUM.PlatformStand = false
  976. end
  977. end
  978. elseif ISBANISH == "Gravity" then
  979. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  980. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  981. HUM.PlatformStand = false
  982. end
  983. end
  984. end
  985. end
  986. end
  987. end
  988. end
  989. function ApplyKill(POSITION,RANGE,BRUTAL)
  990. local CHILDREN = workspace:GetDescendants()
  991. for index, CHILD in pairs(CHILDREN) do
  992. if CHILD.ClassName == "Model" and CHILD ~= Character then
  993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  994. if HUM then
  995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  996. if TORSO then
  997. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  998. if BRUTAL == true then
  999. Banish(CHILD)
  1000. else
  1001. CHILD:BreakJoints()
  1002. end
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. --//=================================\\
  1010. --|| ATTACK FUNCTIONS AND STUFF
  1011. --\\=================================//
  1012. function Kill(Foe)
  1013. if Foe then
  1014. coroutine.resume(coroutine.create(function()
  1015. --if game.Players:FindFirstChild(Foe.Name) then
  1016. table.insert(TOBANISH,Foe.Name)
  1017. printbye(Foe.Name)
  1018. --end
  1019. Foe.Archivable = true
  1020. local CLONE = Foe:Clone()
  1021. Foe:Destroy()
  1022. CLONE.Parent = Effects
  1023. CLONE:BreakJoints()
  1024. local MATERIALS = {"Glass","Neon"}
  1025. for _, c in pairs(CLONE:GetDescendants()) do
  1026. if c:IsA("BasePart") then
  1027. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1028. CreateSound(340722848, c, 10, 1, false)
  1029. end
  1030. c.Anchored = true
  1031. c.Transparency = c.Transparency + 0.2
  1032. c.Material = MATERIALS[MRANDOM(1,2)]
  1033. c.Color = C3(0,0,0)
  1034. if c.ClassName == "MeshPart" then
  1035. c.TextureID = ""
  1036. end
  1037. if c:FindFirstChildOfClass("SpecialMesh") then
  1038. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1039. end
  1040. if c:FindFirstChildOfClass("Decal") then
  1041. c:FindFirstChildOfClass("Decal"):remove()
  1042. end
  1043. c.Name = "Banished"
  1044. c.CanCollide = false
  1045. else
  1046. c:remove()
  1047. end
  1048. end
  1049. local A = false
  1050. for i = 1, 35 do
  1051. if A == false then
  1052. A = true
  1053. elseif A == true then
  1054. A = false
  1055. end
  1056. for _, c in pairs(CLONE:GetDescendants()) do
  1057. if c:IsA("BasePart") then
  1058. c.Anchored = true
  1059. c.Material = MATERIALS[MRANDOM(1,2)]
  1060. c.Transparency = c.Transparency + 0.8/35
  1061. if A == false then
  1062. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1063. elseif A == true then
  1064. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1065. end
  1066. end
  1067. end
  1068. Swait()
  1069. end
  1070. CLONE:remove()
  1071. end))
  1072. end
  1073. end
  1074.  
  1075. function Madness()
  1076. ATTACK = true
  1077. Rooted = false
  1078. local GYRO = IT("BodyGyro",RootPart)
  1079. GYRO.D = 750
  1080. GYRO.P = 20000
  1081. GYRO.MaxTorque = VT(0,40000000,0)
  1082. local LOCKED = true
  1083. local SHOT = false
  1084. coroutine.resume(coroutine.create(function()
  1085. for i=0, 1, 0.1 / Animation_Speed do
  1086. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. end
  1093. LOCKED = false
  1094. SHOT = true
  1095. repeat
  1096. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. until HOLD == false and SHOT == false
  1103. for i=0, 0.3, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. end
  1110. GYRO:remove()
  1111. ATTACK = false
  1112. Rooted = false
  1113. end))
  1114. repeat wait() until LOCKED == false
  1115. repeat
  1116. SHOT = true
  1117. wait(0.2)
  1118. SHOT = false
  1119. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1120. local HIT = BULLET.Hit
  1121. local HITPOS = BULLET.End
  1122. if HIT then
  1123. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1124. Kill(HIT.Parent)
  1125. end
  1126. end
  1127. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1128. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1129. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1130. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1131. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1132. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1133. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1134. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1135. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1136. until HOLD == false
  1137. end
  1138.  
  1139. function Banisher_Bullet()
  1140. ATTACK = true
  1141. Rooted = false
  1142. for i=0, 0.4, 0.1 / Animation_Speed do
  1143. Swait()
  1144. turnto(Mouse.Hit.p)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1148. end
  1149. repeat
  1150. for i=0, 0.2, 0.1 / Animation_Speed do
  1151. Swait()
  1152. turnto(Mouse.Hit.p)
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1157. end
  1158. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1159. SpawnTrail(Hole.Position,POS)
  1160. if HIT ~= nil then
  1161. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1162. Banish(HIT.Parent)
  1163. end
  1164. end
  1165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1167. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1168. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1169. for i=0, 0.3, 0.1 / Animation_Speed do
  1170. Swait()
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1175. end
  1176. until KEYHOLD == false
  1177. ATTACK = false
  1178. Rooted = false
  1179. end
  1180.  
  1181. function AttackTemplate()
  1182. ATTACK = true
  1183. Rooted = false
  1184. for i=0, 1, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. end
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196.  
  1197. function HI()
  1198. ATTACK = true
  1199. Rooted = false
  1200. local LOOP = 0
  1201. for i=0, 0.1, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. end
  1208. for i=0, 3, 0.1 / Animation_Speed do
  1209. Swait()
  1210. LOOP = LOOP + 1
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. end
  1216. for i=0, 0.1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. end
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. function Mercy()
  1228. ATTACK = true
  1229. Rooted = true
  1230. local SPOTS = {}
  1231. for i = 1, 15 do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. end
  1238. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1239. for i=0, 0.5, 0.1 / Animation_Speed do
  1240. Swait()
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. end
  1246. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1247. table.insert(SPOTS,HITPOS)
  1248. CreateSound(145080998, Hole, 2, 1, false)
  1249. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1250. coroutine.resume(coroutine.create(function()
  1251. local POS = Mouse.Hit.p
  1252. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1253. MakeForm(RAY,"Cyl")
  1254. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1255. MakeForm(SPHERE,"Ball")
  1256. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1257. MakeForm(SHIELD,"Ball")
  1258. SHIELD.CFrame = CF(POS)
  1259. RAY.CFrame = CF(POS)
  1260. SPHERE.CFrame = CF(POS)
  1261. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1262. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1263. for i = 1, 200 do
  1264. Swait()
  1265. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1266. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1267. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1268. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1269. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1270. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1271. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1272. end
  1273. for i = 1, 45 do
  1274. Swait()
  1275. RAY.Transparency = RAY.Transparency + 1/45
  1276. SPHERE.Transparency = RAY.Transparency
  1277. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1278. end
  1279. RAY:remove()
  1280. SHIELD:remove()
  1281. SPHERE:remove()
  1282. end))
  1283. ATTACK = false
  1284. Rooted = false
  1285. end
  1286. function Warp()
  1287. for e = 1, #BODY do
  1288. if BODY[e] ~= nil then
  1289. local STUFF = BODY[e]
  1290. local PART = STUFF[1]
  1291. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1292. local PRT = PART:Clone()
  1293. PRT.Anchored = true
  1294. PRT.CanCollide = false
  1295. PRT.Material = "Neon"
  1296. PRT.Color = C3(0,0,0)
  1297. PRT.Name = "WarpEffect"
  1298. PRT.Parent = Effects
  1299. PRT.CFrame = PART.CFrame
  1300. PRT:BreakJoints()
  1301. if PRT:FindFirstChildOfClass("Sound") then
  1302. PRT:FindFirstChildOfClass("Sound"):remove()
  1303. end
  1304. if PRT:FindFirstChildOfClass("Decal") then
  1305. PRT:FindFirstChildOfClass("Decal"):remove()
  1306. end
  1307. coroutine.resume(coroutine.create(function()
  1308. for i = 1, 100 do
  1309. Swait()
  1310. PRT.Transparency = PRT.Transparency + 1/100
  1311. end
  1312. PRT:remove()
  1313. end))
  1314. end
  1315. end
  1316. end
  1317. CreateSound(217767125, Torso, 10, 1)
  1318. local POS = RootPart.Orientation
  1319. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1320. RootPart.Orientation = POS
  1321. RootJoint.Parent = RootPart
  1322. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1327. for i,v in ipairs(workspace:GetChildren()) do
  1328. local body = v:GetChildren()
  1329. for part = 1, #body do
  1330. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1331. if(body[part].Position - position).Magnitude < range then
  1332. if v.ClassName == "Model" then
  1333. v:BreakJoints()
  1334. end
  1335. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1336. local bv = Instance.new("BodyVelocity")
  1337. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1338. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1339. bv.Parent = body[part]
  1340. Debris:AddItem(bv,0.2)
  1341. end
  1342. end
  1343. end
  1344. if v.ClassName == "Part" then
  1345. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1346. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1347. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1348. end
  1349. end
  1350. end
  1351. end
  1352. function Darkness()
  1353. ATTACK = true
  1354. Rooted = true
  1355. local GYRO = IT("BodyGyro",RootPart)
  1356. GYRO.D = 100
  1357. GYRO.P = 2000
  1358. GYRO.MaxTorque = VT(0,4000000,0)
  1359. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1360. CreateSound("429459101", RightArm, 10, 0.8)
  1361. for i=0, 3.5, 0.1 / Animation_Speed do
  1362. Swait()
  1363. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1364. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. end
  1370. GYRO:remove()
  1371. for i=0, 0.15, 0.1 / Animation_Speed do
  1372. Swait()
  1373. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1374. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. end
  1380. local BOMBSPOTS = {}
  1381. for i = 1, 25 do
  1382. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1383. SPOT.Color = SKILLTEXTCOLOR
  1384. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1385. table.insert(BOMBSPOTS,SPOT)
  1386. MakeForm(SPOT,"Cyl2")
  1387. end
  1388. for i=0, 0.2, 0.1 / Animation_Speed do
  1389. Swait()
  1390. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395. end
  1396. ATTACK = false
  1397. Rooted = false
  1398. coroutine.resume(coroutine.create(function()
  1399. Swait(3)
  1400. for i = 1, #BOMBSPOTS do
  1401. if BOMBSPOTS[i] ~= nil then
  1402. local E = BOMBSPOTS[i]
  1403. coroutine.resume(coroutine.create(function()
  1404. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1405. BLADE.Color = SKILLTEXTCOLOR
  1406. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1407. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1408. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1409. for i = 1, 10 do
  1410. Swait()
  1411. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1412. killnearest(BLADE.Position,6,80)
  1413. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1414. BLADE.Transparency = BLADE.Transparency - 0.1
  1415. end
  1416. Swait(45)
  1417. for i = 1, 100 do
  1418. Swait()
  1419. BLADE.Transparency = BLADE.Transparency + 0.01
  1420. E.Transparency = E.Transparency + 0.01
  1421. end
  1422. BLADE:remove()
  1423. E:remove()
  1424. end))
  1425. end
  1426. end
  1427. end))
  1428. end
  1429. function Death()
  1430. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1431. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1432. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1433. if TORSO and HUM.Health > 0 then
  1434. ATTACK = true
  1435. Rooted = true
  1436. local GYRO = IT("BodyGyro",RootPart)
  1437. GYRO.D = 175
  1438. GYRO.P = 20000
  1439. GYRO.MaxTorque = VT(0,40000,0)
  1440. for i=0, 1, 0.1 / Animation_Speed do
  1441. Swait()
  1442. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. end
  1447. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1448. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1449. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1450. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1451. local grav = Instance.new("BodyPosition",TORSO)
  1452. grav.D = 1500
  1453. grav.P = 20000
  1454. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1455. grav.position = TORSO.Position+VT(0,15,0)
  1456. Debris:AddItem(grav,10)
  1457. Debris:AddItem(MAGIC,10)
  1458. CreateSound(429459101, Torso, 7, 1, false)
  1459. CreateSound(429459101, TORSO, 7, 1, false)
  1460. GYRO:remove()
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464. end
  1465. end
  1466. --//=================================\\
  1467. --|| ASSIGN THINGS TO KEYS
  1468. --\\=================================//
  1469.  
  1470. function MouseDown(Mouse)
  1471. if ATTACK == false then
  1472. end
  1473. end
  1474.  
  1475. function MouseUp(Mouse)
  1476. HOLD = false
  1477. end
  1478.  
  1479. function KeyDown(Key)
  1480. KEYHOLD = true
  1481. if Key == "c" and ATTACK == false then
  1482. Banisher_Bullet()
  1483. end
  1484.  
  1485. if Key == "b" and ATTACK == false then
  1486. Death()
  1487. end
  1488.  
  1489. if Key == "z" and ATTACK == false then
  1490. Darkness()
  1491. end
  1492.  
  1493. if Key == "v" and ATTACK == false then
  1494. Madness()
  1495. end
  1496.  
  1497. if Key == "x" and ATTACK == false then
  1498. Mercy()
  1499. end
  1500.  
  1501. if Key == "q" and ATTACK == false then
  1502. Warp()
  1503. end
  1504.  
  1505. if Key == "t" and ATTACK == false then
  1506. HI()
  1507. end
  1508. end
  1509.  
  1510. function KeyUp(Key)
  1511. KEYHOLD = false
  1512. end
  1513.  
  1514. Mouse.Button1Down:connect(function(NEWKEY)
  1515. MouseDown(NEWKEY)
  1516. end)
  1517. Mouse.Button1Up:connect(function(NEWKEY)
  1518. MouseUp(NEWKEY)
  1519. end)
  1520. Mouse.KeyDown:connect(function(NEWKEY)
  1521. KeyDown(NEWKEY)
  1522. end)
  1523. Mouse.KeyUp:connect(function(NEWKEY)
  1524. KeyUp(NEWKEY)
  1525. end)
  1526.  
  1527. --//=================================\\
  1528. --\\=================================//
  1529.  
  1530.  
  1531. function unanchor()
  1532. if UNANCHOR == true then
  1533. g = Character:GetChildren()
  1534. for i = 1, #g do
  1535. if g[i].ClassName == "Part" then
  1536. g[i].Anchored = false
  1537. end
  1538. end
  1539. end
  1540. end
  1541.  
  1542.  
  1543. --//=================================\\
  1544. --|| WRAP THE WHOLE SCRIPT UP
  1545. --\\=================================//
  1546.  
  1547. Humanoid.Changed:connect(function(Jump)
  1548. if Jump == "Jump" and (Disable_Jump == true) then
  1549. Humanoid.Jump = false
  1550. end
  1551. end)
  1552.  
  1553. local CONNECT = nil
  1554.  
  1555. while true do
  1556. Swait()
  1557. ANIMATE.Parent = nil
  1558. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1559. Humanoid = IT("Humanoid",Character)
  1560. end
  1561. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1562. v:Stop();
  1563. end
  1564. SINE = SINE + CHANGE
  1565. Humanoid.HipHeight = 1.5
  1566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1568. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1569. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1570. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1571. elseif TORSOVELOCITY > 1 then
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. if TORSOVERTICALVELOCITY > 1 then
  1580. ANIM = "Jump"
  1581. if ATTACK == false then
  1582. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1588. end
  1589. elseif TORSOVERTICALVELOCITY < -1 then
  1590. ANIM = "Fall"
  1591. if ATTACK == false then
  1592. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1598. end
  1599. elseif TORSOVELOCITY < 1 then
  1600. ANIM = "Idle"
  1601. if ATTACK == false then
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. elseif TORSOVELOCITY > 1 then
  1610. ANIM = "Walk"
  1611. if ATTACK == false then
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. end
  1619. end
  1620. unanchor()
  1621. Humanoid.MaxHealth = "inf"
  1622. Humanoid.Health = "inf"
  1623. if Rooted == false then
  1624. Disable_Jump = false
  1625. Humanoid.WalkSpeed = Speed
  1626. elseif Rooted == true then
  1627. Disable_Jump = true
  1628. Humanoid.WalkSpeed = 0
  1629. end
  1630. for _, c in pairs(Character:GetDescendants()) do
  1631. if c == Head then
  1632. if c:FindFirstChild("face") then
  1633. c.face:remove()
  1634. end
  1635. end
  1636. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1637. sick:resume()
  1638. sick.Volume = 5
  1639. sick.Pitch = 1
  1640. sick.SoundId = "rbxassetid://924339757"
  1641. sick.Name = "BanishV3Music"
  1642. sick.Playing = PLAYSONG
  1643. Humanoid.PlatformStand = false
  1644. Humanoid.Name = "U ar ded"
  1645. refit()
  1646. for _, c in pairs(Character:GetChildren()) do
  1647. if c:IsA("BasePart") and ATTACK == false then
  1648. for _, e in pairs(c:GetChildren()) do
  1649. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1650. e:remove()
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656.  
  1657.  
  1658. --//=================================\\
  1659. --\\=================================//
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665. --//====================================================\\--
  1666. --|| END OF SCRIPT
  1667. --\\====================================================//--
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