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- using PlinioJRM.Entities;
- using UnityEngine;
- namespace PlinioJRM.Systems.Waves {
- [CreateAssetMenu(fileName = "Entity Spawn Score", menuName = "Rules/Entity Spawn Score", order = 0)]
- public class EnemySpawnScore : ScriptableObject {
- public EnemyType type = EnemyType.Basic;
- public int score = 0;
- public bool isMercenary = false;
- }
- }
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