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- me = game.Players.LocalPlayer
- char = me.Character
- selected = false
- attacking = false
- hurt = false
- grabbed = nil
- mode = "drop"
- bloodcolors = {"Bright red", "Really red"}
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- function remgui()
- for _,v in pairs(me.PlayerGui:GetChildren()) do
- if v.Name == "Modeshow" then
- v:remove()
- end
- end
- end
- function inform(text,delay)
- remgui()
- local sc = Instance.new("ScreenGui")
- sc.Parent = me.PlayerGui
- sc.Name = "Modeshow"
- local bak = Instance.new("Frame",sc)
- bak.BackgroundColor3 = Color3.new(1,1,1)
- bak.Size = UDim2.new(0.94,0,0.1,0)
- bak.Position = UDim2.new(0.03,0,0.037,0)
- bak.BorderSizePixel = 0
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