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Zach_script_stealer2

Mutant arm Require lower

Mar 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. plr = game.Players.LocalPlayer
  172. char = plr.Character
  173. hum = char.Humanoid
  174. local cam = game.Workspace.CurrentCamera
  175. t = char.Torso
  176. h = char.Head
  177. ra = char["Right Arm"]
  178. la = char["Left Arm"]
  179. rl = char["Right Leg"]
  180. ll = char["Left Leg"]
  181. tors = char.Torso
  182. lleg = char["Left Leg"]
  183. root = char.HumanoidRootPart
  184. hed = char.Head
  185. rleg = char["Right Leg"]
  186. rarm = char["Right Arm"]
  187. larm = char["Left Arm"]
  188. vt = Vector3.new
  189. bc = BrickColor.new
  190. br = BrickColor.random
  191. it = Instance.new
  192. cf = CFrame.new
  193. local targetted = nil
  194. local killcount = 0
  195. local requirekillA = 5
  196. local requirekillX = 10
  197. local maxA = 5
  198. local maxX = 10
  199. if plr.Name == "soins1" then
  200. maxX = 0
  201. requirekillX = maxX
  202. end
  203. local unlockedA = true
  204. local unlockedX = true
  205. local LeftModeUnlocked = false
  206.  
  207. kan = Instance.new("Sound",char)
  208. kan.Volume = 6
  209. kan.PlaybackSpeed = 0.4
  210. kan.Pitch = 0.2
  211. kan.SoundId = "rbxassetid://583415095"
  212. kan.Name = "kreepery"
  213. kan.Looped = true
  214. kan:Play()
  215.  
  216. abss = Instance.new("BillboardGui",char)
  217. abss.Size = UDim2.new(10,0,10,0)
  218. abss.Enabled = false
  219. imgl = Instance.new("ImageLabel",abss)
  220. imgl.Position = UDim2.new(0,0,0,0)
  221. imgl.Size = UDim2.new(1,0,1,0)
  222. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  223. imgl.BackgroundTransparency = 1
  224. imgl.ImageColor3 = Color3.new(0,0,0)
  225. imgl2 = Instance.new("ImageLabel",abss)
  226. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  227. imgl2.Size = UDim2.new(2,0,2,0)
  228. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  229. imgl2.BackgroundTransparency = 1
  230. imgl2.ImageColor3 = Color3.new(0,0,0)
  231. img2 = Instance.new("ImageLabel",abss)
  232. img2.Position = UDim2.new(0,0,0,0)
  233. img2.Size = UDim2.new(1,0,1,0)
  234. img2.Image = "rbxassetid://118777235"
  235. img2.BackgroundTransparency = 1
  236. img2.ImageColor3 = Color3.new(0,0,0)
  237.  
  238. function CameraShake(Times, Power)
  239. coroutine.resume(coroutine.create(function()
  240. FV = Instance.new("BoolValue", Character)
  241. FV.Name = "CameraShake"
  242. for ShakeNum=1,Times do
  243. swait()
  244. local ef=Power
  245. if ef>=1 then
  246. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  247. else
  248. ef=Power*10
  249. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  250. end
  251. end
  252. Humanoid.CameraOffset = Vector3.new(0,0,0)
  253. FV:Destroy()
  254. end))
  255. end
  256.  
  257. CamShake=function(Part,Distan,Power,Times)
  258. local de=Part.Position
  259. for i,v in pairs(workspace:children()) do
  260. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  261. for _,c in pairs(v:children()) do
  262. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  263. local Noob=v.Humanoid
  264. if Noob~=nil then
  265. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  266. --[[local ss=script.CamShake:clone()
  267. ss.Parent=Noob
  268. ss.Power.Value=Power
  269. ss.Times.Value=Times
  270. ss.Disabled=false]]
  271. CameraShake(Times, Power)
  272. end
  273. end
  274. end
  275. end
  276. end
  277. end
  278. end
  279.  
  280. function chatfunc(text,color)
  281. local chat = coroutine.wrap(function()
  282. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  283. Character:FindFirstChild("TalkingBillBoard"):destroy()
  284. end
  285. local naeeym2 = Instance.new("BillboardGui",Character)
  286. naeeym2.Size = UDim2.new(0,100,0,40)
  287. naeeym2.StudsOffset = Vector3.new(0,3,0)
  288. naeeym2.Adornee = Character.Head
  289. naeeym2.Name = "TalkingBillBoard"
  290. local tecks2 = Instance.new("TextLabel",naeeym2)
  291. tecks2.BackgroundTransparency = 1
  292. tecks2.BorderSizePixel = 0
  293. tecks2.Text = ""
  294. tecks2.Font = "SciFi"
  295. tecks2.TextSize = 30
  296. tecks2.TextStrokeTransparency = 0
  297. tecks2.TextColor3 = color
  298. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  299. tecks2.Size = UDim2.new(1,0,0.5,0)
  300. local tecks3 = Instance.new("TextLabel",naeeym2)
  301. tecks3.BackgroundTransparency = 1
  302. tecks3.BorderSizePixel = 0
  303. tecks3.Text = ""
  304. tecks3.Font = "SciFi"
  305. tecks3.TextSize = 30
  306. tecks3.TextStrokeTransparency = 0
  307. tecks3.TextColor3 = Color3.new(0,0,0)
  308. tecks3.TextStrokeColor3 = color
  309. tecks3.Size = UDim2.new(1,0,0.5,0)
  310. coroutine.resume(coroutine.create(function()
  311. while true do
  312. swait(1)
  313. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  314. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  315. tecks2.Rotation = math.random(-15,15)
  316. tecks3.Rotation = math.random(-15,15)
  317. end
  318. end))
  319. for i = 1,string.len(text),1 do
  320. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  321. tecks2.Text = string.sub(text,1,i)
  322. tecks3.Text = string.sub(text,1,i)
  323. swait(1)
  324. end
  325. wait(1)
  326. local randomrot = math.random(1,2)
  327. if randomrot == 1 then
  328. for i = 1, 50 do
  329. swait()
  330. tecks2.Rotation = tecks2.Rotation - .75
  331. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  332. tecks2.TextTransparency = tecks2.TextTransparency + .04
  333. tecks3.Rotation = tecks2.Rotation + .75
  334. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  335. tecks3.TextTransparency = tecks2.TextTransparency + .04
  336. end
  337. elseif randomrot == 2 then
  338. for i = 1, 50 do
  339. swait()
  340. tecks2.Rotation = tecks2.Rotation + .75
  341. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  342. tecks2.TextTransparency = tecks2.TextTransparency + .04
  343. tecks3.Rotation = tecks2.Rotation - .75
  344. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  345. tecks3.TextTransparency = tecks2.TextTransparency + .04
  346. end
  347. end
  348. naeeym2:Destroy()
  349. end)
  350. chat()
  351. end
  352.  
  353.  
  354. local Create = LoadLibrary("RbxUtility").Create
  355.  
  356. CFuncs = {
  357. ["Part"] = {
  358. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  359. local Part = Create("Part"){
  360. Parent = Parent,
  361. Reflectance = Reflectance,
  362. Transparency = Transparency,
  363. CanCollide = false,
  364. Locked = true,
  365. BrickColor = BrickColor.new(tostring(BColor)),
  366. Name = Name,
  367. Size = Size,
  368. Material = Material,
  369. }
  370. RemoveOutlines(Part)
  371. return Part
  372. end;
  373. };
  374.  
  375. ["Mesh"] = {
  376. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  377. local Msh = Create(Mesh){
  378. Parent = Part,
  379. Offset = OffSet,
  380. Scale = Scale,
  381. }
  382. if Mesh == "SpecialMesh" then
  383. Msh.MeshType = MeshType
  384. Msh.MeshId = MeshId
  385. end
  386. return Msh
  387. end;
  388. };
  389.  
  390. ["Mesh"] = {
  391. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  392. local Msh = Create(Mesh){
  393. Parent = Part,
  394. Offset = OffSet,
  395. Scale = Scale,
  396. }
  397. if Mesh == "SpecialMesh" then
  398. Msh.MeshType = MeshType
  399. Msh.MeshId = MeshId
  400. end
  401. return Msh
  402. end;
  403. };
  404.  
  405. ["Weld"] = {
  406. Create = function(Parent, Part0, Part1, C0, C1)
  407. local Weld = Create("Weld"){
  408. Parent = Parent,
  409. Part0 = Part0,
  410. Part1 = Part1,
  411. C0 = C0,
  412. C1 = C1,
  413. }
  414. return Weld
  415. end;
  416. };
  417.  
  418. ["Sound"] = {
  419. Create = function(id, par, vol, pit)
  420. coroutine.resume(coroutine.create(function()
  421. local S = Create("Sound"){
  422. Volume = vol,
  423. Pitch = pit or 1,
  424. SoundId = id,
  425. Parent = par or workspace,
  426. }
  427. wait()
  428. S:play()
  429. game:GetService("Debris"):AddItem(S, 10)
  430. end))
  431. end;
  432. };
  433.  
  434. ["LongSound"] = {
  435. Create = function(id, par, vol, pit)
  436. coroutine.resume(coroutine.create(function()
  437. local S = Create("Sound"){
  438. Volume = vol,
  439. Pitch = pit or 1,
  440. SoundId = id,
  441. Parent = par or workspace,
  442. }
  443. wait()
  444. S:play()
  445. game:GetService("Debris"):AddItem(S, 30)
  446. end))
  447. end;
  448. };
  449.  
  450. ["ParticleEmitter"] = {
  451. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  452. local fp = Create("ParticleEmitter"){
  453. Parent = Parent,
  454. Color = ColorSequence.new(Color1, Color2),
  455. LightEmission = LightEmission,
  456. Size = Size,
  457. Texture = Texture,
  458. Transparency = Transparency,
  459. ZOffset = ZOffset,
  460. Acceleration = Accel,
  461. Drag = Drag,
  462. LockedToPart = LockedToPart,
  463. VelocityInheritance = VelocityInheritance,
  464. EmissionDirection = EmissionDirection,
  465. Enabled = Enabled,
  466. Lifetime = LifeTime,
  467. Rate = Rate,
  468. Rotation = Rotation,
  469. RotSpeed = RotSpeed,
  470. Speed = Speed,
  471. VelocitySpread = VelocitySpread,
  472. }
  473. return fp
  474. end;
  475. };
  476.  
  477. CreateTemplate = {
  478.  
  479. };
  480. }
  481.  
  482.  
  483.  
  484. New = function(Object, Parent, Name, Data)
  485. local Object = Instance.new(Object)
  486. for Index, Value in pairs(Data or {}) do
  487. Object[Index] = Value
  488. end
  489. Object.Parent = Parent
  490. Object.Name = Name
  491. return Object
  492. end
  493. local halocolor = BrickColor.new("Dark indigo")
  494. local wepcolor = BrickColor.new("Really black")
  495. local MutantParts = Instance.new("Model",char)
  496. local MutantParts2 = Instance.new("Model",char)
  497.  
  498. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  499. local p = Instance.new("Part")
  500. p.TopSurface = 0
  501. p.BottomSurface = 0
  502. p.Parent = parent
  503. p.Size = Vector3.new(0.1,0.1,0.1)
  504. p.Transparency = transparency
  505. p.Reflectance = reflectance
  506. p.CanCollide = false
  507. p.Locked = true
  508. p.BrickColor = brickcolor
  509. p.Material = material
  510. return p
  511. end
  512.  
  513. function CreateMesh(parent,meshtype,x1,y1,z1)
  514. local mesh = Instance.new("SpecialMesh",parent)
  515. mesh.MeshType = meshtype
  516. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  517. return mesh
  518. end
  519.  
  520. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = meshid
  524. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  525. mesh.Scale = Vector3.new(x1,y1,z1)
  526. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  527. return mesh
  528. end
  529.  
  530. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  531. local weld = Instance.new("Weld")
  532. weld.Parent = parent
  533. weld.Part0 = part0
  534. weld.Part1 = part1
  535. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  536. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  537. return weld
  538. end
  539.  
  540. --larm.Name = "MutatedLeftArm"
  541.  
  542. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  543. CreateMesh(extend,"Brick",0.65,1,0.65)
  544. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  545. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  546. CreateMesh(extend,"Brick",0.65,1,0.65)
  547. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  548. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  549. CreateMesh(extend,"Brick",0.65,1,0.65)
  550. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  551. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  552. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  553. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  554. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  555. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  556. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  557. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  558. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  559. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  561. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  562. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  563. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  564. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  565. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  566. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  567. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  568. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  569.  
  570. --- Secondary
  571. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  572. CreateMesh(extendcl,"Wedge",0.05,1,3)
  573. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  574. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  575. CreateMesh(extendcl,"Wedge",0.05,1,1)
  576. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  577. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  578. CreateMesh(extend,"Brick",0.65,1,0.65)
  579. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  580. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  581. CreateMesh(extend,"Brick",0.65,1,0.65)
  582. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  583. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  584. CreateMesh(extend,"Brick",0.65,1,0.65)
  585. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  586. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  587. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  588. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  589. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  590. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  591. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  592. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  593. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  594. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  595. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  596. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  597. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  598.  
  599.  
  600. for i, v in pairs(MutantParts:GetChildren()) do
  601. if v:IsA("Part") then
  602. v.Transparency = 1
  603. end
  604. end
  605.  
  606. for i, v in pairs(MutantParts2:GetChildren()) do
  607. if v:IsA("Part") then
  608. v.Transparency = 1
  609. end
  610. end
  611. function RemoveOutlines(part)
  612. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  613. end
  614. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  615. local Part = Create("Part")({
  616. Parent = Parent,
  617. Reflectance = Reflectance,
  618. Transparency = Transparency,
  619. CanCollide = false,
  620. Locked = true,
  621. BrickColor = BrickColor.new(tostring(BColor)),
  622. Name = Name,
  623. Size = Size,
  624. Material = Material
  625. })
  626. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  627. RemoveOutlines(Part)
  628. return Part
  629. end
  630. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  631. local Msh = Create(Mesh)({
  632. Parent = Part,
  633. Offset = OffSet,
  634. Scale = Scale
  635. })
  636. if Mesh == "SpecialMesh" then
  637. Msh.MeshType = MeshType
  638. Msh.MeshId = MeshId
  639. end
  640. return Msh
  641. end
  642. function CreateWeld(Parent, Part0, Part1, C0, C1)
  643. local Weld = Create("Weld")({
  644. Parent = Parent,
  645. Part0 = Part0,
  646. Part1 = Part1,
  647. C0 = C0,
  648. C1 = C1
  649. })
  650. return Weld
  651. end
  652.  
  653. local ff = Instance.new("ForceField",char)
  654. ff.Visible = false
  655.  
  656. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  657. local gui = it(GuiType)
  658. gui.Parent = parent
  659. gui.Text = text
  660. gui.BackgroundTransparency = backtrans
  661. gui.BackgroundColor3 = backcol
  662. gui.SizeConstraint = "RelativeXY"
  663. gui.TextXAlignment = "Center"
  664. gui.TextYAlignment = "Center"
  665. gui.Position = pos
  666. gui.Size = size
  667. gui.Font = "SourceSans"
  668. gui.FontSize = "Size14"
  669. gui.TextWrapped = false
  670. gui.TextStrokeTransparency = 0
  671. gui.TextColor = BrickColor.new("White")
  672. return gui
  673. end
  674. ---- GUI set
  675. local basgui = it("GuiMain")
  676. basgui.Parent = plr.PlayerGui
  677. basgui.Name = "Killcounter GUI"
  678. local basframe = it("Frame")
  679. basframe.Parent = basgui
  680. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  681. basframe.BackgroundTransparency = 1
  682. basframe.BorderColor3 = Color3.new(17, 17, 17)
  683. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  684. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  685.  
  686. local basframelist = it("Frame")
  687. basframelist.Parent = basgui
  688. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  689. basframelist.BackgroundTransparency = 1
  690. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  691. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  692. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  693.  
  694. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  695. uhh.ZIndex = 2
  696. uhh.Font = "Arcade"
  697. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  698. uhh.TextColor3 = Color3.new(0,0,0)
  699. uhh.BackgroundTransparency = 1
  700. uhh.BorderSizePixel = 0.65
  701. uhh.TextScaled = false
  702. uhh.TextXAlignment = "Left"
  703. uhh.Text = "Kills : 0"
  704. uhh.TextSize = 54
  705.  
  706.  
  707. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  708. uhh2.ZIndex = 2
  709. uhh2.Font = "Bodoni"
  710. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  711. uhh2.TextColor3 = Color3.new(0,0,0)
  712. uhh2.BackgroundTransparency = 1
  713. uhh2.BorderSizePixel = 0.65
  714. uhh2.TextScaled = false
  715. uhh2.TextXAlignment = "Left"
  716. uhh2.Text = "Required kills for second mutated arm: 5"
  717. uhh2.TextSize = 24
  718. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  719. uhh3.ZIndex = 2
  720. uhh3.Font = "Bodoni"
  721. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  722. uhh3.TextColor3 = Color3.new(0,0,0)
  723. uhh3.BackgroundTransparency = 1
  724. uhh3.BorderSizePixel = 0.65
  725. uhh3.TextScaled = false
  726. uhh3.TextXAlignment = "Left"
  727. uhh3.Text = "Required kills for the end: 50"
  728. uhh3.TextSize = 24
  729.  
  730.  
  731. Player=game:GetService("Players").LocalPlayer
  732. Character=Player.Character
  733. local Mouse = Player:GetMouse()
  734. PlayerGui=Player.PlayerGui
  735. Backpack=Player.Backpack
  736. Torso=Character.Torso
  737. Head=Character.Head
  738. Humanoid=Character.Humanoid
  739. m=Instance.new('Model',Character)
  740. LeftArm=Character["Left Arm"]
  741. LeftLeg=Character["Left Leg"]
  742. RightArm=Character["Right Arm"]
  743. RightLeg=Character["Right Leg"]
  744. LS=Torso["Left Shoulder"]
  745. LH=Torso["Left Hip"]
  746. RS=Torso["Right Shoulder"]
  747. RH=Torso["Right Hip"]
  748. Face = Head.face
  749. Neck=Torso.Neck
  750. it=Instance.new
  751. attacktype=1
  752. vt=Vector3.new
  753. cf=CFrame.new
  754. euler=CFrame.fromEulerAnglesXYZ
  755. angles=CFrame.Angles
  756. cloaked=false
  757. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  758. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  759. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  760. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  761. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  762. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  763. RootPart=Character.HumanoidRootPart
  764. RootJoint=RootPart.RootJoint
  765. RootCF=euler(-1.57,0,3.14)
  766. attack = false
  767. attackdebounce = false
  768. deb=false
  769. equipped=true
  770. hand=false
  771. MMouse=nil
  772. combo=0
  773. mana=0
  774. trispeed=.2
  775. attackmode='none'
  776. local idle=0
  777. local Anim="Idle"
  778. local Effects={}
  779. local gun=false
  780. local shoot=false
  781. local sine = 0
  782. local change = 1
  783. player=nil
  784.  
  785. mouse=Player:GetMouse()
  786. --save shoulders
  787. RSH, LSH=nil, nil
  788. --welds
  789. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  790. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  791. LH=Torso["Left Hip"]
  792. RH=Torso["Right Hip"]
  793. TorsoColor=Torso.BrickColor
  794. function NoOutline(Part)
  795. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  796. end
  797. player=Player
  798. ch=Character
  799. RSH=ch.Torso["Right Shoulder"]
  800. LSH=ch.Torso["Left Shoulder"]
  801. --
  802. RSH.Parent=nil
  803. LSH.Parent=nil
  804. --
  805. RW.Name="Right Shoulder"
  806. RW.Part0=ch.Torso
  807. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  808. RW.C1=cf(0, 0.5, 0)
  809. RW.Part1=ch["Right Arm"]
  810. RW.Parent=ch.Torso
  811. --
  812. LW.Name="Left Shoulder"
  813. LW.Part0=ch.Torso
  814. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  815. LW.C1=cf(0, 0.5, 0)
  816. LW.Part1=ch["Left Arm"]
  817. LW.Parent=ch.Torso
  818.  
  819. local Stats=Instance.new("BoolValue")
  820. Stats.Name="Stats"
  821. Stats.Parent=Character
  822. local Atk=Instance.new("NumberValue")
  823. Atk.Name="Damage"
  824. Atk.Parent=Stats
  825. Atk.Value=1
  826. local Def=Instance.new("NumberValue")
  827. Def.Name="Defense"
  828. Def.Parent=Stats
  829. Def.Value=1
  830. local Speed=Instance.new("NumberValue")
  831. Speed.Name="Speed"
  832. Speed.Parent=Stats
  833. Speed.Value=1
  834. local Mvmt=Instance.new("NumberValue")
  835. Mvmt.Name="Movement"
  836. Mvmt.Parent=Stats
  837. Mvmt.Value=1
  838.  
  839. local donum=0
  840.  
  841.  
  842. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  843. local fp=it("Part")
  844. fp.formFactor=formfactor
  845. fp.Parent=parent
  846. fp.Reflectance=reflectance
  847. fp.Transparency=transparency
  848. fp.CanCollide=false
  849. fp.Locked=true
  850. fp.BrickColor=brickcolor
  851. fp.Name=name
  852. fp.Size=size
  853. fp.Position=Torso.Position
  854. NoOutline(fp)
  855. fp.Material="SmoothPlastic"
  856. fp:BreakJoints()
  857. return fp
  858. end
  859.  
  860. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  861. local mesh=it(Mesh)
  862. mesh.Parent=part
  863. if Mesh=="SpecialMesh" then
  864. mesh.MeshType=meshtype
  865. if meshid~="nil" then
  866. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  867. end
  868. end
  869. mesh.Offset=offset
  870. mesh.Scale=scale
  871. return mesh
  872. end
  873.  
  874. function weld(parent,part0,part1,c0)
  875. local weld=it("Weld")
  876. weld.Parent=parent
  877. weld.Part0=part0
  878. weld.Part1=part1
  879. weld.C0=c0
  880. return weld
  881. end
  882.  
  883. local Color1=Torso.BrickColor
  884.  
  885. local bodvel=Instance.new("BodyVelocity")
  886. local bg=Instance.new("BodyGyro")
  887.  
  888. function swait(num)
  889. if num==0 or num==nil then
  890. game:service'RunService'.Stepped:wait(0)
  891. else
  892. for i=0,num do
  893. game:service'RunService'.Stepped:wait(0)
  894. end
  895. end
  896. end
  897.  
  898.  
  899. so = function(id,par,vol,pit)
  900. coroutine.resume(coroutine.create(function()
  901. local sou = Instance.new("Sound",par or workspace)
  902. sou.Volume=vol
  903. sou.Pitch=pit or 1
  904. sou.SoundId=id
  905. swait()
  906. sou:play()
  907. game:GetService("Debris"):AddItem(sou,6)
  908. end))
  909. end
  910.  
  911. function clerp(a,b,t)
  912. local qa = {QuaternionFromCFrame(a)}
  913. local qb = {QuaternionFromCFrame(b)}
  914. local ax, ay, az = a.x, a.y, a.z
  915. local bx, by, bz = b.x, b.y, b.z
  916. local _t = 1-t
  917. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  918. end
  919.  
  920. function QuaternionFromCFrame(cf)
  921. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  922. local trace = m00 + m11 + m22
  923. if trace > 0 then
  924. local s = math.sqrt(1 + trace)
  925. local recip = 0.5/s
  926. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  927. else
  928. local i = 0
  929. if m11 > m00 then
  930. i = 1
  931. end
  932. if m22 > (i == 0 and m00 or m11) then
  933. i = 2
  934. end
  935. if i == 0 then
  936. local s = math.sqrt(m00-m11-m22+1)
  937. local recip = 0.5/s
  938. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  939. elseif i == 1 then
  940. local s = math.sqrt(m11-m22-m00+1)
  941. local recip = 0.5/s
  942. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  943. elseif i == 2 then
  944. local s = math.sqrt(m22-m00-m11+1)
  945. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  946. end
  947. end
  948. end
  949.  
  950. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  951. local xs, ys, zs = x + x, y + y, z + z
  952. local wx, wy, wz = w*xs, w*ys, w*zs
  953. local xx = x*xs
  954. local xy = x*ys
  955. local xz = x*zs
  956. local yy = y*ys
  957. local yz = y*zs
  958. local zz = z*zs
  959. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  960. end
  961.  
  962. function QuaternionSlerp(a, b, t)
  963. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  964. local startInterp, finishInterp;
  965. if cosTheta >= 0.0001 then
  966. if (1 - cosTheta) > 0.0001 then
  967. local theta = math.acos(cosTheta)
  968. local invSinTheta = 1/math.sin(theta)
  969. startInterp = math.sin((1-t)*theta)*invSinTheta
  970. finishInterp = math.sin(t*theta)*invSinTheta
  971. else
  972. startInterp = 1-t
  973. finishInterp = t
  974. end
  975. else
  976. if (1+cosTheta) > 0.0001 then
  977. local theta = math.acos(-cosTheta)
  978. local invSinTheta = 1/math.sin(theta)
  979. startInterp = math.sin((t-1)*theta)*invSinTheta
  980. finishInterp = math.sin(t*theta)*invSinTheta
  981. else
  982. startInterp = t-1
  983. finishInterp = t
  984. end
  985. end
  986. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  987. end
  988.  
  989. local function CFrameFromTopBack(at, top, back)
  990. local right = top:Cross(back)
  991. return CFrame.new(at.x, at.y, at.z,
  992. right.x, top.x, back.x,
  993. right.y, top.y, back.y,
  994. right.z, top.z, back.z)
  995. end
  996.  
  997. function Triangle(a, b, c)
  998. local edg1 = (c-a):Dot((b-a).unit)
  999. local edg2 = (a-b):Dot((c-b).unit)
  1000. local edg3 = (b-c):Dot((a-c).unit)
  1001. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1002. a, b, c = a, b, c
  1003. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1004. a, b, c = b, c, a
  1005. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1006. a, b, c = c, a, b
  1007. else
  1008. assert(false, "unreachable")
  1009. end
  1010.  
  1011. local len1 = (c-a):Dot((b-a).unit)
  1012. local len2 = (b-a).magnitude - len1
  1013. local width = (a + (b-a).unit*len1 - c).magnitude
  1014.  
  1015. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1016.  
  1017. local list = {}
  1018.  
  1019. if len1 > 0.01 then
  1020. local w1 = Instance.new('WedgePart', m)
  1021. game:GetService("Debris"):AddItem(w1,5)
  1022. w1.Material = "SmoothPlastic"
  1023. w1.FormFactor = 'Custom'
  1024. w1.BrickColor = BrickColor.new("Really red")
  1025. w1.Transparency = 0
  1026. w1.Reflectance = 0
  1027. w1.Material = "SmoothPlastic"
  1028. w1.CanCollide = false
  1029. local l1 = Instance.new("PointLight",w1)
  1030. l1.Color = Color3.new(170,0,0)
  1031. NoOutline(w1)
  1032. local sz = Vector3.new(0.2, width, len1)
  1033. w1.Size = sz
  1034. local sp = Instance.new("SpecialMesh",w1)
  1035. sp.MeshType = "Wedge"
  1036. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1037. w1:BreakJoints()
  1038. w1.Anchored = true
  1039. w1.Parent = workspace
  1040. w1.Transparency = 0.7
  1041. table.insert(Effects,{w1,"Disappear",.01})
  1042. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1043. table.insert(list,w1)
  1044. end
  1045.  
  1046. if len2 > 0.01 then
  1047. local w2 = Instance.new('WedgePart', m)
  1048. game:GetService("Debris"):AddItem(w2,5)
  1049. w2.Material = "SmoothPlastic"
  1050. w2.FormFactor = 'Custom'
  1051. w2.BrickColor = BrickColor.new("Really red")
  1052. w2.Transparency = 0
  1053. w2.Reflectance = 0
  1054. w2.Material = "SmoothPlastic"
  1055. w2.CanCollide = false
  1056. local l2 = Instance.new("PointLight",w2)
  1057. l2.Color = Color3.new(170,0,0)
  1058. NoOutline(w2)
  1059. local sz = Vector3.new(0.2, width, len2)
  1060. w2.Size = sz
  1061. local sp = Instance.new("SpecialMesh",w2)
  1062. sp.MeshType = "Wedge"
  1063. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1064. w2:BreakJoints()
  1065. w2.Anchored = true
  1066. w2.Parent = workspace
  1067. w2.Transparency = 0.7
  1068. table.insert(Effects,{w2,"Disappear",.01})
  1069. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1070. table.insert(list,w2)
  1071. end
  1072. return unpack(list)
  1073. end
  1074.  
  1075.  
  1076. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1077. if hit.Parent == nil then
  1078. return
  1079. end
  1080. local h = hit.Parent:FindFirstChild("Humanoid")
  1081. for _, v in pairs(hit.Parent:children()) do
  1082. if v:IsA("Humanoid") then
  1083. h = v
  1084. end
  1085. end
  1086. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1087. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1088. return
  1089. end
  1090. local c = Create("ObjectValue")({
  1091. Name = "creator",
  1092. Value = game:service("Players").LocalPlayer,
  1093. Parent = h
  1094. })
  1095. game:GetService("Debris"):AddItem(c, 0.5)
  1096. if HitSound ~= nil and HitPitch ~= nil then
  1097. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1098. end
  1099. local Damage = math.random(minim, maxim)
  1100. local blocked = false
  1101. local block = hit.Parent:findFirstChild("Block")
  1102. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1103. blocked = true
  1104. block.Value = block.Value - 1
  1105. print(block.Value)
  1106. end
  1107. if blocked == false then
  1108. HitHealth = h.Health
  1109. h.Health = h.Health - Damage
  1110. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1111. print("gained kill")
  1112. end
  1113. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1114. else
  1115. h.Health = h.Health - Damage / 2
  1116. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1117. end
  1118. if Type == "Knockdown" then
  1119. local hum = hit.Parent.Humanoid
  1120. hum.PlatformStand = true
  1121. coroutine.resume(coroutine.create(function(HHumanoid)
  1122. swait(1)
  1123. HHumanoid.PlatformStand = false
  1124. end), hum)
  1125. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1126. local bodvol = Create("BodyVelocity")({
  1127. velocity = angle * knockback,
  1128. P = 5000,
  1129. maxForce = Vector3.new(8000, 8000, 8000),
  1130. Parent = hit
  1131. })
  1132. local rl = Create("BodyAngularVelocity")({
  1133. P = 3000,
  1134. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1135. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1136. Parent = hit
  1137. })
  1138. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1139. game:GetService("Debris"):AddItem(rl, 0.5)
  1140. elseif Type == "Normal" then
  1141. local vp = Create("BodyVelocity")({
  1142. P = 500,
  1143. maxForce = Vector3.new(math.huge, 0, math.huge),
  1144. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1145. })
  1146. if knockback > 0 then
  1147. vp.Parent = hit.Parent.Torso
  1148. end
  1149. game:GetService("Debris"):AddItem(vp, 0.5)
  1150. elseif Type == "Up" then
  1151. local bodyVelocity = Create("BodyVelocity")({
  1152. velocity = Vector3.new(0, 20, 0),
  1153. P = 5000,
  1154. maxForce = Vector3.new(8000, 8000, 8000),
  1155. Parent = hit
  1156. })
  1157. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1158. local bodyVelocity = Create("BodyVelocity")({
  1159. velocity = Vector3.new(0, 20, 0),
  1160. P = 5000,
  1161. maxForce = Vector3.new(8000, 8000, 8000),
  1162. Parent = hit
  1163. })
  1164. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1165. elseif Type == "Leech" then
  1166. local hum = hit.Parent.Humanoid
  1167. if hum ~= nil then
  1168. for i = 0, 2 do
  1169. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1170. end
  1171. Humanoid.Health = Humanoid.Health + 10
  1172. end
  1173. elseif Type == "UpKnock" then
  1174. local hum = hit.Parent.Humanoid
  1175. hum.PlatformStand = true
  1176. if hum ~= nil then
  1177. hitr = true
  1178. end
  1179. coroutine.resume(coroutine.create(function(HHumanoid)
  1180. swait(5)
  1181. HHumanoid.PlatformStand = false
  1182. hitr = false
  1183. end), hum)
  1184. local bodyVelocity = Create("BodyVelocity")({
  1185. velocity = Vector3.new(0, 20, 0),
  1186. P = 5000,
  1187. maxForce = Vector3.new(8000, 8000, 8000),
  1188. Parent = hit
  1189. })
  1190. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1191. local bodyVelocity = Create("BodyVelocity")({
  1192. velocity = Vector3.new(0, 20, 0),
  1193. P = 5000,
  1194. maxForce = Vector3.new(8000, 8000, 8000),
  1195. Parent = hit
  1196. })
  1197. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1198. elseif Type == "Snare" then
  1199. local bp = Create("BodyPosition")({
  1200. P = 2000,
  1201. D = 100,
  1202. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1203. position = hit.Parent.Torso.Position,
  1204. Parent = hit.Parent.Torso
  1205. })
  1206. game:GetService("Debris"):AddItem(bp, 1)
  1207. elseif Type == "Slashnare" then
  1208. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1209. for i = 1, math.random(4, 5) do
  1210. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1211. end
  1212. local bp = Create("BodyPosition")({
  1213. P = 2000,
  1214. D = 100,
  1215. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1216. position = hit.Parent.Torso.Position,
  1217. Parent = hit.Parent.Torso
  1218. })
  1219. game:GetService("Debris"):AddItem(bp, 1)
  1220. elseif Type == "Spike" then
  1221. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1222. local bp = Create("BodyPosition")({
  1223. P = 2000,
  1224. D = 100,
  1225. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1226. position = hit.Parent.Torso.Position,
  1227. Parent = hit.Parent.Torso
  1228. })
  1229. game:GetService("Debris"):AddItem(bp, 1)
  1230. elseif Type == "Freeze" then
  1231. local BodPos = Create("BodyPosition")({
  1232. P = 50000,
  1233. D = 1000,
  1234. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1235. position = hit.Parent.Torso.Position,
  1236. Parent = hit.Parent.Torso
  1237. })
  1238. local BodGy = Create("BodyGyro")({
  1239. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1240. P = 20000,
  1241. Parent = hit.Parent.Torso,
  1242. cframe = hit.Parent.Torso.CFrame
  1243. })
  1244. hit.Parent.Torso.Anchored = true
  1245. coroutine.resume(coroutine.create(function(Part)
  1246. swait(1.5)
  1247. Part.Anchored = false
  1248. end), hit.Parent.Torso)
  1249. game:GetService("Debris"):AddItem(BodPos, 3)
  1250. game:GetService("Debris"):AddItem(BodGy, 3)
  1251. end
  1252. local debounce = Create("BoolValue")({
  1253. Name = "DebounceHit",
  1254. Parent = hit.Parent,
  1255. Value = true
  1256. })
  1257. game:GetService("Debris"):AddItem(debounce, Delay)
  1258. c = Instance.new("ObjectValue")
  1259. c.Name = "creator"
  1260. c.Value = Player
  1261. c.Parent = h
  1262. game:GetService("Debris"):AddItem(c, 0.5)
  1263. end
  1264. end
  1265. function ShowDamage(Pos, Text, Time, Color)
  1266. local Rate = 0.03333333333333333
  1267. local Pos = Pos or Vector3.new(0, 0, 0)
  1268. local Text = Text or ""
  1269. local Time = Time or 2
  1270. local Color = Color or Color3.new(1, 0, 1)
  1271. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1272. EffectPart.Anchored = true
  1273. local BillboardGui = Create("BillboardGui")({
  1274. Size = UDim2.new(3, 0, 3, 0),
  1275. Adornee = EffectPart,
  1276. Parent = EffectPart
  1277. })
  1278. local TextLabel = Create("TextLabel")({
  1279. BackgroundTransparency = 1,
  1280. Size = UDim2.new(1, 0, 1, 0),
  1281. Text = Text,
  1282. TextColor3 = Color,
  1283. TextScaled = true,
  1284. Font = Enum.Font.ArialBold,
  1285. Parent = BillboardGui
  1286. })
  1287. game.Debris:AddItem(EffectPart, Time + 0.1)
  1288. EffectPart.Parent = game:GetService("Workspace")
  1289. delay(0, function()
  1290. local Frames = Time / Rate
  1291. for Frame = 1, Frames do
  1292. wait(Rate)
  1293. local Percent = Frame / Frames
  1294. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1295. TextLabel.TextTransparency = Percent
  1296. end
  1297. if EffectPart and EffectPart.Parent then
  1298. EffectPart:Destroy()
  1299. end
  1300. end)
  1301. end
  1302. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1303. for _, c in pairs(workspace:children()) do
  1304. local hum = c:findFirstChild("Humanoid")
  1305. if hum ~= nil then
  1306. local head = c:findFirstChild("Torso")
  1307. if head ~= nil then
  1308. local targ = head.Position - Part.Position
  1309. local mag = targ.magnitude
  1310. if magni >= mag and c.Name ~= Player.Name then
  1311. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317.  
  1318. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1319. for _, c in pairs(workspace:children()) do
  1320. local hum = c:findFirstChild("Humanoid")
  1321. if hum ~= nil then
  1322. local head = c:findFirstChild("Torso")
  1323. if head ~= nil then
  1324. local targ = head.Position - Part.Position
  1325. local mag = targ.magnitude
  1326. if magni >= mag and c.Name ~= Player.Name then
  1327. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1328. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1329. end
  1330. end
  1331. end
  1332. end
  1333. end
  1334.  
  1335. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1336. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1337. end
  1338.  
  1339. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1340. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1341. prt.Anchored=true
  1342. prt.CFrame=cframe
  1343. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1344. --http://www.roblox.com/asset/?id=4770560
  1345. game:GetService("Debris"):AddItem(prt,2)
  1346. CF=prt.CFrame
  1347. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1348. for i=0,1,0.2 do
  1349. wait()
  1350. Part.CFrame=CF*cf(0,0,-0.4)
  1351. end
  1352. for i=0,1,delay do
  1353. wait()
  1354. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1355. Mesh.Scale=Mesh.Scale
  1356. end
  1357. for i=0,1,0.1 do
  1358. wait()
  1359. Part.Transparency=i
  1360. end
  1361. Part.Parent=nil
  1362. end),prt,msh,CF)
  1363. end
  1364.  
  1365. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1366. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1367. prt.Anchored=true
  1368. prt.Material = "Neon"
  1369. prt.CFrame=cframe
  1370. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1371. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1372. game:GetService("Debris"):AddItem(prt,5)
  1373. coroutine.resume(coroutine.create(function(Part,Mesh)
  1374. for i=0,1,delay do
  1375. swait()
  1376. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1377. Part.Transparency=i
  1378. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1379. end
  1380. Part.Parent=nil
  1381. end),prt,msh)
  1382. end
  1383.  
  1384. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1385. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1386. prt.Anchored=true
  1387. prt.Material = "Neon"
  1388. prt.CFrame=cframe
  1389. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1390. game:GetService("Debris"):AddItem(prt,5)
  1391. coroutine.resume(coroutine.create(function(Part,Mesh)
  1392. local rtype = rottype
  1393. for i=0,1,delay do
  1394. swait()
  1395. if rtype == 1 then
  1396. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1397. elseif rtype == 2 then
  1398. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1399. end
  1400. Part.Transparency=i
  1401. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1402. end
  1403. Part.Parent=nil
  1404. end),prt,msh)
  1405. end
  1406.  
  1407. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1408. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1409. prt.Anchored=true
  1410. prt.CFrame=cframe
  1411. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1412. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1413. game:GetService("Debris"):AddItem(prt,5)
  1414. coroutine.resume(coroutine.create(function(Part,Mesh)
  1415. for i=0,1,delay do
  1416. wait()
  1417. Part.Transparency=i
  1418. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1419. end
  1420. Part.Parent=nil
  1421. end),prt,msh)
  1422. end
  1423.  
  1424. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1425. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1426. prt.Anchored=true
  1427. prt.Material = "Neon"
  1428. prt.CFrame=cframe
  1429. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1430. game:GetService("Debris"):AddItem(prt,5)
  1431. coroutine.resume(coroutine.create(function(Part,Mesh)
  1432. local rtype = rottype
  1433. for i=0,1,delay do
  1434. swait()
  1435. if rtype == 1 then
  1436. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1437. elseif rtype == 2 then
  1438. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1439. end
  1440. Part.Transparency=i
  1441. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1442. end
  1443. Part.Parent=nil
  1444. end),prt,msh)
  1445. end
  1446.  
  1447. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1448. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1449. prt.Anchored=true
  1450. prt.Material = "Neon"
  1451. prt.CFrame=cframe
  1452. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1453. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1454. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1455. game:GetService("Debris"):AddItem(prt,5)
  1456. coroutine.resume(coroutine.create(function(Part,Mesh)
  1457. local rtype = rottype
  1458. for i=0,1,delay do
  1459. swait()
  1460. if rtype == 1 then
  1461. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1462. elseif rtype == 2 then
  1463. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1464. end
  1465. dec.Transparency=i
  1466. dec2.Transparency=i
  1467. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1468. end
  1469. Part.Parent=nil
  1470. end),prt,msh)
  1471. end
  1472.  
  1473. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1474. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1475. prt.Anchored=true
  1476. prt.Material = "Neon"
  1477. prt.CFrame=cframe
  1478. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1479. game:GetService("Debris"):AddItem(prt,5)
  1480. coroutine.resume(coroutine.create(function(Part,Mesh)
  1481. local rtype = rottype
  1482. for i=0,1,delay do
  1483. swait()
  1484. if rtype == 1 then
  1485. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1486. elseif rtype == 2 then
  1487. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1488. end
  1489. prt.Transparency=i
  1490. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1491. end
  1492. Part.Parent=nil
  1493. end),prt,msh)
  1494. end
  1495.  
  1496. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1497. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1498. prt.Anchored=true
  1499. prt.Material = "Neon"
  1500. prt.CFrame=cframe
  1501. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1502. game:GetService("Debris"):AddItem(prt,5)
  1503. coroutine.resume(coroutine.create(function(Part,Mesh)
  1504. local rtype = rottype
  1505. for i=0,1,delay do
  1506. swait()
  1507. if rtype == 1 then
  1508. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1509. elseif rtype == 2 then
  1510. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1511. end
  1512. prt.Transparency=i
  1513. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1514. end
  1515. Part.Parent=nil
  1516. end),prt,msh)
  1517. end
  1518.  
  1519. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1520. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1521. prt.Anchored=true
  1522. prt.Material = "Neon"
  1523. prt.CFrame=cframe
  1524. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1525. game:GetService("Debris"):AddItem(prt,5)
  1526. coroutine.resume(coroutine.create(function(Part,Mesh)
  1527. local rtype = rottype
  1528. for i=0,1,delay do
  1529. swait()
  1530. if rtype == 1 then
  1531. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1532. elseif rtype == 2 then
  1533. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1534. end
  1535. prt.Transparency=i
  1536. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1537. end
  1538. Part.Parent=nil
  1539. end),prt,msh)
  1540. end
  1541.  
  1542. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1543. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1544. prt.Anchored=true
  1545. prt.Material = "Neon"
  1546. prt.CFrame=cframe
  1547. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1548. game:GetService("Debris"):AddItem(prt,5)
  1549. coroutine.resume(coroutine.create(function(Part,Mesh)
  1550. local rtype = rottype
  1551. for i=0,1,delay do
  1552. swait()
  1553. if rtype == 1 then
  1554. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1555. elseif rtype == 2 then
  1556. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1557. end
  1558. prt.Transparency=i
  1559. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1560. end
  1561. Part.Parent=nil
  1562. end),prt,msh)
  1563. end
  1564.  
  1565. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1566. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1567. prt.Anchored=false
  1568. prt.CFrame=cframe
  1569. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1570. local wld=weld(prt,prt,Parent,cframe)
  1571. game:GetService("Debris"):AddItem(prt,5)
  1572. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1573. for i=0,1,delay do
  1574. wait()
  1575. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1576. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1577. Part.Transparency=i
  1578. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1579. end
  1580. Part.Parent=nil
  1581. end),prt,msh,wld)
  1582. end
  1583.  
  1584. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1585. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1586. prt.Anchored=false
  1587. prt.CFrame=cframe
  1588. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1589. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1590. game:GetService("Debris"):AddItem(prt,5)
  1591. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1592. for i=0,1,delay do
  1593. wait()
  1594. Weld.C0=euler(i*20,0,0)
  1595. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1596. Part.Transparency=i
  1597. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1598. end
  1599. Part.Parent=nil
  1600. end),prt,msh,wld)
  1601. end
  1602.  
  1603. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1604. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1605. prt.Anchored=true
  1606. prt.CFrame=cframe
  1607. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1608. game:GetService("Debris"):AddItem(prt,2)
  1609. coroutine.resume(coroutine.create(function(Part,Mesh)
  1610. for i=0,1,delay do
  1611. wait()
  1612. Part.CFrame=Part.CFrame
  1613. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1614. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1615. prt2.Anchored=true
  1616. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1617. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1618. game:GetService("Debris"):AddItem(prt2,2)
  1619. coroutine.resume(coroutine.create(function(Part,Mesh)
  1620. for i=0,1,0.1 do
  1621. wait()
  1622. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1623. end
  1624. Part.Parent=nil
  1625. end),prt2,msh2)
  1626. end
  1627. for i=0,1,delay*2 do
  1628. wait()
  1629. Part.CFrame=Part.CFrame
  1630. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1631. end
  1632. Part.Parent=nil
  1633. end),prt,msh)
  1634. end
  1635.  
  1636. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1637. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1638. prt.Anchored=true
  1639. prt.CFrame=cframe
  1640. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1641. game:GetService("Debris"):AddItem(prt,2)
  1642. coroutine.resume(coroutine.create(function(Part,Mesh)
  1643. for i=0,1,delay do
  1644. wait()
  1645. Part.CFrame=Part.CFrame
  1646. Part.Transparency=i
  1647. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1648. end
  1649. Part.Parent=nil
  1650. end),prt,msh)
  1651. end
  1652.  
  1653. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1654. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1655. prt.Anchored=true
  1656. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1657. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1658. game:GetService("Debris"):AddItem(prt,2)
  1659. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1660. CF=Part.CFrame
  1661. Numbb=0
  1662. randnumb=math.random()/10
  1663. rand1=math.random()/10
  1664. for i=0,1,rand1 do
  1665. wait()
  1666. CF=CF*cf(0,math.random()/2,0)
  1667. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1668. Part.CFrame=CF*euler(Numbb,0,0)
  1669. Part.Transparency=i
  1670. Numbb=Numbb+randnumb
  1671. end
  1672. Part.Parent=nil
  1673. end),prt,CF,Numbb,randnumb)
  1674. end
  1675.  
  1676. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1677. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1678. prt.Anchored=true
  1679. prt.CFrame=cframe
  1680. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1681. game:GetService("Debris"):AddItem(prt,5)
  1682. coroutine.resume(coroutine.create(function(Part,Mesh)
  1683. for i=0,1,delay do
  1684. wait()
  1685. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1686. Part.Transparency=i
  1687. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1688. end
  1689. Part.Parent=nil
  1690. end),prt,msh)
  1691. end
  1692.  
  1693. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1694. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1695. prt.Anchored=true
  1696. prt.CFrame=cframe
  1697. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1698. game:GetService("Debris"):AddItem(prt,2)
  1699. coroutine.resume(coroutine.create(function(Part,Mesh)
  1700. for i=0,1,delay do
  1701. wait()
  1702. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1703. Part.Transparency=i
  1704. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1705. end
  1706. Part.Parent=nil
  1707. end),prt,msh)
  1708. end
  1709.  
  1710. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1711. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1712. prt.Anchored=true
  1713. prt.CFrame=cframe*cf(x,y,z)
  1714. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1715. game:GetService("Debris"):AddItem(prt,5)
  1716. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1717. local num=math.random()
  1718. local num2=math.random(-3,2)+math.random()
  1719. local numm=0
  1720. for i=0,1,delay*2 do
  1721. swait()
  1722. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1723. Part.Transparency=i
  1724. numm=numm+0.01
  1725. end
  1726. Part.Parent=nil
  1727. Mesh.Parent=nil
  1728. end),prt,msh,x,y,z)
  1729. end
  1730.  
  1731. function dmgstart(dmg,what)
  1732. hitcon = what.Touched:connect(function(hit)
  1733. local hum = hit.Parent:FindFirstChild("Humanoid")
  1734. if hum and not hum:IsDescendantOf(Character) then
  1735. hum:TakeDamage(dmg)
  1736. end
  1737. end)
  1738. end
  1739.  
  1740. function dmgstop()
  1741. hitcon:disconnect()
  1742. end
  1743.  
  1744. function Cloak()
  1745. Face.Parent=nil
  1746. cloaked=true
  1747. for _,v in pairs(Torso.Parent:children()) do
  1748. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1749. coroutine.resume(coroutine.create(function()
  1750. for i=0,1,0.2 do
  1751. wait()
  1752. v.Transparency=i
  1753. end
  1754. v.Transparency=1
  1755. end))
  1756. end
  1757. if v.className=="Hat" then
  1758. hatp=v.Handle
  1759. coroutine.resume(coroutine.create(function(derp)
  1760. for i=0,1,0.2 do
  1761. wait()
  1762. derp.Transparency=i
  1763. end
  1764. derp.Transparency=1
  1765. end),hatp)
  1766. end
  1767. end
  1768. for _,v in pairs(m:children()) do
  1769. if v.className=="Part" then
  1770. coroutine.resume(coroutine.create(function()
  1771. for i=0,1,0.2 do
  1772. wait()
  1773. v.Transparency=i
  1774. end
  1775. v.Transparency=1
  1776. end))
  1777. end
  1778. end
  1779. end
  1780.  
  1781. function UnCloak()
  1782. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1783. Face.Parent=Head
  1784. cloaked=false
  1785. for _,v in pairs(Torso.Parent:children()) do
  1786. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1787. coroutine.resume(coroutine.create(function()
  1788. for i=0,1,0.1 do
  1789. wait()
  1790. v.Transparency=v.Transparency-0.1
  1791. end
  1792. v.Transparency=0
  1793. end))
  1794. end
  1795. if v.className=="Hat" then
  1796. hatp=v.Handle
  1797. coroutine.resume(coroutine.create(function(derp)
  1798. for i=0,1,0.1 do
  1799. wait()
  1800. derp.Transparency=derp.Transparency-0.1
  1801. end
  1802. derp.Transparency=0
  1803. end),hatp)
  1804. end
  1805. end
  1806. for _,v in pairs(m:children()) do
  1807. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1808. coroutine.resume(coroutine.create(function()
  1809. for i=0,1,0.1 do
  1810. wait()
  1811. v.Transparency=v.Transparency-0.1
  1812. end
  1813. v.Transparency=0
  1814. end))
  1815. v.Transparency=0
  1816. end
  1817. end
  1818. end
  1819.  
  1820. local origcolor = BrickColor.new("Dark indigo")
  1821. ---- This section of explosions.
  1822. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1823. local expart = Instance.new("Part",char)
  1824. local expart2 = Instance.new("Part",char)
  1825. local rin = Instance.new("Part",char)
  1826. local rin2 = Instance.new("Part",char)
  1827. local partMesh = Instance.new("SpecialMesh",expart)
  1828. partMesh.MeshType = "Sphere"
  1829. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1830. partMesh2.MeshType = "Sphere"
  1831. local partMesh3 = Instance.new("SpecialMesh",rin)
  1832. partMesh3.MeshType = "Brick"
  1833. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1834. partMesh4.MeshType = "Brick"
  1835. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1836. partMesh.Scale = vt(rad,rad,rad)
  1837. expart.Size = vt(1,1,1)
  1838. expart.Transparency = 1
  1839. expart.Anchored = true
  1840. expart.Material = "Neon"
  1841. expart.BrickColor = bc("White")
  1842. expart.CFrame = par.CFrame
  1843. partMesh2.Scale = vt(rad,rad,rad)
  1844. expart2.Size = vt(1.15,1.15,1.15)
  1845. expart2.Transparency = 0.75
  1846. expart2.Anchored = true
  1847. expart2.Material = "Glass"
  1848. expart2.BrickColor = par.BrickColor
  1849. expart2.CFrame = par.CFrame
  1850. rin.Size = vt(1.15,1.15,1.15)
  1851. rin.Transparency = 1
  1852. rin.Anchored = true
  1853. rin.Material = "Neon"
  1854. rin.BrickColor = par.BrickColor
  1855. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1856. rin2.Size = vt(1.15,1.15,1.15)
  1857. rin2.Transparency = 1
  1858. rin2.Anchored = true
  1859. rin2.Material = "Neon"
  1860. rin2.BrickColor = par.BrickColor
  1861. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1862. partMesh3.Scale = vt(0,1,0)
  1863. partMesh4.Scale = vt(0,1,0)
  1864. local dec2 = Instance.new("Decal", rin)
  1865. dec2.Face = "Top"
  1866. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1867. dec2.Parent = rin
  1868. local dec2b = dec2:Clone()
  1869. dec2b.Face = "Bottom"
  1870. dec2b.Parent = rin
  1871.  
  1872. local dec2a = Instance.new("Decal", rin2)
  1873. dec2a.Face = "Top"
  1874. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1875. dec2a.Parent = rin2
  1876. local dec2ab = dec2a:Clone()
  1877. dec2ab.Face = "Bottom"
  1878. dec2ab.Parent = rin2
  1879. expart.CanCollide = false
  1880. expart2.CanCollide = false
  1881. rin.CanCollide = false
  1882. rin2.CanCollide = false
  1883. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1884. local value = 1*rad/6.5
  1885. for i = 0, 199 do
  1886. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1887. expart.CFrame = expart.CFrame
  1888. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1889. expart2.CFrame = expart.CFrame
  1890. value = value - 0.035*rad/30
  1891. if value < 7.5 then
  1892. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1893. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1894. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1895. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1896. end
  1897. if value < 0 then
  1898. dec2.Transparency = dec2.Transparency + 0.025
  1899. dec2a.Transparency = dec2a.Transparency + 0.025
  1900. dec2b.Transparency = dec2b.Transparency + 0.025
  1901. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1902. expart.Transparency = expart.Transparency + 0.025
  1903. expart2.Transparency = expart2.Transparency + 0.025
  1904. rin.Transparency = rin.Transparency + 0.025
  1905. rin2.Transparency = rin2.Transparency + 0.025
  1906. end
  1907. swait()
  1908. end
  1909. game:GetService("Debris"):AddItem(expart, 1)
  1910. game:GetService("Debris"):AddItem(expart2, 1)
  1911. game:GetService("Debris"):AddItem(rin, 1)
  1912. game:GetService("Debris"):AddItem(rin2, 1)
  1913. end
  1914.  
  1915. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1916. local expart = Instance.new("Part",char)
  1917. local expart2 = Instance.new("Part",char)
  1918. local partMesh = Instance.new("SpecialMesh",expart)
  1919. partMesh.MeshType = "Sphere"
  1920. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1921. partMesh2.MeshType = "Sphere"
  1922. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1923. partMesh.Scale = vt(rad,rad,rad)
  1924. expart.Size = vt(1,1,1)
  1925. expart.Transparency = 0
  1926. expart.Anchored = true
  1927. expart.Material = "Neon"
  1928. expart.BrickColor = bc("White")
  1929. expart.CFrame = par.CFrame
  1930. partMesh2.Scale = vt(rad,rad,rad)
  1931. expart2.Size = vt(1.15,1.15,1.15)
  1932. expart2.Transparency = 0.5
  1933. expart2.Anchored = true
  1934. expart2.Material = "Neon"
  1935. expart2.BrickColor = par.BrickColor
  1936. expart2.CFrame = par.CFrame
  1937. expart.CanCollide = false
  1938. expart2.CanCollide = false
  1939. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1940. local value = 1*rad/6.5
  1941. for i = 0, 75 do
  1942. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1943. expart.CFrame = expart.CFrame
  1944. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1945. expart2.CFrame = expart.CFrame
  1946. value = value - 0.035*rad/5
  1947. if value < 0 then
  1948. value = 0
  1949. expart.Transparency = expart.Transparency + 0.05
  1950. expart2.Transparency = expart2.Transparency + 0.05
  1951. end
  1952. swait()
  1953. end
  1954. game:GetService("Debris"):AddItem(expart, 1)
  1955. game:GetService("Debris"):AddItem(expart2, 1)
  1956. end
  1957.  
  1958. function AreaDanger(rad,par,mindam,maxdam)
  1959. local expart = Instance.new("Part",char)
  1960. local partMesh = Instance.new("SpecialMesh",expart)
  1961. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1962. partMesh.MeshType = "Sphere"
  1963. partMesh.Scale = vt(rad,rad,rad)
  1964. expart.Size = vt(1,1,1)
  1965. expart.Transparency = 0.5
  1966. expart.Anchored = true
  1967. expart.Material = "Neon"
  1968. expart.CanCollide = false
  1969. expart.BrickColor = par.BrickColor
  1970. expart.CFrame = par.CFrame
  1971. local value = 1*rad/5
  1972. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1973. for i = 0, 14 do
  1974. wait()
  1975. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1976. expart.CFrame = expart.CFrame
  1977. value = value - 0.035*rad
  1978. if value < 0 then
  1979. value = 0
  1980. end
  1981. end
  1982. wait(0.25)
  1983. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1984. wait(0.5)
  1985. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1986. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1987. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1988. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1989. for i = 0, 14 do
  1990. wait()
  1991. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1992. expart.CFrame = expart.CFrame
  1993. value = value - 0.035*rad/2
  1994. end
  1995. expart.Transparency = 1
  1996. game:GetService("Debris"):AddItem(expart, 5)
  1997. end
  1998.  
  1999. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2000. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2001. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2002. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2003. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2004. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  2005. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2006. for i = 0, 24 do
  2007. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2008. end
  2009. for i = 0, 24 do
  2010. local expart = Instance.new("Part",char)
  2011. expart.Transparency = 1
  2012. expart.Anchored = true
  2013. expart.CanCollide = false
  2014. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2015. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2016. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2017. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  2018. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2019. for i = 0, 9 do
  2020. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2021. end
  2022. game:GetService("Debris"):AddItem(expart, 2)
  2023. wait(0.1)
  2024. end
  2025. end
  2026.  
  2027. function EXterPlosion(par)
  2028. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2029. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2030. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2031. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2032. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2033. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2034. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2035. for i = 0, 24 do
  2036. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2037. end
  2038. for i = 0, 24 do
  2039. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2040. end
  2041. end
  2042. ----
  2043.  
  2044. local stackingpower = 1
  2045.  
  2046. function HellsCore()
  2047. attack = true
  2048. --[[for i = 0,1,0.1 do
  2049. swait()
  2050. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2051. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2052. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2053. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2054. end]]--
  2055.  
  2056. local rng = Instance.new("Part", char)
  2057. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  2058. rng.Anchored = true
  2059. rng.BrickColor = origcolor
  2060. rng.CanCollide = false
  2061. rng.FormFactor = 3
  2062. rng.Name = "Ring"
  2063. rng.Material = "Neon"
  2064. rng.Size = Vector3.new(1, 1, 1)
  2065. rng.Transparency = 1
  2066. rng.TopSurface = 0
  2067. rng.BottomSurface = 0
  2068. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2069. local rngm = Instance.new("SpecialMesh", rng)
  2070. rngm.MeshType = "Brick"
  2071. local dec = Instance.new("Decal",rng)
  2072. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  2073. dec.Face = "Top"
  2074. local dec2 = dec:Clone()
  2075. dec2.Parent = rng
  2076. dec2.Face = "Bottom"
  2077.  
  2078. local scaler2 = 1
  2079. scaler2 = 1*3
  2080. for i = 0,10,0.1 do
  2081. swait()
  2082. scaler2 = scaler2 - 0.01*3
  2083. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2084. end
  2085. wait(3)
  2086. for i = 0,10,0.1 do
  2087. swait()
  2088. scaler2 = scaler2 - 0.01*3
  2089. dec.Transparency = dec.Transparency + 0.01
  2090. dec2.Transparency = dec2.Transparency + 0.01
  2091. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2092. end
  2093. rng:Destroy()
  2094. attack = false
  2095. end
  2096.  
  2097.  
  2098. function FaceMouse()
  2099. Cam = workspace.CurrentCamera
  2100. return {
  2101. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2102. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2103. }
  2104. end
  2105.  
  2106. function FaceMouse2()
  2107. Cam = workspace.CurrentCamera
  2108. return {
  2109. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2110. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2111. }
  2112. end
  2113.  
  2114.  
  2115. local HoldingZ = false
  2116. local HoldingX = false
  2117. local HoldingC = false
  2118. local HoldingV = false
  2119. local HoldingB = false
  2120.  
  2121.  
  2122. function RingEffect(pos,startsize,size,col)
  2123. local lb = Instance.new("Part")
  2124. lb.Parent = char
  2125. lb.BrickColor = col
  2126. lb.CanCollide = false
  2127. lb.Material = "Neon"
  2128. lb.Anchored = true
  2129. lb.TopSurface = 0
  2130. lb.BottomSurface = 0
  2131. lb.Transparency = 1
  2132. lb.Size = vt(1,1,1)
  2133. lb.CFrame = pos
  2134. local thingery = Instance.new("SpecialMesh",lb)
  2135. thingery.MeshType = "Brick"
  2136. thingery.Scale = vt(startsize,0.1,startsize)
  2137. local dec2 = Instance.new("Texture", lb)
  2138. dec2.Face = "Top"
  2139. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2140. dec2.Color3 = lb.Color
  2141. dec2.Parent = lb
  2142. dec2.StudsPerTileU = startsize
  2143. dec2.StudsPerTileV = startsize
  2144. local dec2b = dec2:Clone()
  2145. dec2b.Face = "Bottom"
  2146. dec2b.Parent = lb
  2147. local randomrot = math.random(1,2)
  2148. coroutine.resume(coroutine.create(function()
  2149. for i = 0, 19 do
  2150. swait()
  2151. if randomrot == 1 then
  2152. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2153. elseif randomrot == 2 then
  2154. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2155. end
  2156. dec2.Transparency = dec2.Transparency + 0.05
  2157. dec2b.Transparency = dec2b.Transparency + 0.05
  2158. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2159. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2160. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2161. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2162. thingery.Scale = thingery.Scale + vt(size,0,size)
  2163. end
  2164. lb:Destroy()
  2165. end))
  2166. end
  2167.  
  2168. function SlowRingEffect(pos,startsize,size,col)
  2169. local lb = Instance.new("Part")
  2170. lb.Parent = char
  2171. lb.BrickColor = col
  2172. lb.CanCollide = false
  2173. lb.Material = "Neon"
  2174. lb.Anchored = true
  2175. lb.TopSurface = 0
  2176. lb.BottomSurface = 0
  2177. lb.Transparency = 1
  2178. lb.Size = vt(1,1,1)
  2179. lb.CFrame = pos
  2180. local thingery = Instance.new("SpecialMesh",lb)
  2181. thingery.MeshType = "Brick"
  2182. thingery.Scale = vt(startsize,0.1,startsize)
  2183. local dec2 = Instance.new("Decal", lb)
  2184. dec2.Face = "Top"
  2185. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2186. dec2.Color3 = lb.Color
  2187. dec2.Parent = lb
  2188. local dec2b = dec2:Clone()
  2189. dec2b.Face = "Bottom"
  2190. dec2b.Parent = lb
  2191. local randomrot = math.random(1,2)
  2192. coroutine.resume(coroutine.create(function()
  2193. for i = 0, 49 do
  2194. swait()
  2195. if randomrot == 1 then
  2196. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2197. elseif randomrot == 2 then
  2198. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2199. end
  2200. dec2.Transparency = dec2.Transparency + 0.02
  2201. dec2b.Transparency = dec2b.Transparency + 0.02
  2202. thingery.Scale = thingery.Scale + vt(size,0,size)
  2203. end
  2204. lb:Destroy()
  2205. end))
  2206. end
  2207.  
  2208.  
  2209. function groundringaa(pos)
  2210. local rng = Instance.new("Part", char)
  2211. rng.Anchored = true
  2212. rng.BrickColor = origcolor
  2213. rng.CanCollide = false
  2214. rng.FormFactor = 3
  2215. rng.Name = "Ring"
  2216. rng.Size = Vector3.new(1, 1, 1)
  2217. rng.Transparency = 1
  2218. rng.TopSurface = 0
  2219. rng.BottomSurface = 0
  2220. rng.CFrame = pos
  2221. local rngm = Instance.new("SpecialMesh", rng)
  2222. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2223. rngm.Scale = Vector3.new(100,100,5)
  2224. local scaler2 = -10/2
  2225. coroutine.resume(coroutine.create(function()
  2226. for i = 0,10,0.1 do
  2227. swait()
  2228. scaler2 = scaler2 + 0.1/2
  2229. rng.Transparency = rng.Transparency - 0.01
  2230. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2231. end
  2232. rng:Destroy()
  2233. end))
  2234. end
  2235.  
  2236. function groundringbb(pos)
  2237. local rng = Instance.new("Part", char)
  2238. rng.Anchored = true
  2239. rng.BrickColor = origcolor
  2240. rng.CanCollide = false
  2241. rng.FormFactor = 3
  2242. rng.Name = "Ring"
  2243. rng.Size = Vector3.new(1, 1, 1)
  2244. rng.Transparency = 0
  2245. rng.TopSurface = 0
  2246. rng.BottomSurface = 0
  2247. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2248. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2249. local rngm = Instance.new("SpecialMesh", rng)
  2250. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2251. rngm.Scale = Vector3.new(0,0,5)
  2252. local scaler2 = 10
  2253. coroutine.resume(coroutine.create(function()
  2254. for i = 0,10*2,0.1 do
  2255. swait()
  2256. scaler2 = scaler2 - 0.1/2
  2257. rng.Transparency = rng.Transparency + 0.005
  2258. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2259. end
  2260. rng:Destroy()
  2261. end))
  2262. end
  2263.  
  2264. function groundglowaa(pos)
  2265. local rng = Instance.new("Part", char)
  2266. rng.Anchored = true
  2267. rng.BrickColor = origcolor
  2268. rng.CanCollide = false
  2269. rng.FormFactor = 3
  2270. rng.Material = "Neon"
  2271. rng.Name = "Ring"
  2272. rng.Size = Vector3.new(1, 1, 1)
  2273. rng.Transparency = 0
  2274. rng.TopSurface = 0
  2275. rng.BottomSurface = 0
  2276. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2277. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2278. local rngm = Instance.new("SpecialMesh", rng)
  2279. rngm.MeshType = "Sphere"
  2280. rngm.Scale = Vector3.new(0,0,25)
  2281. local scaler2 = 10*2
  2282. coroutine.resume(coroutine.create(function()
  2283. for i = 0,10*2,0.1 do
  2284. swait()
  2285. scaler2 = scaler2 - 0.1*2/2
  2286. rng.Transparency = rng.Transparency + 0.005
  2287. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2288. end
  2289. rng:Destroy()
  2290. end))
  2291. end
  2292.  
  2293. function bemaa(pos)
  2294. local rng = Instance.new("Part", char)
  2295. rng.Anchored = true
  2296. rng.BrickColor = origcolor
  2297. rng.CanCollide = false
  2298. rng.FormFactor = 3
  2299. rng.Material = "Neon"
  2300. rng.Name = "Ring"
  2301. rng.Size = Vector3.new(1, 1, 1)
  2302. rng.Transparency = 0
  2303. rng.TopSurface = 0
  2304. rng.BottomSurface = 0
  2305. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2306. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2307. local rngm = Instance.new("SpecialMesh", rng)
  2308. rngm.MeshType = "Sphere"
  2309. rngm.Scale = Vector3.new(0,0,10000)
  2310. local scaler2 = 1
  2311. coroutine.resume(coroutine.create(function()
  2312. for i = 0,99,0.1 do
  2313. swait()
  2314. scaler2 = scaler2 - 0.0025
  2315. rng.Transparency = rng.Transparency + 0.0025
  2316. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2317. end
  2318. rng:Destroy()
  2319. end))
  2320. end
  2321.  
  2322. function bemaashake(pos)
  2323. local rng = Instance.new("Part", char)
  2324. rng.Anchored = true
  2325. rng.BrickColor = origcolor
  2326. rng.CanCollide = false
  2327. rng.FormFactor = 3
  2328. rng.Material = "Neon"
  2329. rng.Name = "Ring"
  2330. rng.Size = Vector3.new(1, 1, 1)
  2331. rng.Transparency = 0
  2332. rng.TopSurface = 0
  2333. rng.BottomSurface = 0
  2334. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2335. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2336. local rngm = Instance.new("SpecialMesh", rng)
  2337. rngm.MeshType = "Sphere"
  2338. local oof = Instance.new("Part",char)
  2339. oof.Parent = rng
  2340. oof.CFrame = rng.CFrame
  2341. oof.CanCollide = false
  2342. oof.Anchored = true
  2343. oof.Transparency = 1
  2344. rngm.Scale = Vector3.new(0,0,10000)
  2345. local scaler2 = 1*10
  2346. coroutine.resume(coroutine.create(function()
  2347. for i = 0,99,0.1 do
  2348. swait()
  2349. scaler2 = scaler2 - 0.0025*10
  2350. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2351. rng.Transparency = rng.Transparency + 0.0025
  2352. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2353. end
  2354. rng:Destroy()
  2355. end))
  2356. end
  2357.  
  2358. function groundringlarge(pos)
  2359. local rng = Instance.new("Part", char)
  2360. rng.Anchored = true
  2361. rng.BrickColor = origcolor
  2362. rng.CanCollide = false
  2363. rng.FormFactor = 3
  2364. rng.Name = "Ring"
  2365. rng.Size = Vector3.new(1, 1, 1)
  2366. rng.Transparency = 0
  2367. rng.TopSurface = 0
  2368. rng.BottomSurface = 0
  2369. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2370. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2371. local rngm = Instance.new("SpecialMesh", rng)
  2372. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2373. rngm.Scale = Vector3.new(0,0,5)
  2374. local scaler2 = 10*10
  2375. coroutine.resume(coroutine.create(function()
  2376. for i = 0,10*2,0.1 do
  2377. swait()
  2378. scaler2 = scaler2 - 0.1*10/2
  2379. rng.Transparency = rng.Transparency + 0.005
  2380. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2381. end
  2382. rng:Destroy()
  2383. end))
  2384. end
  2385.  
  2386. function sphere(bonuspeed,type,pos,scale,value,color)
  2387. local type = type
  2388. local rng = Instance.new("Part", char)
  2389. rng.Anchored = true
  2390. rng.BrickColor = color
  2391. rng.CanCollide = false
  2392. rng.FormFactor = 3
  2393. rng.Name = "Ring"
  2394. rng.Material = "Neon"
  2395. rng.Size = Vector3.new(1, 1, 1)
  2396. rng.Transparency = 0
  2397. rng.TopSurface = 0
  2398. rng.BottomSurface = 0
  2399. rng.CFrame = pos
  2400. local rngm = Instance.new("SpecialMesh", rng)
  2401. rngm.MeshType = "Sphere"
  2402. rngm.Scale = scale
  2403. local scaler2 = 1
  2404. if type == "Add" then
  2405. scaler2 = 1*value
  2406. elseif type == "Divide" then
  2407. scaler2 = 1/value
  2408. end
  2409. coroutine.resume(coroutine.create(function()
  2410. for i = 0,10/bonuspeed,0.1 do
  2411. swait()
  2412. if type == "Add" then
  2413. scaler2 = scaler2 - 0.01*value/bonuspeed
  2414. elseif type == "Divide" then
  2415. scaler2 = scaler2 - 0.01/value*bonuspeed
  2416. end
  2417. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2418. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2419. end
  2420. rng:Destroy()
  2421. end))
  2422. end
  2423. Humanoid.Animator.Parent = nil
  2424.  
  2425. function AppearMutatedLimbs()
  2426. hum.WalkSpeed = 0
  2427. hum.MaxHealth = math.huge
  2428. attack = true
  2429. for i = 0,14,0.1 do
  2430. swait()
  2431. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2432. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2433. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2434. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2435. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2436. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2437. end
  2438. for i = 0,8,0.1 do
  2439. swait()
  2440. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2441. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2442. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2443. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2444. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2445. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2446. end
  2447. for i = 0,2,0.1 do
  2448. swait()
  2449. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2450. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2451. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2452. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2453. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2454. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2455. end
  2456. for i, v in pairs(MutantParts:GetChildren()) do
  2457. if v:IsA("Part") then
  2458. v.Transparency = 0
  2459. end
  2460. end
  2461. local bld = Instance.new("ParticleEmitter",larm)
  2462. bld.LightEmission = 0.1
  2463. bld.Texture = "rbxassetid://284205403"
  2464. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2465. bld.Rate = 500
  2466. bld.Lifetime = NumberRange.new(1)
  2467. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2468. bld.Acceleration = vt(0,-25,0)
  2469. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2470. bld.Speed = NumberRange.new(10,25)
  2471. bld.EmissionDirection = "Bottom"
  2472. bld.VelocitySpread = 100
  2473. bld.Rotation = NumberRange.new(-500,500)
  2474. bld.RotSpeed = NumberRange.new(-500,500)
  2475. local bldef = Instance.new("ParticleEmitter",larm)
  2476. bldef.LightEmission = 0.1
  2477. bldef.Texture = "rbxassetid://284205403"
  2478. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2479. bldef.Rate = 25
  2480. bldef.Lifetime = NumberRange.new(1)
  2481. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2482. bldef.Acceleration = vt(0,-5,0)
  2483. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2484. bldef.Speed = NumberRange.new(0,0,0)
  2485. bldef.EmissionDirection = "Bottom"
  2486. bldef.VelocitySpread = 150
  2487. bldef.Rotation = NumberRange.new(-500,500)
  2488. bldef.RotSpeed = NumberRange.new(-500,500)
  2489. game:GetService("Debris"):AddItem(bld,3)
  2490. CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
  2491. CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
  2492. for i = 0,1,0.1 do
  2493. swait()
  2494. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2495. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2496. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2497. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2498. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2499. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2500. end
  2501. bld.Enabled = false
  2502. attack = false
  2503. hum.WalkSpeed = 30
  2504. end
  2505.  
  2506. function AppearMutatedLimbs2()
  2507. hum.WalkSpeed = 0
  2508. attack = true
  2509. LeftModeUnlocked = true
  2510. for i = 0,8,0.1 do
  2511. swait()
  2512. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2513. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2514. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2515. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2516. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2517. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2518. end
  2519. for i = 0,2,0.1 do
  2520. swait()
  2521. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2522. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2523. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2524. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2525. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2526. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2527. end
  2528. for i, v in pairs(MutantParts2:GetChildren()) do
  2529. if v:IsA("Part") then
  2530. v.Transparency = 0
  2531. end
  2532. end
  2533. local bld = Instance.new("ParticleEmitter",rarm)
  2534. bld.LightEmission = 0.1
  2535. bld.Texture = "rbxassetid://284205403"
  2536. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2537. bld.Rate = 500
  2538. bld.Lifetime = NumberRange.new(1)
  2539. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2540. bld.Acceleration = vt(0,-25,0)
  2541. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2542. bld.Speed = NumberRange.new(10,25)
  2543. bld.EmissionDirection = "Bottom"
  2544. bld.VelocitySpread = 100
  2545. bld.Rotation = NumberRange.new(-500,500)
  2546. bld.RotSpeed = NumberRange.new(-500,500)
  2547. local bldef = Instance.new("ParticleEmitter",rarm)
  2548. bldef.LightEmission = 0.1
  2549. bldef.Texture = "rbxassetid://284205403"
  2550. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2551. bldef.Rate = 25
  2552. bldef.Lifetime = NumberRange.new(1)
  2553. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2554. bldef.Acceleration = vt(0,-5,0)
  2555. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2556. bldef.Speed = NumberRange.new(0,0,0)
  2557. bldef.EmissionDirection = "Bottom"
  2558. bldef.VelocitySpread = 150
  2559. bldef.Rotation = NumberRange.new(-500,500)
  2560. bldef.RotSpeed = NumberRange.new(-500,500)
  2561. game:GetService("Debris"):AddItem(bld,3)
  2562. CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
  2563. CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
  2564. for i = 0,1,0.1 do
  2565. swait()
  2566. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2567. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2568. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2569. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2570. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2571. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2572. end
  2573. bld.Enabled = false
  2574. attack = false
  2575. hum.WalkSpeed = 30
  2576. end
  2577.  
  2578. function TargetSelect(person)
  2579. local dd=coroutine.wrap(function()
  2580. if targetted ~= person then
  2581. targetted = person
  2582. img2.Size = UDim2.new(1,0,1,0)
  2583. img2.ImageTransparency = 0
  2584. img2.Position = UDim2.new(0,0,0,0)
  2585. img2.ImageColor3 = Color3.new(0,0,0)
  2586. for i = 0, 2, 0.1 do
  2587. swait()
  2588. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2589. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2590. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2591. end
  2592. end
  2593. end)
  2594. dd()
  2595. end
  2596.  
  2597. function FindNearestTorso(Position, Distance, SinglePlayer)
  2598. if SinglePlayer then
  2599. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2600. end
  2601. local List = {}
  2602. for i, v in pairs(workspace:GetChildren()) do
  2603. if v:IsA("Model") then
  2604. if v:findFirstChild("Torso") then
  2605. if v ~= Character then
  2606. if (v.Torso.Position - Position).magnitude <= Distance then
  2607. table.insert(List, v)
  2608. end
  2609. end
  2610. end
  2611. end
  2612. end
  2613. return List
  2614. end
  2615.  
  2616. function LockOn()
  2617. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2618. TargetSelect(Mouse.Target.Parent)
  2619. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2620. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2621. TargetSelect(Mouse.Target.Parent)
  2622. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2623. targetted = nil
  2624. end
  2625. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2626. end
  2627. end
  2628.  
  2629. function dmg(dude)
  2630. if dude.Name ~= Character then
  2631. local bgf = Instance.new("BodyGyro",dude.Head)
  2632. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2633. local val = Instance.new("BoolValue",dude)
  2634. val.Name = "IsHit"
  2635. local ds = coroutine.wrap(function()
  2636. if dude.Name ~= "isaacsantamaria01" then
  2637. killcount = killcount + 1
  2638. dude:WaitForChild("Torso"):BreakJoints()
  2639. wait(0.5)
  2640. targetted = nil
  2641. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2642. coroutine.resume(coroutine.create(function()
  2643. for i, v in pairs(dude:GetChildren()) do
  2644. if v:IsA("Accessory") then
  2645. v:Destroy()
  2646. end
  2647. if v:IsA("Humanoid") then
  2648. v:Destroy()
  2649. end
  2650. if v:IsA("CharacterMesh") then
  2651. v:Destroy()
  2652. end
  2653. if v:IsA("Model") then
  2654. v:Destroy()
  2655. end
  2656. if v:IsA("Part") then
  2657. for x, o in pairs(v:GetChildren()) do
  2658. if o:IsA("Decal") then
  2659. o:Destroy()
  2660. end
  2661. end
  2662. coroutine.resume(coroutine.create(function()
  2663. v.Material = "Neon"
  2664. v.CanCollide = false
  2665. local bld = Instance.new("ParticleEmitter",v)
  2666. bld.LightEmission = 1
  2667. bld.Texture = "rbxassetid://284205403"
  2668. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2669. bld.Rate = 50
  2670. bld.Lifetime = NumberRange.new(1)
  2671. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2672. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2673. bld.Speed = NumberRange.new(0,0,0)
  2674. bld.Rotation = NumberRange.new(-500,500)
  2675. bld.RotSpeed = NumberRange.new(-500,500)
  2676. local sbs = Instance.new("BodyPosition", v)
  2677. sbs.P = 3000
  2678. sbs.D = 1000
  2679. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2680. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2681. v.Color = Color3.new(0,0,0)
  2682. end))
  2683. coroutine.resume(coroutine.create(function()
  2684. for i = 0, 49 do
  2685. swait(1)
  2686. v.Transparency = v.Transparency + 0.02
  2687. end
  2688. v:Destroy()
  2689. dude:Destroy()
  2690. end))
  2691. end
  2692. end
  2693. end))
  2694. else
  2695. bgf:Destroy()
  2696. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2697. end
  2698. end)
  2699. ds()
  2700. end
  2701. end
  2702.  
  2703.  
  2704. local Grabbed = false
  2705.  
  2706. function QuickStab()
  2707. attack = true
  2708. hum.WalkSpeed = 0
  2709. swait(1)
  2710. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2711. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2712. if targetted.Name ~= "isaacsantamaria01" then
  2713. local grab = nil
  2714. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2715. if v:FindFirstChild('Head') then
  2716. Grabbed = true
  2717. grab = v
  2718. end
  2719. end
  2720. if Grabbed == true then
  2721. for i = 0,2,0.1 do
  2722. swait()
  2723. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2724. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2725. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2726. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2727. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2728. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2729. end
  2730. dmg(grab)
  2731. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2732. bld.LightEmission = 0.1
  2733. bld.Texture = "rbxassetid://284205403"
  2734. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2735. bld.Rate = 500
  2736. bld.Lifetime = NumberRange.new(1)
  2737. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2738. bld.Acceleration = vt(0,-25,0)
  2739. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2740. bld.Speed = NumberRange.new(10,50)
  2741. bld.EmissionDirection = "Front"
  2742. bld.VelocitySpread = 25
  2743. bld.Rotation = NumberRange.new(-500,500)
  2744. bld.RotSpeed = NumberRange.new(-500,500)
  2745. game:GetService("Debris"):AddItem(bld,3)
  2746. CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
  2747. for i = 0,1,0.1 do
  2748. swait()
  2749. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2750. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2751. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2752. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2753. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2754. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2755. end
  2756. bld.Enabled = false
  2757. end
  2758. else
  2759. for i = 0,8,0.1 do
  2760. swait()
  2761. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2762. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2763. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2764. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2765. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2766. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2767. end
  2768. local randomized = math.random(1,3)
  2769. if randomized == 1 then
  2770. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2771. elseif randomized == 2 then
  2772. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2773. elseif randomized == 3 then
  2774. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2775. end
  2776. --[[for i = 0,3,0.1 do
  2777. swait()
  2778. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2779. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2780. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2781. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2782. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2783. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2784. end]]--
  2785. end
  2786. Grabbed = false
  2787. attack = false
  2788. hum.WalkSpeed = 30
  2789. end
  2790.  
  2791.  
  2792. function BlinkingStab()
  2793. attack = true
  2794. hum.WalkSpeed = 0
  2795. swait(1)
  2796. if targetted.Name ~= "isaacsantamaria01" then
  2797. for i = 0,2,0.1 do
  2798. swait()
  2799. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2800. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2801. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2802. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2803. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2804. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2805. end
  2806. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
  2807. CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
  2808. dmg(targetted)
  2809. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2810. bld.LightEmission = 0.1
  2811. bld.Texture = "rbxassetid://284205403"
  2812. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2813. bld.Rate = 500
  2814. bld.Lifetime = NumberRange.new(1)
  2815. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2816. bld.Acceleration = vt(0,-25,0)
  2817. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2818. bld.Speed = NumberRange.new(10,50)
  2819. bld.EmissionDirection = "Front"
  2820. bld.VelocitySpread = 25
  2821. bld.Rotation = NumberRange.new(-500,500)
  2822. bld.RotSpeed = NumberRange.new(-500,500)
  2823. game:GetService("Debris"):AddItem(bld,3)
  2824. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
  2825. for i = 0,1,0.1 do
  2826. swait()
  2827. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2828. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2829. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2830. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2831. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2832. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2833. end
  2834. bld.Enabled = false
  2835. else
  2836. for i = 0,8,0.1 do
  2837. swait()
  2838. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2839. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2840. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2841. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2842. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2843. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2844. end
  2845. local randomized = math.random(1,3)
  2846. if randomized == 1 then
  2847. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2848. elseif randomized == 2 then
  2849. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2850. elseif randomized == 3 then
  2851. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2852. end
  2853. --[[for i = 0,3,0.1 do
  2854. swait()
  2855. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2856. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2857. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2858. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2859. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2860. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2861. end]]--
  2862. end
  2863. attack = false
  2864. hum.WalkSpeed = 30
  2865. end
  2866.  
  2867.  
  2868. function Tele()
  2869. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2870. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2871. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2872. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2873. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2874. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2875. end
  2876.  
  2877. function uhhnolikeokthen()
  2878. hum.WalkSpeed = 0
  2879. attack = true
  2880. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2881. for i = 0,10,0.1 do
  2882. swait()
  2883. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2884. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2885. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2886. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2887. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2888. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2889. end
  2890. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2891. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2892. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2893. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2894. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2895. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2896. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2897. if v:FindFirstChild('Torso') then
  2898. dmg(v)
  2899. CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
  2900. local bld = Instance.new("ParticleEmitter",v.Torso)
  2901. bld.LightEmission = 0.1
  2902. bld.Texture = "rbxassetid://284205403"
  2903. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2904. bld.Rate = 500
  2905. bld.Lifetime = NumberRange.new(1)
  2906. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2907. bld.Acceleration = vt(0,-25,0)
  2908. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2909. bld.Speed = NumberRange.new(10,50)
  2910. bld.EmissionDirection = "Front"
  2911. bld.VelocitySpread = 2500
  2912. bld.Rotation = NumberRange.new(-500,500)
  2913. bld.RotSpeed = NumberRange.new(-500,500)
  2914. coroutine.resume(coroutine.create(function()
  2915. swait(4)
  2916. bld.Enabled = false
  2917. game:GetService("Debris"):AddItem(bld,3)
  2918. end))
  2919. end
  2920. end
  2921. for i = 0,28,0.1 do
  2922. swait()
  2923. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2924. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2925. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2926. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2927. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2928. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2929. end
  2930. attack = false
  2931. hum.WalkSpeed = 6
  2932. end
  2933.  
  2934. function deadworld()
  2935. hum.WalkSpeed = 0
  2936. attack = true
  2937. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2938. for i = 0,10,0.1 do
  2939. swait()
  2940. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2941. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2942. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2943. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2944. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2945. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2946. end
  2947. coroutine.resume(coroutine.create(function()
  2948. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2949. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2950. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2951. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2952. coroutine.resume(coroutine.create(function()
  2953. for i = 0, 9 do
  2954. swait(3)
  2955. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2956. end
  2957. end))
  2958. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  2959. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  2960. local blastpitch = 1
  2961. for i = 0,2 do
  2962. wait(1.5)
  2963. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2964. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2965. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2966. coroutine.resume(coroutine.create(function()
  2967. for i = 0, 9 do
  2968. swait(3)
  2969. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2970. end
  2971. end))
  2972. blastpitch = blastpitch - 0.15
  2973. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  2974. end
  2975. wait(2)
  2976. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  2977. if v:FindFirstChild('Torso') then
  2978. dmg(v)
  2979. end
  2980. end
  2981. tors:Destroy()
  2982. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  2983. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  2984. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2985. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2986. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2987. coroutine.resume(coroutine.create(function()
  2988. for i = 0, 49 do
  2989. swait(3)
  2990. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  2991. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  2992. end
  2993. end))
  2994. end))
  2995. for i = 0,280,0.1 do
  2996. swait()
  2997. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2998. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2999. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  3000. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  3001. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  3002. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  3003. end
  3004. attack = false
  3005. hum.WalkSpeed = 30
  3006. end
  3007. coroutine.resume(coroutine.create(function()
  3008. AppearMutatedLimbs()
  3009. end))
  3010.  
  3011. mouse.Button1Down:connect(function()
  3012. if attack == false and targetted ~= nil then
  3013. BlinkingStab()
  3014. end
  3015. end)
  3016.  
  3017. mouse.KeyDown:connect(function(k)
  3018. if k == "q" and attack == false then
  3019. LockOn()
  3020. end
  3021. if k == "e" and attack == false and targetted ~= nil then
  3022. Tele()
  3023. end
  3024. if k == "z" and attack == false and targetted ~= nil then
  3025. QuickStab()
  3026. end
  3027. if k == "x" and attack == false then
  3028. uhhnolikeokthen()
  3029. end
  3030. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  3031. AppearMutatedLimbs2()
  3032. end
  3033. if k == "p" and attack == false and unlockedX == true then
  3034. deadworld()
  3035. end
  3036. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  3037. attack = true
  3038. chatfunc("HAH",Color3.new(0.5,0,0))
  3039. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  3040. for i = 0, 1, 0.1 do
  3041. swait()
  3042. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  3043. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  3044. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  3045. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  3046. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  3047. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  3048. end
  3049. attack = false
  3050. end
  3051. end)
  3052. idleanim=.4
  3053. while true do
  3054. swait()
  3055. imgl.Rotation = imgl.Rotation + 3
  3056. imgl2.Rotation = imgl2.Rotation - 3
  3057. img2.Rotation = img2.Rotation - 3
  3058. if targetted ~= nil then
  3059. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  3060. abss.Enabled = true
  3061. elseif targetted == nil then
  3062. abss.Adornee = nil
  3063. abss.Enabled = false
  3064. end
  3065. while true and imgl.Rotation >= 360 do
  3066. imgl.Rotation = 0
  3067. imgl2.Rotation = 0
  3068. img2.Rotation = 0
  3069. end
  3070. uhh.Rotation = math.random(-1,1)
  3071. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  3072. uhh.Text = "Kills : " ..killcount
  3073. if killcount < maxA then
  3074. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  3075. elseif killcount >= maxA then
  3076. unlockedA = true
  3077. uhh2.Text = "Second mutated arm unlocked. (L)"
  3078. end
  3079. if killcount < maxX then
  3080. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  3081. elseif killcount >= maxX then
  3082. unlockedX = true
  3083. uhh3.Text = "The end unlocked. (P to activate)"
  3084. end
  3085. sine = sine + change
  3086. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3087. local velderp=RootPart.Velocity.y
  3088. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3089. if equipped==true or equipped==false then
  3090. if attack==false then
  3091. idle=idle+1
  3092. else
  3093. idle=0
  3094. end
  3095. if idle>=500 then
  3096. if attack==false then
  3097. --Sheath()
  3098. end
  3099. end
  3100. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3101. Anim="Jump"
  3102. if attack==false then
  3103. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3104. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3105. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3106. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3107. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3108. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3109. end
  3110. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3111. Anim="Fall"
  3112. if attack==false then
  3113. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3114. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3115. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3116. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3117. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3118. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3119. end
  3120. elseif torvel<1 and hitfloor~=nil then
  3121. Anim="Idle"
  3122. if attack==false then
  3123. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  3124. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  3125. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  3126. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  3127. if LeftModeUnlocked == false then
  3128. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  3129. else
  3130. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3131. end
  3132. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3133. end
  3134. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3135. Anim="Walk"
  3136. if attack==false then
  3137. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  3138. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  3139. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  3140. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  3141. if LeftModeUnlocked == false then
  3142. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  3143. else
  3144. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3145. end
  3146. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3147. end
  3148. elseif torvel>=22 and hitfloor~=nil then
  3149. Anim="Run"
  3150. if attack==false then
  3151. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3152. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3153. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  3154. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  3155. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  3156. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  3157. end
  3158. end
  3159. end
  3160. end
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