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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s=
- {__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 then else print'bru' while wait() do error'stuP' end end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- ezmot = function(p, a, b, cf)
- local weld = Instance.new("Motor",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://2326117784" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- sped = 16
- keyhold = false
- spino = 0
- hito = true
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local TweenService = game:GetService("TweenService")
- SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime)
- local MoveStyle = Enum.EasingStyle[MoveStyle2]
- local outorin = Enum.EasingDirection[outorin2]
- local dahspeed=1
- if SPart.Name=="Bullet" then
- dahspeed=1
- end
- local tweeningInformation = TweenInfo.new(
- AnimTime/dahspeed,
- MoveStyle,
- outorin,
- 0,
- false,
- 0
- )
- local MoveCF = CFr
- local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
- tweenanim:Play()
- end
- CF = CFrame.new
- ANGLES = CFrame.Angles
- RAD = Rad
- SIN = Sin
- COS = Cos
- SINE = 0
- bc = BrickColor.new
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- for i,v in pairs (char:GetDescendants()) do
- if v.Parent ~= char and v.Parent.Name == "GLOVES" then
- v.CanCollide = false
- end
- end
- function thread(f)
- return coroutine.resume(coroutine.create(f))
- end
- local stond = Instance.new("Model", char)
- stond.Name = "mahstond1"
- local sro = Instance.new("Part", stond)
- sro.Material = "Metal"
- sro.Color = Color3.new(0, 0, 0)
- sro.Size = Vector3.new(2, 2, 1)
- sro.Transparency = 1
- sro.CanCollide = false
- local wild = ezweld(char, sro, root, CFrame.new(1.65, -1.65, -2.25))
- local sto = Instance.new("Part", stond)
- --sto.Material = "Metal"
- --sto.Color = Color3.new(0, 0, 0)
- sto.CanCollide = false
- sto.Size = Vector3.new(2, 2, 1)
- local roj = ezmot(char, sro, sto, rootj.C0)
- roj.C1 = rootj.C1
- local shd = Instance.new("Part", stond)
- --sto.Material = "Metal"
- --sto.Color = Color3.new(0, 0, 0)
- shd.CanCollide = false
- shd.Size = Vector3.new(2, 1, 1)
- local nk = ezmot(char, sto, shd, neck.C0)
- nk.C1 = neck.C1
- local sra = Instance.new("Part", stond)
- --sra.Material = "Metal"
- --sra.Color = Color3.new(0, 0, 0)
- sra.CanCollide = false
- sra.Size = Vector3.new(1, 2, 1)
- local rs = ezmot(char, sto, sra, RS.C0)
- rs.C1 = RS.C1
- local sla = Instance.new("Part", stond)
- --sla.Material = "Metal"
- --sla.Color = Color3.new(0, 0, 0)
- sla.CanCollide = false
- sla.Size = Vector3.new(1, 2, 1)
- local ls = ezmot(char, sto, sla, LS.C0)
- ls.C1 = LS.C1
- local srl = Instance.new("Part", stond)
- --srl.Material = "Metal"
- --srl.Color = Color3.new(0, 0, 0)
- srl.CanCollide = false
- srl.Size = Vector3.new(1, 2, 1)
- local rh = ezmot(char, sto, srl, RH.C0)
- rh.C1 = RH.C1
- local sll = Instance.new("Part", stond)
- --sll.Material = "Plastic"
- --sll.Color = Color3.new(0, 0, 0)
- sll.CanCollide = false
- sll.Size = Vector3.new(1, 2, 1)
- local lh = ezmot(char, sto, sll, LH.C0)
- lh.C1 = LH.C1
- function effect(p, scf, ecf, srt, ert, ssize, esize, str, etr, scol, ecol, mtype, spd)
- local part = Instance.new("Part", p)
- part.CanCollide = false
- part.Size = Vector3.new(0.01, 0.01, 0.01)
- part.CFrame = scf
- part.Transparency = str
- part.Color = scol
- part.Orientation = srt
- part.Anchored = true
- local mesh = Instance.new("SpecialMesh", part)
- mesh.Scale = ssize
- if mtype == "Wave" then
- mesh.MeshId = "rbxassetid://489415572"
- elseif mtype == "Sphere" then
- mesh.MeshType = "Sphere"
- elseif mtype == "Block" then
- mesh.MeshType = "Block"
- end
- SetTween(part,{Transparency=etr,Color=ecol,CFrame=ecf, Orientation=ert},"Linear","Out",spd)
- SetTween(mesh,{Scale=esize},"Linear","Out",spd)
- Debris:AddItem(part, 45)
- end
- if plr:IsFriendsWith(673462376) or plr.UserId == 673462376 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end
- function mudah()
- attack = true
- hold = true
- repeat
- Swait()
- SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
- SetTween(neck, {C0=necknor*CFrame.Angles(Rad(0*Sin(sine / 26)), 0, Rad(3))},"Linear","Out",0.1)
- SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(2))},"Linear","Out",0.1)
- SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-2))},"Linear","Out",0.1)
- SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(-11), Rad(0))},"Linear","Out",0.1)
- SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(11), Rad(0))},"Linear","Out",0.1)
- SetTween(wild, {C0=CFrame.new(0, -1.25, 3.25)}, "Linear", "Out", 0.1)
- SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(Rad(45), 0, Rad(125*Sin(sine / 2)))},"Linear","Out",0.1)
- SetTween(nk, {C0=necknor*CFrame.Angles(Rad(-25), 0, Rad(-125*Sin(sine/2)))},"Linear","Out",0.1)
- SetTween(rs, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(135))},"Linear","Out",0.1)
- SetTween(ls, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-135))},"Linear","Out",0.1)
- SetTween(rh, {C0=RHnor*CFrame.new(0.45, 0.45-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- until hold == false
- hold = false
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false then
- mudah()
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- while true do
- Swait()
- --sro.Anchored = true
- --sro.CFrame = root.CFrame * CFrame.new(-1.65, 1.65, 2.25)
- SINE = SINE + (2 / 3)
- sine = sine + 1
- local sit = hum.Sit
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 8 / (sped / 16)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and sit == false then
- anim = "Idle"
- if attack == false then
- SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
- SetTween(neck, {C0=necknor*CFrame.Angles(Rad(0*Sin(sine / 26)), 0, Rad(3))},"Linear","Out",0.1)
- SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(2))},"Linear","Out",0.1)
- SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-2))},"Linear","Out",0.1)
- SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(-11), Rad(0))},"Linear","Out",0.1)
- SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(11), Rad(0))},"Linear","Out",0.1)
- SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
- SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.15 * Sin(sine / 21))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
- SetTween(nk,{C0=necknor*CFrame.new(0, 0, 0 * Sin(sine / 21))*CFrame.Angles(Rad(3*Sin(sine / 21)), 0, 0)},"Linear","Out",0.1)
- SetTween(rs, {C0=RSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(0))},"Linear","Out",0.1)
- SetTween(ls, {C0=LSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(0))},"Linear","Out",0.1)
- SetTween(rh, {C0=RHnor*CFrame.new(0.15, 0.25-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- end
- elseif TORSOVELOCITY > 1 and sit == false then
- anim = "Walk"
- if attack == false and hum.WalkSpeed < 25 then
- sped = 9.75
- SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(5 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
- SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-5), 0, 0)},"Linear","Out",0.1)
- SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
- SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
- SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
- SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
- SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
- SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.15 * Sin(sine / 21))*CFrame.Angles(Rad(25), 0, Rad(0))},"Linear","Out",0.1)
- SetTween(nk,{C0=necknor*CFrame.new(0, 0, 0 * Sin(sine / 21))*CFrame.Angles(Rad(-25), 0, 0)},"Linear","Out",0.1)
- SetTween(rs, {C0=RSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(-25))},"Linear","Out",0.1)
- SetTween(ls, {C0=LSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(25))},"Linear","Out",0.1)
- SetTween(rh, {C0=RHnor*CFrame.new(0.15, 0.25-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5-25 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14+25 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
- end
- if attack == false and hum.WalkSpeed > 24 then
- sped = 7.1
- SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(15 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
- SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-15), 0, 0)},"Linear","Out",0.1)
- SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
- SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
- SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
- SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
- end
- elseif sit == true then
- anim = "Sitting"
- if attack == false then
- SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
- SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, -0.15+0.05 * Sin(sine / 26))*CFrame.Angles(Rad(0), 0, 0)},"Linear","Out",0.1)
- SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-2*Sin(sine / 26)), 0, Rad(0))},"Linear","Out",0.1)
- SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(-9-0.75*Sin(sine / 26)), Rad(-5))},"Linear","Out",0.1)
- SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(9+0.75*Sin(sine / 26)), Rad(5))},"Linear","Out",0.1)
- SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(-17), Rad(90))},"Linear","Out",0.1)
- SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(17), Rad(-90))},"Linear","Out",0.1)
- end
- end
- end
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