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- me = game.Players.beasrt
- char = me.Character
- Selected = false
- Able = true
- Arrow = nil
- ArrowOn = false
- Hurt = false
- Deb = true
- Reloading = false
- Shooting = false
- Slashing = false
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- EffectOn = false
- Accuracy = 1
- SelAnim = false
- DMG = 25
- LapaCol = "Really black"
- HandCol = "Really black"
- MiddleCol = "Really black"
- ViiniCol = "Really black"
- Icon = "http://www.roblox.com/asset/?id=51902588"
- Keys = {
- e = false,
- }
- ModelName = "Beasrts Bow"
- CA = CFrame.Angles
- CN = CFrame.new
- MR = math.rad
- MP = math.pi
- MRA = math.random
- MH = math.huge
- UD = UDim2.new
- C3 = Color3.new
- MaximumPower = 200
- MaxSpecial = 100
- Special = MaxSpecial
- Sounds = {
- Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
- Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
- Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
- Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
- Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
- }
- function RC(Pos, Dir, Max, Ignore)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
- end
- function RayC(Start, En, MaxDist, Ignore)
- return RC(Start, (En - Start), MaxDist, Ignore)
- end
- function DetectSurface(pos, part)
- local surface = nil
- local pospos = part.CFrame
- local pos2 = pospos:pointToObjectSpace(pos)
- local siz = part.Size
- local shaep = part.Shape
- if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
- surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
- else
- if pos2.Y > ((siz.Y/2)-0.04) then
- surface = {"Top", CA(0, 0, 0)}
- elseif pos2.Y < -((siz.Y/2)-0.04) then
- surface = {"Bottom", CA(-MP, 0, 0)}
- elseif pos2.X > ((siz.X/2)-0.04) then
- surface = {"Right", CA(0, 0, MR(-90))}
- elseif pos2.X < -((siz.X/2)-0.04) then
- surface = {"Left", CA(0, 0, MR(90))}
- elseif pos2.Z > ((siz.Z/2)-0.04) then
- surface = {"Back", CA(MR(90), 0, 0)}
- elseif pos2.Z < -((siz.Z/2)-0.04) then
- surface = {"Front", CA(MR(-90), 0, 0)}
- end
- end
- return surface
- end
- function Compute(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CN(pos1, pos3)
- end
- function Notime(func, tiem)
- if tiem then wait(tiem) end
- coroutine.resume(coroutine.create(function() func() end))
- end
- function waitChild(p, n)
- local child = p:findFirstChild(n)
- if child then return child end
- while true do
- child = p.ChildAdded:wait()
- if child.Name == n then return child end
- end
- end
- function getHumanoid(c)
- for _,v in pairs(c:children()) do
- if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
- end
- end
- function SE(part, pos)
- EffectOn = true
- local lastP = (part.CFrame * pos).p
- Notime(function()
- while EffectOn do
- wait()
- local posnow = (part.CFrame * pos).p
- local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2)
- local magn = (lastP - posnow).magnitude
- local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
- local mes2 = Instance.new("SpecialMesh",eff)
- mes2.Scale = Vector3.new(0.6, magn, 0.6)
- eff.CFrame = cf * CN(0, magn/2, 0)
- Notime(function()
- for i = 0, 1, 0.1 do
- wait()
- eff.Transparency = i
- eff.Reflectance = 0.15*i
- mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
- end
- eff:remove()
- end)
- lastP = posnow
- end
- end)
- end
- function EE()
- EffectOn = false
- end
- torso = waitChild(char, "Torso")
- Rarm = waitChild(char, "Right Arm")
- Larm = waitChild(char, "Left Arm")
- Rleg = waitChild(char, "Right Leg")
- Lleg = waitChild(char, "Left Leg")
- Hum = waitChild(char, "Humanoid")
- neck = waitChild(torso, "Neck")
- function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
- obj.Size = size
- obj.Position = position
- obj.BackgroundColor3 = bgcolor
- obj.BorderColor3 = bordercolor
- obj.BackgroundTransparency = transparency
- if obj:IsA("TextLabel") or obj:IsA("TextButton") then
- obj.Text = text
- obj.TextColor3 = textcolor
- end
- if obj:IsA("ImageButton") or obj:IsA("TextButton") then
- obj.AutoButtonColor = auto
- obj.MouseButton1Down:connect(function()
- RemoveOptions()
- end)
- end
- obj.Parent = parent
- end
- Gui = waitChild(me, "PlayerGui")
- for _,v in pairs(Gui:children()) do
- if v.Name == "Power" then v:remove() end
- end
- Sc = Instance.new("ScreenGui", Gui)
- Sc.Name = "Power"
- Main = Instance.new("TextLabel")
- Main.Visible = false
- EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
- Main.TextYAlignment = "Top"
- Main.FontSize = "Size36"
- Main.Font = "ArialBold"
- Main.TextTransparency = 0.5
- BarBack = Instance.new("Frame")
- EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
- Bar = Instance.new("ImageLabel")
- EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
- Bar.Image = "http://www.roblox.com/asset/?id=48965808"
- Spec = Instance.new("Frame")
- EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
- SpecialBack = Instance.new("Frame")
- EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
- SpecialBar = Instance.new("ImageLabel")
- EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
- SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
- for i = 1, 3, 1 do
- local p = Instance.new("Frame")
- EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
- p.BorderSizePixel = 0
- end
- SpecialText = Instance.new("TextLabel")
- EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
- SpecialText.Font = "ArialBold"
- SpecialText.FontSize = "Size14"
- function Play(Sound)
- local s = Instance.new("Sound")
- s.SoundId = Sound[1]
- s.Pitch = Sound[2]
- s.Volume = Sound[3]
- s.Parent = torso
- s.PlayOnRemove = true
- game.Debris:AddItem(s, 0.0001)
- end
- RSH = waitChild(torso, "Right Shoulder")
- LSH = waitChild(torso, "Left Shoulder")
- RH = waitChild(torso, "Right Hip")
- LH = waitChild(torso, "Left Hip")
- for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
- function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = Vector3.new(X,Y,Z)
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- function Weld(P0, P1, X, Y, Z, A, B, C)
- local w = Instance.new("Weld")
- w.Part0 = P0
- w.Part1 = P1
- w.C1 = CN(X, Y, Z) * CA(A, B, C)
- w.Parent = P0
- return w
- end
- Mo = Instance.new("Model")
- Mo.Name = ModelName
- FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
- FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- function Atch(p)
- RABW.Part0 = p
- LABW.Part0 = p
- RLBW.Part0 = p
- LLBW.Part0 = p
- RSH.Part0 = p
- LSH.Part0 = p
- RH.Part0 = p
- LH.Part0 = p
- end
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
- AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
- ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
- AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
- TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
- Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
- Instance.new("SpecialMesh",Handle)
- TW.Part1 = Handle
- for i = -0.6, 0.61, 1.2 do
- local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
- Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
- Instance.new("BlockMesh", p)
- end
- local UpPoint, DownPoint
- for i = -10, 95, 15 do
- local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
- local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
- w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
- Instance.new("BlockMesh", p)
- UpPoint = p
- end
- for i = 10, -95, -15 do
- local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
- local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
- w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
- Instance.new("BlockMesh", p)
- DownPoint = p
- end
- StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
- StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
- SUM = Instance.new("SpecialMesh", StringUp)
- SDM = Instance.new("SpecialMesh", StringDown)
- SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
- SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
- ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
- ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
- SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
- SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
- SUW.C0 = CN(0, 0.15, 0)
- SDW.C0 = CN(0, -0.15, 0)
- SUW.C1 = ORSU
- SDW.C1 = ORSD
- Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4)
- local mesh = Instance.new("SpecialMesh",Arrow)
- mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
- mesh.Scale = Vector3.new(1, 1, 2.1)
- AW.Part1 = Arrow
- Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
- RingM = Instance.new("SpecialMesh", Ring)
- RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- RingM.Scale = Vector3.new(0.6, 1, 21)
- local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
- www.C0 = CA(MR(-10), 0, 0)
- Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1)
- local S = Instance.new("SpecialMesh",Sp)
- S.MeshType = "Sphere"
- S.Scale = Vector3.new(0.65, 1, 1.05)
- Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
- function makeArrow(pos, ang)
- local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2)
- local mesh = Instance.new("SpecialMesh",arrow)
- mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
- mesh.Scale = Vector3.new(1, 1, 2.1)
- Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
- end
- makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
- makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
- makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
- makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
- makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
- makeArrow(Vector3.new(0, 0, 0.65), 0.34)
- makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
- makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
- Mo.Parent = char
- function Normal()
- FTorso.Transparency = 1
- FWeld.C0 = CN()
- torso.Transparency = 0
- LAW.C0 = CA(0, 0, MR(30))
- RAW.Part1 = nil
- RAW.C0 = CN()
- RAW.C1 = CN(0, 0.5, 0)
- LAW.C1 = CN(0, 0.5, 0)
- LAW.Part1 = Larm
- RABW.Part0 = torso
- LABW.Part0 = torso
- RLBW.Part0 = torso
- LLBW.Part0 = torso
- RSH.Part0 = torso
- LSH.Part0 = torso
- RH.Part0 = torso
- LH.Part0 = torso
- AW.C0 = CN()
- HW.C0 = CA(MR(180), 0, MR(150))
- SUW.C0 = CN(0, 0.15, 0)
- SDW.C0 = CN(0, -0.15, 0)
- SUW.C1 = ORSU
- SDW.C1 = ORSD
- SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
- SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin", me.Backpack)
- h.Name = "xBow"
- script.Parent = h
- end
- bin = script.Parent
- function ShowDmg(pos, dmg)
- local col = "Bright red"
- if dmg < 1 then
- col = "Bright blue"
- end
- local m = Instance.new("Model")
- m.Name = dmg
- local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
- p.Name = "Head"
- p.CFrame = CFrame.new(pos)
- local bp = Instance.new("BodyPosition", p)
- bp.position = pos + Vector3.new(0, 2.5, 0)
- bp.P = 6500
- bp.maxForce = Vector3.new(MH, MH, MH)
- local h = Instance.new("Humanoid",m)
- h.MaxHealth = 0
- h.Health = 0
- h.Name = "fffsaf"
- m.Parent = workspace
- game.Debris:AddItem(m, 1.5)
- end
- function Dmg(hum, dmg, pos)
- if hum.Health > 0 then
- hum.Health = hum.Health - dmg
- ShowDmg(pos, dmg)
- end
- end
- function ArrowT(hit)
- local h = getHumanoid(hit.Parent)
- if h and Deb and Hurt then
- Deb = false
- Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
- end
- end
- Arrow.Touched:connect(ArrowT)
- function SelectAnim()
- LAW.Part1 = Larm
- SelAnim = true
- for i = 0.2, 1, 0.2 do
- LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
- wait()
- end
- HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
- HW.Part1 = Handle
- TW.Part1 = nil
- for i = 0.08, 1, 0.08 do
- LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
- HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
- wait()
- end
- SelAnim = false
- HW.C0 = CA(MR(180), 0, MR(150))
- end
- function DeselectAnim()
- for i = 0.12, 1, 0.12 do
- LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
- HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
- if SelAnim or Selected then return end
- wait()
- end
- HW.Part1 = nil
- TW.Part1 = Handle
- for i = 0.12, 1, 0.12 do
- LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
- if SelAnim or Selected then return end
- wait()
- end
- if Selected == false and SelAnim == false then
- LAW.Part1 = nil
- end
- end
- function Slash()
- RAW.Part1 = Rarm
- Slashing = true
- Play(Sounds.Slash)
- for i = 0.15, 1, 0.15 do
- RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i))
- AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i))
- AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i)
- wait()
- end
- local blockk = false
- local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char)
- if hit ~= nil then
- if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then
- blockk = true
- end
- end
- SE(Arrow, CN(0, 0, 2.2))
- if blockk == false then
- Hurt = true
- Deb = true
- for i = 0.2, 1, 0.2 do
- RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0)
- AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i)
- wait()
- end
- EE()
- Hurt = false
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0)
- AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i)
- wait()
- end
- for i = 0.25, 1, 0.25 do
- RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0)
- AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i)
- wait()
- end
- for i = 0.25, 1, 0.25 do
- RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i))
- AW.C0 = CA(MR(50-50*i), 0, 0)
- wait()
- end
- else
- for i = 0.5, 1, 0.5 do
- RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0)
- AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i)
- wait()
- end
- Play(Sounds.Block)
- for i = 0.25, 1, 0.25 do
- RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0)
- AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1)
- wait()
- end
- EE()
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0)
- AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1)
- wait()
- end
- for i = 0.18, 1, 0.18 do
- RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0)
- AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0)
- AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i)
- wait()
- end
- AW.C0 = CN()
- end
- Slashing = false
- RAW.Part1 = nil
- end
- function Reload()
- if ArrowOn == false then
- RAW.Part1 = Rarm
- Reloading = true
- for i = 0.16, 1, 0.16 do
- RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
- wait()
- end
- AW.C0 = CA(0, MR(-90), 0)
- AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
- Arrow.Transparency = 0
- ArrowOn = true
- for i = 0.2, 1, 0.2 do
- RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
- AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
- AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
- wait()
- end
- for i = 0.18, 1, 0.18 do
- RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
- AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
- AW.C0 = CA(0, MR(-90+80*i), 0)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
- AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
- AW.C0 = CA(0, MR(-10+10*i), 0)
- wait()
- end
- AW.C1 = CN()
- AW.C0 = CN()
- RAW.C0 = CN()
- RAW.Part1 = nil
- Reloading = false
- else
- Slash()
- end
- end
- function AddDetail(Surface, pos, bool, part, hu)
- local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
- if Surface[1] == "Anything" then
- caf = Surface[2]
- end
- Notime(function()
- if bool then
- Notime(function()
- for i = 1, MRA(2,7) do
- local x = MRA(0.4*100, 0.9*100)/100
- local z = MRA(0.7*100, 1.2*100)/100
- local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
- local ms = Instance.new("SpecialMesh",pp)
- ms.MeshType = "Sphere"
- ms.Scale = Vector3.new(x*5, 1, z*5)
- pp.CFrame = caf
- local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
- local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
- w.C0 = c0
- Notime(function()
- local moar = MRA(-1.1*1000, 1.1*1000)/1000
- for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
- wait()
- w.C0 = c0 * CN(0, 0, -moar*i)
- ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
- pp.Transparency = -0.5+1.5*i
- end
- pp:remove()
- end)
- end
- end)
- for i = 1, MRA(4,8) do
- Notime(function()
- local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
- pp2.CFrame = caf
- local ms2 = Instance.new("SpecialMesh",pp2)
- ms2.MeshType = "Sphere"
- ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
- local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
- local center = caf * face * CN(0, -5, 0)
- Notime(function()
- for i = 0, 1, 0.1 do
- pp2.Transparency = -0.7+1.7*i
- pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
- wait()
- end
- pp2:remove()
- end)
- end)
- end
- else
- Notime(function()
- for i = 1, MRA(5,8) do
- Notime(function()
- local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
- local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
- local mes = Instance.new("SpecialMesh",pp)
- mes.MeshType = "Sphere"
- mes.Scale = Vector3.new(0.5, 0.5, 1)
- local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
- pp.CFrame = caa
- for i = 0.25, 1, 0.25 do
- wait()
- mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
- pp.CFrame = caa * CN(0, 0, -0.4*i)
- end
- for i = 0.25, 1, 0.25 do
- wait()
- mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
- pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
- pp.Transparency = -0.2+1.2*i
- end
- pp:remove()
- end)
- end
- end)
- end
- end)
- end
- function ShootArrow(pos, power, targ)
- local Start = Handle.Position
- local mag = (Start - pos).magnitude/200
- if mag > 12.5 then mag = 12.5 end
- if targ == nil then mag = 1 end
- local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
- local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2)
- local mes = Instance.new("SpecialMesh",Arr)
- mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
- mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
- mes.Scale = Vector3.new(1, 1, 2.1)
- Arr.CFrame = Face
- local Go = 2.8+(power/30)
- local Dist = 200+(power*2.8)
- local Drop = 0.55/(Go*1.25)
- local lastP = Start
- local didhit = false
- local omg = 0
- local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
- local hu2 = nil
- if hit2 then
- local hh = getHumanoid(hit2.Parent)
- if hh then
- hit2 = nil
- end
- end
- for i = Go, Dist, Go do
- Drop = Drop + 1/(Go*3.5)
- omg = omg + Drop
- local dropping = CA(MR(-Drop), 0, 0)
- if omg > 130 then
- dropping = CN()
- end
- Face = Face * dropping * CN(0, 0, -Go)
- Arr.CFrame = Face * CA(MR(-180), 0, 0)
- local hit, p = RayC(lastP, Face.p, Go+0.5, char)
- local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2)
- local magn = (lastP - Face.p).magnitude
- local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
- if hit then
- magn = (lastP - p).magnitude
- cf = CN(lastP, p) * CA(MR(-90), 0, 0)
- end
- local mes2 = Instance.new("SpecialMesh",eff)
- mes2.Scale = Vector3.new(0.6, magn, 0.6)
- eff.CFrame = cf * CN(0, magn/2, 0)
- Notime(function()
- for i = 0, 1, 0.12 do
- wait()
- eff.Transparency = i
- eff.Reflectance = 0.15*i
- mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
- end
- eff:remove()
- end)
- local realhit = hit
- if hit2 then realhit = hit2 p = pos2 end
- if hit or hit2 then
- local h = getHumanoid(realhit.Parent)
- local sound = Sounds.Stick
- if h and hit.Parent.className ~= "Hat" then
- local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
- if hit.Name == "Head" then
- d = math.floor(d*1.4)
- end
- Dmg(h, d, p)
- sound = Sounds.Hit
- elseif h == nil and realhit.Parent.className ~= "Hat" then
- if realhit.Anchored == false then
- Notime(function()
- wait(0.08)
- local mas = realhit:GetMass()/5+2
- local vel = (16+(power/3))/mas
- if vel < 0 then vel = 0 end
- realhit.Velocity = (CN(lastP, p).lookVector) * vel
- end)
- end
- end
- local a = -1.2
- if realhit.Anchored then
- Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
- if realhit == hit2 then
- Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
- end
- else
- a = (power-200)/110
- local w8 = 13
- if realhit.Parent.className == "Hat" then
- a = ((power/2)-170)/110
- w8 = 5
- end
- Arr.Anchored = false
- local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
- w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
- if realhit == hit2 then
- w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
- end
- Notime(function()
- if power < 50 then
- wait(w8+power/7.5)
- local caa = Arr.CFrame
- w:remove()
- Arr.Size = Vector3.new(0.3, 0.3, 4)
- Arr.CFrame = caa
- Arr.CanCollide = true
- end
- end)
- end
- didhit = true
- Notime(
- function()
- wait(26)
- for i = 0, 1, 0.02 do
- Arr.Transparency = i
- wait()
- end
- Arr:remove()
- end
- )
- Play(sound)
- local Surface = DetectSurface(p, realhit)
- AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
- wait(0.05)
- break
- end
- lastP = Face.p
- wait()
- end
- if didhit == false then
- for i = 0, 1, 0.2 do
- Arr.Transparency = i
- wait()
- end
- Arr:remove()
- end
- end
- function Shoot(mouse)
- Shooting = true
- RAW.Part1 = Rarm
- Atch(FTorso)
- FTorso.Transparency = 0
- torso.Transparency = 1
- local shoot = false
- Spec.BorderColor3 = C3()
- local amg, omg = false, false
- Notime(function()
- repeat
- wait()
- until Selected == false or omg
- if omg == false then
- omg = true
- Shooting = false
- Reloading = false
- Hurt = false
- Slashing = false
- Normal()
- EE()
- return
- end
- end)
- Notime(function()
- mouse.Button1Up:wait()
- shoot = true
- end)
- for i = 0.16, 1, 0.16 do
- FWeld.C0 = CA(0, MR(-80*i), 0)
- LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
- RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
- HW.C0 = CA(MR(180), 0, MR(150+60*i))
- AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- FWeld.C0 = CA(0, MR(-80-10*i), 0)
- LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
- RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
- HW.C0 = CA(MR(180), 0, MR(210+5*i))
- AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
- wait()
- end
- LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
- HW.C0 = CA(MR(180), 0, MR(215))
- FWeld.C0 = CA(0, MR(-90), 0)
- for i = 0.25, 1, 0.25 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
- SUW.C1 = CN(0, -0.22*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C1 = CN(0, 0.25*i, 0) * ORSD
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
- SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
- wait()
- end
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
- local powe = 10
- Main.Visible = true
- Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
- Notime(function()
- repeat wait() until powe >= MaximumPower or shoot
- wait(6)
- if shoot == false then
- shoot = true
- end
- end)
- repeat
- wait()
- powe = powe + 4.8
- if powe > MaximumPower then powe = MaximumPower end
- Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
- local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
- Hum.WalkSpeed = sped
- until shoot
- Main.Visible = false
- Notime(function()
- for i = 0.5, 1, 0.5 do
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
- SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
- SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
- wait()
- end
- end)
- local pos = mouse.Hit.p
- ArrowOn = false
- Arrow.Transparency = 1
- Notime(function()
- Play(Sounds.Shoot)
- ShootArrow(pos, powe, mouse.Target)
- end)
- for i = 0.2, 1, 0.2 do
- FWeld.C0 = CA(0, MR(-90+25*i), 0)
- LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
- RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
- HW.C0 = CA(MR(180), 0, MR(215-65*i))
- wait()
- end
- Hum.WalkSpeed = 16
- for i = 0.25, 1, 0.25 do
- FWeld.C0 = CA(0, MR(-65+5*i), 0)
- LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
- RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
- HW.C0 = CA(MR(180), 0, MR(150))
- wait()
- end
- for i = 0.14, 1, 0.14 do
- FWeld.C0 = CA(0, MR(-60+55*i), 0)
- LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
- RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- FWeld.C0 = CA(0, MR(-5+5*i), 0)
- LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
- RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
- wait()
- end
- AW.C0 = CN()
- FWeld.C0 = CN()
- LAW.C0 = CA(0, 0, MR(-30))
- HW.C0 = CA(MR(180), 0, MR(150))
- FTorso.Transparency = 1
- torso.Transparency = 0
- Atch(torso)
- Shooting = false
- RAW.Part1 = nil
- RAW.C0 = CN()
- Spec.BorderColor3 = C3()
- omg = true
- end
- function SpecialAtk(mouse)
- if Special < 50 then return end
- Shooting = true
- Spec.BorderColor3 = C3(0, 1, 0)
- RAW.Part1 = Rarm
- Atch(FTorso)
- FTorso.Transparency = 0
- torso.Transparency = 1
- local amg, omg = false, false
- Notime(function()
- repeat
- wait()
- until Selected == false or omg
- if omg == false then
- omg = true
- Shooting = false
- Reloading = false
- Hurt = false
- Slashing = false
- Normal()
- EE()
- return
- end
- end)
- local shoot = false
- Notime(function()
- mouse.Button1Up:wait()
- shoot = true
- end)
- for i = 0.2, 1, 0.2 do
- FWeld.C0 = CA(0, MR(-80*i), 0)
- LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
- RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
- HW.C0 = CA(MR(180), 0, MR(150+60*i))
- AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- FWeld.C0 = CA(0, MR(-80-10*i), 0)
- LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
- RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
- HW.C0 = CA(MR(180), 0, MR(210+5*i))
- AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
- wait()
- end
- LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
- HW.C0 = CA(MR(180), 0, MR(215))
- FWeld.C0 = CA(0, MR(-90), 0)
- AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
- SUW.C1 = CN(0, -0.22*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C1 = CN(0, 0.25*i, 0) * ORSD
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
- SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
- wait()
- end
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
- local powe = 0
- Main.Visible = true
- Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
- Notime(function()
- repeat wait() until powe >= MaximumPower or shoot
- if shoot == false then
- shoot = true
- end
- end)
- repeat
- wait()
- powe = powe + 5
- if powe > MaximumPower then powe = MaximumPower end
- Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
- local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
- Hum.WalkSpeed = sped
- until shoot
- Special = Special - 50
- Main.Visible = false
- local pos = mouse.Hit.p
- Notime(function()
- Play(Sounds.Shoot)
- ShootArrow(pos, powe/1.2, mouse.Target)
- end)
- SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
- SUW.C1 = CN(0, 0, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
- SDW.C1 = CN(0, 0, 0) * ORSD
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
- wait()
- end
- for i = 0.33, 1, 0.33 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
- SUW.C1 = CN(0, -0.22*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
- SDW.C1 = CN(0, 0.25*i, 0) * ORSD
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
- SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
- SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
- wait()
- end
- Notime(function()
- Arrow.Transparency = 1
- ArrowOn = false
- Play(Sounds.Shoot)
- ShootArrow(pos, powe/1.2, mouse.Target)
- end)
- Notime(function()
- for i = 0.5, 1, 0.5 do
- SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
- SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
- SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
- SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
- SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
- SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
- wait()
- end
- end)
- for i = 0.25, 1, 0.25 do
- FWeld.C0 = CA(0, MR(-90+25*i), 0)
- LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
- RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
- HW.C0 = CA(MR(180), 0, MR(215-65*i))
- wait()
- end
- Hum.WalkSpeed = 16
- for i = 0.33, 1, 0.33 do
- FWeld.C0 = CA(0, MR(-65+5*i), 0)
- LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
- RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
- HW.C0 = CA(MR(180), 0, MR(150))
- wait()
- end
- for i = 0.16, 1, 0.16 do
- FWeld.C0 = CA(0, MR(-60+55*i), 0)
- LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
- RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- FWeld.C0 = CA(0, MR(-5+5*i), 0)
- LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
- RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
- wait()
- end
- Spec.BorderColor3 = C3()
- AW.C0 = CN()
- FWeld.C0 = CN()
- LAW.C0 = CA(0, 0, MR(-30))
- HW.C0 = CA(MR(180), 0, MR(150))
- FTorso.Transparency = 1
- torso.Transparency = 0
- Atch(torso)
- Shooting = false
- RAW.Part1 = nil
- RAW.C0 = CN()
- omg = false
- end
- function Sel(mouse)
- mouse.Icon = Icon
- SelectAnim()
- Selected = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if Reloading == false and Slashing == false and Shooting == false then
- if key == "f" then
- Reload()
- end
- end
- if Shooting == false then
- if key == "e" then
- Keys.e = true
- local k
- Spec.BorderColor3 = C3(1, 1, 0.4)
- repeat
- wait()
- k = mouse.KeyUp:wait()
- until k == "e"
- Keys.e = false
- if Shooting == false then
- Spec.BorderColor3 = C3()
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if Reloading == false and Slashing == false and Shooting == false then
- if ArrowOn == false then
- local yesh = true
- Notime(function()
- mouse.Button1Up:wait()
- yesh = false
- end)
- local ah = Keys.e
- Reload()
- if yesh then
- local mm = Special >= 50
- if ah and mm or Keys.e and mm then
- SpecialAtk(mouse)
- else
- Shoot(mouse)
- end
- end
- else
- local mm = Special >= 50
- if Keys.e and mm then
- SpecialAtk(mouse)
- else
- Shoot(mouse)
- end
- end
- end
- end)
- end
- function Desel(mouse)
- Selected = false
- Main.Visible = false
- Hum.WalkSpeed = 16
- DeselectAnim()
- end
- bin.Deselected:connect(Desel)
- bin.Selected:connect(Sel)
- while Mo.Parent == char do
- wait()
- Special = Special + 0.07
- if Special > MaxSpecial then Special = MaxSpecial end
- SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
- end
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