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- -- params : ...
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris = game:service("Debris")
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Reaping = false, Reaped = false}
- local Touche = {char.Name}
- hed.face.Texture = "rbxassetid://33395282"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- end
- )
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=453433302"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=465668148"
- lerp = function(a, b, t)
- return a + (b - a) * t
- end
- slerp = function(a, b, t)
- dot = a:Dot(b)
- if t > 0.5 or not a then
- do return dot <= 0.99999 and dot >= -0.99999 or b end
- r = math.acos(dot)
- do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
- end
- end
- matrixInterpolate = function(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
- local t = v1:Dot(v2)
- if t >= 0 and t ~= 0 and t <= 0 then
- return CFrame.new()
- end
- return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
- end
- genWeld = function(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- weld = function(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- Lerp = function(c1, c2, al)
- local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
- local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- weld5 = function(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- HasntTouched = function(plrname)
- local ret = true
- for _,v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://167023767"
- z.Looped = true
- z.Pitch = 0.93
- z.Volume = 1
- wait(0.1)
- z:Play()
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part", torso)
- fx.Anchored = true
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "SmoothPlastic"
- fx.Size = Vector3.new(1, 1, 1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh", fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(1, 1, 1)
- for i = 1, 20 do
- fat.Event:wait()
- fx.Transparency = fx.Transparency - 0.05
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5, 0.5, 0.5)
- end
- Magik = function()
- Spawn(function()
- local lerp = function(a, b, c)
- return a + (b - a) * c
- end
- local rndRange = function(rng)
- return math.random(-rng * 1000, rng * 1000) / 1000
- end
- local magik = Instance.new("Part", lleg)
- local Colors = {"Dark indigo", "Really black"}
- magik.Anchored = true
- magik.Locked = true
- magik.FormFactor = "Custom"
- magik.Material = "Neon"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.Transparency = 0
- magik.BottomSurface = "Smooth"
- magik.CanCollide = false
- magik.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- local mr = math.rad
- local rnx, rny, rnz = mr(rndRange(180)), mr(rndRange(180)), mr(rndRange(180))
- local cf = lleg.CFrame * CFrame.new(0, -0.8, 0) * CFrame.Angles(rnx, rny, rnz)
- magik.CFrame = cf
- for i = 0, 1, 0.05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1, 1.2, i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns, ns, ns)
- magik.CFrame = cf
- fat.Event:wait()
- end
- magik:Destroy()
- end
- )
- end
- Magik2 = function()
- Spawn(function()
- local lerp = function(a, b, c)
- return a + (b - a) * c
- end
- local rndRange = function(rng)
- return math.random(-rng * 1000, rng * 1000) / 1000
- end
- local magik = Instance.new("Part", rleg)
- local Colors = {"Dark indigo", "Really black"}
- magik.Anchored = true
- magik.Locked = true
- magik.FormFactor = "Custom"
- magik.Material = "Neon"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.Transparency = 0
- magik.BottomSurface = "Smooth"
- magik.CanCollide = false
- magik.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- local mr = math.rad
- local rnx, rny, rnz = mr(rndRange(180)), mr(rndRange(180)), mr(rndRange(180))
- local cf = rleg.CFrame * CFrame.new(0, -0.8, 0) * CFrame.Angles(rnx, rny, rnz)
- magik.CFrame = cf
- for i = 0, 1, 0.05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1, 1.2, i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns, ns, ns)
- magik.CFrame = cf
- fat.Event:wait()
- end
- magik:Destroy()
- end
- )
- end
- hair = Instance.new("Part", hed)
- hair.BrickColor = BrickColor.new("Really black")
- hair.Anchored = false
- hair.Locked = true
- hair.CanCollide = false
- hair.Size = Vector3.new(1, 1, 1)
- hair.CFrame = char.Head.CFrame
- hairm = Instance.new("SpecialMesh", hair)
- hairm.MeshId = "rbxassetid://476757756"
- hairm.TextureId = ""
- hairm.MeshType = Enum.MeshType.FileMesh
- hairm.Name = "Mesh"
- hairm.Scale = Vector3.new(1, 1, 1)
- hairw = Instance.new("Weld", hair)
- hairw.Part0 = hed
- hairw.Part1 = hair
- hairw.C0 = CFrame.new(0.17, 0.6, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- hairw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local toAxisAngle = function(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if A ~= 0 or not 1e-05 then
- local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if B ~= 0 or not 1e-05 then
- local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if C ~= 0 or not 1e-05 then
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- end
- end
- end
- ApplyTrig = function(Num, Func)
- local Min, Max = Func(0), Func(1)
- local i = Func(Num)
- return (i - Min) / (Max - Min)
- end
- LerpCFrame = function(CFrame1, CFrame2, Num)
- local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
- return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
- end
- Crater = function(Torso, Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
- if Hit == nil then
- return
- end
- local Parts = {}
- for i = 1, 360, 10 do
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
- if math.random(0, 5) == 0 then
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
- end
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
- end
- v[1].Anchored = false
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- else
- if i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- end
- wait(0.02)
- end
- Parts = nil
- end
- )
- end
- Reap = function()
- rarm.Touched:connect(function(ht1)
- hit1 = ht1.Parent
- if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then
- Debounces.Reaped = true
- h = hit1:FindFirstChild("Humanoid")
- if h ~= nil then
- hum.MaxHealth = hum.MaxHealth + h.MaxHealth
- hum.Health = hum.MaxHealth
- e = Instance.new("Part")
- e.TopSurface = 0
- e.BottomSurface = 0
- e.Reflectance = 0.05
- e.formFactor = "Symmetric"
- e.Size = Vector3.new(1, 1, 1)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Really blue")
- e.CFrame = CFrame.new(ht1.Position)
- e.Parent = hit1
- Instance.new("BlockMesh", e)
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 13 do
- par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50)
- par.Transparency = i / 13
- par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- wait()
- end
- par.Parent = nil
- end
- ), e)
- for _,v in pairs(hit1:children()) do
- if v.className == "Part" then
- v.BrickColor = BrickColor.new("Really black")
- v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v
- v.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end
- ), v)
- else
- if v.className == "Hat" then
- v.Handle.BrickColor = BrickColor.new("Really black")
- v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3
- v.Handle:BreakJoints()
- f = Instance.new("BodyVelocity")
- f.P = 3000
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10)
- f.Parent = v.Handle
- v.Handle.CanCollide = false
- coroutine.resume(coroutine.create(function(par)
- for i = 1, 30 do
- par.Transparency = i / 30
- wait()
- end
- par.Parent = nil
- end
- ), v.Handle)
- if h == nil then
- wait()
- end
- end
- end
- end
- end
- end
- end
- )
- Debounces.Reaped = false
- end
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Really black", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30 do
- wm.Scale = Vector3.new(1 + i * 1.2, 1 + i * 1.2, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 30
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- do
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 1, 18 do
- wm.Scale = Vector3.new(2 + i * 2, 2 + i * 2, 2 + i * 2)
- wave.CFrame = fx.CFrame
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- else
- do
- if Transforming == false then
- wait()
- end
- end
- end
- end
- for i = 1, 100 do
- fat.Event:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end
- )
- NsKeypoint = function(a, b, c)
- return NumberSequenceKeypoint.new(a, b, c)
- end
- ColorsNew = function(a, b, c)
- return Color3.new(a / 255, b / 255, c / 255)
- end
- local Plasma = Instance.new("ParticleEmitter", torso)
- Plasma.Enabled = true
- local color1 = ColorsNew(170, 0, 255)
- local color2 = ColorsNew(20, 20, 20)
- local COLOR = ColorSequence.new(color1, color2)
- Plasma.Size = NumberSequence.new({NsKeypoint(0, 2, 0), NsKeypoint(0.23067332804203, 6.875, 0), NsKeypoint(0.29800498485565, 0.9375, 0), NsKeypoint(0.58478802442551, 6.9375, 0), NsKeypoint(1, 2, 0)})
- Plasma.Transparency = NumberSequence.new({NsKeypoint(0, 0, 0), NsKeypoint(0.70947635173798, 0, 0), NsKeypoint(0.74438905715942, 0.51249998807907, 0), NsKeypoint(0.78179556131363, 0, 0), NsKeypoint(0.82169580459595, 0.018750011920929, 0), NsKeypoint(1, 0.48750001192093, 0)})
- Plasma.Lifetime = NumberRange.new(0.1, 1)
- Plasma.RotSpeed = NumberRange.new(1000)
- Plasma.Color = COLOR
- Plasma.LightEmission = 1000
- Plasma.Texture = "rbxassetid://335222248"
- Plasma.Name = "Plasma"
- Plasma.Speed = NumberRange.new(20)
- Plasma.Rate = 1000
- Plasma.VelocitySpread = 360
- Plasma.Acceleration = Vector3.new(0, 0, 0)
- wait(4)
- Transforming = false
- for i = 1, 10 do
- fat.Event:wait()
- fx.Transparency = fx.Transparency + 0.1
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(1, 1, 1)
- fat.Event:wait()
- end
- Plasma.Enabled = false
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14 do
- wm.Scale = Vector3.new(1 + i * 1.1, 1 + i * 1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- hum.WalkSpeed = 16
- Blast = function()
- local Colors = {"Royal purple", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1, 1, 1)
- z = Instance.new("Sound", wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = 0.9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30 do
- wave.Size = Vector3.new(1 + i * 4, 1 + i * 4, 1 + i * 4)
- wave.CFrame = rarm.CFrame
- wave.Transparency = 0.071428571428571
- fat.Event:wait()
- end
- fat.Event:wait()
- wave:Destroy()
- z:Destroy()
- end
- )()
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- local X = Instance.new("Part", char)
- do
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Insitutional white")
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2, 0.2, 0.2)
- X.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- Explode = rarm.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = rarm.CFrame * CFrame.new(0, -1, 0)
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- rarm.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i = 1, 20 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.05
- Z.Scale = Z.Scale + Vector3.new(0.3, 0.3, 0.3)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end
- )
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- wait()
- z:Play()
- end
- end
- do
- wait(0.2)
- Debounces.RPunched = false
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Insitutional white")
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2, 0.2, 0.2)
- X.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- Explode = rarm.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = rarm.CFrame * CFrame.new(0, -1, 0)
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- rarm.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i = 1, 20 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.05
- Z.Scale = Z.Scale + Vector3.new(0.3, 0.3, 0.3)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end
- )
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- wait()
- z:Play()
- end
- do
- wait(0.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- local X = Instance.new("Part", char)
- do
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Insitutional white")
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2, 0.2, 0.2)
- X.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- Explode = larm.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = larm.CFrame * CFrame.new(0, -1, 0)
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- larm.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i = 1, 20 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.05
- Z.Scale = Z.Scale + Vector3.new(0.3, 0.3, 0.3)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end
- )
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- end
- do
- wait(0.2)
- Debounces.LPunched = false
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Insitutional white")
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2, 0.2, 0.2)
- X.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- Explode = larm.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = larm.CFrame * CFrame.new(0, -1, 0)
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(0.2, 0.2, 0.2)
- larm.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i = 1, 20 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.05
- Z.Scale = Z.Scale + Vector3.new(0.3, 0.3, 0.3)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end
- )
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- do
- wait(0.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end
- )
- mod4 = Instance.new("Model", char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- Punch = function()
- part = Instance.new("Part", mod4)
- part.Anchored = true
- part.CanCollide = false
- part.FormFactor = "Custom"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(0), 0, 0)
- part.Transparency = 0.7
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = Vector3.new(3, 3, 3)
- part2 = Instance.new("Part", mod4)
- part2.Anchored = true
- part2.CanCollide = false
- part2.FormFactor = "Custom"
- part2.Size = Vector3.new(0.2, 0.2, 0.2)
- part2.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(90), 0, 0)
- part2.Transparency = 0.7
- part2.BrickColor = BrickColor.new("Royal purple")
- mesh2 = Instance.new("SpecialMesh", part2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh2.Scale = Vector3.new(3, 1.5, 3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(2, 6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.62, 0.4 do
- wait()
- part.CFrame = part.CFrame
- part.Transparency = i
- mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- part2.CFrame = part2.CFrame
- part2.Transparency = i
- mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
- end
- part.Parent = nil
- part2.Parent = nil
- end
- ))
- end
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 200
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end
- )
- local updateFly = function()
- if not flyToggled then
- return
- end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = forward ~= 0 or side ~= 0
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + flySpeed / MAX_FLY_SPEED
- if MAX_FLY_SPEED < flySpeed then
- flySpeed = MAX_FLY_SPEED
- end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then
- flySpeed = 0
- end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- do
- local in_side = canFly and side or lastSide
- flyBV.velocity = (camCF.lookVector * in_forward + camCF * CFrame.new(in_side, in_forward * 0.2, 0).p - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0)
- end
- end
- game:service("RunService").RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part", rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1, 1, 1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Royal purple")
- spm = Instance.new("SpecialMesh", sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21, 21, 21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Royal purple")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh", sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2, 2, 2)
- do
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1, 1, 1)
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- end
- do
- for i = 1, 100, 20 do
- fat.Event:wait()
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(10), math.rad(-30), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.62, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = sp.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(110), math.rad(-6), math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(80), math.rad(6), math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- for i = 1, 2880, 50 do
- fat.Event:wait()
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-i / 10), math.rad(-i / 10), math.rad(i / 10))
- fat.Event:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(2, 2, 2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5, 0.5, 1)
- X.CFrame = rarm.CFrame * CFrame.new(-3, 0, 0)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector * 65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3, 3, 3)
- X.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored = true
- part3.CanCollide = false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor = "Custom"
- part3.Size = Vector3.new(1, 1, 1)
- part3.CFrame = X.CFrame
- part3.Transparency = 0
- part3.BrickColor = BrickColor.new("Royal purple")
- local mesh3 = Instance.new("SpecialMesh", part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1, 1, 1)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored = true
- part4.CanCollide = false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor = "Custom"
- part4.Size = Vector3.new(1, 1, 1)
- part4.CFrame = X.CFrame
- part4.Transparency = 0
- part4.BrickColor = BrickColor.new("Parsley green")
- local mesh4 = Instance.new("SpecialMesh", part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(0.5, 0.5, 0.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored = true
- part7.CanCollide = false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor = "Custom"
- part7.Size = Vector3.new(1, 1, 1)
- part7.CFrame = X.CFrame
- part7.Transparency = 0
- part7.BrickColor = BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh", part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- for i,v in pairs(FindNearestTorso(X.CFrame.p, 140)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(v.Humanoid.MaxHealth * 0.9)
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- z = Instance.new("Sound", X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = 0.5
- z.Volume = 10
- z1 = Instance.new("Sound", X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = 0.5
- z1.Volume = 10
- z2 = Instance.new("Sound", X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = 0.5
- z2.Volume = 10
- z3 = Instance.new("Sound", X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = 0.7
- z3.Volume = 1
- z4 = Instance.new("Sound", X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = 0.7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part = Instance.new("Part", rarm)
- part.Anchored = true
- part.CanCollide = false
- part.Locked = true
- part.FormFactor = "Custom"
- part.Size = Vector3.new(1, 1, 1)
- part.CFrame = X.CFrame * CFrame.new(0, 0, 0)
- part.Transparency = 0
- part.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(2, 2, 2)
- local part2 = part:clone()
- part2.Parent = rarm
- part2.BrickColor = BrickColor.new("Royal purple")
- local part5 = part:clone()
- part5.Parent = rarm
- part5.BrickColor = BrickColor.new("Magenta")
- local part6 = part:clone()
- part6.Parent = rarm
- part6.BrickColor = BrickColor.new("Dark indigo")
- local mesh2 = mesh:clone()
- mesh2.Parent = part2
- mesh2.Scale = Vector3.new(3, 3, 3)
- local mesh5 = mesh:clone()
- mesh5.Parent = part5
- mesh5.Scale = Vector3.new(3, 3, 3)
- local mesh6 = mesh:clone()
- mesh6.Parent = part6
- mesh6.Scale = Vector3.new(3, 3, 3)
- local shockwave = Instance.new("Part", rarm)
- shockwave.BrickColor = BrickColor.new("Institutional white")
- shockwave.Anchored = true
- shockwave.CanCollide = false
- shockwave.Locked = true
- shockwave.Size = Vector3.new(1, 1, 1)
- shockwave.TopSurface = "Smooth"
- shockwave.BottomSurface = "Smooth"
- shockwave.Transparency = 0
- shockwave.CFrame = HandCF
- local sm = Instance.new("SpecialMesh", shockwave)
- sm.MeshType = "Sphere"
- sm.Scale = Vector3.new(0.5, 0.5, 0.5)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5, 1, 5)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3, 1, 3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3, 1, 3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1, 40 do
- fat.Event:wait()
- shockwave.Transparency = shockwave.Transparency + 0.025
- sm.Scale = sm.Scale + Vector3.new(20, 20, 20)
- shockwave.CFrame = cf
- end
- for i = 1, 120 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.0083333333333333
- part.Transparency = part.Transparency + 0.0083333333333333
- part2.Transparency = part2.Transparency + 0.0083333333333333
- part3.Transparency = part3.Transparency + 0.0083333333333333
- part4.Transparency = part4.Transparency + 0.0083333333333333
- part5.Transparency = part5.Transparency + 0.0083333333333333
- part6.Transparency = part6.Transparency + 0.0083333333333333
- part7.Transparency = part7.Transparency + 0.0083333333333333
- blast.Transparency = blast.Transparency + 0.0083333333333333
- blast2.Transparency = blast2.Transparency + 0.0083333333333333
- blast3.Transparency = blast3.Transparency + 0.0083333333333333
- X.Size = X.Size + Vector3.new(0.8, 0.8, 0.8)
- mesh.Scale = mesh.Scale + Vector3.new(1.2, 0.2, 1.2)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.4, 0.3, 1.4)
- mesh3.Scale = mesh3.Scale + Vector3.new(3, 3, 3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7, 1.7, 1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.8, 0.4, 1.8)
- mesh6.Scale = mesh6.Scale + Vector3.new(2.2, 0.5, 2.2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4, 4, 4)
- bm.Scale = bm.Scale + Vector3.new(6, 6, 0.2)
- bm2.Scale = bm2.Scale + Vector3.new(4, 4, 0.2)
- bm3.Scale = bm3.Scale + Vector3.new(4, 4, 0.2)
- X.CFrame = cf
- part.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2), 0)
- part2.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2), 0)
- part3.CFrame = X.CFrame
- part4.CFrame = X.CFrame
- part7.CFrame = X.CFrame
- part5.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2.6), 0)
- part6.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2.4), 0)
- blast.CFrame = X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame = X.CFrame * CFrame.Angles(math.rad(-i * 4), math.rad(i * 4), math.rad(0))
- blast3.CFrame = X.CFrame * CFrame.Angles(math.rad(180 + i * 4), math.rad(90 - i * 4), math.rad(0))
- fat.Event:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end
- )
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360 / t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material = workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x, 0, X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked = true
- game.Debris:AddItem(c, 15)
- end
- end
- Part = function(x, y, z, color, tr, cc, an, parent)
- local p = Instance.new("Part", parent or Weapon)
- p.formFactor = "Custom"
- p.Size = Vector3.new(x, y, z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface = 0
- p.Locked = true
- p:BreakJoints()
- return p
- end
- Mesh = function(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- else
- if num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- else
- if num == 3 then
- msh = Instance.new("BlockMesh", par)
- else
- if num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- else
- if type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- end
- end
- end
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- explosion = function(col1, col2, cfr, sz, rng, dmg)
- local a = Part(1, 1, 1, col1, 0.5, false, true, workspace)
- local a2 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- local a3 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- v1 = sz.x
- local m = Mesh(a, "http://www.roblox.com/asset/?id=1185246", v1, v2, v3)
- local m2 = Mesh(a2, 3, v1 / 3, v2 / 3, v3 / 3)
- local m3 = Mesh(a3, 3, v1 / 3, v2 / 3, v3 / 3)
- a.CFrame = cfr
- a2.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- a3.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then
- a:Destroy()
- a2:Destroy()
- a3:Destroy()
- break
- end
- m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1)
- m2.Scale = m2.Scale + Vector3.new(0.1, 0.1, 0.1)
- m3.Scale = m3.Scale + Vector3.new(0.1, 0.1, 0.1)
- a.Transparency = a.Transparency + 0.05
- a2.Transparency = a2.Transparency + 0.05
- a3.Transparency = a3.Transparency + 0.05
- end
- end
- )
- end
- Crater(X, 20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random(30, 60)), 0, math.rad(math.random(-30, 30))), 0)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(70), math.rad(-6), math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "e" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z.Volume = 0.6
- z.Pitch = pt[math.random(1, #pt)]
- z.Looped = false
- wait()
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = 0.6
- z2.Pitch = pt[math.random(1, #pt)]
- z2.Looped = false
- wait()
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1, #pt)]
- z3.Looped = false
- wait()
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = 0.6
- z4.Pitch = pt[math.random(1, #pt)]
- z4.Looped = false
- wait()
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = 0.6
- z5.Pitch = pt[math.random(1, #pt)]
- z5.Looped = false
- wait()
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = 0.6
- z6.Pitch = pt[math.random(1, #pt)]
- z6.Looped = false
- wait()
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z7.Volume = 0.6
- z7.Pitch = pt[math.random(1, #pt)]
- z7.Looped = false
- wait()
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = 0.6
- z8.Pitch = pt[math.random(1, #pt)]
- z8.Looped = false
- wait()
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1, #pt)]
- z9.Looped = false
- wait()
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = 0.6
- z10.Pitch = pt[math.random(1, #pt)]
- z10.Looped = false
- wait()
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = 0.6
- z11.Pitch = pt[math.random(1, #pt)]
- z11.Looped = false
- wait()
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = 0.6
- z12.Pitch = pt[math.random(1, #pt)]
- z12.Looped = false
- wait()
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1, #pt)]
- z13.Looped = false
- wait()
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = 0.6
- z14.Pitch = pt[math.random(1, #pt)]
- z14.Looped = false
- wait()
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = 0.6
- z15.Pitch = pt[math.random(1, #pt)]
- z15.Looped = false
- wait()
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = 0.6
- z16.Pitch = pt[math.random(1, #pt)]
- z16.Looped = false
- wait()
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z17.Volume = 0.6
- z17.Pitch = pt[math.random(1, #pt)]
- z17.Looped = false
- wait()
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = 0.6
- z18.Pitch = pt[math.random(1, #pt)]
- z18.Looped = false
- wait()
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1, #pt)]
- z19.Looped = false
- wait()
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = 0.6
- z20.Pitch = pt[math.random(1, #pt)]
- z20.Looped = false
- wait()
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "t" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name then
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks = false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "y" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- do
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2.7)
- end
- end
- do
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Royal purple")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3 = rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- local x = Instance.new("Sound", bnd)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = 0.8
- x:Play()
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Royal purple")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -0.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i * 2, 10 + i * 2, 1)
- rngm3.Scale = Vector3.new(8 + i * 3, 8 + i * 3, 1)
- rngm4.Scale = Vector3.new(6 + i * 4, 6 + i * 4, 1)
- rng.Transparency = i / 20
- rng3.Transparency = 0.041666666666667
- rng4.Transparency = i / 26
- wait()
- end
- wait()
- rng:Destroy()
- end
- )()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- -- DECOMPILER ERROR at PC24: Unhandled construct in 'MakeBoolean' P1
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") and HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24, 73))
- end
- )()
- table.insert(Touche, hit.Name)
- deb = false
- end
- if hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end
- )()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i,v in pairs(Touche) do
- print(v)
- end
- end
- end
- )
- end
- do
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
- bnd.Size = Vector3.new(1, 1, 1)
- bndm.Scale = Vector3.new(8, 8, 8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent = newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i * 2, 8 + i * 2, 3)
- newRng.Transparency = i / 10
- wait()
- end
- wait()
- newRng:Destroy()
- end
- )()
- end
- do
- do
- wait()
- -- DECOMPILER ERROR at PC615: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i,v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end
- )
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" and Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- do
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.65, -0.4) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -0.4) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0.4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0.4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- end
- do
- pt = Instance.new("Part", torso)
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.FormFactor = "Custom"
- pt.Size = Vector3.new(1, 1, 1)
- pt.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt.Transparency = 0.6
- pt.BrickColor = BrickColor.new("Dark indigo")
- msh = Instance.new("SpecialMesh", pt)
- msh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- msh.Scale = Vector3.new(6, 3, 6)
- pt2 = pt:clone()
- pt2.Parent = torso
- pt2.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt2.BrickColor = BrickColor.new("Parsley green")
- msh2 = msh:clone()
- msh2.Parent = pt2
- msh2.Scale = Vector3.new(8, 4, 8)
- pt3 = Instance.new("Part", torso)
- pt3.Anchored = true
- pt3.CanCollide = false
- pt3.Locked = true
- pt3.FormFactor = "Custom"
- pt3.Size = Vector3.new(1, 1, 1)
- pt3.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt3.Transparency = 0.6
- pt3.BrickColor = BrickColor.new("Lime green")
- msh3 = Instance.new("SpecialMesh", pt3)
- msh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- msh3.Scale = Vector3.new(12, 6, 12)
- pt4 = pt:clone()
- pt4.Parent = torso
- pt4.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt4.BrickColor = BrickColor.new("Lime green")
- msh4 = msh:clone()
- msh4.Parent = pt4
- msh4.Scale = Vector3.new(16, 8, 16)
- custommath = {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 105, -26, -27, -28, -29, -30, -31, -32, -33, -34, -35, -36, -37, -38, -39, -40, -41, -42, -43, -44, -45, -46, -47, -48, -49, -50, -51, -52, -53, -54, -55, -56, -57, -58, -59, -60, -61, -62, -63, -64, -65, -66, -67, -68, -69, -70, -71, -72, -73, -74, -75, -76, -77, -78, -79, -80, -81, -82, -83, -84, -85, -86, -87, -88, -89, -90, -91, -92, -93, -94, -95, -96, -97, -98, -99, -100, -101, -102, -103, -104, -105, -106, -107, -108, -109, -110, -111, -112, -113, -114, -115, -116, -117, -118, -119, -120, -121, -122, -123, -124, -125, -125, -126, -127, -128, -129, -130}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Really black")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh", bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1, 1, 1)
- blm.MeshId = "rbxassetid://9982590"
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Bright red")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 40 do
- wm.Scale = Vector3.new(1 + i * 1.2, 1 + i * 1.2, 1 + i * 0.8)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 40
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- coroutine.resume(coroutine.create(function()
- for i = 1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i / 8), math.rad(i / 8), math.rad(-i / 8))
- blm.Scale = blm.Scale + Vector3.new(0.3, 0.3, 0.3)
- bl.Transparency = bl.Transparency + 0.015
- pt.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(i * 2 + 0.11 * math.cos(sine / 10)), 0)
- pt2.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-i * 2 + 0.12 * math.cos(sine / 15)), 0)
- pt3.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(i * 2 + 0.13 * math.cos(sine / 20)), 0)
- pt4.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-i * 2 + 0.14 * math.cos(sine / 25)), 0)
- pt.CFrame = pt.CFrame + Vector3.new(0, 0.1, 0)
- pt2.CFrame = pt2.CFrame + Vector3.new(0, 0.1, 0)
- pt3.CFrame = pt3.CFrame + Vector3.new(0, 0.1, 0)
- pt4.CFrame = pt4.CFrame + Vector3.new(0, 0.1, 0)
- msh.Scale = msh.Scale + Vector3.new(0.05, 0.015, 0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05, 0.015, 0.05)
- msh3.Scale = msh3.Scale + Vector3.new(0.05, 0.015, 0.05)
- msh4.Scale = msh4.Scale + Vector3.new(0.05, 0.015, 0.05)
- else
- if Charging == false then
- break
- end
- end
- end
- end
- ))
- aura = Instance.new("Part", char)
- aura.FormFactor = "Custom"
- aura.Transparency = 1
- aura.Size = Vector3.new(0.2, 0.2, 0.2)
- aura.Name = "Aura"
- aura.Anchored = true
- aura2 = Instance.new("Part", char)
- aura2.FormFactor = "Custom"
- aura2.Transparency = 1
- aura2.Size = Vector3.new(0.2, 0.2, 0.2)
- aura2.Name = "Aura2"
- aura2.Anchored = true
- local w = Instance.new("Weld", torso)
- do
- w.Part0 = torso
- w.Part1 = aura
- w.C0 = CFrame.new(0, -2, 0)
- local ww = Instance.new("Weld", torso)
- ww.Part0 = torso
- ww.Part1 = aura2
- ww.C0 = CFrame.new(0, 0, 0)
- aura.Anchored = false
- aura2.Anchored = false
- local primary = Color3.new(0.66666666666667, 0, 1)
- local secondary = Color3.new(0, 1, 0)
- pe = Instance.new("ParticleEmitter", aura)
- pe.Texture = "http://www.roblox.com/asset/?id=317180612"
- pe.Color = ColorSequence.new(secondary, primary)
- pe.LightEmission = 0.75
- pe.Size = NumberSequence.new(10)
- pe.Transparency = NumberSequence.new(0.75)
- pe.ZOffset = 0.8
- pe.LockedToPart = true
- pe.Acceleration = Vector3.new(10, 10, 0)
- pe.Lifetime = NumberRange.new(0.25)
- pe.Speed = NumberRange.new(15)
- pe.Rotation = NumberRange.new(-10, 10)
- pe.Enabled = true
- pe.Rate = 40
- pe.VelocitySpread = 10
- pe.Name = "Charge"
- pe.Enabled = true
- se1 = {NumberSequenceKeypoint.new(0, 10, 0), NumberSequenceKeypoint.new(1, 30, 0)}
- pe2 = Instance.new("ParticleEmitter", aura2)
- pe2.Texture = "http://www.roblox.com/asset/?id=263770610"
- pe2.Color = ColorSequence.new(secondary, primary)
- pe2.LightEmission = 1
- pe2.Size = NumberSequence.new(se1)
- pe2.Transparency = NumberSequence.new(0, 0.75)
- pe2.ZOffset = 0
- pe2.LockedToPart = true
- pe2.Acceleration = Vector3.new(0, 0, 0)
- pe2.Lifetime = NumberRange.new(0.6)
- pe2.Speed = NumberRange.new(0)
- pe2.Rotation = NumberRange.new(0, 0)
- pe2.Enabled = true
- pe2.Rate = 12
- pe2.VelocitySpread = 0
- pe2.Name = "Charge"
- pe2.Enabled = true
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://262498439"
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(0.1)
- z:Play()
- neg = -25
- pos = 25
- rate = 1
- Plasma.Enabled = true
- while 1 do
- local p = Instance.new("Part", torso)
- p.formFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked = true
- p.Material = workspace.Base.Material
- s = math.random(1, 40) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = torso.CFrame * CFrame.new(math.random(neg, pos) / 10, -math.random(5, 7), math.random(neg, pos) / 10) * CFrame.Angles(math.random(), math.random(), math.random())
- Spawn(function()
- while 1 do
- while 1 do
- if rs:wait() then
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(math.random(-36, -20)), math.rad(math.random(-30, -20)), math.rad(math.random(30, 50)))
- larm.Weld.C0 = CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(math.random(-36, -20)), math.rad(math.random(20, 30)), math.rad(math.random(-50, -30)))
- hed.Weld.C0 = CFrame.new(0, 1.5, 0.1) * CFrame.Angles(math.rad(math.random(22, 30)), math.rad(math.random(-5, 5)), math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0.01, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4, 4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10, -6)), math.rad(math.random(10, 20)), math.rad(math.random(-20, -10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10, -6)), math.rad(math.random(-20, -10)), math.rad(math.random(10, 20)))
- torso.Weld.C0 = torso.Weld.C0 + Vector3.new(0, 0.01, 0)
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- if Charging == false then
- break
- end
- end
- end
- )
- Spawn(function()
- while rs:wait() do
- pos = pos + 0.03
- neg = neg - 0.03
- if p.Transparency >= 1 then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.2, 0)
- p.Transparency = p.Transparency + 0.01
- end
- end
- )
- wait(0.1)
- if Charging == false then
- break
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "r" and Charging == true then
- Charging = false
- neg = -10
- pos = 10
- z:Stop()
- z:Destroy()
- Plasma.Enabled = false
- pe2.Enabled = false
- pe.Enabled = false
- pt:Destroy()
- pt2:Destroy()
- pt3:Destroy()
- pt4:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "g" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part", torso)
- shell.BrickColor = BrickColor.new("Lime green")
- shell.Material = "Neon"
- shell.Anchored = true
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1, 1, 1)
- shellm = Instance.new("SpecialMesh", shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1, 1, 1)
- local shell2 = Instance.new("Part", torso)
- shell2.BrickColor = BrickColor.new("Lime green")
- shell2.Material = "Neon"
- shell2.Anchored = true
- shell2.CanCollide = false
- shell2.Locked = true
- shell2.TopSurface = "SmoothNoOutlines"
- shell2.BottomSurface = "SmoothNoOutlines"
- shell2.Size = Vector3.new(1, 1, 1)
- shellm2 = Instance.new("SpecialMesh", shell2)
- shellm2.MeshType = "Sphere"
- shellm2.Scale = Vector3.new(1, 1, 1)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- Shell = function()
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Lime green")
- X.Size = Vector3.new(1, 1, 1)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(1, 1, 1)
- X.CFrame = rarm.CFrame * CFrame.new(0, -6, 0)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, root.CFrame.lookVector * 10)
- bv.velocity = root.CFrame.lookVector * 65
- Explode = X.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Lightning" and hit.Name ~= "Lightning2" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3, 3, 3)
- X.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p, 40)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(6, 12))
- end
- end
- for i = 1, 40 do
- fat.Event:wait()
- X.Transparency = X.Transparency + 0.025
- X.Size = X.Size + Vector3.new(1, 1, 1)
- X.CFrame = cf
- end
- X:Destroy()
- else
- do
- if hit.Name == "Shell" then
- X:Remove()
- end
- end
- end
- end
- )
- end
- Shell()
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 6 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.9)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- shell.Transparency = 1
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- Search = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name ~= char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx = Instance.new("SelectionBox", cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = 0.5
- bawx.Adornee = k
- end
- end
- end
- end
- else
- do
- if Search == true then
- Search = false
- for i,v in pairs(cam:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "x" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.Reaping = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.4) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(70), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(7), math.rad(-20), math.rad(10)), 0.4)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- wait(1)
- Reap()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- Debounces.Reaping = false
- end
- end
- end
- end
- end
- )
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- con1 = larm.Touched:connect(function(hit)
- ht = hit.Parent
- hum1 = ht:FindFirstChild("Humanoid")
- if hum1 ~= nil then
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks = false
- end
- hum1.PlatformStand = true
- gp = ht
- Grab = true
- asd = weld5(root, ht:FindFirstChild("Torso"), CFrame.new(0, 0, -2.4), CFrame.new(0, 0, 0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(0), math.rad(180), 0)
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- if Grab == true then
- Grab = false
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- fat.Event:wait()
- end
- do
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- if gp ~= nil then
- gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- hum1 = nil
- ht = nil
- Debounces.on = false
- Debounces.NoIdl = false
- else
- if ht == nil then
- wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 8
- end
- end
- )
- fat.Event:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end
- )
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- else
- if ffing == true then
- animpose = "Freefalling"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 5 then
- animpose = "Idle"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- end
- end
- end
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- end
- rs:wait()
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
- else
- if animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
- else
- if animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0.2 - root.RotVelocity.Y / 40) * CFrame.Angles(math.rad(-30) + root.RotVelocity.Y / 15, math.rad(-20) - root.RotVelocity.Y / 15, math.rad(14 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0.2 + root.RotVelocity.Y / 40) * CFrame.Angles(math.rad(-30) - root.RotVelocity.Y / 15, math.rad(20) - root.RotVelocity.Y / 15, math.rad(-14 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(20), 0, 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), -root.RotVelocity.Y / 10, 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-40), 0, root.RotVelocity.Y / 10), 0.05)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, root.RotVelocity.Y / 10, 0), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-4), math.rad(0) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 15), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-4), math.rad(0) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 15), 0.4)
- end
- end
- end
- end
- end
- )
- hum.MaxHealth = math.huge
- Spawn(function()
- while wait(0.1) do
- Magik()
- Magik2()
- end
- end
- )
- Lightning = function(Part0, Part1, Times, Offset, Color, Thickness, Trans)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset, Offset}
- for i = 1, Times do
- local li = Instance.new("Part", workspace)
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness, Thickness, magz / Times)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 0.1)
- -- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- BodyParts = {}
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {}
- for _,v in pairs(BodyParts) do
- local temp = {X = nil, Y = nil, Z = nil}
- temp.X = v.Size.X / 2 * 10
- temp.Y = v.Size.Y / 2 * 10
- temp.Z = v.Size.Z / 2 * 10
- Bounding[v.Name] = temp
- end
- local lastCF=char.Torso.Position
- local x1=Instance.new("Part",game.Workspace)
- x1.Name="Lightning"
- x1.Size=Vector3.new(1,1,1)
- x1.CanCollide=false
- x1.Anchored=true
- x1.Transparency=1
- Spawn(function()
- while true do
- wait(-1)
- x1.CFrame=char.Torso.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(50,360)))*CFrame.new(0,0,2.6)
- end
- end)
- for i = 1,math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- local x2=Instance.new("Part",game.Workspace)
- x2.Name="Lightning2"
- x2.Size=Vector3.new(1,1,1)
- x2.Material="Neon"
- x2.BrickColor=BrickColor.new("Dark indigo")
- x2.CFrame=CFrame.new(lastCF,x1.Position)*CFrame.new(0,0,-dist2/2)
- x2.CanCollide=false
- x2.Anchored=true
- local m = Instance.new("BlockMesh",x2)
- m.Scale = Vector3.new(0.5,0.5,dist2)
- lastCF=x1.Position
- spawn(function()
- for i = 1,20 do
- xx=m.Scale.x/2
- y=m.Scale.x/2
- m.Scale=m.Scale-Vector3.new(xx,y,0)
- wait()
- end
- end)
- game.Debris:AddItem(x2,1.5)
- wait()
- end
- x1:Destroy()
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