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- Barbarian of the Grand Score
- Level 6 EARTH Warrior/Effect
- 2200/1600
- If you control no monsters, or all monsters you control are "Grand Score" monsters: You can Special Summon this card from your hand. When your opponent activates a monster effect, while you control another "Grand Score" monster (Quick Effect): You can Tribute this card; negate the activation. You can only use each effect of "Barbarian of the Grand Score" once per turn.
- Fighter of the Grand Score
- Level 3 EARTH Warrior/Effect
- 1200/1200
- During damage calculation, if your "Grand Score" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Fighter of the Grand Score" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: You can discard 1 card; draw 1 card.
- Paladin of the Grand Score
- Level 4 EARTH Warrior/Base/Effect
- 1800/1800
- You can discard 1 other "Grand Score" card; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Grand Score" monster from your Deck to the GY, except "Paladin of the Grand Score". You can only use each effect of "Paladin of the Grand Score" once per turn.
- Ranger of the Grand Score
- Level 2 EARTH Warrior/Effect
- 800/1600
- During the Damage Step, when your "Grand Score" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1200 ATK until the end of this turn. If this card is sent form the field to the GY: You can add 1 "Grand Score" Spell/Trap from your Deck to your hand. You can only use each effect of "Ranger of the Grand Score" once per turn.
- Rogue of the Grand Score
- Level 1 EARTH Warrior/Effect
- 800/400
- If this card is Normal or Special Summoned: You can add 1 "Grand Score" Spell/Trap from your Deck to your hand. You can Tribute this card; send 1 "Grand Score" monster from your Deck to the GY, except "Rogue of the Grand Score". You can only use each effect of "Rogue of the Grand Score" once per turn.
- Warlock of the Grand Score
- Level 3 DARK Spellcaster/Effect
- 1400/400
- When an opponent's monster declares an attack: You can discard this card; negate the attack. If this card is sent form the field to the GY: You can add 1 "Grand Score" monster from your Deck to your hand, except "Warlock of the Grand Score". You can only use each effect of "Warlock of the Grand Score" once per turn.
- Wizard of the Grand Score
- Level 4 DARK Spellcaster/Base/Effect
- 1700/1600
- You can send 1 Spellcaster "Grand Score" monster, except "Wizard of the Grand Score", from your Deck to your GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Composition Monsters. You can only use this effect of "Wizard of the Grand Score" once per turn.
- Sorcerer of the Grand Score
- Level 2 DARK Spellcaster/Effect
- 700/1400
- You can target 1 "Grand Score" card in your GY, except "Sorcerer of the Grand Score"; send this card from your hand to the GY, and if you do, add that card to your hand. If this card is sent to the GY: You can target 1 "Grand Score" Spell/Trap in your GY; shuffle it into the Deck, then draw 1 card. You can only use each effect of "Sorcerer of the Grand Score" once per turn.
- Elder of the Grand Score
- Level 5 DARK Spellcaster/Effect
- 2100/1800
- If you control no monsters, or all monsters you control are "Grand Score" monsters: You can Special Summon this card from your hand. When your opponent activates a Spell/Trap Card, while you control another "Grand Score" monster (Quick Effect): You can Tribute this card; negate the activation. You can only use each effect of "Elder of the Grand Score" once per turn.
- Master Paladin of the Grand Score
- Quality 4 EARTH Warrior/Composition/Effect
- 2400/1800
- 1 Level 4 "Paladin of the Grand Score" + 3 monsters in your GY
- While this card has no active materials, it gains 1000 ATK. Once per turn, when this card declares an attack on a face-up monster: You can deactivate 2 of this card's materials; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. If this card is sent to the GY: You can add 1 "Grand Score" monster from your Deck to your hand, whose Level is less than or equal to the number of "Grand Score" monsters in your GY. You can only use this effect of "Master Paladin of the Grand Score" once per turn.
- Shock Wizard of the Grand Score
- Quality 4 DARK Spellcaster/Composition/Effect
- 2300/2000
- 1 Level 4 "Wizard of the Grand Score" + 3 monsters in your GY
- While this card has no active materials, monsters your opponent controls lose 1000 ATK. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can deactivate 2 of this card's materials; negate the activation. If this card is sent to the GY: You can add 1 "Grand Score" monster from your Deck to your hand, whose Level is less than or equal to the number of "Grand Score" monsters in your GY. You can only use this effect of "Shock Wizard of the Grand Score" once per turn.
- The Grand Score
- Field Spell
- When this card is activated: You can send 1 "Grand Score" monster from your Deck to the GY. Once per turn: You can Special Summon 1 "Grand Score" monster from your hand. If you control a "Grand Score" Composition Monster: You can target 1 card your opponent controls; destroy it. You can only use this effect of "The Grand Score" once per turn. You can only activate 1 "The Grand Score" per turn.
- Change of the Grand Score
- Normal Spell
- Tribute 1 "Grand Score" monster; send 1 monster from the hand to the GY, and if you do, Special Summon 1 "Grand Score" Base from your hand, Deck, or GY. You can only activate 1 "Change of the Grand Score" per turn.
- Will of the Grand Score
- Continuous Spell
- During your Main Phase: You can Special Summon 1 "Grand Score" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Grand Score" Composition Monster you control; deactivate all of its materials, then draw 1 card. You can only use 1 "Will of the Grand Score" effect per turn, and only once that turn.
- Heart of the Grand Score
- Normal Trap
- Tribute 1 "Grand Score" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control a "Grand Score" Composition Monster, banish those destroyed cards instead of sending them to the GY. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 "Grand Score" monster from your Deck. You can only use each effect of "Heart of the Grand Score" once per turn.
- Stamina of the Grand Score
- Continuous Trap
- If a face-up "Grand Score" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Grand Score" Base with a different name from your hand or Deck. You can banish this card from your GY; discard 1 "Grand Score" card, and if you do, draw 2 cards. You can only use each effect of "Stamina of the Grand Score" once per turn.
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