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PLAYER TRACOR

Mar 27th, 2025
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Lua 3.25 KB | None | 0 0
  1. -- Wrap peripherals
  2. local monitor = peripheral.wrap("top")
  3. local silo = peripheral.wrap("left")
  4. local playerDetector = peripheral.wrap("right")
  5.  
  6. -- Setup the monitor
  7. monitor.clear()
  8. monitor.setTextScale(1)
  9. monitor.setTextColor(colors.white)
  10. monitor.setBackgroundColor(colors.black)
  11.  
  12. -- Monitor dimensions
  13. local width, height = monitor.getSize()
  14.  
  15. -- Table to store player names and their displayed positions
  16. local playerDisplay = {}
  17. local selectedPlayer = nil -- Store the selected player's name
  18.  
  19. -- Check if the player detector supports coordinate retrieval
  20. local hasGetPlayerCoords = playerDetector and playerDetector.getPlayerPos ~= nil
  21.  
  22. -- Helper function to update the monitor
  23. local function updateMonitor(players)
  24.     monitor.clear()
  25.     playerDisplay = {} -- Reset playerDisplay table
  26.    
  27.     if #players > 0 then
  28.         monitor.setCursorPos(1, 1)
  29.         monitor.setTextColor(colors.cyan)
  30.         monitor.write("Players Nearby:")
  31.  
  32.         for i, player in ipairs(players) do
  33.             local x = 2
  34.             local y = i + 2
  35.             playerDisplay[i] = { name = player, posX = x, posY = y }
  36.             monitor.setCursorPos(x, y)
  37.             if player == selectedPlayer then
  38.                 monitor.setTextColor(colors.green) -- Highlight selected player
  39.             else
  40.                 monitor.setTextColor(colors.white)
  41.             end
  42.             monitor.write(player)
  43.         end
  44.     else
  45.         monitor.setCursorPos(1, math.floor(height / 2))
  46.         monitor.setTextColor(colors.red)
  47.         monitor.write("No Players Detected")
  48.     end
  49. end
  50.  
  51. -- Helper function to display player coordinates
  52. local function displayPlayerCoords(playerName)
  53.     local coords = hasGetPlayerCoords and playerDetector.getPlayerPos(playerName) or nil
  54.    
  55.     -- Clear only the coordinate section
  56.     monitor.setBackgroundColor(colors.black)
  57.     for i = height - 5, height - 2 do
  58.         monitor.setCursorPos(1, i)
  59.         monitor.write(string.rep(" ", width))
  60.     end
  61.  
  62.     monitor.setCursorPos(1, height - 5)
  63.     monitor.setTextColor(colors.yellow)
  64.     monitor.write("Player: " .. playerName)
  65.     if coords then
  66.         monitor.setCursorPos(1, height - 4)
  67.         monitor.write("X: " .. coords.x)
  68.         monitor.setCursorPos(1, height - 3)
  69.         monitor.write("Y: " .. coords.y)
  70.         monitor.setCursorPos(1, height - 2)
  71.         monitor.write("Z: " .. coords.z)
  72.     else
  73.         monitor.setCursorPos(1, height - 4)
  74.         monitor.setTextColor(colors.red)
  75.         monitor.write("Coordinates unavailable.")
  76.     end
  77.  
  78.     -- Keep the coordinates displayed for 10 seconds
  79.     sleep(10)
  80. end
  81.  
  82. -- Main loop
  83. while true do
  84.     -- Check player detector
  85.     local players = playerDetector.getPlayersInRange(1000000000000) -- "Infinite" range
  86.     updateMonitor(players)
  87.  
  88.     -- Wait for a monitor touch event
  89.     local event, side, x, y = os.pullEvent("monitor_touch")
  90.  
  91.     -- Check if a player name was clicked
  92.     for _, player in pairs(playerDisplay) do
  93.         if x >= player.posX and x <= player.posX + #player.name and y == player.posY then
  94.             selectedPlayer = player.name
  95.             displayPlayerCoords(selectedPlayer)
  96.             break
  97.         end
  98.     end
  99.  
  100.     -- Sleep to refresh every 1 second
  101.     sleep(1)
  102. end
  103.  
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