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- local Playerm = game.workspace.PabloRV
- local Player = game.Players.PabloRV
- local torso = Playerm.Torso
- local humanoid = Playerm.Humanoid
- function HealthChanged(h)
- if Playerm.Humanoid.Health < 50 then
- Playerm["Body Colors"].HeadColor = BrickColor.new("Bright red")
- end
- end
- Playerm.Humanoid.HealthChanged:connect(HealthChanged) do
- for X = 1, math.huge, 0.1 do
- end
- game.Workspace.Player1.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
- game.Workspace.Player1.Torso.Neck.C1 = CFrame.new(0,0,0)
- end
- function destroyAll()
- local e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.Position = torso.Position
- e.BlastPressure = 100
- e.BlastRadius = 15
- wait(1)
- end
- if Playerm.humanoid.Health < 0 then do
- end
- humanoid.Died:connect(destroyAll)
- end
- local model=script.Parent
- local BodyForce=script.Parent.BodyForce
- local ForceValue=script.Value
- for v,i in pairs(model:GetChildren())do
- if i:IsA"BasePart" then
- local force=Vector3.new(0, 196.2, 0) * i:GetMass()
- ForceValue.Value=ForceValue.Value+force
- end
- end
- BodyForce.force=ForceValue.Value
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