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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local gui = Instance.new("BillboardGui")
- local gui2 = Instance.new("BillboardGui")
- local label = Instance.new("TextLabel")
- local tool = Instance.new("Tool")
- local handle = Instance.new("Part")
- local tool2 = Instance.new("Tool")
- local handle2 = Instance.new("Part")
- local explosion = Instance.new("Explosion")
- local tool3 = Instance.new("Tool")
- local handle3 = Instance.new("Part")
- gui.Parent = owner.Character.Head
- gui.Size = UDim2.new(0, 250, 0, 250)
- label.Parent = gui
- label.Size = UDim2.new(0, 250, 0, 55)
- label.BackgroundColor3 = Color3.new(255, 0, 0)
- label.Font = "SciFi"
- label.TextSize = 40
- label.Text = owner.Name
- owner.Chatted:connect(function(msg)
- label.Text = msg
- label.TextSize = 25
- label.TextWrapped = true
- wait(3)
- label.TextSize = 40
- label.Text = owner.Name
- label.TextWrapped = false
- end)
- tool.Parent = owner.Backpack
- tool.Name = "Color Changing Brick"
- tool.Activated:connect(function()
- handle.BrickColor = BrickColor.new("Bright green")
- handle.Size = Vector3.new(4, 6, 5)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Really red")
- handle.Size = Vector3.new(1, 7, 10)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Bright blue")
- handle.Size = Vector3.new(3, 4, 6)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Bright red")
- handle.Size = Vector3.new(3, 6, 1)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Bright orange")
- handle.Size = Vector3.new(4, 2, 6)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Baby blue")
- handle.Size = Vector3.new(4, 8, 7)
- wait(0.2)
- handle.BrickColor = BrickColor.new("Dark green")
- handle.Size = Vector3.new(2, 2, 2)
- end)
- handle.Parent = tool
- handle.Name = "Handle"
- handle.BrickColor = BrickColor.new("Dark green")
- handle.Size = Vector3.new(2, 2, 2)
- handle.Material = "Plastic"
- tool2.Parent = owner.Backpack
- tool2.Name = "Teleport Tool"
- tool2.Activated:connect(function()
- owner.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
- end)
- handle2.Parent = tool2
- handle2.Name = "Handle"
- handle2.BrickColor = BrickColor.new("Really black")
- handle2.Size = Vector3.new(2, 2, 2)
- handle2.Material = "Plastic"
- tool3.Parent = owner.Backpack
- tool3.Name = "Fake Admin Pad Tool"
- tool3.Activated:connect(function()
- local label2 = Instance.new("TextLabel")
- local gui2 = Instance.new("BillboardGui")
- local adminpad = Instance.new("Part")
- adminpad.Parent = owner.Character.Head
- adminpad.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
- adminpad.BrickColor = BrickColor.new("Really black")
- adminpad.Size = Vector3.new(4, 0.4, 4)
- adminpad.Anchored = true
- adminpad.Touched:connect(function(p)
- if p.Parent.Name ~= owner.Name then
- local humanoid = p.Parent:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- local weld = Instance.new("Weld")
- weld.Part0 = p
- weld.Part1 = adminpad
- weld.Parent = adminpad
- end
- else
- owner.Chatted:connect(function(msg)
- if msg == ":tp all me" then
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character.HumanoidRootPart.CFrame = owner.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- end
- end)
- gui2.Parent = adminpad
- gui2.Size = UDim2.new(0, 250, 0, 250)
- label2.Parent = gui2
- label2.Size = UDim2.new(0, 250, 0, 55)
- label2.BackgroundTransparency = 1
- label2.TextSize = 40
- label2.TextColor3 = Color3.new(255, 0, 0)
- label2.Text = "Touch For Admin"
- end)
- handle3.Parent = tool3
- handle3.Name = "Handle"
- handle3.BrickColor = BrickColor.new("Royal purple")
- handle3.Size = Vector3.new(2, 2, 2)
- handle3.Material = "Plastic"
- Mouse.KeyDown:connect(function(key)
- if key == "r" then
- explosion.Parent = owner.Character.HumanoidRootPart
- explosion.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "=" then
- for i,v in pairs(game.Players:GetChildren()) do
- local tptool = Instance.new("Tool")
- local tphandle = Instance.new("Part")
- tptool.Parent = owner.Backpack
- tptool.Name = v.Name
- tptool.Activated:connect(function()
- v.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z)
- end)
- tphandle.Parent = tptool
- tphandle.Name = "Handle"
- tphandle.BrickColor = BrickColor.new("Baby blue")
- tphandle.Size = Vector3.new(2, 2, 2)
- tphandle.Material = "Plastic"
- end
- end
- end)
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