Kaemi

Wa

Apr 19th, 2017
176
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  1. --Knife Module Script
  2. --Perhapz
  3. wait(.2)
  4.  
  5. local toool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
  6. toool.Name = "FreezeKnife"
  7.  
  8. local hndle = Instance.new("Part",toool)
  9. hndle.Name = "Handle"
  10.  
  11. local mesh = Instance.new("SpecialMesh",hndle)
  12. mesh.MeshId = "http://www.roblox.com/asset/?id=121944778"
  13. mesh.TextureId = "http://www.roblox.com/asset/?id=121944805"
  14.  
  15.  
  16. local sund = Instance.new("Sound",hndle)
  17.  
  18. script.Parent = toool
  19.  
  20.  
  21.  
  22.  
  23. local tool=script.Parent
  24. local player=game.Players.LocalPlayer
  25. local char=player.Character
  26. local humanoid=char:FindFirstChild("Humanoid")
  27. local camera=workspace.CurrentCamera
  28. local rightC1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
  29. local leftC1 = CFrame.new(0, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
  30. local mouse=player:GetMouse()
  31. local equipping=false
  32. local gettingknife=false
  33. local playcharge=false
  34. local justthrown=false
  35. local justattacked=false
  36. local thrownkniferotation=0
  37. local Damage=110
  38. local Attacking=false
  39. local handle=nil
  40. local WalkSpeeds={16,20}
  41. local fasterthrow = 0.2
  42. local knifespeed = 225
  43.  
  44. if player.Name == "Perhapz" then
  45. fasterthrow = 0.5
  46. else
  47. fasterthrow = 0.2
  48. end
  49.  
  50. --[[if player.Gamepass4.Value == true then
  51. fasterthrow = 0.5
  52. else
  53. fasterthrow = 0.2
  54. end
  55. if player.Gamepass5.Value == true then
  56. knifespeed = 305
  57. else
  58. knifespeed = 225
  59. end
  60. --]]
  61.  
  62. SOUNDS={
  63. throwing={"153647554","153647549"},
  64. striking={"153647529","153647534","153647539","153647540"},
  65. equip="153647514",
  66. wallhit={"153647563","153647564"},
  67. hitplayer={"153647516","153647519","153647522","153647526"},
  68. deaths={"176399994"},
  69. }
  70.  
  71. SETTINGS={
  72.  
  73. tool={
  74. tool_size=Vector3.new(0.4, 3, 0.7),
  75. tool_transparency=0,
  76. tool_color=BrickColor.Black(),
  77. default_tool_size=0.6,
  78. },
  79.  
  80. }
  81.  
  82.  
  83. --[[function onHumanoidDied(humanoid, player)
  84. local killer = getKillerOfHumanoidIfStillInGame(humanoid)
  85. --if killer.Name == "Perhapz" then
  86. --script.Parent.Handle.Badge.Disabled = false
  87.  
  88. --end
  89. HandleKillCount(humanoid, player)
  90. end
  91. function HandleKillCount(humanoid, player)
  92. local Killer = getKillerOfHumanoidIfStillInGame(humanoid)
  93. if Killer then
  94. if Killer ~= player then
  95. if player.Name == "Perhapz" then
  96. script.Parent.Handle.Badge1.Disabled = false
  97. end
  98. end
  99. end
  100. end
  101. --]]
  102.  
  103. --[[function getKillerOfHumanoidIfStillInGame(humanoid)
  104. -- returns the player object that killed this humanoid
  105. -- returns nil if the killer is no longer in the game
  106.  
  107. -- check for kill tag on humanoid - may be more than one - todo: deal with this
  108. local tag = humanoid:findFirstChild("creator")
  109.  
  110. -- find player with name on tag
  111. if tag ~= nil then
  112.  
  113. local killer = tag.Value
  114. if killer.Parent ~= nil then -- killer still in game
  115. return killer
  116. end
  117. end
  118.  
  119. return nil
  120. end
  121.  
  122. --]]
  123.  
  124. function DamageObject(hit)
  125. local char=hit.Parent
  126. if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" then
  127. local h=char:FindFirstChild("Humanoid")
  128. if h and h.Health > 0 then
  129. local tag = Instance.new("ObjectValue")
  130. tag.Name = "creator"
  131. tag.Value = player
  132. game:GetService("Debris"):AddItem(tag, 3)
  133. tag.Parent = humanoid
  134.  
  135.  
  136. if hit.Parent:FindFirstChild("QuickScope") then
  137. hit.Parent.QuickScope:remove()
  138. end
  139. if hit.Parent:FindFirstChild("BoomBlade") then
  140. hit.Parent.BoomBlade:remove()
  141. end
  142. if hit.Parent:FindFirstChild("FireKnife") then
  143. hit.Parent.FireKnife:remove()
  144. end
  145. if hit.Parent:FindFirstChild("Knife") then
  146. hit.Parent.Knife:remove()
  147. end
  148. if hit.Parent:FindFirstChild("LaserKnife") then
  149. hit.Parent.LaserKnife:remove()
  150. end
  151. if hit.Parent:FindFirstChild("FreezeKnife") then
  152. hit.Parent.FreezeKnife:remove()
  153. end
  154.  
  155. hit.Parent.Head.Anchored = true
  156. hit.Parent.Torso.Anchored = true
  157. hit.Parent:WaitForChild("Left Arm").Anchored = true
  158. hit.Parent:WaitForChild("Right Arm").Anchored = true
  159. hit.Parent:WaitForChild("Left Leg").Anchored = true
  160. hit.Parent:WaitForChild("Right Leg").Anchored = true
  161. local freezepart = Instance.new("Part",hit.Parent)
  162. freezepart.Name = "FreezePart"
  163. freezepart.BrickColor = BrickColor.new("Teal")
  164. freezepart.Size = Vector3.new(9,8,6)
  165. freezepart.Transparency = 0.6
  166. freezepart.Anchored = true
  167. freezepart.CanCollide = false
  168.  
  169. freezepart.Position = hit.Parent.Torso.Position
  170. freezepart.CanCollide = true
  171. PlaySound("Hit1",char.Torso)
  172.  
  173. PlaySound("Hit2",char.Torso)
  174. while true do
  175. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 3
  176. wait(.1)
  177. end
  178.  
  179.  
  180. end
  181. end
  182. end
  183.  
  184. function PlaySound(name,ctorso)
  185. if name=="Throw" then
  186. tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.throwing[math.random(1,#SOUNDS.throwing)]
  187. tool.Handle.Sound:Play()
  188. elseif name=="Equip" then
  189. tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.equip
  190. tool.Handle.Sound:Play()
  191. elseif name=="Swing" then
  192. tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.striking[math.random(1,#SOUNDS.striking)]
  193. tool.Handle.Sound:Play()
  194. elseif name=="Hit1" then
  195. local NewSound=tool.Handle.Sound:clone()
  196. NewSound.Parent=ctorso
  197. NewSound.SoundId = "rbxassetid://" .. SOUNDS.hitplayer[math.random(1,#SOUNDS.hitplayer)]
  198. NewSound:Play()
  199. NewSound:Destroy()
  200. elseif name=="Hit2" then
  201. local NewSound=tool.Handle.Sound:clone()
  202. NewSound.Parent=ctorso
  203. NewSound.SoundId = "rbxassetid://" .. SOUNDS.deaths[math.random(1,#SOUNDS.deaths)]
  204. NewSound:Play()
  205. NewSound:Destroy()
  206. end
  207. end
  208.  
  209. function ThrowTool(dPos)
  210. if not tool.Handle then return end
  211. local throwingHandle = tool.Handle:Clone()
  212. game:GetService("Debris"):AddItem(throwingHandle, 5)
  213. throwingHandle.Transparency=0
  214. throwingHandle.Parent = workspace
  215. if player.Character and player.Character.Humanoid then
  216. throwingHandle.Velocity = (player.Character.Humanoid.TargetPoint - throwingHandle.CFrame.p).unit * knifespeed
  217. if mouse.Target ~= nil then
  218. if mouse.Target.Parent.Name~="Arms_Model" and mouse.Target.Name~="ThrownKnife" and mouse.Target.Name~="Handle" then
  219. targetpos=player.Character.Humanoid.TargetPoint
  220. else
  221. targetpos=Vector3.new(0,-10,0)
  222. end
  223. end
  224. -- set the orientation to the direction it is being thrown in
  225. throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
  226. local floatingForce = Instance.new('BodyForce', throwingHandle)
  227. floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
  228. local spin = Instance.new('BodyAngularVelocity', throwingHandle)
  229. spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -500, 0))
  230. spawnPos=player.Character.PrimaryPart.Position
  231. spawnPos = spawnPos + dPos*5
  232. end
  233. if throwingHandle then
  234. --throwingHandle.Badge.Disabled = false
  235. --throwingHandle.Badge1.Disabled = false
  236.  
  237. local touchedConn = throwingHandle.Touched:connect(function(hit)
  238. local char=hit.Parent
  239. camera.CameraSubject=humanoid
  240. camera.CameraType=Enum.CameraType.Custom
  241. if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" then
  242. local h=char:FindFirstChild("Humanoid")
  243. if h and h.Health > 0 then
  244. throwingHandle:Destroy()
  245. if hit.Name~="Head" or hit.className=="Hat" then
  246.  
  247. -- player.Credits.Value = player.Credits.Value + 15
  248. --player.PlayerGui.NormalKillGui.Script.Disabled = false
  249.  
  250. if hit.Parent:FindFirstChild("QuickScope") then
  251. hit.Parent.QuickScope:remove()
  252. end
  253. if hit.Parent:FindFirstChild("BoomBlade") then
  254. hit.Parent.BoomBlade:remove()
  255. end
  256. if hit.Parent:FindFirstChild("FireKnife") then
  257. hit.Parent.FireKnife:remove()
  258. end
  259. if hit.Parent:FindFirstChild("Knife") then
  260. hit.Parent.Knife:remove()
  261. end
  262. if hit.Parent:FindFirstChild("LaserKnife") then
  263. hit.Parent.LaserKnife:remove()
  264. end
  265. if hit.Parent:FindFirstChild("FreezeKnife") then
  266. hit.Parent.FreezeKnife:remove()
  267. end
  268.  
  269.  
  270. hit.Parent.Head.Anchored = true
  271. hit.Parent.Torso.Anchored = true
  272. hit.Parent:WaitForChild("Left Arm").Anchored = true
  273. hit.Parent:WaitForChild("Right Arm").Anchored = true
  274. hit.Parent:WaitForChild("Left Leg").Anchored = true
  275. hit.Parent:WaitForChild("Right Leg").Anchored = true
  276. local freezepart = Instance.new("Part",hit.Parent)
  277. freezepart.Name = "FreezePart"
  278. freezepart.BrickColor = BrickColor.new("Teal")
  279. freezepart.Size = Vector3.new(9,8,6)
  280. freezepart.Transparency = 0.6
  281. freezepart.Anchored = true
  282. freezepart.CanCollide = false
  283.  
  284. freezepart.Position = hit.Parent.Torso.Position
  285. freezepart.CanCollide = true
  286.  
  287. PlaySound("Hit1",char.Torso)
  288.  
  289. PlaySound("Hit2",char.Torso)
  290. while true do
  291. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 3
  292.  
  293. wait(.1)
  294. end
  295.  
  296. else
  297.  
  298. print("Headshot!")
  299. --player.Credits.Value = player.Credits.Value + 50
  300. --player.PlayerGui.HeadShotGui.Script.Disabled = false
  301.  
  302. if hit.Parent:FindFirstChild("QuickScope") then
  303. hit.Parent.QuickScope:remove()
  304. end
  305. if hit.Parent:FindFirstChild("BoomBlade") then
  306. hit.Parent.BoomBlade:remove()
  307. end
  308. if hit.Parent:FindFirstChild("FireKnife") then
  309. hit.Parent.FireKnife:remove()
  310. end
  311. if hit.Parent:FindFirstChild("Knife") then
  312. hit.Parent.Knife:remove()
  313. end
  314. if hit.Parent:FindFirstChild("LaserKnife") then
  315. hit.Parent.LaserKnife:remove()
  316. end
  317. if hit.Parent:FindFirstChild("FreezeKnife") then
  318. hit.Parent.FreezeKnife:remove()
  319. end
  320.  
  321.  
  322. hit.Parent.Head.Anchored = true
  323. hit.Parent.Torso.Anchored = true
  324. hit.Parent:WaitForChild("Left Arm").Anchored = true
  325. hit.Parent:WaitForChild("Right Arm").Anchored = true
  326. hit.Parent:WaitForChild("Left Leg").Anchored = true
  327. hit.Parent:WaitForChild("Right Leg").Anchored = true
  328. local freezepart = Instance.new("Part",hit.Parent)
  329. freezepart.Name = "FreezePart"
  330. freezepart.BrickColor = BrickColor.new("Teal")
  331. freezepart.Size = Vector3.new(9,8,6)
  332. freezepart.Transparency = 0.6
  333. freezepart.Anchored = true
  334. freezepart.CanCollide = false
  335.  
  336. freezepart.Position = hit.Parent.Torso.Position
  337. freezepart.CanCollide = true
  338.  
  339. char.Head.Transparency=1
  340. char.Head.CanCollide=false
  341. if char.Head:FindFirstChild("face") then char.Head:FindFirstChild("face").Transparency=1 end
  342. for _,v in pairs(char:GetChildren()) do
  343. if v.className=="Hat" then
  344. v:Destroy()
  345. end
  346. end
  347. for i = 1, 7 do
  348. local blood=Instance.new("Part")
  349. blood.FormFactor="Custom"
  350. blood.Size=Vector3.new(1,.2,1)
  351. blood.BrickColor=BrickColor.Red()
  352. blood.TopSurface=0
  353. blood.BottomSurface=0
  354. game:GetService("Debris"):AddItem(blood,5)
  355. blood.Parent=workspace
  356. blood.Position=char.Head.Position + Vector3.new(math.random(0.2,0.8),0,math.random(0.2,0.8))
  357. end
  358. end
  359. PlaySound("Hit1")
  360.  
  361. PlaySound("Hit2")
  362. while true do
  363. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 3
  364. wait(.1)
  365. end
  366.  
  367. elseif hit.Name~="Handle" or hit.Name~="IgnoreThrowingKnives" and hit.Parent.Name~="Arms_Model" and hit.CanCollide==false then
  368. local sound=Instance.new("Sound")
  369. sound.Parent=hit
  370. sound.SoundId = "rbxassetid://" .. SOUNDS.wallhit[math.random(1,#SOUNDS.wallhit)]
  371. sound:Play()
  372. sound:Destroy()
  373. if hit.Name == "Radio" then
  374. else
  375. print("Hit Object: " .. hit.Name)
  376. local newknife=tool.Handle:clone()
  377. newknife.Name="ThrownKnife"
  378. newknife.CFrame = CFrame.new(spawnPos, spawnPos + dPos) * CFrame.Angles(math.pi/-2, 0, 0)
  379. newknife.Position = targetpos
  380. throwingHandle:Destroy()
  381. newknife.Anchored=true
  382. newknife.CanCollide=true
  383. newknife.Transparency=0
  384. newknife.Parent=workspace
  385. newknife.Script.Disabled = false
  386. wait(7)
  387. for i=1,10 do
  388. newknife.Transparency=i*.1
  389. wait()
  390. end
  391. newknife:Destroy()
  392. end
  393. end
  394.  
  395. end
  396. end)
  397. end
  398. end
  399. -- must check if it still exists since we waited
  400. if throwingHandle then
  401. throwingHandle.CanCollide = true
  402. end
  403.  
  404. FUNCTIONS={
  405.  
  406. CHECKFORFIRSTPERSON=function()
  407. if (camera.focus.p - camera.CoordinateFrame.p).magnitude > 1 then
  408. return false
  409. else
  410. return true
  411. end
  412. end,
  413.  
  414. ANIMS=function(state)
  415. if state then
  416. mouse.Icon="http://www.roblox.com/asset/?id=139669907"
  417. --Start Animation
  418.  
  419.  
  420.  
  421. if SETTINGS.tool then
  422. tool.GripPos = Vector3.new(0, -0.55, 0)
  423. elseif SETTINGS.tool then
  424. tool.GripPos = Vector3.new(0, -0.6, 0)
  425. elseif SETTINGS.tool then
  426. tool.GripPos = Vector3.new(0, -0.65, 0)
  427. elseif SETTINGS.tool then
  428. tool.GripPos = Vector3.new(0, -0.7, 0)
  429. elseif SETTINGS.tool then
  430. tool.GripPos = Vector3.new(0, -0.75, 0)
  431. elseif SETTINGS.tool then
  432. tool.GripPos = Vector3.new(0, -0.8, 0)
  433. elseif SETTINGS.tool then
  434. tool.GripPos = Vector3.new(0, -0.85, 0)
  435. elseif SETTINGS.tool then
  436. tool.GripPos = Vector3.new(0, -0.9, 0)
  437. elseif SETTINGS.tool then
  438. tool.GripPos = Vector3.new(0, -0.95, 0)
  439. elseif SETTINGS.tool then
  440. tool.GripPos = Vector3.new(0, -1, 0)
  441. else
  442. print("Invalid tool size! Set to default: " .. SETTINGS.tool.default_tool_size )
  443.  
  444. if SETTINGS.tool.default_tool_size==.1 then
  445. tool.GripPos = Vector3.new(0, -0.55, 0)
  446. elseif SETTINGS.tool.default_tool_size==.2 then
  447. tool.GripPos = Vector3.new(0, -0.6, 0)
  448. elseif SETTINGS.tool.default_tool_size==.3 then
  449. tool.GripPos = Vector3.new(0, -0.65, 0)
  450. elseif SETTINGS.tool.default_tool_size==.4 then
  451. tool.GripPos = Vector3.new(0, -0.7, 0)
  452. elseif SETTINGS.tool.default_tool_size==.5 then
  453. tool.GripPos = Vector3.new(0, -0.75, 0)
  454. elseif SETTINGS.tool.default_tool_size==.6 then
  455. tool.GripPos = Vector3.new(0, -0.8, 0)
  456. elseif SETTINGS.tool.default_tool_size==.7 then
  457. tool.GripPos = Vector3.new(0, -0.85, 0)
  458. elseif SETTINGS.tool.default_tool_size==.8 then
  459. tool.GripPos = Vector3.new(0, -0.9, 0)
  460. elseif SETTINGS.tool.default_tool_size==.9 then
  461. tool.GripPos = Vector3.new(0, -0.95, 0)
  462. elseif SETTINGS.tool.default_tool_size==1 then
  463. tool.GripPos = Vector3.new(0, -1, 0)
  464. else
  465. print("Invalid default size! Un-equipping and removing Knife...")
  466.  
  467. end
  468. end
  469. torso=char:FindFirstChild("Torso")
  470. leftarm=torso:FindFirstChild("Left Shoulder")
  471. if leftarm then
  472. leftarm.Parent=nil
  473. newarmweld=Instance.new("Weld")
  474. newarmweld.Name="LeftWeld"
  475. newarmweld.Part0=torso
  476. newarmweld.C0 = CFrame.new(-1.5, 0.7, 0)
  477. newarmweld.C1 = CFrame.new(0, 0.7, 0)
  478. newarmweld.Part1=char:FindFirstChild("Left Arm")
  479. newarmweld.Parent=torso
  480. end
  481. humanoid.WalkSpeed=WalkSpeeds[2]
  482. for i = 1, 15, 3 do
  483. if equipped then
  484. torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
  485. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
  486. end
  487. wait()
  488. end
  489. else
  490. humanoid.WalkSpeed=WalkSpeeds[1]
  491. torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.new(0,-0.2,0)
  492. tool.GripForward = Vector3.new(0,0,-1)
  493. newarmweld:Destroy()
  494. leftarm.Parent=torso
  495. mouse.Icon=""
  496. torso:FindFirstChild("Neck").C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  497. torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  498. end
  499. end
  500. }
  501.  
  502. tool.Equipped:connect(function ()
  503. equipped=true
  504. PlaySound("Equip")
  505. FUNCTIONS.ANIMS(true)
  506. end)
  507. tool.Unequipped:connect(function ()
  508. equipped=false
  509. FUNCTIONS.ANIMS(false)
  510. end)
  511. tool.Handle.Touched:connect(function (hit)
  512. if Attacking then
  513. DamageObject(hit)
  514. end
  515. end)
  516. tool.Activated:connect(function ()
  517. if Attacking then return end
  518. if not tool.Enabled then return end
  519. justthrown=false
  520. justattacked=false
  521. if not gettingknife and not justthrown and not Attacking then
  522. HeldTime=time()
  523. end
  524. playcharge=true
  525. wait(.15)
  526. while gettingknife do
  527. wait()
  528. end
  529.  
  530. for i = 1, 15, fasterthrow do
  531. if playcharge and equipped and not gettingknife and not justthrown and not Attacking then
  532. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 50)), 0, (-i * (math.pi / 25)))
  533. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
  534. player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0.05, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.Angles((-i * (math.pi / 150)),0,0)
  535. wait()
  536. end
  537. end
  538.  
  539. end)
  540. tool.Deactivated:connect(function ()
  541. if not tool.Enabled then return end
  542. currTime=time()
  543. playcharge=false
  544. if HeldTime and currTime - HeldTime > 0.2 and
  545. currTime - HeldTime > 0.01 and not justthrown and not gettingknife then
  546. if not Attacking and not justattacked then
  547. print("Throw")
  548. PlaySound("Throw")
  549. tool.Handle.Transparency=1
  550. local targetPos = player.Character.Humanoid.TargetPoint
  551. local lookAt = (targetPos - player.Character.PrimaryPart.Position).unit
  552. local switchEvenOddParity = 1
  553. local angle = math.ceil((1-1)/2)*math.pi/12*switchEvenOddParity
  554. ThrowTool(CFrame.Angles(0, angle, 0) * lookAt)
  555. HeldTime=0
  556. gettingknife=true
  557. mouse.Icon="http://www.roblox.com/asset/?id=139669907"
  558. player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  559. for i = 1, 15, .8 do
  560. if equipped then
  561. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
  562. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
  563. wait()
  564. end
  565. end
  566. justthrown=true
  567. tool.Handle.Transparency=0
  568. PlaySound("Equip")
  569. mouse.Icon="http://www.roblox.com/asset/?id=139669907"
  570. tool.GripForward = Vector3.new(0,0,-1)
  571. for i = 1, 15, 1 do
  572. if equipped then
  573. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
  574. wait()
  575. end
  576. end
  577. gettingknife=false
  578. for i = 1, 15, 3 do
  579. if equipped then
  580. torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
  581. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
  582. end
  583. wait()
  584. end
  585. end
  586. else
  587. if not justthrown and not gettingknife then
  588. if Attacking then return end
  589. print("Attack")
  590. HeldTime=0
  591. Attacking=true
  592. justattacked=true
  593. if math.random(1,2)==1 then
  594. for i = 1, 15, 3 do
  595. if equipped and not gettingknife and not justthrown then
  596. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 65)), 0, (-i * (math.pi / 30)))
  597. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
  598. wait()
  599. end
  600. end
  601. PlaySound("Swing")
  602. for i = 1, 15, 3 do
  603. if equipped and not gettingknife and not justthrown then
  604. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
  605. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
  606. wait()
  607. end
  608. end
  609. for i = 1, 15, 3 do
  610. if equipped and not justthrown and not gettingknife then
  611. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
  612. wait()
  613. end
  614. end
  615. for i = 1, 15, 3 do
  616. equipping=true
  617. if equipped and not gettingknife and not justthrown then
  618. torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
  619. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
  620. end
  621. wait()
  622. end
  623. Attacking=false
  624. else
  625. for i = 1, 15, 3 do
  626. if equipped and not gettingknife and not justthrown then
  627. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 40)),(-i * (math.pi / 45)),(i * (math.pi / 60)))
  628. end
  629. wait()
  630. end
  631. PlaySound("Swing")
  632. for i = 1, 15, 3 do
  633. if equipped and not gettingknife and not justthrown then
  634. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.2, 0.5, -.3, 0.852928281, -0.428775758, 0.29776603, 0.516928136, 0.614185035, -0.596290231, 0.0727913082, 0.662516415, 0.745502114) * CFrame.Angles((-i * (math.pi / 45)),0,0)
  635. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.200000003, 0.7, 0, 0.849384904, 0.16895318, 0.5, -0.48470962, 0.624545038, 0.612372398, -0.208810255, -0.762494743, 0.612372398) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
  636. end
  637. wait()
  638. end
  639. for i = 1, 15, 3 do
  640. if equipped and not gettingknife and not justthrown then
  641. torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, -0.300000012, 0.852928281, -0.472260833, -0.222447708, 0.516928136, 0.82349503, 0.233754784, 0.0727913082, -0.314365625, 0.946507096) * CFrame.Angles((i * (math.pi / 45)),0,0)
  642. end
  643. wait()
  644. end
  645. for i = 1, 15, 3 do
  646. if equipped and not gettingknife and not justthrown then
  647. torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
  648. torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
  649. end
  650. wait()
  651. end
  652. Attacking=false
  653. end
  654. end
  655. end
  656. end)
  657. mouse.Move:connect(function ()
  658. if equipped and mouse then
  659. if (mouse.Hit.p - mouse.Origin.p).unit.y < 0.25 and (mouse.Hit.p - mouse.Origin.p).unit.y > -0.25 then
  660. torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(.9,.5,0) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
  661. torso:FindFirstChild("LeftWeld").C0 = CFrame.new(-1.5,0.5,0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
  662. torso:FindFirstChild("Neck").C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),0,math.rad(180)) * CFrame.Angles(math.asin(-(mouse.Hit.p - mouse.Origin.p).unit.y), 0, 0)
  663. end
  664. end
  665. end)
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