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Balakyrie

Another Sowrd 123

Mar 5th, 2016
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  1. local name = "Balakyrie"
  2. local me = game.Players.Balakyrie
  3. local char = me.Character
  4. selected = false
  5. attacking = false
  6. attack = false
  7. dela = 0.4
  8. normdmg = 1000000000
  9. avgdmg = normdmg
  10. normal = 14
  11. speed = 14
  12. normchance = 9333333333333
  13. criticalchance = normchance
  14. splashdist = 14333333333333333333333333333333333333333333333333
  15. plat = 1
  16. healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
  17. if char:findFirstChild("Sword",true) ~= nil then
  18. char:findFirstChild("Sword",true).Parent = nil
  19. end
  20. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  21. part.Parent = parent
  22. part.formFactor = form
  23. part.CanCollide = collide
  24. part.Transparency = tran
  25. part.Reflectance = ref
  26. part.Size = Vector3.new(x,y,z)
  27. part.BrickColor = BrickColor.new(color)
  28. part.TopSurface = 0
  29. part.BottomSurface = 0
  30. part.Anchored = anchor
  31. part.Locked = true
  32. part:BreakJoints()
  33. end
  34. function weld(w, p, p1, a, b, c, x, y, z)
  35. w.Parent = p
  36. w.Part0 = p
  37. w.Part1 = p1
  38. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  39. end
  40. function mesh(mesh, parent, x, y, z, type)
  41. mesh.Parent = parent
  42. mesh.Scale = Vector3.new(x, y, z)
  43. mesh.MeshType = type
  44. end
  45. function getcharparts(path)
  46. local objs = {}
  47. for _,v in pairs(path:children()) do
  48. if v:IsA("Model") and v.Name ~= name then
  49. for _,k in pairs(v:children()) do
  50. if k.Name == "Torso" then
  51. table.insert(objs,k)
  52. end
  53. end
  54. end
  55. end
  56. return objs
  57. end
  58. sword = Instance.new("Model",me.Character)
  59. sword.Name = "Sword"
  60. --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
  61. rarm = char:findFirstChild("Right Arm")
  62. larm = char:findFirstChild("Left Arm")
  63. torso = char:findFirstChild("Torso")
  64. hum = char:findFirstChild("Humanoid")
  65. main = Instance.new("Part")
  66. prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
  67. mme = Instance.new("SpecialMesh")
  68. mesh(mme,main,1,1,1,"Head")
  69. part1 = Instance.new("Part")
  70. prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  71. p1m = Instance.new("BlockMesh",part1)
  72. w1 = Instance.new("Weld")
  73. weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
  74. part2 = Instance.new("Part")
  75. prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  76. p2m = Instance.new("BlockMesh",part2)
  77. w2 = Instance.new("Weld")
  78. weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
  79. part3 = Instance.new("Part")
  80. prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  81. p3m = Instance.new("BlockMesh",part3)
  82. w3 = Instance.new("Weld")
  83. weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
  84. part4 = Instance.new("Part")
  85. prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  86. p4m = Instance.new("BlockMesh",part4)
  87. w4 = Instance.new("Weld")
  88. weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
  89. part5 = Instance.new("Part")
  90. prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  91. p5m = Instance.new("BlockMesh",part5)
  92. w5 = Instance.new("Weld")
  93. weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
  94. part6 = Instance.new("Part")
  95. prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
  96. p6m = Instance.new("SpecialMesh")
  97. mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
  98. w6 = Instance.new("Weld")
  99. weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
  100. blade1 = Instance.new("Part")
  101. prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
  102. b1m = Instance.new("SpecialMesh")
  103. mesh(b1m,blade1,1,1,1,"Torso")
  104. bw1 = Instance.new("Weld")
  105. weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
  106. uns = Instance.new("Sound",blade1)
  107. uns.Volume = 1
  108. uns.Pitch = 1
  109. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  110. slash = Instance.new("Sound",blade1)
  111. slash.Volume = 1
  112. slash.Pitch = 1
  113. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  114. shea = Instance.new("Sound",blade1)
  115. shea.Volume = 1
  116. shea.Pitch = -0.9
  117. shea.SoundId = "rbxasset://sounds\\unsheath.wav"
  118. spi = Instance.new("Sound",blade1)
  119. spi.Volume = 1
  120. spi.Pitch = 1
  121. spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
  122. charge = Instance.new("Sound",blade1)
  123. charge.Volume = 1
  124. charge.Pitch = 0.5
  125. charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
  126. boom = Instance.new("Sound",blade1)
  127. boom.Volume = 1
  128. boom.Pitch = 2.2
  129. boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  130. blade2 = Instance.new("Part")
  131. prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
  132. b2m = Instance.new("BlockMesh",blade2)
  133. bw2 = Instance.new("Weld")
  134. weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
  135. blade3 = Instance.new("Part")
  136. prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  137. b3m = Instance.new("SpecialMesh")
  138. mesh(b3m,blade3,1,1,1,"Wedge")
  139. bw3 = Instance.new("Weld")
  140. weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
  141. blade4 = Instance.new("Part")
  142. prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  143. b4m = Instance.new("SpecialMesh")
  144. mesh(b4m,blade4,1,1,1,"Wedge")
  145. bw4 = Instance.new("Weld")
  146. weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
  147. blade5 = Instance.new("Part")
  148. prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
  149. b5m = Instance.new("BlockMesh",blade5)
  150. bw5 = Instance.new("Weld")
  151. weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
  152. part7 = Instance.new("Part")
  153. prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
  154. p7m = Instance.new("SpecialMesh")
  155. mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
  156. w7 = Instance.new("Weld")
  157. weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
  158. tup1 = Instance.new("Part")
  159. prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
  160. tw1 = Instance.new("Weld")
  161. weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
  162. holdpart = Instance.new("Part")
  163. prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
  164. hu = Instance.new("Weld")
  165. weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
  166. holdweld = Instance.new("Weld")
  167. weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
  168. weaponweld = Instance.new("Weld")
  169. weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
  170. --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
  171. rb = Instance.new("Part")
  172. prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  173. rh = Instance.new("Weld")
  174. weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
  175. lb = Instance.new("Part")
  176. prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  177. lh = Instance.new("Weld")
  178. weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
  179. rw = Instance.new("Weld")
  180. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  181. lw = Instance.new("Weld")
  182. weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
  183. neck = torso.Neck
  184. neor = neck.C1
  185. rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
  186. leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
  187. function selectmotion()
  188. weaponweld.C0 = CFrame.new(0,0,0)
  189. rw.C0 = CFrame.new(0,0,0)
  190. lw.C0 = CFrame.new(0,0,0)
  191. rw.Part1 = rarm
  192. lw.Part1 = larm
  193. for i=1, 15 do
  194. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  195. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
  196. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
  197. wait()
  198. end
  199. weaponweld.Part1 = main
  200. holdweld.Part1 = nil
  201. wait(0.14)
  202. uns:play()
  203. for i=1, 4 do
  204. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
  205. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
  206. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
  207. wait()
  208. end
  209. for i=1, 10 do
  210. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
  211. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
  212. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
  213. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
  214. wait()
  215. end
  216. wait(0.1)
  217. for i=1, 6 do
  218. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
  219. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
  220. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
  221. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
  222. wait()
  223. end
  224. rw.C0 = rightfight
  225. lw.C0 = leftfight
  226. neck.C1 = neor
  227. weaponweld.C0 = CFrame.new(0,0,0)
  228. selected = true
  229. end
  230. function deselmotion()
  231. for i=1, 12 do
  232. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  233. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
  234. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
  235. wait()
  236. end
  237. shea:play()
  238. weaponweld.Part1 = nil
  239. holdweld.Part1 = tup1
  240. wait(0.1)
  241. for i=1, 8 do
  242. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
  243. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
  244. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
  245. wait()
  246. end
  247. rw.Part1 = nil
  248. lw.Part1 = nil
  249. rw.C0 = CFrame.new(0,0,0)
  250. lw.C0 = CFrame.new(0,0,0)
  251. neck.C1 = neor
  252. weaponweld.C0 = CFrame.new(0,0,0)
  253. selected = false
  254. end
  255. ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
  256. function fade(brick,mesh,scale,tran,speed)
  257. coroutine.resume(coroutine.create(function()
  258. for i=tran,1,speed do
  259. wait()
  260. brick.Transparency = i
  261. mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
  262. end
  263. brick:remove()
  264. end))
  265. end
  266. function block(part,avg,cols)
  267. for i=1, math.random(1,3) do
  268. local s = (avg*1.4)*100
  269. local s2 = (avg/5)*100
  270. local size = math.random(s2,s)/100
  271. local p = Instance.new("Part",me.Character)
  272. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  273. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  274. coroutine.resume(coroutine.create(function()
  275. for i=p.Transparency, 1, 0.2 do
  276. wait(0.15)
  277. p.Transparency = i
  278. local cf = p.CFrame
  279. p.Size = Vector3.new(size,size,size)
  280. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  281. size = size - 0.2
  282. end
  283. p:remove()
  284. end))
  285. end
  286. end
  287. function blocks(part,avg,cols)
  288. for i=1, math.random(1,3) do
  289. local s = (avg*1.4)*100
  290. local s2 = (avg/5)*100
  291. local size = math.random(s2,s)/100
  292. local p = Instance.new("Part",me.Character)
  293. local pos = p.CFrame
  294. local pos2 = pos * CFrame.new(0,12,-15)
  295. local pos3 = pos2 * CFrame.new(0,-12,-12)
  296. local bv = Instance.new("BodyPosition",p)
  297. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  298. bv.position = pos2.p
  299. local bg = Instance.new("BodyGyro",p)
  300. bg.cframe = CFrame.new(pos.p,pos3.p)
  301. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  302. bg.P = 30000
  303. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  304. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  305. coroutine.resume(coroutine.create(function()
  306. for i=p.Transparency, 1, 0.2 do
  307. wait(0.15)
  308. p.Transparency = i
  309. local cf = p.CFrame
  310. p.Size = Vector3.new(size,size,size)
  311. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  312. size = size - 0.2
  313. end
  314. p:remove()
  315. end))
  316. end
  317. end
  318. function blading(part,color)
  319. local p = Instance.new("Part",me.Character)
  320. prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
  321. p.CFrame = part.CFrame
  322. coroutine.resume(coroutine.create(function()
  323. for i=p.Transparency, 1, 0.04 do
  324. wait()
  325. p.Transparency = i
  326. end
  327. p:remove()
  328. end))
  329. end
  330. function spikes(part,color)
  331. local p = Instance.new("Part",me.Character)
  332. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  333. p.CFrame = part.CFrame * CFrame.new(0,-3,0)
  334. local mww = Instance.new("SpecialMesh")
  335. mesh(mww,p,6,5,6,"FileMesh")
  336. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  337. fade(p,mww,0.55,p.Transparency,0.08)
  338. end
  339. function spikes2(part,color)
  340. local p = Instance.new("Part",me.Character)
  341. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  342. p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
  343. local mww = Instance.new("SpecialMesh")
  344. mesh(mww,p,8,7,8,"FileMesh")
  345. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  346. fade(p,mww,0.55,p.Transparency,0.06)
  347. end
  348. function bal(part,color,dist)
  349. local p = Instance.new("Part",me.Character)
  350. prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
  351. p.CFrame = part.CFrame
  352. local mww = Instance.new("SpecialMesh")
  353. mesh(mww,p,dist,dist,dist,"Sphere")
  354. fade(p,mww,3,p.Transparency,0.06)
  355. end
  356. --Kill function----------------------Kill function----------------------Kill function--------------------
  357. function blast(dmg,part,crit)
  358. local randomposx = math.random(-30,30)
  359. local randomposy = math.random(-50,-10)
  360. local bil = Instance.new("BillboardGui",part)
  361. bil.Adornee = bil.Parent
  362. bil.Size = UDim2.new(0,110,0,70)
  363. local img = Instance.new("ImageLabel",bil)
  364. img.Size = UDim2.new(1,0,1,0)
  365. img.Image = "http://www.roblox.com/asset/?id=42621332"
  366. img.Position = UDim2.new(0,randomposx,0,randomposy)
  367. img.BackgroundTransparency = 1
  368. local txt = Instance.new("TextLabel",img)
  369. txt.Size = UDim2.new(1,0,1,0)
  370. txt.BackgroundTransparency = 1
  371. txt.Text = dmg
  372. txt.TextColor3 = Color3.new(0,0,0)
  373. txt.FontSize = "Size18"
  374. if crit then
  375. img.Image = "http://www.roblox.com/asset/?id=42621315"
  376. txt.FontSize = "Size24"
  377. txt.TextColor3 = Color3.new(0.6,0,0)
  378. end
  379. coroutine.resume(coroutine.create(function()
  380. wait(0.2)
  381. for i=1, math.random(30,50) do
  382. img.Position = UDim2.new(0,randomposx,0,randomposy)
  383. randomposy = randomposy - 4
  384. wait()
  385. end
  386. bil:remove()
  387. end))
  388. end
  389. deb = true
  390. function kill(hit,mod)
  391. if deb and attack and hit.Parent.Name ~= name then
  392. local ch = hit.Parent
  393. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  394. deb = false
  395. local dm = math.random(0,avgdmg*2)
  396. local cri = false
  397. local cripro = math.random(1,criticalchance)
  398. if cripro == 1 then
  399. cri = true
  400. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  401. end
  402. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  403. blast(dm,ch.Head,cri)
  404. if cri then
  405. coroutine.resume(coroutine.create(function()
  406. local lol = math.random(1,plat)
  407. if lol == 1 then
  408. ch["Humanoid"].PlatformStand = true
  409. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  410. wait(0.9)
  411. ch["Humanoid"].PlatformStand = false
  412. if mod == true then
  413. ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  414. ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
  415. end
  416. end
  417. end))
  418. end
  419. wait(dela)
  420. deb = true
  421. end
  422. end
  423. end
  424. function ris(hit,mod)
  425. if deb and attack and hit.Parent.Name ~= name then
  426. local ch = hit.Parent
  427. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  428. deb = false
  429. local dm = math.random(0,avgdmg*2)
  430. local cri = false
  431. local cripro = math.random(1,criticalchance)
  432. if cripro == 1 then
  433. cri = true
  434. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  435. end
  436. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  437. blast(dm,ch.Head,cri)
  438. if cri then
  439. coroutine.resume(coroutine.create(function()
  440. local lol = math.random(1,plat)
  441. if lol == 1 then
  442. ch["Humanoid"].PlatformStand = true
  443. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  444. wait(0.9)
  445. ch["Humanoid"].PlatformStand = false
  446. if mod == true then
  447. ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  448. ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
  449. end
  450. end
  451. end))
  452. end
  453. wait(dela)
  454. deb = true
  455. end
  456. end
  457. end
  458. blade3.Touched:connect(kill)
  459. blade4.Touched:connect(kill)
  460. blade2.Touched:connect(kill)
  461. blade1.Touched:connect(kill)
  462. blade5.Touched:connect(kill)
  463. blade5.Touched:connect(ris)
  464. ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
  465. -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  466. -- blading(blade2,"Bright red")
  467. function att()
  468. attacking = true
  469. for i=1,8 do
  470. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  471. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  472. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  473. wait()
  474. end
  475. slash:play()
  476. wait(0.13)
  477. attack = true
  478. for i=1,6 do
  479. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  480. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  481. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  482. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  483. wait()
  484. end
  485. attack = false
  486. wait(0.08)
  487. for i=1,3 do
  488. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  489. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  490. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  491. wait()
  492. end
  493. rw.C0 = rightfight
  494. lw.C0 = leftfight
  495. neck.C1 = neor
  496. weaponweld.C0 = CFrame.new(0,0,0)
  497. attacking = false
  498. end
  499. function stab()
  500. attacking = true
  501. for i=1,8 do
  502. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  503. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  504. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  505. wait()
  506. end
  507. slash:play()
  508. avgdmg = 15
  509. criticalchance = 95
  510. wait(0.13)
  511. attack = true
  512. for i=1,6 do
  513. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
  514. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  515. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  516. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  517. bal(blade5,"Tr. Blue",25)
  518. wait()
  519. end
  520. attack = false
  521. wait(0.08)
  522. for i=1,3 do
  523. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  524. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  525. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  526. blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  527. bal(blade5,"Tr. Blue",25)
  528. wait()
  529. end
  530. rw.C0 = rightfight
  531. lw.C0 = leftfight
  532. neck.C1 = neor
  533. weaponweld.C0 = CFrame.new(0,0,0)
  534. attacking = false
  535. end
  536. function attas()
  537. attacking = true
  538. local pos = torso.CFrame
  539. local pos2 = pos * CFrame.new(0,12,-15)
  540. local pos3 = pos2 * CFrame.new(0,-12,-12)
  541. for i=1,6 do
  542. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  543. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  544. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  545. spikes(torso,"Light blue")
  546. spikes2(torso,"Bright blue")
  547. bal(torso,"Tr. Blue",25)
  548. wait()
  549. end
  550. slash:play()
  551. avgdmg = 15
  552. criticalchance = 65
  553. wait(0.13)
  554. attack = true
  555. local bv = Instance.new("BodyPosition",torso)
  556. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  557. bv.position = pos2.p
  558. local bg = Instance.new("BodyGyro",torso)
  559. bg.cframe = CFrame.new(pos.p,pos3.p)
  560. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  561. bg.P = 30000
  562. for i=1,6 do
  563. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
  564. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
  565. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
  566. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  567. wait()
  568. end
  569. attack = false
  570. wait(0.08)
  571. for i=1,3 do
  572. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  573. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  574. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  575. wait()
  576. end
  577. rw.C0 = rightfight
  578. lw.C0 = leftfight
  579. bv:remove()
  580. bg:remove()
  581. neck.C1 = neor
  582. weaponweld.C0 = CFrame.new(0,0,0)
  583. attacking = false
  584. end
  585. function spin()
  586. attacking = true
  587. hum.WalkSpeed = 0
  588. for i=1,7 do
  589. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  590. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  591. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  592. wait()
  593. end
  594. spi:play()
  595. wait(0.3)
  596. spi:play()
  597. dela = 0.1
  598. avgdmg = 6
  599. criticalchance = 12
  600. local bv = Instance.new("BodyVelocity",torso)
  601. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  602. bv.velocity = torso.CFrame.lookVector * 22
  603. local bav = Instance.new("BodyAngularVelocity",torso)
  604. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  605. bav.angularvelocity = Vector3.new(0,36,0)
  606. bav.P = 15000
  607. attack = true
  608. for i=1, 30 do
  609. wait()
  610. spikes(torso,"Medium blue")
  611. end
  612. bv:remove()
  613. bav:remove()
  614. hum.WalkSpeed = normal
  615. attack = false
  616. avgdmg = normdmg
  617. for i=1,5 do
  618. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  619. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  620. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  621. wait()
  622. end
  623. dela = 0.4
  624. rw.C0 = rightfight
  625. lw.C0 = leftfight
  626. neck.C1 = neor
  627. weaponweld.C0 = CFrame.new(0,0,0)
  628. attacking = false
  629. criticalchance = normchance
  630. end
  631. function spins()
  632. attacking = true
  633. hum.WalkSpeed = 0
  634. for i=1,7 do
  635. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  636. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  637. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  638. bal(torso,"Tr. Blue",25)
  639. wait()
  640. end
  641. spi:play()
  642. wait(0.3)
  643. spi:play()
  644. dela = 0.1
  645. avgdmg = 6
  646. criticalchance = 12
  647. local bv = Instance.new("BodyVelocity",torso)
  648. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  649. bv.velocity = torso.CFrame.lookVector * 22
  650. local bav = Instance.new("BodyAngularVelocity",torso)
  651. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  652. bav.angularvelocity = Vector3.new(0,36,0)
  653. bav.P = 15000
  654. attack = true
  655. for i=1, 30 do
  656. wait()
  657. spikes(torso,"Medium blue")
  658. end
  659. bv:remove()
  660. bav:remove()
  661. hum.WalkSpeed = normal
  662. attack = false
  663. avgdmg = normdmg
  664. for i=1,5 do
  665. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  666. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  667. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  668. wait()
  669. end
  670. dela = 0.4
  671. rw.C0 = rightfight
  672. lw.C0 = leftfight
  673. neck.C1 = neor
  674. weaponweld.C0 = CFrame.new(0,0,0)
  675. attacking = false
  676. criticalchance = normchance
  677. end
  678. function rise()
  679. attacking = true
  680. local pos = torso.CFrame
  681. local pos2 = pos * CFrame.new(0,5,-15)
  682. local pos3 = pos2 * CFrame.new(0,-3,-12)
  683. hum.WalkSpeed = 0
  684. for i=1,7 do
  685. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  686. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  687. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  688. bal(torso,"Tr. Blue",25)
  689. wait()
  690. end
  691. spi:play()
  692. wait(0.3)
  693. spi:play()
  694. dela = 0.1
  695. avgdmg = 6
  696. criticalchance = 12
  697. local bv = Instance.new("BodyPosition",torso)
  698. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  699. bv.position = pos2.p
  700. local bg = Instance.new("BodyGyro",torso)
  701. bg.cframe = CFrame.new(pos.p,pos3.p)
  702. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  703. bg.P = 30000
  704. attack = true
  705. for i=1, 30 do
  706. wait()
  707. spikes2(torso,"Medium blue")
  708. end
  709. bv:remove()
  710. bg:remove()
  711. hum.WalkSpeed = normal
  712. attack = false
  713. avgdmg = normdmg
  714. for i=1,5 do
  715. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  716. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  717. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  718. wait()
  719. end
  720. dela = 0.4
  721. rw.C0 = rightfight
  722. lw.C0 = leftfight
  723. neck.C1 = neor
  724. weaponweld.C0 = CFrame.new(0,0,0)
  725. attacking = false
  726. criticalchance = normchance
  727. end
  728. function sprint()
  729. attacking = true
  730. hum.WalkSpeed = 0
  731. local pos = torso.CFrame
  732. local pos2 = pos * CFrame.new(0,12,-15)
  733. local pos3 = pos2 * CFrame.new(0,-12,-12)
  734. for i=1,6 do
  735. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  736. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  737. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  738. wait()
  739. end
  740. avgdmg = 14
  741. local bv = Instance.new("BodyPosition",torso)
  742. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  743. bv.position = pos2.p
  744. local bg = Instance.new("BodyGyro",torso)
  745. bg.cframe = CFrame.new(pos.p,pos3.p)
  746. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  747. bg.P = 30000
  748. for i=1, 7 do
  749. wait()
  750. spikes2(torso,"Medium blue")
  751. end
  752. wait(0.1)
  753. coroutine.resume(coroutine.create(function()
  754. for i=1, 17 do
  755. wait()
  756. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  757. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  758. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  759. end
  760. end))
  761. coroutine.resume(coroutine.create(function()
  762. for i=0.4, 5.3,0.07 do
  763. wait(0.04)
  764. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  765. end
  766. end))
  767. charge:play()
  768. coroutine.resume(coroutine.create(function()
  769. wait(2.5)
  770. for i=1, 11 do
  771. wait()
  772. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  773. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  774. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  775. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  776. end
  777. end))
  778. criticalchance = 1
  779. plat = 1
  780. dela = 0
  781. wait(3.8)
  782. boom:play()
  783. attack = true
  784. coroutine.resume(coroutine.create(function()
  785. for i=1, 5 do
  786. wait()
  787. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  788. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  789. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  790. end
  791. end))
  792. bv.position = pos3.p
  793. for i=1, 7 do
  794. wait()
  795. spikes2(torso,"Medium blue")
  796. end
  797. coroutine.resume(coroutine.create(function()
  798. for i=1, 12 do
  799. wait()
  800. bal(blade5,"Medium blue",splashdist*2)
  801. end
  802. end))
  803. local parts = getcharparts(workspace)
  804. for _,v in pairs(parts) do
  805. if (v.Position - blade5.Position).magnitude < 14 then
  806. kill(v,true)
  807. end
  808. end
  809. wait(0.3)
  810. attack = false
  811. bv:remove()
  812. bg:remove()
  813. hum.WalkSpeed = normal
  814. avgdmg = normdmg
  815. rw.C0 = rightfight
  816. lw.C0 = leftfight
  817. neck.C1 = neor
  818. weaponweld.C0 = CFrame.new(0,0,0)
  819. attacking = false
  820. criticalchance = normchance
  821. plat = 2
  822. end
  823. function sprint2()
  824. attacking = true
  825. hum.WalkSpeed = 0
  826. local pos = torso.CFrame
  827. local pos2 = pos * CFrame.new(0,15,-15)
  828. local pos3 = pos2 * CFrame.new(0,-13,-12)
  829. for i=1,6 do
  830. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  831. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  832. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  833. wait()
  834. end
  835. avgdmg = 14
  836. local bv = Instance.new("BodyPosition",torso)
  837. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  838. bv.position = pos2.p
  839. local bg = Instance.new("BodyGyro",torso)
  840. bg.cframe = CFrame.new(pos.p,pos3.p)
  841. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  842. bg.P = 30000
  843. for i=1, 4 do
  844. wait()
  845. spikes2(torso,"Medium blue")
  846. spikes2(torso,"Light blue")
  847. spikes2(torso,"Bright blue")
  848. end
  849. wait(0.1)
  850. coroutine.resume(coroutine.create(function()
  851. for i=1, 34 do
  852. wait()
  853. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  854. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  855. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  856. end
  857. end))
  858. coroutine.resume(coroutine.create(function()
  859. for i=0.4, 5.3,0.07 do
  860. wait(0.04)
  861. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  862. end
  863. end))
  864. charge:play()
  865. coroutine.resume(coroutine.create(function()
  866. wait(2.5)
  867. for i=1, 11 do
  868. wait()
  869. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  870. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  871. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  872. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  873. end
  874. end))
  875. criticalchance = 1
  876. plat = 1
  877. dela = 0
  878. wait(3.8)
  879. boom:play()
  880. attack = true
  881. coroutine.resume(coroutine.create(function()
  882. for i=1, 5 do
  883. wait()
  884. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  885. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  886. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  887. end
  888. end))
  889. bv.position = pos3.p
  890. for i=1, 7 do
  891. wait()
  892. spikes2(torso,"Medium blue")
  893. end
  894. coroutine.resume(coroutine.create(function()
  895. for i=1, 12 do
  896. wait()
  897. bal(blade5,"Medium blue",splashdist*2)
  898. end
  899. end))
  900. local parts = getcharparts(workspace)
  901. for _,v in pairs(parts) do
  902. if (v.Position - blade5.Position).magnitude < 14 then
  903. kill(v,true)
  904. end
  905. end
  906. wait(0.3)
  907. attack = false
  908. bv:remove()
  909. bg:remove()
  910. hum.WalkSpeed = normal
  911. avgdmg = normdmg
  912. rw.C0 = rightfight
  913. lw.C0 = leftfight
  914. neck.C1 = neor
  915. weaponweld.C0 = CFrame.new(0,0,0)
  916. attacking = false
  917. criticalchance = normchance
  918. plat = 2
  919. end
  920. function combo()
  921. att()
  922. attas()
  923. sprint()
  924. spin()
  925. end
  926. function run()
  927. spin()
  928. spin()
  929. spin()
  930. end
  931. function rush()
  932. attacking = true
  933. for i=1,8 do
  934. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  935. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  936. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  937. wait(0.1)
  938. end
  939. slash:play()
  940. wait(0.13)
  941. attack = true
  942. local bv = Instance.new("BodyVelocity",torso)
  943. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  944. bv.velocity = torso.CFrame.lookVector * 220
  945. local bav = Instance.new("BodyAngularVelocity",torso)
  946. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  947. bav.angularvelocity = Vector3.new(0,36,0)
  948. bav.P = 15000
  949. for i=1,6 do
  950. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  951. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  952. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  953. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  954. wait()
  955. end
  956. attack = false
  957. wait(0.08)
  958. for i=1,3 do
  959. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  960. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  961. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  962. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  963. wait()
  964. end
  965. rw.C0 = rightfight
  966. lw.C0 = leftfight
  967. bv:remove()
  968. bav:remove()
  969. neck.C1 = neor
  970. weaponweld.C0 = CFrame.new(0,0,0)
  971. attacking = false
  972. end
  973. function masta()
  974. attacking = true
  975. for i=1,8 do
  976. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  977. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  978. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  979. bal(torso,"Tr. Blue",25)
  980. spikes2(torso,"Medium blue")
  981. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  982. wait(0.1)
  983. end
  984. slash:play()
  985. avgdmg = 37
  986. criticalchance = 125
  987. wait(0.13)
  988. attack = true
  989. local bv = Instance.new("BodyVelocity",torso)
  990. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  991. bv.velocity = torso.CFrame.lookVector * 220
  992. local bav = Instance.new("BodyAngularVelocity",torso)
  993. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  994. bav.angularvelocity = Vector3.new(0,36,0)
  995. bav.P = 15000
  996. for i=1,6 do
  997. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  998. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  999. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1000. bal(torso,"Tr. Blue",25)
  1001. spikes2(torso,"Medium blue")
  1002. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1003. wait()
  1004. end
  1005. attack = false
  1006. wait(0.08)
  1007. for i=1,3 do
  1008. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1009. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1010. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1011. bal(torso,"Tr. Blue",25)
  1012. spikes2(torso,"Medium blue")
  1013. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1014. wait()
  1015. end
  1016. rw.C0 = rightfight
  1017. lw.C0 = leftfight
  1018. bv:remove()
  1019. bav:remove()
  1020. neck.C1 = neor
  1021. weaponweld.C0 = CFrame.new(0,0,0)
  1022. attacking = false
  1023. end
  1024. if script.Parent.className ~= "HopperBin" then
  1025. local h = Instance.new("HopperBin",me.Backpack)
  1026. h.Name = "SoulSword"
  1027. script.Parent = h
  1028. end
  1029. local bin = script.Parent
  1030. function sel(mouse)
  1031. neck.C1 = neor
  1032. if (selected == false) then
  1033. selectmotion()
  1034. end
  1035. mouse.Button1Down:connect(function()
  1036. if (attacking == false) then
  1037. att()
  1038. end
  1039. end)
  1040. mouse.KeyDown:connect(function(kuu)
  1041. local kai = kuu:lower()
  1042. if attacking == false then
  1043. if (kai == "q") then
  1044. spin()
  1045. elseif (kai == "e") then
  1046. att()
  1047. elseif (kai == "r") then
  1048. sprint()
  1049. elseif (kai == "l") then
  1050. stab()
  1051. elseif (kai == "t") then
  1052. attas()
  1053. elseif (kai == "z") then
  1054. masta()
  1055. elseif (kai == "y") then
  1056. spins()
  1057. elseif (kai == "g") then
  1058. combo()
  1059. elseif (kai == "p") then
  1060. rise()
  1061. elseif (kai == "j") then
  1062. sprint2()
  1063. elseif (kai == "h") then
  1064. run()
  1065. elseif (kai == "f") then
  1066. rush()
  1067. end
  1068. end
  1069. end)
  1070. while selected do
  1071. wait(0.8)
  1072. local k = math.random(1,5)
  1073. if k == 1 then
  1074. if hum.Health < 50 then
  1075. for i=1, math.random(4,24) do
  1076. wait(0.1)
  1077. local col = healcols[math.random(1,#healcols)]
  1078. local sa = math.random(30,90)/100
  1079. local p = Instance.new("Part")
  1080. prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
  1081. p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
  1082. local mes = Instance.new("SpecialMesh")
  1083. mesh(mes,p,sa,sa,sa,"Sphere")
  1084. local bg = Instance.new("BodyPosition",p)
  1085. bg.maxForce = Vector3.new(1000000,1000000,1000000)
  1086. bg.P = 100000
  1087. bg.position = torso.Position
  1088. coroutine.resume(coroutine.create(function()
  1089. repeat
  1090. bg.position = torso.Position
  1091. wait()
  1092. until (p.Position - torso.Position).magnitude < 1.8
  1093. hum.Health = hum.Health + 1.2
  1094. p:remove()
  1095. end))
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. function desel()
  1102. neck.C1 = neor
  1103. if selected then
  1104. deselmotion()
  1105. end
  1106. end
  1107. bin.Selected:connect(sel)
  1108. bin.Deselected:connect(desel)
  1109. --LEGO
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