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- Let's make a game!
- name:Factory Maker (beta)
- by:TGRein
- desc:Factory Maker! The game where you make a large Factory using Factories! (source code: pastebin.com/L0EVgjCE) (Changelog: https://pastebin.com/u59yCKd6)
- created:12/10/2022
- updated:13/10/2022
- version:2
- Settings
- background:https://pixelartmaker-data-78746291193.nyc3.digitaloceanspaces.com/image/6221603c7dd736d.png
- building cost increase:115%
- spritesheet:atlas, 48 by 48, https://raw.githubusercontent.com/ReinIsNOTaDev/factory-maker/main/spritesheet.png
- Layout
- use default
- Buttons
- *testbutton
- name:Test Button
- desc:sorry im doing my code work
- *factory1
- name:Dirt Factory
- desc:Here at Dirt Industries, we have the best system for getting money. Manual Labor. So please, click the button.
- on click:yield 1 money
- tag:tier1
- icon:atlas[0,0]
- Resources
- *money
- name:Money
- desc:This is used to make more factories to produce more "This" to make more factories to-.
- text:You have [?(this=0)|no money|[this] money], your Money Per Second is [money:ps], and in total you earned [money:earned] money.
- icon:atlas[0,1]
- Buildings
- *factory2
- name:Water Factory
- desc:Water is Automatic, Right? <//> Produces 0.2 money per second
- on tick:yield 0.2 money
- tag:tier1
- cost:1 money
- icon:atlas[1,0]
- *factory3
- name:Tree Factory
- desc:I like wood! <//> Produces 1 money per second
- on tick:yield 1 money
- cost:5 money
- tag:tier2
- icon:atlas[2,0]
- req:upgrade1
- *factory4
- name:Mud Factory
- desc:It's just mud, like how much would it make? <//> Produces 0.5 money per second
- on tick:yield 0.5 money
- tag:tier2
- cost:2.5 money
- icon:atlas[3,0]
- req:upgrade1
- *factory5
- name:Cotton Factory
- desc:Cotton is cool. <//> Produces 2 money per second
- on tick:yield 2 money
- tag:tier2
- cost:10 money
- req:upgrade1
- *factory6
- name:Small Mine
- desc:My Little Mine! <//> Produces 5 money per second
- on tick:yield 5 money
- tag:tier3
- cost:25 money
- req:upgrade2
- *factory7
- name:Clay Factory
- desc:AAAAH THIS IS TOXIC! <//> Procduces 6 money per second
- on tick:yield 6 money
- on tick:if (chance(50%)) lose 6 money
- tag:tier3
- cost:30 money
- req:upgrade2
- *factory8
- name:Cardboard Factory
- desc:Shipping? Hello? <//> Produces 8 money per second
- on tick:yield 8 money
- tag:tier3
- cost:40 money
- req:upgrade2
- *factory9
- name:Small Furnace
- desc:Time for Burning! The REAL kind. <//> Produces 10 money per second
- on tick:yield 10 money
- tag:tier4
- cost:50 money
- req:upgrade3
- *factory10
- name:Medium Mine
- desc:You'll get it, and you'll like it. <//> Produces 15 money per second
- on tick:yield 15 money
- tag:tier4
- cost:75 money
- req:upgrade3
- *factory11
- name:Polymer Clay Factory
- desc:A Little less toxic, and A LOT MORE GOOD! <//> Produces 17 money per second
- on tick:yield 17 money
- on tick:if (chance(25%)) lose 17 money
- on tick:if (chance(50%)) lose 8 money
- cost:85 money
- req:3 factory7
- req:3 factory9
- *factory12
- name:Small Packaging Factory
- desc:So now we can make a shiny brand. Woo? <//> Produces 25 money
- on tick:yield 25 money
- cost:125 money
- req:5 factory8
- req:5 factory9
- req:5 factory10
- *factory13
- name:Alloy Maker
- desc:Essential for Industrialization. <//> Produces 30 money
- on tick:yield 30 money
- cost:150 money
- req:3 factory12
- req:7 factory10
- req:10 factory9
- *factory14
- name:Shipping Factory
- desc:Be the FedEx, DHL, or UPS of Your Company. <//> Produces 40 money
- on tick:yield 40 money
- cost:200 money
- req:5 factory12
- req:2 factory13
- *factory15
- name:Chemical Factory
- desc:Take danger to a whole new Level! <//> Produces 50 money per second
- on tick:yield 50 money
- on tick:if (chance(5%)) lose 100 money
- on tick:if (chance(15%)) lose 50 money
- on tick:if (chance(25%)) lose 25 money
- on tick:if (chance(50%)) lose 12 money
- cost:250 money
- req:6 factory13
- req:10 factory10
- *factory16
- name:Furniture Factory
- desc:The Ikea of a Bad Company. <//> Produces 55 money per second
- on tick:yield 55 money
- cost:275 money
- req:25 factory3
- req:8 factory12
- req:5 factory14
- *factory17
- name:Medium Furnace
- desc:BIG BURNS, sorry environment >:) <//> Produces 50 money per second
- on tick:yield 50 money
- cost:250 money
- req:15 factory9
- req:10 factory10
- req:7 factory13
- *factory18
- name:Rubber Tree Factory
- desc:it was today day when i found out rubber was made from trees. <//> Produces 40 money per second
- on tick:yield 40 money
- cost:200 money
- req:4 factory15
- req:30 factory3
- req:3 factory14
- req:2 factory12
- *factory19
- name:Plastic Factory
- desc:POV: when you have the environment <//> Produces 65 money per second
- on tick:yield 65 money
- cost:375 money
- req:6 factory15
- req:13 factory12
- *factory20
- name:Pulverizer
- desc:MaKe It LeSs ExIsTiNg! <//> Produces 55 money per second
- on tick:yield 55 money
- cost:400 money
- req:10 factory17
- *factory21
- name:Large Mine
- desc:BIG MINE = BIG MATERIALS <//> Produces 75 money per second
- on tick:yield 75 money
- cost:475 money
- req:20 factory10
- req:16 factory13
- req:13 factory17
- req:7 factory20
- *factory22
- name:Oil Factory
- desc:The first step to vehicles. <//> Produces 90 money
- on tick:if (factory21 is 25) yield 90 money
- on tick:if (factory10 is 50) yield 60 money
- on tick:if (factory6 is 100) yield 30 money
- cost:900 money
- req:10 factory21
- *factory23
- name:Acrylic Factory
- desc:Woo it's painting time! <//> Produces 85 money
- on tick:yield 85 money
- cost:510 money
- req:3 factory22
- req:6 factory21
- *factory24
- name:Rubber Factory
- desc:Plastic but less Plastic. <//> Produces 95 money
- on tick:yield 95 money
- cost:495 money
- req:10 factory18
- req:17 factory15
- *factory25
- name:Ceramic Factory
- desc:Plastic for eating. <//> Produces 100 money
- on tick:yield 100 money
- cost:500 money
- req:28 factory11
- req:8 factory21
- req:20 factory15
- *factory26
- name:Polyester Factory
- desc:You wear it, You like it. <//> Produces 110 money
- on tick:yield 110 money
- cost:550 money
- req:48 factory2
- req:22 factory15
- req:8 factory22
- *factory27
- name:Paint Factory
- desc:DON'T PUT IT IN YOUR BODY. <//> Produces 115 money
- on tick:yield 115 money
- cost:575 money
- req:19 factory23
- *factory28
- name:Small Tire Factory
- desc:The Race to Motorcycles begins. <//> Produces 125 money
- on tick:yield 125 money
- cost:625 money
- req:8 factory24
- *factory29
- name:Motorcycle Engine Factory
- desc:vroom vroom! <//> Produces 135 money
- on tick:yield 135 money
- cost:675 money
- req:16 factory21
- req:14 factory22
- req:32 factory13
- *factory30
- name:Motorcycle Body Factory
- desc:Motorcycles, now in mass production. <//> Produces 140 money
- on tick:yield 140 money
- cost:700 money
- req:18 factory21
- req:6 factory27
- *factory31
- name:Medium Packaging Factory
- desc:A new era, a new packaging factory. <//> Produces 150 money
- on tick:yield 150 money
- cost:750 money
- req:38 factory12
- req:4 factory29
- req:2 factory30
- *factory32
- name:PCB (Printed Circuit Board) Factory
- desc:time to get making, please? <//> Produces 175 money
- on tick:yield 175 money
- cost:875 money
- req:techupgrade
- *factory33
- name:Wire Factory
- desc:Make (VEERY simple) tech! <//> Produces 160 money
- on tick:yield 160 money
- cost:800 money
- req:techupgrade
- Upgrades
- *upgrade1
- name:Tier 2 Factories
- desc:this is the plan. For beta anyways
- cost:20 money
- passive:increase yield of tag:tier1 by 2
- req:2 factory1:clicks
- req:2 factory2
- *upgrade2
- name:Tier 3 Factories
- desc:CoMPlicAtED! <//> Unlocks Tier 3 Factories
- cost:20 money
- passive:increase yield of tag:tier1 by 4
- passive:increase yield of tag:tier2 by 2
- req:upgrade1
- req:4 factory3
- req:4 factory4
- req:4 factory5
- *upgrade3
- name:Tier 3 Factories
- desc:Wow not fully made yet. October 13, 2022 <//> Unlocks Tier 4 Factories
- cost:20 money
- passive:increase yield of tag:tier1 by 6
- passive:increase yield of tag:tier2 by 4
- passive:increase yield of tag:tier3 by 2
- *techupgrade
- name:tech upgrade
- desc:will be further implemented in beta, unlocks pcbs and wires.
- cost:500 money
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