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- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- SEIZURETIME.SoundId = "rbxassetid://171914461"
- SEIZURETIME.Looped = true
- SEIZURETIME:Play()
- SEIZURETIME.Pitch = 1.2
- SEIZURETIME.Volume = 50
- local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- end
- end
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