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- ACDC 1 BMD: +800z | 800z
- RNG (ACDC 1 -> ACDC 2): +300z to +600z | 1100z
- ACDC 2 HPMemry: -1000z | 100z or 500z
- Yai HP BMD: +800z | 900z or 1200z
- SneakRun x3 or x4: -900z or -1200z | 0z
- RNG (MainComp 1 -> ACDC 1 Shop -> ACDC 1 Shop after Lib 1 -> MineKey): +3800z or +3500z | 3800z or 3500z
- - Note: You do not need to get all the zenny here, you just need enough when you reach each checkpoint
- SneakRun x2 or x0: -600z or -0z | 3200z or 3500z
- Liberation 1: +500z | 3700z or 4000z
- BlizMan Phase 8 Reward: +1000z | 4700z or 5000z
- SneakRun x4 or x5: -1200z or -1500z | 3500z
- Oran HPMemry: -2500z | 1000z
- MineKey: -1000z | 0z
- RNG (DrillComp1 -> ACDC 1 Shop): An amount | An amount
- Liberation 2: +2000z | 2000z
- [ShadeMan Phase 10 Reward (Slowish): +2000z | 4000z]
- SquirrelCmp10 BMD: +300z | 2600z
- SquirrelCmp11 BMD: +400z | 3000z
- SneakRun x3: -900z | 2100z
- SneakRun x4: -1200z | 900z
- RNG (DrillComp1 -> DrillComp4): +600z | 1500z
- SneakRun x5 (Buy 4, Use 1, Buy 1): -1500z | 0z
- Stamp Game Reward: +1000z | 1000z
- SneakRun x3: -900z | 100z
- Sneakruns:
- - Use x1 in ACDC 1 after Dad Kidnap
- - Use x1 in MainComp1 after talking to Prog
- - Use x1 in MainComp2 after SneakRun wears out
- - Use x1 in ACDC 1 before Liberation 1 as soon as possible
- - Use x1 in ACDC 1 at the subchip vendor (might want to avoid picking up slow GMDs as the SneakRun will run out near the end)
- - Use x4 in DrillComps
- - Use x3 for HeelNavi scenario, starting in ACDC 1/ACDC 2
- - Use x4 in DrillComps revisit
- - Use x3 for Cloud Scenario
- - Use x1 for Oran Visit with Protoman/Colonel
- - Use x1 for Scilab Visit with Protoman/Colonel
- - Use x1 for the Comps with Ship HeelNavi fights
- - Use x1 for Oran Visit before Liberation 4 with Protoman/Colonel
- - Use x1 for DrillComp4
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