luckytyphlosion

BN5DS Slot 2 Zenny + Sneakrun Route.

Apr 13th, 2018
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  1. ACDC 1 BMD: +800z | 800z
  2. RNG (ACDC 1 -> ACDC 2): +300z to +600z | 1100z
  3. ACDC 2 HPMemry: -1000z | 100z or 500z
  4. Yai HP BMD: +800z | 900z or 1200z
  5. SneakRun x3 or x4: -900z or -1200z | 0z
  6. RNG (MainComp 1 -> ACDC 1 Shop -> ACDC 1 Shop after Lib 1 -> MineKey): +3800z or +3500z | 3800z or 3500z
  7. - Note: You do not need to get all the zenny here, you just need enough when you reach each checkpoint
  8. SneakRun x2 or x0: -600z or -0z | 3200z or 3500z
  9. Liberation 1: +500z | 3700z or 4000z
  10. BlizMan Phase 8 Reward: +1000z | 4700z or 5000z
  11. SneakRun x4 or x5: -1200z or -1500z | 3500z
  12. Oran HPMemry: -2500z | 1000z
  13. MineKey: -1000z | 0z
  14. RNG (DrillComp1 -> ACDC 1 Shop): An amount | An amount
  15. Liberation 2: +2000z | 2000z
  16. [ShadeMan Phase 10 Reward (Slowish): +2000z | 4000z]
  17. SquirrelCmp10 BMD: +300z | 2600z
  18. SquirrelCmp11 BMD: +400z | 3000z
  19. SneakRun x3: -900z | 2100z
  20. SneakRun x4: -1200z | 900z
  21. RNG (DrillComp1 -> DrillComp4): +600z | 1500z
  22. SneakRun x5 (Buy 4, Use 1, Buy 1): -1500z | 0z
  23. Stamp Game Reward: +1000z | 1000z
  24. SneakRun x3: -900z | 100z
  25.  
  26. Sneakruns:
  27. - Use x1 in ACDC 1 after Dad Kidnap
  28. - Use x1 in MainComp1 after talking to Prog
  29. - Use x1 in MainComp2 after SneakRun wears out
  30. - Use x1 in ACDC 1 before Liberation 1 as soon as possible
  31. - Use x1 in ACDC 1 at the subchip vendor (might want to avoid picking up slow GMDs as the SneakRun will run out near the end)
  32. - Use x4 in DrillComps
  33. - Use x3 for HeelNavi scenario, starting in ACDC 1/ACDC 2
  34. - Use x4 in DrillComps revisit
  35. - Use x3 for Cloud Scenario
  36. - Use x1 for Oran Visit with Protoman/Colonel
  37. - Use x1 for Scilab Visit with Protoman/Colonel
  38. - Use x1 for the Comps with Ship HeelNavi fights
  39. - Use x1 for Oran Visit before Liberation 4 with Protoman/Colonel
  40. - Use x1 for DrillComp4
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