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BobTheHunted

Untitled

Dec 20th, 2017
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C++ 0.74 KB | None | 0 0
  1. ambient[]={0.75,0.75,0.75,1};
  2. diffuse[]={0.75,0.75,0.75,1};
  3. forcedDiffuse[]={0,0,0,0};
  4. emmisive[]={0,0,0,1};
  5. specular[]={1,1,1,1};
  6. specularPower=20;
  7. PixelShaderID="NormalMapSpecularDIMap";
  8. VertexShaderID="NormalMap";
  9.  
  10. class Stage1
  11. {
  12.     texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  13.     uvSource="tex";
  14.     class uvTransform
  15.     {
  16.         aside[]={1,0,0};
  17.         up[]={0,1,0};
  18.         dir[]={0,0,0};
  19.         pos[]={0,0,0};
  20.     };
  21. };
  22. class Stage2
  23. {
  24.     texture="#(argb,8,8,3)color(1,0.01,1,1,SMDI)";
  25.     uvSource="tex";
  26.     class uvTransform
  27.     {
  28.         aside[]={1,0,0};
  29.         up[]={0,1,0};
  30.         dir[]={0,0,0};
  31.         pos[]={0,0,0};
  32.     };
  33. };
  34.  
  35. class StageTI
  36. {
  37.     texture="A3\Data_F\default_vehicle_ti_ca.tga";
  38. };
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