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- ambient[]={0.75,0.75,0.75,1};
- diffuse[]={0.75,0.75,0.75,1};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={0,0,0,1};
- specular[]={1,1,1,1};
- specularPower=20;
- PixelShaderID="NormalMapSpecularDIMap";
- VertexShaderID="NormalMap";
- class Stage1
- {
- texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(1,0.01,1,1,SMDI)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class StageTI
- {
- texture="A3\Data_F\default_vehicle_ti_ca.tga";
- };
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