Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Flamethrowers
- + Lingering flames deal a small amount of damage that shrinks as it disappears (4->0 per hit)
- Done to make flames slightly more threatening to touch, without being potent enough to make spam compete with more direct flame contact.
- Sharpened Volcano Fragment
- + Increased fire damage dealt against volcano marked targets to be mini-crits (was +25%)
- Meant to improve the payoff for using this melee to initiate fights with your primary.
- Neon Annihilator
- + Added +50% increased melee range
- An added bonus to help the weapon stand out, allowing it to more easily connect with it's initial and subsequent hits.
- Natascha
- + Decreased health penalty from healers to -67% (was -75%)
- - Heal on hit reduced to up to +5, falling off faster with range (stopping at 1024 HU)
- This weapon seemed to allow heavy to become far too tanky in fights, so a nerf to how much he could heal and decreasing the minimum health he can receive was seen as needed. To compensate for this, it was made slightly less punishing with healers.
- Dalokohs Bar
- - Increased recharge time to 15 seconds (was 10)
- - Fixed eating bypassing max health drain from GRU
- The prior version was seens as far too good for improving the user's self-sustainability. This nerf was seen as necessary, as was the fix to allow it to bypass the GRU's penalty.
- Back Scatter
- + Added on-hit: reload clip by 1
- + Added 30% faster reload speed
- - Added 20% slower firing speed
- - Increased clip penalty to -83% (was -33%)
- This change to its ammo system is meant to give it a seemingly bottomless clip if the user places their shots well, at the cost of their fire rate mildly slower in short bouts and with an increased penalty for missing.
- Manmelter
- + Added 33% faster firing speed
- - Increased damage penalty to -20% (was 15%)
- Increasing the firing speed of this flare was seen as beneficial in helping it chain shots in order to gain crits.
- Amputator
- - Increased damage penalty to -25% (was -20%)
- A slight increase to damage to make sure it's 2-hit threshold is less capable of taking out light classes.
- Soda Popper
- + Decreased damage to refill air jump to 30 (was 40)
- Decreasing the threshold to allow scouts to better take advantage of the weapon's added mobility.
- Iron Bomber
- + Rollers detonate on detecting enemies/self nearby (80 HU)
- + Reverted damage penalty
- - Removed roller chain reaction
- - Reverted explosion radius, increased to -30% (was -15%)
- - Inverted fuse time bonus to instead be +30% longer (was -30%)
- The prior change seemed far too situational to seem useful for the short time bombs were active and too penalizing towards hitting directs. This version retains the reliability of direct hits while providing an alternative usage that leans into the stationary rollers by turning them into make-shift mines.
- Third Degree
- + Increased max range for connected targets to 512 HU (was 256)
- + Removed firing speed penalty
- - Damage is only transferred to targets ignited by you
- - Damage transferred decreases past 256 HU to 50% at 512 HU
- Adding an additional layer of skill to accessing the third degree's healing, while also improving its range to potentially increase the reward.
- Spy-Cicle
- + Increased damage resistance to 25% (was 20%)
- + Added: heals 20 HP on melt
- The resistance provided on melt was not seen as potent enough, so a slight buff and heal when done was seen as a fair way to give Spy added protection for losing his knife.
- Tomislav
- + Increased spin up to 30% faster (was 20%)
- As its damage was nerfed, this was improved to better differentiate it from stock.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement