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- --[[
- Created by Theamazingnater
- Finally! I learned how to switch between animations depending on what bool is activated!
- Hope you enjoy the new Ultimate Guest script.
- --]]
- char = game.Players.LocalPlayer.Character
- cananimate = true
- wait(1)
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- end
- print([[
- Thanks for using my Ultimate Guest script.
- This is a newer verison, and I have been waiting to make this.
- AND I FINALLY LEARNED HOW TO SWITCH BETWEEN ANIMATIONS!
- :D
- - Theamazingnater
- User is: ]] .. char.Name)
- kills = 0
- local Shirt = Instance.new("Shirt",char)
- Shirt.ShirtTemplate = "rbxassetid://13997646"
- local Pants = Instance.new("Pants",char)
- Pants.PantsTemplate = "rbxassetid://7307783"
- -- Bodycolors!
- local bdycolors = char:findFirstChild("Body Colors")
- bdycolors.TorsoColor3 = Color3.new(1,1,1)
- bdycolors.LeftArmColor3 = Color3.new(1,1,1)
- bdycolors.RightArmColor3 = Color3.new(1,1,1)
- bdycolors.HeadColor3 = Color3.new(1,1,1)
- bdycolors.LeftLegColor3 = Color3.new(1,1,1)
- bdycolors.RightLegColor3 = Color3.new(1,1,1)
- -- Sounds
- local music = Instance.new("Sound",char)
- music.SoundId = "rbxassetid://932714839"
- music.Volume = 4
- music.Looped = true
- music:Play()
- -- Hats
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:Destroy()
- end
- end
- local Classicred = Instance.new("Part",char.Head)
- Classicred.Name = "Robloxclassicred"
- local Classicredmesh = Instance.new("FileMesh",Classicred)
- Classicredmesh.MeshId = "http://www.roblox.com/asset/?id=74878559"
- Classicredmesh.TextureId = "http://www.roblox.com/asset/?id=75976712"
- Classicredmesh.Scale = Vector3.new(1.05, 1.05, 1.05)
- local Classicredweld = Instance.new("Weld",Classicred)
- Classicredweld.Part0 = Classicred
- Classicredweld.Part1 = char.Head
- Classicredweld.C0 = CFrame.new(0.00257301331, -0.508233547, 0.112071037, 0.998388648, 0, -0.0567459799, 0, 1, 0, 0.0567459799, 0, 0.998388648)
- Classicred.CanCollide = false
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- wait()
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(1,1,1)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = BrickColor.new("Really red").Color
- textfag.TextStrokeColor3 = BrickColor.new("Really red").Color
- v.Shape = "Block"
- textfag.Text = "The Last Assassin"
- coroutine.resume(coroutine.create(function()
- while textfag ~= nil do
- swait()
- textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- textfag.Rotation = math.random(-3,3)
- end
- end))
- human = humanoidrootpart
- neck = headweld
- lhand = lhandweld
- rhand = rhandweld
- rleg = rlegweld
- lleg = llegweld
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=144440688"
- transformation = false
- local kills2 = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) -- This will make a ScreenGui, which shows how much kills ya got.
- local text = Instance.new("TextLabel",kills2)
- text.Text = "Kills: " .. kills -- Changes the text to "Kills: 0" since the value is 0.
- text.Position = UDim2.new(0.728, 0,0.793, 0) -- This position failed, don't know why.
- text.Size = UDim2.new(0.271, 0,0.207, 0)
- text.TextColor3 = textfag.TextColor3
- text.TextScaled = true
- text.BackgroundTransparency = 1
- local number = Instance.new("NumberValue",char) -- Creates a NumberValue, which is the Kills value.
- number.Name = "Kills"
- number.Value = kills -- Changes the value to 0.
- coroutine.wrap(function() -- Changes value.
- while true do
- wait(0.01)
- number.Value = kills
- text.Text = "Kills: " .. number.Value -- Allows text to change.
- end
- end)()
- function Transform(key)
- if key == "e" and not transformation then
- transformation = true
- cananimate = false
- for i = 0,1 , 0.03 do
- lhand.C0 = lhand.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5, -1.9999913, 0, 1, 0, 0, 0, 0.999995589, 0, 0, 0, 1),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.5, -1.9999913, 0, 1, 0, 0, 0, 0.999995589, 0, 0, 0, 1),i)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 0.999995708, 0, 0, 0, 1),i)
- human.C0 = human.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999995708, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- char.Humanoid.WalkSpeed = 0
- chatfunc("You know..")
- wait(2)
- chatfunc("I dont show this to much people..")
- wait(2)
- chatfunc("But you.. You deserve this..")
- wait(2)
- chatfunc("..")
- wait(1.5)
- chatfunc("YOU DESERVE ALL OF THIS!")
- wait(2)
- local Part = Instance.new("Part", char)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Position = char.Torso.Position
- Part.Size = Vector3.new(1,1,1)
- Part.Material = "Neon"
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- for i = 1,10 do
- game:GetService("RunService").RenderStepped:wait()
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Part.Size = Part.Size + Vector3.new(2, 2, 2)
- Part.Color = Part.Color:lerp(Color3.fromRGB(5, 0, 0), 0.1)
- end
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Part.Size = Part.Size - Vector3.new(2, 2, 2)
- Part.Color = Part.Color:lerp(Color3.fromRGB(0, 0, 0), 0.1)
- end
- end
- Mesh.MeshType = "Cylinder"
- Part.Position = char.Torso.Position
- Part.Orientation = Vector3.new(0,0,90)
- music.SoundId = "http://www.roblox.com/asset/?id=570556587"
- music:Play()
- for i = 1,200 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Mesh.Scale = Mesh.Scale + Vector3.new(10, 0.1, 0.1)
- Part.Transparency = Part.Transparency + 0.005
- Part.Color = Part.Color:lerp(Color3.fromRGB(255, 255, 0), 0.1)
- end
- Part:Destroy()
- textfag.Text = "The Last Assassin's true power"
- cananimate = true
- char.Humanoid.WalkSpeed = 16
- chatfunc("Get READY!")
- wait(2)
- chatfunc("BECAUSE IM GONNA TEAR YOU APART!")
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=81795911"
- function onTouched(brick)
- local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
- if humn then
- kills = kills + 1
- for i,v in pairs(humn.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- v.Transparency = 0.5
- v.Color = BrickColor.new("Really black").Color
- v.CanCollide = false
- humn:Destroy()
- end
- end
- end
- end
- char.Torso.Touched:connect(onTouched)
- end
- end
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(Transform)
- while true do
- wait(0.01)
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:Destroy()
- end
- end
- if cananimate and not transformation then
- --Walking animation
- if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then
- for i = 0.1,0.3 , 0.008 do
- if cananimate and not transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate and not transformation then
- human.C0 = human.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.44722462, -0.175569534, 1, 0, 0, 0, 0.957668662, 0.28787294, 0, -0.28787291, 0.957668662),i)
- lhand.C0 = lhand.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- for i = 0.1,0.3 , 0.008 do
- if cananimate and not transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate and not transformation then
- human.C0 = human.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.44722462, -0.175569534, 1, 0, 0, 0, 0.957668662, 0.28787294, 0, -0.28787291, 0.957668662),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
- lhand.C0 = lhand.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- -- Idle animation
- elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then
- for i = 0,1 , 0.03 do
- if cananimate and not transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate and not transformation then
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.44722462, -0.175569534, 1, 0, 0, 0, 0.957668662, 0.28787294, 0, -0.28787291, 0.957668662),i)
- lhand.C0 = lhand.C0:lerp(CFrame.new(-0.999992371, 0.403417587, -0.400690079, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(0.999992371, 0.401778936, -0.300704002, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.500003815, -0.302405119, -1.00209045, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.499988556, -0.299546719, -1.00121117, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i)
- human.C0 = human.C0:lerp(CFrame.new(0, 1.98613644, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1):inverse(),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- wait()
- if cananimate and transformation then
- --Walking animation
- if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate and transformation then
- for i = 0.1,0.3 , 0.008 do
- if cananimate and transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate and transformation then
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- human.C0 = human.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- lhand.C0 = lhand.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- for i = 0.1,0.3 , 0.008 do
- if cananimate and transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate and transformation then
- neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- human.C0 = human.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
- rleg.C0 = rleg.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
- lhand.C0 = lhand.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
- rhand.C0 = rhand.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
- game:GetService("RunService").Stepped:wait()
- end
- end
- -- Idle animation
- elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then
- for i = 0,1 , 0.03 do
- if cananimate and transformation and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate and transformation then
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.49999976, 0, 0.939692736, 2.65673535e-22, -0.342019886, -1.42512683e-22, 1, 3.85227261e-22, 0.342019916, -3.13253081e-22, 0.939692736),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.866025388, -3.86706633e-22, -0.500000238, 2.65673535e-22, 1, -3.13253081e-22, 0.500000238, 1.38448295e-22, 0.866025388):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.790345192, -1.96068549, 0, 0.984807849, 0.173647985, -5.23747954e-22, -0.173647985, 0.984807849, 3.13253081e-22, 5.70186845e-22, -2.1754633e-22, 1),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.65210819, 0.0268206596, 0, 0.984807849, 0.173647985, -5.23747954e-22, -0.173647985, 0.984807849, 3.13253081e-22, 5.70186845e-22, -2.1754633e-22, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.59805298, 0.00370526314, -0.166603565, 0.984807849, -0.173648134, -3.13053391e-07, 0.171009988, 0.969846368, -0.173648238, 0.0301539954, 0.171010062, 0.984807789),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- end
- end
- wait()
- end
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