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- StepMania5.1-UNKNOWN crash report (build UNKNOWN, 20171025 @ 02:19:03)
- --------------------------------------
- Crash reason: DebugLineCrash
- Thread: Main thread
- GraphicsWindow.cpp:55 0005071A, 256, 00000072, 403d0001
- GameSoundManager.cpp:559 54.181171, delta 0.019000
- GraphicsWindow.cpp:55 0005071A, 256, 00000049, 00170001
- GameSoundManager.cpp:559 54.200172, delta 0.020000
- ScreenDebugOverlay.cpp:1309 DebugLineCrash
- Thread: Decode thread
- RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
- RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
- RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
- RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
- RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
- Thread: Mixer thread
- Thread: Music thread
- Thread: Worker thread (MemoryCardWorker)
- Thread: Worker thread (/@mc1int/)
- Thread: Worker thread (/@mc2int/)
- Thread: DirectInput thread
- InputHandler_DirectInput.cpp:980
- InputHandler_DirectInput.cpp:956
- InputHandler_DirectInput.cpp:975
- InputHandler_DirectInput.cpp:980
- InputHandler_DirectInput.cpp:956
- 01292b1f: StepMania!00e70000
- 00f01f6d: StepMania!00e70000
- 012220b1: StepMania!00e70000
- 012265f4: StepMania!00e70000
- 00f65d67: StepMania!00e70000
- 00f4ac4d: StepMania!00e70000
- 0121afcf: StepMania!00e70000
- 00f056ad: StepMania!00e70000
- 00f4928d: StepMania!00e70000
- 00f010b6: StepMania!00e70000
- 00f0971f: StepMania!00e70000
- 779c2eea: ntdll!RtlAllocateHeap [77980000+42dc0+12a]
- 779c2dfe: ntdll!RtlAllocateHeap [77980000+42dc0+3e]
- 012926a6: StepMania!00e70000
- 013514ae: StepMania!00e70000
- 779e57fd: ntdll!RtlGetAppContainerNamedObjectPath [77980000+65730+cd]
- Static log:
- StepMania5.1-UNKNOWN
- Compiled 20171025 @ 02:19:03 (build UNKNOWN)
- Log starting 2017-10-25 23:07:43
- Loading window: win32
- Windows 6.2 (Win8) build 9200 []
- Memory: 2047mb total, 4095mb swap (4095mb swap avail)
- Video driver: NVIDIA GeForce GT 610 [NVIDIA]
- 23.21.13.8800, 10-12-2017 [pci\ven_10de&dev_104a]
- Drive: "Hitachi HDP725050GLA GM4O" Driver: nvstor64 DMA: N/A
- Drive: "ATAPI DVD A DH16AAL LHD3" Driver: nvstor64 DMA: N/A
- Sound device 0: Speakers (Realtek High Definiti, 10.0, MID 1, PID 100
- WaveOut software mixing at 44100 hz
- Sound driver: WaveOut
- Lights driver: SystemMessage
- Lights driver: Export
- Video renderers: 'opengl,d3d'
- Mode: ICD 32 (888) 24 depth 64 accum
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- OGL Vendor: NVIDIA Corporation
- OGL Renderer: GeForce GT 610/PCIe/SSE2
- OGL Version: 4.6.0 NVIDIA 388.00
- OGL Max texture size: 16384
- OGL Texture units: 4
- GLU Version: 1.2.2.0 Microsoft Corporation
- OGL Extensions:
- GL_AMD_multi_draw_indirect
- GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays,
- base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control,
- color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader,
- compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
- cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
- direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
- draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
- fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
- fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
- get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
- half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile,
- pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp,
- program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
- sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counter_ops,
- shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote,
- shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object,
- shader_subroutine, shader_texture_image_samples, shader_texture_lod, shading_language_100,
- shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer,
- sparse_texture, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier,
- texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
- texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
- texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
- texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge,
- texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
- texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
- texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
- transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
- uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding,
- vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
- viewport_array, window_pos
- GL_ATI: draw_buffers, texture_float, texture_mirror_once
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
- blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
- draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
- framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
- gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
- packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
- rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
- shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
- texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
- texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
- texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
- texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
- vertex_attrib_64bit, window_rectangles
- GL_IBM: rasterpos_clip, texture_mirrored_repeat
- GL_KHR: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile,
- robust_buffer_access_behavior, robustness
- GL_KTX_buffer_region
- GL_NVX: conditional_render, gpu_memory_info, multigpu_info
- GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect,
- bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
- conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
- explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
- fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
- gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
- internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
- pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners,
- register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
- texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader,
- texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
- vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
- vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
- GL_S3_s3tc
- GL_SGIS: generate_mipmap, texture_lod
- GL_SGIX: depth_texture, shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- OpenGL Windowed 1596x873 32 color 32 texture 60Hz Vsync SmoothLines
- Found 0 XInput devices.
- DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
- DInput: Enumerating device - Type: 0x00010214 Instance Name: "USB Joystick " Product Name: "USB Joystick "
- DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
- Found 3 DirectInput devices:
- 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
- 1: 'USB Joystick ' axes: 4, hats: 1, buttons: 12 (buffered)
- 2: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
- Players joined: none
- Lost focus to: (NULL), Discord.exe
- Top Screen: ScreenTitleMenu
- Language: en
- Current renderer: OpenGL
- Theme: default
- Partial log:
- 01:07.642: 45 FPS, 55 av FPS, 1380 VPF, OpenGL
- 01:08.657: 46 FPS, 54 av FPS, 1380 VPF, OpenGL
- 01:08.837: WM_ACTIVATE (0, 0): has focus
- 01:08.844: App has focus
- 01:09.672: 58 FPS, 54 av FPS, 1380 VPF, OpenGL
- 01:10.672: 60 FPS, 55 av FPS, 3238 VPF, OpenGL
- 01:11.686: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
- 01:12.698: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
- 01:13.706: 55 FPS, 55 av FPS, 6448 VPF, OpenGL
- 01:14.722: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
- -- End of report
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