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SpoOkyMagician

Force Crash VS2013 SM 5.1

Oct 25th, 2017
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  1. StepMania5.1-UNKNOWN crash report (build UNKNOWN, 20171025 @ 02:19:03)
  2. --------------------------------------
  3.  
  4. Crash reason: DebugLineCrash
  5.  
  6. Thread: Main thread
  7. GraphicsWindow.cpp:55 0005071A, 256, 00000072, 403d0001
  8. GameSoundManager.cpp:559 54.181171, delta 0.019000
  9. GraphicsWindow.cpp:55 0005071A, 256, 00000049, 00170001
  10. GameSoundManager.cpp:559 54.200172, delta 0.020000
  11. ScreenDebugOverlay.cpp:1309 DebugLineCrash
  12. Thread: Decode thread
  13. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  14. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  15. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  16. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  17. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available.
  18. Thread: Mixer thread
  19. Thread: Music thread
  20. Thread: Worker thread (MemoryCardWorker)
  21. Thread: Worker thread (/@mc1int/)
  22. Thread: Worker thread (/@mc2int/)
  23. Thread: DirectInput thread
  24. InputHandler_DirectInput.cpp:980
  25. InputHandler_DirectInput.cpp:956
  26. InputHandler_DirectInput.cpp:975
  27. InputHandler_DirectInput.cpp:980
  28. InputHandler_DirectInput.cpp:956
  29. 01292b1f: StepMania!00e70000
  30. 00f01f6d: StepMania!00e70000
  31. 012220b1: StepMania!00e70000
  32. 012265f4: StepMania!00e70000
  33. 00f65d67: StepMania!00e70000
  34. 00f4ac4d: StepMania!00e70000
  35. 0121afcf: StepMania!00e70000
  36. 00f056ad: StepMania!00e70000
  37. 00f4928d: StepMania!00e70000
  38. 00f010b6: StepMania!00e70000
  39. 00f0971f: StepMania!00e70000
  40. 779c2eea: ntdll!RtlAllocateHeap [77980000+42dc0+12a]
  41. 779c2dfe: ntdll!RtlAllocateHeap [77980000+42dc0+3e]
  42. 012926a6: StepMania!00e70000
  43. 013514ae: StepMania!00e70000
  44. 779e57fd: ntdll!RtlGetAppContainerNamedObjectPath [77980000+65730+cd]
  45.  
  46. Static log:
  47. StepMania5.1-UNKNOWN
  48. Compiled 20171025 @ 02:19:03 (build UNKNOWN)
  49. Log starting 2017-10-25 23:07:43
  50. Loading window: win32
  51. Windows 6.2 (Win8) build 9200 []
  52. Memory: 2047mb total, 4095mb swap (4095mb swap avail)
  53. Video driver: NVIDIA GeForce GT 610 [NVIDIA]
  54. 23.21.13.8800, 10-12-2017 [pci\ven_10de&dev_104a]
  55. Drive: "Hitachi HDP725050GLA GM4O" Driver: nvstor64 DMA: N/A
  56. Drive: "ATAPI DVD A DH16AAL LHD3" Driver: nvstor64 DMA: N/A
  57. Sound device 0: Speakers (Realtek High Definiti, 10.0, MID 1, PID 100
  58. WaveOut software mixing at 44100 hz
  59. Sound driver: WaveOut
  60. Lights driver: SystemMessage
  61. Lights driver: Export
  62. Video renderers: 'opengl,d3d'
  63. Mode: ICD 32 (888) 24 depth 64 accum
  64. Paletted textures disabled: GL_EXT_paletted_texture missing.
  65. OGL Vendor: NVIDIA Corporation
  66. OGL Renderer: GeForce GT 610/PCIe/SSE2
  67. OGL Version: 4.6.0 NVIDIA 388.00
  68. OGL Max texture size: 16384
  69. OGL Texture units: 4
  70. GLU Version: 1.2.2.0 Microsoft Corporation
  71. OGL Extensions:
  72. GL_AMD_multi_draw_indirect
  73. GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays,
  74. base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control,
  75. color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader,
  76. compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
  77. cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  78. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  79. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  80. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  81. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  82. get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
  83. half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  84. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  85. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile,
  86. pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp,
  87. program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
  88. sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counter_ops,
  89. shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote,
  90. shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object,
  91. shader_subroutine, shader_texture_image_samples, shader_texture_lod, shading_language_100,
  92. shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer,
  93. sparse_texture, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier,
  94. texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
  95. texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
  96. texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
  97. texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge,
  98. texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
  99. texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
  100. texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
  101. transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
  102. uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding,
  103. vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
  104. viewport_array, window_pos
  105. GL_ATI: draw_buffers, texture_float, texture_mirror_once
  106. GL_EXTX_framebuffer_mixed_formats
  107. GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  108. blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
  109. draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
  110. framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  111. gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
  112. packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
  113. rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
  114. shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
  115. texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  116. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
  117. texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  118. texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
  119. texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
  120. vertex_attrib_64bit, window_rectangles
  121. GL_IBM: rasterpos_clip, texture_mirrored_repeat
  122. GL_KHR: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile,
  123. robust_buffer_access_behavior, robustness
  124. GL_KTX_buffer_region
  125. GL_NVX: conditional_render, gpu_memory_info, multigpu_info
  126. GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect,
  127. bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
  128. conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
  129. explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
  130. fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
  131. gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
  132. internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
  133. occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
  134. pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners,
  135. register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  136. shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
  137. texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader,
  138. texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
  139. vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  140. vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
  141. GL_S3_s3tc
  142. GL_SGIS: generate_mipmap, texture_lod
  143. GL_SGIX: depth_texture, shadow
  144. GL_SUN_slice_accum
  145. GL_WIN_swap_hint
  146. WGL_EXT_swap_control
  147. OpenGL Windowed 1596x873 32 color 32 texture 60Hz Vsync SmoothLines
  148. Found 0 XInput devices.
  149. DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
  150. DInput: Enumerating device - Type: 0x00010214 Instance Name: "USB Joystick " Product Name: "USB Joystick "
  151. DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
  152. Found 3 DirectInput devices:
  153. 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
  154. 1: 'USB Joystick ' axes: 4, hats: 1, buttons: 12 (buffered)
  155. 2: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
  156. Players joined: none
  157. Lost focus to: (NULL), Discord.exe
  158. Top Screen: ScreenTitleMenu
  159. Language: en
  160. Current renderer: OpenGL
  161. Theme: default
  162.  
  163. Partial log:
  164. 01:07.642: 45 FPS, 55 av FPS, 1380 VPF, OpenGL
  165. 01:08.657: 46 FPS, 54 av FPS, 1380 VPF, OpenGL
  166. 01:08.837: WM_ACTIVATE (0, 0): has focus
  167. 01:08.844: App has focus
  168. 01:09.672: 58 FPS, 54 av FPS, 1380 VPF, OpenGL
  169. 01:10.672: 60 FPS, 55 av FPS, 3238 VPF, OpenGL
  170. 01:11.686: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
  171. 01:12.698: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
  172. 01:13.706: 55 FPS, 55 av FPS, 6448 VPF, OpenGL
  173. 01:14.722: 54 FPS, 54 av FPS, 6448 VPF, OpenGL
  174.  
  175. -- End of report
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