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- --by Rufus14
- wait()
- script:Destroy()
- deddding = false
- s = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- s.SoundId = "rbxassetid://178646271"
- s.Volume = 10
- function death()
- if not deddding then
- deddding = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- local aah = game.Players.LocalPlayer.Character.Head:findFirstChild("Died")
- if aah then
- aah.Volume = 8
- local aahmath = math.random(2,8)
- if aahmath == 2 then
- aah.SoundId = "rbxassetid://884348443"
- aah:Play()
- end
- if aahmath == 3 then
- aah.SoundId = "rbxassetid://535528169"
- aah.TimePosition = 0.3
- aah:Play()
- end
- if aahmath == 4 then
- aah.SoundId = "rbxassetid://1080363252"
- aah:Play()
- end
- if aahmath == 5 then
- aah.SoundId = "rbxassetid://150245085"
- aah:Play()
- end
- if aahmath == 6 then
- aah.SoundId = "rbxassetid://345287845"
- aah.TimePosition = 2.5
- aah:Play()
- end
- if aahmath == 7 then
- aah.SoundId = "rbxassetid://147758746"
- aah.TimePosition = 1.3
- aah:Play()
- end
- if aahmath == 8 then
- aah.SoundId = "rbxassetid://626777433"
- aah.TimePosition = 2.1
- aah:Play()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- local ripinpepp = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local frm = Instance.new("Frame", ripinpepp)
- frm.Size = UDim2.new(1,0 , 1,0)
- game.Workspace.CurrentCamera.CameraType = "Custom"
- game.Workspace.CurrentCamera.FieldOfView = 70
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- frm.BackgroundColor3 = Color3.new(255,0,0)
- frm.BackgroundTransparency = 0.5
- s:Play()
- for i = 0,1 , 0.03 do
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.975958347, -2.06729031, 0, 0.905177712, -0.425033659, 8.83524214e-27, 0.425034732, 0.905179977, 4.223007e-27, -1.05518035e-26, 3.02922588e-28, 1.0000025),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.901434898, -1.97289896, 0, 0.896831989, 0.442371875, -3.88750654e-27, -0.442372978, 0.896834254, 5.09510506e-27, 4.69530011e-27, -3.35739201e-27, 1.0000025),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98829222, 0.555973053, 0, -0.0983736441, -0.995149612, 6.86624532e-27, 0.995152056, -0.0983738229, 1.33999472e-26, -1.25618211e-26, 9.13816473e-27, 1.0000025),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.80910063, 0.148392916, 0, 0.586558223, 0.80990839, -5.84135723e-26, -0.809910417, 0.586559713, -6.21380681e-26, -1.6509281e-26, 8.28998148e-26, 1.0000025),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -2.50004101, 2.00000429, 1, -4.90253133e-27, 8.98669496e-27, 8.98670343e-27, 1.77323375e-06, -1, 4.90251553e-27, 1, 1.77323375e-06),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(2)
- for i = 0,1 , 0.03 do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.50003004, 0, 0.0504118204, 7.7851105e-26, 0.998731196, 6.69585136e-26, 1.0000025, -8.04764341e-26, -0.998733759, 7.09920026e-26, 0.0504123718),i)
- game:GetService("RunService").Stepped:wait()
- end
- for i = 1,300 do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0.Name = "blood"
- Part0.CanCollide = false
- Part0.Anchored = true
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Maroon")
- Part0.Rotation = Vector3.new(0, 0, 90)
- Part0.Shape = Enum.PartType.Cylinder
- Part0.Size = Vector3.new(0.310000002, 1.77000022, 2)
- Part0.CFrame = CFrame.new(10.5427914, 1.28072846, 11.4908791, 4.47034836e-07, -1.00000215, 0, 1.00000215, 4.47034836e-07, 0, 0, 0, 1)
- Part0.Color = Color3.new(0.458824, 0, 0)
- Part0.Position = Vector3.new(10.5427914, 1.28072846, 11.4908791)
- Part0.Orientation = Vector3.new(0, 0, 90)
- Part0.Color = Color3.new(0.458824, 0, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i = 1,math.huge() do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- Part0.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,0.4)
- Part0.CFrame = Part0.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- game:GetService("RunService").Stepped:wait()
- end
- game.Players.LocalPlayer.Character.Archivable = true
- local cl = game.Players.LocalPlayer.Character:Clone()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:destroy()
- end
- end
- cl.Parent = workspace
- while true do
- cl.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- function death2()
- if not deddding then
- deddding = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- local aah = game.Players.LocalPlayer.Character.Head:findFirstChild("Died")
- if aah then
- aah.Volume = 8
- local aahmath = math.random(2,8)
- if aahmath == 2 then
- aah.SoundId = "rbxassetid://884348443"
- aah:Play()
- end
- if aahmath == 3 then
- aah.SoundId = "rbxassetid://535528169"
- aah.TimePosition = 0.3
- aah:Play()
- end
- if aahmath == 4 then
- aah.SoundId = "rbxassetid://1080363252"
- aah:Play()
- end
- if aahmath == 5 then
- aah.SoundId = "rbxassetid://150245085"
- aah:Play()
- end
- if aahmath == 6 then
- aah.SoundId = "rbxassetid://345287845"
- aah.TimePosition = 2.5
- aah:Play()
- end
- if aahmath == 7 then
- aah.SoundId = "rbxassetid://147758746"
- aah.TimePosition = 1.3
- aah:Play()
- end
- if aahmath == 8 then
- aah.SoundId = "rbxassetid://626777433"
- aah.TimePosition = 2.1
- aah:Play()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- local ripinpepp = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local frm = Instance.new("Frame", ripinpepp)
- frm.Size = UDim2.new(1,0 , 1,0)
- game.Workspace.CurrentCamera.CameraType = "Custom"
- game.Workspace.CurrentCamera.FieldOfView = 70
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- frm.BackgroundColor3 = Color3.new(255,0,0)
- frm.BackgroundTransparency = 0.5
- s:Play()
- for i = 0,1 , 0.03 do
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.975958347, -2.06729031, 0, 0.905177712, -0.425033659, 8.83524214e-27, 0.425034732, 0.905179977, 4.223007e-27, -1.05518035e-26, 3.02922588e-28, 1.0000025),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.901434898, -1.97289896, 0, 0.896831989, 0.442371875, -3.88750654e-27, -0.442372978, 0.896834254, 5.09510506e-27, 4.69530011e-27, -3.35739201e-27, 1.0000025),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98829222, 0.555973053, 0, -0.0983736441, -0.995149612, 6.86624532e-27, 0.995152056, -0.0983738229, 1.33999472e-26, -1.25618211e-26, 9.13816473e-27, 1.0000025),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.80910063, 0.148392916, 0, 0.586558223, 0.80990839, -5.84135723e-26, -0.809910417, 0.586559713, -6.21380681e-26, -1.6509281e-26, 8.28998148e-26, 1.0000025),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -2.71110725, -1.9999876, 1, -1.89579053e-26, -7.87598728e-27, 7.01770661e-27, 6.76514401e-06, 1.0000025, -1.93673287e-26, -1.00000238, 6.85455143e-06),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(2)
- for i = 0,1 , 0.03 do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.50003004, 0, 0.0504118204, 7.7851105e-26, 0.998731196, 6.69585136e-26, 1.0000025, -8.04764341e-26, -0.998733759, 7.09920026e-26, 0.0504123718),i)
- game:GetService("RunService").Stepped:wait()
- end
- for i = 1,300 do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0.Name = "blood"
- Part0.CanCollide = false
- Part0.Anchored = true
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Maroon")
- Part0.Rotation = Vector3.new(0, 0, 90)
- Part0.Shape = Enum.PartType.Cylinder
- Part0.Size = Vector3.new(0.310000002, 1.77000022, 2)
- Part0.CFrame = CFrame.new(10.5427914, 1.28072846, 11.4908791, 4.47034836e-07, -1.00000215, 0, 1.00000215, 4.47034836e-07, 0, 0, 0, 1)
- Part0.Color = Color3.new(0.458824, 0, 0)
- Part0.Position = Vector3.new(10.5427914, 1.28072846, 11.4908791)
- Part0.Orientation = Vector3.new(0, 0, 90)
- Part0.Color = Color3.new(0.458824, 0, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i = 1,400 do
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- Part0.Size = Part0.Size + Vector3.new(0,0.01,0.01)
- Part0.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-0.4)
- Part0.CFrame = Part0.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- game:GetService("RunService").Stepped:wait()
- end
- game.Players.LocalPlayer.Character.Archivable = true
- local cl = game.Players.LocalPlayer.Character:Clone()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:destroy()
- end
- end
- cl.Parent = workspace
- while true do
- cl.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- while true do
- game:GetService("RunService").RenderStepped:wait()
- if game.Players.LocalPlayer.Character.Humanoid.Health <= 25 then
- local dedthmath = math.random(1,2)
- if dedthmath == 1 then
- death()
- end
- if dedthmath == 2 then
- death2()
- end
- end
- end
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