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Dec 28th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. script:ClearAllChildren()
  9. wait(0.2)
  10.  
  11. Sound0 = Instance.new("Sound")
  12. Sound0.Volume = 9.3
  13. Sound0.Parent = game.Players.LocalPlayer.Character.Head
  14. Sound0.SoundId = "rbxassetid://1383202399"
  15. Sound0.Looped = true
  16. Sound0:Play()
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local TIME = 0
  39. local sick = Instance.new("Sound",Torso)
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57. if Player.name == "SenseiAdi" then
  58. warn("Enjoy friend ;3")
  59. end
  60. --//=================================\\
  61. --|| USEFUL VALUES
  62. --\\=================================//
  63.  
  64. Animation_Speed = 3
  65. local FORCERESET = false
  66. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  67. local Speed = 16
  68. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  71. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  72. local DAMAGEMULTIPLIER = 1
  73. local ANIM = "Idle"
  74. local ATTACK = false
  75. local EQUIPPED = false
  76. local HOLD = false
  77. local COMBO = 1
  78. local Rooted = false
  79. local SINE = 0
  80. local KEYHOLD = false
  81. local CHANGE = 2 / Animation_Speed
  82. local WALKINGANIM = false
  83. local VALUE1 = false
  84. local VALUE2 = false
  85. local ROBLOXIDLEANIMATION = IT("Animation")
  86. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  87. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  88. --ROBLOXIDLEANIMATION.Parent = Humanoid
  89. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  90. WEAPONGUI.Name = "BanishV3Gui"
  91. local Weapon = IT("Model")
  92. Weapon.Name = "Adds"
  93. local Effects = IT("Folder", Weapon)
  94. Effects.Name = "Effects"
  95. local ANIMATOR = Humanoid.Animator
  96. local ANIMATE = Character:FindFirstChild("Animate")
  97. local UNANCHOR = true
  98. local TOBANISH = {}
  99. script.Parent = PlayerGui
  100. Player_Size = 1 --Size of the player.
  101. local EXTRATRANS = 0
  102. local Effects2 = {}
  103. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  104. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  105. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  106. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  107. local SIZE = 2
  108. local SKILLTEXTCOLOR = C3(0,0,0)
  109. local SKILLTEXTCOLOR2 = C3(1,0,0)
  110. --//=================================\\
  111. --\\=================================//
  112.  
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122.  
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153. --//=================================\\
  154. --|| SOME FUNCTIONS
  155. --\\=================================//
  156.  
  157. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  158. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  159. end
  160.  
  161. function PositiveAngle(NUMBER)
  162. if NUMBER >= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function NegativeAngle(NUMBER)
  169. if NUMBER <= 0 then
  170. NUMBER = 0
  171. end
  172. return NUMBER
  173. end
  174.  
  175. function Swait(NUMBER)
  176. if NUMBER == 0 or NUMBER == nil then
  177. ArtificialHB.Event:wait()
  178. else
  179. for i = 1, NUMBER do
  180. ArtificialHB.Event:wait()
  181. end
  182. end
  183. end
  184.  
  185. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  186. local NEWMESH = IT(MESH)
  187. if MESH == "SpecialMesh" then
  188. NEWMESH.MeshType = MESHTYPE
  189. if MESHID ~= "nil" and MESHID ~= "" then
  190. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  191. end
  192. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  193. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  194. end
  195. end
  196. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  197. NEWMESH.Scale = SCALE
  198. NEWMESH.Parent = PARENT
  199. return NEWMESH
  200. end
  201.  
  202. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  203. local NEWPART = IT("Part")
  204. NEWPART.formFactor = FORMFACTOR
  205. NEWPART.Reflectance = REFLECTANCE
  206. NEWPART.Transparency = TRANSPARENCY
  207. NEWPART.CanCollide = false
  208. NEWPART.Locked = true
  209. NEWPART.Anchored = true
  210. if ANCHOR == false then
  211. NEWPART.Anchored = false
  212. end
  213. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  214. NEWPART.Name = NAME
  215. NEWPART.Size = SIZE
  216. NEWPART.Position = Torso.Position
  217. NEWPART.Material = MATERIAL
  218. NEWPART:BreakJoints()
  219. NEWPART.Parent = PARENT
  220. return NEWPART
  221. end
  222.  
  223. local function weldBetween(a, b)
  224. local weldd = Instance.new("ManualWeld")
  225. weldd.Part0 = a
  226. weldd.Part1 = b
  227. weldd.C0 = CFrame.new()
  228. weldd.C1 = b.CFrame:inverse() * a.CFrame
  229. weldd.Parent = a
  230. return weldd
  231. end
  232.  
  233.  
  234. function QuaternionFromCFrame(cf)
  235. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  236. local trace = m00 + m11 + m22
  237. if trace > 0 then
  238. local s = math.sqrt(1 + trace)
  239. local recip = 0.5 / s
  240. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  241. else
  242. local i = 0
  243. if m11 > m00 then
  244. i = 1
  245. end
  246. if m22 > (i == 0 and m00 or m11) then
  247. i = 2
  248. end
  249. if i == 0 then
  250. local s = math.sqrt(m00 - m11 - m22 + 1)
  251. local recip = 0.5 / s
  252. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  253. elseif i == 1 then
  254. local s = math.sqrt(m11 - m22 - m00 + 1)
  255. local recip = 0.5 / s
  256. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  257. elseif i == 2 then
  258. local s = math.sqrt(m22 - m00 - m11 + 1)
  259. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  265. local xs, ys, zs = x + x, y + y, z + z
  266. local wx, wy, wz = w * xs, w * ys, w * zs
  267. local xx = x * xs
  268. local xy = x * ys
  269. local xz = x * zs
  270. local yy = y * ys
  271. local yz = y * zs
  272. local zz = z * zs
  273. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  274. end
  275.  
  276. function QuaternionSlerp(a, b, t)
  277. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  278. local startInterp, finishInterp;
  279. if cosTheta >= 0.0001 then
  280. if (1 - cosTheta) > 0.0001 then
  281. local theta = ACOS(cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((1 - t) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = 1 - t
  287. finishInterp = t
  288. end
  289. else
  290. if (1 + cosTheta) > 0.0001 then
  291. local theta = ACOS(-cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((t - 1) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = t - 1
  297. finishInterp = t
  298. end
  299. end
  300. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  301. end
  302.  
  303. function Clerp(a, b, t)
  304. local qa = {QuaternionFromCFrame(a)}
  305. local qb = {QuaternionFromCFrame(b)}
  306. local ax, ay, az = a.x, a.y, a.z
  307. local bx, by, bz = b.x, b.y, b.z
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  313. local frame = IT("Frame")
  314. frame.BackgroundTransparency = TRANSPARENCY
  315. frame.BorderSizePixel = BORDERSIZEPIXEL
  316. frame.Position = POSITION
  317. frame.Size = SIZE
  318. frame.BackgroundColor3 = COLOR
  319. frame.BorderColor3 = BORDERCOLOR
  320. frame.Name = NAME
  321. frame.Parent = PARENT
  322. return frame
  323. end
  324.  
  325. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  326. local label = IT("TextLabel")
  327. label.BackgroundTransparency = 1
  328. label.Size = UD2(1, 0, 1, 0)
  329. label.Position = UD2(0, 0, 0, 0)
  330. label.TextColor3 = TEXTCOLOR
  331. label.TextStrokeTransparency = STROKETRANSPARENCY
  332. label.TextTransparency = TRANSPARENCY
  333. label.FontSize = TEXTFONTSIZE
  334. label.Font = TEXTFONT
  335. label.BorderSizePixel = BORDERSIZEPIXEL
  336. label.TextScaled = false
  337. label.Text = TEXT
  338. label.Name = NAME
  339. label.Parent = PARENT
  340. return label
  341. end
  342.  
  343. function NoOutlines(PART)
  344. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  345. end
  346.  
  347. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  348. local NEWWELD = IT(TYPE)
  349. NEWWELD.Part0 = PART0
  350. NEWWELD.Part1 = PART1
  351. NEWWELD.C0 = C0
  352. NEWWELD.C1 = C1
  353. NEWWELD.Parent = PARENT
  354. return NEWWELD
  355. end
  356.  
  357. local S = IT("Sound")
  358. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  359. local NEWSOUND = nil
  360. coroutine.resume(coroutine.create(function()
  361. NEWSOUND = S:Clone()
  362. NEWSOUND.Parent = PARENT
  363. NEWSOUND.Volume = VOLUME
  364. NEWSOUND.Pitch = PITCH
  365. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  366. NEWSOUND:play()
  367. if DOESLOOP == true then
  368. NEWSOUND.Looped = true
  369. else
  370. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  371. NEWSOUND:remove()
  372. end
  373. end))
  374. return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378. local right = top:Cross(back)
  379. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  383. function WACKYEFFECT(Table)
  384. local TYPE = (Table.EffectType or "Sphere")
  385. local SIZE = (Table.Size or VT(1,1,1))
  386. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  387. local TRANSPARENCY = (Table.Transparency or 0)
  388. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  389. local CFRAME = (Table.CFrame or Torso.CFrame)
  390. local MOVEDIRECTION = (Table.MoveToPos or nil)
  391. local ROTATION1 = (Table.RotationX or 0)
  392. local ROTATION2 = (Table.RotationY or 0)
  393. local ROTATION3 = (Table.RotationZ or 0)
  394. local MATERIAL = (Table.Material or "Neon")
  395. local COLOR = (Table.Color or C3(0,0,0))
  396. local TIME = (Table.Time or 45)
  397. local SOUNDID = (Table.SoundID or nil)
  398. local SOUNDPITCH = (Table.SoundPitch or nil)
  399. local SOUNDVOLUME = (Table.SoundVolume or nil)
  400. coroutine.resume(coroutine.create(function()
  401. local PLAYSSOUND = false
  402. local SOUND = nil
  403. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  404. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  405. PLAYSSOUND = true
  406. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  407. end
  408. EFFECT.Color = COLOR
  409. local MSH = nil
  410. if TYPE == "Sphere" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Block" then
  413. MSH = IT("BlockMesh",EFFECT)
  414. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  415. elseif TYPE == "Wave" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  417. elseif TYPE == "Ring" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  419. elseif TYPE == "Slash" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421. elseif TYPE == "Round Slash" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  423. elseif TYPE == "Swirl" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Skull" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Crystal" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  429. end
  430. if MSH ~= nil then
  431. local MOVESPEED = nil
  432. if MOVEDIRECTION ~= nil then
  433. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  434. end
  435. local GROWTH = SIZE - ENDSIZE
  436. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  437. if TYPE == "Block" then
  438. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439. else
  440. EFFECT.CFrame = CFRAME
  441. end
  442. for LOOP = 1, TIME+1 do
  443. Swait()
  444. MSH.Scale = MSH.Scale - GROWTH/TIME
  445. if TYPE == "Wave" then
  446. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  447. end
  448. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  449. if TYPE == "Block" then
  450. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451. else
  452. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  453. end
  454. if MOVEDIRECTION ~= nil then
  455. local ORI = EFFECT.Orientation
  456. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  457. EFFECT.Orientation = ORI
  458. end
  459. end
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. SOUND.Stopped:Connect(function()
  464. EFFECT:remove()
  465. end)
  466. end
  467. else
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. repeat Swait() until SOUND.Playing == false
  472. EFFECT:remove()
  473. end
  474. end
  475. end))
  476. end
  477. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  478. function Lightning(Table)
  479. local Color = Table.Color or C3(1,1,1)
  480. local StartPos = Table.Start or Torso.Position
  481. local EndPos = Table.End or Mouse.Hit.p
  482. local SegmentLength = Table.SegmentL or 2
  483. local Thickness = Table.Thickness or 0.1
  484. local Dissapear = Table.DoesFade or false
  485. local Parent = Table.Ignore or Character
  486. local MaxDist = Table.MaxDist or 400
  487. local Branches = Table.Branches or false
  488. local Thicken = Table.Thicken or false
  489. local FadeTime = Table.FadeTime or 15
  490. local FadeIn = Table.FadeIn or false
  491. local Material = Table.Material or "Neon"
  492. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  493. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  494. local LIGHTNINGMODEL = IT("Model",Effects)
  495. LIGHTNINGMODEL.Name = "Lightning"
  496. local LastBolt = nil
  497. for E = 1, DISTANCE do
  498. local ExtraSize = 0
  499. if Thicken == true then
  500. ExtraSize = (DISTANCE-E)/15
  501. end
  502. local TRANSPARENCY = 0
  503. if FadeIn == true then
  504. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  505. if TRANSPARENCY < 0 then
  506. TRANSPARENCY = 0
  507. end
  508. end
  509. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  510. PART.Color = Color
  511. MakeForm(PART,"Cyl")
  512. if LastBolt == nil then
  513. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  514. else
  515. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  516. end
  517. LastBolt = PART
  518. if Branches == true and E < (DISTANCE-5) then
  519. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  520. if CHOICE == 1 then
  521. local LASTBRANCH = nil
  522. for i = 1, MRANDOM(2,5) do
  523. local ExtraSize2 = 0
  524. if Thicken == true then
  525. ExtraSize = ((DISTANCE-E)/25)/i
  526. end
  527. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  528. PART.Color = Color
  529. MakeForm(PART,"Cyl")
  530. if LASTBRANCH == nil then
  531. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  532. else
  533. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  534. end
  535. LASTBRANCH = PART
  536. end
  537. end
  538. end
  539. end
  540. if Dissapear == true then
  541. coroutine.resume(coroutine.create(function()
  542. for i = 1, FadeTime do
  543. Swait()
  544. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  545. if c.ClassName == "Part" then
  546. c.Transparency = c.Transparency + (i/FadeTime)/10
  547. end
  548. end
  549. end
  550. LIGHTNINGMODEL:remove()
  551. end))
  552. elseif Dissapear == false then
  553. Debris:AddItem(LIGHTNINGMODEL,0.1)
  554. end
  555. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  556. end
  557. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  559. wave.Color = COLOR
  560. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  561. wave.CFrame = CFRAME
  562. coroutine.resume(coroutine.create(function(PART)
  563. for i = 1, WAIT do
  564. Swait()
  565. mesh.Scale = mesh.Scale + GROW
  566. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  567. if DOESROT == true then
  568. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  569. end
  570. wave.Transparency = wave.Transparency + (0.5/WAIT)
  571. if wave.Transparency > 0.99 then
  572. wave:remove()
  573. end
  574. end
  575. end))
  576. end
  577.  
  578. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  580. wave.Color = COLOR
  581. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  582. wave.CFrame = CFRAME
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, WAIT do
  585. Swait()
  586. mesh.Scale = mesh.Scale + GROW
  587. wave.Transparency = wave.Transparency + (1/WAIT)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594. function MakeForm(PART,TYPE)
  595. if TYPE == "Cyl" then
  596. local MSH = IT("BlockMesh",PART)
  597. elseif TYPE == "Ball" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Sphere"
  600. elseif TYPE == "Cyl2" then
  601. local MSH = IT("CylinderMesh",PART)
  602. elseif TYPE == "Wedge" then
  603. local MSH = IT("SpecialMesh",PART)
  604. MSH.MeshType = "Wedge"
  605. end
  606. end
  607.  
  608. function SpawnTrail(FROM,TO,BIG)
  609. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  610. MakeForm(TRAIL,"Cyl")
  611. local DIST = (FROM - TO).Magnitude
  612. if BIG == true then
  613. TRAIL.Size = VT(0.5,DIST,0.5)
  614. else
  615. TRAIL.Size = VT(0.25,DIST,0.25)
  616. end
  617. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  618. coroutine.resume(coroutine.create(function()
  619. for i = 1, 5 do
  620. Swait()
  621. TRAIL.Transparency = TRAIL.Transparency + 0.1
  622. end
  623. TRAIL:remove()
  624. end))
  625. end
  626.  
  627. Debris = game:GetService("Debris")
  628.  
  629. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  630. local DIRECTION = CF(StartPos,EndPos).lookVector
  631. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  632. end
  633.  
  634. function turnto(position)
  635. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  636. end
  637.  
  638. --//=================================\\
  639. --|| WEAPON CREATION
  640. --\\=================================//
  641.  
  642.  
  643. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  644. PRT.Color = C3(0,0,0)
  645. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  647. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  648. PRT.Color = C3(0,0,0)
  649. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  651. for i = 1, 16 do
  652. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  653. FACE.Color = C3(0,0,0)
  654. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  656. end
  657. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Violet", "Eyeball", VT(0.15,0,0.15),false)
  658. MakeForm(EYE,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  660. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Violet", "Eyeball", VT(0.15,0.15,0.15),false)
  661. MakeForm(EYE2,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  663. local LASTPART = Head
  664. for i = 1, 20 do
  665. local MATH = (1-(i/25))
  666. if LASTPART == Head then
  667. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  668. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  669. LASTPART = Horn
  670. Horn.Color = C3((i*3-3)/153,0,153)
  671. else
  672. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  673. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/3, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  674. LASTPART = Horn
  675. Horn.Color = C3((i*3-3)/153,0,153)
  676. end
  677. end
  678. local LASTPART = Head
  679. for i = 1, 20 do
  680. local MATH = (1-(i/25))
  681. if LASTPART == Head then
  682. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  683. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  684. LASTPART = Horn
  685. Horn.Color = C3((i*3-3)/153,0,153)
  686. else
  687. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  688. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/3, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  689. LASTPART = Horn
  690. Horn.Color = C3((i*3-3)/153,0,153)
  691. end
  692. end
  693.  
  694. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false)
  695. MakeForm(Eyes,"Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  697. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyes", VT(0.6,0.1,1)/2,false)
  698. MakeForm(Eyes,"Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  700.  
  701. local Particle = IT("ParticleEmitter",nil)
  702. Particle.Enabled = false
  703. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  704. Particle.LightEmission = 0.5
  705. Particle.Rate = 150
  706. Particle.ZOffset = 0.2
  707. Particle.Rotation = NumberRange.new(-180, 180)
  708. Particle.RotSpeed = NumberRange.new(-180, 180)
  709. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  710. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  711.  
  712. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  713. function ParticleEmitter(Table)
  714. local PRTCL = Particle:Clone()
  715. local Speed = Table.Speed or 5
  716. local Drag = Table.Drag or 0
  717. local Size1 = Table.Size1 or 1
  718. local Size2 = Table.Size2 or 5
  719. local Lifetime1 = Table.Lifetime1 or 1
  720. local Lifetime2 = Table.Lifetime2 or 1.5
  721. local Parent = Table.Parent or Torso
  722. local Emit = Table.Emit or 100
  723. local Offset = Table.Offset or 360
  724. local Acel = Table.Acel or VT(0,0,0)
  725. local Enabled = Table.Enabled or false
  726. PRTCL.Parent = Parent
  727. PRTCL.Size = NumberSequence.new(Size1,Size2)
  728. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  729. PRTCL.Speed = NumberRange.new(Speed)
  730. PRTCL.VelocitySpread = Offset
  731. PRTCL.Drag = Drag
  732. PRTCL.Acceleration = Acel
  733. if Enabled == false then
  734. PRTCL:Emit(Emit)
  735. Debris:AddItem(PRTCL,Lifetime2)
  736. else
  737. PRTCL.Enabled = true
  738. end
  739. return PRTCL
  740. end
  741.  
  742.  
  743. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  744. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  745. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  746. MakeForm(Part,"Wedge")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  749. MakeForm(Part,"Wedge")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  756. MakeForm(Part,"Cyl")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  758. for i = 1, 8 do
  759. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  761. end
  762. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  766. MakeForm(Part,"Ball")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  769. MakeForm(Part,"Wedge")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  774. MakeForm(Part,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  777. MakeForm(Part,"Cyl")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  780. MakeForm(Part,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  783. MakeForm(Part,"Wedge")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  785. local LASTPART = Handle
  786. for i = 1, 10 do
  787. if LASTPART == Handle then
  788. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  789. LASTPART = Part
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. else
  792. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  793. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  794. LASTPART = Part
  795. end
  796. end
  797.  
  798. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  799. MakeForm(Barrel,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  805. MakeForm(Part,"Wedge")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  808. MakeForm(Hole,"Cyl")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  810. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  811. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  812. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  813. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  814. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  815. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  816. coroutine.resume(coroutine.create(function()
  817. while wait() do
  818. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  819. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  820. end
  821. end))
  822.  
  823. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  824. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  825.  
  826. for _, c in pairs(Weapon:GetDescendants()) do
  827. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  828. c.Material = "Glass"
  829. c.Color = C3(0,0,0)
  830. elseif c.ClassName == "Part" and c.Name == "Eye" then
  831. c.Color = C3(0,0,0)
  832. c.Material = "Neon"
  833. end
  834. end
  835.  
  836. Weapon.Parent = Character
  837. for _, c in pairs(Weapon:GetChildren()) do
  838. if c.ClassName == "Part" then
  839. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  840. end
  841. end
  842.  
  843. local BODY = {}
  844. for _, c in pairs(Character:GetDescendants()) do
  845. if c:IsA("BasePart") and c.Name ~= "Handle" then
  846. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  847. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  848. end
  849. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  850. elseif c:IsA("JointInstance") then
  851. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  852. end
  853. end
  854. for e = 1, #BODY do
  855. if BODY[e] ~= nil then
  856. local STUFF = BODY[e]
  857. local PART = STUFF[1]
  858. local PARENT = STUFF[2]
  859. local MATERIAL = STUFF[3]
  860. local COLOR = STUFF[4]
  861. local TRANSPARENCY = STUFF[5]
  862. if PART.ClassName == "Part" and PART ~= RootPart then
  863. PART.Material = MATERIAL
  864. PART.Color = COLOR
  865. PART.Transparency = TRANSPARENCY
  866. end
  867. PART.AncestryChanged:Connect(function()
  868. PART.Parent = PARENT
  869. end)
  870. end
  871. end
  872. function refit()
  873. Character.Parent = workspace
  874. for e = 1, #BODY do
  875. if BODY[e] ~= nil then
  876. local STUFF = BODY[e]
  877. local PART = STUFF[1]
  878. local PARENT = STUFF[2]
  879. local MATERIAL = STUFF[3]
  880. local COLOR = STUFF[4]
  881. local TRANSPARENCY = STUFF[5]
  882. if PART:IsA("BasePart") and PART ~= RootPart then
  883. PART.Material = MATERIAL
  884. PART.Color = COLOR
  885. PART.Transparency = TRANSPARENCY+EXTRATRANS
  886. end
  887. if PART.Parent ~= PARENT then
  888. Humanoid:remove()
  889. PART.Parent = PARENT
  890. Humanoid = IT("Humanoid",Character)
  891. end
  892. end
  893. end
  894. end
  895.  
  896. Humanoid.Died:connect(function()
  897. refit()
  898. end)
  899.  
  900. local SKILLTEXTCOLOR = C3(0,0,0)
  901. local SKILLFONT = "Antique"
  902. local SKILLTEXTSIZE = 7
  903.  
  904. Humanoid.Died:connect(function()
  905. ATTACK = true
  906. end)
  907. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  908. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  909. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  910. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  911. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  912. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  913.  
  914. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  915. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  916. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  917. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  918. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  919. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  920. function printbye(Name)
  921. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  922. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  923. end
  924.  
  925. workspace.ChildAdded:connect(function(instance)
  926. for BANISH = 1, #TOBANISH do
  927. if TOBANISH[BANISH] ~= nil then
  928. if instance.Name == TOBANISH[BANISH] then
  929. coroutine.resume(coroutine.create(function()
  930. printbye(instance.Name)
  931. instance:ClearAllChildren()
  932. Debris:AddItem(instance,0.0005)
  933. end))
  934. end
  935. end
  936. end
  937. end)
  938.  
  939. --//=================================\\
  940. --|| DAMAGING
  941. --\\=================================//
  942.  
  943. local asd = Instance.new("ParticleEmitter")
  944. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  945. asd.LightEmission = .1
  946. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  947. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  948. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  949. asd.Transparency = bbb
  950. asd.Size = aaa
  951. asd.ZOffset = .9
  952. asd.Acceleration = Vector3.new(0, -15, 0)
  953. asd.LockedToPart = false
  954. asd.EmissionDirection = "Back"
  955. asd.Lifetime = NumberRange.new(1, 2)
  956. asd.Rotation = NumberRange.new(-100, 100)
  957. asd.RotSpeed = NumberRange.new(-100, 100)
  958. asd.Speed = NumberRange.new(10)
  959. asd.Enabled = false
  960. asd.VelocitySpread = 999
  961. function getbloody(victim,amount)
  962. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  963. PART.CFrame = victim.CFrame
  964. local HITPLAYERSOUNDS = {"356551938","264486467"}
  965. Debris:AddItem(PART,5)
  966. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  967. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  968. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  969. local prtcl = asd:Clone()
  970. prtcl.Parent = PART
  971. prtcl:Emit(amount*10)
  972. end
  973. function Banish(Char)
  974. local NewCharacter = Instance.new("Model",Effects)
  975. NewCharacter.Name = "Ow im ded ;-;"
  976. for _, c in pairs(Char:GetDescendants()) do
  977. if c:IsA("BasePart") and c.Transparency == 0 then
  978. if c.Parent == Char then
  979. getbloody(c,5)
  980. end
  981. c:BreakJoints()
  982. c.Material = "Glass"
  983. c.Color = C3(0.5,0,0)
  984. c.CanCollide = true
  985. c.Transparency = 0.3
  986. if c:FindFirstChildOfClass("SpecialMesh") then
  987. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  988. end
  989. if c.Name == "Head" then
  990. c:ClearAllChildren()
  991. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  992. end
  993. if c.ClassName == "MeshPart" then
  994. c.TextureID = ""
  995. end
  996. if c:FindFirstChildOfClass("BodyPosition") then
  997. c:FindFirstChildOfClass("BodyPosition"):remove()
  998. end
  999. if c:FindFirstChildOfClass("ParticleEmitter") then
  1000. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1001. end
  1002. c.Parent = NewCharacter
  1003. c.Name = "DeadPart"
  1004. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1005. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1006. end
  1007. end
  1008. Char:remove()
  1009. Debris:AddItem(NewCharacter,5)
  1010. end
  1011.  
  1012. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1013. local CHILDREN = workspace:GetDescendants()
  1014. for index, CHILD in pairs(CHILDREN) do
  1015. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1016. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1017. if HUM then
  1018. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1019. if TORSO then
  1020. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1021. if ISBANISH == true then
  1022. Banish(CHILD)
  1023. else
  1024. if ISBANISH == "Gravity" then
  1025. HUM.PlatformStand = true
  1026. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1027. local grav = Instance.new("BodyPosition",TORSO)
  1028. grav.D = 15
  1029. grav.P = 20000
  1030. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1031. grav.position = TORSO.Position
  1032. grav.Name = "V3BanishForce"..Player.Name
  1033. else
  1034. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1035. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1036. end
  1037. else
  1038. HUM.PlatformStand = false
  1039. end
  1040. end
  1041. elseif ISBANISH == "Gravity" then
  1042. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1043. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1044. HUM.PlatformStand = false
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. function ApplyKill(POSITION,RANGE,BRUTAL)
  1053. local CHILDREN = workspace:GetDescendants()
  1054. for index, CHILD in pairs(CHILDREN) do
  1055. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1056. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1057. if HUM then
  1058. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1059. if TORSO then
  1060. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1061. if BRUTAL == true then
  1062. Banish(CHILD)
  1063. else
  1064. CHILD:BreakJoints()
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end
  1071. end
  1072. --//=================================\\
  1073. --|| ATTACK FUNCTIONS AND STUFF
  1074. --\\=================================//
  1075. function Kill(Foe)
  1076. if Foe then
  1077. coroutine.resume(coroutine.create(function()
  1078. --if game.Players:FindFirstChild(Foe.Name) then
  1079. table.insert(TOBANISH,Foe.Name)
  1080. printbye(Foe.Name)
  1081. --end
  1082. Foe.Archivable = true
  1083. local CLONE = Foe:Clone()
  1084. Foe:Destroy()
  1085. CLONE.Parent = Effects
  1086. CLONE:BreakJoints()
  1087. local MATERIALS = {"Glass","Neon"}
  1088. for _, c in pairs(CLONE:GetDescendants()) do
  1089. if c:IsA("BasePart") then
  1090. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1091. CreateSound(340722848, c, 10, 1, false)
  1092. end
  1093. c.Anchored = true
  1094. c.Transparency = c.Transparency + 0.2
  1095. c.Material = MATERIALS[MRANDOM(1,2)]
  1096. c.Color = C3(0,0,0)
  1097. if c.ClassName == "MeshPart" then
  1098. c.TextureID = ""
  1099. end
  1100. if c:FindFirstChildOfClass("SpecialMesh") then
  1101. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1102. end
  1103. if c:FindFirstChildOfClass("Decal") then
  1104. c:FindFirstChildOfClass("Decal"):remove()
  1105. end
  1106. c.Name = "Banished"
  1107. c.CanCollide = false
  1108. else
  1109. c:remove()
  1110. end
  1111. end
  1112. local A = false
  1113. for i = 1, 35 do
  1114. if A == false then
  1115. A = true
  1116. elseif A == true then
  1117. A = false
  1118. end
  1119. for _, c in pairs(CLONE:GetDescendants()) do
  1120. if c:IsA("BasePart") then
  1121. c.Anchored = true
  1122. c.Material = MATERIALS[MRANDOM(1,2)]
  1123. c.Transparency = c.Transparency + 0.8/35
  1124. if A == false then
  1125. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1126. elseif A == true then
  1127. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1128. end
  1129. end
  1130. end
  1131. Swait()
  1132. end
  1133. CLONE:remove()
  1134. end))
  1135. end
  1136. end
  1137.  
  1138. function Madness()
  1139. ATTACK = true
  1140. Rooted = false
  1141. local GYRO = IT("BodyGyro",RootPart)
  1142. GYRO.D = 750
  1143. GYRO.P = 20000
  1144. GYRO.MaxTorque = VT(0,40000000,0)
  1145. local LOCKED = true
  1146. local SHOT = false
  1147. coroutine.resume(coroutine.create(function()
  1148. for i=0, 1, 0.1 / Animation_Speed do
  1149. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. end
  1156. LOCKED = false
  1157. SHOT = true
  1158. repeat
  1159. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. until HOLD == false and SHOT == false
  1166. for i=0, 0.3, 0.1 / Animation_Speed do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. end
  1173. GYRO:remove()
  1174. ATTACK = false
  1175. Rooted = false
  1176. end))
  1177. repeat wait() until LOCKED == false
  1178. repeat
  1179. SHOT = true
  1180. wait(0.2)
  1181. SHOT = false
  1182. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1183. local HIT = BULLET.Hit
  1184. local HITPOS = BULLET.End
  1185. if HIT then
  1186. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1187. Kill(HIT.Parent)
  1188. end
  1189. end
  1190. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1191. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1192. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1193. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1194. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1195. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1196. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1197. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1198. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1199. until HOLD == false
  1200. end
  1201.  
  1202. function Banisher_Bullet()
  1203. ATTACK = true
  1204. Rooted = false
  1205. for i=0, 0.4, 0.1 / Animation_Speed do
  1206. Swait()
  1207. turnto(Mouse.Hit.p)
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1211. end
  1212. repeat
  1213. for i=0, 0.2, 0.1 / Animation_Speed do
  1214. Swait()
  1215. turnto(Mouse.Hit.p)
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1220. end
  1221. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1222. SpawnTrail(Hole.Position,POS)
  1223. if HIT ~= nil then
  1224. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1225. Banish(HIT.Parent)
  1226. end
  1227. end
  1228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1232. for i=0, 0.3, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1238. end
  1239. until KEYHOLD == false
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244. function AttackTemplate()
  1245. ATTACK = true
  1246. Rooted = false
  1247. for i=0, 1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. end
  1256. ATTACK = false
  1257. Rooted = false
  1258. end
  1259.  
  1260. function HI()
  1261. ATTACK = true
  1262. Rooted = false
  1263. local LOOP = 0
  1264. for i=0, 0.1, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. end
  1271. for i=0, 3, 0.1 / Animation_Speed do
  1272. Swait()
  1273. LOOP = LOOP + 1
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1278. end
  1279. for i=0, 0.1, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. end
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289.  
  1290. function Mercy()
  1291. ATTACK = true
  1292. Rooted = true
  1293. local SPOTS = {}
  1294. for i = 1, 15 do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. end
  1301. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1302. for i=0, 0.5, 0.1 / Animation_Speed do
  1303. Swait()
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. end
  1309. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1310. table.insert(SPOTS,HITPOS)
  1311. CreateSound(145080998, Hole, 2, 1, false)
  1312. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1313. coroutine.resume(coroutine.create(function()
  1314. local POS = Mouse.Hit.p
  1315. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1316. MakeForm(RAY,"Cyl")
  1317. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1318. MakeForm(SPHERE,"Ball")
  1319. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1320. MakeForm(SHIELD,"Ball")
  1321. SHIELD.CFrame = CF(POS)
  1322. RAY.CFrame = CF(POS)
  1323. SPHERE.CFrame = CF(POS)
  1324. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1325. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1326. for i = 1, 200 do
  1327. Swait()
  1328. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1329. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1330. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1331. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1332. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1333. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1334. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1335. end
  1336. for i = 1, 45 do
  1337. Swait()
  1338. RAY.Transparency = RAY.Transparency + 1/45
  1339. SPHERE.Transparency = RAY.Transparency
  1340. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1341. end
  1342. RAY:remove()
  1343. SHIELD:remove()
  1344. SPHERE:remove()
  1345. end))
  1346. ATTACK = false
  1347. Rooted = false
  1348. end
  1349. function Warp()
  1350. for e = 1, #BODY do
  1351. if BODY[e] ~= nil then
  1352. local STUFF = BODY[e]
  1353. local PART = STUFF[1]
  1354. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1355. local PRT = PART:Clone()
  1356. PRT.Anchored = true
  1357. PRT.CanCollide = false
  1358. PRT.Material = "Neon"
  1359. PRT.Color = C3(0,0,0)
  1360. PRT.Name = "WarpEffect"
  1361. PRT.Parent = Effects
  1362. PRT.CFrame = PART.CFrame
  1363. PRT:BreakJoints()
  1364. if PRT:FindFirstChildOfClass("Sound") then
  1365. PRT:FindFirstChildOfClass("Sound"):remove()
  1366. end
  1367. if PRT:FindFirstChildOfClass("Decal") then
  1368. PRT:FindFirstChildOfClass("Decal"):remove()
  1369. end
  1370. coroutine.resume(coroutine.create(function()
  1371. for i = 1, 100 do
  1372. Swait()
  1373. PRT.Transparency = PRT.Transparency + 1/100
  1374. end
  1375. PRT:remove()
  1376. end))
  1377. end
  1378. end
  1379. end
  1380. CreateSound(217767125, Torso, 10, 1)
  1381. local POS = RootPart.Orientation
  1382. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1383. RootPart.Orientation = POS
  1384. RootJoint.Parent = RootPart
  1385. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1386. ATTACK = false
  1387. Rooted = false
  1388. end
  1389. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1390. for i,v in ipairs(workspace:GetChildren()) do
  1391. local body = v:GetChildren()
  1392. for part = 1, #body do
  1393. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1394. if(body[part].Position - position).Magnitude < range then
  1395. if v.ClassName == "Model" then
  1396. v:BreakJoints()
  1397. end
  1398. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1399. local bv = Instance.new("BodyVelocity")
  1400. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1401. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1402. bv.Parent = body[part]
  1403. Debris:AddItem(bv,0.2)
  1404. end
  1405. end
  1406. end
  1407. if v.ClassName == "Part" then
  1408. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1409. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1410. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1411. end
  1412. end
  1413. end
  1414. end
  1415. function Darkness()
  1416. ATTACK = true
  1417. Rooted = true
  1418. local GYRO = IT("BodyGyro",RootPart)
  1419. GYRO.D = 100
  1420. GYRO.P = 2000
  1421. GYRO.MaxTorque = VT(0,4000000,0)
  1422. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1423. CreateSound("130765520", RightArm, 10, 0.8)
  1424. for i=0, 3.5, 0.1 / Animation_Speed do
  1425. Swait()
  1426. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1427. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. end
  1433. GYRO:remove()
  1434. for i=0, 0.15, 0.1 / Animation_Speed do
  1435. Swait()
  1436. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1437. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. end
  1443. local BOMBSPOTS = {}
  1444. for i = 1, 25 do
  1445. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1446. SPOT.Color = SKILLTEXTCOLOR
  1447. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1448. table.insert(BOMBSPOTS,SPOT)
  1449. MakeForm(SPOT,"Cyl2")
  1450. end
  1451. for i=0, 0.2, 0.1 / Animation_Speed do
  1452. Swait()
  1453. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. end
  1459. ATTACK = false
  1460. Rooted = false
  1461. coroutine.resume(coroutine.create(function()
  1462. Swait(3)
  1463. for i = 1, #BOMBSPOTS do
  1464. if BOMBSPOTS[i] ~= nil then
  1465. local E = BOMBSPOTS[i]
  1466. coroutine.resume(coroutine.create(function()
  1467. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1468. BLADE.Color = SKILLTEXTCOLOR
  1469. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1470. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1471. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1472. for i = 1, 10 do
  1473. Swait()
  1474. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1475. killnearest(BLADE.Position,6,80)
  1476. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1477. BLADE.Transparency = BLADE.Transparency - 0.1
  1478. end
  1479. Swait(45)
  1480. for i = 1, 100 do
  1481. Swait()
  1482. BLADE.Transparency = BLADE.Transparency + 0.01
  1483. E.Transparency = E.Transparency + 0.01
  1484. end
  1485. BLADE:remove()
  1486. E:remove()
  1487. end))
  1488. end
  1489. end
  1490. end))
  1491. end
  1492. function Death()
  1493. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1494. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1495. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1496. if TORSO and HUM.Health > 0 then
  1497. ATTACK = true
  1498. Rooted = true
  1499. local GYRO = IT("BodyGyro",RootPart)
  1500. GYRO.D = 175
  1501. GYRO.P = 20000
  1502. GYRO.MaxTorque = VT(0,40000,0)
  1503. for i=0, 1, 0.1 / Animation_Speed do
  1504. Swait()
  1505. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. end
  1510. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1511. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1512. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1513. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1514. local grav = Instance.new("BodyPosition",TORSO)
  1515. grav.D = 1500
  1516. grav.P = 20000
  1517. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1518. grav.position = TORSO.Position+VT(0,15,0)
  1519. Debris:AddItem(grav,10)
  1520. Debris:AddItem(MAGIC,10)
  1521. CreateSound(429459101, Torso, 7, 1, false)
  1522. CreateSound(429459101, TORSO, 7, 1, false)
  1523. GYRO:remove()
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527. end
  1528. end
  1529. --//=================================\\
  1530. --|| ASSIGN THINGS TO KEYS
  1531. --\\=================================//
  1532.  
  1533. function MouseDown(Mouse)
  1534. if ATTACK == false then
  1535. end
  1536. end
  1537.  
  1538. function MouseUp(Mouse)
  1539. HOLD = false
  1540. end
  1541.  
  1542. function KeyDown(Key)
  1543. KEYHOLD = true
  1544. if Key == "c" and ATTACK == false then
  1545. Banisher_Bullet()
  1546. end
  1547.  
  1548. if Key == "b" and ATTACK == false then
  1549. Death()
  1550. end
  1551.  
  1552. if Key == "z" and ATTACK == false then
  1553. Darkness()
  1554. end
  1555.  
  1556. if Key == "v" and ATTACK == false then
  1557. Madness()
  1558. end
  1559.  
  1560. if Key == "x" and ATTACK == false then
  1561. Mercy()
  1562. end
  1563.  
  1564. if Key == "q" and ATTACK == false then
  1565. Warp()
  1566. end
  1567.  
  1568. if Key == "t" and ATTACK == false then
  1569. HI()
  1570. end
  1571. end
  1572.  
  1573. function KeyUp(Key)
  1574. KEYHOLD = false
  1575. end
  1576.  
  1577. Mouse.Button1Down:connect(function(NEWKEY)
  1578. MouseDown(NEWKEY)
  1579. end)
  1580. Mouse.Button1Up:connect(function(NEWKEY)
  1581. MouseUp(NEWKEY)
  1582. end)
  1583. Mouse.KeyDown:connect(function(NEWKEY)
  1584. KeyDown(NEWKEY)
  1585. end)
  1586. Mouse.KeyUp:connect(function(NEWKEY)
  1587. KeyUp(NEWKEY)
  1588. end)
  1589.  
  1590. --//=================================\\
  1591. --\\=================================//
  1592.  
  1593.  
  1594. function unanchor()
  1595. if UNANCHOR == true then
  1596. g = Character:GetChildren()
  1597. for i = 1, #g do
  1598. if g[i].ClassName == "Part" then
  1599. g[i].Anchored = false
  1600. end
  1601. end
  1602. end
  1603. end
  1604.  
  1605.  
  1606. --//=================================\\
  1607. --|| WRAP THE WHOLE SCRIPT UP
  1608. --\\=================================//
  1609.  
  1610. Humanoid.Changed:connect(function(Jump)
  1611. if Jump == "Jump" and (Disable_Jump == true) then
  1612. Humanoid.Jump = false
  1613. end
  1614. end)
  1615.  
  1616. local CONNECT = nil
  1617.  
  1618. while true do
  1619. Swait()
  1620. ANIMATE.Parent = nil
  1621. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1622. Humanoid = IT("Humanoid",Character)
  1623. end
  1624. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1625. v:Stop();
  1626. end
  1627. SINE = SINE + CHANGE
  1628. Humanoid.HipHeight = 1.5
  1629. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1630. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1631. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1632. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1633. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1634. elseif TORSOVELOCITY > 1 then
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. end
  1642. if TORSOVERTICALVELOCITY > 1 then
  1643. ANIM = "Jump"
  1644. if ATTACK == false then
  1645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1651. end
  1652. elseif TORSOVERTICALVELOCITY < -1 then
  1653. ANIM = "Fall"
  1654. if ATTACK == false then
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1661. end
  1662. elseif TORSOVELOCITY < 1 then
  1663. ANIM = "Idle"
  1664. if ATTACK == false then
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. elseif TORSOVELOCITY > 1 then
  1673. ANIM = "Walk"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. end
  1683. unanchor()
  1684. Humanoid.MaxHealth = "inf"
  1685. Humanoid.Health = "inf"
  1686. if Rooted == false then
  1687. Disable_Jump = false
  1688. Humanoid.WalkSpeed = Speed
  1689. elseif Rooted == true then
  1690. Disable_Jump = true
  1691. Humanoid.WalkSpeed = 0
  1692. end
  1693. for _, c in pairs(Character:GetDescendants()) do
  1694. if c == Head then
  1695. if c:FindFirstChild("face") then
  1696. c.face:remove()
  1697. end
  1698. end
  1699. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1700. sick:resume()
  1701. sick.Volume = 5
  1702. sick.Pitch = 1
  1703. sick.SoundId = "rbxassetid://924339757"
  1704. sick.Name = "BanishV3Music"
  1705. sick.Playing = PLAYSONG
  1706. Humanoid.PlatformStand = false
  1707. Humanoid.Name = "U ar ded"
  1708. refit()
  1709. for _, c in pairs(Character:GetChildren()) do
  1710. if c:IsA("BasePart") and ATTACK == false then
  1711. for _, e in pairs(c:GetChildren()) do
  1712. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1713. e:remove()
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end
  1719.  
  1720.  
  1721. --//=================================\\
  1722. --\\=================================//
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728. --//====================================================\\--
  1729. --|| END OF SCRIPT
  1730. --\\====================================================//--
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