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- --[[
- This Script is created by:
- Fenrier: Everything
- If you're gonna steal this, then please I ask you. Please don't forum,free model, give
- away, or anything like that to this script. Thank you very much :)
- ]]
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- bladecolor = BrickColor.new("New Yeller")
- attack = false
- attackdebounce = false
- colah = BrickColor.new("Dark green")
- combo = 0
- mana = 400
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Gauntlets",true) ~= nil then
- Character:findFirstChild("Gauntlets",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Gauntlets"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Black")
- prt1.Name = "Gauntlet1"
- prt1.Transparency = 1
- prt1.Size = Vector3.new(1,1,1)
- prt1.CFrame = Torso.CFrame
- local part1 = Instance.new("Part")
- part1.formFactor = 1
- part1.Parent = modelzorz
- part1.CanCollide = false
- part1.BrickColor = BrickColor.new("Black")
- part1.Name = "Gauntlet1 "
- part1.Transparency = 1
- part1.Size = Vector3.new(1,1,1)
- part1.CFrame = RightArm.CFrame
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Dark green")
- prt2.Name = "Gauntlet2"
- prt2.Size = Vector3.new(1,1,1)
- prt2.CFrame = Torso.CFrame
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Dark green")
- prt3.Name = "Gauntlet3"
- prt3.Size = Vector3.new(1,1,1)
- prt3.CFrame = Torso.CFrame
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Dark green")
- prt4.Name = "Gauntlet4"
- prt4.Size = Vector3.new(1,1,1)
- prt4.CFrame = Torso.CFrame
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Dark green")
- prt5.Name = "Gauntlet5"
- prt5.Size = Vector3.new(1,1,1)
- prt5.CFrame = Torso.CFrame
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Dark green")
- prt6.Name = "Gauntlet6"
- prt6.Size = Vector3.new(1,1,1)
- prt6.CFrame = Torso.CFrame
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Dark green")
- prt7.Name = "Gauntlet7"
- prt7.Size = Vector3.new(1,1,1)
- prt7.CFrame = Torso.CFrame
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Dark green")
- prt8.Name = "Gauntlet8"
- prt8.Size = Vector3.new(1,1,1)
- prt8.CFrame = RightArm.CFrame
- local prt9 = Instance.new("Part")
- prt9.formFactor = 1
- prt9.Parent = modelzorz
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("Dark green")
- prt9.Name = "Gauntlet9"
- prt9.Size = Vector3.new(1,1,1)
- prt9.CFrame = RightArm.CFrame
- local prt10 = Instance.new("Part")
- prt10.formFactor = 1
- prt10.Parent = modelzorz
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Dark green")
- prt10.Name = "Gauntlet10"
- prt10.Size = Vector3.new(1,1,1)
- prt10.CFrame = RightArm.CFrame
- local prt11 = Instance.new("Part")
- prt11.formFactor = 1
- prt11.Parent = modelzorz
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Dark green")
- prt11.Name = "Gauntlet11"
- prt11.Size = Vector3.new(1,1,1)
- prt11.CFrame = RightArm.CFrame
- local prt12 = Instance.new("Part")
- prt12.formFactor = 1
- prt12.Parent = modelzorz
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("Dark green")
- prt12.Name = "Gauntlet12"
- prt12.Size = Vector3.new(1,1,1)
- prt12.CFrame = RightArm.CFrame
- local prt13 = Instance.new("Part")
- prt13.formFactor = 1
- prt13.Parent = modelzorz
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Dark green")
- prt13.Name = "Gauntlet13"
- prt13.Size = Vector3.new(1,1,1)
- prt13.CFrame = RightArm.CFrame
- modelzorz:BreakJoints()
- local msh1 = Instance.new("BlockMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(1,1,1)
- local mesh1 = Instance.new("BlockMesh")
- mesh1.Parent = part1
- mesh1.Scale = Vector3.new(1,1,1)
- local msh2 = Instance.new("SpecialMesh")
- msh2.Parent = prt2
- msh2.MeshType = "Wedge"
- msh2.Scale = Vector3.new(1,0.3,1.2)
- local msh3 = Instance.new("SpecialMesh")
- msh3.Parent = prt3
- msh3.MeshType = "Wedge"
- msh3.Scale = Vector3.new(1,0.3,1.2)
- local msh4 = Instance.new("SpecialMesh")
- msh4.Parent = prt4
- msh4.MeshType = "Wedge"
- msh4.Scale = Vector3.new(1,0.3,1.2)
- local msh5 = Instance.new("SpecialMesh")
- msh5.Parent = prt5
- msh5.MeshType = "Wedge"
- msh5.Scale = Vector3.new(1,0.3,1.2)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshType = "Wedge"
- msh6.Scale = Vector3.new(0.2,0.2,0.8)
- local msh7 = Instance.new("SpecialMesh")
- msh7.Parent = prt7
- msh7.MeshType = "Wedge"
- msh7.Scale = Vector3.new(0.2,0.2,0.8)
- local msh8 = Instance.new("SpecialMesh")
- msh8.Parent = prt8
- msh8.MeshType = "Wedge"
- msh8.Scale = Vector3.new(1,0.3,1.2)
- local msh9 = Instance.new("SpecialMesh")
- msh9.Parent = prt9
- msh9.MeshType = "Wedge"
- msh9.Scale = Vector3.new(1,0.3,1.2)
- local msh10 = Instance.new("SpecialMesh")
- msh10.Parent = prt10
- msh10.MeshType = "Wedge"
- msh10.Scale = Vector3.new(1,0.3,1.2)
- local msh11 = Instance.new("SpecialMesh")
- msh11.Parent = prt11
- msh11.MeshType = "Wedge"
- msh11.Scale = Vector3.new(1,0.3,1.2)
- local msh12 = Instance.new("SpecialMesh")
- msh12.Parent = prt12
- msh12.MeshType = "Wedge"
- msh12.Scale = Vector3.new(0.2,0.2,0.8)
- local msh13 = Instance.new("SpecialMesh")
- msh13.Parent = prt13
- msh13.MeshType = "Wedge"
- msh13.Scale = Vector3.new(0.2,0.2,0.8)
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local weld1 = Instance.new("Weld")
- weld1.Parent = part1
- weld1.Part0 = part1
- weld1.Part1 = RightArm
- weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0)
- weld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = LeftArm
- wld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0.3,0.65)
- wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = LeftArm
- wld3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(90),0) * CFrame.new(-0.65,0.3,0)
- wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = LeftArm
- wld4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(0,0.3,-0.65)
- wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = LeftArm
- wld5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0) * CFrame.new(0.65,0.3,0)
- wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = LeftArm
- wld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(0.3,1,-0.5)
- wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = LeftArm
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(-0.3,1,-0.5)
- wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = RightArm
- wld8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,0.3,0.65)
- wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = RightArm
- wld9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(90),0) * CFrame.new(-0.65,0.3,0)
- wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = RightArm
- wld10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(0,0.3,-0.65)
- wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = RightArm
- wld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0) * CFrame.new(0.65,0.3,0)
- wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = RightArm
- wld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(0.3,1,-0.5)
- wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = RightArm
- wld13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(-0.3,1,-0.5)
- wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local boulder = Instance.new("Part")
- boulder.formFactor = 1
- boulder.Parent = nil
- boulder.CanCollide = false
- boulder.BrickColor = BrickColor.new("Dark green")
- boulder.Name = "Boulder"
- boulder.Transparency = 0
- boulder.Size = Vector3.new(5,5,5)
- boulder.CFrame = Torso.CFrame
- local bouldermsh = Instance.new("BlockMesh")
- bouldermsh.Parent = boulder
- bouldermsh.Scale = Vector3.new(1,1,1)
- local boulderwld = Instance.new("Weld")
- boulderwld.Parent = boulder
- --[[boulderwld.Part0 = boulder
- boulderwld.Part1 = Torso
- boulderwld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) * CFrame.new(-0.3,1,-0.5)
- boulderwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) ]]
- local fengui = Instance.new("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = Instance.new("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = Instance.new("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = Instance.new("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = Instance.new("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,0)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- --2.9000001, 0}, {0.450000018, 0}
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Gauntlets"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin:findFirstChild("ManaBar",true) ~= nil then
- mana=Bin.ManaBar.Value
- Bin:findFirstChild("ManaBar",true).Parent = nil
- end
- local bar=Instance.new("IntValue")
- bar.Parent=Bin
- bar.Name="ManaBar"
- bar.Value=mana
- function hideanim()
- end
- function equipanim()
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- WaveEffect(Torso,3,3,3,0,-1,0,0,0,0,BrickColor.new("Dark green"))
- magicsound(1.2)
- for i = 0,1,0.2 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,-1.57+1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-3*i,1.57-1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.2)
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.5*i,-1*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2*i,1*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function onehit()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- ss(0.7)
- con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5+0.07*i,-1-0.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- con1:disconnect()
- gairo.Parent = nil
- attack = false
- end
- function twohit()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- ss(0.7)
- con2=part1.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1+2*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,-1.57,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,1+0.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
- end
- wait(0.1)
- con2:disconnect()
- gairo.Parent = nil
- attack = false
- end
- function threehit()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- ss(0.8)
- con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,25,10) end)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1-1*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+3*i,-1.57+1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1*i,0,0)
- RW.C0 = CFrame.new(1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-2.57*i,1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- wait(0.1)
- con1:disconnect()
- gairo.Parent = nil
- attack = false
- end
- function fourhit()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57*i) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-2*i,0,-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,1.57-1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1-1*i,3.14*i,-1.57*i)
- end
- wait(0.2)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Torso.CFrame * CFrame.new(3,0,0)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 3 and c[i].Name ~= Player.Name then
- UpBlast(head,math.random(20,30))
- critsound(0.7)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=hum.Parent
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- end
- end
- end))
- --[[if workspace:findFirstChild("Base") ~= nil then
- colah = workspace.Base.BrickColor
- else
- colah = BrickColor.new("Dark green")
- end ]]
- GroundEffect(Torso,1,6,1,3,-3,0,0,0,0,BrickColor.new("Bright green"))
- for i = 1,4 do
- GroundEffect2(Torso,0.5,3,0.5,3,-3,0,math.random(-50,50),math.random(-50,50),math.random(-50,50),BrickColor.new("Bright green"))
- end
- spikesound(7)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.2-0.3*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.57-1.27*i,0,-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,3.14+1.57*i,-1.57+1.57*i)
- end
- wait(0.3)
- testbrick.Parent = nil
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- gairo.Parent = nil
- attack = false
- end
- function BoulderSmash()
- if mana >= 100 then
- attack = true
- torspos = Torso.Position
- bod = Instance.new("BodyPosition")
- bod.position = Torso.Position
- bod.Parent = Torso
- bod.maxForce = Vector3.new(10e+080, 10e+080, 10e+080)
- local b = Instance.new("BodyGyro")
- b.P=18000
- b.D=600
- b.maxTorque=Vector3.new(100000,100000000,100000)*50000000000000000000000000
- b.Parent = Torso
- b.cframe = Torso.CFrame
- --[[if workspace:findFirstChild("Base") ~= nil then
- colah = workspace.Base.BrickColor
- else
- colah = BrickColor.new("Dark green")
- end ]]
- boulder.BrickColor = BrickColor.new("Bright green")
- boulder.Parent = modelzorz
- boulder.Anchored = true
- boulder.CFrame = Torso.CFrame * CFrame.new(0,-10,-3.5)
- mana = mana - 100
- for i = 0,1,0.05 do
- wait()
- boulder.CFrame = Torso.CFrame * CFrame.new(0,-10+8*i,-3.5)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1*i,-1+1*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.5*i,1-1*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- boulder.Anchored = false
- wait(0.1)
- boulderwld.Parent = boulder
- boulderwld.Part0 = boulder
- boulderwld.Part1 = RightArm
- boulderwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(1.4,3.5,0)
- boulderwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.05 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-1+3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-0.5+3*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.5)
- for i = 0,0.5,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- boulderwld.Parent = nil
- boulder.Velocity = Torso.CFrame.lookVector * 100
- boulder.CanCollide = true
- wait(0.1)
- bolcon=boulder.Touched:connect(function(hit) BoulderHit(hit,40,10) end)
- wait(0.4)
- for i = 0.5,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- Character:MoveTo(torspos)
- wait(1.5)
- bolcon:disconnect()
- boulderwld.Parent = nil
- boulder.Anchored = true
- boulder.CanCollide = false
- boulder.Parent = nil
- b.Parent = nil
- bod.Parent = nil
- Torso.Neck.C0=necko
- attack = false
- end
- end
- --[[function RageSmash()
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,-1+1*i,0.8*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.5*i,1-1*i,-0.8*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.3)
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-1*i,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,0.8-2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,0,-0.8+2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local hitpos, target = RayCast(Torso.Position,Torso.Position - Vector3.new(0, 10, 0), 30, 0.5)
- colah = target.BrickColor
- GroundEffect(Torso,1,7,1,3,-3,0,0,0,-0.5,colah)
- GroundEffect(Torso,1,7,1,-3,-3,0,0,0,0.5,colah)
- GroundEffect(Torso,1,7,1,0,-3,3,0.5,0,0,colah)
- GroundEffect(Torso,1,7,1,0,-3,-3,-0.5,0,0,colah)
- wait(0.3)
- GroundEffect(Torso,3,9,3,6,-3,0,0,0,-0.7,colah)
- GroundEffect(Torso,3,9,3,-6,-3,0,0,0,0.7,colah)
- GroundEffect(Torso,3,9,3,0,-3,6,0.7,0,0,colah)
- GroundEffect(Torso,3,9,3,0,-3,-6,-0.7,0,0,colah)
- wait(0.3)
- GroundEffect(Torso,5,11,5,8,-3,0,0,0,-0.9,colah)
- GroundEffect(Torso,5,11,5,-8,-3,0,0,0,0.9,colah)
- GroundEffect(Torso,5,11,5,0,-3,8,0.9,0,0,colah)
- GroundEffect(Torso,5,11,5,0,-3,-8,-0.9,0,0,colah)
- wait(0.5)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- end ]]
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=Vector3.new(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- if Style == "WingBlade" and element == "Dark" then
- S.BrickColor=BrickColor.new("Black")
- end
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function GroundEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1778999"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- for i=1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.2,0.4,0.2)
- wait()
- end
- wait(3)
- for i=1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale - Vector3.new(0,0.45,0)
- wait()
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- function GroundEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF)
- for i=1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.01,0.1,0.01)
- wait()
- end
- wait(3)
- for i=1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale - Vector3.new(0,0.15,0)
- wait()
- end
- Part.Parent=nil
- end),S,S.CFrame)
- end
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DifferentEffect()
- p=Instance.new("Part")
- p.Name="FlameEm"
- p.Shape=0
- p.TopSurface=0
- p.BottomSurface=0
- derp = math.random(1,2)
- if derp == 1 then
- p.BrickColor=BrickColor.new("White")
- else
- p.BrickColor=BrickColor.new("Black")
- end
- p.Anchored=true
- p.CanCollide=false
- p.Size=Vector3.new(1,1,1)
- p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3)
- p.Parent=workspace
- m=Instance.new("SpecialMesh")
- m.MeshType="Sphere"
- m.Parent=p
- m.Scale=Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p)
- end
- function ss(pitch)
- local SlashSound = Instance.new("Sound")
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function magicsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function critsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function spikesound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 400 then
- mana = mana + math.random(5,15)
- end
- if mana > 400 then
- mana = 400
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- UpBlast=function(hit,Damage) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if mana < 400 then
- mana = mana + math.random(10,20)
- end
- if mana > 400 then
- mana = 400
- end
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- -- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,30,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- -- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- local tes = math.random(1,2)
- if tes == 1 then
- rl.angularvelocity=Vector3.new(0,0,math.random(-40,40))
- elseif tes == 2 then
- rl.angularvelocity=Vector3.new(math.random(-40,40),0,0)
- end
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- BoulderHit=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- if hit==workspace.Battlefield.Base then return end
- if hit.Name=="Handle" then hit:BreakJoints() end
- critsound(1)
- boulder.Parent = nil
- local pe = Instance.new("Part")
- pe.Parent = game.workspace
- pe.CFrame = boulder.CFrame
- pe.Size = Vector3.new(1,1,1)
- pe.BrickColor = boulder.BrickColor
- pe:BreakJoints()
- coroutine.resume(coroutine.create(function(Part)
- wait(5)
- Part.Parent = nil
- end),pe)
- for i = 1,15 do
- local p = pe:Clone()
- p.Parent = game.workspace
- p:BreakJoints()
- coroutine.resume(coroutine.create(function(Part)
- wait(5)
- Part.Parent = nil
- end),p)
- end
- he=hit.Parent.Parent:FindFirstChild("Humanoid")
- if he~=nil then
- h=he
- else
- h=hit.Parent:FindFirstChild("Humanoid")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*3
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA("BasePart") then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- local hitpos, target = RayCast(Vector3.new(0, 20, 0), Vector3.new(0, -10, 0), 30, 0.5)
- --[[if target then
- target.BrickColor = BrickColor:Random()
- end ]]
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- hold = true
- if combo == 0 then
- combo = 1
- onehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,-1,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 1 then
- combo = 2
- twohit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,-1,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 2 then
- combo = 3
- threehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,-1,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 3 then
- combo = 4
- fourhit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5,-1,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if attack == true then return end
- if key == "z" then
- if BoulderUpgraded.Value == true then
- BoulderSmash()
- end
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attack == true then return end
- if speed>0 then
- walking = true
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-2.5*i,-1+1*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2*i,1-1*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- else
- walking = false
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-2.5+2.5*i,-1+1-1*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-2+2*i,1-1+1*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- while true do
- wait(0)
- bar.Value=mana
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Mana("..mana..")"
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- end
- -- lego This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier 2011
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]]
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