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- --AssAssin Suit Gifted by Rosemarijohn2, Regular Script!
- Person = game.Players.LocalPlayer
- Bin = script.Parent
- Grabbed = nil
- Suit = true
- Limbs = {Person.Character["Right Arm"], Person.Character["Left Arm"], Person.Character["Right Leg"], Person.Character["Left Leg"]}
- Joints = {Person.Character.Torso["Right Shoulder"], Person.Character.Torso["Left Shoulder"], Person.Character.Torso["Right Hip"], Person.Character.Torso["Left Hip"]}
- NewJoints = {nil, nil, nil, nil}
- PreferredHand = 1
- PreferredFoot = 3
- UnPreferredHand = 0
- UnPreferredFoot = 0
- if (PreferredHand == 1) then
- UnPreferredHand = 2
- else
- UnPreferredHand = 1
- end
- if (PreferredFoot == 3) then
- UnPreferredFoot = 4
- else
- UnPreferredFoot = 3
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Suit
- if (Person.Character:findFirstChild("Suit") ~= nil) then
- Person.Character.Suit:remove()
- end
- Suit = Instance.new("Model")
- Suit.Parent = Person.Character
- Suit.Name = "Suit"
- if (Person.Character:findFirstChild("Body Colors") ~= nil) then
- Person.Character["Body Colors"]:remove()
- end
- if (Person.Character.Torso:findFirstChild("roblox") ~= nil) then
- Person.Character.Torso.roblox:remove()
- end
- Person.Character.Torso.BrickColor = BrickColor.new("Lime green")
- Limbs[4].BrickColor = Person.Character.Head.BrickColor
- Limbs[3].BrickColor = Person.Character.Head.BrickColor
- Limbs[2].BottomSurface = 0
- Limbs[1].BottomSurface = 0
- TunicA = Instance.new("Part")
- TunicA.Parent = Suit
- TunicA.Name = "TunicA"
- TunicA.CanCollide = false
- TunicA.BrickColor = BrickColor.new("Lime green")
- TunicA.TopSurface = 0
- TunicA.BottomSurface = 0
- TunicA.formFactor = "Symmetric"
- TunicA.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicA
- Mesh.Scale = Vector3.new(2.02, 0.5, 1.02)
- TunicA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicA
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicA
- Weld.C0 = CFrame.new(0, -1.25, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicB = Instance.new("Part")
- TunicB.Parent = Suit
- TunicB.Name = "TunicB"
- TunicB.CanCollide = false
- TunicB.BrickColor = BrickColor.new("Lime green")
- TunicB.TopSurface = 0
- TunicB.BottomSurface = 0
- TunicB.formFactor = "Symmetric"
- TunicB.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicB
- Mesh.Scale = Vector3.new(1.02, 0.5, 1.02)
- TunicB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicB
- Weld.Part0 = Limbs[4]
- Weld.Part1 = TunicB
- Weld.C0 = CFrame.new(0, 0.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicC = Instance.new("Part")
- TunicC.Parent = Suit
- TunicC.Name = "TunicC"
- TunicC.CanCollide = false
- TunicC.BrickColor = BrickColor.new("Lime green")
- TunicC.TopSurface = 0
- TunicC.BottomSurface = 0
- TunicC.formFactor = "Symmetric"
- TunicC.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicC
- Mesh.Scale = Vector3.new(1.02, 0.5, 1.02)
- TunicC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicC
- Weld.Part0 = Limbs[3]
- Weld.Part1 = TunicC
- Weld.C0 = CFrame.new(0, 0.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicD = Instance.new("Part")
- TunicD.Parent = Suit
- TunicD.Name = "TunicD"
- TunicD.CanCollide = false
- TunicD.BrickColor = BrickColor.new("Lime green")
- TunicD.TopSurface = 0
- TunicD.BottomSurface = 0
- TunicD.formFactor = "Symmetric"
- TunicD.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicD
- Mesh.Scale = Vector3.new(2.02, 1.01, 1.02)
- TunicD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicD
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicD
- Weld.C0 = CFrame.new(0, -0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicE = Instance.new("Part")
- TunicE.Parent = Suit
- TunicE.Name = "TunicE"
- TunicE.CanCollide = false
- TunicE.BrickColor = BrickColor.new("Lime green")
- TunicE.TopSurface = 0
- TunicE.BottomSurface = 0
- TunicE.formFactor = "Symmetric"
- TunicE.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicE
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.5)
- TunicE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicE
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicE
- Weld.C0 = CFrame.new(0.25, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- TunicF = Instance.new("Part")
- TunicF.Parent = Suit
- TunicF.Name = "TunicF"
- TunicF.CanCollide = false
- TunicF.BrickColor = BrickColor.new("Lime green")
- TunicF.TopSurface = 0
- TunicF.BottomSurface = 0
- TunicF.formFactor = "Symmetric"
- TunicF.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicF
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.5)
- TunicF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicF
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicF
- Weld.C0 = CFrame.new(-0.25, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
- TunicG = Instance.new("Part")
- TunicG.Parent = Suit
- TunicG.Name = "TunicG"
- TunicG.CanCollide = false
- TunicG.BrickColor = BrickColor.new("Lime green")
- TunicG.TopSurface = 0
- TunicG.BottomSurface = 0
- TunicG.formFactor = "Symmetric"
- TunicG.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicG
- Mesh.Scale = Vector3.new(0.51, 1.01, 1.02)
- TunicG:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicG
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicG
- Weld.C0 = CFrame.new(0.751, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicH = Instance.new("Part")
- TunicH.Parent = Suit
- TunicH.Name = "TunicH"
- TunicH.CanCollide = false
- TunicH.BrickColor = BrickColor.new("Lime green")
- TunicH.TopSurface = 0
- TunicH.BottomSurface = 0
- TunicH.formFactor = "Symmetric"
- TunicH.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicH
- Mesh.Scale = Vector3.new(0.51, 1.01, 1.02)
- TunicH:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicH
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicH
- Weld.C0 = CFrame.new(-0.751, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicI = Instance.new("Part")
- TunicI.Parent = Suit
- TunicI.Name = "TunicI"
- TunicI.CanCollide = false
- TunicI.BrickColor = BrickColor.new("Lime green")
- TunicI.TopSurface = 0
- TunicI.BottomSurface = 0
- TunicI.formFactor = "Symmetric"
- TunicI.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicI
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.51)
- TunicI:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicI
- Weld.Part0 = Limbs[2]
- Weld.Part1 = TunicI
- Weld.C0 = CFrame.new(0.251, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi)
- TunicK = Instance.new("Part")
- TunicK.Parent = Suit
- TunicK.Name = "TunicK"
- TunicK.CanCollide = false
- TunicK.BrickColor = BrickColor.new("Lime green")
- TunicK.TopSurface = 0
- TunicK.BottomSurface = 0
- TunicK.formFactor = "Symmetric"
- TunicK.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicK
- Mesh.Scale = Vector3.new(1.01, 1.505, 1.01)
- TunicK:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicK
- Weld.Part0 = Limbs[2]
- Weld.Part1 = TunicK
- Weld.C0 = CFrame.new(0, 0.2505, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicM = Instance.new("Part")
- TunicM.Parent = Suit
- TunicM.Name = "TunicM"
- TunicM.CanCollide = false
- TunicM.BrickColor = BrickColor.new("Lime green")
- TunicM.TopSurface = 0
- TunicM.BottomSurface = 0
- TunicM.formFactor = "Symmetric"
- TunicM.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicM
- Mesh.Scale = Vector3.new(2.02, 1.01, 0.51)
- TunicM:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicM
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicM
- Weld.C0 = CFrame.new(0, 0.501, 0.251) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
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