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- Architecture can be scary
- Stop copying and pasting methods!
- How do coroutines even work?
- Is "Var" bad/dangerous?
- Where does this method go !?
- Why "should I use json" is the wrong question
- Why do I have to keep multiplying by delta time?
- Fixed update, what's the difference?
- Why tests hate monobehaviours
- Null, the application killer!
- Why I order my code "weird"
- Dlls and coding in unity...without unity!
- Batteries included, make scripts less confusing
- Fancy custom inspectors!
- Stop pasting logs everywhere in your code!
- How to easily swap out ui
- Can save files ever really be safe from hackers?
- Don't use FindObjecttsOfType!
- When enums are the WRONG answer
- Your scripts shouldn't talk to strangers!
- Events are great! Until they are not
- Responding to "all these methods make games slow!"
- Hack your own unity game!
- start vs awake, why pick that one?
- Variables and serialized field the "right" way
- Coroutines aren't threaded!?
- Games are Different from apps. MVC is not the answer!
- interface or abstract class? The diamond problem!
- How monobehaviours work
- Read the code of your steam games!
- Is too many classes bad?
- Exceptions, are they Exceptional?
- Why commands are awesome
- Don't do it yourself, API it!
- How do I pass info between scripts
- Lerp is simpler than you think
- Do you really need else statements?
- Singletons and other monsters
- Naming things is easier than you think!
- When "bool" is a code smell
- C# Sugar, make code fancy!
- The Project window is NOT a file system!
- Unity color feature you are not using!
- Protect yourself from 3rd party assets!
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