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- local player = game.Players.LocalPlayer
- local character = game.Players.LocalPlayer.Character
- local rootpart = character.HumanoidRootPart
- local capacity = player.Capacity.Value
- local candy = player.Candy.Value
- for i,v in pairs (game.Players.LocalPlayer:GetDescendants()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- for i,v in pairs (game.Workspace.CandySpawns:GetDescendants()) do
- if v:IsA("MeshPart") then
- wait()
- rootpart.CFrame = v.CFrame
- wait()
- rootpart.CFrame = game.Workspace.Interaction.SellPad.SellPart.CFrame
- end
- end
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