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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end -- [[[
  6. --000000[[====================================================================================\\
  7. --000000[[ DEIVIS97 EDIT
  8. --000000[[====================================================================================//
  9. -- [[[
  10.  
  11. --[[c=script.Parent:getChildren()
  12. for i = 1, #c do
  13. if c[i].className=="BodyColors" then
  14. c[i]:Remove()
  15. end
  16. end]]--
  17. local e = script.Parent:FindFirstChild("Body Colors")
  18. if e then
  19. e:Destroy()
  20. end
  21.  
  22. wait(1 / 60)
  23.  
  24. intro = true
  25. Player = game:GetService("Players").LocalPlayer
  26. PlayerGui = Player.PlayerGui
  27. Cam = workspace.CurrentCamera
  28. Backpack = Player.Backpack
  29. Character = Player.Character
  30. Humanoid = Character.Humanoid
  31. Mouse = Player:GetMouse()
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45. Humanoid.WalkSpeed = 0
  46. Humanoid.JumpPower = 0
  47. Humanoid.MaxHealth = "inf"
  48. Humanoid.Health = "inf"
  49. k = Instance.new("Sound",Character)
  50. k.Volume = 0.6
  51. k.PlaybackSpeed = 1
  52. k.Pitch = 1
  53. k.SoundId = "rbxassetid://381671754"
  54. k:Play()
  55. k.Name = "TalkSound"
  56. k.Playing = false
  57.  
  58. function chatfunc(text)
  59. local chat = coroutine.wrap(function()
  60. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  61. Character:FindFirstChild("TalkingBillBoard"):destroy()
  62. end
  63. local naeeym2 = Instance.new("BillboardGui",Character)
  64. naeeym2.Size = UDim2.new(0,100,0,40)
  65. naeeym2.StudsOffset = Vector3.new(0,8,0)
  66. naeeym2.Adornee = Character.Head
  67. naeeym2.Name = "TalkingBillBoard"
  68. naeeym2.AlwaysOnTop = true
  69. local tecks2 = Instance.new("TextLabel",naeeym2)
  70. tecks2.BackgroundTransparency = 1
  71. tecks2.BorderSizePixel = 0
  72. tecks2.Text = ""
  73. tecks2.Font = "Antique"
  74. tecks2.TextSize = 30
  75. tecks2.TextStrokeTransparency = 0
  76. tecks2.TextColor3 = Color3.new(0,0,0)
  77. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  78. tecks2.Size = UDim2.new(1,0,0.5,0)
  79. local tecks3 = Instance.new("TextLabel",naeeym2)
  80. tecks3.BackgroundTransparency = 1
  81. tecks3.BorderSizePixel = 0
  82. tecks3.Text = ""
  83. tecks3.Font = "Antique"
  84. tecks3.TextSize = 30
  85. tecks3.TextStrokeTransparency = 0
  86. tecks3.TextColor3 = Color3.new(0,0,0)
  87. tecks3.TextStrokeColor3 = Color3.new(255,0,0)
  88. tecks3.Size = UDim2.new(1,0,0.5,0)
  89. for i = 1,string.len(text),1 do
  90. k:Play()
  91. tecks2.Text = string.sub(text,1,i)
  92. tecks3.Text = string.sub(text,1,i)
  93. wait(0.01)
  94. end
  95. wait(2)
  96. for i = 1, 50 do
  97. wait()
  98. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  99. tecks2.Rotation = tecks2.Rotation - .8
  100. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  101. tecks2.TextTransparency = tecks2.TextTransparency + .04
  102. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  103. tecks3.Rotation = tecks2.Rotation + .8
  104. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  105. tecks3.TextTransparency = tecks2.TextTransparency + .04
  106. end
  107. naeeym2:Destroy()
  108. end)
  109. chat()
  110. end
  111. function onChatted(msg)
  112. chatfunc(msg)
  113. end
  114. Player.Chatted:connect(onChatted)
  115.  
  116. wait(1)
  117. if intro == true then
  118. chatfunc("This is My World.")
  119. wait(4)
  120. end
  121. kkk = Instance.new("Sound",Character)
  122. kkk.Volume = 3
  123. kkk.PlaybackSpeed = 1
  124. kkk.Pitch = 1
  125. kkk.SoundId = "rbxassetid://865102151"
  126. kkk:Play()
  127. kkk.Name = "BackgroundMusic"
  128. kkk.Looped = true
  129. Humanoid.DisplayDistanceType = "None"
  130. Head.face.Texture = "rbxassetid://31753453"
  131. Head.BrickColor = BrickColor.new("Really black")
  132. RightArm.BrickColor = BrickColor.new("Really black")
  133. LeftArm.BrickColor = BrickColor.new("Really black")
  134. LeftLeg.BrickColor = BrickColor.new("Really black")
  135. RightLeg.BrickColor = BrickColor.new("Really black")
  136. Torso.BrickColor = BrickColor.new("Really black")
  137. local Shirt = "rbxassetid://770622763"
  138. local Pants = "rbxassetid://473574503"
  139.  
  140. ypcall(function()
  141. shirt = Instance.new("Shirt", Character)
  142. shirt.Name = "Shirt"
  143. pants = Instance.new("Pants", Character)
  144. pants.Name = "Pants"
  145. Character.Shirt.ShirtTemplate = Shirt
  146. Character.Pants.PantsTemplate = Pants
  147. end)
  148.  
  149. c=script.Parent:getChildren()
  150. for i = 1, #c do
  151. if c[i].className=="CharacterMesh" then
  152. c[i]:Remove()
  153. end
  154. end
  155. wait(0.0005)
  156. Humanoid.WalkSpeed = 35
  157. Humanoid.JumpPower = 85
  158. Head.BrickColor = BrickColor.new("Really black")
  159. RightArm.BrickColor = BrickColor.new("Really black")
  160. LeftArm.BrickColor = BrickColor.new("Really black")
  161. LeftLeg.BrickColor = BrickColor.new("Really black")
  162. RightLeg.BrickColor = BrickColor.new("Really black")
  163. Torso.BrickColor = BrickColor.new("Really black")
  164. local hat = Instance.new("Hat")
  165. hat.AttachmentPos = Vector3.new(0,0,0)
  166. hat.AttachmentForward = Vector3.new(0,0,-1)
  167. hat.AttachmentRight = Vector3.new(1,0,0)
  168. hat.AttachmentUp = Vector3.new(0,1,0)
  169. local handle = Instance.new("Part")
  170. handle.Name = "Handle"
  171. local mesh = Instance.new("SpecialMesh")
  172. mesh.MeshId = "http://www.roblox.com/asset/?id=83499032"
  173. mesh.TextureId = "http://www.roblox.com/asset/?id=184744284"
  174. mesh.Scale = Vector3.new(6,6,6)
  175. mesh.Parent = handle
  176. handle.Parent = hat
  177.  
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196.  
  197. function reap(t)
  198. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  199. local s = Instance.new("Model")
  200. s.Name = t.Name
  201. local larm = t:FindFirstChild("Left Arm")
  202. local rarm = t:FindFirstChild("Right Arm")
  203. local lleg = t:FindFirstChild("Left Leg")
  204. local rleg = t:FindFirstChild("Right Leg")
  205. s.Parent = workspace
  206. local tors = Instance.new("Part")
  207. tors.Name = "Torso"
  208. tors.Size = t.Torso.Size
  209. tors.Parent = s
  210. tors.CFrame = t.Torso.CFrame
  211. local LL = Instance.new("Part")
  212. LL.Name = "Left Leg"
  213. LL.Size = lleg.Size
  214. LL.Parent = s
  215. LL.CFrame = lleg.CFrame
  216. LL.CanCollide = true
  217. local RL = Instance.new("Part")
  218. RL.Name = "Right Leg"
  219. RL.Size = rleg.Size
  220. RL.Parent = s
  221. RL.CFrame = rleg.CFrame
  222. RL.CanCollide = true
  223. local RA = Instance.new("Part")
  224. RA.Name = "Right Arm"
  225. RA.Size = rarm.Size
  226. RA.Parent = s
  227. RA.CFrame = rarm.CFrame
  228. RA.CanCollide = true
  229. local LA = Instance.new("Part")
  230. LA.Name = "Left Arm"
  231. LA.Size = larm.Size
  232. LA.Parent = s
  233. LA.CFrame = larm.CFrame
  234. LA.CanCollide = true
  235. local head = Instance.new("Part")
  236. head.Name = "Head"
  237. head.Size = t.Head.Size
  238. head.Parent = s
  239. head.CFrame = t.Head.CFrame
  240. local tor = Instance.new("CharacterMesh")
  241. tor.Parent = s
  242. tor.BodyPart = "Torso"
  243. tor.MeshId = "36780113"
  244. tor.OverlayTextureId = "494636944"
  245. local tor = Instance.new("CharacterMesh")
  246. tor.Parent = s
  247. tor.BodyPart = "RightLeg"
  248. tor.MeshId = "36780195"
  249. tor.OverlayTextureId = "494636944"
  250. local tor = Instance.new("CharacterMesh")
  251. tor.Parent = s
  252. tor.BodyPart = "LeftLeg"
  253. tor.MeshId = "36780079"
  254. tor.OverlayTextureId = "494636944"
  255. local tor = Instance.new("CharacterMesh")
  256. tor.Parent = s
  257. tor.BodyPart = "LeftArm"
  258. tor.MeshId = "36780032"
  259. tor.OverlayTextureId = "494636944"
  260. local tor = Instance.new("CharacterMesh")
  261. tor.Parent = s
  262. tor.BodyPart = "RightArm"
  263. tor.MeshId = "36780156"
  264. tor.OverlayTextureId = "494636944"
  265. local tor = Instance.new("SpecialMesh")
  266. tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z)
  267. tor.MeshType = "FileMesh"
  268. tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
  269. tor.TextureId = "rbxassetid://494637850"
  270. tor.Parent = head
  271. local human = t.Humanoid
  272. human.Parent = s
  273. human.DisplayDistanceType = "None"
  274. t:Destroy()
  275. end
  276. end
  277.  
  278. --//=================================\\
  279. --|| CUSTOMIZATION
  280. --\\=================================//
  281.  
  282. Class_Name = "Sorcus"
  283. Weapon_Name = "Sword"
  284.  
  285. Custom_Colors = {
  286. Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  287. Custom_Color_2 = BRICKC("Really red"); --2nd color for the weapon.
  288.  
  289. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  290. Custom_Color_4 = BRICKC("Really red"); --Color for the secondary bar.
  291. Custom_Color_5 = BRICKC("Really red"); --Color for the mana bar.
  292. Custom_Color_6 = BRICKC("Really red"); --Color for the health bar.
  293. Custom_Color_7 = BRICKC("Really red"); --Color for the stun bar.
  294.  
  295. Custom_Color_8 = BRICKC("Really red"); --Background for the mana bar.
  296. Custom_Color_9 = BRICKC("Really red"); --Background for the secondary mana bar.
  297. Custom_Color_10 = BRICKC("Really red"); --Background for the stun bar.
  298. Custom_Color_11 = BRICKC("Really red"); --Background for the health bar.
  299. Custom_Color_12 = BRICKC("Really red"); --Background for the abilities.
  300. }
  301.  
  302. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  303. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  304. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  305. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  306. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  307. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  308.  
  309. Player_Size = 5 --Size of the player.
  310. Animation_Speed = 3
  311. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  312.  
  313. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  314. Enable_Stats = false --Enables or disables stats.
  315. Put_Stats_In_Character = false --Places stats in Character.
  316. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  317. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  318. Enable_Stagger = false --Enables or disables staggering.
  319. Enable_Stun = false --Enables or disables the stun mechanic.
  320. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  321. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  322.  
  323. Start_Equipped = false --Starts the player equipped with their weapon.
  324. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  325. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  326. Disable_Animator = true --Disables the Animator in the humanoid.
  327. Disable_Animate = true --Disables the Animate script in the Characteracter.
  328. Disable_Moving_Arms = false --Keeps the arms from moving around.
  329. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  330. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  331. Disable_Jump = false --Disables jumping.
  332. Use_HopperBin = true --Uses a hopperbin to do things.
  333.  
  334. Cooldown_1 = 0 --Cooldowns for abilites.
  335. Cooldown_2 = 0
  336. Cooldown_3 = 0
  337. Cooldown_4 = 0
  338. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  339. Skill_2_Mana_Cost = 0
  340. Skill_3_Mana_Cost = 0
  341. Skill_4_Mana_Cost = 0
  342. Max_Mana = 0 --Maximum amount of mana you can have.
  343. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  344. Mana_Name = "Mana" --Name for the mana bar.
  345. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  346. Max_Stun = 1 --Maximum amount of stun you can have.
  347. Recover_Mana = 0 --How much mana you gain.
  348. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  349. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  350. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  351. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  352. Lose_Stun = 0 --How much stun you lose.
  353. Stun_Wait = 0 --Delay between losing stun.
  354. Mana_Wait = 0 --Delay between gaining mana.
  355. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  356. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  357. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  358. Show_Stats = false --Hides or shows stats.
  359. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  360.  
  361. --//=================================\\
  362. --|| END OF CUSTOMIZATION
  363. --\\=================================//
  364.  
  365.  
  366.  
  367.  
  368.  
  369. --//=================================\\
  370. --|| USEFUL VALUES
  371. --\\=================================//
  372.  
  373. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  374. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  375. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  376. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  377. local CO1 = 0
  378. local CO2 = 0
  379. local CO3 = 0
  380. local CO4 = 0
  381. local CHANGEDEFENSE = 0
  382. local CHANGEDAMAGE = 0
  383. local CHANGEMOVEMENT = 0
  384. local ANIM = "Idle"
  385. local ATTACK = false
  386. local EQUIPPED = false
  387. local HOLD = false
  388. local COMBO = 2
  389. local LASTPOINT = nil
  390. local BLCF = nil
  391. local SCFR = nil
  392. local STAGGERHITANIM = false
  393. local STAGGERANIM = false
  394. local STUNANIM = false
  395. local CRITCHANCENUMBER = 0
  396. local IDLENUMBER = 0
  397. local DONUMBER = 0
  398. local HANDIDLE = false
  399. local SINE = 0
  400. local CHANGE = 1 / Animation_Speed
  401. local WALKINGANIM = false
  402. local WALK = 0
  403. local DISABLEJUMPING = false
  404. local HASBEENBLOCKED = false
  405. local STUNDELAYNUMBER = 0
  406. local MANADELAYNUMBER = 0
  407. local SECONDARYMANADELAYNUMBER = 0
  408. local ROBLOXIDLEANIMATION = IT("Animation")
  409. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  410. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  411. --ROBLOXIDLEANIMATION.Parent = Humanoid
  412. local WEAPONGUI = IT("ScreenGui", nil)
  413. WEAPONGUI.Name = "Weapon GUI"
  414. local WEAPONTOOL = IT("HopperBin", nil)
  415. WEAPONTOOL.Name = Weapon_Name
  416. local Weapon = IT("Model")
  417. Weapon.Name = Weapon_Name
  418. local Effects = IT("Folder", Weapon)
  419. Effects.Name = "Effects"
  420. local ANIMATOR = Humanoid.Animator
  421. local ANIMATE = Character.Animate
  422. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  423. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  424. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  425. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  426.  
  427. --//=================================\\
  428. --\\=================================//
  429.  
  430.  
  431.  
  432.  
  433.  
  434. --//=================================\\
  435. --|| STATS
  436. --\\=================================//
  437.  
  438. if Character:FindFirstChild("Stats") ~= nil then
  439. Character:FindFirstChild("Stats").Parent = nil
  440. end
  441.  
  442. local Stats = IT("Folder", nil)
  443. Stats.Name = "Stats"
  444. local ChangeStat = IT("Folder", Stats)
  445. ChangeStat.Name = "ChangeStat"
  446. local Defense = IT("NumberValue", Stats)
  447. Defense.Name = "Defense"
  448. Defense.Value = 1
  449. local Movement = IT("NumberValue", Stats)
  450. Movement.Name = "Movement"
  451. Movement.Value = 1
  452. local Damage = IT("NumberValue", Stats)
  453. Damage.Name = "Damage"
  454. Damage.Value = 1
  455. local Mana = IT("NumberValue", Stats)
  456. Mana.Name = "Mana"
  457. Mana.Value = 0
  458. local SecondaryMana = IT("NumberValue", Stats)
  459. SecondaryMana.Name = "SecondaryMana"
  460. SecondaryMana.Value = 0
  461. local CanCrit = IT("BoolValue", Stats)
  462. CanCrit.Name = "CanCrit"
  463. CanCrit.Value = false
  464. local CritChance = IT("NumberValue", Stats)
  465. CritChance.Name = "CritChance"
  466. CritChance.Value = 20
  467. local CanPenetrateArmor = IT("BoolValue", Stats)
  468. CanPenetrateArmor.Name = "CanPenetrateArmor"
  469. CanPenetrateArmor.Value = false
  470. local AntiTeamKill = IT("BoolValue", Stats)
  471. AntiTeamKill.Name = "AntiTeamKill"
  472. AntiTeamKill.Value = false
  473. local Rooted = IT("BoolValue", Stats)
  474. Rooted.Name = "Rooted"
  475. Rooted.Value = false
  476. local Block = IT("BoolValue", Stats)
  477. Block.Name = "Block"
  478. Block.Value = false
  479. local RecentEnemy = IT("ObjectValue", Stats)
  480. RecentEnemy.Name = "RecentEnemy"
  481. RecentEnemy.Value = nil
  482. local StaggerHit = IT("BoolValue", Stats)
  483. StaggerHit.Name = "StaggerHit"
  484. StaggerHit.Value = false
  485. local Stagger = IT("BoolValue", Stats)
  486. Stagger.Name = "Stagger"
  487. Stagger.Value = false
  488. local Stun = IT("BoolValue", Stats)
  489. Stun.Name = "Stun"
  490. Stun.Value = false
  491. local StunValue = IT("NumberValue", Stats)
  492. StunValue.Name = "StunValue"
  493. StunValue.Value = 0
  494.  
  495. if Enable_Stats == true and Put_Stats_In_Character == true then
  496. Stats.Parent = Character
  497. end
  498.  
  499. --//=================================\\
  500. --\\=================================//
  501.  
  502.  
  503.  
  504.  
  505.  
  506. --//=================================\\
  507. --|| DEBUFFS / BUFFS
  508. --\\=================================//
  509.  
  510. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  511. DEFENSECHANGE1.Name = "ChangeDefense"
  512. DEFENSECHANGE1.Value = 0
  513.  
  514. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  515. MOVEMENTCHANGE1.Name = "ChangeMovement"
  516. MOVEMENTCHANGE1.Value = 0
  517.  
  518. --//=================================\\
  519. --\\=================================//
  520.  
  521.  
  522.  
  523.  
  524.  
  525. --//=================================\\
  526. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  527. --\\=================================//
  528.  
  529. ArtificialHB = Instance.new("BindableEvent", script)
  530. ArtificialHB.Name = "ArtificialHB"
  531.  
  532. script:WaitForChild("ArtificialHB")
  533.  
  534. frame = Frame_Speed
  535. tf = 0
  536. allowframeloss = false
  537. tossremainder = false
  538. lastframe = tick()
  539. script.ArtificialHB:Fire()
  540.  
  541. game:GetService("RunService").Heartbeat:connect(function(s, p)
  542. tf = tf + s
  543. if tf >= frame then
  544. if allowframeloss then
  545. script.ArtificialHB:Fire()
  546. lastframe = tick()
  547. else
  548. for i = 1, math.floor(tf / frame) do
  549. script.ArtificialHB:Fire()
  550. end
  551. lastframe = tick()
  552. end
  553. if tossremainder then
  554. tf = 0
  555. else
  556. tf = tf - frame * math.floor(tf / frame)
  557. end
  558. end
  559. end)
  560.  
  561. --//=================================\\
  562. --\\=================================//
  563.  
  564.  
  565.  
  566.  
  567.  
  568. --//=================================\\
  569. --|| SOME FUNCTIONS
  570. --\\=================================//
  571.  
  572. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  573. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  574. end
  575.  
  576. function PositiveAngle(NUMBER)
  577. if NUMBER >= 0 then
  578. NUMBER = 0
  579. end
  580. return NUMBER
  581. end
  582.  
  583. function NegativeAngle(NUMBER)
  584. if NUMBER <= 0 then
  585. NUMBER = 0
  586. end
  587. return NUMBER
  588. end
  589.  
  590. function Swait(NUMBER)
  591. if NUMBER == 0 or NUMBER == nil then
  592. ArtificialHB.Event:wait()
  593. else
  594. for i = 1, NUMBER do
  595. ArtificialHB.Event:wait()
  596. end
  597. end
  598. end
  599.  
  600. function QuaternionFromCFrame(cf)
  601. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  602. local trace = m00 + m11 + m22
  603. if trace > 0 then
  604. local s = math.sqrt(1 + trace)
  605. local recip = 0.5 / s
  606. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  607. else
  608. local i = 0
  609. if m11 > m00 then
  610. i = 1
  611. end
  612. if m22 > (i == 0 and m00 or m11) then
  613. i = 2
  614. end
  615. if i == 0 then
  616. local s = math.sqrt(m00 - m11 - m22 + 1)
  617. local recip = 0.5 / s
  618. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  619. elseif i == 1 then
  620. local s = math.sqrt(m11 - m22 - m00 + 1)
  621. local recip = 0.5 / s
  622. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  623. elseif i == 2 then
  624. local s = math.sqrt(m22 - m00 - m11 + 1)
  625. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  626. end
  627. end
  628. end
  629.  
  630. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  631. local xs, ys, zs = x + x, y + y, z + z
  632. local wx, wy, wz = w * xs, w * ys, w * zs
  633. local xx = x * xs
  634. local xy = x * ys
  635. local xz = x * zs
  636. local yy = y * ys
  637. local yz = y * zs
  638. local zz = z * zs
  639. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  640. end
  641.  
  642. function QuaternionSlerp(a, b, t)
  643. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  644. local startInterp, finishInterp;
  645. if cosTheta >= 0.0001 then
  646. if (1 - cosTheta) > 0.0001 then
  647. local theta = ACOS(cosTheta)
  648. local invSinTheta = 1 / SIN(theta)
  649. startInterp = SIN((1 - t) * theta) * invSinTheta
  650. finishInterp = SIN(t * theta) * invSinTheta
  651. else
  652. startInterp = 1 - t
  653. finishInterp = t
  654. end
  655. else
  656. if (1 + cosTheta) > 0.0001 then
  657. local theta = ACOS(-cosTheta)
  658. local invSinTheta = 1 / SIN(theta)
  659. startInterp = SIN((t - 1) * theta) * invSinTheta
  660. finishInterp = SIN(t * theta) * invSinTheta
  661. else
  662. startInterp = t - 1
  663. finishInterp = t
  664. end
  665. end
  666. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  667. end
  668.  
  669. function Clerp(a, b, t)
  670. local qa = {QuaternionFromCFrame(a)}
  671. local qb = {QuaternionFromCFrame(b)}
  672. local ax, ay, az = a.x, a.y, a.z
  673. local bx, by, bz = b.x, b.y, b.z
  674. local _t = 1 - t
  675. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  676. end
  677.  
  678. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  679. local frame = IT("Frame")
  680. frame.BackgroundTransparency = TRANSPARENCY
  681. frame.BorderSizePixel = BORDERSIZEPIXEL
  682. frame.Position = POSITION
  683. frame.Size = SIZE
  684. frame.BackgroundColor3 = COLOR
  685. frame.BorderColor3 = BORDERCOLOR
  686. frame.Name = NAME
  687. frame.Parent = PARENT
  688. return frame
  689. end
  690.  
  691. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  692. local label = IT("TextLabel")
  693. label.BackgroundTransparency = 1
  694. label.Size = UD2(1, 0, 1, 0)
  695. label.Position = UD2(0, 0, 0, 0)
  696. label.TextColor3 = C3(255, 255, 255)
  697. label.TextStrokeTransparency = STROKETRANSPARENCY
  698. label.TextTransparency = TRANSPARENCY
  699. label.FontSize = TEXTFONTSIZE
  700. label.Font = TEXTFONT
  701. label.BorderSizePixel = BORDERSIZEPIXEL
  702. label.TextScaled = true
  703. label.Text = TEXT
  704. label.Name = NAME
  705. label.Parent = PARENT
  706. return label
  707. end
  708.  
  709. function NoOutlines(PART)
  710. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  711. end
  712.  
  713. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  714. local NEWPART = IT("Part")
  715. NEWPART.formFactor = FORMFACTOR
  716. NEWPART.Reflectance = REFLECTANCE
  717. NEWPART.Transparency = TRANSPARENCY
  718. NEWPART.CanCollide = false
  719. NEWPART.Locked = true
  720. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  721. NEWPART.Name = NAME
  722. NEWPART.Size = SIZE
  723. NEWPART.Position = Torso.Position
  724. NoOutlines(NEWPART)
  725. NEWPART.Material = MATERIAL
  726. NEWPART:BreakJoints()
  727. NEWPART.Parent = PARENT
  728. return NEWPART
  729. end
  730.  
  731. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  732. local NEWMESH = IT(MESH)
  733. if MESH == "SpecialMesh" then
  734. NEWMESH.MeshType = MESHTYPE
  735. if MESHID ~= "nil" and MESHID ~= "" then
  736. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=1215038279"
  737. end
  738. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  739. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=1215038298"
  740. end
  741. end
  742. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  743. NEWMESH.Scale = Vector3.new(1,1,1)
  744. NEWMESH.Parent = PARENT
  745. return NEWMESH
  746. end
  747.  
  748. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  749. local NEWWELD = IT(TYPE)
  750. NEWWELD.Part0 = PART0
  751. NEWWELD.Part1 = PART1
  752. NEWWELD.C0 = C0
  753. NEWWELD.C1 = C1
  754. NEWWELD.Parent = PARENT
  755. return NEWWELD
  756. end
  757.  
  758. function CreateSound(ID, PARENT, VOLUME, PITCH)
  759. coroutine.resume(coroutine.create(function()
  760. local NEWSOUND = IT("Sound", PARENT)
  761. NEWSOUND.Volume = VOLUME
  762. NEWSOUND.Pitch = PITCH
  763. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  764. Swait()
  765. NEWSOUND:play()
  766. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  767. end))
  768. end
  769.  
  770. function CFrameFromTopBack(at, top, back)
  771. local right = top:Cross(back)
  772. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  773. end
  774.  
  775. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  776. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  777. local CURRENTPOSITION = POSITION1
  778. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  779. coroutine.resume(coroutine.create(function()
  780. for i = 1, MULTIPLIERTIME do
  781. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  782. LIGHTNINGPART.Anchored = true
  783. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  784. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  785. if MULTIPLIERTIME == i then
  786. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  787. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  788. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  789. else
  790. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  791. end
  792. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  793. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  794. coroutine.resume(coroutine.create(function()
  795. while LIGHTNINGPART.Transparency ~= 1 do
  796. --local StartTransparency = tra
  797. for i=0, 1, LASTINGTIME do
  798. Swait()
  799. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  800. end
  801. end
  802. end))
  803. Swait(LIGHTNINGDELAY / Animation_Speed)
  804. end
  805. end))
  806. end
  807.  
  808. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  809. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  810. EFFECTPART.Anchored = true
  811. EFFECTPART.CFrame = CFRAME
  812. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  813. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  814. coroutine.resume(coroutine.create(function(PART, MESH)
  815. for i = 0, 1, delay do
  816. Swait()
  817. PART.CFrame = PART.CFrame * ROTATION
  818. PART.Transparency = i
  819. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  820. end
  821. PART.Parent = nil
  822. end), EFFECTPART, EFFECTMESH)
  823. end
  824.  
  825. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  826. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  827. EFFECTPART.Anchored = true
  828. EFFECTPART.CFrame = CFRAME
  829. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  830. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  831. coroutine.resume(coroutine.create(function(PART, MESH)
  832. for i = 0, 1, delay do
  833. Swait()
  834. PART.CFrame = PART.CFrame * ROTATION
  835. PART.Transparency = i
  836. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  837. end
  838. PART.Parent = nil
  839. end), EFFECTPART, EFFECTMESH)
  840. end
  841.  
  842. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  843. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  844. EFFECTPART.Anchored = true
  845. EFFECTPART.CFrame = CFRAME
  846. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  847. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  848. coroutine.resume(coroutine.create(function(PART, MESH)
  849. for i = 0, 1, delay do
  850. Swait()
  851. PART.CFrame = PART.CFrame * ROTATION
  852. PART.Transparency = i
  853. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  854. end
  855. PART.Parent = nil
  856. end), EFFECTPART, EFFECTMESH)
  857. end
  858.  
  859. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  860. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  861. EFFECTPART.Anchored = true
  862. EFFECTPART.CFrame = CFRAME
  863. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  864. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  865. coroutine.resume(coroutine.create(function(PART, MESH)
  866. for i = 0, 1, delay do
  867. Swait()
  868. PART.CFrame = PART.CFrame * ROTATION
  869. PART.Transparency = i
  870. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  871. end
  872. PART.Parent = nil
  873. end), EFFECTPART, EFFECTMESH)
  874. end
  875.  
  876. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  877. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  878. EFFECTPART.Anchored = true
  879. EFFECTPART.CFrame = CFRAME
  880. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  881. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  882. coroutine.resume(coroutine.create(function(PART, MESH)
  883. for i = 0, 1, delay do
  884. Swait()
  885. PART.CFrame = PART.CFrame * ROTATION
  886. PART.Transparency = i
  887. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  888. end
  889. PART.Parent = nil
  890. end), EFFECTPART, EFFECTMESH)
  891. end
  892.  
  893. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  894. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  895. EFFECTPART.Anchored = true
  896. EFFECTPART.CFrame = CFRAME
  897. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  898. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  899. coroutine.resume(coroutine.create(function(PART, MESH)
  900. for i = 0, 1, delay do
  901. Swait()
  902. PART.CFrame = PART.CFrame * ROTATION
  903. PART.Transparency = i
  904. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  905. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  906. end
  907. PART.Parent = nil
  908. end), EFFECTPART, EFFECTMESH)
  909. end
  910.  
  911. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  912. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  913. EFFECTPART.Anchored = true
  914. EFFECTPART.CFrame = CFRAME
  915. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  916. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  917. coroutine.resume(coroutine.create(function(PART, MESH)
  918. for i = 0, 1, delay do
  919. Swait()
  920. PART.CFrame = PART.CFrame * ROTATION
  921. PART.Transparency = i
  922. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  923. end
  924. PART.Parent = nil
  925. end), EFFECTPART, EFFECTMESH)
  926. end
  927.  
  928. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  929. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  930. EFFECTPART.Anchored = true
  931. EFFECTPART.CFrame = CFRAME
  932. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  933. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  934. coroutine.resume(coroutine.create(function(PART, MESH)
  935. for i = 0, 1, delay do
  936. Swait()
  937. PART.CFrame = PART.CFrame * ROTATION
  938. PART.Transparency = i
  939. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  940. end
  941. PART.Parent = nil
  942. end), EFFECTPART, EFFECTMESH)
  943. end
  944.  
  945. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  946. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  947. EFFECTPART.Anchored = true
  948. EFFECTPART.CFrame = CFRAME
  949. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  950. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  951. coroutine.resume(coroutine.create(function(PART, MESH)
  952. for i = 0, 1, delay do
  953. Swait()
  954. PART.CFrame = PART.CFrame * ROTATION
  955. PART.Transparency = i
  956. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  957. end
  958. PART.Parent = nil
  959. end), EFFECTPART, EFFECTMESH)
  960. end
  961.  
  962. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  963. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  964. EFFECTPART.Anchored = true
  965. EFFECTPART.CFrame = CFRAME
  966. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  967. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  968. coroutine.resume(coroutine.create(function(PART, MESH)
  969. for i = 0, 1, delay do
  970. Swait()
  971. PART.CFrame = PART.CFrame * ROTATION
  972. PART.Transparency = i
  973. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  974. end
  975. PART.Parent = nil
  976. end), EFFECTPART, EFFECTMESH)
  977. end
  978.  
  979. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  980. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  981. EFFECTPART.Anchored = true
  982. EFFECTPART.CFrame = CFRAME
  983. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  984. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  985. coroutine.resume(coroutine.create(function(PART, MESH)
  986. for i = 0, 1, delay do
  987. Swait()
  988. PART.CFrame = PART.CFrame * ROTATION
  989. PART.Transparency = i
  990. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  991. end
  992. PART.Parent = nil
  993. end), EFFECTPART, EFFECTMESH)
  994. end
  995.  
  996. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  997. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  998. EFFECTPART.Anchored = true
  999. EFFECTPART.CFrame = CFRAME
  1000. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1001. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1002. coroutine.resume(coroutine.create(function(PART, MESH)
  1003. for i = 0, 1, delay do
  1004. Swait()
  1005. PART.CFrame = PART.CFrame * ROTATION
  1006. PART.Transparency = i
  1007. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1008. end
  1009. PART.Parent = nil
  1010. end), EFFECTPART, EFFECTMESH)
  1011. end
  1012.  
  1013. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1014. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1015. EFFECTPART.Anchored = true
  1016. EFFECTPART.CFrame = CFRAME
  1017. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1018. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1019. coroutine.resume(coroutine.create(function(PART, MESH)
  1020. for i = 0, 1, delay do
  1021. Swait()
  1022. PART.CFrame = PART.CFrame * ROTATION
  1023. PART.Transparency = i
  1024. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1025. end
  1026. PART.Parent = nil
  1027. end), EFFECTPART, EFFECTMESH)
  1028. end
  1029.  
  1030. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1031. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1032. EFFECTPART.Anchored = true
  1033. EFFECTPART.CFrame = CFRAME
  1034. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1035. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1036. local XVALUE = MRANDOM()
  1037. local YVALUE = MRANDOM()
  1038. local ZVALUE = MRANDOM()
  1039. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1040. for i = 0, 1, delay do
  1041. Swait()
  1042. PART.CFrame = PART.CFrame * ROTATION
  1043. PART.Transparency = i
  1044. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1045. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1046. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1047. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1048. end
  1049. PART.Parent = nil
  1050. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1051. end
  1052.  
  1053. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1054. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1055. if MAGNITUDECFRAME > (1 / 100) then
  1056. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1057. EFFECTPART.Anchored = true
  1058. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1059. local THEMESHTYPE = "BlockMesh"
  1060. if MESHTYPE == "Cylinder" then
  1061. THEMESHTYPE = "CylinderMesh"
  1062. end
  1063. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1064. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1065. coroutine.resume(coroutine.create(function(PART, MESH)
  1066. for i = 0, 1, delay do
  1067. Swait()
  1068. PART.CFrame = PART.CFrame * ROTATION
  1069. PART.Transparency = i
  1070. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1071. end
  1072. PART.Parent = nil
  1073. end), EFFECTPART, EFFECTMESH)
  1074. end
  1075. end
  1076.  
  1077. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1078. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1079. EFFECTPART.Anchored = true
  1080. EFFECTPART.CFrame = CFRAME
  1081. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1082. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1083. local THELASTPOINT = CFRAME
  1084. coroutine.resume(coroutine.create(function(PART)
  1085. for i = 1, DURATION do
  1086. Swait()
  1087. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1088. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1089. THELASTPOINT = PART.CFrame
  1090. end
  1091. PART.Parent = nil
  1092. end), EFFECTPART)
  1093. end
  1094.  
  1095. --local list={}
  1096. function Triangle(Color, Material, a, b, c, delay)
  1097. local edge1 = (c - a):Dot((b - a).unit)
  1098. local edge2 = (a - b):Dot((c - b).unit)
  1099. local edge3 = (b - c):Dot((a - c).unit)
  1100. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1101. a, b, c=a, b, c
  1102. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1103. a, b, c=b, c, a
  1104. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1105. a, b, c=c, a, b
  1106. else
  1107. assert(false, "unreachable")
  1108. end
  1109. local len1 = (c - a):Dot((b - a).unit)
  1110. local len2 = (b - a).magnitude - len1
  1111. local width = (a + (b - a).unit * len1 - c).magnitude
  1112. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1113. if len1 > 1 / 100 then
  1114. local sz = VT(0.2, width, len1)
  1115. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1116. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1117. w1.Anchored = true
  1118. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1119. coroutine.resume(coroutine.create(function()
  1120. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1121. Swait()
  1122. w1.Transparency = i
  1123. end
  1124. w1.Parent = nil
  1125. end))
  1126. game:GetService("Debris"):AddItem(w1, 10)
  1127. --table.insert(list, w1)
  1128. end
  1129. if len2 > 1 / 100 then
  1130. local sz = VT(0.2, width, len2)
  1131. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1132. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1133. w2.Anchored = true
  1134. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1135. coroutine.resume(coroutine.create(function()
  1136. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1137. Swait()
  1138. w2.Transparency = i
  1139. end
  1140. w2.Parent = nil
  1141. end))
  1142. game:GetService("Debris"):AddItem(w2, 10)
  1143. --table.insert(list, w2)
  1144. end
  1145. --return unpack(list)
  1146. end
  1147.  
  1148. --[[Usage:
  1149. local Pos = Part
  1150. local Offset = Part.CFrame * CF(0, 0, 0)
  1151. local Color = "Really red"
  1152. local Material = "Neon"
  1153. local TheDelay = 0.01
  1154. local Height = 4
  1155. BLCF = Offset
  1156. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1157. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1158. if a then game:GetService("Debris"):AddItem(a, 1) end
  1159. if b then game:GetService("Debris"):AddItem(b, 1) end
  1160. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1161. if a then game:GetService("Debris"):AddItem(a, 1) end
  1162. if b then game:GetService("Debris"):AddItem(b, 1) end
  1163. SCFR = BLCF
  1164. elseif not SCFR then
  1165. SCFR = BLCF
  1166. end
  1167. --
  1168. BLCF = nil
  1169. SCFR = nil
  1170. --]]
  1171.  
  1172. --//=================================\\
  1173. --\\=================================//
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179. --//=================================\\
  1180. --|| RESIZE PLAYER
  1181. --\\=================================//
  1182.  
  1183. if Player_Size ~= 1 then
  1184. RootPart.Size = RootPart.Size * Player_Size
  1185. Torso.Size = Torso.Size * Player_Size
  1186. Head.Size = Head.Size * Player_Size
  1187. RightArm.Size = RightArm.Size * Player_Size
  1188. LeftArm.Size = LeftArm.Size * Player_Size
  1189. RightLeg.Size = RightLeg.Size * Player_Size
  1190. LeftLeg.Size = LeftLeg.Size * Player_Size
  1191. RootJoint.Parent = RootPart
  1192. Neck.Parent = Torso
  1193. RightShoulder.Parent = Torso
  1194. LeftShoulder.Parent = Torso
  1195. RightHip.Parent = Torso
  1196. LeftHip.Parent = Torso
  1197.  
  1198. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1199. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1200. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1201. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1202. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1203. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1204. if Disable_Moving_Arms == false then
  1205. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1206. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1207. else
  1208. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1209. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1210. end
  1211. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1212. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1213. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1214. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1215. hat.Parent = Character
  1216. end
  1217.  
  1218.  
  1219. --//=================================\\
  1220. --\\=================================//
  1221.  
  1222.  
  1223.  
  1224.  
  1225.  
  1226. --//=================================\\
  1227. --|| WEAPON CREATION
  1228. --\\=================================//
  1229.  
  1230. local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1231. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1232. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1233.  
  1234. local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1235. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1236.  
  1237. local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1238. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1239.  
  1240. if Player_Size ~= 1 then
  1241. for _, v in pairs (Weapon:GetChildren()) do
  1242. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1243. local p1 = v.Part1
  1244. v.Part1 = nil
  1245. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1246. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1247. v.Part1 = p1
  1248. elseif v.ClassName == "Part" then
  1249. for _, b in pairs (v:GetChildren()) do
  1250. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1251. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257.  
  1258. for _, c in pairs(Weapon:GetChildren()) do
  1259. if c.ClassName == "Part" then
  1260. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1261. end
  1262. end
  1263.  
  1264. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1265. HandleWeld.Part0 = RightArm
  1266. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1267. end
  1268.  
  1269. Weapon.Parent = Character
  1270.  
  1271. Humanoid.Died:connect(function()
  1272. ATTACK = true
  1273. end)
  1274.  
  1275. print(Class_Name.." loaded.")
  1276.  
  1277. --//=================================\\
  1278. --\\=================================//
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284. --//=================================\\
  1285. --|| DAMAGE FUNCTIONS
  1286. --\\=================================//
  1287.  
  1288. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1289. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1290. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1291. local BODYGYRO = IT("BodyGyro", STATPART)
  1292. local BODYPOSITION = IT("BodyPosition", STATPART)
  1293. BODYPOSITION.P = 2000
  1294. BODYPOSITION.D = 100
  1295. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1296. if LABELTYPE == "Normal" then
  1297. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1298. elseif LABELTYPE == "Debuff" then
  1299. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1300. elseif LABELTYPE == "Interruption" then
  1301. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1302. end
  1303. game:GetService("Debris"):AddItem(STATPART ,5)
  1304. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1305. BILLBOARDGUI.Adornee = STATPART
  1306. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1307. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1308. BILLBOARDGUI.AlwaysOnTop = false
  1309. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1310. TEXTLABEL.BackgroundTransparency = 1
  1311. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1312. TEXTLABEL.Text = "Defeat"
  1313. TEXTLABEL.Font = "Arcade"
  1314. TEXTLABEL.FontSize="Size42"
  1315. TEXTLABEL.TextColor3 = COLOR
  1316. TEXTLABEL.TextStrokeTransparency = 0
  1317. TEXTLABEL.TextScaled = true
  1318. TEXTLABEL.TextWrapped = true
  1319. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1320. wait(0.2)
  1321. for i=1, 5 do
  1322. wait()
  1323. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1324. end
  1325. wait(1.2)
  1326. for i=1, 5 do
  1327. wait()
  1328. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1329. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1330. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1331. end
  1332. THEPART.Parent = nil
  1333. end),STATPART, BODYPOSITION, TEXTLABEL)
  1334. end
  1335.  
  1336. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1337. if LOCATION:FindFirstChild("Stats") ~= nil then
  1338. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1339. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1340. return
  1341. end
  1342. end
  1343. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1344. local NewStatChange = IT("NumberValue")
  1345. NewStatChange.Value = AMOUNT
  1346. if STAT == "Defense" then
  1347. NewStatChange.Name = "ChangeDefense"
  1348. elseif STAT == "Damage" then
  1349. NewStatChange.Name = "ChangeDamage"
  1350. elseif STAT == "Movement" then
  1351. NewStatChange.Name = "ChangeMovement"
  1352. end
  1353. if SHOWTHESTAT == true then
  1354. if AMOUNT < 0 then
  1355. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1356. elseif AMOUNT > 0 then
  1357. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1358. end
  1359. end
  1360. if DURATION ~= nil and DURATION ~= 0 then
  1361. local StatDuration = IT("NumberValue")
  1362. StatDuration.Name = "Duration"
  1363. StatDuration.Value = DURATION
  1364. StatDuration.Parent = NewStatChange
  1365. end
  1366. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1367. end
  1368. end
  1369. end
  1370.  
  1371. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1372. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1373. Humanoid.MaxHealth = "inf"
  1374. Humanoid.Health = "inf"
  1375. if HIT.Parent == nil then
  1376. return
  1377. end
  1378. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1379. for _, v in pairs(HIT.Parent:GetChildren()) do
  1380. if v:IsA("Humanoid") then
  1381. HITHUMANOID = v
  1382. end
  1383. end
  1384. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1385. StaggerHit.Value = true
  1386. if Play_Hitbox_Hit_Sound == true then
  1387. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1388. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1389. end
  1390. end
  1391. return
  1392. end
  1393. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1394. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1395. end
  1396. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1397. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1398. end
  1399. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1400. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1401. if HIT.Parent.DebounceHit.Value == true then
  1402. return
  1403. end
  1404. end
  1405. if AntiTeamKill.Value == true then
  1406. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1407. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1408. return
  1409. end
  1410. end
  1411. end
  1412. if HITEVENWHENDEAD == false then
  1413. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1414. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1415. return
  1416. end
  1417. end
  1418. end
  1419. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1420. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1421. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1422. end
  1423. end
  1424. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1425. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1426. if STAGGER == true and Enable_Stagger == true then
  1427. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1428. end
  1429. end
  1430. end
  1431. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1432. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1433. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1434. HASBEENBLOCKED = true
  1435. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1436. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1437. if RANGED ~= true then
  1438. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1439. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1440. end
  1441. end
  1442. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1443. BlockDebounce.Name = "BlockDebounce"
  1444. BlockDebounce.Value = true
  1445. if RANGED ~= true then
  1446. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1447. else
  1448. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1449. end
  1450. end
  1451. if RANGED ~= true and Enable_Stagger == true then
  1452. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1453. Stagger.Value = true
  1454. end
  1455. return
  1456. end
  1457. end
  1458. end
  1459. if DECREASETHESTAT ~= nil then
  1460. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1461. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1462. end
  1463. end
  1464. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1465. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1466. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1467. if CanPenetrateArmor.Value == true then
  1468. DAMAGE = DAMAGE
  1469. else
  1470. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1471. end
  1472. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1473. DAMAGE = DAMAGE
  1474. end
  1475. end
  1476. if CanCrit.Value == true then
  1477. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1478. if CRITCHANCENUMBER == 1 then
  1479. DAMAGE = DAMAGE * 2
  1480. end
  1481. end
  1482. DAMAGE = math.floor(DAMAGE)
  1483. if HASBEENBLOCKED == false then
  1484. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1485. end
  1486. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1487. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1488. StaggerHit.Value = true
  1489. end
  1490. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1491. CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
  1492. end
  1493. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  1494. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1495. CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
  1496. end
  1497. end
  1498. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1499. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1500. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1501. CreateSound("296102734", HIT, 1, 1)
  1502. else
  1503. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1504. end
  1505. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  1506. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1507. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1508. CreateSound("296102734", HIT, 1, 1)
  1509. else
  1510. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1511. end
  1512. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  1513. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1514. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1515. CreateSound("296102734", HIT, 1, 1)
  1516. else
  1517. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1518. end
  1519. end
  1520. if TYPE == "Normal" then
  1521. local vp = IT("BodyVelocity")
  1522. vp.P=500
  1523. vp.maxForce = VT(math.huge, 0, math.huge)
  1524. if KNOCKBACKTYPE == 1 then
  1525. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1526. elseif KNOCKBACKTYPE == 2 then
  1527. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1528. end
  1529. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1530. vp.Parent = HIT--.Parent.Torso
  1531. end
  1532. game:GetService("Debris"):AddItem(vp, 0.5)
  1533. end
  1534. HASBEENBLOCKED = false
  1535. RecentEnemy.Value = HIT.Parent
  1536. local DebounceHit = IT("BoolValue", HIT.Parent)
  1537. DebounceHit.Name = "DebounceHit"
  1538. DebounceHit.Value = true
  1539. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1540. end
  1541. HITHUMANOID.Health = 0
  1542. reap(HIT.Parent)
  1543. end
  1544.  
  1545. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1546. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1547. for _, c in pairs(workspace:GetChildren()) do
  1548. local HUMANOID = c:FindFirstChild("Humanoid")
  1549. local HEAD = nil
  1550. if HUMANOID ~= nil then
  1551. for _, d in pairs(c:GetChildren()) do
  1552. if d.ClassName == "Model" and RANGED ~= true then
  1553. HEAD = d:FindFirstChild("Hitbox")
  1554. if HEAD ~= nil then
  1555. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1556. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1557. if Play_Hitbox_Hit_Sound == true then
  1558. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1559. HitRefpart.Anchored = true
  1560. HitRefpart.CFrame = CF(HEAD.Position)
  1561. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1562. end
  1563. if Enable_Stagger_Hit == true then
  1564. StaggerHit.Value = true
  1565. end
  1566. end
  1567. end
  1568. elseif d:IsA"BasePart" then
  1569. HEAD = d
  1570. if HEAD ~= nil then
  1571. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1572. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1573. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
  1581.  
  1582. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1583. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1584. if Player.Neutral == true then
  1585. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1586. end
  1587. for _, c in pairs(workspace:GetChildren()) do
  1588. local HUMANOID = c:FindFirstChild("Humanoid")
  1589. local THEHEAD = nil
  1590. if HUMANOID ~= nil then
  1591. if c:FindFirstChild("Torso") ~= nil then
  1592. THEHEAD = c:FindFirstChild("Torso")
  1593. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1594. THEHEAD = c:FindFirstChild("UpperTorso")
  1595. end
  1596. if THEHEAD ~= nil then
  1597. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1598. print("yes 1")
  1599. if APPLYTOOTHERSINSTEAD == true then
  1600. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1601. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1602. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1603. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1604. end
  1605. end
  1606. end
  1607. elseif APPLYTOOTHERSINSTEAD == false then
  1608. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1609. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1610. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1611. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620.  
  1621. --//=================================\\
  1622. --\\=================================//
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628. --//=================================\\
  1629. --|| WEAPON GUI
  1630. --\\=================================//
  1631.  
  1632. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1633. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1634. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1635.  
  1636. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1637. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1638. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1639.  
  1640. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1641. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1642. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1643.  
  1644. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1645. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1646. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1647.  
  1648. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1649. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1650.  
  1651. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1652. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1653.  
  1654. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1655. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1656.  
  1657. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1658. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1659. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1660. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1661.  
  1662. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1663. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1664. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1665. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1666.  
  1667. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1668. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1669. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1670. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1671.  
  1672. if Enable_Gui == true then
  1673. WEAPONGUI.Parent = PlayerGui
  1674. end
  1675.  
  1676. if Enable_Stats == true and Show_Stats == true then
  1677. DEFENSEFRAME.Parent = WEAPONGUI
  1678. DAMAGEFRAME.Parent = WEAPONGUI
  1679. MOVEMENTFRAME.Parent = WEAPONGUI
  1680. end
  1681.  
  1682. if Enable_Secondary_Bar == true then
  1683. SECONDARYMANABAR.Parent = WEAPONGUI
  1684. end
  1685.  
  1686. if Enable_Abilities == true then
  1687. SKILL1FRAME.Parent = WEAPONGUI
  1688. SKILL2FRAME.Parent = WEAPONGUI
  1689. SKILL3FRAME.Parent = WEAPONGUI
  1690. SKILL4FRAME.Parent = WEAPONGUI
  1691. end
  1692.  
  1693. if Enable_Stun == true then
  1694. STUNFRAME.Parent = WEAPONGUI
  1695. end
  1696.  
  1697. function UpdateGUI()
  1698. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1700. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1701. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1704. if Enable_Abilities == true then
  1705. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1710. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1713. end
  1714. if Enable_Stats == true and Show_Stats == true then
  1715. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1716. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1717. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1718. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1719. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1720. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1721. end
  1722. if Enable_Stun == true then
  1723. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1724. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1725. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1726. end
  1727. if Enable_Secondary_Bar == true then
  1728. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1729. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1730. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1731. end
  1732. end
  1733.  
  1734. if Enable_Gui == true then
  1735. UpdateGUI()
  1736. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1737. if v.ClassName == "Frame" then
  1738. for _, b in pairs (v:GetChildren()) do
  1739. if b.ClassName == "TextLabel" then
  1740. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1741. wait(Menu_Update_Speed)
  1742. for i = 1, 0, -0.1 do
  1743. Swait()
  1744. THETEXTLABEL.TextTransparency = i
  1745. THETEXTLABEL.TextStrokeTransparency = i
  1746. end
  1747. THETEXTLABEL.TextTransparency = 0
  1748. THETEXTLABEL.TextStrokeTransparency = 0
  1749. end), b)
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end
  1755.  
  1756. --//=================================\\
  1757. --\\=================================//
  1758.  
  1759.  
  1760.  
  1761.  
  1762.  
  1763. --//=================================\\
  1764. --|| SKILL FUNCTIONS
  1765. --\\=================================//
  1766.  
  1767. function UpdateSkillsAndStuff()
  1768. if Mana_Regen_Mode == "1" then
  1769. if Mana.Value >= Max_Mana then
  1770. Mana.Value = Max_Mana
  1771. elseif Mana.Value < 0 then
  1772. Mana.Value = 0
  1773. else
  1774. if MANADELAYNUMBER <= Mana_Wait then
  1775. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1776. else
  1777. MANADELAYNUMBER = 0
  1778. Mana.Value = Mana.Value + Recover_Mana
  1779. end
  1780. end
  1781. elseif Mana_Regen_Mode == "2" then
  1782. if Mana.Value <= Max_Mana then
  1783. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1784. elseif Mana.Value >= Max_Mana then
  1785. Mana.Value = Max_Mana
  1786. elseif Mana.Value < 0 then
  1787. Mana.Value = 0
  1788. end
  1789. end
  1790. if Enable_Secondary_Bar == true then
  1791. if Secondary_Mana_Regen_Mode == "1" then
  1792. if SecondaryMana.Value >= Max_Secondary_Mana then
  1793. SecondaryMana.Value = Max_Secondary_Mana
  1794. elseif SecondaryMana.Value < 0 then
  1795. SecondaryMana.Value = 0
  1796. else
  1797. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1798. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1799. else
  1800. SECONDARYMANADELAYNUMBER = 0
  1801. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1802. end
  1803. end
  1804. elseif Secondary_Mana_Regen_Mode == "2" then
  1805. if SecondaryMana.Value <= Max_Secondary_Mana then
  1806. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1807. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1808. SecondaryMana.Value = Max_Secondary_Mana
  1809. elseif SecondaryMana.Value < 0 then
  1810. SecondaryMana.Value = 0
  1811. end
  1812. end
  1813. else
  1814. SecondaryMana.Value = 0
  1815. end
  1816. if Enable_Stun == true then
  1817. if Stun_Lose_Mode == "1" then
  1818. if StunValue.Value > Max_Stun then
  1819. StunValue.Value = Max_Stun
  1820. elseif StunValue.Value <= 0 then
  1821. StunValue.Value = 0
  1822. else
  1823. if STUNDELAYNUMBER <= Stun_Wait then
  1824. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1825. else
  1826. STUNDELAYNUMBER = 0
  1827. StunValue.Value = StunValue.Value - Lose_Stun
  1828. end
  1829. end
  1830. elseif Stun_Lose_Mode == "2" then
  1831. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1832. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1833. elseif StunValue.Value > Max_Stun then
  1834. StunValue.Value = Max_Stun
  1835. elseif StunValue.Value <= 0 then
  1836. StunValue.Value = 0
  1837. end
  1838. end
  1839. else
  1840. StunValue.Value = 0
  1841. end
  1842. if Enable_Abilities == true then
  1843. if CO1 <= Cooldown_1 then
  1844. CO1 = CO1 + (1 / 30) / Animation_Speed
  1845. elseif CO1 >= Cooldown_1 then
  1846. CO1 = Cooldown_1
  1847. end
  1848. if CO2 <= Cooldown_2 then
  1849. CO2 = CO2 + (1 / 30) / Animation_Speed
  1850. elseif CO2 >= Cooldown_2 then
  1851. CO2 = Cooldown_2
  1852. end
  1853. if CO3 <= Cooldown_3 then
  1854. CO3 = CO3 + (1 / 30) / Animation_Speed
  1855. elseif CO3 >= Cooldown_3 then
  1856. CO3 = Cooldown_3
  1857. end
  1858. if CO4 <= Cooldown_4 then
  1859. CO4 = CO4 + (1 / 30) / Animation_Speed
  1860. elseif CO4 >= Cooldown_4 then
  1861. CO4 = Cooldown_4
  1862. end
  1863. end
  1864. end
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. --//=================================\\
  1874. --|| ATTACK FUNCTIONS AND STUFF
  1875. --\\=================================//
  1876.  
  1877. function EquipWeapon()
  1878. --ATTACK = true
  1879. DEFENSECHANGE1.Parent = nil
  1880. MOVEMENTCHANGE1.Parent = ChangeStat
  1881. for i=0, 1, 0.5 / Animation_Speed do
  1882. Swait()
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1889. end
  1890. for i=0, 1, 0.08 / Animation_Speed do
  1891. Swait()
  1892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1898. end
  1899. HandleWeld.Part0 = RightArm
  1900. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1901. CreateSound("174884033", HitboxPart, 1, 1.5)
  1902. for i=0, 1, 0.5 / Animation_Speed do
  1903. Swait()
  1904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1910. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1911. end
  1912. LASTPOINT = EffectPart.CFrame
  1913. for i=0, 1, 0.08 / Animation_Speed do
  1914. Swait()
  1915. TrailEffect("Really red", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1916. LASTPOINT = EffectPart.CFrame
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1923. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1924. end
  1925. LASTPOINT = nil
  1926. --ATTACK = false
  1927. end
  1928.  
  1929. function UnequipWeapon()
  1930. --ATTACK = true
  1931. for i=0, 1, 0.5 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1939. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1940. end
  1941. CreateSound("245542809", HitboxPart, 1, 1.2)
  1942. for i=0, 1, 0.08 / Animation_Speed do
  1943. Swait()
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1950. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1951. end
  1952. HandleWeld.Part0 = Torso
  1953. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1954. for i=0, 1, 0.5 / Animation_Speed do
  1955. Swait()
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1962. end
  1963. for i=0, 1, 0.08 / Animation_Speed do
  1964. Swait()
  1965. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1966. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1968. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1971. if Disable_Moving_Arms == false then
  1972. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1973. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1974. else
  1975. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1976. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1977. end
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1982. end
  1983. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1984. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1985. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1986. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1987. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1988. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1989. if Disable_Moving_Arms == false then
  1990. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1991. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1992. else
  1993. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1994. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1995. end
  1996. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1997. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1998. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1999. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2000. --ATTACK = false
  2001. DEFENSECHANGE1.Parent = ChangeStat
  2002. MOVEMENTCHANGE1.Parent = nil
  2003. end
  2004.  
  2005. function StaggerHitAnimation()
  2006. ATTACK = true
  2007. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2008. for i = 1, MRANDOM(2, 4) do
  2009. ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2010. end
  2011. end
  2012. for i = 0, 1, 0.1 / Animation_Speed do
  2013. Swait()
  2014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2020. if Stagger.Value == true or Stun.Value == true then
  2021. break
  2022. end
  2023. end
  2024. ATTACK = false
  2025. end
  2026.  
  2027. function StaggerAnimation()
  2028. ATTACK = true
  2029. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2030. for i = 1, MRANDOM(2, 4) do
  2031. ClangEffect("Really red", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2032. end
  2033. end
  2034. DISABLEJUMPING = true
  2035. COMBO = 1
  2036. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2037. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2038. STAGGERVELOCITY.P = 500
  2039. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2040. if Rooted.Value == false then
  2041. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2042. end
  2043. for i = 0, 1, 0.35 / Animation_Speed do
  2044. Swait()
  2045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2051. end
  2052. for i = 0, 1, 0.2 / Animation_Speed do
  2053. Swait()
  2054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2060. end
  2061. STAGGERVELOCITY.Parent = nil
  2062. for i = 1, 50 * Animation_Speed do
  2063. Swait()
  2064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2070. end
  2071. DISABLEJUMPING = false
  2072. ATTACK = false
  2073. end
  2074.  
  2075. function StunAnimation()
  2076. ATTACK = true
  2077. DISABLEJUMPING = true
  2078. COMBO = 1
  2079. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2080. for i = 0, 1, 0.3 / Animation_Speed do
  2081. Swait()
  2082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2088. end
  2089. for i = 0, 1, 0.3 / Animation_Speed do
  2090. Swait()
  2091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2097. end
  2098. for i = 0, 1, 0.3 / Animation_Speed do
  2099. Swait()
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2106. end
  2107. for i = 1, 70 * Animation_Speed do
  2108. Swait()
  2109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2115. end
  2116. for i = 0, 1, 0.2 / Animation_Speed do
  2117. Swait()
  2118. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2124. end
  2125. DISABLEJUMPING = false
  2126. ATTACK = false
  2127. end
  2128.  
  2129. function EAbility()
  2130. ATTACK = true
  2131. ATTACK = false
  2132. end
  2133.  
  2134. function Attack1()
  2135. ATTACK = true
  2136. for i=0, 1, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2144. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2145. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2146. break
  2147. end
  2148. end
  2149. chatfunc("ugh...")
  2150. CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
  2151. local HASHITFLOOR = false
  2152. for i=0, 1, 0.1 / Animation_Speed do
  2153. Swait()
  2154. local Pos = HitboxPart
  2155. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2156. local Color = "Really black"
  2157. local Material = "Neon"
  2158. local TheDelay = 0.01
  2159. local Height = 6.2 * Player_Size
  2160. BLCF = Offset
  2161. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2162. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2163. if a then game:GetService("Debris"):AddItem(a, 1) end
  2164. if b then game:GetService("Debris"):AddItem(b, 1) end
  2165. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2166. if a then game:GetService("Debris"):AddItem(a, 1) end
  2167. if b then game:GetService("Debris"):AddItem(b, 1) end
  2168. SCFR = BLCF
  2169. elseif not SCFR then
  2170. SCFR = BLCF
  2171. end]]--
  2172. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2173. if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
  2174. HASHITFLOOR = true
  2175. --print(SWORDHIT.Material)
  2176. if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
  2177. CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
  2178. elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
  2179. CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2180. for i = 1, MRANDOM(2, 4) do
  2181. ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2182. end
  2183. elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
  2184. CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
  2185. end
  2186. end
  2187. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2188. if HASHITFLOOR == true then
  2189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2195. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2196. else
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2203. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2204. end
  2205. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2206. break
  2207. end
  2208. end
  2209. BLCF = nil
  2210. SCFR = nil
  2211. ATTACK = false
  2212. end
  2213.  
  2214. function Attack2()
  2215. ATTACK = true
  2216. for i=0, 1, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2225. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2226. break
  2227. end
  2228. end
  2229. chatfunc("...")
  2230. CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
  2231. for i=0, 1, 0.1 / Animation_Speed do
  2232. Swait()
  2233. local Pos = HitboxPart
  2234. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2235. local Color = "Really black"
  2236. local Material = "Neon"
  2237. local TheDelay = 0.01
  2238. local Height = 6.2 * Player_Size
  2239. BLCF = Offset
  2240. --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2241. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2242. if a then game:GetService("Debris"):AddItem(a, 1) end
  2243. if b then game:GetService("Debris"):AddItem(b, 1) end
  2244. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2245. if a then game:GetService("Debris"):AddItem(a, 1) end
  2246. if b then game:GetService("Debris"):AddItem(b, 1) end
  2247. SCFR = BLCF
  2248. elseif not SCFR then
  2249. SCFR = BLCF
  2250. end]]--
  2251. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2258. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2259. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2260. break
  2261. end
  2262. end
  2263. BLCF = nil
  2264. SCFR = nil
  2265. ATTACK = false
  2266. end
  2267.  
  2268. function SilenceRoar()
  2269. local exp = Instance.new("Part")
  2270. exp.Parent = workspace
  2271. exp.Size = Vector3.new(1,1,1)
  2272. exp.Anchored = true
  2273. exp.Transparency = 0.25
  2274. exp.CanCollide = false
  2275. exp.CFrame = Head.CFrame
  2276. exp.BrickColor = BrickColor.new("Really black")
  2277. exp.Material = "Neon"
  2278. local meshe = Instance.new("SpecialMesh")
  2279. meshe.MeshType = "Sphere"
  2280. meshe.Parent = exp
  2281. for size = 1, 25 do
  2282. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  2283. exp.Transparency = exp.Transparency + (1/25)
  2284. wait(0.00025)
  2285. end
  2286. exp:Destroy()
  2287. end
  2288.  
  2289. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2290. local POS1 = POSITION1
  2291. local POS2 = POSITION2
  2292. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2293. local FIREBALLSPEED = SPEED * Player_Size
  2294. local FIREBALLDURATION = DURATION
  2295. local FIREBALLCOLORS = {"Really black", "Really red", "Really red"}
  2296. local FIREBALLHITSOUNDS = {"438666542", "314970790"}
  2297. coroutine.resume(coroutine.create(function()
  2298. repeat
  2299. Swait()
  2300. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2301. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2302. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2303. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2304. FIREBALLDURATION = 0
  2305. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2306. FireballHitRefpart.Anchored = true
  2307. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2308. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2309. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2310. for i = 1, MRANDOM(4, 8) do
  2311. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2312. end
  2313. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2314. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2315. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2316. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2317. else
  2318. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2319. end
  2320. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2321. end))
  2322. end
  2323.  
  2324. function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2325. local POS1 = POSITION1
  2326. local POS2 = POSITION2
  2327. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2328. local FIREBALLSPEED = SPEED * Player_Size
  2329. local FIREBALLDURATION = DURATION
  2330. local FIREBALLCOLORS = {"Really black", "Really red", "Really red"}
  2331. local FIREBALLHITSOUNDS = {"178452241"}
  2332. coroutine.resume(coroutine.create(function()
  2333. repeat
  2334. Swait()
  2335. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2336. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2337. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
  2338. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2339. FIREBALLDURATION = 0
  2340. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2341. FireballHitRefpart.Anchored = true
  2342. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2343. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2344. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
  2345. for i = 1, MRANDOM(4, 8) do
  2346. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2347. end
  2348. MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2349. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2350. MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2351. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2352. else
  2353. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2354. end
  2355. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2356. end))
  2357. end
  2358.  
  2359. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2360. local POS1 = POSITION1
  2361. local POS2 = POSITION2
  2362. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2363. local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
  2364. local FIREPILLARCOLORS = {"Really red", "Really red", "Really black"}
  2365. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2366. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2367. FirePillarRefpart1.Anchored = true
  2368. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2369. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2370. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2371. if FIREPILLAR2HIT ~= nil then
  2372. FirePillarRefpart1.Parent = nil
  2373. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2374. FirePillarRefpart2.Anchored = true
  2375. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2376. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2377. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2378. for i = 1, MRANDOM(5, 10) do
  2379. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2380. end
  2381. for i = 1, MRANDOM(15, 20) do
  2382. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2383. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2384. end
  2385. MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2386. MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2387. MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2388. MagicSphere("Really red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2389. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2390. end
  2391. end
  2392.  
  2393. function Attack3()
  2394. ATTACK = true
  2395. local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"}
  2396. for i=0, 1, 0.1 / Animation_Speed do
  2397. Swait()
  2398. for i = 1, 2 do
  2399. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2400. end
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2405. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2407. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2408. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2409. break
  2410. end
  2411. end
  2412. for i = 1, 15 do
  2413. CreateSound("160773067", LeftArm, 1.4, 1.5)
  2414. ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10)
  2415. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2416. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2417. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2418. wait(0.05)
  2419. end
  2420. for i=0, 1, 0.1 / Animation_Speed do
  2421. Swait()
  2422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2426. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2428. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2429. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2430. break
  2431. end
  2432. end
  2433. ATTACK = false
  2434. end
  2435.  
  2436. function Attack4()
  2437. ATTACK = true
  2438. local FIREEFFECTCOLORS = {"Really black", "Really red", "Really red"}
  2439. for i=0, 1, 0.1 / Animation_Speed do
  2440. Swait()
  2441. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2442. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2447. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2449. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2450. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2451. break
  2452. end
  2453. end
  2454. chatfunc("dont run!")
  2455. CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10)
  2456. FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025)
  2457. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2458. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2459. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2460. for i=0, 1, 0.1 / Animation_Speed do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2468. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2469. --[[
  2470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2474. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2476. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2477. --]]
  2478. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2479. break
  2480. end
  2481. end
  2482. ATTACK = false
  2483. end
  2484.  
  2485. function Attack5()
  2486. local FIREEFFECTCOLORS = {"Really red", "Really black", "Really red"}
  2487. for i=0, 1, 0.1 / Animation_Speed do
  2488. Swait()
  2489. for i = 1, 2 do
  2490. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2491. end
  2492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2498. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2499. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2500. break
  2501. end
  2502. end
  2503. CreateSound("160745944", LeftArm, 1.4, 1.5)
  2504. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2505. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2506. ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
  2507. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2508. MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2509. MagicBlock("Really red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2510. for i=0, 1, 0.1 / Animation_Speed do
  2511. Swait()
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2516. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2518. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2519. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2520. break
  2521. end
  2522. end
  2523. end
  2524.  
  2525. function Attack6()
  2526. ATTACK = true
  2527. for i=0, 1, 0.1/8 do
  2528. Swait()
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2535. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2536. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2537. break
  2538. end
  2539. end
  2540. chatfunc("dont run")
  2541. CreateSound("553461718", HitboxPart, 5, MRANDOM(7, 9) / 10)
  2542. for i=0, 1, 0.1 / Animation_Speed do
  2543. Swait()
  2544. local Pos = HitboxPart
  2545. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2546. local Color = "Really red"
  2547. local Material = "Neon"
  2548. local TheDelay = 0.01
  2549. local Height = 6.2 * Player_Size
  2550. BLCF = Offset
  2551. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  2552. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  2553. if a then game:GetService("Debris"):AddItem(a, 1) end
  2554. if b then game:GetService("Debris"):AddItem(b, 1) end
  2555. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  2556. if a then game:GetService("Debris"):AddItem(a, 1) end
  2557. if b then game:GetService("Debris"):AddItem(b, 1) end
  2558. SCFR = BLCF
  2559. elseif not SCFR then
  2560. SCFR = BLCF
  2561. end
  2562. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2569. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2570. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2571. break
  2572. end
  2573. end
  2574. BLCF = nil
  2575. SCFR = nil
  2576. ATTACK = false
  2577. end
  2578.  
  2579. function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2580. Humanoid.MaxHealth = "inf"
  2581. Humanoid.Health = "inf"
  2582. if HIT.Parent == nil then
  2583. return
  2584. end
  2585. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  2586. for _, v in pairs(HIT.Parent:GetChildren()) do
  2587. if v:IsA("Humanoid") then
  2588. HITHUMANOID = v
  2589. end
  2590. end
  2591. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  2592. StaggerHit.Value = true
  2593. if Play_Hitbox_Hit_Sound == true then
  2594. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  2595. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  2596. end
  2597. end
  2598. return
  2599. end
  2600. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  2601. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  2602. end
  2603. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  2604. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  2605. end
  2606. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  2607. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  2608. if HIT.Parent.DebounceHit.Value == true then
  2609. return
  2610. end
  2611. end
  2612. if AntiTeamKill.Value == true then
  2613. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  2614. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  2615. return
  2616. end
  2617. end
  2618. end
  2619. if HITEVENWHENDEAD == false then
  2620. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  2621. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  2622. return
  2623. end
  2624. end
  2625. end
  2626. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2627. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  2628. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  2629. end
  2630. end
  2631. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2632. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  2633. if STAGGER == true and Enable_Stagger == true then
  2634. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  2635. end
  2636. end
  2637. end
  2638. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2639. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  2640. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  2641. HASBEENBLOCKED = true
  2642. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  2643. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  2644. if RANGED ~= true then
  2645. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  2646. CreateSound(541909763, HIT, 1, HITBLOCKSOUNDPITCH)
  2647. end
  2648. end
  2649. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  2650. BlockDebounce.Name = "BlockDebounce"
  2651. BlockDebounce.Value = true
  2652. if RANGED ~= true then
  2653. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  2654. else
  2655. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  2656. end
  2657. end
  2658. if RANGED ~= true and Enable_Stagger == true then
  2659. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  2660. Stagger.Value = true
  2661. end
  2662. return
  2663. end
  2664. end
  2665. end
  2666. if DECREASETHESTAT ~= nil then
  2667. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2668. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2669. end
  2670. end
  2671. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  2672. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2673. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  2674. if CanPenetrateArmor.Value == true then
  2675. DAMAGE = DAMAGE
  2676. else
  2677. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  2678. end
  2679. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  2680. DAMAGE = DAMAGE
  2681. end
  2682. end
  2683. if CanCrit.Value == true then
  2684. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  2685. if CRITCHANCENUMBER == 1 then
  2686. end
  2687. end
  2688. DAMAGE = math.floor(DAMAGE)
  2689. if HASBEENBLOCKED == false then
  2690. end
  2691. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  2692. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  2693. StaggerHit.Value = true
  2694. end
  2695. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  2696. CreateSound(541909763, HIT, 1, HITARMORSOUNDPITCH)
  2697. end
  2698. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  2699. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  2700. CreateSound(541909763, HIT, 1, HITPLAYERSOUNDPITCH)
  2701. end
  2702. end
  2703. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  2704. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2705. CreateSound("541909763", HIT, 1, 1)
  2706. else
  2707. end
  2708. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  2709. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2710. else
  2711. end
  2712. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  2713. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2714. CreateSound("541909763", HIT, 1, 1)
  2715. else
  2716. end
  2717. end
  2718. if TYPE == "Normal" then
  2719. local vp = IT("BodyVelocity")
  2720. vp.P=500
  2721. vp.maxForce = VT(math.huge, 0, math.huge)
  2722. if KNOCKBACKTYPE == 1 then
  2723. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  2724. elseif KNOCKBACKTYPE == 2 then
  2725. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  2726. end
  2727. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  2728. vp.Parent = HIT--.Parent.Torso
  2729. end
  2730. game:GetService("Debris"):AddItem(vp, 0.5)
  2731. end
  2732. HASBEENBLOCKED = false
  2733. RecentEnemy.Value = HIT.Parent
  2734. local DebounceHit = IT("BoolValue", HIT.Parent)
  2735. DebounceHit.Name = "DebounceHit"
  2736. DebounceHit.Value = true
  2737. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  2738. end
  2739. c = HITHUMANOID.Parent:GetChildren()
  2740. for g = 1, #c do
  2741. if c[g].ClassName == "Script" then
  2742. c[g]:Destroy()
  2743. end
  2744. end
  2745. end
  2746.  
  2747. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2748. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2749. for _, c in pairs(workspace:GetChildren()) do
  2750. local HUMANOID = c:FindFirstChild("Humanoid")
  2751. local HEAD = nil
  2752. if HUMANOID ~= nil then
  2753. for _, d in pairs(c:GetChildren()) do
  2754. if d.ClassName == "Model" and RANGED ~= true then
  2755. HEAD = d:FindFirstChild("Hitbox")
  2756. if HEAD ~= nil then
  2757. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2758. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2759. if Play_Hitbox_Hit_Sound == true then
  2760. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2761. HitRefpart.Anchored = true
  2762. HitRefpart.CFrame = CF(HEAD.Position)
  2763. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2764. end
  2765. if Enable_Stagger_Hit == true then
  2766. StaggerHit.Value = true
  2767. end
  2768. end
  2769. end
  2770. elseif d:IsA"BasePart" then
  2771. HEAD = d
  2772. if HEAD ~= nil then
  2773. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2774. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2775. SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2776. end
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. end
  2783.  
  2784. function UniqueMove1()
  2785. ATTACK = true
  2786. for i=0, 1, 0.1 do
  2787. Swait()
  2788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2792. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2794. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2795. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2796. break
  2797. end
  2798. end
  2799. chatfunc("SILENCE!")
  2800. CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10)
  2801. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 20, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2802. SilenceRoar()
  2803. ATTACK = false
  2804. end
  2805.  
  2806. function Eliminate()
  2807. ATTACK = true
  2808. Humanoid.JumpPower = 0
  2809. Humanoid.WalkSpeed = 0
  2810. for i=0, 1, 0.1/5 do
  2811. Swait()
  2812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(30), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2816. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2818. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2819. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2820. break
  2821. end
  2822. end
  2823. chatfunc("Welcome to darkness!")
  2824. wait(2)
  2825. CreateSound("872630550", workspace, 5, 1)
  2826. local exp = Instance.new("Part")
  2827. exp.Parent = workspace
  2828. exp.Size = Vector3.new(1,1,1)
  2829. exp.Anchored = true
  2830. exp.Transparency = 0.25
  2831. exp.CanCollide = false
  2832. exp.CFrame = RootPart.CFrame
  2833. exp.BrickColor = BrickColor.new("Really black")
  2834. exp.Material = "Neon"
  2835. local exp2 = Instance.new("Part")
  2836. exp2.Parent = workspace
  2837. exp2.Size = Vector3.new(0.9, 0.9, 0.9)
  2838. exp2.Anchored = true
  2839. exp2.CanCollide = false
  2840. exp2.CFrame = RootPart.CFrame
  2841. exp2.BrickColor = BrickColor.new("Really red")
  2842. exp2.Material = "Neon"
  2843. local exp3 = Instance.new("Part")
  2844. exp3.Parent = workspace
  2845. exp3.Size = Vector3.new(1,1,1)
  2846. exp3.Anchored = true
  2847. exp3.Transparency = 0
  2848. exp3.CanCollide = false
  2849. exp3.CFrame = RootPart.CFrame
  2850. exp3.BrickColor = BrickColor.new("Really black")
  2851. exp.Material = "Neon"
  2852. CreateSound("438666077", workspace, 15, 1)
  2853. local meshh = Instance.new("SpecialMesh")
  2854. meshh.MeshType = "Sphere"
  2855. meshh.Parent = exp
  2856. local mesh2 = Instance.new("SpecialMesh")
  2857. mesh2.MeshType = "Sphere"
  2858. mesh2.Parent = exp2
  2859. local mesh3 = Instance.new("SpecialMesh")
  2860. mesh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2861. mesh3.Parent = exp3
  2862. mesh3.Scale = Vector3.new(1,10,1)
  2863. game.Lighting.FogEnd = 1000
  2864. local sky = Instance.new("Sky")
  2865. sky.Parent = game.Lighting
  2866. sky.SkyboxBk = "rbxassetid://99174105"
  2867. sky.SkyboxDn = "rbxassetid://99174105"
  2868. sky.SkyboxFt = "rbxassetid://99174105"
  2869. sky.SkyboxLf = "rbxassetid://99174105"
  2870. sky.SkyboxRt = "rbxassetid://99174105"
  2871. sky.SkyboxUp = "rbxassetid://99174105"
  2872. local sc = 1
  2873. sky.CelestialBodiesShown = false
  2874. game.Lighting.FogColor = Color3.new(0,0,0)
  2875. for size = 1, 25 do
  2876. game.Lighting.FogEnd = game.Lighting.FogEnd - 10
  2877. meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
  2878. mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
  2879. mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
  2880. sc = sc + 0.2
  2881. wait(0.00025)
  2882. end
  2883. for size = 1, 75 do
  2884. game.Lighting.FogEnd = game.Lighting.FogEnd - 10
  2885. meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
  2886. mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
  2887. mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
  2888. sc = sc + 0.2
  2889. wait(0.00025)
  2890. end
  2891. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2892. exp:Destroy()
  2893. exp2:Destroy()
  2894. exp3:Destroy()
  2895. Humanoid.JumpPower = 85
  2896. Humanoid.WalkSpeed = 35
  2897. ATTACK = false
  2898. wait(2)
  2899. for sky = 1, 100 do
  2900. game.Lighting.FogEnd = game.Lighting.FogEnd + 10
  2901. wait(0.00025)
  2902. end
  2903. game.Lighting.FogEnd = 100000
  2904. sky:Destroy()
  2905. end
  2906.  
  2907. function Move2()
  2908. ATTACK = true
  2909. ATTACK = false
  2910. end
  2911.  
  2912. function Move3()
  2913. ATTACK = true
  2914. ATTACK = false
  2915. end
  2916.  
  2917. function Move4()
  2918. ATTACK = true
  2919. ATTACK = false
  2920. end
  2921.  
  2922. --//=================================\\
  2923. --\\=================================//
  2924.  
  2925.  
  2926.  
  2927.  
  2928.  
  2929. --//=================================\\
  2930. --|| SET THINGS UP
  2931. --\\=================================//
  2932.  
  2933. if Start_Equipped == true then
  2934. ATTACK = true
  2935. EQUIPPED = true
  2936. if Disable_Animate == true then
  2937. ANIMATE.Parent = nil
  2938. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2939. IDLEANIMATION:Play()
  2940. end
  2941. if Disable_Animator == true then
  2942. ANIMATOR.Parent = nil
  2943. end
  2944. if Disable_Moving_Arms == true then
  2945. RSH = Torso["Right Shoulder"]
  2946. LSH = Torso["Left Shoulder"]
  2947. RSH.Parent = nil
  2948. LSH.Parent = nil
  2949. if Use_Motors_Instead_Of_Welds == true then
  2950. RightShoulder = IT("Motor")
  2951. LeftShoulder = IT("Motor")
  2952. else
  2953. RightShoulder = IT("Weld")
  2954. LeftShoulder = IT("Weld")
  2955. end
  2956. RightShoulder.Name = "Right Shoulder"
  2957. RightShoulder.Part0 = Torso
  2958. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2959. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2960. RightShoulder.Part1 = Character["Right Arm"]
  2961. RightShoulder.Parent = Torso
  2962. LeftShoulder.Name = "Left Shoulder"
  2963. LeftShoulder.Part0 = Torso
  2964. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2965. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2966. LeftShoulder.Part1 = Character["Left Arm"]
  2967. LeftShoulder.Parent = Torso
  2968. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2969. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2970. end
  2971. if Start_Equipped_With_Equipped_Animation == true then
  2972. Swait()
  2973. EquipWeapon()
  2974. end
  2975. ATTACK = false
  2976. end
  2977.  
  2978. --//=================================\\
  2979. --\\=================================//
  2980.  
  2981.  
  2982.  
  2983.  
  2984.  
  2985. --//=================================\\
  2986. --|| ASSIGN THINGS TO KEYS
  2987. --\\=================================//
  2988.  
  2989. Humanoid.Changed:connect(function(Jump)
  2990. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2991. Humanoid.Jump = false
  2992. end
  2993. end)
  2994.  
  2995. function MouseDown(Mouse)
  2996. if ATTACK == true or EQUIPPED == false then
  2997. return
  2998. end
  2999. HOLD = true
  3000. if COMBO == 1 then
  3001. COMBO = 2
  3002. Attack1()
  3003. elseif COMBO == 2 then
  3004. COMBO = 1
  3005. Attack2()
  3006. end
  3007. coroutine.resume(coroutine.create(function()
  3008. for i=1, 50 do
  3009. if ATTACK == false then
  3010. Swait()
  3011. end
  3012. end
  3013. if ATTACK == false then
  3014. COMBO = 1
  3015. end
  3016. end))
  3017. end
  3018.  
  3019. function MouseUp(Mouse)
  3020. HOLD = false
  3021. end
  3022.  
  3023. function KeyDown(Key)
  3024. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  3025. ATTACK = true
  3026. COMBO = 1
  3027. if EQUIPPED == false then
  3028. EQUIPPED = true
  3029. if Disable_Animate == true then
  3030. ANIMATE.Parent = nil
  3031. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3032. IDLEANIMATION:Play()
  3033. end
  3034. if Disable_Animator == true then
  3035. ANIMATOR.Parent = nil
  3036. end
  3037. if Disable_Moving_Arms == true then
  3038. RSH = Torso["Right Shoulder"]
  3039. LSH = Torso["Left Shoulder"]
  3040. RSH.Parent = nil
  3041. LSH.Parent = nil
  3042. if Use_Motors_Instead_Of_Welds == true then
  3043. RightShoulder = IT("Motor")
  3044. LeftShoulder = IT("Motor")
  3045. else
  3046. RightShoulder = IT("Weld")
  3047. LeftShoulder = IT("Weld")
  3048. end
  3049. RightShoulder.Name = "Right Shoulder"
  3050. RightShoulder.Part0 = Torso
  3051. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3052. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3053. RightShoulder.Part1 = Character["Right Arm"]
  3054. RightShoulder.Parent = Torso
  3055. LeftShoulder.Name = "Left Shoulder"
  3056. LeftShoulder.Part0 = Torso
  3057. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3058. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  3059. LeftShoulder.Part1 = Character["Left Arm"]
  3060. LeftShoulder.Parent = Torso
  3061. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3062. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3063. end
  3064. Swait()
  3065. EquipWeapon()
  3066. elseif EQUIPPED == true then
  3067. EQUIPPED = false
  3068. UnequipWeapon()
  3069. if Disable_Animator == true then
  3070. ANIMATOR.Parent = Humanoid
  3071. end
  3072. if Disable_Animate == true then
  3073. ANIMATE.Parent = Character
  3074. end
  3075. Swait()
  3076. if Disable_Moving_Arms == true then
  3077. RightShoulder.Parent = nil
  3078. LeftShoulder.Parent = nil
  3079. RSH.Parent = Torso
  3080. LSH.Parent = Torso
  3081. end
  3082. end
  3083. ATTACK = false
  3084. end
  3085. if Key == "e" and EQUIPPED == true and ATTACK == false then
  3086. chatfunc("Die...")
  3087. Attack3()
  3088. end
  3089. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  3090. Attack4()
  3091. end
  3092. if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then
  3093. Eliminate()
  3094. end
  3095. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  3096. UniqueMove1()
  3097. end
  3098. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  3099. Attack6()
  3100. end
  3101. if Player.UserId == game.Player.Name == "deivis97" then
  3102. if Key == "q" then
  3103. Mana.Value = Max_Mana
  3104. SecondaryMana.Value = Max_Secondary_Mana
  3105. CO1 = Cooldown_1
  3106. CO2 = Cooldown_2
  3107. CO3 = Cooldown_3
  3108. CO4 = Cooldown_4
  3109. end
  3110. if Key == "p" and EQUIPPED == true and ATTACK == false then
  3111. end
  3112. if Key == "[" then
  3113. Stagger.Value = true
  3114. end
  3115. if Key == "]" then
  3116. Stun.Value = true
  3117. end
  3118. end
  3119. end
  3120.  
  3121. function KeyUp(Key)
  3122. end
  3123.  
  3124. if Use_HopperBin == false then
  3125.  
  3126. Mouse.Button1Down:connect(function(NEWKEY)
  3127. MouseDown(NEWKEY)
  3128. end)
  3129. Mouse.Button1Up:connect(function(NEWKEY)
  3130. MouseUp(NEWKEY)
  3131. end)
  3132. Mouse.KeyDown:connect(function(NEWKEY)
  3133. KeyDown(NEWKEY)
  3134. end)
  3135. Mouse.KeyUp:connect(function(NEWKEY)
  3136. KeyUp(NEWKEY)
  3137. end)
  3138.  
  3139. elseif Use_HopperBin == true then
  3140. WEAPONTOOL.Parent = Backpack
  3141. script.Parent = WEAPONTOOL
  3142. function SelectTool(Mouse)
  3143. Mouse.Button1Down:connect(function()
  3144. MouseDown(Mouse)
  3145. end)
  3146. Mouse.Button1Up:connect(function()
  3147. MouseUp(Mouse)
  3148. end)
  3149. Mouse.KeyDown:connect(KeyDown)
  3150. Mouse.KeyUp:connect(KeyUp)
  3151. end
  3152. function DeselectTool(Mouse)
  3153. end
  3154. WEAPONTOOL.Selected:connect(SelectTool)
  3155. WEAPONTOOL.Deselected:connect(DeselectTool)
  3156. end
  3157.  
  3158. --//=================================\\
  3159. --\\=================================//
  3160.  
  3161.  
  3162.  
  3163.  
  3164.  
  3165. --//=================================\\
  3166. --|| WRAP THE WHOLE SCRIPT UP
  3167. --\\=================================//
  3168.  
  3169. while true do
  3170. Swait()
  3171. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  3172. HitboxPart.Name = "NilHitbox"
  3173. else
  3174. HitboxPart.Name = "Hitbox"
  3175. end
  3176. if Enable_Gui == true then
  3177. UpdateGUI()
  3178. end
  3179. UpdateSkillsAndStuff()
  3180. if Walkspeed_Depends_On_Movement_Value == true then
  3181. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  3182. Humanoid.WalkSpeed = 0
  3183. else
  3184. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  3185. end
  3186. end
  3187. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  3188. StunValue.Value = 0
  3189. Stun.Value = true
  3190. end
  3191. if Enable_Stagger_Hit == true then
  3192. if StaggerHit.Value == true and STAGGERHITANIM == false then
  3193. coroutine.resume(coroutine.create(function()
  3194. STAGGERHITANIM = true
  3195. while ATTACK == true do
  3196. Swait()
  3197. end
  3198. StaggerHitAnimation()
  3199. StaggerHit.Value = false
  3200. STAGGERHITANIM = false
  3201. end))
  3202. end
  3203. else
  3204. StaggerHit.Value = false
  3205. end
  3206. if Enable_Stagger == true then
  3207. if Stagger.Value == true and STAGGERANIM == false then
  3208. coroutine.resume(coroutine.create(function()
  3209. STAGGERANIM = true
  3210. while ATTACK == true do
  3211. Swait()
  3212. end
  3213. StaggerAnimation()
  3214. Stagger.Value = false
  3215. STAGGERANIM = false
  3216. end))
  3217. end
  3218. else
  3219. Stagger.Value = false
  3220. end
  3221. if Enable_Stun == true then
  3222. if Stun.Value == true and STUNANIM == false then
  3223. coroutine.resume(coroutine.create(function()
  3224. StunValue.Value = 0
  3225. STUNANIM = true
  3226. while ATTACK == true do
  3227. Swait()
  3228. end
  3229. StunAnimation()
  3230. Stun.Value = false
  3231. STUNANIM = false
  3232. end))
  3233. end
  3234. else
  3235. StunValue.Value = 0
  3236. Stun.Value = false
  3237. end
  3238. if DONUMBER >= .5 then
  3239. HANDIDLE = true
  3240. elseif DONUMBER <= 0 then
  3241. HANDIDLE = false
  3242. end
  3243. if HANDIDLE == false then
  3244. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3245. else
  3246. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3247. end
  3248. if ATTACK == false then
  3249. IDLENUMBER = IDLENUMBER + 1
  3250. else
  3251. IDLENUMBER = 0
  3252. end
  3253. if Enable_Stats == true then
  3254. for _, v in pairs (ChangeStat:GetChildren()) do
  3255. if v:FindFirstChild("Duration") ~= nil then
  3256. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3257. if v:FindFirstChild("Duration").Value <= 0 then
  3258. v.Parent = nil
  3259. end
  3260. end
  3261. if v.Name == "ChangeDefense" then
  3262. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3263. elseif v.Name == "ChangeDamage" then
  3264. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3265. elseif v.Name == "ChangeMovement" then
  3266. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3267. end
  3268. end
  3269. Defense.Value = 1 + (CHANGEDEFENSE)
  3270. if Defense.Value <= 0.01 then
  3271. Defense.Value = 0.01
  3272. end
  3273. Damage.Value = 1 + (CHANGEDAMAGE)
  3274. if Damage.Value <= 0 then
  3275. Damage.Value = 0
  3276. end
  3277. Movement.Value = 1 + (CHANGEMOVEMENT)
  3278. if Movement.Value <= 0 then
  3279. Movement.Value = 0
  3280. end
  3281. CHANGEDEFENSE = 0
  3282. CHANGEDAMAGE = 0
  3283. CHANGEMOVEMENT = 0
  3284. end
  3285. SINE = SINE + CHANGE
  3286. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3287. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3288. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3289. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3290. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3291. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  3292. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3293. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3294. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3295. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3296. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  3297. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3298. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3299. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3300. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3301. end
  3302. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3303. ANIM = "Jump"
  3304. if EQUIPPED == true then
  3305. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3309. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3311. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3312. end
  3313. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3314. ANIM = "Fall"
  3315. if EQUIPPED == true and ATTACK == false then
  3316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3320. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3322. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3323. end
  3324. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3325. ANIM = "Idle"
  3326. if EQUIPPED == true and ATTACK == false then
  3327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3331. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3334. end
  3335. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3336. ANIM = "Walk"
  3337. WALK = WALK + 1 / Animation_Speed
  3338. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3339. WALK = 0
  3340. if WALKINGANIM == true then
  3341. WALKINGANIM = false
  3342. elseif WALKINGANIM == false then
  3343. WALKINGANIM = true
  3344. end
  3345. end
  3346. if EQUIPPED == true and ATTACK == false then
  3347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3351. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3353. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3354. end
  3355. end
  3356.  
  3357. end
  3358.  
  3359. --//=================================\\
  3360. --\\=================================//
  3361.  
  3362.  
  3363. local CurrentHealth = Humanoid.Health
  3364. local Defeated = false
  3365. Humanoid.HealthChanged:connect(function()
  3366. if Defeated then return end
  3367. local Health = math.min(Humanoid.Health-CurrentHealth)
  3368. if CurrentHealth-10000000 < -Health then
  3369. Humanoid.MaxHealth = "inf"
  3370. Humanoid.Health = "inf"
  3371. end
  3372. CurrentHealth = Humanoid.Health
  3373. end)
  3374.  
  3375.  
  3376. --//====================================================\\--
  3377. --|| END OF SCRIPT
  3378. --\\====================================================//
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