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- --By rufus
- --This is a edit of the original pastebin, i made this funny tho, alot funny
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- Tors = game.Players.LocalPlayer.Character.Torso
- local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- SEIZURETIME.SoundId = "rbxassetid://752365651"
- SEIZURETIME.Looped = false
- SEIZURETIME.Volume = 50
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
- local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0)
- print(game.Players.LocalPlayer.Character.Head.Parent.Name)
- wait(2)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,5,math.random(-1,32))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,3,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(5,0,math.random(-1,5))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,5,math.random(-1,5))
- SEIZURETIME.SoundId = "rbxassetid://607648195"
- SEIZURETIME:Play()
- while true do
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- end--Some nasty seizure scripts (By Rufus14)
- screen = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- frame = Instance.new("Frame", screen)
- frame.Size = UDim2.new(1,0 , 1,0)
- frame.BackgroundTransparency = 0.4
- frame.BackgroundColor3 = Color3.new(1,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- Tors = game.Players.LocalPlayer.Character.Torso
- local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- SEIZURETIME.SoundId = "rbxassetid://752365651"
- SEIZURETIME.Looped = false
- SEIZURETIME.Volume = 50
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
- local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0)
- print(game.Players.LocalPlayer.Character.Head.Parent.Name)
- wait(2)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,5,math.random(-1,32))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,3,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(5,0,math.random(-1,5))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,5,math.random(-1,5))
- SEIZURETIME.SoundId = "rbxassetid://607648195"
- SEIZURETIME:Play()
- while true do
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-4,1),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,23))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,123))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,12,math.random(-1,4543))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,45))
- wait(0.1)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-5,5),0,5)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,6,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,4,math.random(-1,2))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,3,math.random(-1,4))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,1,math.random(-1,5))
- SEIZURETIME:Play()
- end
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