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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Folder0 = Instance.new("Folder")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Folder0.Parent = mas
- SpecialMesh1.Parent = Folder0
- SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh1.Scale = Vector3.new(1.25, 1.25, 1.25)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(1)
- repeat wait() until game.Workspace:FindFirstChild("Folder") ~= nil
- game.Workspace.Folder.Parent = game.Players.LocalPlayer.Backpack
- script.Name = "Chaos"
- local Player = game.Players.LocalPlayer
- repeat wait() until Player
- local Character = Player.Character
- repeat wait() until Character
- local C_Fold = Instance.new("Folder", Player.PlayerScripts) C_Fold.Name = "Chaos Folder"
- script.Parent = C_Fold
- if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
- local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- end
- C_Fold.Parent = nil
- Value = game.Players.LocalPlayer
- local player=Value
- local Mouse = player:GetMouse()
- local char=player.Character
- Character = char
- repeat wait() until player and char
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local hat
- if head:findFirstChild("Mesh") ~= nil then
- head.Mesh:remove()
- local x = Value.Backpack.Folder.Mesh
- x.Parent = head
- else
- Value.Backpack.Folder.Mesh:remove()
- end
- for i, v in pairs(head:children()) do
- if v.ClassName=="Decal" then
- v:remove()
- end
- end
- for i, v in pairs(char:children()) do
- if v.ClassName=="Part" then
- v.Transparency = 1
- end
- end
- function colo(c)
- c = c.Color
- return BrickColor.new(Color3.new(c.r,c.g,c.b))
- end
- topcolor1 = player.Character.Torso.BrickColor
- clr1 = colo(topcolor1)
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- local add={
- Part=function(par, a, c, col, t, s, cf)
- local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=col p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
- return p
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
- return w
- end,
- Mesh=function(ins, par, s, of, t)
- local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
- return m
- end
- }
- local fake={}
- fake.Mesh={}
- fake.Mesh.Arm={}
- fake.Mesh.Leg={}
- fake.Weld={}
- fake.Weld.Arm={}
- fake.Weld.Leg={}
- fake.Arm={}
- fake.Leg={}
- local llColor, lrColor=torso.Color, torso.Color
- local dmg=math.random(5, 15)
- local diabloJambe=false
- local limit=math.huge
- local dDeb=false
- local aDeb=false
- local tDeb=false
- local tDeb2=false
- local hDeb=false
- local kDeb=false
- local mDeb=false
- local combo=0
- local tSize=.5
- local model=Instance.new("Model", char) model.Name="Fire Spirit"
- -----------------------------
- function nearTorso(pos, dis)
- local temp
- local distance=dis
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- temp=v:findFirstChild("Torso")
- local humanoid=v:findFirstChild("Humanoid")
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- distance=(temp.CFrame.p-pos).magnitude
- return temp
- end
- end
- end
- end
- function hit(h)
- local humanoid=h.Parent:findFirstChild("Humanoid")
- if humanoid and h.Parent~=char and hDeb==false then
- hDeb=true
- c(function()
- local fakeP=add.Part(Character, true, false, clr1, 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
- local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
- end
- fakeP:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Transparency=i
- end
- end)
- if diabloJambe==false then
- humanoid.Health=humanoid.Health-dmg
- local fakeM=Instance.new("Model", Character) fakeM.Name=dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local fakeP=add.Part(fakeM, false, false, clr1, 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
- local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(5, 5, 5) bp.position=h.Position+Vector3.new(0, 4, 0)
- game.Debris:addItem(fakeM, 2)
- h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
- h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*2
- elseif diabloJambe==true then
- humanoid.Health=humanoid.Health-dmg
- local fakeM=Instance.new("Model", Character) fakeM.Name=dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local fakeP=add.Part(fakeM, false, false, clr1, 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil)
- local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(5, 5, 5) bp.position=h.Position+Vector3.new(0, 4, 0)
- game.Debris:addItem(fakeM, 2)
- h.Parent:findFirstChild("Torso").RotVelocity=Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))*1.4
- h.Parent:findFirstChild("Torso").Velocity=fake.Torso.Velocity*2
- end
- end)
- wait(.1)
- hDeb=false
- end
- end
- function trail(pos, cf, col)
- c(function()
- local old=(pos.CFrame*cf).p
- while tDeb==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Part(model, true, false, BrickColor.new(col), 0, Vector3.new(tSize, mag, tSize), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0))
- local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- old=new
- c(function()
- for i=1, 0, -.2 do
- wait()
- trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .2 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- function trail2(pos, cf, col)
- c(function()
- local old=(pos.CFrame*cf).p
- while tDeb2==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local p=add.Part(model, true, false, BrickColor.new(col), 0, Vector3.new(1, 1, 1), CFrame.new((pos.CFrame*cf).p+Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))))
- local pMesh=add.Mesh("BlockMesh", p, Vector3.new(1, 1, 1), nil, nil)
- local trail=add.Part(model, true, false, BrickColor.new(col), 0, Vector3.new(1.2, 1.2, 1.2), CFrame.new(old, new))
- local tMesh=add.Mesh("BlockMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- trail.Touched:connect(hit)
- p.Touched:connect(hit)
- old=new
- c(function()
- for i=1, 0, -.2 do
- wait()
- trail.CFrame=trail.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
- trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, i, i)
- p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
- p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, i, i)
- end
- trail:remove()
- p:remove()
- end)
- c(function()
- for i=0, 1, .2 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- fake.Torso=add.Part(model, false, false, clr1, 0, Vector3.new(2, 2, 1), nil)
- fake.Head=head:clone() fake.Head.CanCollide=false fake.Head.Parent=model
- fake.Arm.Left=add.Part(model, false, false, BrickColor.new(arm.Left.Color), 0, Vector3.new(1, 1, 1), nil)
- fake.Arm.Right=add.Part(model, false, false, BrickColor.new(arm.Right.Color), 0, Vector3.new(1, 1, 1), nil)
- fake.Leg.Left=add.Part(model, false, false, BrickColor.new(leg.Left.Color), 0, Vector3.new(1, 1, 1), nil)
- fake.Leg.Right=add.Part(model, false, false, BrickColor.new(leg.Right.Color), 0, Vector3.new(1, 1, 1), nil)
- --==SIGN==--
- fake.Rot=add.Part(model, false, false, clr1, 1, Vector3.new(1, 1, 1), nil)
- fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil)
- fake.Weld.Rot=add.Weld(fake.Rot, fake.Torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0))
- fake.L=add.Part(model, false, false, clr1, 1, Vector3.new(1, 1, 1), nil)
- fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil)
- fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0))
- fake.L2=add.Part(model, false, false, clr1, 1, Vector3.new(1, 1, 1), nil)
- fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil)
- fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4))
- --========--
- fake.Weld.Torso=add.Weld(fake.Torso, torso, nil)
- fake.Weld.Head=add.Weld(fake.Head, fake.Torso, CFrame.new(0, 1.5, 0))
- fake.Weld.Arm.Left=add.Weld(fake.Arm.Left, fake.Torso, CFrame.new(-1.5, .5, 0))
- fake.Weld.Arm.Right=add.Weld(fake.Arm.Right, fake.Torso, CFrame.new(1.5, .5, 0))
- fake.Weld.Leg.Left=add.Weld(fake.Leg.Left, fake.Torso, CFrame.new(-.5, -1.5, 0))
- fake.Weld.Leg.Right=add.Weld(fake.Leg.Right, fake.Torso, CFrame.new(.5, -1.5, 0))
- fake.Mesh.Arm.Left=add.Mesh("BlockMesh", fake.Arm.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- fake.Mesh.Arm.Right=add.Mesh("BlockMesh", fake.Arm.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- fake.Mesh.Leg.Left=add.Mesh("BlockMesh", fake.Leg.Left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- fake.Mesh.Leg.Right=add.Mesh("BlockMesh", fake.Leg.Right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
- for i, v in pairs(char:children()) do if v.ClassName=="Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt" or v.ClassName == "Pants" then v:remove() end end
- pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() else v.Transparency=1 end end end)
- char:findFirstChild("Fire Spirit").Head.Transparency = 0
- human.Running:connect(function(s)
- if s>1 and aDeb==false then
- for i=0, 1, .1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
- end
- elseif aDeb==false then
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
- end
- end
- end)
- local Moves={
- ["DiabloJambe"]=function()
- diabloJambe=true
- kDeb=true
- aDeb=true
- tDeb=true
- dDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- c(function()
- local p=add.Part(model, true, false, clr1, .5, Vector3.new(1.5, 1.5, 1.5), fake.Leg.Right.CFrame*CFrame.new(0, -1, 0))
- local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
- for i=1.5, 2.5, .01 do
- wait()
- p.Mesh.Scale=Vector3.new(i, i, i)
- p.CFrame=fake.Leg.Right.CFrame*CFrame.new(0, -1, 0)
- end
- p:remove()
- end)
- for i=0, 1, .1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
- end
- for i=1, 90 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(40)*i, 0)
- end
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(45)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(45)*i)
- end
- dmg=dmg*1
- kDeb=false
- tDeb=false
- aDeb=false
- tDeb2=true
- lrColor=torso.Color
- trail(fake.Leg.Right, CFrame.new(0, -1.5, 0), lrColor)
- end,
- ["PartyTable"]=function()
- aDeb=true
- tDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- end
- for i=1, 50 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(170), math.rad(30)*i, 0)
- end
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, -.5*i, 0)*CFrame.Angles(math.rad(170)*i, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(180)*i, 0, 0)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(90)*i)
- end
- touched[1]:disconnect() touched[2]:disconnect()
- tDeb=false
- aDeb=false
- end,
- ["Concasse"]=function(Mouse)
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) end)
- aDeb=true
- tDeb=true
- trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 10*i, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- end
- local bp
- local Torso=nearTorso(torso.Position, 1000)
- if Torso then
- bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(5, 5, 5)
- end
- for i=1, 60 do
- wait()
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/2.5).p end)
- fake.Weld.Torso.C1=CFrame.new(0, 10-i/6, -i/3)*CFrame.Angles(-math.rad(30)*i, 0, 0)
- end
- for i=1, 8 do
- local fakeP=add.Part(Character, true, false, clr1, 0, Vector3.new(4, 6, 2), CFrame.new((fake.Leg.Right.CFrame*CFrame.new(math.random(-2, 2), -2, math.random(-2, 2))).p, fake.Leg.Right.CFrame.p))
- fakeP.TopSurface="Studs"
- fakeP.BottomSurface="Studs"
- fakeP.FrontSurface="Studs"
- fakeP.BackSurface="Studs"
- fakeP.LeftSurface="Studs"
- fakeP.RightSurface="Studs"
- fakeP.Touched:connect(hit)
- game.Debris:addItem(fakeP, 2)
- end
- pcall(function()bp:remove()end)
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, -20*i)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- end
- touched[1]:disconnect()
- tDeb=false
- aDeb=false
- end,
- ["FritAssorte"]=function(Mouse)
- torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z))
- aDeb=true
- tDeb=true
- trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(-math.rad(360)*i, math.rad(90)*i, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- end
- local frit=add.Part(Character, false, false, clr1, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, -math.rad(45), 0))
- local fMesh=add.Mesh("SpecialMesh", frit, Vector3.new(1, 1, 1), nil, "Sphere")
- frit.Velocity=frit.CFrame.lookVector*50
- local bf=Instance.new("BodyForce", frit) bf.force=Vector3.new(0, frit:getMass()*198.2, 0)
- c(function()
- for i=1, 0, -.01 do
- wait()
- frit.Mesh.Scale=frit.Mesh.Scale*Vector3.new(i, i, i)
- end
- frit:remove()
- tDeb=false
- end)
- local frit2=add.Part(Character, false, false, clr1, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, 0, 0))
- local fMesh=add.Mesh("SpecialMesh", frit2, Vector3.new(1, 1, 1), nil, "Sphere")
- frit2.Velocity=frit2.CFrame.lookVector*50
- local bf=Instance.new("BodyForce", frit2) bf.force=Vector3.new(0, frit2:getMass()*198.2, 0)
- c(function()
- for i=1, 0, -.01 do
- wait()
- frit2.Mesh.Scale=frit2.Mesh.Scale*Vector3.new(i, i, i)
- end
- frit2:remove()
- tDeb=false
- end)
- local frit3=add.Part(Character, false, false, clr1, 0, Vector3.new(4, 4, 4), torso.CFrame*CFrame.Angles(0, math.rad(45), 0))
- local fMesh=add.Mesh("SpecialMesh", frit3, Vector3.new(1, 1, 1), nil, "Sphere")
- frit3.Velocity=frit3.CFrame.lookVector*50
- local bf=Instance.new("BodyForce", frit3) bf.force=Vector3.new(0, frit3:getMass()*198.2, 0)
- c(function()
- for i=1, 0, -.01 do
- wait()
- frit3.Mesh.Scale=frit3.Mesh.Scale*Vector3.new(i, i, i)
- end
- frit3:remove()
- tDeb=false
- end)
- tDeb=true trail(frit, CFrame.new(), lrColor) trail(frit2, CFrame.new(), lrColor) trail(frit3, CFrame.new(), lrColor)
- frit.Touched:connect(hit) frit2.Touched:connect(hit) frit3.Touched:connect(hit)
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(90)*i, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- end
- touched[1]:disconnect()
- tDeb=false
- aDeb=false
- end,
- ["ViscousShot"]=function(Mouse)
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) end)
- aDeb=true
- tDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- local bp
- local Torso=nearTorso(torso.Position, 1000)
- if Torso then
- bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(5, 5, 5)
- end
- for i=1, 50 do
- wait()
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*i/1.5).p end)
- fake.Weld.Torso.C1=CFrame.new(0, 0, -i/2)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
- end
- pcall(function()bp:remove()end)
- touched[1]:disconnect() touched[2]:disconnect()
- tDeb=false
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, -25*i)*CFrame.Angles(math.rad(90)*i, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- aDeb=false
- end,
- ["Spectre"]=function()
- aDeb=true
- local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- tDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- for i=1, 30 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 20, 0)*CFrame.Angles(0, math.rad(30)*i, 0)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5+math.random(-.5, .5), 0)*CFrame.Angles(math.rad(math.random(-30, 30)), 0, math.rad(math.random(-30, 30)))
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- local Torso=v:findFirstChild("Torso")
- local Human=v:findFirstChild("Humanoid")
- if Torso and Human and v~=char then
- Human.Health=Human.Health-dmg
- local fakeP=add.Part(Character, true, false, clr1, 0, Vector3.new(1, 1, 1), CFrame.new(Torso.CFrame.p, torso.CFrame.p))
- local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
- end
- fakeP:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Transparency=i
- end
- end)
- Torso.RotVelocity=Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))*1.4
- Torso.Velocity=fake.Torso.Velocity*2
- local mag=(fake.Torso.CFrame.p-Torso.CFrame.p).magnitude
- local dis=(fake.Torso.CFrame.p+Torso.CFrame.p)/2
- local p=add.Part(Character, true, false, clr1, 0, Vector3.new(1, 1, 1), CFrame.new(dis, (fake.Torso.CFrame*CFrame.new(math.random(-2, 2), -4, math.random(-2, 2))).p)*CFrame.Angles(math.pi/2, 0, 0))
- local m=add.Mesh("SpecialMesh", p, Vector3.new(1, mag, 1), nil, "Sphere")
- c(function()
- for i=1, 0, -.2 do
- wait()
- p.Mesh.Scale=p.Mesh.Scale*Vector3.new(i, 1, i)
- end
- p:remove()
- end)
- end
- end
- end
- end
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 20*i, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- touched[1]:disconnect() touched[2]:disconnect()
- tDeb=false
- aDeb=false
- end,
- ["SkyWalk"]=function()
- local fakeP=add.Part(Character, true, false, clr1, 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, -4, 0)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
- local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
- fakeP.Transparency=i
- end
- fakeP:remove()
- end)
- for i, v in pairs(model:getChildren()) do
- if v:isA("BasePart") then
- local clone=v:clone()
- clone.Anchored=true
- clone.CanCollide=false
- clone.CFrame=v.CFrame
- clone.Parent=Character
- c(function()
- for i=0, 1, .1 do
- wait()
- clone.Transparency=i
- end
- clone:remove()
- end)
- end
- end
- pcall(function() fake.Torso:findFirstChild("BodyPosition"):remove() end)
- local bp=Instance.new("BodyPosition", fake.Torso) bp.maxForce=Vector3.new(0, 5, 0) bp.position=fake.Torso.Position+Vector3.new(0, 20, 0)
- wait(2)
- bp:remove()
- for i=0, 1, .1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
- end
- end,
- ["SkyWalk2"]=function()
- local fakeP=add.Part(Character, true, false, clr1, 0, Vector3.new(2, 2, 2), CFrame.new((fake.Torso.CFrame*CFrame.new(0, 0, 1.5)).p, fake.Torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0))
- local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
- c(function()
- for i=0, 1, .1 do
- wait()
- fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, 0, i)
- fakeP.Transparency=i
- end
- fakeP:remove()
- end)
- for i, v in pairs(model:getChildren()) do
- if v:isA("BasePart") then
- local clone=v:clone()
- clone.Anchored=true
- clone.CanCollide=false
- clone.CFrame=v.CFrame
- clone.Parent=Character
- c(function()
- for i=0, 1, .1 do
- wait()
- clone.Transparency=i
- end
- clone:remove()
- end)
- end
- end
- torso.CFrame=torso.CFrame+torso.CFrame.lookVector*20
- for i=0, 1, .1 do
- wait()
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(5)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, math.rad(5)*i)
- end
- end,
- ["AntimannerKickcourse"]=function(Mouse)
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) end)
- aDeb=true
- tDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- local bp
- local Torso=nearTorso(torso.Position, 1000)
- if Torso then
- bp=Instance.new("BodyPosition", Torso) bp.maxForce=Vector3.new(5, 5, 5)
- end
- for i=1, 48 do
- wait()
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) bp.position=(torso.CFrame+torso.CFrame.lookVector*(i*1.5)).p end)
- fake.Weld.Torso.C1=CFrame.new(0, 0, -i)*CFrame.Angles(math.rad(90), math.rad(30)*i, 0)
- end
- for i=1, 48 do
- wait()
- pcall(function() torso.CFrame=CFrame.new(torso.CFrame.p, Vector3.new(Mouse.Hit.p.x, torso.CFrame.p.y, Mouse.Hit.p.z)) end)
- fake.Weld.Torso.C1=CFrame.new(0, 0, -48+i)*CFrame.Angles(math.rad(90), math.rad(1440)-math.rad(30)*i, 0)
- end
- pcall(function()bp:remove()end)
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- fake.Weld.Leg.Left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(0, 0, -math.rad(90)*i)
- fake.Weld.Leg.Right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(0, 0, 0)
- end
- touched[1]:disconnect() touched[2]:disconnect()
- tDeb=false
- aDeb=false
- end,
- ["FlambageShot"]=function(Mouse)
- aDeb=true
- tDeb=true
- trail(fake.Leg.Left, CFrame.new(0, -1.85, 0), llColor) trail(fake.Leg.Right, CFrame.new(0, -1.85, 0), lrColor)
- local touched={fake.Leg.Left.Touched:connect(hit), fake.Leg.Right.Touched:connect(hit)}
- for i=0, 1, .1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
- fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- end
- local p=add.Part(model, true, false, clr1, .5, Vector3.new(1.5, 1.5, 1.5), torso.CFrame)
- local m=add.Mesh("SpecialMesh", p, Vector3.new(1, 1, 1), nil, "Sphere")
- p.Touched:connect(hit)
- for i=1, 80 do
- wait()
- fake.Weld.Torso.C0=CFrame.new(0, 0, i/4)*CFrame.Angles(-math.rad(30)*i, 0, 0)
- p.Mesh.Scale=Vector3.new(i/4, i/4, i/4)
- p.CFrame=torso.CFrame
- local found=nearTorso(torso.CFrame.p, i/4)
- if found then
- local humanoid=found.Parent:findFirstChild("Humanoid")
- humanoid.Health=humanoid.Health-math.random(-1,1)
- end
- end
- for i=1, 80 do
- wait()
- fake.Weld.Torso.C0=CFrame.new(0, 0, 20-i/4)*CFrame.Angles(-math.rad(2440)+math.rad(30)*i, 0, 0)
- p.Mesh.Scale=Vector3.new( 20-i/4, 20-i/4, 20-i/4)
- p.CFrame=torso.CFrame
- local found=nearTorso(torso.CFrame.p, 20-i/4)
- if found then
- local humanoid=found.Parent:findFirstChild("Humanoid")
- humanoid.Health=humanoid.Health-math.random(-1,1)
- end
- end
- p:remove()
- for i=1, 0, -.1 do
- wait()
- fake.Weld.Torso.C1=CFrame.new()*CFrame.Angles(math.rad(90)*i, math.rad(90)*i, 0)
- fake.Weld.Torso.C0=CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- fake.Weld.Arm.Left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(45)*i)
- fake.Weld.Arm.Right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(45)*i)
- end
- touched[1]:disconnect() touched[2]:disconnect()
- tDeb=false
- aDeb=false
- end
- }
- function moveKeys(key, Mouse)
- if diabloJambe==false then Moves.DiabloJambe() end
- if key=="c" and kDeb==false then kDeb=true Moves.PartyTable() kDeb=false end
- if key=="m" and kDeb==false then kDeb=true Moves.Concasse(Mouse) kDeb=false end
- if key=="x" and kDeb==false and dDeb==true then kDeb=true Moves.FritAssorte(Mouse) kDeb=false end
- if key=="n" and kDeb==false and dDeb==true then kDeb=true Moves.Spectre() kDeb=false end
- if key=="aa" and kDeb==false then kDeb=true Moves.AntimannerKickcourse(Mouse) kDeb=false end
- if key=="dd" and kDeb==false then kDeb=true Moves.ViscousShot(Mouse) kDeb=false end
- if key=="z" and kDeb==false and dDeb==true then kDeb=true Moves.FlambageShot(Mouse) kDeb=false end
- if key=="ww" then Moves.SkyWalk() end
- end
- Mouse.KeyDown:connect(function(key) moveKeys(key, Mouse) end)
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