aaaay63746

Untitled

Sep 26th, 2020 (edited)
77
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 57.40 KB | None | 0 0
  1. Player = game.Players.LocalPlayer
  2. Mouse = Player:GetMouse()
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21. local sick = Instance.new("Sound",Character)
  22. sick.Parent = Torso
  23. sick.Name = "comander_cool"
  24. sick:resume()
  25. sick.Volume = 1
  26. sick.Pitch = 0.65
  27. sick.Looped = true
  28. sick.SoundId = "rbxassetid://1439600000"
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45. MODE = "1"
  46. Animation_Speed = 3
  47. local FORCERESET = false
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 16
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local HOODC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. --ROBLOXIDLEANIMATION.Parent = Humanoid
  72.  
  73. local Effects = IT("Folder", Character)
  74. Effects.Name = "Effects"
  75. local Heads = IT("Folder", Character)
  76. Heads.Name = "Heads"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character:FindFirstChild("Animate")
  79. local UNANCHOR = true
  80. local TOBANISH = {}
  81. local SKILLFONT = "Arcade"
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85. local AUDIOS = {"rbxassetid://844654533","rbxassetid://1439600000","rbxassetid://2256088590","rbxassetid://3154204326"}
  86.  
  87. if Player.Character:FindFirstChild("Animate") then
  88. local an = Humanoid:GetPlayingAnimationTracks()
  89. for i = 1, #an do
  90. an[i]:Stop()
  91. end
  92. Humanoid.Animator:Destroy()
  93. Player.Character:FindFirstChild("Animate"):Destroy()
  94. ANIMATOR:Destroy()
  95. ANIMATE:Destroy()
  96. end
  97. local fakerot = 0
  98.  
  99. local mde = "Terror"
  100. local TEXT = {"Legacy"}
  101. local FONTS = {"Legacy","Arial","ArialBold","SourceSans","SourceSansBold","SourceSansSemibold","SourceSansLight","SourceSansItalic","Bodoni","Garamond","Cartoon","Code","Highway","SciFi","Arcade","Fantasy","Antique","Gotham","GothamSemibold","GothamBold","GothamBlack"}
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105. --DO NOT TOUCH THIS
  106. if Character:FindFirstChild("Adds")then wait(.2) script.Disabled = true script:Destroy() error("You Shouldn't Have Added A Banisher Gun To My Script") end
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  140. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  141. end
  142.  
  143. function PositiveAngle(NUMBER)
  144. if NUMBER >= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function NegativeAngle(NUMBER)
  151. if NUMBER <= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166. local S = IT("Sound",script)
  167. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  168. local NEWSOUND = nil
  169. coroutine.resume(coroutine.create(function()
  170. NEWSOUND = S:Clone()
  171. NEWSOUND.Parent = PARENT
  172. NEWSOUND.Volume = VOLUME
  173. NEWSOUND.Pitch = PITCH
  174. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  175. NEWSOUND:play()
  176. if DOESLOOP == true then
  177. NEWSOUND.Looped = true
  178. else
  179. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  180. NEWSOUND:remove()
  181. end
  182. end))
  183. return NEWSOUND
  184. end
  185.  
  186. function CreateSound2(ID, PARENT, VOLUME, PITCH, TIMEPOS, DOESLOOP)
  187. local NEWSOUND = nil
  188. coroutine.resume(coroutine.create(function()
  189. NEWSOUND = S:Clone()
  190. NEWSOUND.Parent = PARENT
  191. NEWSOUND.Volume = VOLUME
  192. NEWSOUND.Pitch = PITCH
  193. NEWSOUND.TimePosition = TIMEPOS
  194. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  195. NEWSOUND:play()
  196. if DOESLOOP == true then
  197. NEWSOUND.Looped = true
  198. else
  199. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  200. NEWSOUND:remove()
  201. end
  202. end))
  203. return NEWSOUND
  204. end
  205.  
  206. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  207. local NEWMESH = IT(MESH)
  208. if MESH == "SpecialMesh" then
  209. NEWMESH.MeshType = MESHTYPE
  210. if MESHID ~= "nil" and MESHID ~= "" then
  211. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  212. end
  213. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  214. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  215. end
  216. end
  217. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  218. NEWMESH.Scale = SCALE
  219. NEWMESH.Parent = PARENT
  220. return NEWMESH
  221. end
  222.  
  223. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  224. local NEWPART = IT("Part")
  225. NEWPART.formFactor = FORMFACTOR
  226. NEWPART.Reflectance = REFLECTANCE
  227. NEWPART.Transparency = TRANSPARENCY
  228. NEWPART.CanCollide = false
  229. NEWPART.Locked = true
  230. NEWPART.Anchored = true
  231. if ANCHOR == false then
  232. NEWPART.Anchored = false
  233. end
  234. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  235. NEWPART.Name = NAME
  236. NEWPART.Size = SIZE
  237. NEWPART.Position = Torso.Position
  238. NEWPART.Material = MATERIAL
  239. NEWPART:BreakJoints()
  240. NEWPART.Parent = PARENT
  241. return NEWPART
  242. end
  243.  
  244. local function weldBetween(a, b)
  245. local weldd = Instance.new("ManualWeld")
  246. weldd.Part0 = a
  247. weldd.Part1 = b
  248. weldd.C0 = CFrame.new()
  249. weldd.C1 = b.CFrame:inverse() * a.CFrame
  250. weldd.Parent = a
  251. return weldd
  252. end
  253.  
  254.  
  255. function QuaternionFromCFrame(cf)
  256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  257. local trace = m00 + m11 + m22
  258. if trace > 0 then
  259. local s = math.sqrt(1 + trace)
  260. local recip = 0.5 / s
  261. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  262. else
  263. local i = 0
  264. if m11 > m00 then
  265. i = 1
  266. end
  267. if m22 > (i == 0 and m00 or m11) then
  268. i = 2
  269. end
  270. if i == 0 then
  271. local s = math.sqrt(m00 - m11 - m22 + 1)
  272. local recip = 0.5 / s
  273. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  274. elseif i == 1 then
  275. local s = math.sqrt(m11 - m22 - m00 + 1)
  276. local recip = 0.5 / s
  277. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  278. elseif i == 2 then
  279. local s = math.sqrt(m22 - m00 - m11 + 1)
  280. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  281. end
  282. end
  283. end
  284.  
  285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  286. local xs, ys, zs = x + x, y + y, z + z
  287. local wx, wy, wz = w * xs, w * ys, w * zs
  288. local xx = x * xs
  289. local xy = x * ys
  290. local xz = x * zs
  291. local yy = y * ys
  292. local yz = y * zs
  293. local zz = z * zs
  294. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  295. end
  296.  
  297. function QuaternionSlerp(a, b, t)
  298. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  299. local startInterp, finishInterp;
  300. if cosTheta >= 0.0001 then
  301. if (1 - cosTheta) > 0.0001 then
  302. local theta = ACOS(cosTheta)
  303. local invSinTheta = 1 / SIN(theta)
  304. startInterp = SIN((1 - t) * theta) * invSinTheta
  305. finishInterp = SIN(t * theta) * invSinTheta
  306. else
  307. startInterp = 1 - t
  308. finishInterp = t
  309. end
  310. else
  311. if (1 + cosTheta) > 0.0001 then
  312. local theta = ACOS(-cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((t - 1) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = t - 1
  318. finishInterp = t
  319. end
  320. end
  321. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  322. end
  323.  
  324. function Clerp(a, b, t)
  325. local qa = {QuaternionFromCFrame(a)}
  326. local qb = {QuaternionFromCFrame(b)}
  327. local ax, ay, az = a.x, a.y, a.z
  328. local bx, by, bz = b.x, b.y, b.z
  329. local _t = 1 - t
  330. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  331. end
  332. function NoOutlines(PART)
  333. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337. local NEWWELD = IT(TYPE)
  338. NEWWELD.Part0 = PART0
  339. NEWWELD.Part1 = PART1
  340. NEWWELD.C0 = C0
  341. NEWWELD.C1 = C1
  342. NEWWELD.Parent = PARENT
  343. return NEWWELD
  344. end
  345. function MakeForm(PART,TYPE)
  346. if TYPE == "Cyl" then
  347. local MSH = IT("CylinderMesh",PART)
  348. elseif TYPE == "Ball" then
  349. local MSH = IT("SpecialMesh",PART)
  350. MSH.MeshType = "Sphere"
  351. elseif TYPE == "Wedge" then
  352. local MSH = IT("SpecialMesh",PART)
  353. MSH.MeshType = "Wedge"
  354. end
  355. end
  356.  
  357. Debris = game:GetService("Debris")
  358.  
  359. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  360. local DIRECTION = CF(StartPos,EndPos).lookVector
  361. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  362. end
  363.  
  364. function turnto(position)
  365. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  366. end
  367. function SpawnTrail(FROM,TO,BIG)
  368. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  369. MakeForm(TRAIL,"Cyl")
  370. local DIST = (FROM - TO).Magnitude
  371. if BIG == true then
  372. TRAIL.Size = VT(0.5,DIST,0.5)
  373. else
  374. TRAIL.Size = VT(0.25,DIST,0.25)
  375. end
  376. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  377. coroutine.resume(coroutine.create(function()
  378. for i = 1, 5 do
  379. Swait()
  380. TRAIL.Transparency = TRAIL.Transparency + 0.1
  381. end
  382. TRAIL:remove()
  383. end))
  384. end
  385. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  386. function WACKYEFFECT(Table)
  387. local TYPE = (Table.EffectType or "Sphere")
  388. local SIZE = (Table.Size or VT(1,1,1))
  389. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  390. local TRANSPARENCY = (Table.Transparency or 0)
  391. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  392. local CFRAME = (Table.CFrame or Torso.CFrame)
  393. local MOVEDIRECTION = (Table.MoveToPos or nil)
  394. local ROTATION1 = (Table.RotationX or 0)
  395. local ROTATION2 = (Table.RotationY or 0)
  396. local ROTATION3 = (Table.RotationZ or 0)
  397. local MATERIAL = (Table.Material or "Neon")
  398. local COLOR = (Table.Color or C3(1,1,1))
  399. local TIME = (Table.Time or 45)
  400. local SOUNDID = (Table.SoundID or nil)
  401. local SOUNDPITCH = (Table.SoundPitch or nil)
  402. local SOUNDVOLUME = (Table.SoundVolume or nil)
  403. coroutine.resume(coroutine.create(function()
  404. local PLAYSSOUND = false
  405. local SOUND = nil
  406. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  407. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  408. PLAYSSOUND = true
  409. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  410. end
  411. EFFECT.Color = COLOR
  412. local MSH = nil
  413. if TYPE == "Sphere" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Block" then
  416. MSH = IT("BlockMesh",EFFECT)
  417. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  418. elseif TYPE == "Wave" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  420. elseif TYPE == "Ring" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  422. elseif TYPE == "Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Round Slash" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  426. elseif TYPE == "Swirl" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Skull" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Crystal" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Hat" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173774068", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Arm" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2828256740", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "torso" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "48112070", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Head" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "539723444", "", SIZE, VT(0,0,0))
  440. elseif TYPE == "Mask" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4548197626", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Spike" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2720161649", "", SIZE, VT(0,0,0))
  444. end
  445. if MSH ~= nil then
  446. local MOVESPEED = nil
  447. if MOVEDIRECTION ~= nil then
  448. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  449. end
  450. local GROWTH = SIZE - ENDSIZE
  451. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  452. if TYPE == "Block" then
  453. EFFECT.CFrame = CFRAME
  454. else
  455. EFFECT.CFrame = CFRAME
  456. end
  457. for LOOP = 1, TIME+1 do
  458. Swait()
  459. MSH.Scale = MSH.Scale - GROWTH/TIME
  460. if TYPE == "Wave" then
  461. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  462. end
  463. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  466. else
  467. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  468. end
  469. if MOVEDIRECTION ~= nil then
  470. local ORI = EFFECT.Orientation
  471. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  472. EFFECT.Orientation = ORI
  473. end
  474. end
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. SOUND.Stopped:Connect(function()
  479. EFFECT:remove()
  480. end)
  481. end
  482. else
  483. if PLAYSSOUND == false then
  484. EFFECT:remove()
  485. else
  486. repeat Swait() until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  494. function Banish(Foe)
  495. if Foe then
  496. coroutine.resume(coroutine.create(function()
  497. --if game.Players:FindFirstChild(Foe.Name) then
  498. table.insert(TOBANISH,Foe.Name)
  499. --end
  500. Foe.Archivable = true
  501. local CLONE = Foe:Clone()
  502. Foe:Destroy()
  503. CLONE.Parent = Effects
  504. CLONE:BreakJoints()
  505. local MATERIALS = {"Glass","Neon"}
  506. for _, c in pairs(CLONE:GetDescendants()) do
  507. if c:IsA("BasePart") then
  508. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  509. CreateSound(340722848, c, 10, 1, false)
  510. end
  511. c.Anchored = true
  512. c.Transparency = c.Transparency + 0.2
  513. c.Material = MATERIALS[MRANDOM(1,2)]
  514. c.Color = C3(1,0,0)
  515. if c.ClassName == "MeshPart" then
  516. c.TextureID = ""
  517. end
  518. if c:FindFirstChildOfClass("SpecialMesh") then
  519. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  520. end
  521. if c:FindFirstChildOfClass("Decal") then
  522. c:FindFirstChildOfClass("Decal"):remove()
  523. end
  524. c.Name = "Banished"
  525. c.CanCollide = false
  526. else
  527. c:remove()
  528. end
  529. end
  530. local A = false
  531. for i = 1, 35 do
  532. if A == false then
  533. A = true
  534. elseif A == true then
  535. A = false
  536. end
  537. for _, c in pairs(CLONE:GetDescendants()) do
  538. if c:IsA("BasePart") then
  539. c.Anchored = true
  540. c.Material = MATERIALS[MRANDOM(1,2)]
  541. c.Transparency = c.Transparency + 0.8/35
  542. if A == false then
  543. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  544. elseif A == true then
  545. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  546. end
  547. end
  548. end
  549. Swait()
  550. end
  551. CLONE:remove()
  552. end))
  553. end
  554. end
  555.  
  556.  
  557. workspace.ChildAdded:connect(function(instance)
  558. for BANISH = 1, #TOBANISH do
  559. if TOBANISH[BANISH] ~= nil then
  560. if instance.Name == TOBANISH[BANISH] then
  561. coroutine.resume(coroutine.create(function()
  562. instance:ClearAllChildren()
  563.  
  564. end))
  565. end
  566. end
  567. end
  568. end)
  569. function StatLabel(CFRAME, TEXT, COLOR)
  570. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  571. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  572. local BODYGYRO = IT("BodyGyro", STATPART)
  573. game:GetService("Debris"):AddItem(STATPART ,5)
  574. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  575. BILLBOARDGUI.Adornee = STATPART
  576. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  577. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  578. BILLBOARDGUI.AlwaysOnTop = false
  579. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  580. TEXTLABEL.BackgroundTransparency = 1
  581. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  582. TEXTLABEL.Text = TEXT
  583. TEXTLABEL.Font = SKILLFONT
  584. TEXTLABEL.FontSize="Size42"
  585. TEXTLABEL.TextColor3 = COLOR
  586. TEXTLABEL.TextStrokeTransparency = 0
  587. TEXTLABEL.TextScaled = true
  588. TEXTLABEL.TextWrapped = true
  589. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  590. for i = 1, 10 do
  591. Swait()
  592. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  593. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  594. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  595. end
  596. THEPART.Parent = nil
  597. end),STATPART, TEXTLABEL)
  598. end
  599. function ApplyDamage2(Humanoid,Damage,TorsoPart)
  600. local defence = Instance.new("BoolValue",Humanoid.Parent)
  601. defence.Name = ("HitBy"..Player.Name)
  602. game:GetService("Debris"):AddItem(defence, 0.001)
  603. Damage = Damage * DAMAGEMULTIPLIER
  604. if Humanoid.Health ~= 0 then
  605. local CritChance = MRANDOM(1,100)
  606. if Damage > Humanoid.Health then
  607. Damage = math.ceil(Humanoid.Health)
  608. if Damage == 0 then
  609. Damage = 0.1
  610. end
  611. end
  612. Humanoid.Health = Humanoid.Health - Damage
  613. end
  614. end
  615.  
  616. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  617. local CHILDREN = workspace:GetDescendants()
  618. for index, CHILD in pairs(CHILDREN) do
  619. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  620. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  621. if HUM then
  622. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  623. if TORSO then
  624. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  625. if INSTAKILL == true then
  626. CHILD:BreakJoints()
  627. else
  628. local DMG = MRANDOM(MINDMG,MAXDMG)
  629. ApplyDamage2(HUM,DMG,TORSO)
  630. end
  631. if FLING > 0 then
  632. for _, c in pairs(CHILD:GetChildren()) do
  633. if c:IsA("BasePart") then
  634. local bv = Instance.new("BodyVelocity")
  635. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  636. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  637. bv.Parent = c
  638. Debris:AddItem(bv,0.05)
  639. end
  640. end
  641. end
  642. end
  643. end
  644. end
  645. end
  646. end
  647. end
  648.  
  649. function ApplyDamage(Humanoid,Damage,TorsoPart)
  650. local defence = Instance.new("BoolValue",Humanoid.Parent)
  651. defence.Name = ("HitBy"..Player.Name)
  652. game:GetService("Debris"):AddItem(defence, 0.001)
  653. Damage = Damage * DAMAGEMULTIPLIER
  654. if Humanoid.Health ~= 0 then
  655. local CritChance = MRANDOM(1,100)
  656. if Damage > Humanoid.Health then
  657. Damage = math.ceil(Humanoid.Health)
  658. if Damage == 0 then
  659. Damage = 0.1
  660. end
  661. end
  662. Humanoid.Health = Humanoid.Health - Damage
  663. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  664. end
  665. end
  666. local Blk = CreatePart(0,LeftArm,"Neon",1,1,BrickColor.Random(),"aa",VT(0.005,0.005,0.005),false)
  667. local BW = CreateWeldOrSnapOrMotor("Weld",LeftArm,LeftArm,Blk,CF(0,-2,0),CF(0,0,0))
  668.  
  669. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  670.  
  671. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.85,0), CF(0, 0, 0))
  672. CreateMesh("SpecialMesh", PRT, "FileMesh", 471124075, "", VT(1,1,1)*0.009, VT(0,0,0))
  673.  
  674.  
  675. coroutine.resume(coroutine.create(function()
  676. while wait() do
  677. if mde == "Terror" then
  678. HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 3 / Animation_Speed)
  679. PRT.Color = Color3.fromRGB(MRANDOM(1,255),0,0)
  680. elseif mde == "Insanity" then
  681. HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 3 / Animation_Speed)
  682. PRT.Color = Color3.fromRGB(MRANDOM(1,255),MRANDOM(1,255),MRANDOM(1,255))
  683. end
  684. end
  685. end))
  686.  
  687. --[[coroutine.resume(coroutine.create(function()
  688. while wait() do
  689. WACKYEFFECT({Time = 15, EffectType = "Ring", Size = VT(0.08,0.000000001,0.08), Size2 = VT(0.08,0.001,0.08), Transparency = 0, Transparency2 = 0, CFrame = Head.CFrame*CF(0,1,0)*CFrame.Angles(math.rad(90+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = Color3.fromRGB(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  690. end
  691. end))--]]
  692.  
  693. function Warp()
  694.  
  695. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  696. if HITFLOOR then
  697. HITPOS = HITPOS + VT(0,3.5,0)
  698. local POS = RootPart.Position
  699. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  700. CreateSound(164320294,Torso,3,1.5,false)
  701. end
  702. end
  703.  
  704.  
  705. function Insanity()
  706. ATTACK = true
  707. Rooted = false
  708. sick.Pitch = 0.8
  709. sick.SoundId = "rbxassetid://844654533"
  710. mde = "Insanity"
  711. Speed = 50
  712. ATTACK = false
  713. Rooted = false
  714. end
  715. function Terror()
  716. ATTACK = true
  717. Rooted = false
  718. sick.Pitch = 0.65
  719. sick.SoundId = "rbxassetid://1439600000"
  720. mde = "Terror"
  721. Speed = 16
  722. ATTACK = false
  723. Rooted = false
  724. end
  725. local BEANED = {}
  726.  
  727.  
  728.  
  729. local BEANED = {}
  730.  
  731. function BEAN(skid)
  732. if skid then
  733. g = game.Players:GetPlayers()
  734. local kickfolder = IT("Folder",Effects)
  735. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  736. naeeym2.AlwaysOnTop = false
  737. naeeym2.Size = UDim2.new(5,35,2,35)
  738. naeeym2.StudsOffset = Vector3.new(0,1,0)
  739. naeeym2.Name = "Mark"
  740. local tecks2 = Instance.new("TextLabel",naeeym2)
  741. tecks2.BackgroundTransparency = 1
  742. tecks2.TextScaled = true
  743. tecks2.BorderSizePixel = 0
  744. tecks2.Text = ""
  745. tecks2.Font = "Arcade"
  746. tecks2.TextSize = 30
  747. tecks2.TextStrokeTransparency = 0
  748. tecks2.TextColor3 = Color3.fromRGB(0,0,0)
  749. tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0)
  750. tecks2.Size = UDim2.new(1,0,0.5,0)
  751. tecks2.Parent = naeeym2
  752. --CreateSound("395664538", skid, 5, 1, false)
  753. local Players = game:GetService("Players")
  754. local die = Players:FindFirstChild(skid.Name)
  755. --die:Kick()
  756. if Players:FindFirstChild(skid.Name) then
  757. die:Kick("You were never allowed here in the first place.")
  758. end
  759. if Players:FindFirstChild(skid.Name) then
  760. die:Kick("You were never allowed here in the first place.")
  761. end
  762. if Players:FindFirstChild(skid.Name) then
  763. die:Kick("You were never allowed here in the first place.")
  764. end
  765. if Players:FindFirstChild(skid.Name) then
  766. die:Kick("You were never allowed here in the first place.")
  767. end
  768. if Players:FindFirstChild(skid.Name) then
  769. die:Kick("You were never allowed here in the first place.")
  770. end
  771. if Players:FindFirstChild(skid.Name) then
  772. die:Kick("You were never allowed here in the first place.")
  773. end
  774. table.insert(BEANED,skid.name)
  775. --]]
  776. --CreateSound("527749592", game.Workspace, 700, 1, false)
  777. --CHARACTER:Remove()
  778. --[[
  779. for i,v in pairs(g) do
  780. --v:remove()
  781. end ]]--
  782. --[[
  783. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  784. for i,v in pairs(g) do
  785. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  786. v:remove()
  787. end
  788. end
  789. end]]--
  790. --[[
  791. for _, p in pairs(game.Players:GetChildren()) do
  792. if p:FindFirstChild("CHARACTER") then
  793.  
  794. end
  795. end]]--
  796. coroutine.resume(coroutine.create(function()
  797. for i = 1, 50 do
  798. Swait()
  799. for i,v in ipairs(kickfolder:GetChildren()) do
  800. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  801. v.Transparency = 1
  802. end
  803. naeeym2.Enabled = false
  804. end
  805. Swait()
  806. for i,v in ipairs(kickfolder:GetChildren()) do
  807. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  808. v.Transparency = 0
  809. end
  810. naeeym2.Enabled = true
  811. end
  812. end
  813. kickfolder:remove()
  814. end))
  815. --wait(6)
  816. --skid:Remove()
  817. end
  818. end
  819.  
  820.  
  821. local function CheckForBan(player)
  822. for i = 1, #BEANED do
  823. if player.Name == BEANED[i] then
  824. player:Kick() --Ban Reason Change between the '' to change the reason!
  825. end
  826. end
  827. end
  828.  
  829. game.Players.PlayerAdded:connect(function()
  830. for i,v in pairs(game.Players:GetPlayers())do
  831. CheckForBan(v)
  832. end
  833. end)
  834.  
  835. function Snap()
  836. Speed= 0
  837. ATTACK = true
  838. Rooted = false
  839. for i=0, 0.1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  847. end
  848. repeat
  849. for i=0, 0.1, 0.005 / Animation_Speed do
  850. Swait()
  851. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  858. end
  859. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  860. ApplyAoE3(POS,3,5,5,90,true)
  861. if HIT ~= nil then
  862. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  863. --BEAN(HIT.Parent)
  864. end
  865. end
  866. CreateSound(2930668938, Torso, 5, 1, false)
  867. for i=0, 0.1, 0.008 / Animation_Speed do
  868. Swait()
  869. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  870. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  877. end
  878. until KEYHOLD == false
  879. ATTACK = false
  880. Rooted = false
  881. if mde == "Terror" then
  882. Speed = 16
  883. elseif mde == "Insanity" then
  884. Speed = 50
  885. end
  886. end
  887.  
  888. function Ban_Snap()
  889. Speed= 0
  890. ATTACK = true
  891. Rooted = false
  892. for i=0, 0.1, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  900. end
  901. repeat
  902. for i=0, 0.1, 0.005 / Animation_Speed do
  903. Swait()
  904. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  911. end
  912. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  913. --ApplyAoE3(POS,3,5,5,900,true)
  914. if HIT ~= nil then
  915. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  916. BEAN(HIT.Parent)
  917. end
  918. end
  919. CreateSound(2930668938, Torso, 5, 1, false)
  920. for i=0, 0.1, 0.008 / Animation_Speed do
  921. Swait()
  922. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  923. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  930. end
  931. until KEYHOLD == false
  932. ATTACK = false
  933. Rooted = false
  934. if mde == "Terror" then
  935. Speed = 16
  936. elseif mde == "Insanity" then
  937. Speed = 50
  938. end
  939. end
  940. function Taunt()
  941. Speed= 0
  942. CreateSound(225458853, Torso, 100, 1, false)
  943. ATTACK = true
  944. Rooted = false
  945. for i=0, 0.1, 0.0035 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  953. end
  954. for i=0, 0.1, 0.0028 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(-20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(-20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  962. end
  963. for i=0, 0.1, 0.0035 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  971. end
  972. for i=0, 0.1, 0.0045 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  980. end
  981. ATTACK = false
  982. Rooted = false
  983. if mde == "Terror" then
  984. Speed = 16
  985. elseif mde == "Insanity" then
  986. Speed = 50
  987. end
  988. end
  989.  
  990. --CreateSound(225458853, Torso, 30, 1, false)
  991. function Finisher()
  992. local TARGET = Mouse.Target
  993. if TARGET ~= nil then
  994. local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 , Character)
  995. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  996. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  997. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  998. if ROOT and HUM.Health > 0 then
  999. local FOE = Mouse.Target.Parent
  1000. ATTACK = true
  1001. Rooted = true
  1002. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1003. ROOT.Anchored = true
  1004. CreateSound(376107250, Torso, 5, 1, false)
  1005. chatfunc("SUFFER")
  1006. for i=0, 1, 0.03 / Animation_Speed do
  1007. Swait()
  1008. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 , 0.5 , 0 ) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 , -0 ) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -1 , -0 ) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. end
  1016. CreateSound(376107717, Torso, 5, 1, false)
  1017. HUM.PlatformStand = true
  1018. ROOT.CFrame = ROOT.CFrame * CF(0,0*ROOT.Size.Z,2) * ANGLES(RAD(0), RAD(0), RAD(0))
  1019. coroutine.resume(coroutine.create(function()
  1020. Swait()
  1021. ROOT.Anchored = true
  1022. end))
  1023. RootPart.CFrame = RootPart.CFrame*CF(0,0,0)
  1024. CreateSound(376107717, Torso, 5, 1, false)
  1025. for i=0, 1, 0.1 / Animation_Speed do
  1026. Swait()
  1027.  
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90))* RIGHTSHOULDERC0, 2 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1034. end
  1035. FOE:BreakJoints()
  1036. ROOT.Anchored = false
  1037. --CreateSound(3545354407, Torso, 5, 1, false)
  1038. for i=0, 0.3, 0.05 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1046. end
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050. end
  1051. end
  1052. end
  1053. function chatfunc(text)
  1054. local chat = coroutine.wrap(function()
  1055. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1056. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1057. end
  1058. local Bill = Instance.new("BillboardGui",Character)
  1059. Bill.Size = UDim2.new(0,40,0,20)
  1060. Bill.StudsOffset = Vector3.new(0,3,0)
  1061. Bill.Adornee = Character.Head
  1062. Bill.Name = "TalkingBillBoard"
  1063. local Hehe = Instance.new("TextLabel",Bill)
  1064. Hehe.BackgroundTransparency = 1
  1065. Hehe.BorderSizePixel = 0
  1066. Hehe.Text = ""
  1067. Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
  1068. Hehe.TextSize = 30
  1069. Hehe.TextStrokeTransparency = 0
  1070. Hehe.Size = UDim2.new(1,0,0.5,0)
  1071. coroutine.resume(coroutine.create(function()
  1072. while Hehe ~= nil do
  1073. wait()
  1074. Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
  1075. Hehe.Position = UDim2.new(math.random(-.6,.6),math.random(-6,6),.1,math.random(-6,6))
  1076. Hehe.Rotation = math.random(-5,5)
  1077. Hehe.TextColor3 = PRT.Color
  1078. Hehe.TextStrokeColor3 = PRT.Color
  1079. end
  1080. end))
  1081. for i = 1,string.len(text),1 do
  1082. wait()
  1083. Hehe.Text = string.sub(text,1,i)
  1084. end
  1085. wait(3)--Re[math.random(1, 93)]
  1086. for i = 0, 5, .025 do
  1087. wait()
  1088. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1089. Hehe.TextStrokeTransparency = i
  1090. Hehe.TextTransparency = i
  1091. end
  1092. Bill:Destroy()
  1093. end)
  1094. chat()
  1095. end
  1096.  
  1097.  
  1098.  
  1099. function MouseDown(Mouse)
  1100. if ATTACK == false then
  1101. end
  1102. end
  1103.  
  1104. function MouseUp(Mouse)
  1105. HOLD = false
  1106. end
  1107. function KeyDown(Key)
  1108. KEYHOLD = true
  1109. if Key == "z" and ATTACK == false then
  1110. Finisher()
  1111. end
  1112. if Key == "q" and ATTACK == false then
  1113. Warp()
  1114. end
  1115. if Key == "f" and ATTACK == false then
  1116. Snap()
  1117. end
  1118. if Key == "y" and ATTACK == false then
  1119. Ban_Snap()
  1120. end
  1121. if Key == "e" and ATTACK == false then
  1122. Insanity()
  1123. end
  1124. if Key == "r" and ATTACK == false then
  1125. Terror()
  1126. end
  1127. if Key == "t" and ATTACK == false then
  1128. Taunt()
  1129. end
  1130. end
  1131.  
  1132. function KeyUp(Key)
  1133. KEYHOLD = false
  1134. end
  1135.  
  1136. Mouse.Button1Down:connect(function(NEWKEY)
  1137. MouseDown(NEWKEY)
  1138. end)
  1139. Mouse.Button1Up:connect(function(NEWKEY)
  1140. MouseUp(NEWKEY)
  1141. end)
  1142. Mouse.KeyDown:connect(function(NEWKEY)
  1143. KeyDown(NEWKEY)
  1144. end)
  1145. Mouse.KeyUp:connect(function(NEWKEY)
  1146. KeyUp(NEWKEY)
  1147. end)
  1148.  
  1149.  
  1150. while true do
  1151. Swait()
  1152. ANIMATE.Parent = nil
  1153. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1154. Humanoid = IT("Humanoid",Character)
  1155. end
  1156. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1157. v:Stop();
  1158. end
  1159. SINE = SINE + CHANGE
  1160. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1161. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1162. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1163. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1164. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1165. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1166. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1170. end
  1171. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1172. ANIM = "Jump"
  1173. if ATTACK == false then
  1174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1180. end
  1181. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1182. ANIM = "Fall"
  1183. if ATTACK == false then
  1184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1190. end
  1191. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1192. ANIM = "Idle"
  1193. if ATTACK == false then
  1194. if mde == "Terror" then
  1195. if math.random(1,25) == 1 then
  1196. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
  1197. end
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1204. elseif mde == "Insanity" then
  1205. if math.random(1,30) == 1 then
  1206. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
  1207. end
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0, 1 + 0.25 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) -1 )) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(30 - 10 * SIN(SINE / 20)), RAD(-35+ 10 * COS(SINE / 20)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180 + 5 * COS(SINE / 68)), RAD(35 + 7.5 * COS(SINE / 83)), RAD(0 + 5 * COS(SINE / 67))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5, -.5) * ANGLES(RAD(-10 - 4 * COS(SINE / 28)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(-10+ 4 * COS(SINE / 28)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1214. WACKYEFFECT({Time = 1, EffectType = "Crystal", Size = VT(0.8,1.2,0.8), Size2 = VT(0.8,1.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = Blk.CFrame*CF(0,0+0.1* SIN(SINE / 70),0)*ANGLES(RAD(0),RAD(fakerot),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1215. WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.8,0.2,0.8), Size2 =VT(0.8,0.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0+fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1216. WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.3,0.09,0.3), Size2 =VT(1,0.09,1), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0-fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1217. end
  1218. end
  1219. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1220. ANIM = "Walk"
  1221. if ATTACK == false then
  1222. if math.random(1,25) == 1 then
  1223. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
  1224. end
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-47 - 5 * COS(SINE / 52)+MRANDOM(-5,5)), RAD(0 - 3 * COS(SINE / 37)+MRANDOM(-5,5)), RAD(0 + 2 * COS(SINE / 78)+MRANDOM(-5,5))), .2 / 3)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
  1231. end
  1232. end
  1233. Player.Chatted:connect(function(message)
  1234. if message:sub(1,5) == "play/" then
  1235. sick.SoundId = "rbxassetid://"..message:sub(6)
  1236. elseif message:sub(1,6) == "pitch/" then
  1237. sick.PlaybackSpeed = message:sub(7)
  1238. elseif message:sub(1,4) == "vol/" then
  1239. sick.Volume = message:sub(5)
  1240. elseif message:sub(1,5) == "skip/" then
  1241. sick.TimePosition = message:sub(6)
  1242. elseif message:sub(1,11) == "True Terror" and mde == "Terror" then
  1243. sick.SoundId = "rbxassetid://1439600000"
  1244. sick.Pitch = 0.65
  1245. elseif message:sub(1,9)=="Buttercup" and mde == "Terror" then
  1246. sick.SoundId = "rbxassetid://1526982644"
  1247. sick.Pitch = 0.8
  1248. elseif message:sub(1,7)=="Falling" and mde == "Terror" then
  1249. sick.SoundId = "rbxassetid://4400679216"
  1250. sick.Pitch = 1
  1251. end
  1252. end)
  1253. Humanoid.MaxHealth = math.huge
  1254. Humanoid.Health = math.huge
  1255. if Rooted == false then
  1256. Disable_Jump = false
  1257. Humanoid.WalkSpeed = Speed
  1258. elseif Rooted == true then
  1259. Disable_Jump = true
  1260. Humanoid.WalkSpeed = 0
  1261. end
  1262. end
  1263.  
  1264. -------------------------------------------------
  1265.  
  1266.  
  1267.  
  1268.  
Add Comment
Please, Sign In to add comment