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- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.Parent = Torso
- sick.Name = "comander_cool"
- sick:resume()
- sick.Volume = 1
- sick.Pitch = 0.65
- sick.Looped = true
- sick.SoundId = "rbxassetid://1439600000"
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- MODE = "1"
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local HOODC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local Heads = IT("Folder", Character)
- Heads.Name = "Heads"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- local SKILLFONT = "Arcade"
- --//=================================\\
- --\\=================================//
- local AUDIOS = {"rbxassetid://844654533","rbxassetid://1439600000","rbxassetid://2256088590","rbxassetid://3154204326"}
- if Player.Character:FindFirstChild("Animate") then
- local an = Humanoid:GetPlayingAnimationTracks()
- for i = 1, #an do
- an[i]:Stop()
- end
- Humanoid.Animator:Destroy()
- Player.Character:FindFirstChild("Animate"):Destroy()
- ANIMATOR:Destroy()
- ANIMATE:Destroy()
- end
- local fakerot = 0
- local mde = "Terror"
- local TEXT = {"Legacy"}
- local FONTS = {"Legacy","Arial","ArialBold","SourceSans","SourceSansBold","SourceSansSemibold","SourceSansLight","SourceSansItalic","Bodoni","Garamond","Cartoon","Code","Highway","SciFi","Arcade","Fantasy","Antique","Gotham","GothamSemibold","GothamBold","GothamBlack"}
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- --DO NOT TOUCH THIS
- if Character:FindFirstChild("Adds")then wait(.2) script.Disabled = true script:Destroy() error("You Shouldn't Have Added A Banisher Gun To My Script") end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- local S = IT("Sound",script)
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CreateSound2(ID, PARENT, VOLUME, PITCH, TIMEPOS, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.TimePosition = TIMEPOS
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- elseif TYPE == "Hat" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173774068", "", SIZE, VT(0,0,0))
- elseif TYPE == "Arm" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2828256740", "", SIZE, VT(0,0,0))
- elseif TYPE == "torso" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "48112070", "", SIZE, VT(0,0,0))
- elseif TYPE == "Head" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "539723444", "", SIZE, VT(0,0,0))
- elseif TYPE == "Mask" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4548197626", "", SIZE, VT(0,0,0))
- elseif TYPE == "Spike" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2720161649", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- instance:ClearAllChildren()
- end))
- end
- end
- end
- end)
- function StatLabel(CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
- local BODYGYRO = IT("BodyGyro", STATPART)
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = SKILLFONT
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 0
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- for i = 1, 10 do
- Swait()
- STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
- TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
- TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
- end
- THEPART.Parent = nil
- end),STATPART, TEXTLABEL)
- end
- function ApplyDamage2(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage2(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function ApplyDamage(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
- end
- end
- local Blk = CreatePart(0,LeftArm,"Neon",1,1,BrickColor.Random(),"aa",VT(0.005,0.005,0.005),false)
- local BW = CreateWeldOrSnapOrMotor("Weld",LeftArm,LeftArm,Blk,CF(0,-2,0),CF(0,0,0))
- local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
- local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.85,0), CF(0, 0, 0))
- CreateMesh("SpecialMesh", PRT, "FileMesh", 471124075, "", VT(1,1,1)*0.009, VT(0,0,0))
- coroutine.resume(coroutine.create(function()
- while wait() do
- if mde == "Terror" then
- HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 3 / Animation_Speed)
- PRT.Color = Color3.fromRGB(MRANDOM(1,255),0,0)
- elseif mde == "Insanity" then
- HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 3 / Animation_Speed)
- PRT.Color = Color3.fromRGB(MRANDOM(1,255),MRANDOM(1,255),MRANDOM(1,255))
- end
- end
- end))
- --[[coroutine.resume(coroutine.create(function()
- while wait() do
- WACKYEFFECT({Time = 15, EffectType = "Ring", Size = VT(0.08,0.000000001,0.08), Size2 = VT(0.08,0.001,0.08), Transparency = 0, Transparency2 = 0, CFrame = Head.CFrame*CF(0,1,0)*CFrame.Angles(math.rad(90+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = Color3.fromRGB(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- end))--]]
- function Warp()
- local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
- if HITFLOOR then
- HITPOS = HITPOS + VT(0,3.5,0)
- local POS = RootPart.Position
- RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
- CreateSound(164320294,Torso,3,1.5,false)
- end
- end
- function Insanity()
- ATTACK = true
- Rooted = false
- sick.Pitch = 0.8
- sick.SoundId = "rbxassetid://844654533"
- mde = "Insanity"
- Speed = 50
- ATTACK = false
- Rooted = false
- end
- function Terror()
- ATTACK = true
- Rooted = false
- sick.Pitch = 0.65
- sick.SoundId = "rbxassetid://1439600000"
- mde = "Terror"
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- local BEANED = {}
- local BEANED = {}
- function BEAN(skid)
- if skid then
- g = game.Players:GetPlayers()
- local kickfolder = IT("Folder",Effects)
- local naeeym2 = Instance.new("BillboardGui",kickfolder)
- naeeym2.AlwaysOnTop = false
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,1,0)
- naeeym2.Name = "Mark"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Arcade"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.fromRGB(0,0,0)
- tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- --CreateSound("395664538", skid, 5, 1, false)
- local Players = game:GetService("Players")
- local die = Players:FindFirstChild(skid.Name)
- --die:Kick()
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- if Players:FindFirstChild(skid.Name) then
- die:Kick("You were never allowed here in the first place.")
- end
- table.insert(BEANED,skid.name)
- --]]
- --CreateSound("527749592", game.Workspace, 700, 1, false)
- --CHARACTER:Remove()
- --[[
- for i,v in pairs(g) do
- --v:remove()
- end ]]--
- --[[
- if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
- for i,v in pairs(g) do
- if string.find(string.upper(v.Name),CHARACTER) == 1 then
- v:remove()
- end
- end
- end]]--
- --[[
- for _, p in pairs(game.Players:GetChildren()) do
- if p:FindFirstChild("CHARACTER") then
- end
- end]]--
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- Swait()
- for i,v in ipairs(kickfolder:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v.Transparency = 1
- end
- naeeym2.Enabled = false
- end
- Swait()
- for i,v in ipairs(kickfolder:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v.Transparency = 0
- end
- naeeym2.Enabled = true
- end
- end
- kickfolder:remove()
- end))
- --wait(6)
- --skid:Remove()
- end
- end
- local function CheckForBan(player)
- for i = 1, #BEANED do
- if player.Name == BEANED[i] then
- player:Kick() --Ban Reason Change between the '' to change the reason!
- end
- end
- end
- game.Players.PlayerAdded:connect(function()
- for i,v in pairs(game.Players:GetPlayers())do
- CheckForBan(v)
- end
- end)
- function Snap()
- Speed= 0
- ATTACK = true
- Rooted = false
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- repeat
- for i=0, 0.1, 0.005 / Animation_Speed do
- Swait()
- WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
- ApplyAoE3(POS,3,5,5,90,true)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- --BEAN(HIT.Parent)
- end
- end
- CreateSound(2930668938, Torso, 5, 1, false)
- for i=0, 0.1, 0.008 / Animation_Speed do
- Swait()
- WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- if mde == "Terror" then
- Speed = 16
- elseif mde == "Insanity" then
- Speed = 50
- end
- end
- function Ban_Snap()
- Speed= 0
- ATTACK = true
- Rooted = false
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- repeat
- for i=0, 0.1, 0.005 / Animation_Speed do
- Swait()
- WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
- --ApplyAoE3(POS,3,5,5,900,true)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- BEAN(HIT.Parent)
- end
- end
- CreateSound(2930668938, Torso, 5, 1, false)
- for i=0, 0.1, 0.008 / Animation_Speed do
- Swait()
- WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- if mde == "Terror" then
- Speed = 16
- elseif mde == "Insanity" then
- Speed = 50
- end
- end
- function Taunt()
- Speed= 0
- CreateSound(225458853, Torso, 100, 1, false)
- ATTACK = true
- Rooted = false
- for i=0, 0.1, 0.0035 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- for i=0, 0.1, 0.0028 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(-20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(-20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- for i=0, 0.1, 0.0035 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- for i=0, 0.1, 0.0045 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- if mde == "Terror" then
- Speed = 16
- elseif mde == "Insanity" then
- Speed = 50
- end
- end
- --CreateSound(225458853, Torso, 30, 1, false)
- function Finisher()
- local TARGET = Mouse.Target
- if TARGET ~= nil then
- local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 , Character)
- if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and HUM.Health > 0 then
- local FOE = Mouse.Target.Parent
- ATTACK = true
- Rooted = true
- RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
- ROOT.Anchored = true
- CreateSound(376107250, Torso, 5, 1, false)
- chatfunc("SUFFER")
- for i=0, 1, 0.03 / Animation_Speed do
- Swait()
- WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 , 0.5 , 0 ) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 , -0 ) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -1 , -0 ) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound(376107717, Torso, 5, 1, false)
- HUM.PlatformStand = true
- ROOT.CFrame = ROOT.CFrame * CF(0,0*ROOT.Size.Z,2) * ANGLES(RAD(0), RAD(0), RAD(0))
- coroutine.resume(coroutine.create(function()
- Swait()
- ROOT.Anchored = true
- end))
- RootPart.CFrame = RootPart.CFrame*CF(0,0,0)
- CreateSound(376107717, Torso, 5, 1, false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90))* RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
- end
- FOE:BreakJoints()
- ROOT.Anchored = false
- --CreateSound(3545354407, Torso, 5, 1, false)
- for i=0, 0.3, 0.05 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,40,0,20)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
- Hehe.TextSize = 30
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
- Hehe.Position = UDim2.new(math.random(-.6,.6),math.random(-6,6),.1,math.random(-6,6))
- Hehe.Rotation = math.random(-5,5)
- Hehe.TextColor3 = PRT.Color
- Hehe.TextStrokeColor3 = PRT.Color
- end
- end))
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(3)--Re[math.random(1, 93)]
- for i = 0, 5, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Finisher()
- end
- if Key == "q" and ATTACK == false then
- Warp()
- end
- if Key == "f" and ATTACK == false then
- Snap()
- end
- if Key == "y" and ATTACK == false then
- Ban_Snap()
- end
- if Key == "e" and ATTACK == false then
- Insanity()
- end
- if Key == "r" and ATTACK == false then
- Terror()
- end
- if Key == "t" and ATTACK == false then
- Taunt()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- while true do
- Swait()
- ANIMATE.Parent = nil
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- if mde == "Terror" then
- if math.random(1,25) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- elseif mde == "Insanity" then
- if math.random(1,30) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0, 1 + 0.25 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) -1 )) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(30 - 10 * SIN(SINE / 20)), RAD(-35+ 10 * COS(SINE / 20)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180 + 5 * COS(SINE / 68)), RAD(35 + 7.5 * COS(SINE / 83)), RAD(0 + 5 * COS(SINE / 67))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5, -.5) * ANGLES(RAD(-10 - 4 * COS(SINE / 28)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(-10+ 4 * COS(SINE / 28)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- WACKYEFFECT({Time = 1, EffectType = "Crystal", Size = VT(0.8,1.2,0.8), Size2 = VT(0.8,1.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = Blk.CFrame*CF(0,0+0.1* SIN(SINE / 70),0)*ANGLES(RAD(0),RAD(fakerot),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.8,0.2,0.8), Size2 =VT(0.8,0.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0+fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.3,0.09,0.3), Size2 =VT(1,0.09,1), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0-fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- if math.random(1,25) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-47 - 5 * COS(SINE / 52)+MRANDOM(-5,5)), RAD(0 - 3 * COS(SINE / 37)+MRANDOM(-5,5)), RAD(0 + 2 * COS(SINE / 78)+MRANDOM(-5,5))), .2 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
- end
- end
- Player.Chatted:connect(function(message)
- if message:sub(1,5) == "play/" then
- sick.SoundId = "rbxassetid://"..message:sub(6)
- elseif message:sub(1,6) == "pitch/" then
- sick.PlaybackSpeed = message:sub(7)
- elseif message:sub(1,4) == "vol/" then
- sick.Volume = message:sub(5)
- elseif message:sub(1,5) == "skip/" then
- sick.TimePosition = message:sub(6)
- elseif message:sub(1,11) == "True Terror" and mde == "Terror" then
- sick.SoundId = "rbxassetid://1439600000"
- sick.Pitch = 0.65
- elseif message:sub(1,9)=="Buttercup" and mde == "Terror" then
- sick.SoundId = "rbxassetid://1526982644"
- sick.Pitch = 0.8
- elseif message:sub(1,7)=="Falling" and mde == "Terror" then
- sick.SoundId = "rbxassetid://4400679216"
- sick.Pitch = 1
- end
- end)
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- end
- -------------------------------------------------
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