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Flowpad

Jul 2nd, 2015
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  1. local plr=game.Players.LocalPlayer
  2. local mouse=plr:GetMouse()
  3. local char=plr.Character
  4.  
  5. local C=0
  6. local KK={}
  7. coroutine.wrap(function()
  8. while wait(0) do
  9. local part=Instance.new("Part",char)
  10. local emitter=Instance.new("ParticleEmitter",Part)
  11. part.FormFactor='Custom'
  12. part.Transparency=0.5
  13. part.Size=Vector3.new(3.5,0.1,3.5)
  14. part.TopSurface='Smooth'
  15. part.BrickColor = BrickColor.new(C==0 and 'Really black' or 'Really white')
  16. part.Anchored=true
  17. game.Debris:AddItem(part,0.5)
  18. if KK['q'] then
  19. part.CanCollide=false
  20. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  21. elseif KK['e'] then
  22. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  23. end
  24. wait(0)
  25. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  26.  
  27. end
  28. end)()
  29.  
  30. mouse.KeyDown:connect(function(K)
  31. KK[K]=true
  32. if KK['y'] then
  33. C=C==0 and 1 or 0
  34. end
  35. end)
  36. --hi
  37. mouse.KeyUp:connect(function(K)
  38. KK[K]=false
  39. end)
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