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- print("Before the while loop")
- local Targets = {"All"} -- "All", "Target Name", "Target name can be shortened"
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- local AllBool = falseasa
- local GetPlayer = function(Name)
- Name = Name:lower()
- if Name == "all" or Name == "others" then
- AllBool = true
- return
- elseif Name == "random" then
- local GetPlayers = Players:GetPlayers()
- if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
- return GetPlayers[math.random(#GetPlayers)]
- elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
- for _,x in next, Players:GetPlayers() do
- if x ~= Player then
- if x.Name:lower():match("^"..Name) then
- return x;
- elseif x.DisplayName:lower():match("^"..Name) then
- return x;
- end
- end
- end
- else
- return
- end
- end
- local Message = function(_Title, _Text, Time)
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
- end
- local SkidFling = function(TargetPlayer)
- local Character = Player.Character
- local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
- local RootPart = Humanoid and Humanoid.RootPart
- local TCharacter = TargetPlayer.Character
- local THumanoid
- local TRootPart
- local THead
- local Accessory
- local Handle
- if TCharacter:FindFirstChildOfClass("Humanoid") then
- THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
- end
- if THumanoid and THumanoid.RootPart then
- TRootPart = THumanoid.RootPart
- end
- if TCharacter:FindFirstChild("Head") then
- THead = TCharacter.Head
- end
- if TCharacter:FindFirstChildOfClass("Accessory") then
- Accessory = TCharacter:FindFirstChildOfClass("Accessory")
- end
- if Accessoy and Accessory:FindFirstChild("Handle") then
- Handle = Accessory.Handle
- end
- if Character and Humanoid and RootPart then
- if RootPart.Velocity.Magnitude < 50 then
- getgenv().OldPos = RootPart.CFrame
- end
- if THumanoid and THumanoid.Sit and not AllBool then
- return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol
- end
- if THead then
- workspace.CurrentCamera.CameraSubject = THead
- elseif not THead and Handle then
- workspace.CurrentCamera.CameraSubject = Handle
- elseif THumanoid and TRootPart then
- workspace.CurrentCamera.CameraSubject = THumanoid
- end
- if not TCharacter:FindFirstChildWhichIsA("BasePart") then
- return
- end
- local FPos = function(BasePart, Pos, Ang)
- RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
- Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
- RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
- RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
- end
- local SFBasePart = function(BasePart)
- local TimeToWait = 0.1
- local Time = tick()
- local Angle = 0
- repeat
- if RootPart and THumanoid then
- if BasePart.Velocity.Magnitude < 50 then
- Angle = Angle + 100
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- else
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- end
- else
- break
- end
- until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
- end
- workspace.FallenPartsDestroyHeight = 0/0
- local BV = Instance.new("BodyVelocity")
- BV.Name = "EpixVel"
- BV.Parent = RootPart
- BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
- BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- if TRootPart and THead then
- if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
- SFBasePart(THead)
- else
- SFBasePart(TRootPart)
- end
- elseif TRootPart and not THead then
- SFBasePart(TRootPart)
- elseif not TRootPart and THead then
- SFBasePart(THead)
- elseif not TRootPart and not THead and Accessory and Handle then
- SFBasePart(Handle)
- else
- return Message("Error Occurred", "Target is missing everything", 5)
- end
- BV:Destroy()
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- workspace.CurrentCamera.CameraSubject = Humanoid
- repeat
- RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
- Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
- Humanoid:ChangeState("GettingUp")
- table.foreach(Character:GetChildren(), function(_, x)
- if x:IsA("BasePart") then
- x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
- end
- end)
- task.wait()
- until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
- workspace.FallenPartsDestroyHeight = getgenv().FPDH
- else
- return Message("Error Occurred", "Random error", 5)
- end
- end
- if not Welcome then Message("Script by DranghetaSm0ke", "Enjoy!", 5) end
- getgenv().Welcome = true
- if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
- if AllBool then
- for _,x in next, Players:GetPlayers() do
- SkidFling(x)
- end
- end
- for _,x in next, Targets do
- if GetPlayer(x) and GetPlayer(x) ~= Player then
- if GetPlayer(x).UserId ~= 1414978355 then
- local TPlayer = GetPlayer(x)
- if TPlayer then
- SkidFling(TPlayer)
- end
- else
- Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
- end
- elseif not GetPlayer(x) and not AllBool then
- Message("Error Occurred", "Username Invalid", 5)
- end
- end
- local WhitelistedPlayers = {
- [123456789] = true, -- Replace with the actual UserId of whitelisted players
- [987654321] = true,
- }
- local function IsPlayerWhitelisted(player)
- local userId = player.UserId
- return WhitelistedPlayers[userId] or false
- end
- return IsPlayerWhitelisted
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