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- ----Made by trollmon123
- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Character = Player.Character
- Humanoid = Character.Humanoid
- local Idle = false
- local rad = math.rad
- local BC = BrickColor.new
- local Normal = 16
- Character.Shirt.ShirtTemplate = "rbxassetid://989565377"
- Character.Pants.PantsTemplate = "rbxassetid://271083733"
- Character.Head.face.Texture = "rbxassetid://965185867"
- local Hair = Instance.new("Part",Character)
- Hair.Size = Vector3.new(1,1,1)
- Hair.Material = "SmoothPlastic"
- Hair.BrickColor = BrickColor.new("Really black")
- Hair.CanCollide = false
- local Hair2 = Instance.new("SpecialMesh",Hair)
- Hair2.MeshId = "rbxassetid://522538570"
- Hair2.Scale = Vector3.new(0.07,0.07,0.07)
- local Hair3 = Instance.new("Weld",Hair)
- Hair3.Part0 = Character.Head
- Hair3.Part1 = Hair
- Hair3.C0 = CFrame.new(0,-1.8,0.7)*CFrame.Angles(0,3.1,0)
- Humanoid.BodyDepthScale.Value = 1.05
- Humanoid.BodyHeightScale.Value = 1.05
- Humanoid.BodyWidthScale.Value = 1
- Humanoid.HeadScale.Value = 1.05
- Humanoid.WalkSpeed = 0
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 20
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.fromRGB(166, 58, 232)
- tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.fromRGB(166, 58, 232)
- tecks3.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- wait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.fromRGB(166, 58, 232)
- text.Text = "The One's Lost Brother"
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = Instance.new(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local basgui = Instance.new("GuiMain")
- basgui.Parent = Player.PlayerGui
- basgui.Name = "CooldownsGUI"
- local basframe = Instance.new("Frame")
- basframe.Parent = basgui
- basframe.BackgroundColor3 = Color3.fromRGB(166, 58, 232)
- basframe.BackgroundTransparency = 1
- basframe.BorderColor3 = Color3.new(0,0,0)
- basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
- basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
- local basicgui = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Alder").Color, UDim2.new(0.55, 0, -0.125, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui.ZIndex = 2
- basicgui.Font = "Antique"
- basicgui.BackgroundTransparency = 0.5
- basicgui.BorderSizePixel = 0.65
- basicgui.TextScaled = true
- basicgui.Text = "(Q)\Bashno Tensei"
- basicgui.TextSize = 24
- local basicgui2 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Alder").Color, UDim2.new(0.55, 0, -0.475, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui2.ZIndex = 2
- basicgui2.Font = "Antique"
- basicgui2.BackgroundTransparency = 0.5
- basicgui2.BorderSizePixel = 0.65
- basicgui2.TextScaled = true
- basicgui2.Text = "(E)\FireBalls x3"
- basicgui2.TextSize = 24
- local basicgui3 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Alder").Color, UDim2.new(0.55, 0, -0.835, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui3.ZIndex = 2
- basicgui3.Font = "Antique"
- basicgui3.BackgroundTransparency = 0.5
- basicgui3.BorderSizePixel = 0.65
- basicgui3.TextScaled = true
- basicgui3.Text = "(F)\Planetery Devestation"
- basicgui3.TextSize = 24
- local basicgui4 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Alder").Color, UDim2.new(0.55, 0, 0.225, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui4.ZIndex = 2
- basicgui4.Font = "Antique"
- basicgui4.BackgroundTransparency = 0.5
- basicgui4.BorderSizePixel = 0.65
- basicgui4.TextScaled = true
- basicgui4.Text = "(M)\Six Paths Mode"
- basicgui4.TextSize = 24
- ---------------------------------------------------
- local LeftUpperArm = Character.LeftUpperArm
- local LeftShoulder = Character.LeftUpperArm.LeftShoulder
- local LeftLowerArm = Character.LeftLowerArm
- local LeftElbow = Character.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = Character.LeftUpperLeg
- local LeftHip = Character.LeftUpperLeg.LeftHip
- local LeftLowerLeg = Character.LeftLowerLeg
- local LeftKnee = Character.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = Character.RightUpperArm
- local RightShoulder = Character.RightUpperArm.RightShoulder
- local RightLowerArm = Character.RightLowerArm
- local RightElbow = Character.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = Character.RightUpperLeg
- local RightHip = Character.RightUpperLeg.RightHip
- local RightLowerLeg = Character.RightLowerLeg
- local RightKnee = Character.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = Character.UpperTorso
- local LowerTorso = Character.LowerTorso
- local Root = Character.LowerTorso.Root
- --------------------------------------------
- local Head = Character.Head
- local Neck = Character.Head.Neck
- local RootPart = Character.HumanoidRootPart
- local LeftHand = Character.LeftHand
- local RightHand = Character.RightHand
- local LeftFoot = Character.LeftFoot
- local RightFoot = Character.RightFoot
- local Waist = Character.UpperTorso.Waist
- -------------------------------------------
- game:service'RunService'.RenderStepped:connect(function()
- RightUpperArm.BrickColor = BC("Pastel brown")
- LeftUpperArm.BrickColor = BC("Pastel brown")
- UpperTorso.BrickColor = BC("Pastel brown")
- RightUpperLeg.BrickColor = BC("Pastel brown")
- Head.BrickColor = BC("Pastel brown")
- LeftUpperLeg.BrickColor = BC("Pastel brown")
- end)
- for i = 1,100 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,-0.5),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0.5),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.3,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0.5,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.2,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(-0.6,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local Ef = Instance.new("Part",Character)
- Ef.Size = Vector3.new(1,1,1)
- Ef.BrickColor = BrickColor.new("Royal purple")
- Ef.CanCollide = false
- Ef.Material = "Neon"
- Ef.Anchored = true
- Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- local Lim = Instance.new("Part",Character)
- Lim.Size = Vector3.new(1,1,1)
- Lim.Material = "Neon"
- Lim.BrickColor = BrickColor.new("White")
- Lim.CanCollide = false
- Lim.CFrame = RootPart.CFrame*CFrame.new(0,-1.8,0)*CFrame.Angles(0,0,0)
- Lim.Anchored = true
- local Lim2 = Instance.new("SpecialMesh",Lim)
- Lim2.MeshId = "rbxassetid://489415447"
- Lim2.Scale = Vector3.new(1,1,1)
- for i = 1,200 do
- Ef2.Scale = Ef2.Scale + Vector3.new(0.2,0.2,0.2)
- Lim2.Scale = Lim2.Scale + Vector3.new(0.1,0.1,0.1)
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,300 do
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- local Red = Instance.new("Part",Character)
- Red.Size = Vector3.new(1,1,1)
- Red.BrickColor = BrickColor.new("Bright red")
- Red.CanCollide = false
- Red.Material = "Neon"
- Red.Anchored = true
- Red.CFrame = RootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local Red2 = Instance.new("SpecialMesh",Red)
- Red2.MeshType = "Sphere"
- Red2.Scale = Vector3.new(1,1,1)
- for i = 1,30 do
- Ef.Transparency = Ef.Transparency + 0.005
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,100 do
- Red2.Scale = Red2.Scale + Vector3.new(0.4,0.4,0.4)
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,5 do
- for i = 1,50 do
- Red2.Scale = Red2.Scale - Vector3.new(0.4,0.4,0.4)
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,50 do
- Red2.Scale = Red2.Scale + Vector3.new(0.4,0.4,0.4)
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,600 do
- Red2.Scale = Red2.Scale + Vector3.new(0.8,0.8,0.8)
- Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
- Red.Transparency = Red.Transparency + 0.004
- Ef.Transparency = Ef.Transparency + 0.004
- Lim2.Scale = Lim2.Scale + Vector3.new(1,1,1)
- Lim.Transparency = Lim.Transparency + 0.004
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- local LOZZ = Instance.new("ParticleEmitter",LeftUpperArm)
- LOZZ.Texture = "rbxassetid://463023400"
- LOZZ.EmissionDirection = "Top"
- LOZZ.Speed = NumberRange.new(1)
- LOZZ.Size = NumberSequence.new(1)
- LOZZ.Transparency = NumberSequence.new(0,1)
- LOZZ.Drag = 2
- LOZZ.LockedToPart = true
- LOZZ.Lifetime = NumberRange.new(0.5)
- LOZZ.Rate = 1111
- LOZZ.LightEmission = 0.75
- LOZZ.Rotation = NumberRange.new(-100, 100)
- LOZZ.VelocitySpread = 70
- local ROZZ = Instance.new("ParticleEmitter",LeftLowerArm)
- ROZZ.Texture = "rbxassetid://463023400"
- ROZZ.EmissionDirection = "Top"
- ROZZ.Speed = NumberRange.new(1)
- ROZZ.Size = NumberSequence.new(1)
- ROZZ.Transparency = NumberSequence.new(0,1)
- ROZZ.Drag = 2
- ROZZ.LockedToPart = true
- ROZZ.Lifetime = NumberRange.new(0.5)
- ROZZ.Rate = 1111
- ROZZ.LightEmission = 0.75
- ROZZ.Rotation = NumberRange.new(-100, 100)
- ROZZ.VelocitySpread = 70
- local BOZZ = Instance.new("ParticleEmitter",LeftHand)
- BOZZ.Texture = "rbxassetid://463023400"
- BOZZ.EmissionDirection = "Top"
- BOZZ.Speed = NumberRange.new(1)
- BOZZ.Size = NumberSequence.new(1)
- BOZZ.Transparency = NumberSequence.new(0,1)
- BOZZ.Drag = 2
- BOZZ.LockedToPart = true
- BOZZ.Lifetime = NumberRange.new(0.5)
- BOZZ.Rate = 1111
- BOZZ.LightEmission = 0.75
- BOZZ.Rotation = NumberRange.new(-100, 100)
- BOZZ.VelocitySpread = 70
- for i = 1,100 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.MaxHealth = 500
- wait(0.01)
- Humanoid.Health = 500
- Humanoid.WalkSpeed = Normal
- function Fire()
- if not D then D = true
- Humanoid.WalkSpeed = 0
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(-0.2,0,0)*CFrame.Angles(2,1,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0.4,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(-0.5,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,3 do
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://132456122"
- Sound.Pitch = 1
- Sound.Volume = math.huge
- Sound.Looped = false
- Sound:play()
- local Fi = Instance.new("Part",Character)
- Fi.Size = Vector3.new(11,11,11)
- Fi.BrickColor = BrickColor.new("Deep orange")
- Fi.Transparency = 0.4
- Fi.Material = "Neon"
- Fi.Shape = "Ball"
- Fi.CanCollide = false
- Fi.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)
- Fi.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- if not Za then Za = true
- hit.Parent.Humanoid:TakeDamage(30)
- wait(0.05)
- Za = false
- end
- end
- end)
- local Fly = Instance.new("BodyVelocity",Fi)
- Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fly.velocity = Mouse.hit.lookVector*120
- local Q = Instance.new("ParticleEmitter",Fi)
- Q.Texture = "rbxassetid://258128463"
- Q.Size = NumberSequence.new(1.4)
- Q.Color = ColorSequence.new(Color3.fromRGB(232, 171, 45), Color3.fromRGB(216, 104, 11))
- Q.Rate = 1212
- Q.Speed = NumberRange.new(1)
- Q.Lifetime = NumberRange.new(0.3,0.5)
- Q.LightEmission = 0.75
- Q.VelocitySpread = 40
- game.Debris:AddItem(Fi,10)
- wait(0.2)
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0.2,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.WalkSpeed = Normal
- wait(2)
- D = false
- end
- end
- function Bash()
- if not D then D = true
- Humanoid.WalkSpeed = 0
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://867333812"
- Sound.Volume = math.huge
- Sound.Looped = false
- Sound.Pitch = 1
- Sound.TimePosition = 2.5
- Sound:play()
- local Hit = Instance.new("Part",Character)
- Hit.Size = Vector3.new(10,10,10)
- Hit.Anchored = true
- Hit.CFrame = Mouse.hit
- Hit.Transparency = 1
- Hit.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- Hit:remove()
- local BodyF = Instance.new("BodyPosition",hit.Parent.Head)
- BodyF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyF.position = LeftHand.Position
- wait(2)
- BodyF:remove()
- hit.Parent.Humanoid.Sit = true
- end
- end)
- local Bash = Instance.new("ParticleEmitter",LeftHand)
- Bash.Texture = "rbxassetid://244221613"
- Bash.EmissionDirection = "Top"
- Bash.Speed = NumberRange.new(0)
- Bash.Size = NumberSequence.new(5,0.1)
- Bash.Transparency = NumberSequence.new(1,0)
- Bash.Drag = 2
- Bash.LockedToPart = true
- Bash.Lifetime = NumberRange.new(0.5)
- Bash.Rate = 15
- Bash.LightEmission = 0.75
- wait(3)
- Bash.Enabled = false
- Humanoid.WalkSpeed = Normal
- Hit:remove()
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- D = false
- end
- end
- function Deve()
- if not D then D = true
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0.2,0,0)*CFrame.Angles(1.55,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(-0.2,0,0)*CFrame.Angles(1.55,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.2),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-1.2),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local HitBox = Instance.new("Part",Character)
- HitBox.Size = Vector3.new(40,40,40)
- HitBox.Anchored = true
- HitBox.Transparency = 121
- HitBox.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- HitBox.CanCollide = false
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- if not A then A = true
- local Sound = Instance.new("Sound",hit.Parent.Head)
- Sound.SoundId = "rbxassetid://512913282"
- Sound.Volume = math.huge
- Sound.Pitch = 1
- Sound.Looped = false
- local sbs = Instance.new("BodyPosition", hit.Parent.Head)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = hit.Parent.Head.CFrame.p + Vector3.new(0, 70, 0)
- wait(3)
- Sound:play()
- local Ear = Instance.new("Part",hit.Parent.Head)
- Ear.Size = Vector3.new(1,1,1)
- Ear.BrickColor = workspace.Base.BrickColor
- Ear.CanCollide = false
- Ear.Material = workspace.Base.Material
- Ear.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
- Ear.Anchored = true
- local Ear2 = Instance.new("SpecialMesh",Ear)
- Ear2.MeshType = "Sphere"
- Ear2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,60 do
- local Ef = Instance.new("Part",Ear)
- local random = math.random(-100,100)
- local random2 = math.random(-120,120)
- Ef.Size = Vector3.new(10,12,10)
- Ef.BrickColor = workspace.Base.BrickColor
- Ef.CanCollide = false
- Ef.CFrame = RootPart.CFrame*CFrame.new(random,-3,random2)
- Ef.Material = workspace.Base.Material
- Ef.Shape = "Ball"
- game.Debris:AddItem(Ef,10)
- local Fz = Instance.new("BodyPosition",Ef)
- Fz.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fz.Position = hit.Parent.Head.Position
- wait(0.2)
- end
- end))
- for i = 1,740 do
- Ear2.Scale = Ear2.Scale + Vector3.new(0.1,0.1,0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- sbs:remove()
- Ear:remove()
- hit.Parent.Humanoid:TakeDamage(200)
- wait(0.1)
- A = false
- end
- end
- end)
- wait(2)
- HitBox:remove()
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(-0.2,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0.2,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(4)
- D = false
- end
- end
- function Orbs()
- if not Z then Z = true
- Orb = Instance.new("Part",Character)
- Orb.Size = Vector3.new(1,1,1)
- Orb.BrickColor = BrickColor.new("Really black")
- Orb.Material = "Neon"
- Orb.Transparency = 1
- Orb.CanCollide = false
- Orb2 = Instance.new("SpecialMesh",Orb)
- Orb2.MeshType = "Sphere"
- Orb2.Scale = Vector3.new(1,1,1)
- Orb3 = Instance.new("Weld",Orb)
- Orb3.Part0 = UpperTorso
- Orb3.Part1 = Orb
- Orb3.C0 = CFrame.new(0,1.5,2)
- OrbA = Instance.new("Part",Character)
- OrbA.Size = Vector3.new(1,1,1)
- OrbA.BrickColor = BrickColor.new("Really black")
- OrbA.Material = "Neon"
- OrbA.Transparency = 1
- OrbA.CanCollide = false
- OrbA2 = Instance.new("SpecialMesh",OrbA)
- OrbA2.MeshType = "Sphere"
- OrbA2.Scale = Vector3.new(1,1,1)
- OrbA3 = Instance.new("Weld",OrbA)
- OrbA3.Part0 = UpperTorso
- OrbA3.Part1 = OrbA
- OrbA3.C0 = CFrame.new(-1.8,0,2)
- OrbB = Instance.new("Part",Character)
- OrbB.Size = Vector3.new(1,1,1)
- OrbB.BrickColor = BrickColor.new("Really black")
- OrbB.Material = "Neon"
- OrbB.Transparency = 1
- OrbB.CanCollide = false
- OrbB2 = Instance.new("SpecialMesh",OrbB)
- OrbB2.MeshType = "Sphere"
- OrbB2.Scale = Vector3.new(1,1,1)
- OrbB3 = Instance.new("Weld",OrbB)
- OrbB3.Part0 = UpperTorso
- OrbB3.Part1 = OrbB
- OrbB3.C0 = CFrame.new(1.8,0,2)
- OrbC = Instance.new("Part",Character)
- OrbC.Size = Vector3.new(1,1,1)
- OrbC.BrickColor = BrickColor.new("Really black")
- OrbC.Material = "Neon"
- OrbC.Transparency = 1
- OrbC.CanCollide = false
- OrbC2 = Instance.new("SpecialMesh",OrbC)
- OrbC2.MeshType = "Sphere"
- OrbC2.Scale = Vector3.new(1,1,1)
- OrbC3 = Instance.new("Weld",OrbC)
- OrbC3.Part0 = UpperTorso
- OrbC3.Part1 = OrbC
- OrbC3.C0 = CFrame.new(0,-1.5,2)
- for i = 1,100 do
- Orb.Transparency = Orb.Transparency - 0.01
- OrbA.Transparency = OrbA.Transparency - 0.01
- OrbB.Transparency = OrbB.Transparency - 0.01
- OrbC.Transparency = OrbC.Transparency - 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- Normal = 40
- Humanoid.WalkSpeed = Normal
- Humanoid.MaxHealth = 600
- Humanoid.Health = 600
- text.Text = "The One's Lost Brother (Six Paths)"
- Musicd = Instance.new("Sound",Character.UpperTorso)
- Musicd.Volume = 5
- Musicd.Pitch = 1
- Musicd.Looped = true
- Musicd.SoundId = "rbxassetid://198289443"
- Musicd:play()
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- Cy = Instance.new("Part",Character)
- Cy.Size = Vector3.new(1,1,1)
- Cy.BrickColor = BC("Really black")
- Cy.Material = "Neon"
- Cy.CanCollide = false
- local Cy2 = Instance.new("SpecialMesh",Cy)
- Cy2.MeshType = "Cylinder"
- Cy2.Scale = Vector3.new(1,1,0.3)
- local Cy3 = Instance.new("Weld",Cy)
- Cy3.Part0 = RightHand
- Cy3.Part1 = Cy
- Cy3.C0 = CFrame.new(0,-0.3,0)*CFrame.Angles(0,0,0)
- for i = 1,45 do
- Cy2.Scale = Cy2.Scale + Vector3.new(0.1,0.1,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- Cy3.C0 = CFrame.Angles(0,1.55,0)
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- local basicgui5 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(0.55, 0, -1.20, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui5.ZIndex = 2
- basicgui5.Font = "Antique"
- basicgui5.BackgroundTransparency = 0.5
- basicgui5.BorderSizePixel = 0.65
- basicgui5.TextScaled = true
- basicgui5.Text = "(R)\Bansho(AOE)"
- basicgui5.TextSize = 24
- local basicgui6 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(0.55, 0, -1.55, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui6.ZIndex = 2
- basicgui6.Font = "Antique"
- basicgui6.BackgroundTransparency = 0.5
- basicgui6.BorderSizePixel = 0.65
- basicgui6.TextScaled = true
- basicgui6.Text = "(N)\Eye Transfer"
- basicgui6.TextSize = 24
- Mouse.KeyDown:connect(function(key)
- if key == "r" then
- BanshoAOE()
- end
- if key == "n" then
- Eyes()
- end
- end)
- wait(12121)
- Z = false
- end
- end
- function Eyes()
- if not D then D = true
- Humanoid.WalkSpeed = 0
- Musicd:stop()
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(2.5,0,1),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- local E = Instance.new("Part",Character)
- E.Size = Vector3.new(0.1,0.1,0.1)
- E.CanCollide = false
- E.Transparency = 232
- local E2 = Instance.new("Weld",E)
- E2.Part0 = Head
- E2.Part1 = E
- E2.C0 = CFrame.new(-0.35,0,-0.5)
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://192410089"
- Sound.Volume = 121
- Sound.Pitch = 1
- Sound.Looped = false
- Sound:play()
- local partasdeff = Instance.new("ParticleEmitter",E)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Front"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 20
- partasdeff.Enabled=true
- Head.face.Texture = "rbxassetid://314103581"
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- partasdeff.Enabled = false
- local Hit = Instance.new("Part",Character)
- Hit.Size = Vector3.new(10,10,10)
- Hit.Anchored = true
- Hit.Transparency = 1212
- Hit.CanCollide = false
- Hit.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- Hit.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- Hit:remove()
- hit.Parent.UpperTorso.Anchored = true
- wait(1)
- LOZZ.Enabled = false
- BOZZ.Enabled = false
- ROZZ.Enabled = false
- wait(2)
- LOZZ:remove()
- BOZZ:remove()
- ROZZ:remove()
- for i = 1,100 do
- Orb.Transparency = Orb.Transparency + 0.01
- OrbA.Transparency = OrbA.Transparency + 0.01
- OrbB.Transparency = OrbB.Transparency + 0.01
- OrbC.Transparency = OrbC.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- OrbA:remove()
- OrbB:remove()
- OrbC:remove()
- Orb:remove()
- Cy:remove()
- hit.Parent.Head.face.Texture = "rbxassetid://965185867"
- text.Text = "The One's Lost Brother (Cripple/Blind)"
- local LOZZ = Instance.new("ParticleEmitter",hit.Parent.LeftUpperArm)
- LOZZ.Texture = "rbxassetid://463023400"
- LOZZ.EmissionDirection = "Top"
- LOZZ.Speed = NumberRange.new(1)
- LOZZ.Size = NumberSequence.new(1)
- LOZZ.Transparency = NumberSequence.new(0,1)
- LOZZ.Drag = 2
- LOZZ.LockedToPart = true
- LOZZ.Lifetime = NumberRange.new(0.5)
- LOZZ.Rate = 1111
- LOZZ.LightEmission = 0.75
- LOZZ.Rotation = NumberRange.new(-100, 100)
- LOZZ.VelocitySpread = 70
- local ROZZ = Instance.new("ParticleEmitter",hit.Parent.LeftLowerArm)
- ROZZ.Texture = "rbxassetid://463023400"
- ROZZ.EmissionDirection = "Top"
- ROZZ.Speed = NumberRange.new(1)
- ROZZ.Size = NumberSequence.new(1)
- ROZZ.Transparency = NumberSequence.new(0,1)
- ROZZ.Drag = 2
- ROZZ.LockedToPart = true
- ROZZ.Lifetime = NumberRange.new(0.5)
- ROZZ.Rate = 1111
- ROZZ.LightEmission = 0.75
- ROZZ.Rotation = NumberRange.new(-100, 100)
- ROZZ.VelocitySpread = 70
- local BOZZ = Instance.new("ParticleEmitter",hit.Parent.LeftHand)
- BOZZ.Texture = "rbxassetid://463023400"
- BOZZ.EmissionDirection = "Top"
- BOZZ.Speed = NumberRange.new(1)
- BOZZ.Size = NumberSequence.new(1)
- BOZZ.Transparency = NumberSequence.new(0,1)
- BOZZ.Drag = 2
- BOZZ.LockedToPart = true
- BOZZ.Lifetime = NumberRange.new(0.5)
- BOZZ.Rate = 1111
- BOZZ.LightEmission = 0.75
- BOZZ.Rotation = NumberRange.new(-100, 100)
- BOZZ.VelocitySpread = 70
- local Orb = Instance.new("Part",hit.Parent)
- Orb.Size = Vector3.new(1,1,1)
- Orb.BrickColor = BrickColor.new("Really black")
- Orb.Material = "Neon"
- Orb.Transparency = 1
- Orb.CanCollide = false
- Orb2 = Instance.new("SpecialMesh",Orb)
- Orb2.MeshType = "Sphere"
- Orb2.Scale = Vector3.new(1,1,1)
- Orb3 = Instance.new("Weld",Orb)
- Orb3.Part0 = hit.Parent.UpperTorso
- Orb3.Part1 = Orb
- Orb3.C0 = CFrame.new(0,1.5,2)
- OrbA = Instance.new("Part",hit.Parent)
- OrbA.Size = Vector3.new(1,1,1)
- OrbA.BrickColor = BrickColor.new("Really black")
- OrbA.Material = "Neon"
- OrbA.Transparency = 1
- OrbA.CanCollide = false
- OrbA2 = Instance.new("SpecialMesh",OrbA)
- OrbA2.MeshType = "Sphere"
- OrbA2.Scale = Vector3.new(1,1,1)
- OrbA3 = Instance.new("Weld",OrbA)
- OrbA3.Part0 = hit.Parent.UpperTorso
- OrbA3.Part1 = OrbA
- OrbA3.C0 = CFrame.new(-1.8,0,2)
- OrbB = Instance.new("Part",hit.Parent)
- OrbB.Size = Vector3.new(1,1,1)
- OrbB.BrickColor = BrickColor.new("Really black")
- OrbB.Material = "Neon"
- OrbB.Transparency = 1
- OrbB.CanCollide = false
- OrbB2 = Instance.new("SpecialMesh",OrbB)
- OrbB2.MeshType = "Sphere"
- OrbB2.Scale = Vector3.new(1,1,1)
- OrbB3 = Instance.new("Weld",OrbB)
- OrbB3.Part0 = hit.Parent.UpperTorso
- OrbB3.Part1 = OrbB
- OrbB3.C0 = CFrame.new(1.8,0,2)
- OrbC = Instance.new("Part",hit.Parent)
- OrbC.Size = Vector3.new(1,1,1)
- OrbC.BrickColor = BrickColor.new("Really black")
- OrbC.Material = "Neon"
- OrbC.Transparency = 1
- OrbC.CanCollide = false
- OrbC2 = Instance.new("SpecialMesh",OrbC)
- OrbC2.MeshType = "Sphere"
- OrbC2.Scale = Vector3.new(1,1,1)
- OrbC3 = Instance.new("Weld",OrbC)
- OrbC3.Part0 = hit.Parent.UpperTorso
- OrbC3.Part1 = OrbC
- OrbC3.C0 = CFrame.new(0,-1.5,2)
- for i = 1,100 do
- Orb.Transparency = Orb.Transparency - 0.01
- OrbA.Transparency = OrbA.Transparency - 0.01
- OrbB.Transparency = OrbB.Transparency - 0.01
- OrbC.Transparency = OrbC.Transparency - 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- hit.Parent.UpperTorso.Anchored = false
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- Normal = 5
- Humanoid.WalkSpeed = Normal
- end
- end)
- wait(121212)
- D = false
- end
- end
- function BanshoAOE()
- if not D then D = true
- Humanoid.WalkSpeed = 0
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(3.1,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,70 do
- OrbB.Transparency = OrbB.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- OrbB3.Part0 = LeftHand
- OrbB3.C0 = CFrame.new(0,-1,0)
- for i = 1,70 do
- OrbB.Transparency = OrbB.Transparency - 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- local Sound = Instance.new("Sound",Character.UpperTorso)
- Sound.SoundId = "rbxassetid://867333812"
- Sound.Volume = math.huge
- Sound.Looped = false
- Sound.Pitch = 0.8
- Sound.TimePosition = 2.5
- Sound:play()
- local Hit = Instance.new("Part",Character)
- Hit.Size = Vector3.new(500,500,500)
- Hit.Anchored = true
- Hit.CanCollide = false
- Hit.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
- Hit.Transparency = 1
- Hit.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- local BodyF = Instance.new("BodyPosition",hit.Parent.Head)
- BodyF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyF.position = OrbB.Position
- wait(2)
- BodyF:remove()
- hit.Parent.Humanoid.Sit = true
- end
- end)
- local Bash = Instance.new("ParticleEmitter",OrbB)
- Bash.Texture = "rbxassetid://244221613"
- Bash.EmissionDirection = "Top"
- Bash.Color = ColorSequence.new(Color3.fromRGB(0,0,0))
- Bash.Speed = NumberRange.new(0)
- Bash.Size = NumberSequence.new(10,0.1)
- Bash.Transparency = NumberSequence.new(1,0)
- Bash.Drag = 2
- Bash.LockedToPart = true
- Bash.Lifetime = NumberRange.new(0.5)
- Bash.Rate = 15
- Bash.LightEmission = 0.75
- wait(3)
- Bash.Enabled = false
- Hit:remove()
- for i = 1,70 do
- OrbB.Transparency = OrbB.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- OrbB3.Part0 = UpperTorso
- OrbB3.C0 = CFrame.new(1.8,0,2)
- for i = 1,70 do
- OrbB.Transparency = OrbB.Transparency - 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,2,0.1 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.1)--Head
- game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.WalkSpeed = Normal
- wait(2)
- D = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- Fire()
- end
- if key == "q" then
- Bash()
- end
- if key == "f" then
- Deve()
- end
- if key == "m" then
- Orbs()
- end
- end)
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