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BmanExoni

Untitled

Jun 13th, 2015
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  1. --Instructions: Change "YOURNAME" To Your name on ROBLOX (CAPS SENSITIVE!)
  2. --Copy and Paste this into a new script
  3. --This script is not local: You use "create/___"
  4. --This script turns your player into nyan cat and leaves a rainbow trail
  5.  
  6. ----------------------------------------------------------------------------------------------------
  7. Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
  8.  
  9. me = game.Players.Control22
  10.  
  11. function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
  12. local p = Instance.new("Part")
  13. p.TopSurface = 0
  14. p.BottomSurface = 0
  15. p.Transparency = Tran
  16. p.Reflectance = Ref
  17. p.CanCollide = Coll
  18. p.Anchored = Anch
  19. p.BrickColor = BrickColor.new(Col)
  20. p.formFactor = "Custom"
  21. p.Size = Size
  22. if Name then p.Name = Name end
  23. p.Parent = P
  24. p.Locked = true
  25. p:BreakJoints()
  26. return p
  27. end
  28.  
  29.  
  30. V3 = Vector3.new
  31. CN = CFrame.new
  32. CA = CFrame.Angles
  33. MR = math.rad
  34. MRA = math.random
  35.  
  36. function Weld(P0, P1, CF1, CF2, Name)
  37. local w = Instance.new("Motor6D")
  38. w.Part0 = P0
  39. w.Part1 = P1
  40. w.C0 = CF1
  41. w.C1 = CF2
  42. if Name then w.Name = Name end
  43. w.Parent = P0
  44. return w
  45. end
  46.  
  47. function MakeNyan(Player, S)
  48. local Naim = "Nyan "..Player.Name:sub(1,5)
  49. if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
  50. local Model = Instance.new("Model")
  51. Model.Name = Naim
  52. local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
  53. local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
  54. Instance.new("BlockMesh",Head)
  55. local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
  56. local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
  57. Instance.new("BlockMesh",Tart)
  58. Weld(Torso, Tart, CN(), CN())
  59. local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
  60. Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
  61. local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
  62. Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
  63. local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
  64. Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
  65. local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
  66. Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
  67. local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
  68. local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
  69. local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
  70. local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
  71. local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
  72. Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
  73. Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
  74. for i = -0.25, 0.25, 0.25 do
  75. local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
  76. Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
  77. Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
  78. end
  79. local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  80. Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
  81. Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
  82. for i = -0.3, 0.31, 0.6 do
  83. local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
  84. Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
  85. local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
  86. Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
  87. Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
  88. Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
  89. end
  90. for i = -0.4, 0.5, 0.9 do
  91. local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  92. Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
  93. Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
  94. end
  95. for i = -80, -140, -20 do
  96. local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
  97. Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
  98. Instance.new("BlockMesh",tail)
  99. end
  100. for i = 0, 180, 180 do
  101. local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
  102. Instance.new("SpecialMesh",ear).MeshType = "Wedge"
  103. Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
  104. end
  105. local Hum = Instance.new("Humanoid")
  106. Hum.Name = "Humanoid"
  107. Hum.MaxHealth = 100
  108. Hum.Health = 100
  109. Hum.WalkSpeed = 11+(5*S)
  110. Hum.Parent = Model
  111. Model.Parent = workspace
  112. Model:MakeJoints()
  113. Model:MoveTo(V3(0, 2*S, 0))
  114. Player.Character = Model
  115. local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  116. local function runn()
  117. for i = 0.5, 1, 0.5 do
  118. RSH.C0 = CN(0, -(0.2*S)*i, 0)
  119. LSH.C0 = CN(0, -(0.2*S)*i, 0)
  120. RH.C0 = CN(0, -(0.2*S)*i, 0)
  121. LH.C0 = CN(0, -(0.2*S)*i, 0)
  122. wait()
  123. end
  124. for i = 0.5, 1, 0.5 do
  125. RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  126. LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  127. RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  128. LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  129. wait()
  130. end
  131. for i = 0.5, 1, 0.5 do
  132. RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  133. LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  134. RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  135. LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  136. wait()
  137. end
  138. for i = 0.5, 1, 0.5 do
  139. RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  140. LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  141. RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  142. LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  143. wait()
  144. end
  145. end
  146. local poss = "Standing"
  147. coroutine.resume(coroutine.create(function()
  148. while Player.Character == Model do
  149. wait(0.1)
  150. if poss == "Running" then
  151. runn()
  152. end
  153. end
  154. end))
  155. coroutine.resume(coroutine.create(function()
  156. while Player.Character == Model do
  157. wait(0.1)
  158. local speed = Torso.Velocity.magnitude
  159. local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  160. coroutine.resume(coroutine.create(function()
  161. if speed > 2 then
  162. poss = "Running"
  163. local ps = {}
  164. for i,v in pairs(Rainbow) do
  165. local a = (#Rainbow-i)
  166. a = ((a-(a/2))/2.5)*S
  167. local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
  168. local dist = (posnow - lastP).magnitude
  169. Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
  170. pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
  171. table.insert(ps, pp)
  172. end
  173. coroutine.resume(coroutine.create(function()
  174. wait(10)
  175. for i = 0, 1, 0.2 do
  176. wait()
  177. for _,v in pairs(ps) do
  178. v.Transparency = i
  179. end
  180. end
  181. for _,v in pairs(ps) do
  182. v:remove()
  183. end
  184. end))
  185. else poss = "Standing" end
  186. end))
  187. lastP = posnow
  188. end
  189. end))
  190. end
  191.  
  192. --for i,v in pairs(game.Players:GetPlayers()) do
  193. -- MakeNyan(v, MRA(10,120)/10)
  194. --end
  195. MakeNyan(me, 1)
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