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trolman5678

script

Oct 2nd, 2016
121
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  1. --Natsu Dragon Slayer Script, by Vegetathesayajin.
  2. --Put your name on line 6 where it says "PutYaNaimHere".
  3. --You can use this for your game, My script no use.
  4.  
  5. local Shared = nil
  6. if not Shared or game.Players.LocalPlayer.zombieslayerwtf == Shared then
  7. wait(1/30)
  8. pcall(function()
  9.     game.Players.LocalPlayer.Character.Animate.Disabled = true
  10. end)
  11. local active = true
  12. local player = game.Players.LocalPlayer
  13. local mouse = player:GetMouse()
  14. local stats = {
  15.     ["Power"] = 100,
  16.     ["HP"] = 999999999999,
  17.     ["HPRegen"] = 999999999,
  18.     ["MP"] = 999999999,
  19.     ["MPRegen"] = 999999999,
  20.     ["MPCharge"] = 999999999,
  21.     ["WalkSpeed"] = 35
  22. }
  23. local state = {}
  24. local c0 = {
  25.     ["Neck"] = {Vector3.new(0,1.5,0),CFrame.Angles(math.pi/-2,0,0)},
  26.     ["Right Shoulder"] = {Vector3.new(1.5,0.5,0),CFrame.Angles(0,math.pi/2,0)},
  27.     ["Left Shoulder"] = {Vector3.new(-1.5,0.5,0),CFrame.Angles(0,math.pi/-2,0)},
  28.     ["Right Hip"] = {Vector3.new(0.5,-1,0),CFrame.Angles(0,math.pi/2,0)},
  29.     ["Left Hip"] = {Vector3.new(-0.5,-1,0),CFrame.Angles(0,math.pi/-2,0)}
  30. }
  31. local c1 = {
  32.     ["Neck"] = CFrame.Angles(math.pi/-2,0,0),
  33.     ["Right Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/2,0),
  34.     ["Left Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/-2,0),
  35.     ["Right Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/2,0),
  36.     ["Left Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/-2,0)
  37. }
  38. local bodyPart = {}
  39. local limb = {}
  40. local humanoidState = {}
  41. local humanoidCurrentState = "Standing"
  42. for _,v in pairs({"Climbing","FallingDown","FreeFalling","GettingUp","Jumping","Ragdoll","Running","Seated","Strafing","Swimming"}) do
  43.     local number = {"Running","Strafing","Climbing","Swimming"}
  44.     for _,p in pairs(number) do number[p] = true end
  45.     humanoidState[v] = {
  46.     ["Connection"] = nil,
  47.     ["Value"] = number[v] and 0 or false}
  48. end
  49. local humanoid
  50. local bpos
  51. local gyro
  52. local bvel
  53. local ui
  54. local skillName = {
  55.     ["z"] = "Iron Fist",
  56.     ["x"] = "Crushing Fang",
  57.     ["c"] = "Flame Elbow",
  58.     ["v"] = "Claw",
  59.         ["g"] = "FireBreath",
  60.         ["f"] = "Eagle",
  61.     ["b"] = "Roar",
  62.     ["n"] = "Wing Attack",
  63.     ["m"] = "Sword Horn"
  64. }
  65. local skillFunc = {
  66.     ["Iron Fist"] = function()
  67.         local cam = workspace.CurrentCamera
  68.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  69.         local strength = state.MPCharge*stats.Power
  70.         for i=1,5 do
  71.             wait(1/30)
  72.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  73.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  74.             bodyPart.Torso.Velocity = Vector3.new()
  75.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  76.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  77.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  78.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  79.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  80.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  81.         end
  82.         for i=1,5 do
  83.             wait(1/30)
  84.             local ratio = i/5
  85.             gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  86.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  87.             bodyPart.Torso.Velocity = Vector3.new()
  88.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  89.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  90.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  91.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  92.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  93.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  94.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  95.         end
  96.     end,
  97.     ["Crushing Fang"] = function()
  98.         local cam = workspace.CurrentCamera
  99.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  100.         local strength = state.MPCharge*stats.Power
  101.         for i=1,5 do
  102.             wait(1/30)
  103.             local ratio = math.min(1,i/3)
  104.             gyro.cframe = target*CFrame.Angles(math.pi/6*ratio,0,math.pi/3*ratio)
  105.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector
  106.             bodyPart.Torso.Velocity = Vector3.new()
  107.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  108.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  109.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  110.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  111.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  112.         end
  113.         for i=1,5 do
  114.             wait(1/30)
  115.             local ratio = math.min(1,i/3)
  116.             gyro.cframe = target*CFrame.Angles(math.pi/6-(math.pi+math.pi/6)*ratio,0,math.pi/3)
  117.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(1-ratio)
  118.             bodyPart.Torso.Velocity = Vector3.new()
  119.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/8,math.pi/2),Vector3.new(),0.75)
  120.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  121.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  122.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  123.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/50,target.lookVector*strength/500,true)
  124.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  125.         end
  126.     end,
  127.     ["Flame Elbow"] = function()
  128.         local cam = workspace.CurrentCamera
  129.         local cf = bodyPart.Torso.CFrame
  130.         local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  131.         local strength = state.MPCharge*stats.Power
  132.         function booster(size)
  133.             local dir = bodyPart["Right Arm"].CFrame
  134.             local maxSize = math.min(10,math.ceil(size/2))
  135.             for i=1,maxSize do
  136.                 wait(1/30)
  137.                 local ratio = i/maxSize
  138.                 local pos = (dir*CFrame.new(0,1+i*math.min(30,math.max(2,size*ratio))/4,0)).p
  139.                 flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,size*ratio)
  140.                 AoE(pos,math.max(2,size*ratio),strength/100,(dir*CFrame.Angles(math.pi/2,0,0)).lookVector*strength/1000)
  141.             end
  142.         end
  143.         for i=1,30 do
  144.             wait(1/30)
  145.             gyro.cframe = lookXZ*CFrame.Angles(0,-math.pi/3,0)
  146.             bodyPart.Torso.CFrame = (bodyPart.Torso.CFrame-bodyPart.Torso.CFrame.p)+cf.p
  147.             bodyPart.Torso.Velocity = Vector3.new()
  148.             translateLimb("Neck",Vector3.new(0,0,math.pi/4),Vector3.new(),0.75)
  149.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/2),Vector3.new(-0.25,0,-0.5),0.75)
  150.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.75)
  151.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  152.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  153.             if i > 3 then
  154.                 coroutine.wrap(booster)(i)
  155.             end
  156.         end
  157.         for i=1,5 do
  158.             wait(0.01)
  159.             gyro.cframe = lookXZ*CFrame.Angles(0,math.pi/2,0)
  160.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,0,-5*i)*CFrame.Angles(0,math.pi/2,0)
  161.             bodyPart.Torso.Velocity = Vector3.new()
  162.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.9)
  163.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/2,math.pi/2),Vector3.new(),0.9)
  164.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.9)
  165.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  166.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  167.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,2,strength*10,lookXZ.lookVector*strength*100,true)
  168.         end
  169.     end,
  170.     ["Eagle"] = function()
  171.         local cam = workspace.CurrentCamera
  172.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  173.         local strength = state.MPCharge*stats.Power
  174.         for i=1,5 do
  175.             wait(1/30)
  176.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  177.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  178.             bodyPart.Torso.Velocity = Vector3.new()
  179.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  180.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  181.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  182.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  183.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  184.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  185.         end
  186.                 for i=1,5 do
  187.             wait(1/30)
  188.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  189.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  190.             bodyPart.Torso.Velocity = Vector3.new()
  191.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  192.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/7,math.pi/1),Vector3.new(),0.75)
  193.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/3),Vector3.new(0.50,0,-0.30),0.90)
  194.             translateLimb("Right Hip",Vector3.new(-math.pi/6,0,-math.pi/6),Vector3.new(0,0.75,-0.20),0.50)
  195.             translateLimb("Left Hip",Vector3.new(-math.pi/6,0,-math.pi/12),Vector3.new(),0.50)
  196.                         AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  197.         end
  198.         for i=1,5 do
  199.             wait(1/30)
  200.             local ratio = i/5
  201.             gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  202.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  203.             bodyPart.Torso.Velocity = Vector3.new()
  204.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  205.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  206.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  207.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  208.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  209.                         explosion((bodyPart["Right Arm"]),5,2,0)
  210.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  211.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  212.         end
  213.     end,
  214.     ["Claw"] = function()
  215.         local cam = workspace.CurrentCamera
  216.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  217.         local strength = state.MPCharge*stats.Power
  218.         for i=1,10 do
  219.             wait(1/30)
  220.             local hit,pos = advRay(bodyPart.Torso.Position,target.lookVector*5,{player.Character})
  221.             gyro.cframe = target*CFrame.Angles(0,math.pi/2,math.pi/3)
  222.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(bodyPart.Torso.Position-pos).magnitude
  223.             bodyPart.Torso.Velocity = Vector3.new()
  224.             translateLimb("Neck",Vector3.new(0,math.pi/12,-math.pi/3),Vector3.new(),0.75)
  225.             translateLimb("Right Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(),0.75)
  226.             translateLimb("Left Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(0.25,0,-0.25),0.75)
  227.             translateLimb("Right Hip",Vector3.new(-math.pi/8,0,0),Vector3.new(),0.75)
  228.             translateLimb("Left Hip",Vector3.new(math.pi/8,0,-math.pi/12),Vector3.new(-0.5,0.5,0),0.75)
  229.             AoE((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  230.             flame(CFrame.new((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  231.             if hit then
  232.                 bodyPart.Torso.Velocity = bodyPart.Torso.Velocity+Vector3.new(0,60,0)-target.lookVector*20
  233.                 break
  234.             end
  235.         end
  236.     end,
  237.             ["FireBreath"] = function()
  238.         local cam = workspace.CurrentCamera
  239.         local mouseHit = mouse.Hit.p
  240.         local cf = bodyPart.Torso.CFrame
  241.         local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  242.         local target = (mouseHit-cf.p).unit
  243.         local dir = math.pi/2-math.acos(target.y)
  244.         local strength = state.MPCharge*stats.Power
  245.         for i=1,50 do
  246.             wait(1/30)
  247.             local ratio = math.sin(i/100*math.pi)
  248.             local offset = math.sin(-ratio*math.pi/8)
  249.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  250.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  251.             bodyPart.Torso.Velocity = Vector3.new()
  252.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  253.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  254.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  255.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  256.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  257.         end
  258.         for i=1,5 do
  259.             wait(1/30)
  260.             local ratio = 1-i/5
  261.             local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  262.             local rot = dir*i/5
  263.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  264.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  265.             bodyPart.Torso.Velocity = Vector3.new()
  266.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  267.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  268.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  269.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  270.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  271.         end
  272.         --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  273.         for i=1,50 do
  274.             wait(1/30)
  275.             mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  276.             lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  277.             target = (mouseHit-cf.p).unit
  278.             dir = math.pi/2-math.acos(target.y)
  279.             local offset = math.sin(dir)
  280.             gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  281.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  282.             bodyPart.Torso.Velocity = Vector3.new()
  283.             translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  284.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  285.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  286.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  287.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  288.             coroutine.wrap(function()
  289.                 local direction = bodyPart.Head.CFrame
  290.                 for n=1,10 do
  291.                     wait(1/30)
  292.                     local scale = math.min(30,n*3)
  293.                     flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  294.                     AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  295.                 end
  296.             end)()
  297.         end
  298.     end,
  299.     ["Roar"] = function()
  300.         local cam = workspace.CurrentCamera
  301.         local mouseHit = mouse.Hit.p
  302.         local cf = bodyPart.Torso.CFrame
  303.         local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  304.         local target = (mouseHit-cf.p).unit
  305.         local dir = math.pi/2-math.acos(target.y)
  306.         local strength = state.MPCharge*stats.Power
  307.         for i=1,50 do
  308.             wait(1/30)
  309.             local ratio = math.sin(i/100*math.pi)
  310.             local offset = math.sin(-ratio*math.pi/8)
  311.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  312.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  313.             bodyPart.Torso.Velocity = Vector3.new()
  314.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  315.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  316.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  317.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  318.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  319.         end
  320.         for i=1,5 do
  321.             wait(1/30)
  322.             local ratio = 1-i/5
  323.             local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  324.             local rot = dir*i/5
  325.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  326.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  327.             bodyPart.Torso.Velocity = Vector3.new()
  328.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  329.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  330.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  331.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  332.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  333.         end
  334.         --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  335.         for i=1,50 do
  336.             wait(1/30)
  337.             mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  338.             lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  339.             target = (mouseHit-cf.p).unit
  340.             dir = math.pi/2-math.acos(target.y)
  341.             local offset = math.sin(dir)
  342.             gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  343.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  344.             bodyPart.Torso.Velocity = Vector3.new()
  345.             translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  346.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  347.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  348.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  349.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  350.             coroutine.wrap(function()
  351.                 local direction = bodyPart.Head.CFrame
  352.                 for n=1,10 do
  353.                     wait(1/30)
  354.                     local scale = math.min(30,n*3)
  355.                     flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  356.                     AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  357.                 end
  358.             end)()
  359.         end
  360.     end,
  361.     ["Wing Attack"] = function()
  362.         local cam = workspace.CurrentCamera
  363.         local cf = bodyPart.Torso.CFrame
  364.         local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  365.         local target = CFrame.new(cf.p,mouse.Hit.p)
  366.         local strength = state.MPCharge*stats.Power
  367.         for i=1,5 do
  368.             wait(1/30)
  369.             gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6,0,0)
  370.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  371.             bodyPart.Torso.Velocity = Vector3.new()
  372.             translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  373.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(),0.75)
  374.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/4,-math.pi/1.5),Vector3.new(),0.75)
  375.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  376.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  377.         end
  378.         function wing()
  379.             local dir1 = bodyPart["Right Arm"].CFrame
  380.             local dir2 = bodyPart["Left Arm"].CFrame
  381.             for n=1,10 do
  382.                 wait(1/30)
  383.                 if dir1 then
  384.                     local hit,pos = advRay(dir1.p,(dir1*CFrame.new(0,-1-n*5,0)).p-dir1.p,{player.Character})
  385.                     flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  386.                     AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir1*CFrame.Angles(-math.pi,0,0)).lookVector*strength/10,true)
  387.                     if hit then
  388.                         local x = Instance.new("Explosion",workspace)
  389.                         x.Position = pos
  390.                         x.BlastPressure = 0
  391.                         x.BlastRadius = 3
  392.                         dir1 = nil
  393.                     end
  394.                 end
  395.                 if dir2 then
  396.                     local hit,pos = advRay(dir2.p,(dir2*CFrame.new(0,-1-n*5,0)).p-dir2.p,{player.Character})
  397.                     flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  398.                     AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir2*CFrame.Angles(-math.pi,0,0)).lookVector*strength/(hit and 1 or 10),true)
  399.                     if hit then
  400.                         local x = Instance.new("Explosion",workspace)
  401.                         x.Position = pos
  402.                         x.BlastPressure = 0
  403.                         x.BlastRadius = 3
  404.                         dir2 = nil
  405.                     end
  406.                 end
  407.                 if not dir1 and not dir2 then break end
  408.             end
  409.         end
  410.         for i=1,10 do
  411.             wait(1/30)
  412.             local ratio = i/10
  413.             gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6+math.pi/3*ratio,0,0)
  414.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  415.             bodyPart.Torso.Velocity = Vector3.new()
  416.             translateLimb("Neck",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  417.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,math.pi*1.25),Vector3.new(),0.5)
  418.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,-math.pi*1.25),Vector3.new(),0.5)
  419.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  420.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  421.             if i > 3 then
  422.                 coroutine.wrap(wing)()
  423.             end
  424.         end
  425.         for i=1,10 do
  426.             wait(1/30)
  427.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/6-(math.pi/3+math.pi/6)*math.min(1,i/3),0,0)
  428.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3*(1-i/10)
  429.             bodyPart.Torso.Velocity = Vector3.new()
  430.             translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  431.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/6),Vector3.new(),0.25)
  432.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/6),Vector3.new(),0.25)
  433.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  434.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  435.             coroutine.wrap(wing)()
  436.         end
  437.         bodyPart.Torso.Velocity = lookXZ.lookVector*20
  438.     end
  439. }
  440. function getRegion(point,range,ignore)
  441.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  442. end
  443. function getHumanoid(v)
  444.     if v and v.Parent then
  445.         local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid")
  446.         if not h then
  447.             for _,p in ipairs(v.Parent:GetChildren()) do
  448.                 if p:isA("Humanoid") then
  449.                     h = p
  450.                 end
  451.             end
  452.             if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then
  453.                 for _,p in ipairs(v.Parent.Parent:GetChildren()) do
  454.                     if p:isA("Humanoid") then
  455.                         h = p
  456.                     end
  457.                 end
  458.             end
  459.         end
  460.         return h
  461.     end
  462. end
  463. function advRay(start,point)
  464.     local dis = (start-(start+point)).magnitude
  465.     local dir = ((start+point)-start).unit
  466.     if dis > 999 then
  467.         dis = 999
  468.     end
  469.     point = dis*dir
  470.     hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character})
  471.     if hit and not hit.CanCollide and not getHumanoid(hit) then
  472.         function persistentRay(list)
  473.             hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)})
  474.             if hit and not hit.CanCollide and not getHumanoid(hit) then
  475.                 hit,pos = persistentRay({hit,unpack(list)})
  476.             end
  477.             return hit,pos
  478.         end
  479.         hit,pos = persistentRay({hit})
  480.     end
  481.     return hit,pos
  482. end
  483. function AoE(point,radius,damage,push,trip)
  484.     ypcall(function()
  485.         local push = push or Vector3.new()
  486.         local hit = getRegion(point,radius,{player.Character})
  487.         local humanoidList = {}
  488.         for _,v in pairs(hit) do
  489.             local h = getHumanoid(v)
  490.             if not v.Anchored then
  491.                 if h then
  492.                     if not humanoidList[h] then
  493.                         humanoidList[h] = true
  494.                         h:TakeDamage(damage)
  495.                         if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then
  496.                             if push.magnitude > 0 then
  497.                                 local v = Instance.new("BodyVelocity",h.Parent.Torso)
  498.                                 v.maxForce = Vector3.new(1,1,1)*10000000000
  499.                                 v.velocity = push/0.1
  500.                                 game.Debris:AddItem(v,0.1)
  501.                             end
  502.                             if trip then
  503.                                 local v = Instance.new("BodyAngularVelocity",h.Parent.Torso)
  504.                                 v.maxTorque = Vector3.new(1,1,1)*10000000000
  505.                                 v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1
  506.                                 game.Debris:AddItem(v,0.1)
  507.                             end
  508.                         end
  509.                     end
  510.                 else v:BreakJoints()
  511.                     v.Velocity = v.Velocity+push/v:GetMass()
  512.                 end
  513.             end
  514.         end
  515.     end)
  516. end
  517. function preloadCharacter()
  518.     humanoid = player.Character.Humanoid
  519.     state = {
  520.         ["Move"] = "Iron Fist",
  521.         ["CD"] = 0,
  522.         ["MP"] = 0,
  523.         ["MPCharge"] = 0,
  524.         ["LastCharge"] = 0,
  525.         ["Falling"] = false,
  526.         ["W"] = 0,
  527.         ["A"] = 0,
  528.         ["S"] = 0,
  529.         ["D"] = 0,
  530.         ["J"] = 0,
  531.         ["Sprint"] = false,
  532.         ["Charge"] = false,
  533.         ["Skill"] = false
  534.     }
  535.     for _,v in pairs({"Head","Torso","Right Arm","Left Arm","Right Leg","Left Leg"}) do
  536.         bodyPart[v] = player.Character:findFirstChild(v)
  537.     end
  538.     for _,v in pairs({"Neck","Right Shoulder","Left Shoulder","Right Hip","Left Hip"}) do
  539.         if bodyPart.Torso:findFirstChild(v) then
  540.             limb[v] = {
  541.                 ["Weld"] = bodyPart.Torso[v],
  542.                 ["Rotation"] = Vector3.new(),
  543.                 ["Offset"] = Vector3.new(),
  544.                 ["C0"] = c0[v],
  545.                 ["C1"] = c1[v]
  546.             }
  547.             bodyPart.Torso[v].DesiredAngle = 0
  548.         end
  549.     end
  550.     for n,v in pairs(humanoidState) do
  551.         pcall(function() v.Connection:disconnect() end)
  552.         v.Connection = humanoid[n]:connect(function(p)
  553.             local running = nil
  554.             if string.match("RunningStrafingClimbingSwimming",n) then
  555.                 if p > 0.1 then
  556.                     running = n == "Climbing" and n or "Running"
  557.                 else running = "Standing"
  558.                 end
  559.             end
  560.             local falling = string.match("JumpingGettingUpFreeFallingFallingDown",n) and "Falling"
  561.             humanoidCurrentState = running or falling or n
  562.             v.Value = p
  563.         end)
  564.     end
  565.     bpos = Instance.new("BodyPosition",bodyPart.Torso)
  566.     bpos.D = 200
  567.     bpos.maxForce = Vector3.new(0,99999,0)
  568.     bpos.position = bodyPart.Torso.Position
  569.     gyro = Instance.new("BodyGyro",bodyPart.Torso)
  570.     gyro.D = 100
  571.     gyro.maxTorque = Vector3.new(1,1,1)*99999
  572.     gyro.cframe = bodyPart.Torso.CFrame
  573.     bvel = Instance.new("BodyVelocity",bodyPart.Torso)
  574.     bvel.maxForce = Vector3.new(1,0,1)*9999
  575.     bvel.velocity = Vector3.new()
  576.     ui = Instance.new("ScreenGui",player.PlayerGui)
  577.     local txt = Instance.new("TextLabel",ui)
  578.     txt.Name = "MP"
  579.     txt.BackgroundTransparency = 1
  580.     txt.Position = UDim2.new(0,210,1,-60)
  581.     txt.Font = "ArialBold"
  582.     txt.FontSize = "Size18"
  583.     txt.Text = "Magic Power: 0"
  584.     txt.TextColor3 = Color3.new(1,1,1)
  585.     txt.TextStrokeTransparency = 0.9
  586.     txt.TextXAlignment = "Left"
  587.     txt.TextYAlignment = "Bottom"
  588.     local txt = txt:Clone()
  589.     txt.Name = "Charge"
  590.     txt.Text = "Charge: 0"
  591.     txt.Position = UDim2.new(0,210,1,-80)
  592.     txt.Parent = ui
  593.     local txt = txt:Clone()
  594.     txt.Name = "Move"
  595.     txt.Text = "Move: Iron Fist"
  596.     txt.Position = UDim2.new(0,210,1,-100)
  597.     txt.Parent = ui
  598. end
  599. preloadCharacter()
  600. function translateLimb(v,rot,pos,alpha)
  601.     rot = rot or limb[v].Rotation
  602.     pos = pos or limb[v].Offset
  603.     limb[v].Rotation = limb[v].Rotation:Lerp(rot,alpha)
  604.     limb[v].Offset = limb[v].Offset:Lerp(pos,alpha)
  605. end
  606. function rune(cf,size,lifespan)
  607.     coroutine.wrap(function()
  608.         local p = Instance.new("Part")
  609.         plight = Instance.new("PointLight",p)
  610.         plight.Color = BrickColor.new("Bright red").Color
  611.         p.formFactor = 0
  612.         p.Size = Vector3.new()
  613.         p.BrickColor = BrickColor.new("Bright red")
  614.         p.Anchored = true
  615.         p.Locked = true
  616.         p.CanCollide = false
  617.         p.CFrame = cf*CFrame.Angles(math.pi/2,0,0)
  618.         p.TopSurface = 0
  619.         p.BottomSurface = 0
  620.         p.Parent = player.Character
  621.         local m = Instance.new("SpecialMesh",p)
  622.         local wave = p:Clone()
  623.         wave.CFrame = cf
  624.         wave.Parent = player.Character
  625.         wave.Mesh.MeshType = Enum.MeshType.Sphere
  626.         wave.Mesh.Scale = Vector3.new(0,size/10,0)
  627.         m.MeshId = "http://www.roblox.com/asset/?id=47260990"
  628.         m.Scale = Vector3.new(size,size,size/10)
  629.         p.Transparency = 1
  630.         game.Debris:AddItem(p)
  631.         game.Debris:AddItem(wave)
  632.         for i=1,5 do
  633.             p.Transparency = 1-math.sin(i/10*math.pi)*0.75
  634.             p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12)
  635.             wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2
  636.             wave.Transparency = i/5
  637.             wait(1/30)
  638.         end
  639.         wave:Remove()
  640.         delay(lifespan,function()
  641.             for i=1,20 do
  642.                 local ratio = math.sin(i/40*math.pi)*0.75
  643.                 p.Transparency = 0.25+ratio
  644.                 wait(1/30)
  645.             end
  646.             p:Remove()
  647.         end)
  648.     end)()
  649. end
  650. function explosion(where,heat,size,pres)
  651.         a = Instance.new("Explosion",Workspace)
  652.         a.BlastRadius = size
  653.         a.BlastPressure = pres
  654.         a.Position = where.Position
  655.     local f = Instance.new("Fire",p)
  656.     f.Size = size
  657.     f.Heat = heat
  658.         f:Remove()
  659. end
  660. function flame(cf,heat,size,instant)
  661.     local p = Instance.new("Part")
  662.     p.formFactor = 3
  663.     p.Anchored = true
  664.     p.CanCollide = false
  665.     p.Locked = true
  666.     p.Transparency = 1
  667.     p.Size = Vector3.new()
  668.     p.CFrame = cf
  669.     p.Parent = player.Character
  670.     local f = Instance.new("Fire",p)
  671.     f.Size = size
  672.     f.Heat = heat
  673.     game.Debris:AddItem(p,1.1)
  674.     delay(0.1,function()
  675.         f.Enabled = false
  676.         if instant then
  677.             p:Destroy()
  678.         end
  679.     end)
  680. end
  681. mouse.KeyDown:connect(function(key)
  682.     state.W = key == "w" and 1 or state.W
  683.     state.A = key == "a" and 1 or state.A
  684.     state.S = key == "s" and 1 or state.S
  685.     state.D = key == "d" and 1 or state.D
  686.     state.J = key == " " and 1 or state.J
  687.     state.Sprint = key == "q" or state.Sprint
  688.     if skillName[key] and not state.Skill then
  689.         state.Move = skillName[key]
  690.         ui.Move.Text = "Move: "..skillName[key]
  691.         if state.CD > 0 and not state.Charge and state.MP > 0 then
  692.             state.MPCharge = math.min(state.MP,state.LastCharge)
  693.             ui.Charge.Text = "Charge: "..state.MPCharge
  694.             state.Skill = true
  695.             ypcall(function()
  696.                 skillFunc[state.Move]()
  697.             end)
  698.             state.Skill = false
  699.             state.CD = state.MP > 0 and 0.2 or 0
  700.             state.MP = math.max(0,state.MP-state.MPCharge)
  701.             state.LastCharge = state.MPCharge
  702.             state.MPCharge = 0
  703.             ui.Charge.Text = "Charge: 0"
  704.         end
  705.     end
  706. end)
  707. mouse.KeyUp:connect(function(key)
  708.     state.W = key == "w" and 0 or state.W
  709.     state.A = key == "a" and 0 or state.A
  710.     state.S = key == "s" and 0 or state.S
  711.     state.D = key == "d" and 0 or state.D
  712.     state.J = key == " " and 0 or state.J
  713.     if key == "q" then
  714.         state.Sprint = false
  715.     end
  716. end)
  717. mouse.Button1Down:connect(function()
  718.     if not state.Skill then
  719.         state.Charge = true
  720.     end
  721. end)
  722. mouse.Button1Up:connect(function()
  723.     if not state.Skill and state.Charge then
  724.         state.Charge = false
  725.         state.Skill = true
  726.         delay(1/30,function()
  727.             rune(bodyPart.Torso.CFrame-Vector3.new(0,2.5,0),20,1)
  728.         end)
  729.         local pos = bodyPart.Torso.Position
  730.         for i=1,10 do
  731.             wait(1/30)
  732.             bodyPart.Torso.CFrame = CFrame.new(pos,pos+bodyPart.Torso.CFrame.lookVector)
  733.             bodyPart.Torso.Velocity = Vector3.new()
  734.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/2.5+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(-0.25,0,-0.75),0.9)
  735.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/2.5+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(0.25,0,-0.75),0.9)
  736.             translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  737.             translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  738.         end
  739.         ypcall(function()
  740.             skillFunc[state.Move]()
  741.         end)
  742.         state.Skill = false
  743.         state.CD = 0.2
  744.         state.MP = math.max(0,state.MP-state.MPCharge)
  745.         state.LastCharge = state.MPCharge
  746.         state.MPCharge = 0
  747.         ui.Charge.Text = "Charge: 0"
  748.     end
  749. end)
  750. while active do
  751.     local t = wait(1/30)
  752.     state.CD = math.max(0,state.CD-t)
  753.     humanoid.PlatformStand = true
  754.     local cam = workspace.CurrentCamera
  755.     local pos = bodyPart.Torso.Position
  756.     local camXZ = CFrame.new(pos,pos+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1))
  757.     local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,state.Falling and ((bodyPart.Torso.Velocity.y*t))-4.5 or -4.5,0))
  758.     --local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,-4.5,0))
  759.     local moveZ = (not state.Charge and not state.Skill) and state.W-state.S or 0
  760.     local moveX = (not state.Charge and not state.Skill) and state.A-state.D or 0
  761.     local jump = (not state.Charge and not state.Skill) and state.J or 0
  762.     state.Falling = not platform
  763.     bpos.maxForce = Vector3.new(0,(state.Falling and 0 or 1)*(1-jump),0)*99999*(state.Skill and 0 or 1)
  764.     bpos.position = Vector3.new(0,pos.y+3,0)
  765.     bvel.maxForce = Vector3.new(1,state.J*10,1)*9999*(state.Falling and 0 or 1)
  766.     bvel.velocity = ((moveZ == 0 and moveX == 0) and Vector3.new() or (camXZ.lookVector*moveZ+(camXZ*CFrame.Angles(0,math.pi/2,0)).lookVector*moveX).unit*stats.WalkSpeed)+Vector3.new(0,jump*40,0)
  767.     local pos = bodyPart.Torso.Position
  768.     if not state.Skill then
  769.         gyro.cframe = camXZ
  770.         if state.CD <= 0 then
  771.             state.MP = math.min(stats.MP,state.MP+stats.MPRegen*t)
  772.         end
  773.         if state.Charge then
  774.             state.MPCharge = math.min(state.MP,state.MPCharge+stats.MPCharge*t)
  775.             ui.Charge.Text = "Charge: "..state.MPCharge
  776.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/4+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  777.             translateLimb("Left Shoulder",Vector3.new(0,math.pi/4+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  778.             translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  779.             translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  780.         else translateLimb("Neck",Vector3.new(),Vector3.new(),0.25)
  781.             if state.Falling then
  782.                 translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  783.                 translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  784.                 translateLimb("Right Hip",Vector3.new(0,0,math.pi/24),Vector3.new(0,0.25,-0.25),0.5)
  785.                 translateLimb("Left Hip",Vector3.new(0,0,math.pi/24),Vector3.new(),0.5)
  786.             elseif moveZ > 0 then
  787.                 if state.Sprint then
  788.                     bvel.velocity = bvel.velocity*Vector3.new(3,1,3)
  789.                     local ratio = math.sin(tick()*math.pi*5)
  790.                     local swing = math.pi/2
  791.                     gyro.cframe = gyro.cframe*CFrame.Angles(-math.pi/3,ratio*swing/4,0)
  792.                     translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/1.5),math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  793.                     translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/1.5),-math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  794.                     translateLimb("Right Hip",Vector3.new(0,0,math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  795.                     translateLimb("Left Hip",Vector3.new(0,0,-math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  796.                 else local ratio = math.sin(tick()*math.pi*3)
  797.                     local swing = math.pi/4
  798.                     gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  799.                     translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  800.                     translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  801.                     translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  802.                     translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  803.                 end
  804.             elseif moveZ < 0 then
  805.                 local ratio = math.sin(-tick()*math.pi*3)
  806.                 local swing = math.pi/4
  807.                 gyro.cframe = gyro.cframe*CFrame.Angles(math.pi/24,ratio*swing/12,0)
  808.                 translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  809.                 translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  810.                 translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  811.                 translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  812.             elseif moveX ~= 0 then
  813.                 local ratio = math.sin(tick()*math.pi*3)*moveX
  814.                 local swing = math.pi/6
  815.                 gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  816.                 translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  817.                 translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  818.                 translateLimb("Right Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  819.                 translateLimb("Left Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  820.             else local ratio = math.sin(tick()*math.pi/2)
  821.                 local swing = math.pi/48
  822.                 translateLimb("Right Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  823.                 translateLimb("Left Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  824.                 translateLimb("Right Hip",Vector3.new(),Vector3.new(),0.125)
  825.                 translateLimb("Left Hip",Vector3.new(),Vector3.new(),0.125)
  826.             end
  827.         end
  828.     end
  829.     ui.MP.Text = "Magic Power: "..state.MP
  830.     for _,v in pairs(limb) do
  831.         v.Weld.C0 = CFrame.new(v.C0[1]+v.Offset)*v.C0[2]*CFrame.Angles(v.Rotation.x,v.Rotation.y,v.Rotation.z)
  832.         v.Weld.C1 = v.C1
  833.     end
  834. end
  835. else script:Clone().Parent = game.Players[Shared].Character
  836. end
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