Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This script has convert to FE by who i don't know?
- -----------------------------------------------------
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- print([[
- --//====================================================\\--
- --|| CREATED BY RUFUS14
- --|| FE CREATED BY RAMIN999232
- --|| also xD
- --|| bye skider :)
- --\\=================================================
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- WedgePart1 = Instance.new("WedgePart")
- Part2 = Instance.new("Part")
- WedgePart3 = Instance.new("WedgePart")
- WedgePart4 = Instance.new("WedgePart")
- WedgePart5 = Instance.new("WedgePart")
- WedgePart6 = Instance.new("WedgePart")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- WedgePart36 = Instance.new("WedgePart")
- Model0.Name = "cheap glass knife"
- Model0.Parent = mas
- WedgePart1.Parent = Model0
- WedgePart1.Material = Enum.Material.Glass
- WedgePart1.Reflectance = 0.55000001192093
- WedgePart1.Transparency = 0.15000000596046
- WedgePart1.Rotation = Vector3.new(-180, -90, 0)
- WedgePart1.Size = Vector3.new(0.100000001, 0.099999927, 0.0999996886)
- WedgePart1.CFrame = CFrame.new(-123.200058, 3.49999905, 118.199997, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart1.Position = Vector3.new(-123.200058, 3.49999905, 118.199997)
- WedgePart1.Orientation = Vector3.new(0, -90, 180)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Glass
- Part2.Reflectance = 0.55000001192093
- Part2.Transparency = 0.15000000596046
- Part2.Rotation = Vector3.new(90, 0, -90)
- Part2.Size = Vector3.new(0.100000001, 0.299999923, 0.099999629)
- Part2.CFrame = CFrame.new(-123.400047, 3.29999876, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-123.400047, 3.29999876, 118.199997)
- Part2.Orientation = Vector3.new(90, 90, 0)
- WedgePart3.Parent = Model0
- WedgePart3.Material = Enum.Material.Glass
- WedgePart3.Reflectance = 0.55000001192093
- WedgePart3.Transparency = 0.15000000596046
- WedgePart3.Rotation = Vector3.new(84.7200012, -89.8600006, 83.3199997)
- WedgePart3.Size = Vector3.new(0.100000001, 0.299999923, 0.399999678)
- WedgePart3.CFrame = CFrame.new(-123.350052, 4.19999838, 118.199997, 2.44251055e-08, -2.0861583e-07, -0.99999696, 1.86098373e-14, 0.99999851, -2.6404723e-07, 0.999998391, 4.60904701e-08, 2.44252192e-08)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Position = Vector3.new(-123.350052, 4.19999838, 118.199997)
- WedgePart3.Orientation = Vector3.new(0, -90, 0)
- WedgePart4.Parent = Model0
- WedgePart4.Material = Enum.Material.Glass
- WedgePart4.Reflectance = 0.55000001192093
- WedgePart4.Transparency = 0.15000000596046
- WedgePart4.Rotation = Vector3.new(-180, -90, 0)
- WedgePart4.Size = Vector3.new(0.100000001, 0.099999927, 0.0999996886)
- WedgePart4.CFrame = CFrame.new(-123.200058, 3.299999, 118.199997, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart4.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart4.Position = Vector3.new(-123.200058, 3.299999, 118.199997)
- WedgePart4.Orientation = Vector3.new(0, -90, 180)
- WedgePart5.Parent = Model0
- WedgePart5.Material = Enum.Material.Glass
- WedgePart5.Reflectance = 0.55000001192093
- WedgePart5.Transparency = 0.15000000596046
- WedgePart5.Rotation = Vector3.new(-180, -90, 0)
- WedgePart5.Size = Vector3.new(0.100000001, 0.099999927, 0.0999996886)
- WedgePart5.CFrame = CFrame.new(-123.200058, 3.299999, 118.199997, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart5.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart5.Position = Vector3.new(-123.200058, 3.299999, 118.199997)
- WedgePart5.Orientation = Vector3.new(0, -90, 180)
- WedgePart6.Parent = Model0
- WedgePart6.Material = Enum.Material.Glass
- WedgePart6.Reflectance = 0.55000001192093
- WedgePart6.Transparency = 0.15000000596046
- WedgePart6.Rotation = Vector3.new(-180, -90, 0)
- WedgePart6.Size = Vector3.new(0.100000001, 0.099999927, 0.0999996886)
- WedgePart6.CFrame = CFrame.new(-123.200058, 3.69999909, 118.199997, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart6.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart6.Position = Vector3.new(-123.200058, 3.69999909, 118.199997)
- WedgePart6.Orientation = Vector3.new(0, -90, 180)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.Size = Vector3.new(0.200000018, 0.799999952, 0.299999684)
- Part7.CFrame = CFrame.new(-123.350044, 2.4000001, 118.199997, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.027451, 0.027451, 0.0313726)
- Part7.Position = Vector3.new(-123.350044, 2.4000001, 118.199997)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Color = Color3.new(0.027451, 0.027451, 0.0313726)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshId = "rbxassetid://471113192"
- SpecialMesh8.Scale = Vector3.new(0.00999999978, 0.0149999997, 0.0199999996)
- SpecialMesh8.MeshType = Enum.MeshType.FileMesh
- SpecialMesh8.Scale = Vector3.new(0.00999999978, 0.0149999997, 0.0199999996)
- Weld9.Parent = Part7
- Weld9.C0 = CFrame.new(0, 0.649998903, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld9.Part0 = Part7
- Weld9.Part1 = Part26
- Weld10.Parent = Part7
- Weld10.C0 = CFrame.new(0, 0.999998569, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld10.Part0 = Part7
- Weld10.Part1 = Part27
- Weld11.Parent = Part7
- Weld11.C0 = CFrame.new(0, 0.399999142, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld11.Part0 = Part7
- Weld11.Part1 = Part28
- Weld12.Parent = Part7
- Weld12.C0 = CFrame.new(0, 1.59999847, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld12.Part0 = Part7
- Weld12.Part1 = Part29
- Weld13.Parent = Part7
- Weld13.C0 = CFrame.new(0, 1.39999843, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld13.Part0 = Part7
- Weld13.Part1 = Part30
- Weld14.Parent = Part7
- Weld14.C0 = CFrame.new(0, 1.49999833, -0.0500030518, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld14.Part0 = Part7
- Weld14.Part1 = Part31
- Weld15.Parent = Part7
- Weld15.C0 = CFrame.new(0, 1.29999852, -0.0500030518, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld15.Part0 = Part7
- Weld15.Part1 = Part32
- Weld16.Parent = Part7
- Weld16.C0 = CFrame.new(0, 0.899998665, -0.0500030518, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld16.Part0 = Part7
- Weld16.Part1 = Part33
- Weld17.Parent = Part7
- Weld17.C0 = CFrame.new(0, 1.09999847, -0.0500030518, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld17.Part0 = Part7
- Weld17.Part1 = Part34
- Weld18.Parent = Part7
- Weld18.C0 = CFrame.new(0, 1.19999838, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld18.Part0 = Part7
- Weld18.Part1 = Part35
- Weld19.Parent = Part7
- Weld19.C0 = CFrame.new(0, 1.09999895, 0.149986267, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld19.Part0 = Part7
- Weld19.Part1 = WedgePart1
- Weld20.Parent = Part7
- Weld20.C0 = CFrame.new(0, 1.79999828, -7.62939453e-06, -0.999998391, -4.60904701e-08, -2.44252192e-08, 1.86098373e-14, 0.99999851, -2.6404723e-07, 2.44251055e-08, -2.0861583e-07, -0.99999696)
- Weld20.Part0 = Part7
- Weld20.Part1 = WedgePart3
- Weld21.Parent = Part7
- Weld21.C0 = CFrame.new(0, 0.899998903, 0.149986267, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld21.Part0 = Part7
- Weld21.Part1 = WedgePart4
- Weld22.Parent = Part7
- Weld22.C0 = CFrame.new(0, 0.899998903, 0.149986267, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld22.Part0 = Part7
- Weld22.Part1 = WedgePart5
- Weld23.Parent = Part7
- Weld23.C0 = CFrame.new(0, 1.299999, 0.149986267, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld23.Part0 = Part7
- Weld23.Part1 = WedgePart6
- Weld24.Parent = Part7
- Weld24.C0 = CFrame.new(0, 1.49999881, 0.149986267, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Weld24.Part0 = Part7
- Weld24.Part1 = WedgePart36
- Weld25.Parent = Part7
- Weld25.C0 = CFrame.new(0, 0.899998665, -0.0500030518, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Weld25.Part0 = Part7
- Weld25.Part1 = Part2
- Part26.Parent = Model0
- Part26.Material = Enum.Material.Glass
- Part26.Reflectance = 0.55000001192093
- Part26.Transparency = 0.15000000596046
- Part26.Rotation = Vector3.new(90, 0, -90)
- Part26.Size = Vector3.new(0.100000016, 0.399999917, 0.399999619)
- Part26.CFrame = CFrame.new(-123.350044, 3.049999, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Position = Vector3.new(-123.350044, 3.049999, 118.199997)
- Part26.Orientation = Vector3.new(90, 90, 0)
- Part27.Parent = Model0
- Part27.Material = Enum.Material.Glass
- Part27.Reflectance = 0.55000001192093
- Part27.Transparency = 0.15000000596046
- Part27.Rotation = Vector3.new(90, 0, -90)
- Part27.Size = Vector3.new(0.100000001, 0.399999917, 0.099999629)
- Part27.CFrame = CFrame.new(-123.350044, 3.39999866, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Position = Vector3.new(-123.350044, 3.39999866, 118.199997)
- Part27.Orientation = Vector3.new(90, 90, 0)
- Part28.Parent = Model0
- Part28.BrickColor = BrickColor.new("Really black")
- Part28.Rotation = Vector3.new(90, 0, -90)
- Part28.Size = Vector3.new(0.200000018, 0.599999905, 0.0999996886)
- Part28.CFrame = CFrame.new(-123.350044, 2.79999924, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.027451, 0.027451, 0.0313726)
- Part28.Position = Vector3.new(-123.350044, 2.79999924, 118.199997)
- Part28.Orientation = Vector3.new(90, 90, 0)
- Part28.Color = Color3.new(0.027451, 0.027451, 0.0313726)
- Part29.Parent = Model0
- Part29.Material = Enum.Material.Glass
- Part29.Reflectance = 0.55000001192093
- Part29.Transparency = 0.15000000596046
- Part29.Rotation = Vector3.new(90, 0, -90)
- Part29.Size = Vector3.new(0.100000001, 0.399999917, 0.099999629)
- Part29.CFrame = CFrame.new(-123.350044, 3.99999857, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Position = Vector3.new(-123.350044, 3.99999857, 118.199997)
- Part29.Orientation = Vector3.new(90, 90, 0)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.Glass
- Part30.Reflectance = 0.55000001192093
- Part30.Transparency = 0.15000000596046
- Part30.Rotation = Vector3.new(90, 0, -90)
- Part30.Size = Vector3.new(0.100000001, 0.399999917, 0.099999629)
- Part30.CFrame = CFrame.new(-123.350044, 3.79999852, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Position = Vector3.new(-123.350044, 3.79999852, 118.199997)
- Part30.Orientation = Vector3.new(90, 90, 0)
- Part31.Parent = Model0
- Part31.Material = Enum.Material.Glass
- Part31.Reflectance = 0.55000001192093
- Part31.Transparency = 0.15000000596046
- Part31.Rotation = Vector3.new(90, 0, -90)
- Part31.Size = Vector3.new(0.100000001, 0.299999923, 0.099999629)
- Part31.CFrame = CFrame.new(-123.400047, 3.89999843, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Position = Vector3.new(-123.400047, 3.89999843, 118.199997)
- Part31.Orientation = Vector3.new(90, 90, 0)
- Part32.Parent = Model0
- Part32.Material = Enum.Material.Glass
- Part32.Reflectance = 0.55000001192093
- Part32.Transparency = 0.15000000596046
- Part32.Rotation = Vector3.new(90, 0, -90)
- Part32.Size = Vector3.new(0.100000001, 0.299999923, 0.099999629)
- Part32.CFrame = CFrame.new(-123.400047, 3.69999862, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Position = Vector3.new(-123.400047, 3.69999862, 118.199997)
- Part32.Orientation = Vector3.new(90, 90, 0)
- Part33.Parent = Model0
- Part33.Material = Enum.Material.Glass
- Part33.Reflectance = 0.55000001192093
- Part33.Transparency = 0.15000000596046
- Part33.Rotation = Vector3.new(90, 0, -90)
- Part33.Size = Vector3.new(0.100000001, 0.299999923, 0.099999629)
- Part33.CFrame = CFrame.new(-123.400047, 3.29999876, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Position = Vector3.new(-123.400047, 3.29999876, 118.199997)
- Part33.Orientation = Vector3.new(90, 90, 0)
- Part34.Parent = Model0
- Part34.Material = Enum.Material.Glass
- Part34.Reflectance = 0.55000001192093
- Part34.Transparency = 0.15000000596046
- Part34.Rotation = Vector3.new(90, 0, -90)
- Part34.Size = Vector3.new(0.100000001, 0.299999923, 0.099999629)
- Part34.CFrame = CFrame.new(-123.400047, 3.49999857, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Position = Vector3.new(-123.400047, 3.49999857, 118.199997)
- Part34.Orientation = Vector3.new(90, 90, 0)
- Part35.Parent = Model0
- Part35.Material = Enum.Material.Glass
- Part35.Reflectance = 0.55000001192093
- Part35.Transparency = 0.15000000596046
- Part35.Rotation = Vector3.new(90, 0, -90)
- Part35.Size = Vector3.new(0.100000001, 0.399999917, 0.099999629)
- Part35.CFrame = CFrame.new(-123.350044, 3.59999847, 118.199997, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Position = Vector3.new(-123.350044, 3.59999847, 118.199997)
- Part35.Orientation = Vector3.new(90, 90, 0)
- WedgePart36.Parent = Model0
- WedgePart36.Material = Enum.Material.Glass
- WedgePart36.Reflectance = 0.55000001192093
- WedgePart36.Transparency = 0.15000000596046
- WedgePart36.Rotation = Vector3.new(-180, -90, 0)
- WedgePart36.Size = Vector3.new(0.100000001, 0.099999927, 0.0999996886)
- WedgePart36.CFrame = CFrame.new(-123.200058, 3.8999989, 118.199997, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart36.Position = Vector3.new(-123.200058, 3.8999989, 118.199997)
- WedgePart36.Orientation = Vector3.new(0, -90, 180)
- WedgePart36.Name = "wedg"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local randomcolormeme = BrickColor:random()
- Part7.BrickColor = randomcolormeme
- Part28.BrickColor = randomcolormeme
- local function messgae(messagboi)
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 0.55000001192093
- Frame.Position = UDim2.new(0.155929714, 0, 0.022135416, 0)
- Frame.Size = UDim2.new(0, 875, 0, 115)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0.513726, 1, 0.960784)
- TextLabel.Position = UDim2.new(0.0125714289, 0, 0.0956521705, 0)
- TextLabel.Size = UDim2.new(0, 852, 0, 89)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = messagboi
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- Frame.BackgroundColor3 = Part7.Color
- Frame.BackgroundTransparency = 1
- TextLabel.BackgroundTransparency = 1
- TextLabel.TextTransparency = 1
- for i = 1,20 do
- Frame.BackgroundTransparency = Frame.BackgroundTransparency - 0.05
- TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency - 0.05
- TextLabel.TextTransparency = TextLabel.TextTransparency - 0.05
- wait()
- end
- wait(3)
- for i = 1,20 do
- Frame.BackgroundTransparency = Frame.BackgroundTransparency + 0.05
- TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency + 0.05
- TextLabel.TextTransparency = TextLabel.TextTransparency + 0.05
- wait()
- end
- ScreenGui:destroy()
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- end
- end
- Part7.Name = "handyhandy"
- local welde = Instance.new("Weld", Part7)
- welde.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- welde.Part1 = Part7
- welde.C0 = CFrame.new(-0.100013733, -1.19995022, 0.0249481201, -1, 4.49431016e-21, -4.72251821e-22, 4.7225177e-22, -6.79974422e-22, -0.999999881, -4.49431016e-21, -1, 6.79974523e-22)
- welde.Name = "hand weld"
- --
- grabbing = false -- is using the knife
- --
- kill = true
- throw = false
- paralyzeswing = false
- suiciding = false
- --
- local hitsp = Instance.new("Sound", game.Players.LocalPlayer.Character)
- hitsp.SoundId = "rbxassetid://180083286"
- hitsp.Volume = 0.05
- local choke = Instance.new("Sound", game.Players.LocalPlayer.Character)
- choke.SoundId = "rbxassetid://418658161"
- choke.Volume = 6
- choke.PlaybackSpeed = 1
- local oofmothafucka = Instance.new("Sound", game.Players.LocalPlayer.Character)
- oofmothafucka.SoundId = "rbxassetid://12222242"
- oofmothafucka.Volume = 10
- local ow = Instance.new("Sound", game.Players.LocalPlayer.Character)
- ow.SoundId = "rbxassetid://93706376"
- ow.Volume = 10
- ow.PlaybackSpeed = 0.85
- function suicide()
- if not grabbing and suiciding then
- grabbing = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- for i = 0,0.8 , 0.03 do
- welde.C0 = welde.C0:lerp(CFrame.new(-0.392944336, -1.13684082, -0.355487823, -0.827311873, 0.210937813, 0.520635128, -0.360051513, 0.512289047, -0.779694557, -0.431182265, -0.832505882, -0.347874343),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.01457977, -0.0683784485, -0.785751343, 0.939692616, -0.342020094, -5.68917699e-07, 0.21984598, 0.604023159, -0.766044557, 0.262002975, 0.719846249, 0.642787933),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.830825806, 0.022922039, -0.903289795, 0.766043186, 0.454519749, 0.454521418, 0, 0.707108259, -0.707105637, -0.642789364, 0.541673422, 0.541675448),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- textfag.Text = "I can't take this anymore..."
- wait(2.5)
- for i = 0.2,0.7 , 0.055 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.57552958, 0.212135315, 1, 1.99080891e-11, 5.46970629e-11, 0, 0.939692974, -0.342019975, -5.82073764e-11, 0.342020005, 0.939692974),i)
- welde.C0 = welde.C0:lerp(CFrame.new(-0.56413269, -0.713432312, -0.380584717, -0.827313244, 0.338500142, 0.448297799, -0.360049248, 0.293033272, -0.885718167, -0.43118161, -0.894175708, -0.120553523),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.898933411, 0.618298054, -0.440071106, 0.866025686, -0.499999553, 1.00176771e-06, -0.249998972, -0.433013111, -0.866025746, 0.433012933, 0.750000238, -0.499999881),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.830825806, 0.73062706, -0.343643188, 0.766043186, 0.454519928, 0.454521209, 0.604024231, -0.26716131, -0.750852942, -0.219847113, 0.849727511, -0.479198217),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- txtfag:destroy()
- choke.TimePosition = 3
- choke.PlaybackSpeed = 0.9
- choke:Play()
- ow:Play()
- ow.PlaybackSpeed = 0.8
- for i = 1,50 do
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 0.8
- if hitsp.Parent == nil then
- hitsp.Parent = game.Players.LocalPlayer.Character
- end
- --Converted with ttyyuu12345's model to script plugin v4
- local AAA = Instance.new("Part")
- AAA.Name = "bl00d"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = game.Players.LocalPlayer.Character
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = game.Players.LocalPlayer.Character.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "bl00d" and part.Name ~= "Handle" and part.Parent.Name ~= Model0.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "REDXDDDD!!" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "REDXDDDD!!"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- local hitsclone = hitsp:Clone()
- hitsclone.Parent = cycle
- hitsclone:Play()
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- print("if y < x")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- print("if x < y")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- print("if z < y")
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- wait()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:Remove()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:Remove()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:Remove()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 0
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 0
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 0
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 0
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 0
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head then
- local attachment = Instance.new("Attachment", clone.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- clone.Torso.NeckAttachment.Visible = false
- clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", clone)
- ball.Attachment0 = clone.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", clone.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = clone["Head"]
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- wait(0.2)
- local function bleed()
- if hitsp.Parent == nil then
- hitsp.Parent = clone
- end
- --Converted with ttyyuu12345's model to script plugin v4
- local AAA = Instance.new("Part")
- AAA.Name = "bl00d"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = clone
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = clone.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = clone.Head.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "bl00d" and part.Name ~= "Handle" and part.Parent.Name ~= Model0.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "REDXDDDD!!" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "REDXDDDD!!"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- local hitsclone = hitsp:Clone()
- hitsclone.Parent = cycle
- hitsclone:Play()
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- print("if y < x")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- print("if x < y")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- print("if z < y")
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(2)
- end
- game:GetService("RunService").RenderStepped:connect(bleed)
- wait(0.5)
- while true do
- clone.Head.CanCollide = false
- game:GetService("RunService").Stepped:wait()
- end
- end
- end
- mouse.Button1Down:connect(suicide)
- function paralyzeswingfunction()
- if not grabbing and paralyzeswing then
- grabbing = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- for i = 0,0.8 , 0.03 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.707106352, 1.4688272e-22, 0.707107365, 4.72251821e-22, 1, -6.79974523e-22, -0.707107365, 8.14747054e-22, 0.707106352):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.83335876, 0.623589993, 0, 0.422617137, 0.906308293, -4.49431016e-21, -0.906308293, 0.422617137, 6.79974523e-22, 2.51563901e-21, 3.78586147e-21, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.88654327, 0.24282217, -0.148330688, 0.352523923, -0.935801804, 0.00141546503, 0.934316754, 0.351878524, -0.056865748, 0.0527169891, 0.0213690288, 0.998380899),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local sensorpart = Instance.new("Part", Model0)
- sensorpart.Size = Vector3.new(1,1,2)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part27
- weld1.C0 = CFrame.new(0,0,0)
- local function hagotem(part)
- sensorpart:destroy()
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- if humanoid and torso then
- local oof = oofmothafucka:Clone()
- oof.Parent = torso
- oof:Play()
- ow:Play()
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- humanoid.Name = "hagotgrabbedby"..game.Players.LocalPlayer.Name.."!"
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if humanoid.Parent:findFirstChild("Health") then
- humanoid.Parent.Health:Remove()
- end
- if humanoid.Parent:findFirstChild("HumanoidRootPart") then
- humanoid.Parent.HumanoidRootPart:Remove()
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- else
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- end
- local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
- if findlefthip then
- findlefthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
- if findrighthip then
- findrighthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- --
- local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
- if findrightshoulder then
- findrightshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
- if findleftshoulder then
- findleftshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local findhead = humanoid.Parent:findFirstChild("Head")
- if findhead and torso:findFirstChild("NeckAttachment") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = humanoid.Parent["Head"]
- if humanoid.Parent.Torso:findFirstChild("Neck") then
- humanoid.Parent.Torso.Neck:destroy()
- end
- end
- while humanoid.Health > 0.01 do
- humanoid.Health = humanoid.Health - 0.8
- if hitsp.Parent == nil then
- hitsp.Parent = game.Players.LocalPlayer.Character
- end
- --Converted with ttyyuu12345's model to script plugin v4
- local AAA = Instance.new("Part")
- AAA.Name = "bl00d"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = humanoid.Parent
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = torso.CFrame.lookVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = torso.CFrame * CFrame.new(0,1.5,-0.3)
- local function touched(part)
- if part.Name ~= "bl00d" and part.Name ~= "Handle" and part.Parent.Name ~= Model0.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "REDXDDDD!!" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "REDXDDDD!!"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- local hitsclone = hitsp:Clone()
- hitsclone.Parent = cycle
- hitsclone:Play()
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- print("if y < x")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- print("if x < y")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- print("if z < y")
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- humanoid.Health = 0
- wait()
- humanoid.Parent.Archivable = true
- local corpseclone = humanoid.Parent:Clone()
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v:destroy()
- end
- end
- corpseclone:findFirstChildOfClass("Humanoid").PlatformStand = true
- corpseclone.Parent = workspace
- for i,v in pairs(corpseclone:GetChildren()) do
- if v.Name == "THandle1" or v.Name == "THandle2" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- for i,v in pairs(corpseclone.Torso:GetChildren()) do
- if v.Name == "Weld" then
- v:Remove()
- end
- end
- end
- end
- sensorpart.Touched:connect(hagotem)
- for i = 0,2 , 0.1 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.499998987, -8.25001034e-22, -0.866025984, 4.72251821e-22, 1, -6.79974523e-22, 0.866025984, -6.8995769e-23, 0.499998987):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.83335876, 0.623589993, 0, 0.422617137, 0.906308293, -4.49431016e-21, -0.906308293, 0.422617137, 6.79974523e-22, 2.51563901e-21, 3.78586147e-21, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.11144257, 0.626317978, -0.198905945, 0.0428559966, -0.752090514, 0.657664895, 0.998540878, 0.0105957845, -0.0529516973, 0.032855995, 0.658974588, 0.75144726),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- sensorpart:destroy()
- for i = 0,1 , 0.05 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart:destroy()
- lhandweld:destroy()
- rhandweld:destroy()
- lhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rootjointclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- grabbing = false
- end
- end
- mouse.Button1Down:connect(paralyzeswingfunction)
- function changetypes(key)
- key = key:lower()
- if key == "q" then
- paralyzeswing = false
- kill = true
- throw = false
- messgae("Grab Kill")
- end
- if key == "e" then
- paralyzeswing = true
- kill = false
- throw = false
- messgae("Paralyze Stab")
- end
- if key == "r" then
- paralyzeswing = false
- kill = false
- throw = true
- messgae("Throw")
- end
- if key == "t" then
- paralyzeswing = false
- kill = false
- throw = false
- suiciding = true
- messgae("kys")
- end
- end
- mouse.KeyDown:connect(changetypes)
- function throwing()
- if not grabbing and throw then
- grabbing = true
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- for i = 0,1 , 0.03 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.15057373, -0.278060913, 1, 0, -5.82073764e-11, 1.99080821e-11, 0.939692736, 0.342019916, 5.4697049e-11, -0.342019886, 0.939692736):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -2.01221561, 0.447036743, 1, -2.45994822e-11, 5.27538083e-11, 0, 0.906307876, 0.422617972, -5.82073764e-11, -0.422617912, 0.906307876),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, -0.0732049942, -0.273208618, 1, 2.91037056e-11, 5.04090693e-11, 0, 0.866025388, -0.500000238, -5.82073764e-11, 0.500000238, 0.866025388),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 1.25393057, 0.360412598, 1, -3.33864082e-11, -4.76806823e-11, 0, -0.819151819, 0.573576868, -5.82073764e-11, -0.573576868, -0.819151819),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local knifeclone = Model0:Clone()
- knifeclone.Parent = workspace
- for i,v in pairs(knifeclone:GetChildren()) do
- if v.ClassName == "Part" then
- if v.Name == "handyhandy" then
- else
- v.CanCollide = false
- end
- end
- end
- knifeclone.handyhandy["hand weld"]:destroy()
- knifeclone.handyhandy.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-3)
- knifeclone.handyhandy.CFrame = CFrame.new(knifeclone.handyhandy.Position,mouse.Hit.p) * CFrame.fromEulerAnglesXYZ(math.pi/-2,0,0)
- local velocityknife = Instance.new("BodyVelocity", knifeclone.handyhandy)
- velocityknife.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velocityknife.Velocity = mouse.Hit.lookVector * 150
- local function stickk(part)
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- if humanoid and part.Parent.Name ~= game.Players.LocalPlayer.Name then
- knifeclone:destroy()
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- humanoid.Health = 0
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- wait()
- humanoid.Parent.Archivable = true
- local corpseclone = humanoid.Parent:Clone()
- corpseclone.Name = humanoid.Parent.Name.." (Corpse)"
- for i,v in pairs(corpseclone:GetChildren()) do
- if v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v:destroy()
- end
- end
- corpseclone:findFirstChildOfClass("Humanoid").PlatformStand = true
- corpseclone.Parent = workspace
- for i,v in pairs(corpseclone.Torso:GetChildren()) do
- if v.Name == "Weld" then
- v:Remove()
- end
- end
- local findlefthip = corpseclone.Torso:findFirstChild("Left Hip")
- if findlefthip then
- findlefthip:Remove()
- local glue = Instance.new("Glue", corpseclone.Torso)
- glue.Part0 = corpseclone.Torso
- glue.Part1 = corpseclone["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", corpseclone["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = corpseclone["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findrighthip = corpseclone.Torso:findFirstChild("Right Hip")
- if findrighthip then
- findrighthip:Remove()
- local glue = Instance.new("Glue", corpseclone.Torso)
- glue.Part0 = corpseclone.Torso
- glue.Part1 = corpseclone["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", corpseclone["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = corpseclone["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- --
- local findrightshoulder = corpseclone.Torso:findFirstChild("Right Shoulder")
- if findrightshoulder then
- findrightshoulder:Remove()
- local glue = Instance.new("Glue", corpseclone.Torso)
- glue.Part0 = corpseclone.Torso
- glue.Part1 = corpseclone["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", corpseclone["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = corpseclone["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findleftshoulder = corpseclone.Torso:findFirstChild("Left Shoulder")
- if findleftshoulder then
- findleftshoulder:Remove()
- local glue = Instance.new("Glue", corpseclone.Torso)
- glue.Part0 = corpseclone.Torso
- glue.Part1 = corpseclone["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", corpseclone["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = corpseclone["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local findhead = corpseclone:findFirstChild("Head")
- if findhead and torso:findFirstChild("NeckAttachment") then
- local attachment = Instance.new("Attachment", corpseclone.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- corpseclone.Torso.NeckAttachment.Visible = false
- corpseclone.Torso.NeckAttachment.Position = corpseclone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", corpseclone)
- ball.Attachment0 = corpseclone.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", corpseclone.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = corpseclone["Head"]
- if corpseclone.Torso:findFirstChild("Neck") then
- corpseclone.Torso.Neck:destroy()
- end
- end
- else
- knifeclone.handyhandy.Anchored = true
- wait(2)
- knifeclone:destroy()
- end
- end
- knifeclone.wedg.Touched:connect(stickk)
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "WedgePart" then
- v.Transparency = 1
- end
- end
- for i = 0,1 , 0.08 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.083782196, 0.305915833, 1, 0, -5.82073764e-11, -2.91037021e-11, 0.866025388, -0.500000238, 5.04090693e-11, 0.500000238, 0.866025388):inverse(),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.98748159, -0.634346008, 1, 3.33864082e-11, 4.76806823e-11, 0, 0.819151819, -0.573576868, -5.82073764e-11, 0.573576868, 0.819151819),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.125887394, 0.626991272, 1, -2.45994822e-11, 5.27538083e-11, 0, 0.906307876, 0.422617972, -5.82073764e-11, -0.422617912, 0.906307876),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.0229215622, -0.531929016, 1, 4.11588159e-11, 4.11588749e-11, 0, 0.707107544, -0.707106531, -5.82073764e-11, 0.707106531, 0.707107544),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.05 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0):inverse(),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart:destroy()
- lhandweld:destroy()
- rhandweld:destroy()
- rlegweld:destroy()
- llegweld:destroy()
- headweld:destroy()
- heed.Parent = game.Players.LocalPlayer.Character.Torso
- lhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rlegclone.Parent = game.Players.LocalPlayer.Character.Torso
- rootjointclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- llegclone.Parent = game.Players.LocalPlayer.Character.Torso
- wait(1)
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "WedgePart" then
- v.Transparency = 0
- end
- end
- velocityknife:destroy()
- grabbing = false
- end
- end
- mouse.Button1Down:connect(throwing)
- function use()
- if not grabbing and kill then
- grabbing = true
- local gotgrabd = false
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- for i = 0,1 , 0.03 do
- welde.C0 = welde.C0:lerp(CFrame.new(-0.100017548, -1.08859253, 0.00704956055, -0.999999881, -7.74860382e-07, -4.47034836e-07, 9.23871994e-07, -0.866025567, -0.499999881, -0, -0.499999881, 0.866025507),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.83335876, 0.623589993, 0, 0.422617137, 0.906308293, -4.49431016e-21, -0.906308293, 0.422617137, 6.79974523e-22, 2.51563901e-21, 3.78586147e-21, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.77344513, 0.555663109, 0, 0.422617137, -0.906308293, -4.49431016e-21, 0.906308293, 0.422617137, 6.79974523e-22, 1.28310597e-21, -4.36059933e-21, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local sensorpart = Instance.new("Part", Model0)
- sensorpart.Size = Vector3.new(1,1,2)
- sensorpart.Transparency = 1
- sensorpart:BreakJoints()
- sensorpart.CanCollide = false
- local weld1 = Instance.new("Weld", sensorpart)
- weld1.Part0 = sensorpart
- weld1.Part1 = Part27
- weld1.C0 = CFrame.new(0,0,0)
- local function hagotem(part)
- sensorpart:destroy()
- local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
- local torso = part.Parent:findFirstChild("Torso")
- if humanoid and torso then
- gotgrabd = true
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- local hasneck = false
- if torso:findFirstChild("Neck") then
- hasneck = true
- local neck = torso.Neck
- neck.C1 = CFrame.new(0,-0.5,0)
- neck.C0 = CFrame.new(0,1,0)
- end
- local torsovictimweld = Instance.new("Weld", torso)
- torsovictimweld.Part0 = game.Players.LocalPlayer.Character.Torso
- torsovictimweld.Part1 = torso
- torsovictimweld.C0 = CFrame.new(-1.00003815, 3.19480896e-05, -1.10002899, 1, 4.72249751e-22, -4.49431016e-21, -4.72251821e-22, 0.999995589, 6.79974523e-22, 4.49431016e-21, -6.79971544e-22, 1)
- local cankeel = true
- humanoid.Name = "hagotgrabbedby"..game.Players.LocalPlayer.Name.."!"
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if humanoid.Parent:findFirstChild("Health") then
- humanoid.Parent.Health:Remove()
- end
- if humanoid.Parent:findFirstChild("HumanoidRootPart") then
- humanoid.Parent.HumanoidRootPart:Remove()
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- else
- humanoid.PlatformStand = true
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- end
- local function killelelelfehwh()
- if cankeel then
- cankeel = false
- for i = 0,1 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(-0.0218734741, 0.914203644, -1.61585999, -0.0535100251, 0.968615472, 0.24273625, 0.991260707, 0.0808598921, -0.104144931, -0.120505057, 0.235044181, -0.964485824),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.8 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.74331665, 0.714211941, -0.0838012695, 0.126705974, -0.802668631, 0.582811117, 0.991269767, 0.0808598101, -0.104143836, 0.0364669934, 0.59091872, 0.805906534),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local chokcl = choke:Clone()
- chokcl.Parent = torso
- chokcl:Play()
- local owa = ow:Clone()
- owa.Parent = torso
- owa:Play()
- local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
- if findlefthip then
- findlefthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Leg"]
- glue.Name = "Left leg"
- local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
- if findrighthip then
- findrighthip:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Leg"]
- glue.Name = "Right leg"
- local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Leg"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider.Transparency = 1
- end
- --
- local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
- if findrightshoulder then
- findrightshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Right Arm"]
- glue.Name = "Right arm"
- local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Right Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider.Transparency = 1
- end
- --
- local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
- if findleftshoulder then
- findleftshoulder:Remove()
- local glue = Instance.new("Glue", humanoid.Parent.Torso)
- glue.Part0 = humanoid.Parent.Torso
- glue.Part1 = humanoid.Parent["Left Arm"]
- glue.Name = "Left arm"
- local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = humanoid.Parent["Left Arm"]
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- local findhead = humanoid.Parent:findFirstChild("Head")
- if findhead and torso:findFirstChild("NeckAttachment") then
- local attachment = Instance.new("Attachment", humanoid.Parent.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Visible = false
- humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
- ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 90
- ball.TwistLowerAngle = -90
- local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = humanoid.Parent["Head"]
- if humanoid.Parent.Torso:findFirstChild("Neck") then
- humanoid.Parent.Torso.Neck:destroy()
- end
- end
- for i = 1,50 do
- humanoid.Health = humanoid.Health - 0.8
- if hitsp.Parent == nil then
- hitsp.Parent = game.Players.LocalPlayer.Character
- end
- --Converted with ttyyuu12345's model to script plugin v4
- local AAA = Instance.new("Part")
- AAA.Name = "bl00d"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = torso.CFrame.lookVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = torso.CFrame * CFrame.new(0,1.5,-0.5)
- local function touched(part)
- if part.Name ~= "bl00d" and part.Name ~= "Handle" and part.Parent.Name ~= Model0.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "REDXDDDD!!" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "REDXDDDD!!"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- local hitsclone = hitsp:Clone()
- hitsclone.Parent = cycle
- hitsclone:Play()
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- print("if y < x")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- print("if x < y")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- print("if z < y")
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- torsovictimweld:destroy()
- for i = 0,1 , 0.03 do
- welde.C0 = welde.C0:lerp(CFrame.new(-0.100013733, -1.19995022, 0.0249481201, -1, 4.49431016e-21, -4.72251821e-22, 4.7225177e-22, -6.79974422e-22, -0.999999881, -4.49431016e-21, -1, 6.79974523e-22),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- lhandweld:destroy()
- rhandweld:destroy()
- lhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- grabbing = false
- while humanoid.Health > 0.01 do
- humanoid.Health = humanoid.Health - 0.8
- if hitsp.Parent == nil then
- hitsp.Parent = game.Players.LocalPlayer.Character
- end
- --Converted with ttyyuu12345's model to script plugin v4
- local AAA = Instance.new("Part")
- AAA.Name = "bl00d"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = false
- for i = 1,20 do
- AAA.Velocity = torso.CFrame.lookVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = torso.CFrame * CFrame.new(0,1.5,-0.3)
- local function touched(part)
- if part.Name ~= "bl00d" and part.Name ~= "Handle" and part.Parent.Name ~= Model0.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "REDXDDDD!!" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "REDXDDDD!!"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- local hitsclone = hitsp:Clone()
- hitsclone.Parent = cycle
- hitsclone:Play()
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- print("if y < x")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- print("if x < y")
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- print("if z < y")
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- humanoid.Health = 0
- wait()
- humanoid.Parent.Archivable = true
- local corpseclone = humanoid.Parent:Clone()
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v:destroy()
- end
- end
- corpseclone:findFirstChildOfClass("Humanoid").PlatformStand = true
- corpseclone.Parent = workspace
- for i,v in pairs(corpseclone:GetChildren()) do
- if v.Name == "THandle1" or v.Name == "THandle2" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- for i,v in pairs(corpseclone.Torso:GetChildren()) do
- if v.Name == "Weld" then
- v:Remove()
- end
- end
- wait(0.2)
- for i,v in pairs(corpseclone:GetChildren()) do
- if v.Name == "THandle1" or v.Name == "THandle2" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- end
- end
- mouse.Button1Down:connect(killelelelfehwh)
- for i = 1,10 do
- if hasneck then
- torso.Neck.C0 = torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.04,0,0)
- wait()
- end
- end
- end
- end
- sensorpart.Touched:connect(hagotem)
- for i = 0,1 , 0.03 do
- welde.C0 = welde.C0:lerp(CFrame.new(0.182134628, -1.19818115, -0.117729187, 0.996194959, -0.07139346, -0.0499867313, 0.0298008695, -0.259939343, 0.965165019, -0.081900008, -0.962982178, -0.256822735),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.39565277, 0.827693939, -0.12940979, -0.0644670203, 0.379260868, -0.923041284, -0.995989382, -0.0819606483, 0.0358857028, -0.0620430224, 0.921652675, 0.38302356),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.53364563, 0.914220333, -1.1418457, 0.0252849907, 0.658627212, 0.752044559, 0.991269648, 0.0808604881, -0.104144327, -0.12940295, 0.748112202, -0.650832653),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- if not gotgrabd then
- sensorpart:destroy()
- for i = 0,1 , 0.03 do
- welde.C0 = welde.C0:lerp(CFrame.new(-0.100013733, -1.19995022, 0.0249481201, -1, 4.49431016e-21, -4.72251821e-22, 4.7225177e-22, -6.79974422e-22, -0.999999881, -4.49431016e-21, -1, 6.79974523e-22),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- lhandweld:destroy()
- rhandweld:destroy()
- lhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- rhandclone.Parent = game.Players.LocalPlayer.Character.Torso
- grabbing = false
- end
- end
- end
- mouse.Button1Down:connect(use)
- messgae("Fanmade Grab Knife has been loaded, original idea of a knife: Trollonis, Fanmade knife maker: Rufus14")
- Model0.Parent = workspace
- while true do
- if Model0.Parent == nil then
- Model0.Parent = workspace
- end
- if welde.Parent == nil then
- welde.Parent = Part7
- end
- if oofmothafucka.Parent == nil then
- oofmothafucka.Parent = game.Players.LocalPlayer.Character
- end
- if choke.Parent == nil then
- choke.Parent = game.Players.LocalPlayer.Character
- end
- if hitsp.Parent == nil then
- hitsp.Parent = game.Players.LocalPlayer.Character
- end
- if ow.Parent == nil then
- ow.Parent = game.Players.LocalPlayer.Character
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Parent == nil then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
Add Comment
Please, Sign In to add comment