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- -- Credits by venturiansonic
- wait(0.3)
- Colours = {
- Spirit = {
- BrickColor.new(Electric blue),
- BrickColor.new(Institutional white)
- }
- }
- Keys = {}
- UserInputService = gameGetService(UserInputService)
- TweenService = gameGetService(TweenService)
- Chat = gameGetService(Chat)
- Plr = gameGetService(Players).LocalPlayer
- Mouse = PlrGetMouse()
- Char = Plr.Character
- Human = CharFindFirstChildOfClass(Humanoid)
- assert(Human.RigType == Enum.HumanoidRigType.R6, You need to be in r6 to use this script! R15 won't work.)
- Motor6DClones = {}
- BodyPartClones = {}
- Rad = math.rad
- Sin = math.sin
- Random = math.random
- Floor = math.floor
- Torso = Char.Torso
- HRoot = Char.HumanoidRootPart
- LArm = Char[Left Arm]
- RArm = Char[Right Arm]
- LLeg = Char[Left Leg]
- RLeg = Char[Right Leg]
- Head = Char.Head
- Hrj = HRoot.RootJoint
- LShold = Torso[Left Shoulder]
- RShold = Torso[Right Shoulder]
- LHip = Torso[Left Hip]
- RHip = Torso[Right Hip]
- Last = Left
- Anim = Idle
- Dir = None
- Mode = Base
- Falling = false
- Flying = false
- After = false
- Typing = false
- CanMelee = false
- Attacking = false
- Sprint = false
- Walkspeed = 16
- Char.Animate.Disabled = true
- Human.AnimatorDestroy()
- HumanRemoveAccessories()
- Char.SoundDestroy()
- Char.AnimateDestroy()
- Dodge = false
- Neck = Torso.Neck
- Lscf = LShold.C0
- Rscf = RShold.C0
- Lhcf = LHip.C0
- Rhcf = RHip.C0
- Ncf = Neck.C0
- Hrjcf = Hrj.C0
- local instinct = false
- HRoot.Touchedconnect(function(hit)
- local h = hit.ParentFindFirstChild(Part)
- if h ~= nil and Human.Health 0 and instinct == true then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0))
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(60)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- SWait()
- end
- HRoot.Anchored = false
- local ay = math.random(1, 2)
- if ay == 1 then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0))
- HRoot.Anchored = false
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(300)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90)), i)
- SWait()
- end
- end
- end
- end)
- Torso.Touchedconnect(function(hit)
- local h = hit.ParentFindFirstChildOfClass(Humanoid)
- if h ~= nil and Human.Health 0 and instinct == true then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(50), math.rad(0))
- HRoot.Anchored = false
- local ay = math.random(1, 2)
- if ay == 1 then
- HRoot.Anchored = true
- HRoot.Anchored = false
- end
- end
- end)
- Head.Touchedconnect(function(hit)
- local h = hit.ParentFindFirstChild(NewPart)
- if h ~= nil and Human.Health 0 and instinct == true then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(20), math.rad(0))
- HRoot.Anchored = false
- local ay = math.random(1, 2)
- if ay == 1 then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(-180), math.rad(0))
- HRoot.Anchored = false
- end
- end
- end)
- HRoot.Touchedconnect(function(hit)
- local h = hit.ParentFindFirstChildOfClass(Humanoid)
- if h ~= nil and Human.Health 0 and instinct == true then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0))
- HRoot.Anchored = false
- local ay = math.random(1, 2)
- if ay == 1 then
- HRoot.Anchored = true
- HRoot.Anchored = false
- end
- end
- end)
- HRoot.Touchedconnect(function(hit)
- local h = hit.ParentFindFirstChild(NewPart)
- if h ~= nil and Human.Health 0 and instinct == true then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0))
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(-40), Rad(90)), i)
- RHip.C0 = RHip.C0lerp(Rhcf, i)
- SWait()
- end
- HRoot.Anchored = false
- local ay = math.random(1, 2)
- if ay == 1 then
- HRoot.Anchored = true
- HRoot.CFrame = HRoot.CFrame CFrame.new(0, 0, 0) CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
- HRoot.Anchored = false
- end
- end
- end)
- if CharFindFirstChildOfClass(BodyColors) then
- CharFindFirstChildOfClass(BodyColors)Destroy()
- end
- for _, v in pairs(CharGetChildren()) do
- if vIsA(Clothing) or vIsA(ShirtGraphic) then
- vDestroy()
- elseif vIsA(BasePart) then
- v.BrickColor = BrickColor.new(Pastel brown)
- end
- end
- function SWait(float)
- if not float then
- return gameGetService(RunService).RenderSteppedwait()
- else
- return gameGetService(RunService).RenderSteppedwait(float)
- end
- end
- function Smooth(part)
- part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- function Create(Class, Parent, Name, Extra)
- local asd = Instance.new(Class, Parent)
- asd.Name = Name or Class
- if asdIsA(BasePart) then
- Smooth(asd)
- end
- for i, v in pairs(Extra or {}) do
- asd[i] = v
- end
- return asd
- end
- function newWeld(parent, P0, P1, C0, C1)
- local weld = Instance.new(Motor6D, parent or P0)
- weld.Part0 = P0
- weld.Part1 = P1
- weld.C0 = C0 or weld.C0
- weld.C1 = C1 or weld.C1
- return weld
- end
- function findRealAncestor(inst)
- local par = inst.Parent
- local lastPar = inst
- repeat
- lastPar = par
- if par.Parent == nil then
- par = workspace
- else
- par = par.Parent
- end
- wait()
- until par == workspace
- return lastPar or nil
- end
- function createEmit(props)
- for _, v in pairs(CharGetChildren()) do
- if vIsA(BasePart) then
- local emit = Instance.new(ParticleEmitter, v)
- for i, v in pairs(props or {}) do
- emit[i] = v
- end
- end
- end
- end
- function toggleEmitters(arg)
- if arg ~= AllOff then
- for _, v in pairs(CharGetDescendants()) do
- if v.Name == arg and vIsA(ParticleEmitter) then
- v.Enabled = not v.Enabled
- end
- end
- else
- for _, v in pairs(CharGetDescendants()) do
- if vIsA(ParticleEmitter) then
- v.Enabled = false
- end
- end
- end
- end
- function stopAllSounds()
- for _, v in pairs(CharGetDescendants()) do
- if vIsA(Sound) then
- vStop()
- end
- end
- end
- function rayCast(Position, Direction, Range, Ignore)
- return gameservice(Workspace)FindPartOnRay(Ray.new(Position, Direction.unit Range), Ignore and Char, false, false)
- end
- function CreateRegion3(pos, siz)
- local offset = siz 2
- local p1 = pos - offset
- local p2 = pos + offset
- return Region3.new(p1, p2)
- end
- Char.Head.face.Texture = rbxassetid413593222
- Shirt = Create(Shirt, Char, Shirt, {
- ShirtTemplate = httpwww.roblox.comassetid=1488400985
- })
- Pants = Create(Pants, Char, Pants, {
- PantsTemplate = httpwww.roblox.comassetid=1488404117
- })
- Hair = Create(Part, Char, Hair, {
- CanCollide = false,
- BrickColor = BrickColor.new(Black metallic)
- })
- Nose = Create(Decal, Head, Decal, {
- Texture = rbxassetid0
- })
- Mouth = Create(Decal, Head, Decal, {
- Texture = rbxassetid0
- })
- Create(SpecialMesh, Hair, Mesh, {
- MeshId = httpwww.roblox.comassetid=1378167215,
- Scale = Vector3.new(1.1, 1.1, 1.1),
- Offset = Vector3.new(0, 0.48, -0.4)
- })
- HairWeld = newWeld(Head, Hair, Head, CFrame.new(0, -0.3, 0))
- KamehamehaSound = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid551399476,
- Volume = 2,
- EmitterSize = 50
- })
- PunchSound = Create(Sound, Torso, Sound, {
- SoundId = rbxassetid573604054,
- Volume = 4,
- EmitterSize = 2
- })
- SpiritBombSound = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid919429799,
- Volume = 2,
- EmitterSize = 50
- })
- ExplosionSound = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid638861091,
- Volume = 3,
- EmitterSize = 100
- })
- PunchSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid137579113,
- Volume = 4,
- EmitterSize = 100
- })
- PunchSound3 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid748050177,
- Volume = 4,
- EmitterSize = 5
- })
- ExplosionSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid165970126,
- Volume = 4
- })
- UltraSound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid1136905493,
- Volume = 1,
- EmitterSize = 100,
- Looped = true
- })
- UltraSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid232213955,
- Volume = 2
- })
- SSJScream1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid527276541,
- Volume = 2
- })
- SSJScream2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid975468335,
- Volume = 2
- })
- SSJSound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid437393965,
- Volume = 2
- })
- SSJSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid891397456,
- Volume = 4,
- Looped = true
- })
- SSJSound3 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid390946253,
- Volume = 2,
- EmitterSize = 100,
- Looped = true
- })
- SSJ2Sound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid850205092,
- Volume = 4,
- Looped = true
- })
- SSJ2Sound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid144377132,
- Volume = 2,
- Looped = true,
- EmitterSize = 100
- })
- SSJ3Sound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid156056027,
- Volume = 2,
- Looped = true,
- EmitterSize = 100
- })
- SSJGSound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid612450955,
- Volume = 2,
- Looped = true,
- EmitterSize = 100
- })
- SSJGSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid590580266,
- Volume = 4,
- Looped = true
- })
- PowerDown = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid550621034,
- Volume = 4,
- EmitterSize = 100
- })
- SSJBSound1 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid874183151,
- Volume = 2
- })
- SSJBSound2 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid180572775,
- Volume = 2,
- Looped = true,
- EmitterSize = 100
- })
- SSJBSound3 = Create(Sound, HRoot, Sound, {
- SoundId = rbxassetid443386048,
- Volume = 4,
- Looped = true
- })
- Hcf = HairWeld.C0
- FloatVel = Create(BodyVelocity, nil, Float, {
- MaxForce = Vector3.new(0, 0, 0),
- Velocity = Vector3.new(0, 0, 0)
- })
- FloatGyro = Create(BodyGyro, nil, Gyro, {
- MaxTorque = Vector3.new(0, 0, 0),
- P = 30000
- })
- Char.Archivable = true
- Clone = CharClone()
- Clone.Shirt.ShirtTemplate = rbxassetid1162887253
- Clone.Pants.PantsTemplate = rbxassetid1162887782
- Clone.Hair.Mesh.MeshId = rbxassetid1125231485
- Clone.Head.Motor6D.C0 = Clone.Head.Motor6D.C0 CFrame.Angles(Rad(0), Rad(180), Rad(0))
- CloneFindFirstChildOfClass(Humanoid).DisplayDistanceType = None
- Human.MaxHealth = 50000
- wait(0.01)
- Human.Health = 50000
- if CloneFindFirstChildOfClass(ForceField) then
- CloneFindFirstChildOfClass(ForceField)Destroy()
- end
- Char.Archivable = false
- SSJContainer = Create(BillboardGui, HRoot, BillboardGui, {
- ExtentsOffset = Vector3.new(0, 0, 0),
- MaxDistance = math.huge,
- Size = UDim2.new(20, 0, 20, 0)
- })
- Aura = Create(ImageLabel, SSJContainer, ImageLabel, {
- BackgroundTransparency = 1,
- Size = UDim2.new(2, 0, 1, 0),
- Position = UDim2.new(-0.5, 0, -0.2, 0)
- })
- createEmit({
- Name = UltAura,
- Color = ColorSequence.new(Color3.fromRGB(0, 170, 255)),
- LightEmission = 0.15,
- LightInfluence = 1,
- Size = NumberSequence.new(1),
- Texture = rbxassetid833874434,
- Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.117, 0.705),
- NumberSequenceKeypoint.new(0.655, 0.732),
- NumberSequenceKeypoint.new(1, 1)
- }),
- Lifetime = NumberRange.new(2),
- Rate = 25,
- RotSpeed = NumberRange.new(-100, 100),
- Speed = NumberRange.new(0.5),
- SpreadAngle = Vector2.new(15, 15),
- ZOffset = -2,
- Enabled = false,
- LockedToPart = true
- })
- createEmit({
- Name = UltAura,
- Color = ColorSequence.new(Color3.fromRGB(85, 0, 255)),
- LightEmission = 0.15,
- LightInfluence = 1,
- Size = NumberSequence.new(0.95),
- Texture = rbxassetid833874434,
- Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.117, 0.705),
- NumberSequenceKeypoint.new(0.655, 0.732),
- NumberSequenceKeypoint.new(1, 1)
- }),
- Lifetime = NumberRange.new(2),
- Rate = 25,
- RotSpeed = NumberRange.new(-100, 100),
- Speed = NumberRange.new(0.5),
- SpreadAngle = Vector2.new(15, 15),
- ZOffset = -3,
- Enabled = false,
- LockedToPart = true
- })
- createEmit({
- Name = UltAura,
- Color = ColorSequence.new(Color3.fromRGB(255, 255, 255)),
- LightEmission = 0.15,
- LightInfluence = 1,
- Size = NumberSequence.new(0.9),
- Texture = rbxassetid833874434,
- Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.117, 0.705),
- NumberSequenceKeypoint.new(0.655, 0.732),
- NumberSequenceKeypoint.new(1, 1)
- }),
- Lifetime = NumberRange.new(2),
- Rate = 25,
- RotSpeed = NumberRange.new(-100, 100),
- Speed = NumberRange.new(0.5),
- SpreadAngle = Vector2.new(15, 15),
- ZOffset = -1,
- Enabled = false,
- LockedToPart = true
- })
- function keyDown(key)
- Keys[key] = true
- if Attacking then
- return
- end
- if Mode ~= Ultra then
- if key == Enum.KeyCode.Z then
- Attacking = true
- do
- local cached = {}
- local function onTouch(h)
- if h.Parent == nil then
- return
- end
- if hIsDescendantOf(Char) then
- return
- end
- if cached[h.Parent] then
- return
- end
- local hum = h.ParentFindFirstChildOfClass(Humanoid)
- local tor = h.ParentFindFirstChild(Torso) or h.ParentFindFirstChild(HumanoidRootPart)
- if hum and tor then
- local ring = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(tor.CFrame.p, HRoot.CFrame.p)
- })
- ring.CFrame = ring.CFrame CFrame.Angles(Rad(90), Rad(180), Rad(0))
- local mesh = Create(SpecialMesh, ring, Mesh, {
- MeshId = httpwww.roblox.comassetid=20329976,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(ring, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(20, 1, 20)
- })Play()
- gameGetService(Debris)AddItem(ring, 1)
- for _, v in pairs(h.ParentGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 120)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 100)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 90)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 80)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 70)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 65)
- elseif Mode == SSJBKK then
- humTakeDamage(hum.MaxHealth 60)
- elseif Mode == Vegito then
- humTakeDamage(hum.MaxHealth 0.1)
- end
- cached[h.Parent] = true
- spawn(function()
- wait(0.1)
- cached[h.Parent] = nil
- end)
- end
- end
- local lac = LArm.Touchedconnect(onTouch)
- local rac = RArm.Touchedconnect(onTouch)
- PunchSound.Looped = true
- PunchSoundPlay()
- for i = 0, 18 do
- for i = 0, 0.4, 0.1 do
- Neck.C0 = Neck.C0lerp(Ncf, i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90)), i)
- SWait()
- end
- for i = 0, 0.4, 0.1 do
- Neck.C0 = Neck.C0lerp(Ncf, i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(40), Rad(90)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(-90)), i)
- SWait()
- end
- end
- PunchSound.Looped = false
- PunchSoundStop()
- lacDisconnect()
- racDisconnect()
- Attacking = false
- end
- elseif key == Enum.KeyCode.X then
- if Mouse.Target.Parent == nil then
- return
- end
- Attacking = true
- Walkspeed = 0
- do
- local targ = Mouse.Target.Parent
- local hum = targFindFirstChildOfClass(Humanoid)
- local tor = targFindFirstChild(Torso) or targFindFirstChild(HumanoidRootPart)
- if not hum or not tor then
- Attacking = false
- Walkspeed = 16
- return
- end
- for i = 0, 0.2, 0.01 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(10), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(-10)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(10)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(5), Rad(0), Rad(-20)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(5), Rad(0), Rad(20)), i)
- SWait()
- end
- local bv = Create(BodyVelocity, HRoot, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = Vector3.new(0, 100, 0)
- })
- for i = 0, 0.2, 0.01 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(10), Rad(0), Rad(0)), i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf, i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-40), Rad(0), Rad(0)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-40), Rad(0), Rad(0)), i)
- SWait()
- end
- for i = 0, 100 do
- bv.Velocity = bv.Velocity - Vector3.new(0, 1, 0)
- if 0 bv.Velocity.Y then
- bv.Velocity = Vector3.new(0, 0, 0)
- break
- end
- SWait()
- end
- for i = 0, 0.2, 0.01 do
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-25), Rad(0), Rad(180)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-25), Rad(0), Rad(-180)), i)
- SWait()
- end
- gameGetService(Chat)Chat(Head, Prepare yourself! Here I go!, Enum.ChatColor.White)
- tor.Anchored = true
- CharMoveTo(tor.CFrame CFrame.new(0, -1, 2.2).p)
- local Music3 = Instance.new(Sound, Torso)
- Music3.SoundId = rbxassetid1055279036
- Music3.Volume = 6
- Music3.Pitch = 1
- Music3.Looped = false
- Music3Play()
- gameGetService(Chat)Chat(Head, HAAA!, Enum.ChatColor.White)
- Torso.CFrame = CFrame.new(Torso.CFrame.p, tor.CFrame.p)
- local cached = {}
- local function damage()
- local ring = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- Size = Vector3.new(1, 1, 1),
- CFrame = tor.CFrame
- })
- local mesh = Create(SpecialMesh, ring, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(ring, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(20, 20, 1)
- })Play()
- gameGetService(Debris)AddItem(ring, 1)
- for _, v in pairs(targ.ParentGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 140)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 110)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 100)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 90)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 70)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 60)
- elseif Mode == SSJBKK then
- humTakeDamage(hum.MaxHealth 50)
- elseif Mode == Vegito then
- humTakeDamage(hum.MaxHealth 0.1)
- end
- end
- PunchSound.Looped = true
- PunchSoundPlay()
- for i = 0, 6 do
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90)), i)
- SWait()
- end
- damage()
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(40), Rad(90)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(-90)), i)
- SWait()
- end
- damage()
- end
- PunchSound.Looped = false
- PunchSoundStop()
- PunchSound3Play()
- for i = 0, 0.1, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(10)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(-10)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(0), Rad(-130)), i)
- SWait()
- end
- gameGetService(Chat)Chat(Head, DYAH!, Enum.ChatColor.White)
- damage()
- local orig = tor.CFrame
- local bv2 = Create(BodyVelocity, tor, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = Vector3.new(0, 50, 0)
- })
- tor.Anchored = false
- wait(1)
- for i = 0, 100 do
- bv2.Velocity = bv2.Velocity - Vector3.new(0, 1, 0)
- if 0 bv2.Velocity.Y then
- bv2.Velocity = Vector3.new(0, 0, 0)
- break
- end
- SWait()
- end
- CharMoveTo(tor.CFrame CFrame.new(0, 1, 2).p)
- local Music3 = Instance.new(Sound, Torso)
- Music3.SoundId = rbxassetid1055279036
- Music3.Volume = 6
- Music3.Pitch = 1
- Music3.Looped = false
- Music3Play()
- for i = 0, 0.2, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(-50), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(50)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(-50)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-30), Rad(-140)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(30), Rad(140)), i)
- SWait()
- end
- for i = 0, 0.2, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(50), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(-50)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(50)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-30), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(30), Rad(40)), i)
- SWait()
- end
- gameGetService(Chat)Chat(Head, HYYAAAAH!!, Enum.ChatColor.White)
- damage()
- bv2Destroy()
- local asd = false
- PunchSound3Play()
- spawn(function()
- wait(2)
- if not asd and Attacking then
- Attacking = false
- bvDestroy()
- Walkspeed = 16
- gameGetService(Chat)Chat(Head, Hehe, You're pretty strong!, Enum.ChatColor.White)
- end
- end)
- hum.StateChangedconnect(function(old, state)
- if state == Enum.HumanoidStateType.Landed then
- local ray = Ray.new(HRoot.CFrame.p, HRoot.CFrame CFrame.new(0, -1000, 0).p.unit 500)
- local part, pos, face, material = workspaceFindPartOnRay(ray, Char, false, false)
- ExplosionSound2Play()
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 102)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 83)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 66)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 49)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 32)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 15)
- end
- for i = 0, 360, 36 do
- local debris = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = part.BrickColor or BrickColor.new(Bright green),
- Material = material or Enum.Material.Grass,
- Size = Vector3.new(15, 20, 10),
- CFrame = tor.CFrame CFrame.Angles(Rad(0), Rad(i), Rad(0)) CFrame.new(0, -5, -15)
- })
- debris.CFrame = debris.CFrame CFrame.Angles(Rad(-45), Rad(0), Rad(0))
- TweenServiceCreate(debris, TweenInfo.new(2), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(debris, 2)
- end
- asd = true
- bvDestroy()
- Walkspeed = 16
- Attacking = false
- end
- end)
- end
- elseif key == Enum.KeyCode.C then
- Attacking = true
- local orb1 = Create(Part, Char, Part, {
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1)
- })
- local smesh = Create(SpecialMesh, orb1, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(0.001, 0.001, 0.001)
- })
- local orb2 = Create(Part, Char, Part, {
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1)
- })
- local smesh2 = Create(SpecialMesh, orb2, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(0.001, 0.001, 0.001)
- })
- newWeld(orb1, LArm, orb1, CFrame.new(0, -1, 0))
- newWeld(orb2, RArm, orb2, CFrame.new(0, -1, 0))
- for i = 0, 0.28, 0.01 do
- Neck.C0 = Neck.C0lerp(Ncf, i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf, i)
- Neck.C0 = Neck.C0lerp(Ncf, i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-30), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(30), Rad(90)), i)
- SWait()
- end
- TweenServiceCreate(smesh, TweenInfo.new(1), {
- Scale = Vector3.new(1, 1, 1)
- })Play()
- TweenServiceCreate(smesh2, TweenInfo.new(1), {
- Scale = Vector3.new(1, 1, 1)
- })Play()
- wait(1)
- for i = 0, 20, 0.1 do
- do
- local blast = Create(Part, workspace, EB, {
- CanCollide = false,
- BrickColor = BrickColor.new(Electric blue),
- Material = Neon,
- Size = Vector3.new(2, 2, 2),
- CFrame = HRoot.CFrame CFrame.new(Random(-4, 4), Random(0, 2), -2)
- })
- local mesh = Create(SpecialMesh, blast, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(0.6, 0.6, 1)
- })
- local bv = Create(BodyVelocity, blast, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = HRoot.CFrame.lookVector 180
- })
- gameGetService(Debris)AddItem(blast, 2)
- blast.Touchedconnect(function(h)
- if h.Parent == nil then
- return
- end
- if hIsDescendantOf(Char) then
- return
- end
- if h.Name == EB then
- return
- end
- local hum = h.ParentFindFirstChildOfClass(Humanoid)
- local tor = h.ParentFindFirstChild(Toros) or h.ParentFindFirstChild(HumanoidRootPart)
- blast.Anchored = true
- local nb = blastClone()
- blastDestroy()
- nb.Parent = workspace
- TweenServiceCreate(nb, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(nb.Mesh, TweenInfo.new(1), {
- Scale = Vector3.new(4, 4, 4)
- })Play()
- gameGetService(Debris)AddItem(nb, 1)
- if hum and tor then
- for _, v in pairs(h.ParentGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 105)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 90)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 80)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 70)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 60)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 50)
- elseif Mode == SSJBKK then
- humTakeDamage(hum.MaxHealth 40)
- elseif Mode == Vegito then
- humTakeDamage(hum.MaxHealth 0.1)
- end
- end
- end)
- SWait()
- end
- end
- TweenServiceCreate(smesh, TweenInfo.new(1), {
- Scale = Vector3.new(0.001, 0.001, 0.001)
- })Play()
- TweenServiceCreate(smesh2, TweenInfo.new(1), {
- Scale = Vector3.new(0.001, 0.001, 0.001)
- })Play()
- gameGetService(Debris)AddItem(orb1, 1)
- gameGetService(Debris)AddItem(orb2, 1)
- Attacking = false
- elseif key == Enum.KeyCode.V then
- Attacking = true
- Walkspeed = 0
- KamehamehaSoundPlay()
- do
- local orb = Create(Part, Char, Part, {
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1)
- })
- newWeld(LArm, orb, LArm, CFrame.new(0, 1, 0))
- local smesh = Create(SpecialMesh, orb, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(0.01, 0.01, 0.01)
- })
- for i = 0, 1, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(60)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(-60)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-50), Rad(-65)) CFrame.new(0, 0.2, 0), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(80), Rad(65)), i)
- wait()
- end
- TweenServiceCreate(smesh, TweenInfo.new(4.7), {
- Scale = Vector3.new(2, 2, 2)
- })Play()
- wait(4.7)
- local fire = false
- for i = 0, 1, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(0)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(5), Rad(-50), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(5), Rad(40), Rad(90)), i)
- if i = 0.8 and not fire then
- fire = true
- end
- wait()
- end
- spawn(function()
- repeat
- SWait()
- until fire
- local hitb = Create(Part, workspace, KameHameHaUltra, {
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = Vector3.new(74, 74, 700),
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -350)
- })
- local beam = Create(Part, workspace, KameHameHaUltra, {
- Anchored = true,
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -2)
- })
- local mesh = Create(SpecialMesh, beam, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(mesh, TweenInfo.new(0.5), {
- Scale = Vector3.new(74, 74, 700)
- })Play()
- TweenServiceCreate(beam, TweenInfo.new(0.5), {
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -350)
- })Play()
- local done = false
- spawn(function()
- repeat
- local airPart = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -2)
- })
- airPart.CFrame = airPart.CFrame CFrame.Angles(Rad(0), Rad(90), Rad(90))
- local airMesh = Create(SpecialMesh, airPart, Mesh, {
- MeshId = rbxassetid0,
- Scale = Vector3.new(6, 40, 6),
- Offset = Vector3.new(0, -100, 0)
- })
- TweenServiceCreate(airPart, TweenInfo.new(0.1), {
- Transparency = 1,
- CFrame = airPart.CFrame CFrame.Angles(Rad(0), Rad(Random(-360, 360)), Rad(0))
- })Play()
- gameGetService(Debris)AddItem(airPart, 0.1)
- SWait()
- until done
- end)
- hitb.Touchedconnect(function(h)
- if h.Parent == nil then
- return
- end
- if hIsDescendantOf(Char) then
- return
- end
- local anc
- local a, b = pcall(function()
- anc = findRealAncestor(h)
- end)
- if a then
- local hum = ancFindFirstChildOfClass(Humanoid)
- if hum then
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 80)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 70)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 60)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 50)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 40)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 30)
- end
- gameGetService(Debris)AddItem(Create(BodyVelocity, ancFindFirstChildOfClass(HumanoidRootPart) or ancFindFirstChild(Head), BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = HRoot.CFrame.lookVector 20
- }), 10)
- end
- end
- end)
- local kameOn = true
- local HAA = Instance.new(Sound, Torso)
- HAA.SoundId = rbxassetid551399627
- HAA.Pitch = 1
- HAA.Looped = false
- HAA.Volume = 3.2
- wait(1.0E-4)
- HAAPlay()
- local Music2 = Instance.new(Sound, Torso)
- Music2.SoundId = rbxassetid1117288204
- Music2.Pitch = 1
- Music2.Looped = false
- Music2.Volume = 7.2
- wait(1.0E-4)
- Music2Play()
- Music2.Endedconnect(function()
- if not kameOn then
- return
- end
- KamehamehaSound.Volume = 4
- kameOn = false
- done = true
- hitbDestroy()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(0.01, 0.01, 4)
- })Play()
- TweenServiceCreate(beam, TweenInfo.new(1), {
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -4)
- })Play()
- TweenServiceCreate(smesh, TweenInfo.new(1), {
- Scale = Vector3.new(0.01, 0.01, 0.01)
- })Play()
- gameGetService(Debris)AddItem(beam, 1)
- gameGetService(Debris)AddItem(orb, 1)
- wait(1)
- Walkspeed = 16
- Attacking = false
- end)
- end)
- end
- elseif key == Enum.KeyCode.B and Mode == SSJG then
- if Mouse.Target.Parent == nil then
- return
- end
- local targ = Mouse.Target.Parent
- local hum = targFindFirstChildOfClass(Humanoid)
- local tor = targFindFirstChild(Torso) or targFindFirstChild(HumanoidRootPart)
- if not hum or not tor then
- return
- end
- Attacking = true
- local temp = newWeld(tor, HRoot, tor, CFrame.new(0, 0, -2))
- PunchSound.Looped = true
- PunchSoundPlay()
- ChatChat(Head, You're pretty strong! Let's see you keep up with me now!, Enum.ChatColor.White)
- for i = 0, 6 do
- for _, v in pairs(targGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- local ring1 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = tor.CFrame
- })
- local mesh1 = Create(SpecialMesh, ring1, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(4, 4, 1)
- })
- TweenServiceCreate(ring1, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh1, TweenInfo.new(1), {
- Scale = Vector3.new(20, 20, 1)
- })Play()
- gameGetService(Debris)AddItem(ring1, 1)
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(-40), Rad(90)), i)
- RHip.C0 = RHip.C0lerp(Rhcf, i)
- SWait()
- end
- humTakeDamage(hum.MaxHealth 20)
- local ring2 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = tor.CFrame
- })
- local mesh2 = Create(SpecialMesh, ring2, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(4, 4, 1)
- })
- TweenServiceCreate(ring2, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh2, TweenInfo.new(1), {
- Scale = Vector3.new(20, 20, 1)
- })Play()
- gameGetService(Debris)AddItem(ring2, 1)
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(40), Rad(90)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(40), Rad(-90)), i)
- SWait()
- end
- humTakeDamage(hum.MaxHealth 20)
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(-20), Rad(120), Rad(0)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(90)), i)
- SWait()
- end
- humTakeDamage(hum.MaxHealth 20)
- end
- PunchSoundStop()
- PunchSound.Looped = false
- PunchSound3Play()
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(-40), Rad(90)), i)
- RHip.C0 = RHip.C0lerp(Rhcf, i)
- SWait()
- end
- humTakeDamage(hum.MaxHealth 20)
- gameGetService(Debris)AddItem(Create(BodyVelocity, tor, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = HRoot.CFrame.lookVector 100
- }), 1)
- tempDestroy()
- Attacking = false
- elseif key == Enum.KeyCode.R then
- if Mouse.Target.Parent == nil then
- return
- end
- local targ = Mouse.Target.Parent
- local hum = targFindFirstChildOfClass(Humanoid)
- local tor = targFindFirstChild(Torso) or targFindFirstChild(HumanoidRootPart)
- if not hum or not tor then
- return
- end
- wait(1)
- gameGetService(Chat)Chat(Head, HA!, Enum.ChatColor.White)
- local Music3 = Instance.new(Sound, Torso)
- Music3.SoundId = rbxassetid1050751126
- Music3.Volume = 6
- Music3.Pitch = 1
- Music3.Looped = false
- Music3Play()
- for i = 0, 3, 0.1 do
- do
- local rp = Create(RocketPropulsion, Torso, BV, {
- MaxTorque = Vector3.new(200000000, 200000000, 200000000),
- MaxSpeed = 100,
- CartoonFactor = 1,
- TargetRadius = 1,
- MaxThrust = 40000,
- Target = tor
- })
- rpFire()
- coroutine.resume(coroutine.create(function()
- wait(3)
- rpremove()
- end))
- SWait()
- end
- end
- Attacking = false
- elseif key == Enum.KeyCode.M then
- if Mouse.Target.Parent == nil then
- return
- end
- gameGetService(Chat)Chat(Head, Try this one! HA!, Enum.ChatColor.White)
- do
- local targ = Mouse.Target.Parent
- local hum = targFindFirstChildOfClass(Humanoid)
- local tor = targFindFirstChild(Torso) or targFindFirstChild(HumanoidRootPart)
- if not hum or not tor then
- return
- end
- Attacking = true
- local Runnin = true
- local weld = newWeld(Torso, tor, HRoot, CFrame.new(0, 0, 2))
- local function damage()
- local ring = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(HRoot.CFrame.p, tor.CFrame.p)
- })
- ring.CFrame = ring.CFrame CFrame.Angles(Rad(90), Rad(180), Rad(0))
- local mesh = Create(SpecialMesh, ring, Mesh, {
- MeshId = httpwww.roblox.comassetid=20329976,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(ring, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(20, 1, 20)
- })Play()
- gameGetService(Debris)AddItem(ring, 1)
- for _, v in pairs(targGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 160)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 130)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 110)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 50)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 30)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 20)
- elseif Mode == SSJBKK then
- humTakeDamage(hum.MaxHealth 1)
- end
- end
- SWait()
- PunchSound.Looped = true
- PunchSoundPlay()
- for i = 0, 12 do
- Neck.C0 = Ncf
- Hrj.C0 = Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40))
- LShold.C0 = Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90))
- RShold.C0 = Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90))
- damage()
- wait(0.1)
- Hrj.C0 = Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40))
- LShold.C0 = Lscf CFrame.Angles(Rad(0), Rad(40), Rad(-90))
- RShold.C0 = Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90))
- damage()
- wait(0.1)
- end
- PunchSoundStop()
- PunchSound3Play()
- local bv = Create(BodyVelocity, HRoot, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = Vector3.new(0, 0, 0)
- })
- weldDestroy()
- CharMoveTo(HRoot.CFrame CFrame.new(0, 20, 0).p)
- PunchSoundPlay()
- local weld = newWeld(Torso, tor, HRoot, CFrame.new(0, 0, 2))
- for i = 0, 24 do
- Neck.C0 = Ncf
- Hrj.C0 = Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40))
- LShold.C0 = Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90))
- RShold.C0 = Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90))
- damage()
- wait(0.1)
- Hrj.C0 = Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40))
- LShold.C0 = Lscf CFrame.Angles(Rad(0), Rad(40), Rad(-90))
- RShold.C0 = Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90))
- damage()
- wait(0.1)
- end
- PunchSoundStop()
- local gyro = Create(BodyGyro, HRoot, Gyro, {
- MaxTorque = Vector3.new(200000000, 200000000, 200000000),
- P = 30000
- })
- local conn = gameGetService(RunService).RenderSteppedconnect(function()
- gyro.CFrame = workspace.CurrentCamera.CFrame
- end)
- weldDestroy()
- hum.StateChangedconnect(function(old, new)
- if not Runnin then
- return
- end
- if new == Enum.HumanoidStateType.Landed then
- Runnin = false
- for _, v in pairs(targGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- humTakeDamage(hum.MaxHealth 100)
- ExplosionSound2Play()
- local ray = Ray.new(HRoot.CFrame.p, HRoot.CFrame CFrame.new(0, -1000, 0).p.unit 500)
- local part, pos, face, material = workspaceFindPartOnRay(ray, Char, false, false)
- for i = 0, 360, 36 do
- local debris = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = part.BrickColor or BrickColor.new(Bright green),
- Material = material or Enum.Material.Grass,
- Size = Vector3.new(15, 20, 10),
- CFrame = tor.CFrame CFrame.Angles(Rad(0), Rad(i), Rad(0)) CFrame.new(0, -5, -15)
- })
- debris.CFrame = debris.CFrame CFrame.Angles(Rad(-45), Rad(0), Rad(0))
- TweenServiceCreate(debris, TweenInfo.new(10), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(debris, 10)
- end
- end
- end)
- local onTouch = function(part, h)
- if hIsDescendantOf(Char) then
- return
- end
- if h.Namelower() == kib then
- return
- end
- local nk = partClone()
- nk.Parent = workspace
- nk.Anchored = true
- partDestroy()
- TweenServiceCreate(nk, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(nk.Mesh, TweenInfo.new(1), {
- Scale = Vector3.new(16, 16, 16)
- })Play()
- gameGetService(Debris)AddItem(nk, 1)
- for _, v in pairs(workspaceGetChildren()) do
- if vFindFirstChildOfClass(Humanoid) and v ~= Char then
- local tor = vFindFirstChild(Torso) or vFindFirstChild(HumanoidRootPart)
- local hum = vFindFirstChildOfClass(Humanoid)
- if tor and (tor.Position - nk.Position).magnitude = 80 then
- for _, b in pairs(vGetChildren()) do
- if bIsA(ForceField) then
- bDestroy()
- end
- end
- if Mode == Base then
- humTakeDamage(hum.MaxHealth 60)
- elseif Mode == SSJ then
- humTakeDamage(hum.MaxHealth 50)
- elseif Mode == SSJ2 then
- humTakeDamage(hum.MaxHealth 30)
- elseif Mode == SSJ3 then
- humTakeDamage(hum.MaxHealth 6)
- elseif Mode == SSJG then
- humTakeDamage(hum.MaxHealth 3)
- elseif Mode == SSJB then
- humTakeDamage(hum.MaxHealth 1)
- end
- end
- end
- end
- end
- Flying = true
- for i = 0, 100 do
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(60)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- SWait()
- end
- do
- local kib = Create(Part, workspace, Kib, {
- CanCollide = false,
- BrickColor = BrickColor.new(Electric blue),
- Material = Neon,
- Size = Vector3.new(2, 2, 2),
- CFrame = HRoot.CFrame CFrame.new(-1, 0, -0.5)
- })
- kib.CFrame = kib.CFrame CFrame.Angles(Rad(Random(-2, 2)), Rad(Random(-2, 2)), Rad(0))
- Create(SpecialMesh, kib, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 2)
- })
- Create(BodyVelocity, kib, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = kib.CFrame.lookVector 100
- })
- kib.Touchedconnect(function(h)
- onTouch(kib, h)
- end)
- gameGetService(Debris)AddItem(kib, 10)
- SWait()
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(300)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(90)), i)
- SWait()
- end
- local kib = Create(Part, workspace, Kib, {
- CanCollide = false,
- BrickColor = BrickColor.new(Electric blue),
- Material = Neon,
- Size = Vector3.new(2, 2, 2),
- CFrame = HRoot.CFrame CFrame.new(1, 0, -0.5)
- })
- kib.CFrame = kib.CFrame CFrame.Angles(Rad(Random(-20, 20)), Rad(Random(-45, 45)), Rad(0))
- Create(SpecialMesh, kib, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 2)
- })
- Create(BodyVelocity, kib, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = kib.CFrame.lookVector 100
- })
- kib.Touchedconnect(function(h)
- onTouch(kib, h)
- end)
- gameGetService(Debris)AddItem(kib, 10)
- SWait()
- end
- end
- connDisconnect()
- bvDestroy()
- gyroDestroy()
- Attacking = false
- end
- end
- elseif Mode == Ultra then
- if key == Enum.KeyCode.Z then
- if Walkspeed ~= 100 then
- Walkspeed = 100
- Sprint = true
- else
- Walkspeed = 16
- Sprint = false
- end
- elseif key == Enum.KeyCode.X then
- Attacking = true
- Walkspeed = 0
- KamehamehaSoundPlay()
- do
- local orb = Create(Part, Char, Part, {
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1)
- })
- newWeld(LArm, orb, LArm, CFrame.new(0, 1, 0))
- local smesh = Create(SpecialMesh, orb, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(0.01, 0.01, 0.01)
- })
- for i = 0, 1, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(60)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(-60)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-50), Rad(-65)) CFrame.new(0, 0.2, 0), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(80), Rad(65)), i)
- wait()
- end
- TweenServiceCreate(smesh, TweenInfo.new(4.7), {
- Scale = Vector3.new(2, 2, 2)
- })Play()
- wait(4.7)
- local fire = false
- for i = 0, 1, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(0)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-50), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(40), Rad(90)), i)
- if i = 0.8 and not fire then
- fire = true
- end
- wait()
- end
- spawn(function()
- repeat
- SWait()
- until fire
- local hitb = Create(Part, workspace, KameHameHaUltra, {
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = Vector3.new(36, 36, 400),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -200)
- })
- local beam = Create(Part, workspace, KameHameHaUltra, {
- Anchored = true,
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Electric blue),
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -2)
- })
- local mesh = Create(SpecialMesh, beam, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(mesh, TweenInfo.new(0.5), {
- Scale = Vector3.new(40, 40, 400)
- })Play()
- TweenServiceCreate(beam, TweenInfo.new(0.5), {
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -200)
- })Play()
- spawn(function()
- for i = 0, 1, 0.1 do
- local airPart = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -2)
- })
- airPart.CFrame = airPart.CFrame CFrame.Angles(Rad(0), Rad(90), Rad(90))
- local airMesh = Create(SpecialMesh, airPart, Mesh, {
- MeshId = rbxassetid168892432,
- Scale = Vector3.new(4, 4, 4),
- Offset = Vector3.new(0, 20, 0)
- })
- TweenServiceCreate(airMesh, TweenInfo.new(0.5), {
- Scale = Vector3.new(10, 50, 10),
- Offset = Vector3.new(0, -150, 0)
- })Play()
- TweenServiceCreate(airPart, TweenInfo.new(7.3), {
- Transparency = 1,
- CFrame = airPart.CFrame CFrame.Angles(Rad(0), Rad(Random(-360, 360)), Rad(0))
- })Play()
- gameGetService(Debris)AddItem(airPart, 7.3)
- SWait()
- end
- end)
- hitb.Touchedconnect(function(h)
- if h.Parent == nil then
- return
- end
- if hIsDescendantOf(Char) then
- return
- end
- local anc
- local a, b = pcall(function()
- anc = findRealAncestor(h)
- end)
- if a then
- local hum = ancFindFirstChildOfClass(Humanoid)
- if hum then
- humTakeDamage(hum.MaxHealth 50)
- gameGetService(Debris)AddItem(Create(BodyVelocity, ancFindFirstChild(HumanoidRootPart) or ancFindFirstChild(Torso), BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = HRoot.CFrame.lookVector 100
- }), 0.5)
- end
- end
- end)
- KamehamehaSound.Endedconnect(function()
- KamehamehaSound.Volume = 4
- hitbDestroy()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(0.01, 0.01, 4)
- })Play()
- TweenServiceCreate(beam, TweenInfo.new(1), {
- CFrame = HRoot.CFrame CFrame.new(0, 0.5, -4)
- })Play()
- TweenServiceCreate(smesh, TweenInfo.new(1), {
- Scale = Vector3.new(0.01, 0.01, 0.01)
- })Play()
- gameGetService(Debris)AddItem(beam, 1)
- gameGetService(Debris)AddItem(orb, 1)
- wait(1)
- Walkspeed = 16
- Attacking = false
- end)
- end)
- end
- elseif key == Enum.KeyCode.C then
- warn(Dodge .. tostring(Dodge))
- elseif key == Enum.KeyCode.V then
- Walkspeed = 0
- Attacking = true
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(-40), Rad(90)), i)
- wait()
- end
- local hitp = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- Size = Vector3.new(20, 20, 400),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -202)
- })
- hitp.Touchedconnect(function(h)
- if h.Parent == nil then
- return
- end
- if hIsDescendantOf(Char) then
- return
- end
- local anc
- local a, b = pcall(function()
- anc = findRealAncestor(h)
- end)
- if a then
- local hum = ancFindFirstChildOfClass(Humanoid)
- if hum then
- h.Parent.HumanoidTakeDamage(250000)
- end
- end
- end)
- for i = 0, 1, 0.1 do
- local bpart = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -2)
- })
- local mesh = Create(SpecialMesh, bpart, Mesh, {
- MeshId = rbxassetid437347603,
- Scale = Vector3.new(1, 1, 1),
- Offset = Vector3.new(0, 0, 0)
- })
- TweenServiceCreate(bpart, TweenInfo.new(1), {
- Transparency = 1,
- CFrame = bpart.CFrame CFrame.Angles(Rad(0), Rad(0), Rad(Random(-360, 360)))
- })Play()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(2, 2, 20),
- Offset = Vector3.new(0, 0, -150)
- })Play()
- gameGetService(Debris)AddItem(bpart, 1)
- SWait()
- end
- gameGetService(Debris)AddItem(hitp, 1.5)
- Attacking = false
- Walkspeed = 16
- elseif key == Enum.KeyCode.B then
- Attacking = true
- if Mouse.Target == nil then
- return
- end
- instinct = false
- do
- local targ
- local a, b = pcall(function()
- targ = findRealAncestor(Mouse.Target)
- end)
- if not a then
- pcall(function()
- targ = Mouse.Target.Parent
- end)
- end
- if targ ~= nil then
- do
- local hum = targFindFirstChildOfClass(Humanoid)
- local tor = targFindFirstChild(Torso) or targFindFirstChild(HumanoidRootPart)
- if hum and tor then
- Walkspeed = 0
- local weld = newWeld(HRoot, tor, HRoot, CFrame.new(0, 0, 2))
- FloatVel.MaxForce = Vector3.new(200000000, 200000000, 200000000)
- spawn(function()
- tor.Anchored = true
- PunchSound.Looped = true
- for _, v in pairs(targGetChildren()) do
- if vIsA(LocalScript) then
- v.Disabled = true
- end
- end
- CharMoveTo(tor.Position + Vector3.new(0, 0, -2))
- wait(0.1)
- Torso.CFrame = CFrame.new(Torso.Position, tor.Position)
- PunchSoundPlay()
- local punching = true
- spawn(function()
- repeat
- local fist = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(LArm.Size.X, 1, 8),
- BrickColor = LArm.BrickColor
- })
- local fist2 = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(RArm.Size.X, 1, 8),
- BrickColor = RArm.BrickColor
- })
- fist.CFrame = CFrame.new(HRoot.CFrame CFrame.new(-Random(1, 4), 0.5, 0).p, tor.Position)
- fist2.CFrame = CFrame.new(HRoot.CFrame CFrame.new(Random(1, 4), 0.5, 0).p, tor.Position)
- TweenServiceCreate(fist, TweenInfo.new(0.5), {Transparency = 1})Play()
- TweenServiceCreate(fist2, TweenInfo.new(0.5), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(fist, 0.5)
- gameGetService(Debris)AddItem(fist2, 0.5)
- SWait()
- until not punching
- end)
- for i = 0, 62 do
- for _, v in pairs(targGetChildren()) do
- if vIsA(ForceField) then
- vDestroy()
- end
- end
- SWait()
- local ring1 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = tor.CFrame
- })
- local mesh1 = Create(SpecialMesh, ring1, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(4, 4, 1)
- })
- TweenServiceCreate(ring1, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh1, TweenInfo.new(1), {
- Scale = Vector3.new(20, 20, 1)
- })Play()
- gameGetService(Debris)AddItem(ring1, 1)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(40)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-40), Rad(-90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- SWait()
- humTakeDamage(hum.MaxHealth 210)
- local ring2 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = tor.CFrame
- })
- local mesh2 = Create(SpecialMesh, ring2, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(4, 4, 1)
- })
- TweenServiceCreate(ring2, TweenInfo.new(1), {Transparency = 1})Play()
- TweenServiceCreate(mesh2, TweenInfo.new(1), {
- Scale = Vector3.new(20, 20, 1)
- })Play()
- gameGetService(Debris)AddItem(ring2, 1)
- SWait()
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(40), Rad(90)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- SWait()
- humTakeDamage(hum.MaxHealth 190)
- hum.Parent.HumanoidTakeDamage(1000)
- end
- punching = false
- PunchSoundStop()
- PunchSound.Looped = false
- wait()
- for i = 0, 1, 0.1 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(-90)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-90), Rad(0), Rad(0)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(90)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- SWait()
- end
- tor.Anchored = false
- local bv = Create(BodyVelocity, tor, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = HRoot.CFrame.lookVector 350
- })
- hum.Parent.HumanoidTakeDamage(100000000)
- for i = 0, 1, 0.1 do
- local bpart = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame CFrame.new(0, 0, -2)
- })
- local mesh = Create(SpecialMesh, bpart, Mesh, {
- MeshId = rbxassetid437347603,
- Scale = Vector3.new(1, 1, 1),
- Offset = Vector3.new(0, 0, 0)
- })
- TweenServiceCreate(bpart, TweenInfo.new(1), {
- Transparency = 1,
- CFrame = bpart.CFrame CFrame.Angles(Rad(0), Rad(0), Rad(Random(-360, 360)))
- })Play()
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(2, 2, 20),
- Offset = Vector3.new(0, 0, -150)
- })Play()
- gameGetService(Debris)AddItem(bpart, 1)
- SWait()
- end
- bvDestroy()
- Attacking = false
- instinct = true
- Walkspeed = 16
- end)
- else
- Attacking = false
- end
- end
- end
- end
- end
- end
- if key == Enum.KeyCode.Q then
- stopAllSounds()
- SSJSound1Play()
- toggleEmitters(AllOff)
- HairWeld.C0 = Hcf
- Human.MaxHealth = 50000000000000
- wait(0.01)
- Human.Health = 500000000000000
- gameGetService(Chat)Chat(Head, This is a Super Saiyan., Enum.ChatColor.White)
- Head.face.Texture = rbxassetid870187774
- local Aura = Instance.new(ParticleEmitter)
- Aura.Name = Aura
- Aura.Texture = rbxassetid411939841
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.9, 1)
- Aura.Color = ColorSequence.new(BrickColor.new(Daisy orange).Color)
- Aura.Size = NumberSequence.new(0.2, 8)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = Top
- Aura.Rotation = NumberRange.new(-8, 8)
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Bright yellow),
- Material = Neon,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(30, 30, 30)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- Hair.Mesh.MeshId = rbxassetid430344159
- Hair.Mesh.Offset = Vector3.new(0, 0.8, 0.5)
- Hair.Mesh.Scale = Vector3.new(6.2, 6.2, 6.2)
- Hair.BrickColor = BrickColor.new(Bright yellow)
- Aura.ImageColor3 = Color3.fromRGB(255, 227, 10)
- SSJContainer.StudsOffset = Vector3.new(0, 0, 0)
- SSJContainer.Size = UDim2.new(20, 0, 20, 0)
- Aura.ImageTransparency = 0
- Mode = SSJ
- elseif key == Enum.KeyCode.E then
- Attacking = true
- stopAllSounds()
- toggleEmitters(AllOff)
- SSJContainer.Size = UDim2.new(20, 0, 20, 0)
- for i = 0, 1, 0.1 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(10), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(-10)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(10)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-70), Rad(-140)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(70), Rad(140)), i)
- wait()
- end
- do
- local rtr = true
- spawn(function()
- repeat
- local ring = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(New Yeller),
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, -3, 0)
- })
- local mesh = Create(SpecialMesh, ring, Mesh, {
- MeshId = httpwww.roblox.comassetid=3270017,
- Scale = Vector3.new(1, 1, 1)
- })
- ring.CFrame = ring.CFrame CFrame.Angles(Rad(90), Rad(0), Rad(0))
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(50, 50, 1)
- })Play()
- TweenServiceCreate(ring, TweenInfo.new(1), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(ring, 1)
- SWait()
- until not rtr
- end)
- wait(2)
- rtr = false
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Bright yellow),
- Material = Neon,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 1)
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(30, 30, 30)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- for i = 0, 1, 0.1 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(-20), Rad(0), Rad(0)), i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(10)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(-10)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(70), Rad(-140)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(-70), Rad(140)), i)
- wait()
- end
- HairWeld.C0 = Hcf
- Hair.Mesh.Offset = Vector3.new(0, 0.8, 0.5)
- Hair.Mesh.Scale = Vector3.new(6.2, 6.2, 6.2)
- Hair.BrickColor = BrickColor.new(Bright yellow)
- Aura.ImageTransparency = 0
- Hair.Mesh.MeshId = rbxassetid560718478
- Char.Head.face.Texture = rbxassetid870187774
- SSJContainer.StudsOffset = Vector3.new(0, 0, 0)
- Mode = SSJ2
- Attacking = false
- local Aura = Instance.new(ParticleEmitter)
- Aura.Name = Aura
- Aura.Texture = rbxassetid411939841
- Aura.Parent = Torso
- Aura.LightEmission = 1
- Aura.Transparency = NumberSequence.new(0.9, 1)
- Aura.Color = ColorSequence.new(BrickColor.new(Daisy orange).Color)
- Aura.Size = NumberSequence.new(0.2, 8)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.5)
- Aura.Rate = 50
- Aura.Speed = NumberRange.new(1.3)
- Aura.EmissionDirection = Top
- Aura.Rotation = NumberRange.new(-8, 8)
- local Aura2 = Instance.new(ParticleEmitter)
- Aura2.Name = Aura
- Aura2.Texture = rbxassetid1527326485
- Aura2.Parent = Torso
- Aura2.LightEmission = 0.1
- Aura2.Transparency = NumberSequence.new(0, 0.9)
- Aura2.Color = ColorSequence.new(BrickColor.new(White).Color)
- Aura2.Size = NumberSequence.new(3.5, 3.6)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(0.1)
- Aura2.Rate = 10
- Aura2.Speed = NumberRange.new(2)
- Aura2.EmissionDirection = Top
- Aura2.Rotation = NumberRange.new(-360, 360)
- Aura2.VelocitySpread = 100
- Aura2.ZOffset = 2
- end
- elseif key == Enum.KeyCode.T then
- SSJContainer.Size = UDim2.new(10, 0, 20, 0)
- toggleEmitters(AllOff)
- Human.MaxHealth = 50000000000
- wait(0.01)
- Human.Health = 50000000000
- local RightAura = Instance.new(ParticleEmitter)
- RightAura.Name = Aura
- RightAura.Texture = rbxassetid111283279
- RightAura.Parent = RLeg
- RightAura.LightEmission = 1
- RightAura.Transparency = NumberSequence.new(0.4, 1)
- RightAura.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightAura.Size = NumberSequence.new(0.05, 0)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(1)
- RightAura.Rate = 130
- RightAura.Speed = NumberRange.new(0.4)
- RightAura.Rotation = NumberRange.new(-360, 360)
- RightAura.EmissionDirection = Top
- RightAura.ZOffset = 2
- local RightLow = Instance.new(ParticleEmitter)
- RightLow.Name = Aura
- RightLow.Texture = rbxassetid111283279
- RightLow.Parent = LLeg
- RightLow.LightEmission = 1
- RightLow.Transparency = NumberSequence.new(0.4, 1)
- RightLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightLow.Size = NumberSequence.new(0.05, 0)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(1.5)
- RightLow.Rate = 130
- RightLow.Speed = NumberRange.new(1)
- RightLow.Rotation = NumberRange.new(-360, 360)
- RightLow.EmissionDirection = Top
- RightLow.ZOffset = 2
- local LeftLow = Instance.new(ParticleEmitter)
- LeftLow.Name = Aura
- LeftLow.Texture = rbxassetid111283279
- LeftLow.Parent = LArm
- LeftLow.LightEmission = 1
- LeftLow.Transparency = NumberSequence.new(0.4, 1)
- LeftLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLow.Size = NumberSequence.new(0.05, 0)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(1.5)
- LeftLow.Rate = 130
- LeftLow.Speed = NumberRange.new(1)
- LeftLow.Rotation = NumberRange.new(-360, 360)
- LeftLow.EmissionDirection = Top
- LeftLow.ZOffset = 2
- local Tor = Instance.new(ParticleEmitter)
- Tor.Name = Aura
- Tor.Texture = rbxassetid111283279
- Tor.Parent = Torso
- Tor.LightEmission = 1
- Tor.Transparency = NumberSequence.new(0.4, 1)
- Tor.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- Tor.Size = NumberSequence.new(0.05, 0)
- Tor.LockedToPart = true
- Tor.Lifetime = NumberRange.new(1)
- Tor.Rate = 130
- Tor.Speed = NumberRange.new(1)
- Tor.Rotation = NumberRange.new(-360, 360)
- Tor.EmissionDirection = Top
- Tor.ZOffset = 2
- local LeftLeg = Instance.new(ParticleEmitter)
- LeftLeg.Name = Aura
- LeftLeg.Texture = rbxassetid111283279
- LeftLeg.Parent = RArm
- LeftLeg.LightEmission = 1
- LeftLeg.Transparency = NumberSequence.new(0.4, 1)
- LeftLeg.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLeg.Size = NumberSequence.new(0.05, 0)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(1)
- LeftLeg.Rate = 130
- LeftLeg.Speed = NumberRange.new(1)
- LeftLeg.Rotation = NumberRange.new(-360, 360)
- LeftLeg.EmissionDirection = Top
- LeftLeg.ZOffset = 2
- local Aura = Instance.new(ParticleEmitter)
- Aura.Name = Aura
- Aura.Texture = rbxassetid1517856446
- Aura.Parent = Torso
- Aura.LightEmission = 0.3
- Aura.Transparency = NumberSequence.new(0.5, 1)
- Aura.Color = ColorSequence.new(BrickColor.new(White).Color)
- Aura.Size = NumberSequence.new(0.7, 6)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(2)
- Aura.EmissionDirection = Top
- Aura.Rotation = NumberRange.new(-8, 8)
- Aura.ZOffset = -1
- Char.Head.face.Texture = rbxassetid792213048
- Hair.BrickColor = BrickColor.new(Relly red)
- stopAllSounds()
- Mode = SSJG
- gameGetService(Chat)Chat(Head, This is Super Saiyan God., Enum.ChatColor.White)
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(8, 8, 8),
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- Scale = Vector3.new(1, 1, 1),
- MeshType = Sphere
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(3, 3, 3)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(orb, 1)
- Hair.Color = Color3.fromRGB(212, 2, 114)
- SSJGSound2Play()
- wait(1)
- SSJContainer.StudsOffset = Vector3.new(-0.5, 0, 0)
- Torso.Anchored = false
- Attacking = false
- elseif key == Enum.KeyCode.K and Mode == SSJB then
- Human.MaxHealth = 600000000000000
- wait(0.01)
- Human.Health = 600000000000000
- Hair.Mesh.MeshId = rbxassetid430344159
- Hair.Mesh.Offset = Vector3.new(0, 0.8, 0.5)
- Hair.Mesh.Scale = Vector3.new(6.2, 6.2, 6.2)
- HairWeld.C0 = Hcf
- stopAllSounds()
- for i = 1, 25 do
- wait()
- workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 2.1
- end
- gameGetService(Chat)Chat(Head, KAIOKEN TIMES TWENTY!, Enum.ChatColor.White)
- local Music4 = Instance.new(Sound, Torso)
- Music4.SoundId = rbxassetid1488660753
- Music4.Volume = 7
- Music4.Pitch = 1
- Music4.Looped = true
- Music4Play()
- local RightAura = Instance.new(ParticleEmitter)
- RightAura.Name = Aura
- RightAura.Texture = rbxassetid111283279
- RightAura.Parent = RLeg
- RightAura.LightEmission = 1
- RightAura.Transparency = NumberSequence.new(0.4, 1)
- RightAura.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- RightAura.Size = NumberSequence.new(0.05, 0)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(1)
- RightAura.Rate = 130
- RightAura.Speed = NumberRange.new(0.4)
- RightAura.Rotation = NumberRange.new(-360, 360)
- RightAura.EmissionDirection = Top
- RightAura.ZOffset = 2
- local RightLow = Instance.new(ParticleEmitter)
- RightLow.Name = Aura
- RightLow.Texture = rbxassetid111283279
- RightLow.Parent = LLeg
- RightLow.LightEmission = 1
- RightLow.Transparency = NumberSequence.new(0.4, 1)
- RightLow.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- RightLow.Size = NumberSequence.new(0.05, 0)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(1.5)
- RightLow.Rate = 130
- RightLow.Speed = NumberRange.new(1)
- RightLow.Rotation = NumberRange.new(-360, 360)
- RightLow.EmissionDirection = Top
- RightLow.ZOffset = 2
- local LeftLow = Instance.new(ParticleEmitter)
- LeftLow.Name = Aura
- LeftLow.Texture = rbxassetid111283279
- LeftLow.Parent = LArm
- LeftLow.LightEmission = 1
- LeftLow.Transparency = NumberSequence.new(0.4, 1)
- LeftLow.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- LeftLow.Size = NumberSequence.new(0.05, 0)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(1.5)
- LeftLow.Rate = 130
- LeftLow.Speed = NumberRange.new(1)
- LeftLow.Rotation = NumberRange.new(-360, 360)
- LeftLow.EmissionDirection = Top
- LeftLow.ZOffset = 2
- local Tor = Instance.new(ParticleEmitter)
- Tor.Name = Aura
- Tor.Texture = rbxassetid174073769
- Tor.Parent = Torso
- Tor.LightEmission = 1
- Tor.Transparency = NumberSequence.new(0.4, 1)
- Tor.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- Tor.Size = NumberSequence.new(0.05, 0)
- Tor.LockedToPart = true
- Tor.Lifetime = NumberRange.new(1)
- Tor.Rate = 130
- Tor.Speed = NumberRange.new(1)
- Tor.Rotation = NumberRange.new(-360, 360)
- Tor.EmissionDirection = Top
- Tor.ZOffset = 2
- local LeftLeg = Instance.new(ParticleEmitter)
- LeftLeg.Name = Aura
- LeftLeg.Texture = rbxassetid111283279
- LeftLeg.Parent = RArm
- LeftLeg.LightEmission = 1
- LeftLeg.Transparency = NumberSequence.new(0.4, 1)
- LeftLeg.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- LeftLeg.Size = NumberSequence.new(0.05, 0)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(1)
- LeftLeg.Rate = 130
- LeftLeg.Speed = NumberRange.new(1)
- LeftLeg.Rotation = NumberRange.new(-360, 360)
- LeftLeg.EmissionDirection = Top
- LeftLeg.ZOffset = 2
- local Aura = Instance.new(ParticleEmitter)
- Aura.Name = Aura
- Aura.Texture = rbxassetid411939841
- Aura.Parent = Head
- Aura.LightEmission = 0.3
- Aura.Transparency = NumberSequence.new(0.5, 1)
- Aura.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- Aura.Size = NumberSequence.new(9.7, 14)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(5)
- Aura.EmissionDirection = Top
- Aura.Rotation = NumberRange.new(0, 0)
- Aura.ZOffset = -2
- local Spark = Instance.new(ParticleEmitter)
- Spark.Name = Aura
- Spark.Texture = rbxassetid740455924
- Spark.Parent = Torso
- Spark.LightEmission = 0.3
- Spark.Transparency = NumberSequence.new(0, 1)
- Spark.Color = ColorSequence.new(BrickColor.new(Really red).Color)
- Spark.Size = NumberSequence.new(5)
- Spark.LockedToPart = true
- Spark.Lifetime = NumberRange.new(3)
- Spark.Rate = 1.3
- Spark.Speed = NumberRange.new(0)
- Spark.EmissionDirection = Top
- Spark.Rotation = NumberRange.new(-360, 360)
- Spark.ZOffset = 2
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(8, 8, 8),
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- Scale = Vector3.new(1, 1, 1),
- MeshType = Sphere
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(3, 3, 3)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(orb, 1)
- Hair.Color = Color3.fromRGB(5, 178, 212)
- SSJBSound2Play()
- SSJBSound3Play()
- for i = 1, 25 do
- wait()
- workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 2.1
- end
- wait(1)
- Torso.Anchored = false
- Attacking = false
- Char.Head.face.Texture = rbxassetid1444669398
- SSJContainer.StudsOffset = Vector3.new(0.5, 0, 0)
- Mode = SSJBKK
- elseif key == Enum.KeyCode.Y then
- SSJContainer.Size = UDim2.new(10, 0, 20, 0)
- Aura.ImageTransparency = 0
- toggleEmitters(AllOff)
- Human.MaxHealth = 500000000000
- wait(0.01)
- Human.Health = 500000000000
- Hair.Mesh.MeshId = rbxassetid430344159
- Hair.Mesh.Offset = Vector3.new(0, 0.8, 0.5)
- Hair.Mesh.Scale = Vector3.new(6.2, 6.2, 6.2)
- HairWeld.C0 = Hcf
- stopAllSounds()
- SSJBSound1Play()
- gameGetService(Chat)Chat(Head, This is Super Saiyan Blue, I won't go so easy anymore., Enum.ChatColor.White)
- local RightAura = Instance.new(ParticleEmitter)
- RightAura.Name = Aura
- RightAura.Texture = rbxassetid111283279
- RightAura.Parent = RLeg
- RightAura.LightEmission = 1
- RightAura.Transparency = NumberSequence.new(0.4, 1)
- RightAura.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightAura.Size = NumberSequence.new(0.05, 0)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(1)
- RightAura.Rate = 130
- RightAura.Speed = NumberRange.new(0.4)
- RightAura.Rotation = NumberRange.new(-360, 360)
- RightAura.EmissionDirection = Top
- RightAura.ZOffset = 2
- local RightLow = Instance.new(ParticleEmitter)
- RightLow.Name = Aura
- RightLow.Texture = rbxassetid111283279
- RightLow.Parent = LLeg
- RightLow.LightEmission = 1
- RightLow.Transparency = NumberSequence.new(0.4, 1)
- RightLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightLow.Size = NumberSequence.new(0.05, 0)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(1.5)
- RightLow.Rate = 130
- RightLow.Speed = NumberRange.new(1)
- RightLow.Rotation = NumberRange.new(-360, 360)
- RightLow.EmissionDirection = Top
- RightLow.ZOffset = 2
- local LeftLow = Instance.new(ParticleEmitter)
- LeftLow.Name = Aura
- LeftLow.Texture = rbxassetid111283279
- LeftLow.Parent = LArm
- LeftLow.LightEmission = 1
- LeftLow.Transparency = NumberSequence.new(0.4, 1)
- LeftLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLow.Size = NumberSequence.new(0.05, 0)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(1.5)
- LeftLow.Rate = 130
- LeftLow.Speed = NumberRange.new(1)
- LeftLow.Rotation = NumberRange.new(-360, 360)
- LeftLow.EmissionDirection = Top
- LeftLow.ZOffset = 2
- local Tor = Instance.new(ParticleEmitter)
- Tor.Name = Aura
- Tor.Texture = rbxassetid111283279
- Tor.Parent = Torso
- Tor.LightEmission = 1
- Tor.Transparency = NumberSequence.new(0.4, 1)
- Tor.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- Tor.Size = NumberSequence.new(0.05, 0)
- Tor.LockedToPart = true
- Tor.Lifetime = NumberRange.new(1)
- Tor.Rate = 130
- Tor.Speed = NumberRange.new(1)
- Tor.Rotation = NumberRange.new(-360, 360)
- Tor.EmissionDirection = Top
- Tor.ZOffset = 2
- local LeftLeg = Instance.new(ParticleEmitter)
- LeftLeg.Name = Aura
- LeftLeg.Texture = rbxassetid111283279
- LeftLeg.Parent = RArm
- LeftLeg.LightEmission = 1
- LeftLeg.Transparency = NumberSequence.new(0.4, 1)
- LeftLeg.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLeg.Size = NumberSequence.new(0.05, 0)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(1)
- LeftLeg.Rate = 130
- LeftLeg.Speed = NumberRange.new(1)
- LeftLeg.Rotation = NumberRange.new(-360, 360)
- LeftLeg.EmissionDirection = Top
- LeftLeg.ZOffset = 2
- local Aura = Instance.new(ParticleEmitter)
- Aura.Name = Aura
- Aura.Texture = rbxassetid1526565953
- Aura.Parent = Torso
- Aura.LightEmission = 0.3
- Aura.Transparency = NumberSequence.new(0.5, 1)
- Aura.Color = ColorSequence.new(BrickColor.new(White).Color)
- Aura.Size = NumberSequence.new(0.7, 6)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 100
- Aura.Speed = NumberRange.new(2)
- Aura.EmissionDirection = Top
- Aura.Rotation = NumberRange.new(-8, 8)
- Aura.ZOffset = -1
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(8, 8, 8),
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- Scale = Vector3.new(1, 1, 1),
- MeshType = Sphere
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(3, 3, 3)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(orb, 1)
- Hair.Color = Color3.fromRGB(5, 178, 212)
- SSJBSound2Play()
- SSJBSound3Play()
- wait(1)
- Torso.Anchored = false
- Attacking = false
- Char.Head.face.Texture = rbxassetid1444669398
- SSJContainer.StudsOffset = Vector3.new(0.5, 0, 0)
- Mode = SSJB
- elseif key == Enum.KeyCode.U and Plr.Name ~= venturiansonic then
- Walkspeed = 0
- Attacking = true
- Mode = Ultra
- toggleEmitters(AllOff)
- stopAllSounds()
- Aura.ImageTransparency = 1
- lig = Instance.new(PointLight, Torso)
- lig.Color = Color3.new(0, 0, 255)
- lig.Range = 9
- lig.Brightness = 100
- local Music4 = Instance.new(Sound, Torso)
- Music4.SoundId = rbxassetid1504498051
- Music4.Volume = 3.5
- Music4.Pitch = 1
- Music4.Looped = true
- Music4Play()
- HairWeld.C0 = Hcf
- spawn(function()
- for i = 0, 1, 0.1 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(40), Rad(0), Rad(0)), i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(20), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(20), Rad(0), Rad(-40)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(20), Rad(0), Rad(40)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(-20)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(20)), i)
- wait()
- end
- end)
- local beam1 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- Shape = Cylinder,
- Size = Vector3.new(8, 8, 8),
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(0), Rad(90))
- })
- local effect1 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh1 = Create(SpecialMesh, effect1, Mesh, {
- MeshId = rbxassetid168892432,
- Scale = Vector3.new(1.2, 1.2, 1.2)
- })
- local effect2 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh2 = Create(SpecialMesh, effect2, Mesh, {
- MeshId = rbxassetid168892432,
- Scale = Vector3.new(1.2, 1.2, 1.2)
- })
- local effect3 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh3 = Create(SpecialMesh, effect3, Mesh, {
- MeshId = rbxassetid168892432,
- Scale = Vector3.new(1.2, 1.2, 1.2)
- })
- local orb1 = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- CFrame = HRoot.CFrame,
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- Size = Vector3.new(8, 8, 8)
- })
- local omesh1 = Create(SpecialMesh, orb1, Mesh, {
- Scale = Vector3.new(1, 1, 1),
- MeshType = Sphere
- })
- spawn(function()
- for i = 0, 360, 36 do
- local cyl = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(i), Rad(0)) CFrame.new(0, -5, -5),
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white)
- })
- cyl.CFrame = cyl.CFrame CFrame.Angles(Rad(-45), Rad(0), Rad(0))
- local cylmesh = Create(CylinderMesh, cyl, Mesh, {
- Scale = Vector3.new(4, 4, 4)
- })
- cyl.CFrame = cyl.CFrame CFrame.new(0, 2, 0)
- TweenServiceCreate(cyl, TweenInfo.new(2.8), {
- Transparency = 1,
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(i + 114), 0) CFrame.new(0, -5, -5)
- })Play()
- TweenServiceCreate(cylmesh, TweenInfo.new(2.8), {
- Scale = Vector3.new(4, 20, 4)
- })Play()
- gameGetService(Debris)AddItem(cyl, 2.8)
- end
- end)
- Hair.BrickColor = BrickColor.new(Black metallic)
- TweenServiceCreate(orb1, TweenInfo.new(2), {Transparency = 1})Play()
- TweenServiceCreate(omesh1, TweenInfo.new(2), {
- Scale = Vector3.new(3, 3, 3)
- })Play()
- TweenServiceCreate(mesh1, TweenInfo.new(3), {
- Scale = Vector3.new(4, 4, 4)
- })Play()
- TweenServiceCreate(effect1, TweenInfo.new(3), {
- Transparency = 1,
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(Random(-360, 360)), Rad(0))
- })Play()
- TweenServiceCreate(mesh2, TweenInfo.new(3), {
- Scale = Vector3.new(4, 4, 4)
- })Play()
- TweenServiceCreate(effect2, TweenInfo.new(3), {
- Transparency = 1,
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(Random(-360, 360)), Rad(0))
- })Play()
- TweenServiceCreate(mesh3, TweenInfo.new(3), {
- Scale = Vector3.new(4, 4, 4)
- })Play()
- TweenServiceCreate(effect3, TweenInfo.new(3), {
- Transparency = 1,
- CFrame = HRoot.CFrame CFrame.Angles(Rad(0), Rad(Random(-360, 360)), Rad(0))
- })Play()
- TweenServiceCreate(beam1, TweenInfo.new(3), {
- Transparency = 1,
- Size = Vector3.new(100, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 45, 0) CFrame.Angles(Rad(0), Rad(0), Rad(90))
- })Play()
- gameGetService(Debris)AddItem(beam1, 2)
- gameGetService(Debris)AddItem(effect1, 2)
- gameGetService(Debris)AddItem(mesh1, 2)
- gameGetService(Debris)AddItem(mesh2, 2)
- gameGetService(Debris)AddItem(mesh3, 2)
- gameGetService(Debris)AddItem(orb1, 2)
- gameGetService(Debris)AddItem(omesh1, 2)
- HeadFindFirstChildOfClass(Decal).Texture = rbxassetid1394077487
- Shirt.ShirtTemplate = rbxassetid1454239396
- Pants.PantsTemplate = rbxassetid1449276082
- local Hat = Instance.new(Part, Char)
- Hat.Size = Vector3.new(1, 1, 1)
- Hat.Material = SmoothPlastic
- Hat.BrickColor = BrickColor.new(Really black)
- Hat.CanCollide = false
- local Hat2 = Instance.new(SpecialMesh, Hat)
- Hat2.MeshId = rbxassetid1479574104
- Hat2.Scale = Vector3.new(0.063, 0.063, 0.063)
- local Hat3 = Instance.new(Weld, Hat)
- Hat3.Part0 = Head
- Hat3.Part1 = Hat
- Hat3.C0 = CFrame.new(0.05, 0.85, -0.1) CFrame.Angles(math.rad(88.93), math.rad(180), math.rad(0))
- Hair.Transparency = 1
- local HairAura = Instance.new(ParticleEmitter)
- HairAura.Name = Aura
- HairAura.Texture = rbxassetid1200947142
- HairAura.Parent = Head
- HairAura.LightEmission = 1
- HairAura.Transparency = NumberSequence.new(0.1, 1)
- HairAura.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- HairAura.Size = NumberSequence.new(1.1)
- HairAura.LockedToPart = true
- HairAura.Lifetime = NumberRange.new(2)
- HairAura.Rate = 30
- HairAura.Speed = NumberRange.new(0.1)
- HairAura.Rotation = NumberRange.new(-360, 360)
- HairAura.EmissionDirection = Top
- HairAura.ZOffset = -1
- local RightAura = Instance.new(ParticleEmitter)
- RightAura.Name = Aura
- RightAura.Texture = rbxassetid1200947142
- RightAura.Parent = RLeg
- RightAura.LightEmission = 1
- RightAura.Transparency = NumberSequence.new(0.1, 1)
- RightAura.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightAura.Size = NumberSequence.new(1.1)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(2)
- RightAura.Rate = 30
- RightAura.Speed = NumberRange.new(0.1)
- RightAura.Rotation = NumberRange.new(-360, 360)
- RightAura.EmissionDirection = Top
- RightAura.ZOffset = -1
- local RightLow = Instance.new(ParticleEmitter)
- RightLow.Name = Aura
- RightLow.Texture = rbxassetid1200947142
- RightLow.Parent = LLeg
- RightLow.LightEmission = 1
- RightLow.Transparency = NumberSequence.new(0.1, 1)
- RightLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- RightLow.Size = NumberSequence.new(1.1)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(2)
- RightLow.Rate = 30
- RightLow.Speed = NumberRange.new(0.1)
- RightLow.Rotation = NumberRange.new(-360, 360)
- RightLow.EmissionDirection = Top
- RightLow.ZOffset = -1
- local LeftLow = Instance.new(ParticleEmitter)
- LeftLow.Name = Aura
- LeftLow.Texture = rbxassetid1200947142
- LeftLow.Parent = LArm
- LeftLow.LightEmission = 1
- LeftLow.Transparency = NumberSequence.new(0.1, 1)
- LeftLow.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLow.Size = NumberSequence.new(1.1)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(2)
- LeftLow.Rate = 30
- LeftLow.Speed = NumberRange.new(0.1)
- LeftLow.Rotation = NumberRange.new(-360, 360)
- LeftLow.EmissionDirection = Top
- LeftLow.ZOffset = -1
- local LeftLeg = Instance.new(ParticleEmitter)
- LeftLeg.Name = Aura
- LeftLeg.Texture = rbxassetid1200947142
- LeftLeg.Parent = RArm
- LeftLeg.LightEmission = 1
- LeftLeg.Transparency = NumberSequence.new(0.1, 1)
- LeftLeg.Color = ColorSequence.new(BrickColor.new(Cyan).Color)
- LeftLeg.Size = NumberSequence.new(1.1)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(2)
- LeftLeg.Rate = 30
- LeftLeg.Speed = NumberRange.new(0.1)
- LeftLeg.Rotation = NumberRange.new(-360, 360)
- LeftLeg.EmissionDirection = Top
- LeftLeg.ZOffset = -1
- wait(0.1)
- local Small = Instance.new(ParticleEmitter)
- Small.Name = Aura
- Small.Texture = rbxassetid242102147
- Small.Parent = Torso
- Small.LightEmission = 1
- Small.Transparency = NumberSequence.new(0.5, 1)
- Small.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small.Size = NumberSequence.new(0.5)
- Small.LockedToPart = false
- Small.Lifetime = NumberRange.new(0.5)
- Small.Rate = 150
- Small.Speed = NumberRange.new(4)
- Small.Rotation = NumberRange.new(-50, 50)
- Small.EmissionDirection = Top
- Small.ZOffset = 2
- local Small2 = Instance.new(ParticleEmitter)
- Small2.Name = Aura
- Small2.Texture = rbxassetid242102147
- Small2.Parent = RArm
- Small2.LightEmission = 1
- Small2.Transparency = NumberSequence.new(0.5, 1)
- Small2.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small2.Size = NumberSequence.new(0.5)
- Small2.LockedToPart = false
- Small2.Lifetime = NumberRange.new(0.5)
- Small2.Rate = 150
- Small2.Speed = NumberRange.new(4)
- Small2.Rotation = NumberRange.new(-50, 50)
- Small2.EmissionDirection = Top
- Small2.ZOffset = 2
- local Small3 = Instance.new(ParticleEmitter)
- Small3.Name = Aura
- Small3.Texture = rbxassetid242102147
- Small3.Parent = LArm
- Small3.LightEmission = 1
- Small3.Transparency = NumberSequence.new(0.5, 1)
- Small3.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small3.Size = NumberSequence.new(0.5)
- Small3.LockedToPart = false
- Small3.Lifetime = NumberRange.new(0.5)
- Small3.Rate = 150
- Small3.Speed = NumberRange.new(4)
- Small3.Rotation = NumberRange.new(-50, 50)
- Small3.EmissionDirection = Top
- Small3.ZOffset = 2
- local Small4 = Instance.new(ParticleEmitter)
- Small4.Name = Aura
- Small4.Texture = rbxassetid242102147
- Small4.Parent = RLeg
- Small4.LightEmission = 1
- Small4.Transparency = NumberSequence.new(0.5, 1)
- Small4.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small4.Size = NumberSequence.new(0.5)
- Small4.LockedToPart = false
- Small4.Lifetime = NumberRange.new(0.5)
- Small4.Rate = 150
- Small4.Speed = NumberRange.new(4)
- Small4.Rotation = NumberRange.new(-50, 50)
- Small4.EmissionDirection = Top
- Small4.ZOffset = 2
- local Small5 = Instance.new(ParticleEmitter)
- Small5.Name = Aura
- Small5.Texture = rbxassetid242102147
- Small5.Parent = LLeg
- Small5.LightEmission = 1
- Small5.Transparency = NumberSequence.new(0.5, 1)
- Small5.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small5.Size = NumberSequence.new(0.5)
- Small5.LockedToPart = false
- Small5.Lifetime = NumberRange.new(0.5)
- Small5.Rate = 150
- Small5.Speed = NumberRange.new(4)
- Small5.Rotation = NumberRange.new(-50, 50)
- Small5.EmissionDirection = Top
- Small5.ZOffset = 2
- local Small6 = Instance.new(ParticleEmitter)
- Small6.Name = Aura
- Small6.Texture = rbxassetid242102147
- Small6.Parent = Head
- Small6.LightEmission = 1
- Small6.Transparency = NumberSequence.new(0.5, 1)
- Small6.Color = ColorSequence.new(BrickColor.new(Electric blue).Color)
- Small6.Size = NumberSequence.new(0.5)
- Small6.LockedToPart = false
- Small6.Lifetime = NumberRange.new(0.5)
- Small6.Rate = 150
- Small6.Speed = NumberRange.new(4)
- Small6.Rotation = NumberRange.new(-50, 50)
- Small6.EmissionDirection = Top
- Small6.ZOffset = 2
- wait(0.2)
- local Grab = Instance.new(Part, Head)
- Grab.Size = Vector3.new(3.5, 1, 3.5)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new(Deep orange)
- Grab.Transparency = 1
- local Grabo = Instance.new(Weld, Grab)
- Grabo.Part0 = Head
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0, -3.6, 0)
- local AuraB = Instance.new(Part, Head)
- AuraB.Size = Vector3.new(2, 1, 2)
- AuraB.CanCollide = false
- AuraB.BrickColor = BrickColor.new(Deep orange)
- AuraB.Transparency = 1
- local AuraBo = Instance.new(Weld, AuraB)
- AuraBo.Part0 = Head
- AuraBo.Part1 = AuraB
- AuraBo.C0 = CFrame.new(0, -3.6, 0)
- local FZcharge3 = Instance.new(ParticleEmitter, Grab)
- FZcharge3.Texture = rbxassetid1468162128
- FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge3.EmissionDirection = Top
- FZcharge3.Speed = NumberRange.new(3)
- FZcharge3.Size = NumberSequence.new(0.2, 0.3)
- FZcharge3.Transparency = NumberSequence.new(0.2, 0.7)
- FZcharge3.Drag = 1
- FZcharge3.LockedToPart = true
- FZcharge3.Lifetime = NumberRange.new(2)
- FZcharge3.Rate = 20
- FZcharge3.LightEmission = 0.3
- FZcharge3.Rotation = NumberRange.new(0, 0)
- FZcharge3.VelocitySpread = 0.2
- FZcharge3.ZOffset = 2.5
- wait(3)
- for i = 0, 0.5, 0.01 do
- Neck.C0 = Neck.C0lerp(Ncf, i)
- Hrj.C0 = Hrj.C0lerp(Hrjcf, i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), i)
- wait()
- end
- Attacking = false
- Walkspeed = 16
- CanMelee = true
- instinct = true
- elseif key == Enum.KeyCode.P then
- Mode = Base
- Attacking = true
- Aura.ImageTransparency = 1
- toggleEmitters(AllOff)
- Torso.Anchored = true
- Human.MaxHealth = 50000
- wait(0.01)
- Human.Health = 50000
- Char.Head.face.Texture = rbxassetid413593222
- Hair.Mesh.MeshId = httpwww.roblox.comassetid=1378167215
- HairWeld.C0 = Hcf
- Hair.Mesh.Offset = Vector3.new(0, 0.47, -0.4)
- Hair.Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- stopAllSounds()
- PowerDownPlay()
- local orb = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- Size = Vector3.new(8, 8, 8),
- Material = Neon,
- BrickColor = BrickColor.new(Institutional white),
- CFrame = HRoot.CFrame
- })
- local mesh = Create(SpecialMesh, orb, Mesh, {
- Scale = Vector3.new(1, 1, 1),
- MeshType = Sphere
- })
- TweenServiceCreate(mesh, TweenInfo.new(1), {
- Scale = Vector3.new(3, 3, 3)
- })Play()
- TweenServiceCreate(orb, TweenInfo.new(1), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(orb, 1)
- Hair.BrickColor = BrickColor.new(Black metallic)
- wait(1)
- Torso.Anchored = false
- Attacking = false
- elseif key == Enum.KeyCode.G then
- Attacking = true
- do
- local cf = Mouse.Hit.p
- local hcf = HRoot.CFrame
- for i = 0, 0.4, 0.01 do
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(30), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(-90), Rad(-120)), i)
- wait()
- end
- spawn(function()
- for i = 0, 1, 0.1 do
- local part = Create(Part, Char, Part, {
- Anchored = true,
- CanCollide = false,
- BrickColor = BrickColor.new(Really black),
- Material = Neon,
- Size = Vector3.new(0.3, 9, 9),
- CFrame = hcf CFrame.new(Random(-5, 5), -5, Random(-5, 5))
- })
- Create(CylinderMesh, part, Mesh, {})
- TweenServiceCreate(part, TweenInfo.new(1), {
- Transparency = 0.6,
- CFrame = part.CFrame CFrame.new(0, 10, 0)
- })Play()
- gameGetService(Debris)AddItem(part, 1)
- SWait()
- end
- end)
- CharMoveTo(cf)
- local Music3 = Instance.new(Sound, Torso)
- Music3.SoundId = rbxassetid1055279036
- Music3.Volume = 3
- Music3.Pitch = 1
- Music3.Looped = false
- Music3Play()
- Attacking = false
- end
- elseif key == Enum.KeyCode.H and Mode ~= Ultra then
- Attacking = true
- do
- local sbomb = Create(Part, workspace, Part, {
- CanCollide = false,
- BrickColor = BrickColor.new(Electric blue),
- Material = Neon,
- Size = Vector3.new(1, 1, 1),
- CFrame = HRoot.CFrame CFrame.new(0, 50, 0)
- })
- local hitb = Create(Part, sbomb, Part, {
- CanCollide = false,
- Transparency = 1,
- Size = Vector3.new(20, 20, 20),
- CFrame = sbomb.CFrame
- })
- local mesh = Create(SpecialMesh, sbomb, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(1, 1, 1)
- })
- newWeld(sbomb, hitb, sbomb, CFrame.new(0, -10, 0))
- TweenServiceCreate(mesh, TweenInfo.new(20), {
- Scale = Vector3.new(55, 55, 55)
- })Play()
- local bv = Create(BodyVelocity, sbomb, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = Vector3.new(0, 0, 0)
- })
- for i = 0, 0.28, 0.01 do
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(10), Rad(0), Rad(-180)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(10), Rad(0), Rad(180)), i)
- wait()
- end
- gameGetService(Debris)AddItem(sbomb, 20)
- wait(7)
- for i = 0, 0.2, 0.01 do
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(20), Rad(0), Rad(0)), i)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(10), Rad(0), Rad(-45)), i)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(10), Rad(0), Rad(40)), i)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), i)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(-20)), i)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(20)), i)
- SWait()
- end
- local trg = Create(Part, workspace, Part, {
- Anchored = true,
- CanCollide = false,
- Transparency = 1,
- CFrame = HRoot.CFrame CFrame.new(0, 0, -50)
- })
- sbomb.CFrame = CFrame.new(sbomb.Position, trg.Position)
- bv.Velocity = Mouse.hit.lookVector 30
- trgDestroy()
- local Explode = false
- hitb.Touchedconnect(function(h)
- if Explode then
- return
- end
- if hitb == sbomb then
- return
- end
- Explode = true
- sbomb.Anchored = true
- SpiritBombSoundStop()
- ExplosionSoundPlay()
- local nsbomb = sbombClone()
- sbombDestroy()
- nsbomb.Parent = workspace
- TweenServiceCreate(nsbomb.Mesh, TweenInfo.new(2), {
- Scale = Vector3.new(250, 250, 250)
- })Play()
- TweenServiceCreate(nsbomb, TweenInfo.new(2), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(nsbomb, 2)
- spawn(function()
- for i = 0, 1, 0.01 do
- local effect = Create(Part, workspace, Part, {
- CanCollide = false,
- Material = Neon,
- BrickColor = Colours.Spirit[Random(1, #Colours.Spirit)],
- Size = Vector3.new(1, 1, 1),
- CFrame = nsbomb.CFrame CFrame.Angles(Rad(Random(-360, 360)), Rad(Random(-360, 360)), Rad(Random(-360, 360)))
- })
- Create(BodyVelocity, effect, BV, {
- MaxForce = Vector3.new(200000000, 200000000, 200000000),
- Velocity = effect.CFrame.lookVector 50
- })
- Create(SpecialMesh, effect, Mesh, {
- MeshType = Sphere,
- Scale = Vector3.new(5, 5, 255)
- })
- TweenServiceCreate(effect, TweenInfo.new(0.5), {Transparency = 1})Play()
- gameGetService(Debris)AddItem(effect, 0.5)
- SWait()
- end
- end)
- spawn(function()
- local reg = CreateRegion3(sbomb.Position, Vector3.new(100, 100, 100))
- for _, v in pairs(workspaceFindPartsInRegion3(reg, Char, 100)) do
- if v.Parent ~= nil then
- local hum = v.ParentFindFirstChildOfClass(Humanoid)
- if hum and v.Parent ~= Char then
- for _, b in pairs(v.ParentGetChildren()) do
- if bIsA(ForceField) then
- bDestroy()
- end
- end
- humTakeDamage(hum.MaxHealth 5)
- end
- end
- end
- end)
- end)
- wait(0.2)
- Attacking = false
- end
- elseif key == Enum.KeyCode.F then
- end
- end
- function keyUp(key)
- Keys[key] = nil
- end
- UserInputService.TextBoxFocusedconnect(function()
- Typing = true
- end)
- UserInputService.TextBoxFocusReleasedconnect(function()
- Typing = false
- end)
- if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
- UserInputService.InputBeganconnect(function(inpType)
- if inpType.KeyCode ~= Enum.KeyCode.Unknown and not Typing then
- keyDown(inpType.KeyCode)
- end
- end)
- UserInputService.InputEndedconnect(function(inpType)
- if inpType.KeyCode ~= Enum.KeyCode.Unknown and not Typing then
- keyUp(inpType.KeyCode)
- end
- end)
- end
- spawn(function()
- while SWait() do
- if Mode == SSJ or Mode == SSJ2 or Mode == SSJ3 then
- elseif Mode == SSJG then
- elseif Mode == SSJB then
- elseif Mode == Vegito then
- end
- end
- end)
- Human.FreeFallingconnect(function(active)
- if Attacking then
- return
- end
- if not Flying then
- Falling = active
- end
- end)
- gameGetService(RunService).RenderSteppedconnect(function()
- Human.WalkSpeed = Walkspeed
- if Flying then
- FloatGyro.Parent = HRoot
- FloatVel.Parent = HRoot
- FloatGyro.MaxTorque = Vector3.new(200000000, 200000000, 200000000)
- FloatVel.MaxForce = Vector3.new(200000000, 200000000, 200000000)
- FloatGyro.CFrame = workspace.CurrentCamera.CFrame
- if Keys[Enum.KeyCode.W] then
- Dir = Forward
- elseif Keys[Enum.KeyCode.S] then
- Dir = Backward
- elseif Keys[Enum.KeyCode.A] then
- Dir = Left
- elseif Keys[Enum.KeyCode.D] then
- Dir = Right
- else
- Dir = None
- end
- if Dir == Forward then
- FloatVel.Velocity = workspace.CurrentCamera.CFrame.lookVector 100
- elseif Dir == Backward then
- FloatVel.Velocity = workspace.CurrentCamera.CFrame.lookVector -100
- elseif Dir == Left then
- FloatVel.Velocity = workspace.CurrentCamera.CFrame CFrame.new(-60, 0, 0).p - workspace.CurrentCamera.CFrame.p
- elseif Dir == Right then
- FloatVel.Velocity = workspace.CurrentCamera.CFrame CFrame.new(60, 0, 0).p - workspace.CurrentCamera.CFrame.p
- else
- FloatVel.Velocity = Vector3.new(0, 0, 0)
- end
- else
- FloatGyro.MaxTorque = Vector3.new(0, 0, 0)
- FloatVel.MaxForce = Vector3.new(0, 0, 0)
- FloatGyro.Parent = nil
- FloatVel.Parent = nil
- end
- if not Attacking then
- if not Flying then
- if Torso.Velocity.magnitude 2 then
- Anim = Idle
- elseif Torso.Velocity.magnitude 2000 then
- Anim = Walk
- else
- Anim = Run
- end
- elseif Torso.Velocity.magnitude 2000 then
- Anim = Float
- elseif Dir == Forward then
- Anim = Fly
- elseif Dir == Backward then
- Anim = FlyBack
- elseif Dir == Left then
- Anim = FlyLeft
- elseif Dir == Right then
- Anim = FlyRight
- end
- if not Falling then
- if Anim == Idle then
- if Mode ~= Ultra and Mode ~= SSJ3 then
- Neck.C0 = Neck.C0lerp(Ncf, 0.1)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(2 Sin(tick() 1.5)), Rad(0), Rad(0)), 0.1)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), -Rad(2 Sin(tick() 1.5))), 0.1)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(2 Sin(tick() 1.5))), 0.1)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.1)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.1)
- elseif Mode == Vegito then
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(0), Rad(0), Rad(-60)), 0.1)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(2 Sin(tick() 1.5)), Rad(0), Rad(60)), 0.1)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), -Rad(2 Sin(tick() 1.5))), 0.1)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(2 Sin(tick() 1.5))), 0.1)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(-90), Rad(-90)), 0.1)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(90), Rad(90)), 0.1)
- elseif Mode == Ultra then
- Neck.C0 = Neck.C0lerp(Ncf, 0.1)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(Sin(tick() 1.5)), Rad(0), Rad(0)), 0.1)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), -Rad(Sin(tick() 1.5))), 0.1)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(Sin(tick() 1.5))), 0.1)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.1)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.1)
- end
- elseif Anim == Walk then
- if Mode ~= Ultra then
- Neck.C0 = Neck.C0lerp(Ncf, 0.5)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- elseif Mode == Ultra then
- Neck.C0 = Neck.C0lerp(Ncf, 0.5)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(-15), Rad(10 Sin(tick() 4))), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(15), Rad(10 Sin(tick() 4))), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(10 Sin(tick() 4))), 0.5)
- end
- elseif Anim == Run then
- if Mode == Ultra then
- Neck.C0 = Neck.C0lerp(Ncf, 0.5)
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8))), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(20 Sin(tick() 8))), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(20 Sin(tick() 8))), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8))), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8))), 0.5)
- end
- elseif Anim == Float then
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.new(0, 0, Sin(tick()) 10), 0.2)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.2)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.2)
- LHip.C0 = LHip.C0lerp(Lhcf, 0.2)
- RHip.C0 = RHip.C0lerp(Rhcf, 0.2)
- Neck.C0 = Neck.C0lerp(Ncf, 0.2)
- elseif Anim == Fly then
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(80), Rad(0), Rad(0)), 0.5)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(-80), Rad(0), Rad(0)), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.5)
- elseif Anim == FlyBack then
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(-40), Rad(0), Rad(0)), 0.5)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(40), Rad(0), Rad(0)), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(5), Rad(0), Rad(-40)), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(5), Rad(0), Rad(40)), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(-20)), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(20)), 0.5)
- elseif Anim == FlyLeft then
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(20), Rad(-90)), 0.5)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(5), Rad(0), Rad(-40)), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(5), Rad(0), Rad(40)), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(-20)), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(20)), 0.5)
- elseif Anim == FlyRight then
- Hrj.C0 = Hrj.C0lerp(Hrjcf CFrame.Angles(Rad(0), Rad(-20), Rad(90)), 0.5)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(5), Rad(0), Rad(-40)), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(5), Rad(0), Rad(40)), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(-20)), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(20)), 0.5)
- end
- else
- Hrj.C0 = Hrj.C0lerp(Hrjcf, 0.5)
- LShold.C0 = LShold.C0lerp(Lscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), 0.5)
- RShold.C0 = RShold.C0lerp(Rscf CFrame.Angles(Rad(-10), Rad(0), Rad(0)), 0.5)
- Neck.C0 = Neck.C0lerp(Ncf CFrame.Angles(Rad(20), Rad(0), Rad(0)), 0.5)
- LHip.C0 = LHip.C0lerp(Lhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.5)
- RHip.C0 = RHip.C0lerp(Rhcf CFrame.Angles(Rad(-5), Rad(0), Rad(0)), 0.5)
- end
- end
- if Mode == Ultra and Sprint and Anim == Run then
- local c = CloneClone()
- c.Torso[Left Shoulder].C0 = c.Torso[Left Shoulder].C0 CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8)))
- c.Torso[Right Shoulder].C0 = c.Torso[Right Shoulder].C0 CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8)))
- c.Torso[Left Hip].C0 = c.Torso[Left Hip].C0 CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8)))
- c.Torso[Right Hip].C0 = c.Torso[Right Hip].C0 CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8)))
- c.HumanoidRootPart.RootJoint.C0 = c.HumanoidRootPart.RootJoint.C0 CFrame.Angles(Rad(0), Rad(0), Rad(20 Sin(tick() 8)))
- for _, v in pairs(cGetChildren()) do
- if vIsA(BasePart) then
- TweenServiceCreate(v, TweenInfo.new(0.1), {Transparency = 1})Play()
- if v.Name == Head then
- TweenServiceCreate(v.face, TweenInfo.new(0.1), {Transparency = 1})Play()
- end
- end
- end
- c.Parent = Char
- gameGetService(Debris)AddItem(c, 0.1)
- c.Torso.CFrame = CFrame.new(HRoot.CFrame CFrame.new(0, 0, 1).p, HRoot.CFrame.p)
- end
- if Dodge and Mode == Ultra then
- do
- local reg = CreateRegion3(HRoot.CFrame.p, Vector3.new(100, 100, 100))
- local hcf = HRoot.CFrame
- for _, v in pairs(workspaceFindPartsInRegion3WithIgnoreList(reg, {Char}, 100)) do
- if vIsA(BasePart) and v.Name ~= KameHameHaUltra and vFindFirstChildOfClass(TouchTransmitter) then
- spawn(function()
- v.Anchored = true
- pcall(function()
- vFindFirstChildOfClass(TouchTransmitter)Destroy()
- end)
- spawn(function()
- local c = CloneClone()
- c.Parent = workspace
- for _, v in pairs(cGetChildren()) do
- if vIsA(BasePart) then
- v.Anchored = true
- TweenServiceCreate(v, TweenInfo.new(1), {Transparency = 1})Play()
- end
- end
- cMoveTo(hcf.p)
- gameGetService(Debris)AddItem(c, 1)
- end)
- CharMoveTo(CFrame.new(v.CFrame.X, v.CFrame.Y, v.CFrame.Z) CFrame.new(0, 0, v.Size.magnitude 2 + 10).p)
- gameGetService(Debris)AddItem(v, 0.1)
- end)
- end
- end
- for _, v in pairs(gameGetService(Players)GetPlayers()) do
- if v.Character and v ~= Plr and 20 = vDistanceFromCharacter(Head.CFrame.p) then
- spawn(function()
- local c = CloneClone()
- c.Parent = workspace
- for _, v in pairs(cGetChildren()) do
- if vIsA(BasePart) then
- v.Anchored = true
- TweenServiceCreate(v, TweenInfo.new(1), {Transparency = 1})Play()
- end
- end
- cMoveTo(hcf.p)
- gameGetService(Debris)AddItem(c, 1)
- end)
- CharMoveTo(v.Character.HumanoidRootPart.CFrame CFrame.new(0, 0, 25).p)
- end
- end
- end
- end
- LArm.BrickColor = BrickColor.new(Pastel brown)
- RArm.BrickColor = BrickColor.new(Pastel brown)
- RLeg.BrickColor = BrickColor.new(Pastel brown)
- LLeg.BrickColor = BrickColor.new(Pastel brown)
- Torso.BrickColor = BrickColor.new(Pastel brown)
- Head.BrickColor = BrickColor.new(Pastel brown)
- if Mode == Ultra then
- Nose.Transparency = 1
- Mouth.Transparency = 1
- else
- Nose.Transparency = 0
- Mouth.Transparency = 0
- end
- end)
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