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Dark_EccentricYT

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Jan 31st, 2018 (edited)
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  1. -- Made by GearsOfPower
  2. -- http://pastebin.com/raw/FhkuCZDD
  3.  
  4. local Player = game.Players.LocalPlayer
  5. local Mouse = Player:GetMouse()
  6. repeat wait() until Player.Character
  7. local Character = Player.Character
  8.  
  9. local scriptId = "GhostScriptID-9211"
  10. script.Name = scriptId
  11. script.Parent = Player.PlayerScripts
  12.  
  13. local GhostObject
  14. local SwordObject
  15.  
  16. -- | Functions
  17.  
  18. -- General
  19.  
  20. local General = {}
  21.  
  22. function General.LoopClosure(parent, func)
  23. for _,v in pairs(parent:GetChildren()) do
  24. func(v)
  25. end
  26. end
  27.  
  28. function General.IsMainBodyPart(part)
  29. if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
  30. return true
  31. else
  32. return false
  33. end
  34. end
  35.  
  36. function General.TweenTransparency(model, start, finish)
  37. local value = start
  38.  
  39. if start < finish then
  40. repeat
  41. value = value + 0.1
  42. General.LoopClosure(model, function(v)
  43. if General.IsMainBodyPart(v) then
  44. v.Transparency = value
  45. end
  46. end)
  47. wait()
  48. until value >= finish
  49. else
  50. repeat
  51. value = value - 0.1
  52. General.LoopClosure(model, function(v)
  53. if General.IsMainBodyPart(v) then
  54. v.Transparency = value
  55. end
  56. end)
  57. wait()
  58. until value <= finish
  59. end
  60. end
  61.  
  62. function General.TweenSize(part, start, finish, increment, waitTime)
  63. local value = start
  64.  
  65. if start < finish then
  66. repeat
  67. value = value + increment
  68. part.Size = part.Size + Vector3.new(increment, increment, increment)
  69. wait(waitTime)
  70. until value >= finish
  71. else
  72. repeat
  73. value = value - increment
  74. part.Size = part.Size - Vector3.new(increment, increment, increment)
  75. wait(waitTime)
  76. until value <= finish
  77. end
  78. end
  79.  
  80. function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction)
  81. coroutine.resume(coroutine.create(function()
  82. local value = start
  83.  
  84. if start < finish then
  85. repeat
  86. if part == nil then break end
  87. value = value + increment
  88. part.Size = part.Size + Vector3.new(increment, increment, increment)
  89.  
  90. if tweenFunction ~= nil then tweenFunction() end
  91.  
  92. wait(waitTime)
  93. until value >= finish
  94. else
  95. repeat
  96. if part == nil then break end
  97.  
  98. value = value - increment
  99. part.Size = part.Size - Vector3.new(increment, increment, increment)
  100.  
  101. if tweenFunction ~= nil then tweenFunction() end
  102.  
  103. wait(waitTime)
  104. until value <= finish
  105. end
  106.  
  107. if finishedFunction ~= nil then
  108. finishedFunction()
  109. end
  110. end))
  111. end
  112.  
  113. function General.IsCharacter(part)
  114. if part == nil then return end
  115. if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
  116. return true
  117. else
  118. return false
  119. end
  120. end
  121.  
  122. function General.GetCharacter(part)
  123. if part == nil then return end
  124. if part.Parent:FindFirstChild("Humanoid") then
  125. return part.Parent
  126. elseif part.Parent.Parent:FindFirstChild("Humanoid") then
  127. return part.Parent.Parent
  128. end
  129. end
  130.  
  131. function General.GetPlayer(part)
  132. local character = General.GetCharacter(part)
  133.  
  134. if character ~= nil then
  135. local player = game.Players:GetPlayerFromCharacter(character)
  136. if player ~= nil then
  137. return player
  138. end
  139. end
  140. end
  141.  
  142. function General.Weld(part1, part2)
  143. local weld = Instance.new("Weld", part1)
  144. weld.Part0 = part1
  145. weld.Part1 = part2
  146. return weld
  147. end
  148.  
  149. -- Animations
  150.  
  151. -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE
  152.  
  153. local Animation = {}
  154. Animation.rigged = false
  155.  
  156. function Animation.RigCharacter(character)
  157.  
  158. local rightArmWeld
  159.  
  160. if not character.Torso:FindFirstChild("RightArmWeld") then
  161. rightArmWeld = General.Weld(character.Torso, character["Right Arm"])
  162. rightArmWeld.Name = "RightArmWeld"
  163. rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0)
  164. else
  165. rightArmWeld = character.Torso.RightArmWeld
  166. end
  167.  
  168. Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
  169. Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
  170. Animation.RightArm = rightArmWeld
  171. Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
  172.  
  173. Animation.rigged = true
  174. end
  175.  
  176. function Animation.Reset()
  177. if not Animation.rigged then return end
  178.  
  179. Animation.Root.C0 = Animation.RootRoot[1]
  180. Animation.Root.C1 = Animation.RootRoot[2]
  181. Animation.RightArm.C0 = Animation.RightArmRoot[1]
  182. Animation.RightArm.C1 = Animation.RightArmRoot[2]
  183. end
  184.  
  185. function Animation.Destroy()
  186. Animation.RightArm:Destroy()
  187. Animation.rigged = false
  188. end
  189.  
  190. -- | Classes
  191.  
  192. -- Custom tool class
  193.  
  194. local Toolv2 = {}
  195.  
  196. Toolv2.create = function()
  197. local instance = {}
  198. instance.enabled = true
  199. instance.active = false
  200. instance.initialized = false
  201.  
  202. instance.postInit = function()
  203. -- override
  204. end
  205.  
  206. instance.init = function(player, char, mouse)
  207. instance.Player = player
  208. instance.Character = char
  209. instance.Mouse = mouse
  210. instance.initialized = true
  211. instance.postInit()
  212. end
  213.  
  214. instance.isReady = function()
  215. if instance.initialized and not instance.active and instance.enabled then
  216. return true
  217. else
  218. return false
  219. end
  220. end
  221.  
  222. return instance
  223. end
  224.  
  225. -- Ghostwalker tool class
  226.  
  227. local Sword = {}
  228.  
  229. Sword.create = function()
  230. local instance = Toolv2.create()
  231.  
  232. instance.postInit = function()
  233. Animation.RigCharacter(instance.Character)
  234. instance.idleStance()
  235. instance.createSword()
  236. instance.lastAttack = game:GetService("RunService").Stepped:wait()
  237. instance.combo = 1
  238. instance.defaultSpeed = 20
  239. instance.night = false
  240.  
  241. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  242. instance.updateSouls(0)
  243.  
  244. instance.Character.Humanoid.Died:connect(function()
  245. instance.enabled = false
  246. end)
  247.  
  248. instance.Mouse.Button1Down:connect(function()
  249. if not instance.isReady() then return end
  250.  
  251. if instance.minion ~= nil then
  252. if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then
  253. instance.minion.Humanoid:MoveTo(Mouse.Hit.p)
  254. end
  255. return
  256. end
  257.  
  258. local t = game:GetService("RunService").Stepped:wait()
  259.  
  260. if t - instance.lastAttack < .5 and instance.combo == 1 then
  261. instance.sliceOut()
  262. instance.combo = 2
  263. elseif t - instance.lastAttack < .5 and instance.combo == 2 then
  264. instance.lunge()
  265. else
  266. instance.sliceInit()
  267. instance.combo = 1
  268. end
  269. end)
  270.  
  271. instance.Mouse.KeyDown:connect(function(key)
  272. if not instance.isReady() then return end
  273.  
  274. key:lower()
  275.  
  276. if key == 'f' then
  277. instance.soulFire()
  278. elseif key == 'e' then
  279. instance.soulControl()
  280. elseif key == 'q' then
  281. instance.soulJail()
  282. elseif key == 'g' then
  283. if instance.night == false then
  284. instance.soulNight()
  285. elseif instance.night == true and Mouse.Hit ~= nil then
  286. instance.genericBlast(Mouse.Hit)
  287. end
  288. elseif key == 't' then
  289. instance.sheathe()
  290. end
  291. end)
  292. end
  293.  
  294. instance.updateSouls = function(amount)
  295. instance.souls = amount
  296. instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250
  297. instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth
  298. instance.swordFire.Size = instance.souls
  299. end
  300.  
  301. instance.hitFunction = function(hit, damage)
  302. local char = General.GetCharacter(hit)
  303.  
  304. if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then
  305. if damage == nil then
  306. char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10)
  307. else
  308. char.Humanoid.Health = char.Humanoid.Health - (damage)
  309. end
  310.  
  311. if char.Humanoid.Health <= 0 then
  312. General.TweenTransparency(char, 0, 1)
  313. instance.updateSouls(instance.souls + 1)
  314. end
  315. end
  316. end
  317.  
  318. instance.idleStance = function()
  319. Animation.Reset()
  320. Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5)
  321. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3)
  322. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2)
  323.  
  324. if instance.swordWeld ~= nil then
  325. instance.swordWeld.C0 = instance.swordWeldRoot[1]
  326. instance.swordWeld.C1 = instance.swordWeldRoot[2]
  327. end
  328. end
  329.  
  330. instance.spellStance = function()
  331. instance.idleStance()
  332.  
  333. for i = 1,10 do
  334. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0)
  335. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05)
  336. instance.createSwordTrail()
  337. wait()
  338. end
  339. end
  340.  
  341. instance.updateAttack = function()
  342. instance.lastAttack = game:GetService("RunService").Stepped:wait()
  343. end
  344.  
  345. instance.createSword = function()
  346. local part = Instance.new("Part", instance.Character)
  347. part.CanCollide = false
  348. part.Transparency = 0.8
  349. part.BrickColor = BrickColor.new("White")
  350. part.Size = Vector3.new(1, 0.8, 4)
  351. part.Material = "Neon"
  352.  
  353. part.Touched:connect(function(hit)
  354. instance.hitFunction(hit, nil)
  355. end)
  356.  
  357. local mesh = Instance.new("SpecialMesh", part)
  358. mesh.MeshType = "FileMesh"
  359. mesh.MeshId = "http://www.roblox.com/asset/?id=12221720"
  360.  
  361. local weld = General.Weld(instance.Character["Right Arm"], part)
  362. weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6)
  363. weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5)
  364.  
  365. local slashSound = Instance.new("Sound", part)
  366. slashSound.SoundId = "rbxasset://sounds/swordslash.wav"
  367. slashSound.Volume = 0.7
  368.  
  369. instance.sword = part
  370. instance.swordWeld = weld
  371. instance.swordWeldRoot = {weld.C0, weld.C1}
  372. instance.slash = slashSound
  373. instance.swordFire = instance.fireEffect(part, 1, nil)
  374. instance.swordFire.Heat = 1
  375. end
  376.  
  377. instance.createSwordTrail = function()
  378. local part = Instance.new("Part", instance.Character)
  379. part.CanCollide = false
  380. part.Anchored = true
  381. part.Size = Vector3.new(1.3, 0.2, 4)
  382. part.Transparency = 0.9
  383. part.BrickColor = BrickColor.new("White")
  384. part.TopSurface = 0
  385. part.BottomSurface = 0
  386. part.CFrame = instance.sword.CFrame
  387.  
  388. instance.debris(part, 0.2)
  389. end
  390.  
  391. instance.sliceInit = function()
  392. instance.active = true
  393. instance.idleStance()
  394.  
  395. instance.slash:Play()
  396.  
  397. for i = 1,6 do
  398. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0)
  399. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14)
  400. instance.createSwordTrail()
  401. wait()
  402. end
  403.  
  404. wait(0.2)
  405.  
  406. instance.updateAttack()
  407. instance.idleStance()
  408. instance.active = false
  409. end
  410.  
  411. instance.sliceOut = function()
  412. instance.active = true
  413. instance.idleStance()
  414.  
  415. for i = 1,5 do
  416. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0)
  417. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2)
  418. instance.createSwordTrail()
  419. wait()
  420. end
  421.  
  422. instance.slash:Play()
  423.  
  424. for i = 1,5 do
  425. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0)
  426. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15)
  427. instance.createSwordTrail()
  428. wait()
  429. end
  430.  
  431. wait(0.3)
  432.  
  433. instance.updateAttack()
  434. instance.idleStance()
  435. instance.active = false
  436. end
  437.  
  438. instance.lunge = function()
  439. instance.active = true
  440. instance.idleStance()
  441.  
  442. for i = 1,5 do
  443. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0)
  444. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1)
  445. instance.createSwordTrail()
  446. wait()
  447. end
  448.  
  449. instance.Character.Humanoid.WalkSpeed = 0
  450.  
  451. wait(0.5)
  452.  
  453. instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0)
  454. instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1)
  455.  
  456. instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3)
  457. instance.slash:Play()
  458.  
  459. for i = 1,4 do -- added .2 due to 1 less frame
  460. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0)
  461. Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14)
  462. wait()
  463. end
  464.  
  465. wait(0.4)
  466.  
  467. instance.genericBlast(instance.sword.CFrame)
  468.  
  469. wait(0.6)
  470.  
  471. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  472.  
  473. --instance.updateAttack()
  474. instance.idleStance()
  475. instance.active = false
  476. end
  477.  
  478. instance.startSpell = function(requirement)
  479. if instance.souls < requirement then
  480. return false
  481. else
  482. instance.updateSouls(instance.souls - requirement)
  483. end
  484.  
  485. instance.active = true
  486. instance.Character.Humanoid.WalkSpeed = 0
  487. instance.spellStance()
  488.  
  489. return true
  490. end
  491.  
  492. instance.endSpell = function()
  493. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  494. instance.idleStance()
  495. instance.active = false
  496. end
  497.  
  498. instance.genericBlast = function(cf)
  499. local sound = Instance.new("Sound")
  500. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  501. sound.Parent = instance.sword
  502. sound:Play()
  503.  
  504. local spell = instance.spellEffect()
  505. spell.CFrame = cf
  506. spell.Touched:connect(function(hit)
  507. instance.hitFunction(hit, 10)
  508. end)
  509.  
  510. General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function()
  511. if spell ~= nil then
  512. spell.Transparency = spell.Transparency + 0.025
  513. spell.CFrame = cf
  514. end
  515. end,
  516. function()
  517. if spell ~= nil then
  518. spell:Destroy()
  519. end
  520. end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete.
  521. end
  522.  
  523. instance.soulFire = function()
  524. if not instance.startSpell(1) then return end
  525.  
  526. local sound = Instance.new("Sound")
  527. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  528. sound.Parent = instance.sword
  529. sound:Play()
  530.  
  531. local spell = instance.spellEffect()
  532. spell.CFrame = instance.Character.Torso.CFrame
  533. spell.Touched:connect(function(hit)
  534. instance.hitFunction(hit, 100)
  535. end)
  536.  
  537. for i = 1, 20 do
  538. spell.Size = spell.Size + Vector3.new(3, 3, 3)
  539. spell.Transparency = spell.Transparency + 0.025
  540. spell.CFrame = instance.Character.Torso.CFrame
  541. wait()
  542. end
  543.  
  544. spell:Destroy()
  545.  
  546. wait(0.3)
  547.  
  548. instance.endSpell()
  549. end
  550.  
  551. instance.soulControl = function()
  552. if not instance.startSpell(1) then return end
  553.  
  554. local sound = Instance.new("Sound")
  555. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  556. sound.Parent = instance.sword
  557. sound:Play()
  558.  
  559. if instance.minion ~= nil then
  560. instance.minion = nil
  561. instance.minionConnection:disconnect()
  562. else
  563. local char = General.GetCharacter(instance.Mouse.Target)
  564. if char ~= nil and char:FindFirstChild("Torso") then
  565. instance.minion = char
  566. instance.minionConnection = char.Torso.Touched:connect(function(hit)
  567. instance.hitFunction(hit, 100)
  568. end)
  569. instance.fireEffect(char.Torso, 4, nil)
  570. end
  571. end
  572.  
  573. wait(0.3)
  574.  
  575. instance.endSpell()
  576. end
  577.  
  578. instance.soulJail = function()
  579. if not instance.startSpell(3) then return end
  580.  
  581. local sound = Instance.new("Sound")
  582. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  583. sound.Parent = instance.sword
  584. sound:Play()
  585.  
  586. local char = General.GetCharacter(instance.Mouse.Target)
  587. if char ~= nil and char:FindFirstChild("Torso") then
  588. char.Torso.Anchored = true
  589. char.Humanoid.WalkSpeed = 0
  590.  
  591. local spell = instance.spellEffect()
  592. spell.Size = Vector3.new(12, 12, 12)
  593. spell.CFrame = char.Torso.CFrame
  594.  
  595. instance.debris(spell, 30)
  596. end
  597.  
  598. wait(0.5)
  599.  
  600. instance.endSpell()
  601. end
  602.  
  603. instance.soulNight = function()
  604. if not instance.startSpell(5) then return end
  605.  
  606. instance.night = true
  607.  
  608. local sound = Instance.new("Sound")
  609. sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav"
  610. sound.Parent = instance.sword
  611. sound:Play()
  612.  
  613. local timeOfDay = 12
  614.  
  615. for i = 1, 12 do
  616. game.Lighting.TimeOfDay = tostring(timeOfDay)
  617. timeOfDay = timeOfDay + 1
  618. wait(0.1)
  619. end
  620.  
  621. instance.fireEffect(instance.Character.Torso, 5, 10)
  622.  
  623. wait(0.5)
  624.  
  625. instance.endSpell()
  626. instance.Character.Humanoid.WalkSpeed = 30
  627. instance.defaultSpeed = 30
  628.  
  629. coroutine.resume(coroutine.create(function()
  630. wait(10)
  631.  
  632. instance.defaultSpeed = 20
  633.  
  634. if instance.isReady() then
  635. instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed
  636. end
  637.  
  638. for i = 1, 12 do
  639. game.Lighting.TimeOfDay = tostring(timeOfDay)
  640. timeOfDay = timeOfDay + 1
  641. wait(0.1)
  642. end
  643.  
  644. instance.night = false
  645. end))
  646. end
  647.  
  648. instance.sheathe = function()
  649. instance.enabled = false
  650. instance.sword:Destroy()
  651. Animation.Reset()
  652. --Animation.Destroy()
  653.  
  654. GhostObject.enabled = true
  655. end
  656.  
  657. instance.positionForce = function(parent, position, decay)
  658. local bp = Instance.new("BodyPosition", parent)
  659. bp.Position = position
  660.  
  661. instance.debris(bp, decay)
  662. end
  663.  
  664. instance.fireEffect = function(part, size, decay)
  665. local fire = Instance.new("Fire", part)
  666. fire.Color = Color3.new(85/255, 255/255, 255/255)
  667. fire.Size = size
  668.  
  669. if decay ~= nil then
  670. instance.debris(fire, decay)
  671. end
  672.  
  673. return fire
  674. end
  675.  
  676. instance.spellEffect = function()
  677. local spell = Instance.new("Part", workspace)
  678. spell.Shape = "Ball"
  679. spell.CanCollide = false
  680. spell.Anchored = true
  681. spell.BrickColor = BrickColor.new("White")
  682. spell.TopSurface = 0
  683. spell.BottomSurface = 0
  684. spell.Size = Vector3.new(5,5,5)
  685. spell.Transparency = 0.5
  686. spell.Material = "Neon"
  687.  
  688. return spell
  689. end
  690.  
  691. instance.debris = function(item, decay)
  692. game:GetService("Debris"):AddItem(item, decay)
  693. end
  694.  
  695. return instance
  696. end
  697.  
  698. -- Ghost tool class
  699.  
  700. local Ghost = {}
  701.  
  702. Ghost.create = function()
  703. local instance = Toolv2.create()
  704. instance.visible = false
  705. instance.hasBody = false
  706.  
  707. instance.postInit = function()
  708. if instance.Character:FindFirstChild("Body Colors") then
  709. instance.Character["Body Colors"]:Destroy()
  710. end
  711. end
  712.  
  713. instance.ghostify = function(char)
  714. instance.Player.Backpack:ClearAllChildren()
  715.  
  716. General.LoopClosure(char, function(v)
  717. if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then
  718. v:Destroy()
  719. end
  720.  
  721. if v.Name == "Head" then -- Remove Face
  722. v:ClearAllChildren()
  723. end
  724.  
  725. if not General.IsMainBodyPart(v) and v:IsA("Part") then
  726. v.Transparency = 1
  727. end
  728. end)
  729.  
  730. General.LoopClosure(char, function(v)
  731. if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors
  732. v.BrickColor = BrickColor.new("White")
  733. v.Material = "Neon"
  734. end
  735. end)
  736.  
  737. General.TweenTransparency(char, 0, 1)
  738. end
  739.  
  740. instance.clone = function(char)
  741. if not General.IsCharacter(char) then
  742. return
  743. end
  744.  
  745. instance.ghostify(instance.Character)
  746.  
  747. General.LoopClosure(char, function(v)
  748. if v:IsA("Part") then
  749. local correspondant = instance.Character:FindFirstChild(v.Name)
  750. if correspondant ~= nil then
  751. correspondant.BrickColor = v.BrickColor
  752. correspondant.Transparency = v.Transparency
  753. correspondant.Material = v.Material
  754. end
  755. elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
  756. v.Parent = instance.Character
  757. end
  758.  
  759. if v.Name == "Head" then
  760. for _,x in pairs(v:GetChildren()) do
  761. x.Parent = instance.Character.Head
  762. end
  763. end
  764. end)
  765. end
  766.  
  767. instance.appear = function()
  768. if instance.hasBody then return end
  769.  
  770. instance.active = true
  771.  
  772. if instance.visible then
  773. General.TweenTransparency(instance.Character, 0.8, 1)
  774. instance.visible = false
  775. else
  776. General.TweenTransparency(instance.Character, 1, 0.8)
  777. instance.visible = true
  778. end
  779.  
  780. instance.active = false
  781. end
  782.  
  783. instance.teleport = function()
  784. if instance.hasBody then
  785. return
  786. end
  787.  
  788. local hit = instance.Mouse.Target
  789.  
  790. if hit ~= nil and General.IsCharacter(hit) then
  791. local myPosition = instance.Character.Torso.Position
  792. instance.Character:MoveTo(hit.Position)
  793. General.GetCharacter(hit):MoveTo(myPosition)
  794. else
  795. instance.Character:MoveTo(instance.Mouse.Hit.p)
  796. end
  797. end
  798.  
  799. instance.possess = function()
  800. instance.active = true
  801.  
  802. local char = General.GetCharacter(instance.Mouse.Target)
  803.  
  804. if char ~= nil and char:FindFirstChild("Torso") then
  805. instance.clone(char)
  806. instance.Character:MoveTo(char.Torso.Position)
  807.  
  808. General.TweenTransparency(char, 0, 1)
  809. General.LoopClosure(char, function(v)
  810. if v:IsA("Part") then
  811. v:Destroy()
  812. end
  813. end)
  814.  
  815. SwordObject = Sword.create()
  816. SwordObject.init(instance.Player, instance.Character, instance.Mouse)
  817.  
  818. instance.hasBody = true
  819. instance.enabled = false
  820. end
  821.  
  822. instance.active = false
  823. end
  824.  
  825. instance.leaveBody = function()
  826. instance.active = true
  827. instance.ghostify(instance.Character)
  828. instance.hasBody = false
  829. instance.active = false
  830. end
  831.  
  832. instance.steal = function()
  833. local enemyPlayer = General.GetPlayer(instance.Mouse.Target)
  834.  
  835. if enemyPlayer ~= nil then
  836. local stealFunction = function(v)
  837. if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then
  838. v:Clone().Parent = instance.Player.Backpack
  839. end
  840. end
  841.  
  842. General.LoopClosure(enemyPlayer.Backpack, stealFunction)
  843. General.LoopClosure(enemyPlayer.StarterGear, stealFunction)
  844. end
  845. end
  846.  
  847. instance.postInit = function()
  848. instance.Mouse.KeyDown:connect(function(key)
  849. key:lower()
  850.  
  851. if not instance.isReady() then return end
  852.  
  853. if key == 'q' then
  854. instance.appear()
  855. elseif key == 'e' then
  856. instance.teleport()
  857. elseif key == 'f' then
  858. instance.possess()
  859. elseif key == 'g' then
  860. instance.leaveBody()
  861. elseif key == 'c' then
  862. instance.steal()
  863. elseif key == 'p' then
  864. local cleanseFunction = function(v)
  865. if v.Name ~= scriptId then
  866. v:Destroy()
  867. end
  868. end
  869. General.LoopClosure(instance.Player.StarterGear, cleanseFunction)
  870. General.LoopClosure(instance.Player.Backpack, cleanseFunction)
  871. end
  872. end)
  873. end
  874.  
  875. return instance
  876. end
  877.  
  878. -- Events
  879.  
  880. Player.CharacterAdded:connect(function()
  881. Character = Player.Character
  882.  
  883. GhostObject = Ghost.create()
  884. GhostObject.init(Player, Character, Mouse)
  885. wait(1)
  886. GhostObject.ghostify(Player.Character)
  887.  
  888. --SwordObject = Sword.create()
  889. --SwordObject.init(Player, Character, Mouse)
  890. end)
  891.  
  892. Player.Character:BreakJoints()
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