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- local Character = game.Players.LocalPlayer.Character
- local HandR = Character["Right Arm"]
- local HandL = Character["Left Arm"]
- local LegL = Character["Left Leg"]
- local LegR = Character["Right Leg"]
- local Torso = Character["Torso"]
- local Head = Character["Head"]
- local m = game.Players.LocalPlayer:GetMouse()
- Character.Humanoid.WalkSpeed = 0
- wait(3)
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
- Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=2657073209"
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- local Ex1 = Instance.new("Part")
- Ex1.Parent = game.Workspace
- Ex1.Shape = "Ball"
- Ex1.Size = Vector3.new(3, 3, 3)
- Ex1.CanCollide = false
- Ex1.Anchored = true
- Ex1.Position = Torso.Position
- Ex1.Material = "Neon"
- Ex1.BrickColor = BrickColor.new("Black")
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- wait(-0.000001)
- Ex1.Size = Ex1.Size + Vector3.new(1, 1, 1)
- Ex1.Transparency = 0.2
- wait(-0.1)
- Ex1.Transparency = 0.3
- wait(-0.1)
- Ex1.Transparency = 0.4
- wait(-0.1)
- Ex1.Transparency = 0.5
- wait(-0.1)
- Ex1.Transparency = 0.6
- wait(-0.1)
- Ex1.Transparency = 0.7
- wait(-0.1)
- Ex1.Transparency = 0.8
- wait(-0.1)
- Ex1.Transparency = 1
- Ex1:Destroy()
- Torso.Material = "Neon"
- HandL.Material = "Neon"
- HandR.Material = "Neon"
- LegL.Material = "Neon"
- LegR.Material = "Neon"
- Head.Material = "Neon"
- Torso.BrickColor = BrickColor.new("White")
- HandL.BrickColor = BrickColor.new("White")
- HandR.BrickColor = BrickColor.new("White")
- LegR.BrickColor = BrickColor.new("White")
- LegL.BrickColor = BrickColor.new("White")
- Head.BrickColor = BrickColor.new("White")
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