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- function spade()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=2760895053"
- m.Scale = Vector3.new(1,1,1)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function club()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=2761335666"
- m.Scale = Vector3.new(1.5,1.5,1.5)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function heart()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=105992239"
- m.Scale = Vector3.new(9.5,9.5,9.5)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function diamond()
- attack = true
- spawn(function()
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "https://roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(6,6,6)
- for i=1,30 do
- p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
- p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
- wait()
- end
- local beam = Instance.new("Part",char)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("White")
- beam.Material = Enum.Material.Neon
- beam.Size = Vector3.new(1,1,1)
- beam.Position = p.Position+Vector3.new(0,1000,0)
- beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
- local m = Instance.new("SpecialMesh",beam)
- m.MeshType = "Cylinder"
- m.Scale = Vector3.new(2000,15,15)
- damage(6,20,35,p.Position)
- p.Transparency = 1
- CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
- for i=1,10 do
- m.Scale = m.Scale-Vector3.new(0,1,1)
- beam.Transparency = 1
- wait()
- end
- p:Destroy()
- end)
- attack = false
- end
- function icando()
- attack = true
- hum.WalkSpeed = 0
- TEST:Remove()
- TEST:Play()
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- repeat
- for i = 0,4,0.1 do
- swait()
- TEST.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
- end
- until TEST.Playing == false
- TEST:Stop()
- TEST:Play()
- TEST:Remove()
- print('I CAN DO ANYTHING')
- Hook2:Destroy()
- attack = false
- hum.WalkSpeed = 20
- end
- function Taunt3()
- attack = true
- hum.WalkSpeed = 0
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- Hook2:Destroy()
- hum.WalkSpeed = 20
- end
- function Taunt2()
- attack = true
- hum.WalkSpeed = 0
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
- Hook2.Transparency = 1
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- Hook2:Destroy()
- hum.WalkSpeed = 20
- end
- function Chaos_balls()
- attack = true
- hum.WalkSpeed = 0
- CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
- local Scripts = { function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end; function()
- LandMine = script.Parent
- function onTouched(hit)
- script.Parent.Transparency = 1
- connection:disconnect()
- end
- connection = LandMine.Touched:connect(onTouched)
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- script.Parent.Touched:connect(onTouch)
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="true"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model
- end
- local Model = Decode('Name,Color,Material,Position,Orientation,Size,Shape,BottomSurface,TopSurface;Part,Script;Part|small bomb|1,0,0.749|Neon|109.643,163.08,-66.436|-0.02,8.789,0|7.19,7.19,7.19|Ball|Smooth|94.087,163.08,-5'
- ..'.261|85.213,163.08,-62.659|38.478,163.08,-55.433|41.791,163.08,-34.008|47.353,163.08,1.965|62.773,163.08,-50.923|112.955,163.08,-45.011|44.04,163.08,-19.461|-8.351,163.081,-121.727|26.919,163.08,-45.3'
- ..'79|68.47,163.08,-23.238|71.782,163.08,-1.813|-18.706,163.08,-98.188|56.352,163.08,60.173|39.231,163.08,34.255|-66.694,163.08,-2.34|-38.952,163.08,15.308|-83.815,163.08,-28.258|-42.264,163.08,-6.117|-8'
- ..'0.362,163.08,-0.227|-85.923,163.08,-36.2|-52.619,163.08,17.421|-61.494,163.08,-39.977|-55.932,163.08,-4.004|-77.049,163.08,21.198|49.564,163.081,-122.414|82.411,163.081,-135.759|47.258,163.08,-71.554|'
- ..'-2.718,163.08,-63.827|5.848,163.08,-87.089|19.516,163.08,-89.203|213.74,163.08,-97.294|145.682,163.081,-137.275|194.511,163.08,-131.154|185.998,163.08,-114.943|210.428,163.08,-118.72|180.436,163.081,-'
- ..'150.915|191.198,163.081,-152.579|196.76,163.08,-116.607|163.693,163.08,-111.494|144.464,163.081,-145.353|157.996,163.081,-139.179|-25.521,163.08,-45.538|-16.647,163.08,11.86|-47.961,163.08,-33.802|99.'
- ..'288,163.08,-42.898|68.541,163.08,-1.311|84.095,163.08,77.821|80.782,163.08,56.396|42.685,163.08,62.286|37.123,163.08,26.313|67.115,163.08,58.509|70.427,163.08,79.934|45.997,163.08,83.711|61.553,163.08'
- ..',22.536|40.436,163.08,47.739|64.865,163.08,43.962|34.119,163.08,85.548|30.806,163.08,64.123|28.557,163.08,49.576|25.244,163.08,28.15|26.918,163.08,36.158|28.029,163.08,-105.414|24.716,163.081,-126.839'
- ..'|88.526,163.08,-41.234|21.806,163.08,5.914|16.245,163.08,-30.058|12.932,163.08,-51.484|18.494,163.08,-15.511|38.384,163.081,-128.952|-2.789,163.08,-85.754|78.533,163.08,41.849|75.22,163.08,20.423|50.7'
- ..'91,163.08,24.2|54.103,163.08,45.626|52.553,163.08,-35.672|28.123,163.08,-31.895|33.685,163.08,4.078|49.241,163.08,-57.097|66.221,163.08,-37.785|62.908,163.08,-59.211|14.605,163.08,-43.475|59.665,163.0'
- ..'8,81.598|-60.275,163.08,-31.898|-19.959,163.08,-9.566|4.47,163.08,-13.343|-36.181,163.08,-35.623|-33.627,163.08,-7.453|-39.189,163.08,-43.425|7.783,163.08,8.082|-30.314,163.08,13.973|-14.759,163.08,-4'
- ..'7.202|-9.197,163.08,-11.23|-35.876,163.08,-22|-5.885,163.08,10.196|-12.493,163.08,-39.286|-72.035,163.08,-30.08|-24.806,163.08,-37.382|-0.713,163.08,-41.107|54.802,163.08,-21.125|58.115,163.08,0.301|3'
- ..'0.373,163.08,-17.348|24.811,163.08,-53.32|80.853,163.08,78.322|111.6,163.08,36.736|125.268,163.08,34.623|121.955,163.08,13.198|106.4,163.08,74.373|100.838,163.08,38.4|97.525,163.08,16.975|-43.845,163.'
- ..'08,145.444|-59.762,163.08,133.01|-71.641,163.08,134.846|-73.28,163.08,121.43|-38.645,163.08,107.807|-16.103,163.08,163.092|-19.415,163.08,141.667|-33.083,163.08,143.78|-74.953,163.08,113.421|-69.392,1'
- ..'63.08,149.394|-54.2,163.08,168.983|-29.77,163.08,165.205|-35.332,163.08,129.233|-66.079,163.08,170.819|-60.966,163.08,119.526|-57.513,163.08,147.557|-63.074,163.08,111.585|-49.407,163.08,109.471|11.40'
- ..'3,163.08,122.007|25.07,163.08,119.894|-46.094,163.08,130.897|21.758,163.08,98.469|6.202,163.08,159.644|-19.344,163.08,163.593|-21.665,163.08,127.12|-40.533,163.08,166.869|-24.977,163.08,105.694|2.89,1'
- ..'63.08,138.218|30.632,163.08,155.867|-25.112,163.08,113.982|0.64,163.08,123.671|27.319,163.08,134.441|-37.426,163.08,115.886|-2.672,163.08,102.246|8.09,163.08,100.582|-13.332,163.08,112.161|13.652,163.'
- ..'08,136.554|-10.778,163.08,140.331|-16.34,163.08,104.359|-7.465,163.08,161.757|-13.027,163.08,125.784|16.964,163.08,157.98|22.136,163.08,106.677|10.356,163.08,108.498|-49.186,163.08,117.704|-1.957,163.'
- ..'08,110.402|104.85,163.08,-6.925|98.241,163.08,-56.406|38.699,163.08,-47.2|74.553,163.08,-52.744|71.546,163.08,-60.546|74.858,163.08,-39.121|50.459,163.08,-49.019|95.975,163.08,-64.323|115.205,163.08,-'
- ..'30.464|90.775,163.08,-26.687|118.517,163.08,-9.038|110.022,163.08,-58.228|77.107,163.08,-24.573|80.42,163.08,-3.148|85.928,163.08,-54.503|101.537,163.08,-28.351|86.417,163.08,125.304|48.32,163.08,131.'
- ..'194|44.866,163.08,103.163|72.75,163.08,127.417|61.987,163.08,129.081|76.062,163.08,148.843|89.73,163.08,146.729|42.758,163.08,95.222|46.071,163.08,116.647|84.168,163.08,110.757|80.855,163.08,89.331|70'
- ..'.5,163.08,112.87|51.632,163.08,152.62|39.754,163.08,154.456|36.441,163.08,133.031|30.879,163.08,97.058|32.553,163.08,105.067|59.738,163.08,114.534|65.3,163.08,150.506|67.188,163.08,91.445|34.192,163.0'
- ..'8,118.484|56.426,163.08,93.109|117.235,163.08,105.644|136.464,163.08,139.504|92.5,163.08,95.798|108.722,163.08,121.855|127.59,163.08,82.106|103.16,163.08,85.883|68.407,163.08,99.523|95.055,163.08,123.'
- ..'969|86.488,163.08,147.231|106.473,163.08,107.308|112.035,163.08,143.281|133.152,163.08,118.078|130.903,163.08,103.531|113.923,163.08,84.219|80.72,163.08,97.619|127.969,163.08,90.314|122.797,163.08,141'
- ..'.617|98.367,163.08,145.394|92.805,163.08,109.421|116.189,163.08,92.136|119.484,163.08,120.191|103.875,163.08,94.039|56.646,163.08,101.342|-74.135,163.08,40.045|-65.261,163.08,97.443|-44.144,163.08,72.'
- ..'24|-49.706,163.08,36.267|-54.906,163.08,73.904|-70.823,163.08,61.47|-27.164,163.08,91.552|-30.476,163.08,70.127|-68.574,163.08,76.017|133.922,163.081,-135.456|150.025,163.08,-109.381|181.151,163.081,-'
- ..'142.759|170.081,163.08,-127.377|153.338,163.08,-87.955|200.073,163.08,-95.181|142.576,163.08,-86.291|167.006,163.08,-90.069|129.383,163.08,-84.252|126.07,163.08,-105.677|87.973,163.08,-99.787|101.64,1'
- ..'63.08,-101.9|96.078,163.081,-137.873|110.153,163.08,-118.111|61.325,163.081,-124.232|85.418,163.081,-127.957|204.866,163.081,-154.692|183.749,163.08,-129.49|137.014,163.08,-122.264|158.131,163.081,-14'
- ..'7.467|147.776,163.08,-123.928|189.31,163.08,-93.517|133.701,163.081,-143.689|208.178,163.08,-133.267|169.776,163.081,-141|163.764,163.08,-89.567|172.33,163.08,-112.829|161.444,163.08,-126.041|139.263,'
- ..'163.08,-107.717|175.643,163.08,-91.404|193.464,163.081,-144.662|166.769,163.081,-148.802|205.244,163.081,-146.484|79.406,163.08,-76.525|120.508,163.081,-141.65|106.841,163.081,-139.536|112.402,163.08,'
- ..'-103.564|52.656,163.08,-109.221|79.335,163.08,-98.451|49.344,163.081,-130.647|73.638,163.081,-126.136|104.953,163.08,-80.475|73.773,163.081,-134.424|123.821,163.08,-120.224|99.391,163.08,-116.447|63.4'
- ..'18,163.08,-110.885|60.106,163.081,-132.311|68.98,163.08,-74.913|120.887,163.081,-133.441|115.715,163.08,-82.138|58.218,163.08,-73.249|183.978,163.08,110.22|143.781,163.08,87.87|195.397,163.08,93.56|15'
- ..'9.548,163.08,113.997|181.729,163.08,95.673|192.084,163.08,72.134|153.986,163.08,78.025|187.291,163.08,131.645|162.861,163.08,135.422|178.416,163.08,74.247|157.299,163.08,99.45|142.108,163.08,79.861|19'
- ..'7.646,163.08,108.107|147.669,163.08,115.834|176.529,163.08,133.309|223.263,163.08,126.084|-71.163,163.08,-90.078|-87.906,163.08,-50.657|-58.151,163.08,-77.194|-60.4,163.08,-91.742|-96.915,163.08,-99.7'
- ..'66|-107.135,163.08,-84.516|-121.21,163.08,-104.277|122.334,163.08,21.406|98.24,163.08,25.131|51.011,163.08,32.433|110.554,163.08,23.227|117.162,163.08,72.709|87.17,163.08,40.513|92.732,163.08,76.486|8'
- ..'3.858,163.08,19.088|113.849,163.08,51.283|108.288,163.08,15.311|130.829,163.08,70.596|89.419,163.08,55.06|127.517,163.08,49.17|103.087,163.08,52.947|41.697,163.08,-107.527|13.954,163.081,-125.175|-27.'
- ..'219,163.08,-81.977|26.983,163.08,-118.922|219.676,163.08,31.612|236.656,163.08,50.925|214.114,163.08,-4.36|-112.335,163.08,-46.879|-93.467,163.08,-86.629|-88.143,163.08,-109.39|-110.448,163.08,-105.94'
- ..'1|91.285,163.08,-78.361|77.086,163.08,-112.998|85.723,163.08,-114.334|82.648,163.08,-77.026|54.905,163.08,-94.674|65.668,163.08,-96.338|96.793,163.081,-129.716|109.107,163.081,-131.62|-120.989,163.08,'
- ..'-96.044|-109.229,163.08,-97.863|-96.78,163.08,-108.054|-101.573,163.08,-48.543|-44.484,163.08,-79.308|-73.76,163.08,-103.346;0;1|1:2|2:3|3:4|4:5|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:10|5:'
- ..'6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:11|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:12|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:13|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:14|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:15|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:16|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:17|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:18|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:19|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:20|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:21|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:22|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:23|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:24|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:25|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:26|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:27|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:28|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|'
- ..'4:29|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:30|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:31|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:32|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|'
- ..'1:2|2:3|3:4|4:33|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:34|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:35|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:36|5:6|6:7|7:8|8:9|9:9|2:3|'
- ..'2:3;n;2;p;1|1:2|2:3|3:4|4:37|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:38|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:39|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:40|5:6|6:7|7:8|'
- ..'8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:41|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:42|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:43|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:44|'
- ..'5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:45|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:46|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:47|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:48|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:49|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:50|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:51|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:52|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:53|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:54|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:55|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:56|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:57|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:58|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:59|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:60|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:61|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:62|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:'
- ..'4|4:63|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:64|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:65|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:66|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;'
- ..'1|1:2|2:3|3:4|4:67|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:68|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:69|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:70|5:6|6:7|7:8|8:9|9:9|2:'
- ..'3|2:3;n;2;p;1|1:2|2:3|3:4|4:71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:72|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:73|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:74|5:6|6:7|7:'
- ..'8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:75|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:76|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:77|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:7'
- ..'8|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:79|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:80|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:81|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:82|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:83|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:84|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:85|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:86|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:87|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:88|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:89|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:90|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:91|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:92|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:93|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:94|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:95|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:96|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|'
- ..'3:4|4:97|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:98|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:99|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:100|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:101|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:102|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:103|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:104|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:105|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:106|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:107|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:108'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:109|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:110|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:111|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:112|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:113|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:114|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:115|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:116|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:117|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:118|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:119|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:120|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:121|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:122|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:123|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:124|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:125|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:126|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:127|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:128|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:129|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:130|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:131|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:132|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:133|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':134|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:135|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:136|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:137|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:138|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:139|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:140|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:141|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:142|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:143|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:144|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:145|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:146|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:147|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:148|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:149|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:150|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:151|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:152|5:6|6:7|7:8|8:9|9:9|2:3'
- ..'|2:3;n;2;p;1|1:2|2:3|3:4|4:153|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:154|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:155|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:156|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:157|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:158|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:159|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3'
- ..':4|4:160|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:161|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:162|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:163|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:164|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:165|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:166|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:167|5:6|6:7|7:8|8'
- ..':9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:168|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:169|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:170|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:1'
- ..'71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:172|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:173|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:174|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1'
- ..'|1:2|2:3|3:4|4:175|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:176|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:177|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:178|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:179|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:180|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:181|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:182|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:183|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:184|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:185|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:186|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:187|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:188|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:189|5:6|6:7|7:8|8:9|9:9|2:3|2'
- ..':3;n;2;p;1|1:2|2:3|3:4|4:190|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:191|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:192|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:193|5:6|6:7|7'
- ..':8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:194|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:195|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:196|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4'
- ..'|4:197|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:198|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:199|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:200|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:201|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:202|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:203|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:204|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:205|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:206|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:207|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:208'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:209|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:210|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:211|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:212|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:213|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:214|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:215|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:216|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:217|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:218|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:219|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:220|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:221|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:222|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:223|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:224|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:225|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:226|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:227|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:228|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:229|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:230|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:231|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:232|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:233|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':234|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:235|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:236|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:237|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:238|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:239|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:240|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:241|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:242|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:243|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:244|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:245|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:246|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:247|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:248|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2'
- ..'|2:3|3:4|4:249|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:250|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:251|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:252|5:6|6:7|7:8|8:9|9:9|2:3'
- ..'|2:3;n;2;p;1|1:2|2:3|3:4|4:253|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:254|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:255|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:256|5:6|6:7'
- ..'|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:257|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:258|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:259|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3'
- ..':4|4:260|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:261|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:262|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:263|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n'
- ..';2;p;1|1:2|2:3|3:4|4:264|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:265|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:266|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:267|5:6|6:7|7:8|8'
- ..':9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:268|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:269|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:270|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:2'
- ..'71|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:272|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:273|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:274|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1'
- ..'|1:2|2:3|3:4|4:275|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:276|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:277|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:278|5:6|6:7|7:8|8:9|9:9'
- ..'|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:279|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:280|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:281|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:282|5:6'
- ..'|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:283|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:284|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:285|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2'
- ..':3|3:4|4:286|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:287|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:288|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:289|5:6|6:7|7:8|8:9|9:9|2:3|2'
- ..':3;n;2;p;1|1:2|2:3|3:4|4:290|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:291|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:292|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:293|5:6|6:7|7'
- ..':8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:294|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:295|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:296|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4'
- ..'|4:297|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:298|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:299|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:300|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2'
- ..';p;1|1:2|2:3|3:4|4:301|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:302|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:303|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:304|5:6|6:7|7:8|8:9'
- ..'|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:305|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:306|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:307|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:308'
- ..'|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:309|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:310|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:311|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1'
- ..':2|2:3|3:4|4:312|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:313|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:314|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:315|5:6|6:7|7:8|8:9|9:9|2'
- ..':3|2:3;n;2;p;1|1:2|2:3|3:4|4:316|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:317|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:318|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:319|5:6|6'
- ..':7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:320|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:321|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:322|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3'
- ..'|3:4|4:323|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:324|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:325|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:326|5:6|6:7|7:8|8:9|9:9|2:3|2:3'
- ..';n;2;p;1|1:2|2:3|3:4|4:327|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:328|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:329|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:330|5:6|6:7|7:8'
- ..'|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:331|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:332|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:333|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4'
- ..':334|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:335|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:336|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:337|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p'
- ..';1|1:2|2:3|3:4|4:338|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:339|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:340|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:341|5:6|6:7|7:8|8:9|9'
- ..':9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:342|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:343|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:344|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:345|5'
- ..':6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:346|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:347|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;1|1:2|2:3|3:4|4:348|5:6|6:7|7:8|8:9|9:9|2:3|2:3;n;2;p;')
- Model.Parent = script and script.Parent==workspace and script or workspace
- for _,f in pairs(ActualScripts) do f() end
- wait(5)
- Model:Remove()
- attack = false
- hum.WalkSpeed = 20
- end
- function TrueChaos()
- attack = true
- M2.Scale = Vector3.new(5, 5, 5)
- Cso("2545018472", char, 10, 1)
- for i = 0, 10, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
- end
- Cso("483458132", char, 10, .7)
- Cso("483458132", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
- end
- M2.Scale = Vector3.new(1, 1, 1)
- attack = false
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 't' then
- icando()
- elseif key == "r" then
- Taunt3()
- elseif key == "y" then
- Taunt2()
- elseif key == "z" then
- finalChaos()
- elseif key == "c" then
- diamond()
- elseif key == "v" then
- spade()
- elseif key == "b" then
- heart()
- elseif key == "n" then
- club()
- elseif key == "m" then
- Chaos_balls()
- elseif key == "p" then
- TrueChaos()
- elseif key == 'f' then
- Cso("2545012765", tors, 10, 1)
- Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
- root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
- Effects.Sphere.Create(maincolor, tors.CFrame * CFrame.new(0, -1.2, 0), 100, 100, 100, 15, 15, 15, .1, .1)
- end
- end
- end)
- mouse.Button1Down:connect(function(key)
- if attack == false then
- finalChaos()
- end
- end)
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