Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- plyr = game.Players.Upscalegaming
- char = plyr.Character
- fire = Instance.new("Fire", char.Head)
- fire.Heat = 255
- fire.Color = Color3.new(1, 0, 0)
- fire.Size = 2555
- local part = Instance.new("Part", char)
- part.Anchored = true
- part.Size = Vector3.new(10, 50, 10)
- part.CFrame = CFrame.new(0, 25, 0)
- part.BrickColor = BrickColor.new("Really black")
- fire2 = Instance.new("Fire", part)
- fire2.Heat = 255
- fire2.Color = Color3.new(1, 0, 0)
- fire2.Size = 2555
- local part2 = Instance.new("Part", char)
- part2.Anchored = true
- part2.Size = Vector3.new(40, 15, 9)
- part2.CFrame = CFrame.new(0, 15, 0)
- part2.BrickColor = BrickColor.new("Really black")
- fire3 = Instance.new("Fire", part2)
- fire3.Heat = 255
- fire3.Color = Color3.new(1, 0, 0)
- fire3.Size = 2555
- Game.Workspace.Upscalegaming["Right Arm"].Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h:BreakJoints()
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming ["Right Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming ["Right Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming["Left Arm"].Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h:BreakJoints()
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming ["Left Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming ["Left Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming["Left Leg"].Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h:BreakJoints()
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming ["Left Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming ["Left Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming["Right Leg"].Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,2,1)
- h:BreakJoints()
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming ["Right Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming ["Right Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming["Left Leg"].Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h:BreakJoints()
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming ["Left Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming ["Left Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming.Torso.Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h:BreakJoints()
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- Game.Workspace.Upscalegaming.Head.Transparency = 1
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(1,1,1)
- h:BreakJoints()
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("SpecialMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.3, 1.3, 1.3)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Head
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Head
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- h:BreakJoints()
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.5, -0.5, -1)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h:BreakJoints()
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.5, -0.5, -1)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h:BreakJoints()
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(1.5, -1.5, -1)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h:BreakJoints()
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-1.5, -1.5, -1)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h:BreakJoints()
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(3.5, -3.5, -1)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.Upscalegaming
- h.Size = Vector3.new(2,3,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really black")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- h:BreakJoints()
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.Upscalegaming.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.Upscalegaming.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-3.5, -3.5, -1)
- t = Instance.new("Tool")
- t.Parent = game.Players.Upscalegaming.Backpack
- t.Name = "Devil"
- local handlee = Instance.new("Part")
- handlee.Name = "Handle"
- handlee.Parent = t
- handlee.Shape = "Ball"
- handlee.BrickColor = BrickColor.new("New Yeller")
- handlee.Size = Vector3.new(1, 1, 1)
- handlee.TopSurface = "Smooth"
- handlee.BottomSurface = "Smooth"
- handlee.Transparency = 0
- handlee.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = handlee
- m.Scale = Vector3.new(0.5, 1.0, 0.5)
- -----------------------------------------Brick2
- local brick3 = Instance.new("Part")
- brick3.Name = "Part"
- brick3.Parent = t
- brick3.formFactor = "Plate"
- brick3.BrickColor = BrickColor.new("Neon orange")
- brick3.Size = Vector3.new(2, 1, 1)
- brick3.TopSurface = "Smooth"
- brick3.BottomSurface = "Smooth"
- brick3.Transparency = 0
- brick3.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("CylinderMesh")
- m.Parent = brick3
- m.Scale = Vector3.new(1.4, 0.3, 1.4)
- -----------------------------------------weld
- w2 = Instance.new("Weld")
- w2.Parent = handlee
- w2.Part0 = brick3
- w2.Part1 = handlee
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2, 0)
- -----------------------------------------Brick2
- local brick2 = Instance.new("Part")
- brick2.Name = "Part"
- brick2.Parent = t
- brick2.formFactor = "Plate"
- brick2.BrickColor = BrickColor.new("Bright red")
- brick2.Size = Vector3.new(1, 1, 1)
- brick2.TopSurface = "Smooth"
- brick2.BottomSurface = "Smooth"
- brick2.Transparency = 0.5
- brick2.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("CylinderMesh")
- m.Parent = brick2
- m.Scale = Vector3.new(5, 10000, 5)
- m.Offset = Vector3.new(0, -5000, 0)
- -----------------------------------------weld
- w2 = Instance.new("Weld")
- w2.Parent = handlee
- w2.Part0 = brick2
- w2.Part1 = handlee
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -2, 0)
- ---------------------Part 2
- ---------------------Part 2
- ---------------------Part 2
- r = game:service("RunService")
- local damage = 100000
- local slash_damage = 100000
- sword = brick3
- Tool = t
- function attack()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- attack()
- wait()
- Tool.Enabled = true
- end
- function onEquipped()
- end
- ------part 3
- ------part 3
- ------part 3
- function onTouched(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h.Health = 0
- end
- end
- Tool.Activated:connect(onActivated)
- Tool.Equipped:connect(onEquipped)
- sword.Touched:connect(onTouched)
- t = Instance.new("Tool")
- t.Parent = game.Players.Upscalegaming.Backpack
- t.Name = "Claw"
- local handlee = Instance.new("Part")
- handlee.Name = "Handle"
- handlee.Parent = t
- handlee.BrickColor = BrickColor.new("Really black")
- handlee.Size = Vector3.new(1, 1, 2)
- handlee.TopSurface = "Smooth"
- handlee.BottomSurface = "Smooth"
- handlee.Transparency = 0
- handlee.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = handlee
- m.Scale = Vector3.new(0.2, 0.2, 1)
- -----------------------------------------Brick2
- local brick3 = Instance.new("Part")
- brick3.Name = "Part"
- brick3.Parent = t
- brick3.formFactor = "Plate"
- brick3.BrickColor = BrickColor.new("Really black")
- brick3.Size = Vector3.new(1, 1, 2)
- brick3.TopSurface = "Smooth"
- brick3.BottomSurface = "Smooth"
- brick3.Transparency = 0
- brick3.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = brick3
- m.Scale = Vector3.new(0.2, 0.2, 1)
- -----------------------------------------weld
- w2 = Instance.new("Weld")
- w2.Parent = handlee
- w2.Part0 = brick3
- w2.Part1 = handlee
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-0.3, 0, 0)
- -----------------------------------------Brick2
- local brick4 = Instance.new("Part")
- brick4.Name = "Part"
- brick4.Parent = t
- brick4.formFactor = "Plate"
- brick4.BrickColor = BrickColor.new("Really black")
- brick4.Size = Vector3.new(1, 1, 2)
- brick4.TopSurface = "Smooth"
- brick4.BottomSurface = "Smooth"
- brick4.Transparency = 0
- brick4.Reflectance = 0
- -----------------------------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = brick4
- m.Scale = Vector3.new(0.2, 0.2, 1)
- -----------------------------------------weld
- w2 = Instance.new("Weld")
- w2.Parent = handlee
- w2.Part0 = brick4
- w2.Part1 = handlee
- w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0.3, 0, 0)
- ---------------------Part 2
- ---------------------Part 2
- ---------------------Part 2
- r = game:service("RunService")
- local damage = 100000
- local slash_damage = 100000
- sword = brick4
- Tool = t
- function attack()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function swordUp()
- Tool.GripForward = Vector3.new(-1,0,0)
- Tool.GripRight = Vector3.new(0,1,0)
- Tool.GripUp = Vector3.new(0,0,1)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(0,-1,0)
- Tool.GripUp = Vector3.new(-1,0,0)
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- attack()
- wait()
- Tool.Enabled = true
- end
- function onEquipped()
- end
- ------part 3
- ------part 3
- ------part 3
- function onTouched(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- h:TakeDamage(25)
- end
- end
- Tool.Activated:connect(onActivated)
- Tool.Equipped:connect(onEquipped)
- sword.Touched:connect(onTouched)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement